1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2015, assimp team 6 All rights reserved. 7 8 Redistribution and use of this software in source and binary forms, 9 with or without modification, are permitted provided that the 10 following conditions are met: 11 12 * Redistributions of source code must retain the above 13 copyright notice, this list of conditions and the 14 following disclaimer. 15 16 * Redistributions in binary form must reproduce the above 17 copyright notice, this list of conditions and the 18 following disclaimer in the documentation and/or other 19 materials provided with the distribution. 20 21 * Neither the name of the assimp team, nor the names of its 22 contributors may be used to endorse or promote products 23 derived from this software without specific prior 24 written permission of the assimp team. 25 26 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 27 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 28 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 29 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 30 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 31 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 32 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 33 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 34 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 35 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 36 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 37 38 ---------------------------------------------------------------------- 39 */ 40 41 /** @file MS3DLoader.h 42 * @brief Declaration of the MS3D importer class. 43 */ 44 #ifndef AI_MS3DLOADER_H_INCLUDED 45 #define AI_MS3DLOADER_H_INCLUDED 46 47 #include "BaseImporter.h" 48 #include "StreamReader.h" 49 struct aiNode; 50 51 namespace Assimp { 52 53 // ---------------------------------------------------------------------------------------------- 54 /** Milkshape 3D importer implementation */ 55 // ---------------------------------------------------------------------------------------------- 56 class MS3DImporter 57 : public BaseImporter 58 { 59 60 public: 61 62 MS3DImporter(); 63 ~MS3DImporter(); 64 65 public: 66 67 // ------------------------------------------------------------------- 68 /** Returns whether the class can handle the format of the given file. 69 * See BaseImporter::CanRead() for details. */ 70 bool CanRead( const std::string& pFile, IOSystem* pIOHandler, 71 bool checkSig) const; 72 73 protected: 74 75 // ------------------------------------------------------------------- 76 /** Return importer meta information. 77 * See #BaseImporter::GetInfo for the details */ 78 const aiImporterDesc* GetInfo () const; 79 80 81 // ------------------------------------------------------------------- 82 /** Imports the given file into the given scene structure. 83 * See BaseImporter::InternReadFile() for details */ 84 void InternReadFile( const std::string& pFile, aiScene* pScene, 85 IOSystem* pIOHandler); 86 87 88 private: 89 90 struct TempJoint; 91 void CollectChildJoints(const std::vector<TempJoint>& joints, std::vector<bool>& hadit, aiNode* nd,const aiMatrix4x4& absTrafo); 92 void CollectChildJoints(const std::vector<TempJoint>& joints, aiNode* nd); 93 94 template<typename T> void ReadComments(StreamReaderLE& stream, std::vector<T>& outp); 95 private: 96 97 aiScene* mScene; 98 99 private: 100 101 struct TempVertex 102 { 103 aiVector3D pos; 104 unsigned int bone_id[4], ref_cnt; 105 float weights[4]; 106 }; 107 108 struct TempTriangle 109 { 110 unsigned int indices[3]; 111 aiVector3D normals[3]; 112 aiVector2D uv[3]; 113 114 unsigned int sg, group; 115 }; 116 117 struct TempGroup 118 { 119 char name[33]; // +0 120 std::vector<unsigned int> triangles; 121 unsigned int mat; // 0xff is no material 122 std::string comment; 123 }; 124 125 struct TempMaterial 126 { 127 // again, add an extra 0 character to all strings - 128 char name[33]; 129 char texture[129]; 130 char alphamap[129]; 131 132 aiColor4D diffuse,specular,ambient,emissive; 133 float shininess,transparency; 134 std::string comment; 135 }; 136 137 struct TempKeyFrame 138 { 139 float time; 140 aiVector3D value; 141 }; 142 143 struct TempJoint 144 { 145 char name[33]; 146 char parentName[33]; 147 aiVector3D rotation, position; 148 149 std::vector<TempKeyFrame> rotFrames; 150 std::vector<TempKeyFrame> posFrames; 151 std::string comment; 152 }; 153 154 //struct TempModel { 155 // std::string comment; 156 //}; 157 }; 158 159 } 160 #endif 161