1/*
2 * Copyright 2016 Józef Kucia for CodeWeavers
3 *
4 * This library is free software; you can redistribute it and/or
5 * modify it under the terms of the GNU Lesser General Public
6 * License as published by the Free Software Foundation; either
7 * version 2.1 of the License, or (at your option) any later version.
8 *
9 * This library is distributed in the hope that it will be useful,
10 * but WITHOUT ANY WARRANTY; without even the implied warranty of
11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
12 * Lesser General Public License for more details.
13 *
14 * You should have received a copy of the GNU Lesser General Public
15 * License along with this library; if not, write to the Free Software
16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA
17 */
18
19import "vkd3d_windows.h";
20
21import "vkd3d_dxgibase.idl";
22
23import "vkd3d_d3dcommon.idl";
24
25cpp_quote("#ifndef _D3D12_CONSTANTS")
26cpp_quote("#define _D3D12_CONSTANTS")
27
28const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192;
29const UINT D3D12_MAX_ROOT_COST = 64;
30const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767;
31const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768;
32
33const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15;
34
35const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff;
36cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)")
37cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)")
38cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)")
39cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)")
40const UINT D3D12_DEFAULT_DEPTH_BIAS = 0;
41cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)")
42cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)")
43const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff;
44const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff;
45const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff;
46cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)")
47const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32;
48const UINT D3D12_UAV_SLOT_COUNT = 64;
49const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
50const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096;
51const UINT D3D12_REQ_MIP_LEVELS = 15;
52const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048;
53const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384;
54const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048;
55const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384;
56const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048;
57const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384;
58const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff;
59const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8;
60const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048;
61const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4;
62const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff;
63const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff;
64const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128;
65const UINT D3D12_SO_STREAM_COUNT = 4;
66const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256;
67const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304;
68const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
69const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16;
70const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536;
71const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096;
72const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4;
73const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256;
74const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512;
75const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096;
76const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32;
77const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16;
78
79cpp_quote("#endif")
80
81const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7;
82const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3;
83const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES
84        = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4);
85
86typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT
87{
88    D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0,
89    D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1,
90    D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2,
91} D3D12_SHADER_MIN_PRECISION_SUPPORT;
92
93typedef enum D3D12_TILED_RESOURCES_TIER
94{
95    D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0,
96    D3D12_TILED_RESOURCES_TIER_1 = 1,
97    D3D12_TILED_RESOURCES_TIER_2 = 2,
98    D3D12_TILED_RESOURCES_TIER_3 = 3,
99} D3D12_TILED_RESOURCES_TIER;
100
101typedef enum D3D12_RESOURCE_BINDING_TIER
102{
103    D3D12_RESOURCE_BINDING_TIER_1 = 1,
104    D3D12_RESOURCE_BINDING_TIER_2 = 2,
105    D3D12_RESOURCE_BINDING_TIER_3 = 3,
106} D3D12_RESOURCE_BINDING_TIER;
107
108typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER
109{
110    D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0,
111    D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1,
112    D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2,
113    D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3,
114} D3D12_CONSERVATIVE_RASTERIZATION_TIER;
115
116typedef enum D3D12_CROSS_NODE_SHARING_TIER
117{
118    D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0,
119    D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1,
120    D3D12_CROSS_NODE_SHARING_TIER_1 = 2,
121    D3D12_CROSS_NODE_SHARING_TIER_2 = 3,
122} D3D12_CROSS_NODE_SHARING_TIER;
123
124typedef enum D3D12_RESOURCE_HEAP_TIER
125{
126    D3D12_RESOURCE_HEAP_TIER_1 = 1,
127    D3D12_RESOURCE_HEAP_TIER_2 = 2,
128} D3D12_RESOURCE_HEAP_TIER;
129
130typedef enum D3D12_FORMAT_SUPPORT1
131{
132    D3D12_FORMAT_SUPPORT1_NONE = 0x00000000,
133    D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001,
134    D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002,
135    D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004,
136    D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008,
137    D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010,
138    D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020,
139    D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040,
140    D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080,
141    D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100,
142    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200,
143    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400,
144    D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800,
145    D3D12_FORMAT_SUPPORT1_MIP = 0x00001000,
146    D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000,
147    D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000,
148    D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000,
149    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000,
150    D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000,
151    D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000,
152    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000,
153    D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000,
154    D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000,
155    D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000,
156    D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000,
157    D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000,
158    D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000,
159    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000,
160    D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000,
161    D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000,
162} D3D12_FORMAT_SUPPORT1;
163
164typedef enum D3D12_FORMAT_SUPPORT2
165{
166    D3D12_FORMAT_SUPPORT2_NONE = 0x00000000,
167    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001,
168    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002,
169    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004,
170    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008,
171    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010,
172    D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020,
173    D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040,
174    D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080,
175    D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100,
176    D3D12_FORMAT_SUPPORT2_TILED = 0x00000200,
177    D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000,
178} D3D12_FORMAT_SUPPORT2;
179
180typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE
181{
182    D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0,
183    D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1,
184    D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2,
185} D3D12_WRITEBUFFERIMMEDIATE_MODE;
186
187typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER
188{
189    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0,
190    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1,
191    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2,
192}  D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER;
193
194typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS
195{
196    D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0,
197    D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1,
198    D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2,
199    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4,
200    D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8,
201}  D3D12_SHADER_CACHE_SUPPORT_FLAGS;
202
203typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS
204{
205    D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0,
206    D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1,
207    D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2,
208    D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4,
209    D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8,
210    D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10,
211    D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20,
212    D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40,
213} D3D12_COMMAND_LIST_SUPPORT_FLAGS;
214
215typedef enum D3D12_VIEW_INSTANCING_TIER
216{
217    D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0,
218    D3D12_VIEW_INSTANCING_TIER_1 = 0x1,
219    D3D12_VIEW_INSTANCING_TIER_2 = 0x2,
220    D3D12_VIEW_INSTANCING_TIER_3 = 0x3,
221}  D3D12_VIEW_INSTANCING_TIER;
222
223typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER
224{
225    D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0,
226    D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1,
227}  D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER;
228
229typedef enum D3D12_HEAP_SERIALIZATION_TIER
230{
231    D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0,
232    D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa,
233}  D3D12_HEAP_SERIALIZATION_TIER;
234
235typedef enum D3D12_RENDER_PASS_TIER
236{
237    D3D12_RENDER_PASS_TIER_0 = 0x0,
238    D3D12_RENDER_PASS_TIER_1 = 0x1,
239    D3D12_RENDER_PASS_TIER_2 = 0x2,
240} D3D12_RENDER_PASS_TIER;
241
242typedef enum D3D12_RAYTRACING_TIER
243{
244    D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0,
245    D3D12_RAYTRACING_TIER_1_0 = 0xa,
246} D3D12_RAYTRACING_TIER;
247
248interface ID3D12Fence;
249interface ID3D12RootSignature;
250interface ID3D12Heap;
251interface ID3D12DescriptorHeap;
252interface ID3D12Resource;
253interface ID3D12CommandAllocator;
254interface ID3D12GraphicsCommandList;
255interface ID3D12CommandQueue;
256interface ID3D12PipelineState;
257interface ID3D12Device;
258
259typedef RECT D3D12_RECT;
260
261typedef struct D3D12_BOX
262{
263    UINT left;
264    UINT top;
265    UINT front;
266    UINT right;
267    UINT bottom;
268    UINT back;
269} D3D12_BOX;
270
271typedef struct D3D12_VIEWPORT
272{
273    FLOAT TopLeftX;
274    FLOAT TopLeftY;
275    FLOAT Width;
276    FLOAT Height;
277    FLOAT MinDepth;
278    FLOAT MaxDepth;
279} D3D12_VIEWPORT;
280
281typedef struct D3D12_RANGE
282{
283    SIZE_T Begin;
284    SIZE_T End;
285} D3D12_RANGE;
286
287typedef struct D3D12_RANGE_UINT64
288{
289    UINT64 Begin;
290    UINT64 End;
291} D3D12_RANGE_UINT64;
292
293typedef struct D3D12_SUBRESOURCE_RANGE_UINT64
294{
295    UINT Subresource;
296    D3D12_RANGE_UINT64 Range;
297} D3D12_SUBRESOURCE_RANGE_UINT64;
298
299typedef struct D3D12_RESOURCE_ALLOCATION_INFO
300{
301    UINT64 SizeInBytes;
302    UINT64 Alignment;
303} D3D12_RESOURCE_ALLOCATION_INFO;
304
305typedef struct D3D12_DRAW_ARGUMENTS
306{
307    UINT VertexCountPerInstance;
308    UINT InstanceCount;
309    UINT StartVertexLocation;
310    UINT StartInstanceLocation;
311} D3D12_DRAW_ARGUMENTS;
312
313typedef struct D3D12_DRAW_INDEXED_ARGUMENTS
314{
315    UINT IndexCountPerInstance;
316    UINT InstanceCount;
317    UINT StartIndexLocation;
318    INT BaseVertexLocation;
319    UINT StartInstanceLocation;
320} D3D12_DRAW_INDEXED_ARGUMENTS;
321
322typedef struct D3D12_DISPATCH_ARGUMENTS
323{
324    UINT ThreadGroupCountX;
325    UINT ThreadGroupCountY;
326    UINT ThreadGroupCountZ;
327} D3D12_DISPATCH_ARGUMENTS;
328
329typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS
330{
331    BOOL DoublePrecisionFloatShaderOps;
332    BOOL OutputMergerLogicOp;
333    D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport;
334    D3D12_TILED_RESOURCES_TIER TiledResourcesTier;
335    D3D12_RESOURCE_BINDING_TIER ResourceBindingTier;
336    BOOL PSSpecifiedStencilRefSupported;
337    BOOL TypedUAVLoadAdditionalFormats;
338    BOOL ROVsSupported;
339    D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier;
340    UINT MaxGPUVirtualAddressBitsPerResource;
341    BOOL StandardSwizzle64KBSupported;
342    D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier;
343    BOOL CrossAdapterRowMajorTextureSupported;
344    BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation;
345    D3D12_RESOURCE_HEAP_TIER ResourceHeapTier;
346} D3D12_FEATURE_DATA_D3D12_OPTIONS;
347
348typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT
349{
350    DXGI_FORMAT Format;
351    D3D12_FORMAT_SUPPORT1 Support1;
352    D3D12_FORMAT_SUPPORT2 Support2;
353} D3D12_FEATURE_DATA_FORMAT_SUPPORT;
354
355typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS
356{
357    D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000,
358    D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001,
359} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS;
360
361typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS
362{
363    DXGI_FORMAT Format;
364    UINT SampleCount;
365    D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags;
366    UINT NumQualityLevels;
367} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS;
368
369typedef enum D3D12_HEAP_TYPE
370{
371    D3D12_HEAP_TYPE_DEFAULT = 1,
372    D3D12_HEAP_TYPE_UPLOAD = 2,
373    D3D12_HEAP_TYPE_READBACK = 3,
374    D3D12_HEAP_TYPE_CUSTOM = 4,
375} D3D12_HEAP_TYPE;
376
377typedef enum D3D12_CPU_PAGE_PROPERTY
378{
379    D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0,
380    D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1,
381    D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2,
382    D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3,
383} D3D12_CPU_PAGE_PROPERTY;
384
385typedef enum D3D12_MEMORY_POOL
386{
387    D3D12_MEMORY_POOL_UNKNOWN = 0,
388    D3D12_MEMORY_POOL_L0 = 1,
389    D3D12_MEMORY_POOL_L1 = 2,
390} D3D12_MEMORY_POOL;
391
392typedef struct D3D12_HEAP_PROPERTIES
393{
394    D3D12_HEAP_TYPE Type;
395    D3D12_CPU_PAGE_PROPERTY CPUPageProperty;
396    D3D12_MEMORY_POOL MemoryPoolPreference;
397    UINT CreationNodeMask;
398    UINT VisibleNodeMask;
399} D3D12_HEAP_PROPERTIES;
400
401typedef enum D3D12_HEAP_FLAGS
402{
403    D3D12_HEAP_FLAG_NONE = 0x00,
404    D3D12_HEAP_FLAG_SHARED = 0x01,
405    D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04,
406    D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08,
407    D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20,
408    D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40,
409    D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80,
410    D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00,
411    D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0,
412    D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44,
413    D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84,
414} D3D12_HEAP_FLAGS;
415
416typedef struct D3D12_HEAP_DESC
417{
418    UINT64 SizeInBytes;
419    D3D12_HEAP_PROPERTIES Properties;
420    UINT64 Alignment;
421    D3D12_HEAP_FLAGS Flags;
422} D3D12_HEAP_DESC;
423
424typedef struct D3D12_TILED_RESOURCE_COORDINATE
425{
426    UINT X;
427    UINT Y;
428    UINT Z;
429    UINT Subresource;
430} D3D12_TILED_RESOURCE_COORDINATE;
431
432typedef struct D3D12_TILE_REGION_SIZE
433{
434    UINT NumTiles;
435    BOOL UseBox;
436    UINT Width;
437    UINT16 Height;
438    UINT16 Depth;
439} D3D12_TILE_REGION_SIZE;
440
441typedef struct D3D12_SUBRESOURCE_TILING
442{
443    UINT WidthInTiles;
444    UINT16 HeightInTiles;
445    UINT16 DepthInTiles;
446    UINT StartTileIndexInOverallResource;
447} D3D12_SUBRESOURCE_TILING;
448
449typedef struct D3D12_TILE_SHAPE
450{
451    UINT WidthInTexels;
452    UINT HeightInTexels;
453    UINT DepthInTexels;
454} D3D12_TILE_SHAPE;
455
456typedef struct D3D12_SHADER_BYTECODE
457{
458    const void *pShaderBytecode;
459    SIZE_T BytecodeLength;
460} D3D12_SHADER_BYTECODE;
461
462typedef struct D3D12_DEPTH_STENCIL_VALUE
463{
464    FLOAT Depth;
465    UINT8 Stencil;
466} D3D12_DEPTH_STENCIL_VALUE;
467
468typedef struct D3D12_CLEAR_VALUE
469{
470    DXGI_FORMAT Format;
471    union
472    {
473        FLOAT Color[4];
474        D3D12_DEPTH_STENCIL_VALUE DepthStencil;
475    };
476} D3D12_CLEAR_VALUE;
477
478typedef struct D3D12_PACKED_MIP_INFO
479{
480    UINT8 NumStandardMips;
481    UINT8 NumPackedMips;
482    UINT NumTilesForPackedMips;
483    UINT StartTileIndexInOverallResource;
484} D3D12_PACKED_MIP_INFO;
485
486typedef enum D3D12_RESOURCE_STATES
487{
488    D3D12_RESOURCE_STATE_COMMON = 0,
489    D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1,
490    D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2,
491    D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4,
492    D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8,
493    D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10,
494    D3D12_RESOURCE_STATE_DEPTH_READ = 0x20,
495    D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40,
496    D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80,
497    D3D12_RESOURCE_STATE_STREAM_OUT = 0x100,
498    D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200,
499    D3D12_RESOURCE_STATE_COPY_DEST = 0x400,
500    D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800,
501    D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000,
502    D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000,
503    D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800,
504    D3D12_RESOURCE_STATE_PRESENT = 0x0,
505    D3D12_RESOURCE_STATE_PREDICATION = 0x200,
506} D3D12_RESOURCE_STATES;
507cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);")
508
509typedef enum D3D12_RESOURCE_BARRIER_TYPE
510{
511    D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0,
512    D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1,
513    D3D12_RESOURCE_BARRIER_TYPE_UAV = 2,
514} D3D12_RESOURCE_BARRIER_TYPE;
515
516typedef enum D3D12_RESOURCE_BARRIER_FLAGS
517{
518    D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0,
519    D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1,
520    D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2,
521} D3D12_RESOURCE_BARRIER_FLAGS;
522
523typedef struct D3D12_RESOURCE_TRANSITION_BARRIER
524{
525    ID3D12Resource *pResource;
526    UINT Subresource;
527    D3D12_RESOURCE_STATES StateBefore;
528    D3D12_RESOURCE_STATES StateAfter;
529} D3D12_RESOURCE_TRANSITION_BARRIER;
530
531typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING
532{
533    ID3D12Resource *pResourceBefore;
534    ID3D12Resource *pResourceAfter;
535} D3D12_RESOURCE_ALIASING_BARRIER;
536
537typedef struct D3D12_RESOURCE_UAV_BARRIER
538{
539    ID3D12Resource *pResource;
540} D3D12_RESOURCE_UAV_BARRIER;
541
542typedef struct D3D12_RESOURCE_BARRIER
543{
544    D3D12_RESOURCE_BARRIER_TYPE Type;
545    D3D12_RESOURCE_BARRIER_FLAGS Flags;
546    union
547    {
548        D3D12_RESOURCE_TRANSITION_BARRIER Transition;
549        D3D12_RESOURCE_ALIASING_BARRIER Aliasing;
550        D3D12_RESOURCE_UAV_BARRIER UAV;
551    };
552} D3D12_RESOURCE_BARRIER;
553
554typedef enum D3D12_RESOURCE_DIMENSION
555{
556    D3D12_RESOURCE_DIMENSION_UNKNOWN = 0,
557    D3D12_RESOURCE_DIMENSION_BUFFER = 1,
558    D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2,
559    D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3,
560    D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4,
561} D3D12_RESOURCE_DIMENSION;
562
563typedef enum D3D12_TEXTURE_LAYOUT
564{
565    D3D12_TEXTURE_LAYOUT_UNKNOWN = 0,
566    D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1,
567    D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2,
568    D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3,
569} D3D12_TEXTURE_LAYOUT;
570
571typedef enum D3D12_RESOURCE_FLAGS
572{
573    D3D12_RESOURCE_FLAG_NONE = 0x0,
574    D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1,
575    D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2,
576    D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4,
577    D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8,
578    D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10,
579    D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20,
580} D3D12_RESOURCE_FLAGS;
581cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);")
582
583typedef struct D3D12_RESOURCE_DESC
584{
585    D3D12_RESOURCE_DIMENSION Dimension;
586    UINT64 Alignment;
587    UINT64 Width;
588    UINT Height;
589    UINT16 DepthOrArraySize;
590    UINT16 MipLevels;
591    DXGI_FORMAT Format;
592    DXGI_SAMPLE_DESC SampleDesc;
593    D3D12_TEXTURE_LAYOUT Layout;
594    D3D12_RESOURCE_FLAGS Flags;
595} D3D12_RESOURCE_DESC;
596
597typedef enum D3D12_RESOLVE_MODE
598{
599    D3D12_RESOLVE_MODE_DECOMPRESS = 0,
600    D3D12_RESOLVE_MODE_MIN = 1,
601    D3D12_RESOLVE_MODE_MAX = 2,
602    D3D12_RESOLVE_MODE_AVERAGE = 3,
603} D3D12_RESOLVE_MODE;
604
605typedef struct D3D12_SAMPLE_POSITION
606{
607    INT8 X;
608    INT8 Y;
609} D3D12_SAMPLE_POSITION;
610
611typedef enum D3D12_TEXTURE_COPY_TYPE
612{
613    D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0,
614    D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1,
615} D3D12_TEXTURE_COPY_TYPE;
616
617typedef struct D3D12_SUBRESOURCE_FOOTPRINT
618{
619    DXGI_FORMAT Format;
620    UINT Width;
621    UINT Height;
622    UINT Depth;
623    UINT RowPitch;
624} D3D12_SUBRESOURCE_FOOTPRINT;
625
626typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT
627{
628    UINT64 Offset;
629    D3D12_SUBRESOURCE_FOOTPRINT Footprint;
630} D3D12_PLACED_SUBRESOURCE_FOOTPRINT;
631
632typedef struct D3D12_TEXTURE_COPY_LOCATION
633{
634    ID3D12Resource *pResource;
635    D3D12_TEXTURE_COPY_TYPE Type;
636    union
637    {
638        D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint;
639        UINT SubresourceIndex;
640    };
641} D3D12_TEXTURE_COPY_LOCATION;
642
643typedef enum D3D12_DESCRIPTOR_RANGE_TYPE
644{
645    D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0,
646    D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1,
647    D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2,
648    D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3,
649} D3D12_DESCRIPTOR_RANGE_TYPE;
650
651typedef struct D3D12_DESCRIPTOR_RANGE
652{
653    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
654    UINT NumDescriptors;
655    UINT BaseShaderRegister;
656    UINT RegisterSpace;
657    UINT OffsetInDescriptorsFromTableStart;
658} D3D12_DESCRIPTOR_RANGE;
659
660typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS
661{
662    D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0,
663    D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1,
664    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2,
665    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
666    D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8,
667} D3D12_DESCRIPTOR_RANGE_FLAGS;
668
669typedef struct D3D12_DESCRIPTOR_RANGE1
670{
671    D3D12_DESCRIPTOR_RANGE_TYPE RangeType;
672    UINT NumDescriptors;
673    UINT BaseShaderRegister;
674    UINT RegisterSpace;
675    D3D12_DESCRIPTOR_RANGE_FLAGS Flags;
676    UINT OffsetInDescriptorsFromTableStart;
677} D3D12_DESCRIPTOR_RANGE1;
678
679typedef struct D3D12_ROOT_DESCRIPTOR_TABLE
680{
681    UINT NumDescriptorRanges;
682    const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges;
683} D3D12_ROOT_DESCRIPTOR_TABLE;
684
685typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1
686{
687    UINT NumDescriptorRanges;
688    const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges;
689} D3D12_ROOT_DESCRIPTOR_TABLE1;
690
691typedef struct D3D12_ROOT_CONSTANTS
692{
693    UINT ShaderRegister;
694    UINT RegisterSpace;
695    UINT Num32BitValues;
696} D3D12_ROOT_CONSTANTS;
697
698typedef struct D3D12_ROOT_DESCRIPTOR
699{
700    UINT ShaderRegister;
701    UINT RegisterSpace;
702} D3D12_ROOT_DESCRIPTOR;
703
704typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS
705{
706    D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0,
707    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2,
708    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4,
709    D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8,
710} D3D12_ROOT_DESCRIPTOR_FLAGS;
711
712typedef struct D3D12_ROOT_DESCRIPTOR1
713{
714    UINT ShaderRegister;
715    UINT RegisterSpace;
716    D3D12_ROOT_DESCRIPTOR_FLAGS Flags;
717} D3D12_ROOT_DESCRIPTOR1;
718
719typedef enum D3D12_ROOT_PARAMETER_TYPE
720{
721    D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0,
722    D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1,
723    D3D12_ROOT_PARAMETER_TYPE_CBV = 2,
724    D3D12_ROOT_PARAMETER_TYPE_SRV = 3,
725    D3D12_ROOT_PARAMETER_TYPE_UAV = 4,
726} D3D12_ROOT_PARAMETER_TYPE;
727
728typedef enum D3D12_SHADER_VISIBILITY
729{
730    D3D12_SHADER_VISIBILITY_ALL = 0,
731    D3D12_SHADER_VISIBILITY_VERTEX = 1,
732    D3D12_SHADER_VISIBILITY_HULL = 2,
733    D3D12_SHADER_VISIBILITY_DOMAIN = 3,
734    D3D12_SHADER_VISIBILITY_GEOMETRY = 4,
735    D3D12_SHADER_VISIBILITY_PIXEL = 5,
736} D3D12_SHADER_VISIBILITY;
737
738typedef struct D3D12_ROOT_PARAMETER
739{
740    D3D12_ROOT_PARAMETER_TYPE ParameterType;
741    union
742    {
743        D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable;
744        D3D12_ROOT_CONSTANTS Constants;
745        D3D12_ROOT_DESCRIPTOR Descriptor;
746    };
747    D3D12_SHADER_VISIBILITY ShaderVisibility;
748} D3D12_ROOT_PARAMETER;
749
750typedef struct D3D12_ROOT_PARAMETER1
751{
752    D3D12_ROOT_PARAMETER_TYPE ParameterType;
753    union
754    {
755        D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable;
756        D3D12_ROOT_CONSTANTS Constants;
757        D3D12_ROOT_DESCRIPTOR1 Descriptor;
758    };
759    D3D12_SHADER_VISIBILITY ShaderVisibility;
760} D3D12_ROOT_PARAMETER1;
761
762typedef enum D3D12_STATIC_BORDER_COLOR
763{
764    D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0,
765    D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1,
766    D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2,
767} D3D12_STATIC_BORDER_COLOR;
768
769typedef enum D3D12_FILTER
770{
771    D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00,
772    D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01,
773    D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04,
774    D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05,
775    D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10,
776    D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11,
777    D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14,
778    D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15,
779    D3D12_FILTER_ANISOTROPIC = 0x55,
780    D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80,
781    D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81,
782    D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84,
783    D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85,
784    D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90,
785    D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91,
786    D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94,
787    D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95,
788    D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5,
789    D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100,
790    D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101,
791    D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104,
792    D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105,
793    D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110,
794    D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111,
795    D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114,
796    D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115,
797    D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155,
798    D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180,
799    D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181,
800    D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184,
801    D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185,
802    D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190,
803    D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191,
804    D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194,
805    D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195,
806    D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5,
807} D3D12_FILTER;
808
809typedef enum D3D12_FILTER_TYPE
810{
811    D3D12_FILTER_TYPE_POINT = 0,
812    D3D12_FILTER_TYPE_LINEAR = 1,
813} D3D12_FILTER_TYPE;
814
815const UINT D3D12_MIP_FILTER_SHIFT = 0;
816const UINT D3D12_MAG_FILTER_SHIFT = 2;
817const UINT D3D12_MIN_FILTER_SHIFT = 4;
818const UINT D3D12_FILTER_TYPE_MASK = 0x3;
819
820const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40;
821
822typedef enum D3D12_FILTER_REDUCTION_TYPE
823{
824    D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0,
825    D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1,
826    D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2,
827    D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3,
828} D3D12_FILTER_REDUCTION_TYPE;
829
830const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3;
831const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7;
832
833cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\")
834cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
835
836cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\")
837cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
838
839cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\")
840cpp_quote("    ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))")
841
842cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter)  \\")
843cpp_quote("    (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\")
844cpp_quote("    && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
845cpp_quote("    && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\")
846cpp_quote("    && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))")
847
848cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\")
849cpp_quote("    ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\")
850cpp_quote("    & D3D12_FILTER_REDUCTION_TYPE_MASK))")
851
852cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\")
853cpp_quote("    (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)")
854
855typedef enum D3D12_TEXTURE_ADDRESS_MODE
856{
857    D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1,
858    D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2,
859    D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3,
860    D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4,
861    D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5,
862} D3D12_TEXTURE_ADDRESS_MODE;
863
864typedef enum D3D12_COMPARISON_FUNC
865{
866    D3D12_COMPARISON_FUNC_NEVER = 1,
867    D3D12_COMPARISON_FUNC_LESS = 2,
868    D3D12_COMPARISON_FUNC_EQUAL = 3,
869    D3D12_COMPARISON_FUNC_LESS_EQUAL = 4,
870    D3D12_COMPARISON_FUNC_GREATER = 5,
871    D3D12_COMPARISON_FUNC_NOT_EQUAL = 6,
872    D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7,
873    D3D12_COMPARISON_FUNC_ALWAYS = 8,
874} D3D12_COMPARISON_FUNC;
875
876typedef struct D3D12_STATIC_SAMPLER_DESC
877{
878    D3D12_FILTER Filter;
879    D3D12_TEXTURE_ADDRESS_MODE AddressU;
880    D3D12_TEXTURE_ADDRESS_MODE AddressV;
881    D3D12_TEXTURE_ADDRESS_MODE AddressW;
882    FLOAT MipLODBias;
883    UINT MaxAnisotropy;
884    D3D12_COMPARISON_FUNC ComparisonFunc;
885    D3D12_STATIC_BORDER_COLOR BorderColor;
886    FLOAT MinLOD;
887    FLOAT MaxLOD;
888    UINT ShaderRegister;
889    UINT RegisterSpace;
890    D3D12_SHADER_VISIBILITY ShaderVisibility;
891} D3D12_STATIC_SAMPLER_DESC;
892
893typedef enum D3D12_ROOT_SIGNATURE_FLAGS
894{
895    D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00,
896    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01,
897    D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02,
898    D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04,
899    D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08,
900    D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10,
901    D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20,
902    D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40,
903} D3D12_ROOT_SIGNATURE_FLAGS;
904
905typedef struct D3D12_ROOT_SIGNATURE_DESC
906{
907    UINT NumParameters;
908    const D3D12_ROOT_PARAMETER *pParameters;
909    UINT NumStaticSamplers;
910    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
911    D3D12_ROOT_SIGNATURE_FLAGS Flags;
912} D3D12_ROOT_SIGNATURE_DESC;
913
914typedef struct D3D12_ROOT_SIGNATURE_DESC1
915{
916    UINT NumParameters;
917    const D3D12_ROOT_PARAMETER1 *pParameters;
918    UINT NumStaticSamplers;
919    const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers;
920    D3D12_ROOT_SIGNATURE_FLAGS Flags;
921} D3D12_ROOT_SIGNATURE_DESC1;
922
923typedef enum D3D_ROOT_SIGNATURE_VERSION
924{
925    D3D_ROOT_SIGNATURE_VERSION_1 = 0x1,
926    D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1,
927    D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2,
928} D3D_ROOT_SIGNATURE_VERSION;
929
930typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC
931{
932    D3D_ROOT_SIGNATURE_VERSION Version;
933    union
934    {
935        D3D12_ROOT_SIGNATURE_DESC Desc_1_0;
936        D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1;
937    };
938} D3D12_VERSIONED_ROOT_SIGNATURE_DESC;
939
940typedef enum D3D12_DESCRIPTOR_HEAP_TYPE
941{
942    D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV,
943    D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER,
944    D3D12_DESCRIPTOR_HEAP_TYPE_RTV,
945    D3D12_DESCRIPTOR_HEAP_TYPE_DSV,
946    D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES,
947} D3D12_DESCRIPTOR_HEAP_TYPE;
948
949typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS
950{
951    D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0,
952    D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1,
953} D3D12_DESCRIPTOR_HEAP_FLAGS;
954
955typedef struct D3D12_DESCRIPTOR_HEAP_DESC
956{
957    D3D12_DESCRIPTOR_HEAP_TYPE Type;
958    UINT NumDescriptors;
959    D3D12_DESCRIPTOR_HEAP_FLAGS Flags;
960    UINT NodeMask;
961} D3D12_DESCRIPTOR_HEAP_DESC;
962
963typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS;
964
965typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC
966{
967    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
968    UINT SizeInBytes;
969} D3D12_CONSTANT_BUFFER_VIEW_DESC;
970
971typedef enum D3D12_SRV_DIMENSION
972{
973    D3D12_SRV_DIMENSION_UNKNOWN = 0,
974    D3D12_SRV_DIMENSION_BUFFER = 1,
975    D3D12_SRV_DIMENSION_TEXTURE1D = 2,
976    D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3,
977    D3D12_SRV_DIMENSION_TEXTURE2D = 4,
978    D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5,
979    D3D12_SRV_DIMENSION_TEXTURE2DMS = 6,
980    D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7,
981    D3D12_SRV_DIMENSION_TEXTURE3D = 8,
982    D3D12_SRV_DIMENSION_TEXTURECUBE = 9,
983    D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10,
984} D3D12_SRV_DIMENSION;
985
986typedef enum D3D12_BUFFER_SRV_FLAGS
987{
988    D3D12_BUFFER_SRV_FLAG_NONE = 0x0,
989    D3D12_BUFFER_SRV_FLAG_RAW = 0x1,
990} D3D12_BUFFER_SRV_FLAGS;
991
992typedef enum D3D12_SHADER_COMPONENT_MAPPING
993{
994    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0,
995    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1,
996    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2,
997    D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3,
998    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4,
999    D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5,
1000} D3D12_SHADER_COMPONENT_MAPPING;
1001
1002cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\")
1003cpp_quote("        (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\")
1004cpp_quote("        | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1005cpp_quote("        | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\")
1006cpp_quote("        | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\")
1007cpp_quote("        | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)")
1008cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)")
1009
1010cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\")
1011cpp_quote("        ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\")
1012cpp_quote("        & D3D12_SHADER_COMPONENT_MAPPING_MASK))")
1013
1014typedef struct D3D12_BUFFER_SRV
1015{
1016    UINT64 FirstElement;
1017    UINT NumElements;
1018    UINT StructureByteStride;
1019    D3D12_BUFFER_SRV_FLAGS Flags;
1020} D3D12_BUFFER_SRV;
1021
1022typedef struct D3D12_TEX1D_SRV
1023{
1024    UINT MostDetailedMip;
1025    UINT MipLevels;
1026    FLOAT ResourceMinLODClamp;
1027} D3D12_TEX1D_SRV;
1028
1029typedef struct D3D12_TEX1D_ARRAY_SRV
1030{
1031    UINT MostDetailedMip;
1032    UINT MipLevels;
1033    UINT FirstArraySlice;
1034    UINT ArraySize;
1035    FLOAT ResourceMinLODClamp;
1036} D3D12_TEX1D_ARRAY_SRV;
1037
1038typedef struct D3D12_TEX2D_SRV
1039{
1040    UINT MostDetailedMip;
1041    UINT MipLevels;
1042    UINT PlaneSlice;
1043    FLOAT ResourceMinLODClamp;
1044} D3D12_TEX2D_SRV;
1045
1046typedef struct D3D12_TEX2D_ARRAY_SRV
1047{
1048    UINT MostDetailedMip;
1049    UINT MipLevels;
1050    UINT FirstArraySlice;
1051    UINT ArraySize;
1052    UINT PlaneSlice;
1053    FLOAT ResourceMinLODClamp;
1054} D3D12_TEX2D_ARRAY_SRV;
1055
1056typedef struct D3D12_TEX2DMS_SRV
1057{
1058    UINT UnusedField_NothingToDefine;
1059} D3D12_TEX2DMS_SRV;
1060
1061typedef struct D3D12_TEX2DMS_ARRAY_SRV
1062{
1063    UINT FirstArraySlice;
1064    UINT ArraySize;
1065} D3D12_TEX2DMS_ARRAY_SRV;
1066
1067typedef struct D3D12_TEX3D_SRV
1068{
1069    UINT MostDetailedMip;
1070    UINT MipLevels;
1071    FLOAT ResourceMinLODClamp;
1072} D3D12_TEX3D_SRV;
1073
1074typedef struct D3D12_TEXCUBE_SRV
1075{
1076    UINT MostDetailedMip;
1077    UINT MipLevels;
1078    FLOAT ResourceMinLODClamp;
1079} D3D12_TEXCUBE_SRV;
1080
1081typedef struct D3D12_TEXCUBE_ARRAY_SRV
1082{
1083    UINT MostDetailedMip;
1084    UINT MipLevels;
1085    UINT First2DArrayFace;
1086    UINT NumCubes;
1087    FLOAT ResourceMinLODClamp;
1088} D3D12_TEXCUBE_ARRAY_SRV;
1089
1090typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC
1091{
1092    DXGI_FORMAT Format;
1093    D3D12_SRV_DIMENSION ViewDimension;
1094    UINT Shader4ComponentMapping;
1095    union
1096    {
1097        D3D12_BUFFER_SRV Buffer;
1098        D3D12_TEX1D_SRV Texture1D;
1099        D3D12_TEX1D_ARRAY_SRV Texture1DArray;
1100        D3D12_TEX2D_SRV Texture2D;
1101        D3D12_TEX2D_ARRAY_SRV Texture2DArray;
1102        D3D12_TEX2DMS_SRV Texture2DMS;
1103        D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray;
1104        D3D12_TEX3D_SRV Texture3D;
1105        D3D12_TEXCUBE_SRV TextureCube;
1106        D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray;
1107    };
1108} D3D12_SHADER_RESOURCE_VIEW_DESC;
1109
1110typedef enum D3D12_UAV_DIMENSION
1111{
1112    D3D12_UAV_DIMENSION_UNKNOWN = 0,
1113    D3D12_UAV_DIMENSION_BUFFER = 1,
1114    D3D12_UAV_DIMENSION_TEXTURE1D = 2,
1115    D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3,
1116    D3D12_UAV_DIMENSION_TEXTURE2D = 4,
1117    D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5,
1118    D3D12_UAV_DIMENSION_TEXTURE3D = 8,
1119} D3D12_UAV_DIMENSION;
1120
1121typedef enum D3D12_BUFFER_UAV_FLAGS
1122{
1123    D3D12_BUFFER_UAV_FLAG_NONE = 0x0,
1124    D3D12_BUFFER_UAV_FLAG_RAW = 0x1,
1125} D3D12_BUFFER_UAV_FLAGS;
1126
1127typedef struct D3D12_BUFFER_UAV
1128{
1129    UINT64 FirstElement;
1130    UINT NumElements;
1131    UINT StructureByteStride;
1132    UINT64 CounterOffsetInBytes;
1133    D3D12_BUFFER_UAV_FLAGS Flags;
1134} D3D12_BUFFER_UAV;
1135
1136typedef struct D3D12_TEX1D_UAV
1137{
1138    UINT MipSlice;
1139} D3D12_TEX1D_UAV;
1140
1141typedef struct D3D12_TEX1D_ARRAY_UAV
1142{
1143    UINT MipSlice;
1144    UINT FirstArraySlice;
1145    UINT ArraySize;
1146} D3D12_TEX1D_ARRAY_UAV;
1147
1148typedef struct D3D12_TEX2D_UAV
1149{
1150    UINT MipSlice;
1151    UINT PlaneSlice;
1152} D3D12_TEX2D_UAV;
1153
1154typedef struct D3D12_TEX2D_ARRAY_UAV
1155{
1156    UINT MipSlice;
1157    UINT FirstArraySlice;
1158    UINT ArraySize;
1159    UINT PlaneSlice;
1160} D3D12_TEX2D_ARRAY_UAV;
1161
1162typedef struct D3D12_TEX3D_UAV
1163{
1164    UINT MipSlice;
1165    UINT FirstWSlice;
1166    UINT WSize;
1167} D3D12_TEX3D_UAV;
1168
1169typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC
1170{
1171    DXGI_FORMAT Format;
1172    D3D12_UAV_DIMENSION ViewDimension;
1173    union
1174    {
1175        D3D12_BUFFER_UAV Buffer;
1176        D3D12_TEX1D_UAV Texture1D;
1177        D3D12_TEX1D_ARRAY_UAV Texture1DArray;
1178        D3D12_TEX2D_UAV Texture2D;
1179        D3D12_TEX2D_ARRAY_UAV Texture2DArray;
1180        D3D12_TEX3D_UAV Texture3D;
1181    };
1182} D3D12_UNORDERED_ACCESS_VIEW_DESC;
1183
1184typedef enum D3D12_RTV_DIMENSION
1185{
1186    D3D12_RTV_DIMENSION_UNKNOWN = 0,
1187    D3D12_RTV_DIMENSION_BUFFER = 1,
1188    D3D12_RTV_DIMENSION_TEXTURE1D = 2,
1189    D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3,
1190    D3D12_RTV_DIMENSION_TEXTURE2D = 4,
1191    D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5,
1192    D3D12_RTV_DIMENSION_TEXTURE2DMS = 6,
1193    D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7,
1194    D3D12_RTV_DIMENSION_TEXTURE3D = 8,
1195} D3D12_RTV_DIMENSION;
1196
1197typedef struct D3D12_BUFFER_RTV
1198{
1199    UINT64 FirstElement;
1200    UINT NumElements;
1201} D3D12_BUFFER_RTV;
1202
1203typedef struct D3D12_TEX1D_RTV
1204{
1205    UINT MipSlice;
1206} D3D12_TEX1D_RTV;
1207
1208typedef struct D3D12_TEX1D_ARRAY_RTV
1209{
1210    UINT MipSlice;
1211    UINT FirstArraySlice;
1212    UINT ArraySize;
1213} D3D12_TEX1D_ARRAY_RTV;
1214
1215typedef struct D3D12_TEX2D_RTV
1216{
1217    UINT MipSlice;
1218    UINT PlaneSlice;
1219} D3D12_TEX2D_RTV;
1220
1221typedef struct D3D12_TEX2D_ARRAY_RTV
1222{
1223    UINT MipSlice;
1224    UINT FirstArraySlice;
1225    UINT ArraySize;
1226    UINT PlaneSlice;
1227} D3D12_TEX2D_ARRAY_RTV;
1228
1229typedef struct D3D12_TEX2DMS_RTV
1230{
1231    UINT UnusedField_NothingToDefine;
1232} D3D12_TEX2DMS_RTV;
1233
1234typedef struct D3D12_TEX2DMS_ARRAY_RTV
1235{
1236    UINT FirstArraySlice;
1237    UINT ArraySize;
1238} D3D12_TEX2DMS_ARRAY_RTV;
1239
1240typedef struct D3D12_TEX3D_RTV
1241{
1242    UINT MipSlice;
1243    UINT FirstWSlice;
1244    UINT WSize;
1245} D3D12_TEX3D_RTV;
1246
1247typedef struct D3D12_RENDER_TARGET_VIEW_DESC
1248{
1249    DXGI_FORMAT Format;
1250    D3D12_RTV_DIMENSION ViewDimension;
1251    union
1252    {
1253        D3D12_BUFFER_RTV Buffer;
1254        D3D12_TEX1D_RTV Texture1D;
1255        D3D12_TEX1D_ARRAY_RTV Texture1DArray;
1256        D3D12_TEX2D_RTV Texture2D;
1257        D3D12_TEX2D_ARRAY_RTV Texture2DArray;
1258        D3D12_TEX2DMS_RTV Texture2DMS;
1259        D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray;
1260        D3D12_TEX3D_RTV Texture3D;
1261    };
1262} D3D12_RENDER_TARGET_VIEW_DESC;
1263
1264typedef enum D3D12_DSV_DIMENSION
1265{
1266    D3D12_DSV_DIMENSION_UNKNOWN = 0,
1267    D3D12_DSV_DIMENSION_TEXTURE1D = 1,
1268    D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2,
1269    D3D12_DSV_DIMENSION_TEXTURE2D = 3,
1270    D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4,
1271    D3D12_DSV_DIMENSION_TEXTURE2DMS = 5,
1272    D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6,
1273} D3D12_DSV_DIMENSION;
1274
1275typedef enum D3D12_DSV_FLAGS
1276{
1277    D3D12_DSV_FLAG_NONE = 0x0,
1278    D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1,
1279    D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2,
1280} D3D12_DSV_FLAGS;
1281cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);")
1282
1283typedef struct D3D12_TEX1D_DSV
1284{
1285    UINT MipSlice;
1286} D3D12_TEX1D_DSV;
1287
1288typedef struct D3D12_TEX1D_ARRAY_DSV
1289{
1290    UINT MipSlice;
1291    UINT FirstArraySlice;
1292    UINT ArraySize;
1293} D3D12_TEX1D_ARRAY_DSV;
1294
1295typedef struct D3D12_TEX2D_DSV
1296{
1297    UINT MipSlice;
1298} D3D12_TEX2D_DSV;
1299
1300typedef struct D3D12_TEX2D_ARRAY_DSV
1301{
1302    UINT MipSlice;
1303    UINT FirstArraySlice;
1304    UINT ArraySize;
1305} D3D12_TEX2D_ARRAY_DSV;
1306
1307typedef struct D3D12_TEX2DMS_DSV
1308{
1309    UINT UnusedField_NothingToDefine;
1310} D3D12_TEX2DMS_DSV;
1311
1312typedef struct D3D12_TEX2DMS_ARRAY_DSV
1313{
1314    UINT FirstArraySlice;
1315    UINT ArraySize;
1316} D3D12_TEX2DMS_ARRAY_DSV;
1317
1318typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC
1319{
1320    DXGI_FORMAT Format;
1321    D3D12_DSV_DIMENSION ViewDimension;
1322    D3D12_DSV_FLAGS Flags;
1323    union
1324    {
1325        D3D12_TEX1D_DSV Texture1D;
1326        D3D12_TEX1D_ARRAY_DSV Texture1DArray;
1327        D3D12_TEX2D_DSV Texture2D;
1328        D3D12_TEX2D_ARRAY_DSV Texture2DArray;
1329        D3D12_TEX2DMS_DSV Texture2DMS;
1330        D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray;
1331    };
1332} D3D12_DEPTH_STENCIL_VIEW_DESC;
1333
1334typedef struct D3D12_SAMPLER_DESC
1335{
1336    D3D12_FILTER Filter;
1337    D3D12_TEXTURE_ADDRESS_MODE AddressU;
1338    D3D12_TEXTURE_ADDRESS_MODE AddressV;
1339    D3D12_TEXTURE_ADDRESS_MODE AddressW;
1340    FLOAT MipLODBias;
1341    UINT MaxAnisotropy;
1342    D3D12_COMPARISON_FUNC ComparisonFunc;
1343    FLOAT BorderColor[4];
1344    FLOAT MinLOD;
1345    FLOAT MaxLOD;
1346} D3D12_SAMPLER_DESC;
1347
1348typedef struct D3D12_CPU_DESCRIPTOR_HANDLE
1349{
1350    SIZE_T ptr;
1351} D3D12_CPU_DESCRIPTOR_HANDLE;
1352
1353typedef struct D3D12_GPU_DESCRIPTOR_HANDLE
1354{
1355    UINT64 ptr;
1356} D3D12_GPU_DESCRIPTOR_HANDLE;
1357
1358typedef enum D3D12_STENCIL_OP
1359{
1360    D3D12_STENCIL_OP_KEEP = 1,
1361    D3D12_STENCIL_OP_ZERO = 2,
1362    D3D12_STENCIL_OP_REPLACE = 3,
1363    D3D12_STENCIL_OP_INCR_SAT = 4,
1364    D3D12_STENCIL_OP_DECR_SAT = 5,
1365    D3D12_STENCIL_OP_INVERT = 6,
1366    D3D12_STENCIL_OP_INCR = 7,
1367    D3D12_STENCIL_OP_DECR = 8,
1368} D3D12_STENCIL_OP;
1369
1370typedef struct D3D12_DEPTH_STENCILOP_DESC
1371{
1372    D3D12_STENCIL_OP StencilFailOp;
1373    D3D12_STENCIL_OP StencilDepthFailOp;
1374    D3D12_STENCIL_OP StencilPassOp;
1375    D3D12_COMPARISON_FUNC StencilFunc;
1376} D3D12_DEPTH_STENCILOP_DESC;
1377
1378typedef enum D3D12_DEPTH_WRITE_MASK
1379{
1380    D3D12_DEPTH_WRITE_MASK_ZERO = 0,
1381    D3D12_DEPTH_WRITE_MASK_ALL = 1,
1382} D3D12_DEPTH_WRITE_MASK;
1383
1384typedef struct D3D12_DEPTH_STENCIL_DESC
1385{
1386    BOOL DepthEnable;
1387    D3D12_DEPTH_WRITE_MASK DepthWriteMask;
1388    D3D12_COMPARISON_FUNC DepthFunc;
1389    BOOL StencilEnable;
1390    UINT8 StencilReadMask;
1391    UINT8 StencilWriteMask;
1392    D3D12_DEPTH_STENCILOP_DESC FrontFace;
1393    D3D12_DEPTH_STENCILOP_DESC BackFace;
1394} D3D12_DEPTH_STENCIL_DESC;
1395
1396typedef enum D3D12_BLEND
1397{
1398    D3D12_BLEND_ZERO = 1,
1399    D3D12_BLEND_ONE = 2,
1400    D3D12_BLEND_SRC_COLOR = 3,
1401    D3D12_BLEND_INV_SRC_COLOR = 4,
1402    D3D12_BLEND_SRC_ALPHA = 5,
1403    D3D12_BLEND_INV_SRC_ALPHA = 6,
1404    D3D12_BLEND_DEST_ALPHA = 7,
1405    D3D12_BLEND_INV_DEST_ALPHA = 8,
1406    D3D12_BLEND_DEST_COLOR = 9,
1407    D3D12_BLEND_INV_DEST_COLOR = 10,
1408    D3D12_BLEND_SRC_ALPHA_SAT = 11,
1409    D3D12_BLEND_BLEND_FACTOR = 14,
1410    D3D12_BLEND_INV_BLEND_FACTOR = 15,
1411    D3D12_BLEND_SRC1_COLOR = 16,
1412    D3D12_BLEND_INV_SRC1_COLOR = 17,
1413    D3D12_BLEND_SRC1_ALPHA = 18,
1414    D3D12_BLEND_INV_SRC1_ALPHA = 19,
1415} D3D12_BLEND;
1416
1417typedef enum D3D12_BLEND_OP
1418{
1419    D3D12_BLEND_OP_ADD = 1,
1420    D3D12_BLEND_OP_SUBTRACT = 2,
1421    D3D12_BLEND_OP_REV_SUBTRACT = 3,
1422    D3D12_BLEND_OP_MIN = 4,
1423    D3D12_BLEND_OP_MAX = 5,
1424} D3D12_BLEND_OP;
1425
1426typedef enum D3D12_LOGIC_OP
1427{
1428    D3D12_LOGIC_OP_CLEAR = 0,
1429    D3D12_LOGIC_OP_SET = 1,
1430    D3D12_LOGIC_OP_COPY = 2,
1431    D3D12_LOGIC_OP_COPY_INVERTED = 3,
1432    D3D12_LOGIC_OP_NOOP = 4,
1433} D3D12_LOGIC_OP;
1434
1435typedef enum D3D12_COLOR_WRITE_ENABLE
1436{
1437    D3D12_COLOR_WRITE_ENABLE_RED = 0x1,
1438    D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2,
1439    D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4,
1440    D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8,
1441    D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED\
1442            | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE\
1443            | D3D12_COLOR_WRITE_ENABLE_ALPHA),
1444} D3D12_COLOR_WRITE_ENABLE;
1445
1446typedef struct D3D12_RENDER_TARGET_BLEND_DESC
1447{
1448    BOOL BlendEnable;
1449    BOOL LogicOpEnable;
1450    D3D12_BLEND SrcBlend;
1451    D3D12_BLEND DestBlend;
1452    D3D12_BLEND_OP BlendOp;
1453    D3D12_BLEND SrcBlendAlpha;
1454    D3D12_BLEND DestBlendAlpha;
1455    D3D12_BLEND_OP BlendOpAlpha;
1456    D3D12_LOGIC_OP LogicOp;
1457    UINT8 RenderTargetWriteMask;
1458} D3D12_RENDER_TARGET_BLEND_DESC;
1459
1460typedef struct D3D12_BLEND_DESC
1461{
1462    BOOL AlphaToCoverageEnable;
1463    BOOL IndependentBlendEnable;
1464    D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1465} D3D12_BLEND_DESC;
1466
1467typedef enum D3D12_FILL_MODE
1468{
1469    D3D12_FILL_MODE_WIREFRAME = 2,
1470    D3D12_FILL_MODE_SOLID = 3,
1471} D3D12_FILL_MODE;
1472
1473typedef enum D3D12_CULL_MODE
1474{
1475    D3D12_CULL_MODE_NONE = 1,
1476    D3D12_CULL_MODE_FRONT = 2,
1477    D3D12_CULL_MODE_BACK = 3,
1478} D3D12_CULL_MODE;
1479
1480typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE
1481{
1482    D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0,
1483    D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1,
1484} D3D12_CONSERVATIVE_RASTERIZATION_MODE;
1485
1486typedef struct D3D12_RASTERIZER_DESC
1487{
1488    D3D12_FILL_MODE FillMode;
1489    D3D12_CULL_MODE CullMode;
1490    BOOL FrontCounterClockwise;
1491    INT DepthBias;
1492    FLOAT DepthBiasClamp;
1493    FLOAT SlopeScaledDepthBias;
1494    BOOL DepthClipEnable;
1495    BOOL MultisampleEnable;
1496    BOOL AntialiasedLineEnable;
1497    UINT ForcedSampleCount;
1498    D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster;
1499} D3D12_RASTERIZER_DESC;
1500
1501typedef struct D3D12_SO_DECLARATION_ENTRY
1502{
1503    UINT Stream;
1504    const char *SemanticName;
1505    UINT SemanticIndex;
1506    BYTE StartComponent;
1507    BYTE ComponentCount;
1508    BYTE OutputSlot;
1509} D3D12_SO_DECLARATION_ENTRY;
1510
1511typedef struct D3D12_STREAM_OUTPUT_DESC
1512{
1513    const D3D12_SO_DECLARATION_ENTRY *pSODeclaration;
1514    UINT NumEntries;
1515    const UINT *pBufferStrides;
1516    UINT NumStrides;
1517    UINT RasterizedStream;
1518} D3D12_STREAM_OUTPUT_DESC;
1519
1520typedef enum D3D12_INPUT_CLASSIFICATION
1521{
1522    D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0,
1523    D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1,
1524} D3D12_INPUT_CLASSIFICATION;
1525
1526typedef struct D3D12_INPUT_ELEMENT_DESC
1527{
1528    const char *SemanticName;
1529    UINT SemanticIndex;
1530    DXGI_FORMAT Format;
1531    UINT InputSlot;
1532    UINT AlignedByteOffset;
1533    D3D12_INPUT_CLASSIFICATION InputSlotClass;
1534    UINT InstanceDataStepRate;
1535} D3D12_INPUT_ELEMENT_DESC;
1536
1537typedef struct D3D12_INPUT_LAYOUT_DESC
1538{
1539    const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs;
1540    UINT NumElements;
1541} D3D12_INPUT_LAYOUT_DESC;
1542
1543typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE
1544{
1545    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0,
1546    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1,
1547    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2,
1548} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE;
1549
1550typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY;
1551
1552typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE
1553{
1554    D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0,
1555    D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1,
1556    D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2,
1557    D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3,
1558    D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4,
1559} D3D12_PRIMITIVE_TOPOLOGY_TYPE;
1560
1561typedef struct D3D12_CACHED_PIPELINE_STATE
1562{
1563    const void *pCachedBlob;
1564    SIZE_T CachedBlobSizeInBytes;
1565} D3D12_CACHED_PIPELINE_STATE;
1566
1567typedef enum D3D12_PIPELINE_STATE_FLAGS
1568{
1569    D3D12_PIPELINE_STATE_FLAG_NONE = 0x0,
1570    D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1,
1571} D3D12_PIPELINE_STATE_FLAGS;
1572
1573typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC
1574{
1575    ID3D12RootSignature *pRootSignature;
1576    D3D12_SHADER_BYTECODE VS;
1577    D3D12_SHADER_BYTECODE PS;
1578    D3D12_SHADER_BYTECODE DS;
1579    D3D12_SHADER_BYTECODE HS;
1580    D3D12_SHADER_BYTECODE GS;
1581    D3D12_STREAM_OUTPUT_DESC StreamOutput;
1582    D3D12_BLEND_DESC BlendState;
1583    UINT SampleMask;
1584    D3D12_RASTERIZER_DESC RasterizerState;
1585    D3D12_DEPTH_STENCIL_DESC DepthStencilState;
1586    D3D12_INPUT_LAYOUT_DESC InputLayout;
1587    D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue;
1588    D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType;
1589    UINT NumRenderTargets;
1590    DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT];
1591    DXGI_FORMAT DSVFormat;
1592    DXGI_SAMPLE_DESC SampleDesc;
1593    UINT NodeMask;
1594    D3D12_CACHED_PIPELINE_STATE CachedPSO;
1595    D3D12_PIPELINE_STATE_FLAGS Flags;
1596} D3D12_GRAPHICS_PIPELINE_STATE_DESC;
1597
1598typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC
1599{
1600    ID3D12RootSignature *pRootSignature;
1601    D3D12_SHADER_BYTECODE CS;
1602    UINT NodeMask;
1603    D3D12_CACHED_PIPELINE_STATE CachedPSO;
1604    D3D12_PIPELINE_STATE_FLAGS Flags;
1605} D3D12_COMPUTE_PIPELINE_STATE_DESC;
1606
1607typedef enum D3D12_COMMAND_LIST_TYPE
1608{
1609    D3D12_COMMAND_LIST_TYPE_DIRECT = 0,
1610    D3D12_COMMAND_LIST_TYPE_BUNDLE = 1,
1611    D3D12_COMMAND_LIST_TYPE_COMPUTE = 2,
1612    D3D12_COMMAND_LIST_TYPE_COPY = 3,
1613} D3D12_COMMAND_LIST_TYPE;
1614
1615typedef enum D3D12_COMMAND_QUEUE_PRIORITY
1616{
1617    D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0,
1618    D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100,
1619    D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000,
1620} D3D12_COMMAND_QUEUE_PRIORITY;
1621
1622typedef enum D3D12_COMMAND_QUEUE_FLAGS
1623{
1624    D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0,
1625    D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1,
1626} D3D12_COMMAND_QUEUE_FLAGS;
1627
1628typedef struct D3D12_COMMAND_QUEUE_DESC
1629{
1630    D3D12_COMMAND_LIST_TYPE Type;
1631    INT Priority;
1632    D3D12_COMMAND_QUEUE_FLAGS Flags;
1633    UINT NodeMask;
1634} D3D12_COMMAND_QUEUE_DESC;
1635
1636typedef struct D3D12_FEATURE_DATA_ARCHITECTURE
1637{
1638    UINT NodeIndex;
1639    BOOL TileBasedRenderer;
1640    BOOL UMA;
1641    BOOL CacheCoherentUMA;
1642} D3D12_FEATURE_DATA_ARCHITECTURE;
1643
1644typedef struct D3D12_FEATURE_DATA_FORMAT_INFO
1645{
1646    DXGI_FORMAT Format;
1647    UINT8 PlaneCount;
1648} D3D12_FEATURE_DATA_FORMAT_INFO;
1649
1650typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS
1651{
1652    UINT NumFeatureLevels;
1653    const D3D_FEATURE_LEVEL *pFeatureLevelsRequested;
1654    D3D_FEATURE_LEVEL MaxSupportedFeatureLevel;
1655} D3D12_FEATURE_DATA_FEATURE_LEVELS;
1656
1657typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE
1658{
1659    D3D_ROOT_SIGNATURE_VERSION HighestVersion;
1660} D3D12_FEATURE_DATA_ROOT_SIGNATURE;
1661
1662typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT
1663{
1664    UINT MaxGPUVirtualAddressBitsPerResource;
1665    UINT MaxGPUVirtualAddressBitsPerProcess;
1666} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT;
1667
1668typedef enum D3D_SHADER_MODEL
1669{
1670    D3D_SHADER_MODEL_5_1 = 0x51,
1671    D3D_SHADER_MODEL_6_0 = 0x60,
1672} D3D_SHADER_MODEL;
1673
1674typedef struct D3D12_FEATURE_DATA_SHADER_MODEL
1675{
1676    D3D_SHADER_MODEL HighestShaderModel;
1677} D3D12_FEATURE_DATA_SHADER_MODEL;
1678
1679typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1
1680{
1681    BOOL WaveOps;
1682    UINT WaveLaneCountMin;
1683    UINT WaveLaneCountMax;
1684    UINT TotalLaneCount;
1685    BOOL ExpandedComputeResourceStates;
1686    BOOL Int64ShaderOps;
1687}  D3D12_FEATURE_DATA_D3D12_OPTIONS1;
1688
1689typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1
1690{
1691    UINT NodeIndex;
1692    BOOL TileBasedRenderer;
1693    BOOL UMA;
1694    BOOL CacheCoherentUMA;
1695    BOOL IsolatedMMU;
1696}  D3D12_FEATURE_DATA_ARCHITECTURE1;
1697
1698typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2
1699{
1700    BOOL DepthBoundsTestSupported;
1701    D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier;
1702}  D3D12_FEATURE_DATA_D3D12_OPTIONS2;
1703
1704typedef struct D3D12_FEATURE_DATA_SHADER_CACHE
1705{
1706    D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags;
1707}  D3D12_FEATURE_DATA_SHADER_CACHE;
1708
1709typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY
1710{
1711    D3D12_COMMAND_LIST_TYPE CommandListType;
1712    UINT Priority;
1713    BOOL PriorityForTypeIsSupported;
1714}  D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY;
1715
1716typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3
1717{
1718    BOOL CopyQueueTimestampQueriesSupported;
1719    BOOL CastingFullyTypedFormatSupported;
1720    D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags;
1721    D3D12_VIEW_INSTANCING_TIER ViewInstancingTier;
1722    BOOL BarycentricsSupported;
1723} D3D12_FEATURE_DATA_D3D12_OPTIONS3;
1724
1725typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS
1726{
1727    BOOL Supported;
1728}  D3D12_FEATURE_DATA_EXISTING_HEAPS;
1729
1730typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4
1731{
1732    BOOL MSAA64KBAlignedTextureSupported;
1733    D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier;
1734    BOOL Native16BitShaderOpsSupported;
1735}  D3D12_FEATURE_DATA_D3D12_OPTIONS4;
1736
1737typedef struct D3D12_FEATURE_DATA_SERIALIZATION
1738{
1739    UINT NodeIndex;
1740    D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier;
1741}  D3D12_FEATURE_DATA_SERIALIZATION;
1742
1743typedef struct D3D12_FEATURE_DATA_CROSS_NODE
1744{
1745    D3D12_CROSS_NODE_SHARING_TIER SharingTier;
1746    BOOL AtomicShaderInstructions;
1747}  D3D12_FEATURE_DATA_CROSS_NODE;
1748
1749typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5
1750{
1751    BOOL SRVOnlyTiledResourceTier3;
1752    D3D12_RENDER_PASS_TIER RenderPassesTier;
1753    D3D12_RAYTRACING_TIER RaytracingTier;
1754} D3D12_FEATURE_DATA_D3D12_OPTIONS5;
1755
1756typedef enum D3D12_FEATURE
1757{
1758    D3D12_FEATURE_D3D12_OPTIONS = 0,
1759    D3D12_FEATURE_ARCHITECTURE = 1,
1760    D3D12_FEATURE_FEATURE_LEVELS = 2,
1761    D3D12_FEATURE_FORMAT_SUPPORT = 3,
1762    D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4,
1763    D3D12_FEATURE_FORMAT_INFO = 5,
1764    D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6,
1765    D3D12_FEATURE_SHADER_MODEL = 7,
1766    D3D12_FEATURE_D3D12_OPTIONS1 = 8,
1767    D3D12_FEATURE_ROOT_SIGNATURE = 12,
1768    D3D12_FEATURE_ARCHITECTURE1 = 16,
1769    D3D12_FEATURE_D3D12_OPTIONS2 = 18,
1770    D3D12_FEATURE_SHADER_CACHE = 19,
1771    D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20,
1772    D3D12_FEATURE_D3D12_OPTIONS3 = 21,
1773    D3D12_FEATURE_EXISTING_HEAPS = 22,
1774    D3D12_FEATURE_D3D12_OPTIONS4 = 23,
1775    D3D12_FEATURE_SERIALIZATION = 24,
1776    D3D12_FEATURE_CROSS_NODE = 25,
1777    D3D12_FEATURE_D3D12_OPTIONS5 = 27,
1778} D3D12_FEATURE;
1779
1780typedef struct D3D12_MEMCPY_DEST
1781{
1782    void *pData;
1783    SIZE_T RowPitch;
1784    SIZE_T SlicePitch;
1785} D3D12_MEMCPY_DEST;
1786
1787typedef struct D3D12_SUBRESOURCE_DATA
1788{
1789    const void *pData;
1790    LONG_PTR RowPitch;
1791    LONG_PTR SlicePitch;
1792} D3D12_SUBRESOURCE_DATA;
1793
1794typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS
1795{
1796    D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0,
1797    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1,
1798    D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0,
1799} D3D12_MULTIPLE_FENCE_WAIT_FLAGS;
1800cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);")
1801
1802typedef enum D3D12_RESIDENCY_PRIORITY
1803{
1804    D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000,
1805    D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000,
1806    D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000,
1807    D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000,
1808    D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000,
1809} D3D12_RESIDENCY_PRIORITY;
1810
1811typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER
1812{
1813    D3D12_GPU_VIRTUAL_ADDRESS Dest;
1814    UINT32 Value;
1815} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER;
1816
1817[
1818    uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8),
1819    object,
1820    local,
1821    pointer_default(unique)
1822]
1823interface ID3D12Object : IUnknown
1824{
1825    HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data);
1826    HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data);
1827    HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data);
1828    HRESULT SetName(const WCHAR *name);
1829}
1830
1831[
1832    uuid(905db94b-a00c-4140-9df5-2b64ca9ea357),
1833    object,
1834    local,
1835    pointer_default(unique)
1836]
1837interface ID3D12DeviceChild : ID3D12Object
1838{
1839    HRESULT GetDevice(REFIID riid, void **device);
1840}
1841
1842[
1843    uuid(63ee58fb-1268-4835-86da-f008ce62f0d6),
1844    object,
1845    local,
1846    pointer_default(unique)
1847]
1848interface ID3D12Pageable : ID3D12DeviceChild
1849{
1850}
1851
1852[
1853    uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3),
1854    object,
1855    local,
1856    pointer_default(unique)
1857]
1858interface ID3D12Heap : ID3D12Pageable
1859{
1860    D3D12_HEAP_DESC GetDesc();
1861}
1862
1863[
1864    uuid(696442be-a72e-4059-bc79-5b5c98040fad),
1865    object,
1866    local,
1867    pointer_default(unique)
1868]
1869interface ID3D12Resource : ID3D12Pageable
1870{
1871    HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data);
1872    void Unmap(UINT sub_resource, const D3D12_RANGE *written_range);
1873
1874    D3D12_RESOURCE_DESC GetDesc();
1875
1876    D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress();
1877
1878    HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box,
1879            const void *src_data, UINT src_row_pitch, UINT src_slice_pitch);
1880    HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch,
1881            UINT src_sub_resource, const D3D12_BOX *src_box);
1882
1883    HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags);
1884}
1885
1886[
1887    uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5),
1888    object,
1889    local,
1890    pointer_default(unique)
1891]
1892interface ID3D12CommandList : ID3D12DeviceChild
1893{
1894    D3D12_COMMAND_LIST_TYPE GetType();
1895}
1896
1897typedef enum D3D12_TILE_COPY_FLAGS
1898{
1899    D3D12_TILE_COPY_FLAG_NONE = 0x0,
1900    D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1,
1901    D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2,
1902    D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4,
1903} D3D12_TILE_COPY_FLAGS;
1904
1905typedef struct D3D12_INDEX_BUFFER_VIEW
1906{
1907    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1908    UINT SizeInBytes;
1909    DXGI_FORMAT Format;
1910} D3D12_INDEX_BUFFER_VIEW;
1911
1912typedef struct D3D12_VERTEX_BUFFER_VIEW
1913{
1914    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1915    UINT SizeInBytes;
1916    UINT StrideInBytes;
1917} D3D12_VERTEX_BUFFER_VIEW;
1918
1919typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW
1920{
1921    D3D12_GPU_VIRTUAL_ADDRESS BufferLocation;
1922    UINT64 SizeInBytes;
1923    D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation;
1924} D3D12_STREAM_OUTPUT_BUFFER_VIEW;
1925
1926typedef enum D3D12_CLEAR_FLAGS
1927{
1928    D3D12_CLEAR_FLAG_DEPTH = 0x1,
1929    D3D12_CLEAR_FLAG_STENCIL = 0x2,
1930} D3D12_CLEAR_FLAGS;
1931cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);")
1932
1933typedef struct D3D12_DISCARD_REGION
1934{
1935    UINT NumRects;
1936    const D3D12_RECT *pRects;
1937    UINT FirstSubresource;
1938    UINT NumSubresources;
1939} D3D12_DISCARD_REGION;
1940
1941typedef enum D3D12_QUERY_TYPE
1942{
1943    D3D12_QUERY_TYPE_OCCLUSION = 0,
1944    D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1,
1945    D3D12_QUERY_TYPE_TIMESTAMP = 2,
1946    D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3,
1947    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4,
1948    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5,
1949    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6,
1950    D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7,
1951} D3D12_QUERY_TYPE;
1952
1953typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS
1954{
1955    UINT64 IAVertices;
1956    UINT64 IAPrimitives;
1957    UINT64 VSInvocations;
1958    UINT64 GSInvocations;
1959    UINT64 GSPrimitives;
1960    UINT64 CInvocations;
1961    UINT64 CPrimitives;
1962    UINT64 PSInvocations;
1963    UINT64 HSInvocations;
1964    UINT64 DSInvocations;
1965    UINT64 CSInvocations;
1966} D3D12_QUERY_DATA_PIPELINE_STATISTICS;
1967
1968typedef struct D3D12_QUERY_DATA_SO_STATISTICS
1969{
1970    UINT64 NumPrimitivesWritten;
1971    UINT64 PrimitivesStorageNeeded;
1972} D3D12_QUERY_DATA_SO_STATISTICS;
1973
1974typedef enum D3D12_PREDICATION_OP
1975{
1976    D3D12_PREDICATION_OP_EQUAL_ZERO = 0,
1977    D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1,
1978} D3D12_PREDICATION_OP;
1979
1980[
1981    uuid(8efb471d-616c-4f49-90f7-127bb763fa51),
1982    object,
1983    local,
1984    pointer_default(unique)
1985]
1986interface ID3D12DescriptorHeap : ID3D12Pageable
1987{
1988    D3D12_DESCRIPTOR_HEAP_DESC GetDesc();
1989
1990    D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart();
1991    D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart();
1992}
1993
1994[
1995    uuid(0d9658ae-ed45-469e-a61d-970ec583cab4),
1996    object,
1997    local,
1998    pointer_default(unique)
1999]
2000interface ID3D12QueryHeap : ID3D12Pageable
2001{
2002}
2003
2004[
2005    uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1),
2006    object,
2007    local,
2008    pointer_default(unique)
2009]
2010interface ID3D12CommandSignature : ID3D12Pageable
2011{
2012}
2013
2014[
2015    uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455),
2016    object,
2017    local,
2018    pointer_default(unique)
2019]
2020interface ID3D12GraphicsCommandList : ID3D12CommandList
2021{
2022    HRESULT Close();
2023
2024    HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state);
2025
2026    HRESULT ClearState(ID3D12PipelineState *pipeline_state);
2027
2028    void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count,
2029            UINT start_vertex_location, UINT start_instance_location);
2030    void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count,
2031            UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location);
2032
2033    void Dispatch(UINT x, UINT u, UINT z);
2034
2035    void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2036            ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count);
2037    void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst,
2038            UINT dst_x, UINT dst_y, UINT dst_z,
2039            const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box);
2040    void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource);
2041
2042    void CopyTiles(ID3D12Resource *tiled_resource,
2043            const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate,
2044            const D3D12_TILE_REGION_SIZE *tile_region_size,
2045            ID3D12Resource *buffer,
2046            UINT64 buffer_offset,
2047            D3D12_TILE_COPY_FLAGS flags);
2048
2049    void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource,
2050            ID3D12Resource *src_resource, UINT src_sub_resource,
2051            DXGI_FORMAT format);
2052
2053    void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology);
2054
2055    void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports);
2056    void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects);
2057
2058    void OMSetBlendFactor(const FLOAT blend_factor[4]);
2059    void OMSetStencilRef(UINT stencil_ref);
2060
2061    void SetPipelineState(ID3D12PipelineState *pipeline_state);
2062
2063    void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers);
2064
2065    void ExecuteBundle(ID3D12GraphicsCommandList *command_list);
2066
2067    void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps);
2068
2069    void SetComputeRootSignature(ID3D12RootSignature *root_signature);
2070    void SetGraphicsRootSignature(ID3D12RootSignature *root_signature);
2071
2072    void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2073    void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor);
2074
2075    void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2076    void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset);
2077
2078    void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2079            UINT dst_offset);
2080    void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data,
2081            UINT dst_offset);
2082
2083    void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2084    void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2085
2086    void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2087    void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2088
2089    void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2090    void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address);
2091
2092    void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view);
2093    void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views);
2094
2095    void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views);
2096
2097    void OMSetRenderTargets(UINT render_target_descriptor_count,
2098            const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors,
2099            BOOL single_descriptor_handle,
2100            const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor);
2101
2102    void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags,
2103            FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects);
2104    void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4],
2105            UINT rect_count, const D3D12_RECT *rects);
2106    void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2107            D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4],
2108            UINT rect_count, const D3D12_RECT *rects);
2109    void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle,
2110            D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4],
2111            UINT rect_count, const D3D12_RECT *rects);
2112
2113    void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region);
2114
2115    void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2116    void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index);
2117    void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type,
2118            UINT start_index, UINT query_count,
2119            ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset);
2120
2121    void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset,
2122            D3D12_PREDICATION_OP operation);
2123
2124    void SetMarker(UINT metadata, const void *data, UINT size);
2125    void BeginEvent(UINT metadata, const void *data, UINT size);
2126    void EndEvent();
2127
2128    void ExecuteIndirect(ID3D12CommandSignature *command_signature,
2129            UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset,
2130            ID3D12Resource *count_buffer, UINT64 count_buffer_offset);
2131}
2132
2133[
2134    uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7),
2135    object,
2136    local,
2137    pointer_default(unique)
2138]
2139interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList
2140{
2141    void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2142            ID3D12Resource *src_buffer, UINT64 src_offset,
2143            UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2144            const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2145
2146    void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset,
2147            ID3D12Resource *src_buffer, UINT64 src_offset,
2148            UINT dependent_resource_count, ID3D12Resource * const *dependent_resources,
2149            const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges);
2150
2151    void OMSetDepthBounds(FLOAT min, FLOAT max);
2152
2153    void SetSamplePositions(UINT sample_count, UINT pixel_count,
2154            D3D12_SAMPLE_POSITION *sample_positions);
2155
2156    void ResolveSubresourceRegion(ID3D12Resource *dst_resource,
2157            UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y,
2158            ID3D12Resource *src_resource, UINT src_sub_resource_idx,
2159            D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode);
2160
2161    void SetViewInstanceMask(UINT mask);
2162}
2163
2164[
2165    uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28),
2166    object,
2167    local,
2168    pointer_default(unique)
2169]
2170interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1
2171{
2172    void WriteBufferImmediate(UINT count,
2173            const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters,
2174            const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes);
2175}
2176
2177typedef enum D3D12_TILE_RANGE_FLAGS
2178{
2179    D3D12_TILE_RANGE_FLAG_NONE = 0x0,
2180    D3D12_TILE_RANGE_FLAG_NULL = 0x1,
2181    D3D12_TILE_RANGE_FLAG_SKIP = 0x2,
2182    D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4
2183} D3D12_TILE_RANGE_FLAGS;
2184
2185typedef enum D3D12_TILE_MAPPING_FLAGS
2186{
2187    D3D12_TILE_MAPPING_FLAG_NONE = 0x0,
2188    D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1,
2189} D3D12_TILE_MAPPING_FLAGS;
2190
2191[
2192    uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed),
2193    object,
2194    local,
2195    pointer_default(unique)
2196]
2197interface ID3D12CommandQueue : ID3D12Pageable
2198{
2199    void UpdateTileMappings(ID3D12Resource *resource, UINT region_count,
2200            const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates,
2201            const D3D12_TILE_REGION_SIZE *region_sizes,
2202            UINT range_count,
2203            const D3D12_TILE_RANGE_FLAGS *range_flags,
2204            UINT *heap_range_offsets,
2205            UINT *range_tile_counts,
2206            D3D12_TILE_MAPPING_FLAGS flags);
2207
2208    void CopyTileMappings(ID3D12Resource *dst_resource,
2209            const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate,
2210            ID3D12Resource *src_resource,
2211            const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate,
2212            const D3D12_TILE_REGION_SIZE *region_size,
2213            D3D12_TILE_MAPPING_FLAGS flags);
2214
2215    void ExecuteCommandLists(UINT command_list_count,
2216            ID3D12CommandList * const * command_lists);
2217
2218    void SetMarker(UINT metadata, const void *data, UINT size);
2219    void BeginEvent(UINT metadata, const void *data, UINT size);
2220    void EndEvent();
2221
2222    HRESULT Signal(ID3D12Fence *fence, UINT64 value);
2223    HRESULT Wait(ID3D12Fence *fence, UINT64 value);
2224
2225    HRESULT GetTimestampFrequency(UINT64 *frequency);
2226    HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp);
2227
2228    D3D12_COMMAND_QUEUE_DESC GetDesc();
2229}
2230
2231typedef enum D3D12_FENCE_FLAGS
2232{
2233    D3D12_FENCE_FLAG_NONE = 0x0,
2234    D3D12_FENCE_FLAG_SHARED = 0x1,
2235    D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2,
2236} D3D12_FENCE_FLAGS;
2237
2238typedef enum D3D12_QUERY_HEAP_TYPE
2239{
2240    D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0,
2241    D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1,
2242    D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2,
2243    D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3,
2244} D3D12_QUERY_HEAP_TYPE;
2245
2246typedef struct D3D12_QUERY_HEAP_DESC
2247{
2248    D3D12_QUERY_HEAP_TYPE Type;
2249    UINT Count;
2250    UINT NodeMask;
2251} D3D12_QUERY_HEAP_DESC;
2252
2253typedef enum D3D12_INDIRECT_ARGUMENT_TYPE
2254{
2255    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW,
2256    D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED,
2257    D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH,
2258    D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW,
2259    D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW,
2260    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT,
2261    D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW,
2262    D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW,
2263    D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW,
2264} D3D12_INDIRECT_ARGUMENT_TYPE;
2265
2266typedef struct D3D12_INDIRECT_ARGUMENT_DESC
2267{
2268    D3D12_INDIRECT_ARGUMENT_TYPE Type;
2269    union
2270    {
2271        struct
2272        {
2273            UINT Slot;
2274        } VertexBuffer;
2275        struct
2276        {
2277            UINT RootParameterIndex;
2278            UINT DestOffsetIn32BitValues;
2279            UINT Num32BitValuesToSet;
2280        } Constant;
2281        struct
2282        {
2283            UINT RootParameterIndex;
2284        } ConstantBufferView;
2285        struct
2286        {
2287            UINT RootParameterIndex;
2288        } ShaderResourceView;
2289        struct
2290        {
2291            UINT RootParameterIndex;
2292        } UnorderedAccessView;
2293    };
2294} D3D12_INDIRECT_ARGUMENT_DESC;
2295
2296typedef struct D3D12_COMMAND_SIGNATURE_DESC
2297{
2298    UINT ByteStride;
2299    UINT NumArgumentDescs;
2300    const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs;
2301    UINT NodeMask;
2302} D3D12_COMMAND_SIGNATURE_DESC;
2303
2304[
2305    uuid(c54a6b66-72df-4ee8-8be5-a946a1429214),
2306    object,
2307    local,
2308    pointer_default(unique)
2309]
2310interface ID3D12RootSignature : ID3D12DeviceChild
2311{
2312}
2313
2314[
2315    uuid(765a30f3-f624-4c6f-a828-ace948622445),
2316    object,
2317    local,
2318    pointer_default(unique)
2319]
2320interface ID3D12PipelineState : ID3D12Pageable
2321{
2322    HRESULT GetCachedBlob(ID3DBlob **blob);
2323}
2324
2325[
2326    uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76),
2327    object,
2328    local,
2329    pointer_default(unique)
2330]
2331interface ID3D12Fence : ID3D12Pageable
2332{
2333    UINT64 GetCompletedValue();
2334    HRESULT SetEventOnCompletion(UINT64 value, HANDLE event);
2335    HRESULT Signal(UINT64 value);
2336}
2337
2338[
2339    uuid(6102dee4-af59-4b09-b999-b44d73f09b24),
2340    object,
2341    local,
2342    pointer_default(unique)
2343]
2344interface ID3D12CommandAllocator : ID3D12Pageable
2345{
2346    HRESULT Reset();
2347}
2348
2349[
2350    uuid(189819f1-1db6-4b57-be54-1821339b85f7),
2351    object,
2352    local,
2353    pointer_default(unique)
2354]
2355interface ID3D12Device : ID3D12Object
2356{
2357    UINT GetNodeCount();
2358
2359    HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc,
2360            REFIID riid, void **command_queue);
2361    HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type,
2362            REFIID riid, void **command_allocator);
2363    HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc,
2364            REFIID riid, void **pipeline_state);
2365    HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc,
2366            REFIID riid, void **pipeline_state);
2367    HRESULT CreateCommandList(UINT node_mask,
2368            D3D12_COMMAND_LIST_TYPE type,
2369            ID3D12CommandAllocator *command_allocator,
2370            ID3D12PipelineState *initial_pipeline_state,
2371            REFIID riid, void **command_list);
2372
2373    HRESULT CheckFeatureSupport(D3D12_FEATURE feature,
2374            void *feature_data, UINT feature_data_size);
2375
2376    HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc,
2377            REFIID riid, void **descriptor_heap);
2378    UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2379
2380    HRESULT CreateRootSignature(UINT node_mask,
2381            const void *bytecode, SIZE_T bytecode_length,
2382            REFIID riid, void **root_signature);
2383
2384    void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc,
2385            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2386    void CreateShaderResourceView(ID3D12Resource *resource,
2387            const D3D12_SHADER_RESOURCE_VIEW_DESC *desc,
2388            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2389    void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource,
2390            const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc,
2391            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2392    void CreateRenderTargetView(ID3D12Resource *resource,
2393            const D3D12_RENDER_TARGET_VIEW_DESC *desc,
2394            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2395    void CreateDepthStencilView(ID3D12Resource *resource,
2396            const D3D12_DEPTH_STENCIL_VIEW_DESC *desc,
2397            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2398    void CreateSampler(const D3D12_SAMPLER_DESC *desc,
2399            D3D12_CPU_DESCRIPTOR_HANDLE descriptor);
2400
2401    void CopyDescriptors(UINT dst_descriptor_range_count,
2402            const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets,
2403            const UINT *dst_descriptor_range_sizes,
2404            UINT src_descriptor_range_count,
2405            const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets,
2406            const UINT *src_descriptor_range_sizes,
2407            D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2408    void CopyDescriptorsSimple(UINT descriptor_count,
2409            const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset,
2410            const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset,
2411            D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type);
2412
2413    D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask,
2414            UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs);
2415
2416    D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask,
2417            D3D12_HEAP_TYPE heap_type);
2418
2419    HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags,
2420            const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2421            const D3D12_CLEAR_VALUE *optimized_clear_value,
2422            REFIID riid, void **resource);
2423
2424    HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap);
2425
2426    HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset,
2427            const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2428            const D3D12_CLEAR_VALUE *optimized_clear_value,
2429            REFIID riid, void **resource);
2430    HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state,
2431            const D3D12_CLEAR_VALUE *optimized_clear_value,
2432            REFIID riid, void **resource);
2433
2434    HRESULT CreateSharedHandle(ID3D12DeviceChild *object,
2435            const SECURITY_ATTRIBUTES *attributes, DWORD access,
2436            const WCHAR *name, HANDLE *handle);
2437    HRESULT OpenSharedHandle(HANDLE handle,
2438            REFIID riid, void **object);
2439    HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle);
2440
2441    HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects);
2442    HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects);
2443
2444    HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence);
2445
2446    HRESULT GetDeviceRemovedReason();
2447
2448    void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc,
2449            UINT first_sub_resource,
2450            UINT sub_resource_count,
2451            UINT64 base_offset,
2452            D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts,
2453            UINT *row_count,
2454            UINT64 *row_size,
2455            UINT64 *total_bytes);
2456
2457    HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc,
2458            REFIID riid, void **heap);
2459
2460    HRESULT SetStablePowerState(BOOL enable);
2461
2462    HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc,
2463            ID3D12RootSignature *root_signature,
2464            REFIID riid, void **command_signature);
2465
2466    void GetResourceTiling(ID3D12Resource *resource,
2467            UINT *total_tile_count,
2468            D3D12_PACKED_MIP_INFO *packed_mip_info,
2469            D3D12_TILE_SHAPE *standard_tile_shape,
2470            UINT *sub_resource_tiling_count,
2471            UINT first_sub_resource_tiling,
2472            D3D12_SUBRESOURCE_TILING *sub_resource_tilings);
2473
2474    LUID GetAdapterLuid();
2475}
2476
2477[
2478    uuid(77acce80-638e-4e65-8895-c1f23386863e),
2479    object,
2480    local,
2481    pointer_default(unique)
2482]
2483interface ID3D12Device1 : ID3D12Device
2484{
2485    HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib);
2486
2487    HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences,
2488            const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event);
2489
2490    HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects,
2491            const D3D12_RESIDENCY_PRIORITY *priorities);
2492}
2493
2494[
2495    uuid(34ab647b-3cc8-46ac-841b-c0965645c046),
2496    object,
2497    local,
2498    pointer_default(unique)
2499]
2500interface ID3D12RootSignatureDeserializer : IUnknown
2501{
2502    const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc();
2503}
2504
2505[
2506    uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0),
2507    object,
2508    local,
2509    pointer_default(unique)
2510]
2511interface ID3D12VersionedRootSignatureDeserializer : IUnknown
2512{
2513    HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version,
2514            const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc);
2515
2516    const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc();
2517};
2518
2519[local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer(
2520        const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2521
2522typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)(
2523        const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2524
2525[local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer(
2526        const void *data, SIZE_T data_size, REFIID iid, void **deserializer);
2527
2528[local] HRESULT __stdcall D3D12SerializeRootSignature(
2529        const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc,
2530        D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob);
2531
2532typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)(
2533        const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob);
2534
2535[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature(
2536        const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc,
2537        ID3DBlob **blob, ID3DBlob **error_blob);
2538
2539typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter,
2540        D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2541
2542[local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter,
2543        D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device);
2544
2545typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug);
2546
2547[local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug);
2548