1 // 2 // Copyright (c) 2008-2017 the Urho3D project. 3 // 4 // Permission is hereby granted, free of charge, to any person obtaining a copy 5 // of this software and associated documentation files (the "Software"), to deal 6 // in the Software without restriction, including without limitation the rights 7 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 8 // copies of the Software, and to permit persons to whom the Software is 9 // furnished to do so, subject to the following conditions: 10 // 11 // The above copyright notice and this permission notice shall be included in 12 // all copies or substantial portions of the Software. 13 // 14 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 15 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 16 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 17 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 18 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 19 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN 20 // THE SOFTWARE. 21 // 22 23 #pragma once 24 25 #include "../Urho2D/CollisionShape2D.h" 26 27 namespace Urho3D 28 { 29 30 /// 2D circle collision component. 31 class URHO3D_API CollisionCircle2D : public CollisionShape2D 32 { 33 URHO3D_OBJECT(CollisionCircle2D, CollisionShape2D); 34 35 public: 36 /// Construct. 37 CollisionCircle2D(Context* context); 38 /// Destruct. 39 virtual ~CollisionCircle2D(); 40 /// Register object factory. 41 static void RegisterObject(Context* context); 42 43 /// Set radius. 44 void SetRadius(float radius); 45 /// Set center. 46 void SetCenter(const Vector2& center); 47 /// Set center. 48 void SetCenter(float x, float y); 49 50 /// Return radius. GetRadius()51 float GetRadius() const { return radius_; } 52 53 /// Return center. GetCenter()54 const Vector2& GetCenter() const { return center_; } 55 56 private: 57 /// Apply node world scale. 58 virtual void ApplyNodeWorldScale(); 59 /// Recreate fixture. 60 void RecreateFixture(); 61 62 /// Circle shape. 63 b2CircleShape circleShape_; 64 /// Radius. 65 float radius_; 66 /// Center. 67 Vector2 center_; 68 }; 69 70 } 71