1/* 2 * Copyright 2016 Józef Kucia for CodeWeavers 3 * 4 * This library is free software; you can redistribute it and/or 5 * modify it under the terms of the GNU Lesser General Public 6 * License as published by the Free Software Foundation; either 7 * version 2.1 of the License, or (at your option) any later version. 8 * 9 * This library is distributed in the hope that it will be useful, 10 * but WITHOUT ANY WARRANTY; without even the implied warranty of 11 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 12 * Lesser General Public License for more details. 13 * 14 * You should have received a copy of the GNU Lesser General Public 15 * License along with this library; if not, write to the Free Software 16 * Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301, USA 17 */ 18 19import "vkd3d_windows.h"; 20 21import "vkd3d_dxgibase.idl"; 22 23import "vkd3d_d3dcommon.idl"; 24 25cpp_quote("#ifndef _D3D12_CONSTANTS") 26cpp_quote("#define _D3D12_CONSTANTS") 27 28const UINT D3D12_CS_TGSM_REGISTER_COUNT = 8192; 29const UINT D3D12_MAX_ROOT_COST = 64; 30const UINT D3D12_VIEWPORT_BOUNDS_MAX = 32767; 31const UINT D3D12_VIEWPORT_BOUNDS_MIN = -32768; 32 33const UINT D3D12_COMMONSHADER_CONSTANT_BUFFER_REGISTER_COUNT = 15; 34 35const UINT D3D12_APPEND_ALIGNED_ELEMENT = 0xffffffff; 36cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_ALPHA (1.0f)") 37cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_BLUE (1.0f)") 38cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_GREEN (1.0f)") 39cpp_quote("#define D3D12_DEFAULT_BLEND_FACTOR_RED (1.0f)") 40const UINT D3D12_DEFAULT_DEPTH_BIAS = 0; 41cpp_quote("#define D3D12_DEFAULT_DEPTH_BIAS_CLAMP (0.0f)") 42cpp_quote("#define D3D12_DEFAULT_SLOPE_SCALED_DEPTH_BIAS (0.0f)") 43const UINT D3D12_DEFAULT_STENCIL_READ_MASK = 0xff; 44const UINT D3D12_DEFAULT_STENCIL_WRITE_MASK = 0xff; 45const UINT D3D12_DESCRIPTOR_RANGE_OFFSET_APPEND = 0xffffffff; 46cpp_quote("#define D3D12_FLOAT32_MAX (3.402823466e+38f)") 47const UINT D3D12_IA_VERTEX_INPUT_RESOURCE_SLOT_COUNT = 32; 48const UINT D3D12_UAV_SLOT_COUNT = 64; 49const UINT D3D12_REQ_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 50const UINT D3D12_REQ_IMMEDIATE_CONSTANT_BUFFER_ELEMENT_COUNT = 4096; 51const UINT D3D12_REQ_MIP_LEVELS = 15; 52const UINT D3D12_REQ_TEXTURE1D_ARRAY_AXIS_DIMENSION = 2048; 53const UINT D3D12_REQ_TEXTURE1D_U_DIMENSION = 16384; 54const UINT D3D12_REQ_TEXTURE2D_ARRAY_AXIS_DIMENSION = 2048; 55const UINT D3D12_REQ_TEXTURE2D_U_OR_V_DIMENSION = 16384; 56const UINT D3D12_REQ_TEXTURE3D_U_V_OR_W_DIMENSION = 2048; 57const UINT D3D12_REQ_TEXTURECUBE_DIMENSION = 16384; 58const UINT D3D12_RESOURCE_BARRIER_ALL_SUBRESOURCES = 0xffffffff; 59const UINT D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT = 8; 60const UINT D3D12_SO_BUFFER_MAX_STRIDE_IN_BYTES = 2048; 61const UINT D3D12_SO_BUFFER_SLOT_COUNT = 4; 62const UINT D3D12_SO_DDI_REGISTER_INDEX_DENOTING_GAP = 0xffffffff; 63const UINT D3D12_SO_NO_RASTERIZED_STREAM = 0xffffffff; 64const UINT D3D12_SO_OUTPUT_COMPONENT_COUNT = 128; 65const UINT D3D12_SO_STREAM_COUNT = 4; 66const UINT D3D12_CONSTANT_BUFFER_DATA_PLACEMENT_ALIGNMENT = 256; 67const UINT D3D12_DEFAULT_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 4194304; 68const UINT D3D12_DEFAULT_RESOURCE_PLACEMENT_ALIGNMENT = 65536; 69const UINT D3D12_RAW_UAV_SRV_BYTE_ALIGNMENT = 16; 70const UINT D3D12_SMALL_MSAA_RESOURCE_PLACEMENT_ALIGNMENT = 65536; 71const UINT D3D12_SMALL_RESOURCE_PLACEMENT_ALIGNMENT = 4096; 72const UINT D3D12_STANDARD_MAXIMUM_ELEMENT_ALIGNMENT_BYTE_MULTIPLE = 4; 73const UINT D3D12_TEXTURE_DATA_PITCH_ALIGNMENT = 256; 74const UINT D3D12_TEXTURE_DATA_PLACEMENT_ALIGNMENT = 512; 75const UINT D3D12_UAV_COUNTER_PLACEMENT_ALIGNMENT = 4096; 76const UINT D3D12_VS_INPUT_REGISTER_COUNT = 32; 77const UINT D3D12_VIEWPORT_AND_SCISSORRECT_OBJECT_COUNT_PER_PIPELINE = 16; 78 79cpp_quote("#endif") 80 81const UINT D3D12_SHADER_COMPONENT_MAPPING_MASK = 0x7; 82const UINT D3D12_SHADER_COMPONENT_MAPPING_SHIFT = 3; 83const UINT D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES 84 = 1 << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 4); 85 86typedef enum D3D12_SHADER_MIN_PRECISION_SUPPORT 87{ 88 D3D12_SHADER_MIN_PRECISION_SUPPORT_NONE = 0x0, 89 D3D12_SHADER_MIN_PRECISION_SUPPORT_10_BIT = 0x1, 90 D3D12_SHADER_MIN_PRECISION_SUPPORT_16_BIT = 0x2, 91} D3D12_SHADER_MIN_PRECISION_SUPPORT; 92 93typedef enum D3D12_TILED_RESOURCES_TIER 94{ 95 D3D12_TILED_RESOURCES_TIER_NOT_SUPPORTED = 0, 96 D3D12_TILED_RESOURCES_TIER_1 = 1, 97 D3D12_TILED_RESOURCES_TIER_2 = 2, 98 D3D12_TILED_RESOURCES_TIER_3 = 3, 99} D3D12_TILED_RESOURCES_TIER; 100 101typedef enum D3D12_RESOURCE_BINDING_TIER 102{ 103 D3D12_RESOURCE_BINDING_TIER_1 = 1, 104 D3D12_RESOURCE_BINDING_TIER_2 = 2, 105 D3D12_RESOURCE_BINDING_TIER_3 = 3, 106} D3D12_RESOURCE_BINDING_TIER; 107 108typedef enum D3D12_CONSERVATIVE_RASTERIZATION_TIER 109{ 110 D3D12_CONSERVATIVE_RASTERIZATION_TIER_NOT_SUPPORTED = 0, 111 D3D12_CONSERVATIVE_RASTERIZATION_TIER_1 = 1, 112 D3D12_CONSERVATIVE_RASTERIZATION_TIER_2 = 2, 113 D3D12_CONSERVATIVE_RASTERIZATION_TIER_3 = 3, 114} D3D12_CONSERVATIVE_RASTERIZATION_TIER; 115 116typedef enum D3D12_CROSS_NODE_SHARING_TIER 117{ 118 D3D12_CROSS_NODE_SHARING_TIER_NOT_SUPPORTED = 0, 119 D3D12_CROSS_NODE_SHARING_TIER_1_EMULATED = 1, 120 D3D12_CROSS_NODE_SHARING_TIER_1 = 2, 121 D3D12_CROSS_NODE_SHARING_TIER_2 = 3, 122} D3D12_CROSS_NODE_SHARING_TIER; 123 124typedef enum D3D12_RESOURCE_HEAP_TIER 125{ 126 D3D12_RESOURCE_HEAP_TIER_1 = 1, 127 D3D12_RESOURCE_HEAP_TIER_2 = 2, 128} D3D12_RESOURCE_HEAP_TIER; 129 130typedef enum D3D12_FORMAT_SUPPORT1 131{ 132 D3D12_FORMAT_SUPPORT1_NONE = 0x00000000, 133 D3D12_FORMAT_SUPPORT1_BUFFER = 0x00000001, 134 D3D12_FORMAT_SUPPORT1_IA_VERTEX_BUFFER = 0x00000002, 135 D3D12_FORMAT_SUPPORT1_IA_INDEX_BUFFER = 0x00000004, 136 D3D12_FORMAT_SUPPORT1_SO_BUFFER = 0x00000008, 137 D3D12_FORMAT_SUPPORT1_TEXTURE1D = 0x00000010, 138 D3D12_FORMAT_SUPPORT1_TEXTURE2D = 0x00000020, 139 D3D12_FORMAT_SUPPORT1_TEXTURE3D = 0x00000040, 140 D3D12_FORMAT_SUPPORT1_TEXTURECUBE = 0x00000080, 141 D3D12_FORMAT_SUPPORT1_SHADER_LOAD = 0x00000100, 142 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE = 0x00000200, 143 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_COMPARISON = 0x00000400, 144 D3D12_FORMAT_SUPPORT1_SHADER_SAMPLE_MONO_TEXT = 0x00000800, 145 D3D12_FORMAT_SUPPORT1_MIP = 0x00001000, 146 D3D12_FORMAT_SUPPORT1_RENDER_TARGET = 0x00004000, 147 D3D12_FORMAT_SUPPORT1_BLENDABLE = 0x00008000, 148 D3D12_FORMAT_SUPPORT1_DEPTH_STENCIL = 0x00010000, 149 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RESOLVE = 0x00040000, 150 D3D12_FORMAT_SUPPORT1_DISPLAY = 0x00080000, 151 D3D12_FORMAT_SUPPORT1_CAST_WITHIN_BIT_LAYOUT = 0x00100000, 152 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_RENDERTARGET = 0x00200000, 153 D3D12_FORMAT_SUPPORT1_MULTISAMPLE_LOAD = 0x00400000, 154 D3D12_FORMAT_SUPPORT1_SHADER_GATHER = 0x00800000, 155 D3D12_FORMAT_SUPPORT1_BACK_BUFFER_CAST = 0x01000000, 156 D3D12_FORMAT_SUPPORT1_TYPED_UNORDERED_ACCESS_VIEW = 0x02000000, 157 D3D12_FORMAT_SUPPORT1_SHADER_GATHER_COMPARISON = 0x04000000, 158 D3D12_FORMAT_SUPPORT1_DECODER_OUTPUT = 0x08000000, 159 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_OUTPUT = 0x10000000, 160 D3D12_FORMAT_SUPPORT1_VIDEO_PROCESSOR_INPUT = 0x20000000, 161 D3D12_FORMAT_SUPPORT1_VIDEO_ENCODER = 0x40000000, 162} D3D12_FORMAT_SUPPORT1; 163 164typedef enum D3D12_FORMAT_SUPPORT2 165{ 166 D3D12_FORMAT_SUPPORT2_NONE = 0x00000000, 167 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_ADD = 0x00000001, 168 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_BITWISE_OPS = 0x00000002, 169 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_COMPARE_STORE_OR_COMPARE_EXCHANGE = 0x00000004, 170 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_EXCHANGE = 0x00000008, 171 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_SIGNED_MIN_OR_MAX = 0x00000010, 172 D3D12_FORMAT_SUPPORT2_UAV_ATOMIC_UNSIGNED_MIN_OR_MAX = 0x00000020, 173 D3D12_FORMAT_SUPPORT2_UAV_TYPED_LOAD = 0x00000040, 174 D3D12_FORMAT_SUPPORT2_UAV_TYPED_STORE = 0x00000080, 175 D3D12_FORMAT_SUPPORT2_OUTPUT_MERGER_LOGIC_OP = 0x00000100, 176 D3D12_FORMAT_SUPPORT2_TILED = 0x00000200, 177 D3D12_FORMAT_SUPPORT2_MULTIPLANE_OVERLAY = 0x00004000, 178} D3D12_FORMAT_SUPPORT2; 179 180typedef enum D3D12_WRITEBUFFERIMMEDIATE_MODE 181{ 182 D3D12_WRITEBUFFERIMMEDIATE_MODE_DEFAULT = 0x0, 183 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_IN = 0x1, 184 D3D12_WRITEBUFFERIMMEDIATE_MODE_MARKER_OUT = 0x2, 185} D3D12_WRITEBUFFERIMMEDIATE_MODE; 186 187typedef enum D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER 188{ 189 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_NOT_SUPPORTED = 0x0, 190 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_1 = 0x1, 191 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER_2 = 0x2, 192} D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER; 193 194typedef enum D3D12_SHADER_CACHE_SUPPORT_FLAGS 195{ 196 D3D12_SHADER_CACHE_SUPPORT_NONE = 0x0, 197 D3D12_SHADER_CACHE_SUPPORT_SINGLE_PSO = 0x1, 198 D3D12_SHADER_CACHE_SUPPORT_LIBRARY = 0x2, 199 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_INPROC_CACHE = 0x4, 200 D3D12_SHADER_CACHE_SUPPORT_AUTOMATIC_DISK_CACHE = 0x8, 201} D3D12_SHADER_CACHE_SUPPORT_FLAGS; 202 203typedef enum D3D12_COMMAND_LIST_SUPPORT_FLAGS 204{ 205 D3D12_COMMAND_LIST_SUPPORT_FLAG_NONE = 0x0, 206 D3D12_COMMAND_LIST_SUPPORT_FLAG_DIRECT = 0x1, 207 D3D12_COMMAND_LIST_SUPPORT_FLAG_BUNDLE = 0x2, 208 D3D12_COMMAND_LIST_SUPPORT_FLAG_COMPUTE = 0x4, 209 D3D12_COMMAND_LIST_SUPPORT_FLAG_COPY = 0x8, 210 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_DECODE = 0x10, 211 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_PROCESS = 0x20, 212 D3D12_COMMAND_LIST_SUPPORT_FLAG_VIDEO_ENCODE = 0x40, 213} D3D12_COMMAND_LIST_SUPPORT_FLAGS; 214 215typedef enum D3D12_VIEW_INSTANCING_TIER 216{ 217 D3D12_VIEW_INSTANCING_TIER_NOT_SUPPORTED = 0x0, 218 D3D12_VIEW_INSTANCING_TIER_1 = 0x1, 219 D3D12_VIEW_INSTANCING_TIER_2 = 0x2, 220 D3D12_VIEW_INSTANCING_TIER_3 = 0x3, 221} D3D12_VIEW_INSTANCING_TIER; 222 223typedef enum D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER 224{ 225 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_0 = 0x0, 226 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER_1 = 0x1, 227} D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER; 228 229typedef enum D3D12_HEAP_SERIALIZATION_TIER 230{ 231 D3D12_HEAP_SERIALIZATION_TIER_0 = 0x0, 232 D3D12_HEAP_SERIALIZATION_TIER_10 = 0xa, 233} D3D12_HEAP_SERIALIZATION_TIER; 234 235typedef enum D3D12_RENDER_PASS_TIER 236{ 237 D3D12_RENDER_PASS_TIER_0 = 0x0, 238 D3D12_RENDER_PASS_TIER_1 = 0x1, 239 D3D12_RENDER_PASS_TIER_2 = 0x2, 240} D3D12_RENDER_PASS_TIER; 241 242typedef enum D3D12_RAYTRACING_TIER 243{ 244 D3D12_RAYTRACING_TIER_NOT_SUPPORTED = 0x0, 245 D3D12_RAYTRACING_TIER_1_0 = 0xa, 246} D3D12_RAYTRACING_TIER; 247 248interface ID3D12Fence; 249interface ID3D12RootSignature; 250interface ID3D12Heap; 251interface ID3D12DescriptorHeap; 252interface ID3D12Resource; 253interface ID3D12CommandAllocator; 254interface ID3D12GraphicsCommandList; 255interface ID3D12CommandQueue; 256interface ID3D12PipelineState; 257interface ID3D12Device; 258 259typedef RECT D3D12_RECT; 260 261typedef struct D3D12_BOX 262{ 263 UINT left; 264 UINT top; 265 UINT front; 266 UINT right; 267 UINT bottom; 268 UINT back; 269} D3D12_BOX; 270 271typedef struct D3D12_VIEWPORT 272{ 273 FLOAT TopLeftX; 274 FLOAT TopLeftY; 275 FLOAT Width; 276 FLOAT Height; 277 FLOAT MinDepth; 278 FLOAT MaxDepth; 279} D3D12_VIEWPORT; 280 281typedef struct D3D12_RANGE 282{ 283 SIZE_T Begin; 284 SIZE_T End; 285} D3D12_RANGE; 286 287typedef struct D3D12_RANGE_UINT64 288{ 289 UINT64 Begin; 290 UINT64 End; 291} D3D12_RANGE_UINT64; 292 293typedef struct D3D12_SUBRESOURCE_RANGE_UINT64 294{ 295 UINT Subresource; 296 D3D12_RANGE_UINT64 Range; 297} D3D12_SUBRESOURCE_RANGE_UINT64; 298 299typedef struct D3D12_RESOURCE_ALLOCATION_INFO 300{ 301 UINT64 SizeInBytes; 302 UINT64 Alignment; 303} D3D12_RESOURCE_ALLOCATION_INFO; 304 305typedef struct D3D12_DRAW_ARGUMENTS 306{ 307 UINT VertexCountPerInstance; 308 UINT InstanceCount; 309 UINT StartVertexLocation; 310 UINT StartInstanceLocation; 311} D3D12_DRAW_ARGUMENTS; 312 313typedef struct D3D12_DRAW_INDEXED_ARGUMENTS 314{ 315 UINT IndexCountPerInstance; 316 UINT InstanceCount; 317 UINT StartIndexLocation; 318 INT BaseVertexLocation; 319 UINT StartInstanceLocation; 320} D3D12_DRAW_INDEXED_ARGUMENTS; 321 322typedef struct D3D12_DISPATCH_ARGUMENTS 323{ 324 UINT ThreadGroupCountX; 325 UINT ThreadGroupCountY; 326 UINT ThreadGroupCountZ; 327} D3D12_DISPATCH_ARGUMENTS; 328 329typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS 330{ 331 BOOL DoublePrecisionFloatShaderOps; 332 BOOL OutputMergerLogicOp; 333 D3D12_SHADER_MIN_PRECISION_SUPPORT MinPrecisionSupport; 334 D3D12_TILED_RESOURCES_TIER TiledResourcesTier; 335 D3D12_RESOURCE_BINDING_TIER ResourceBindingTier; 336 BOOL PSSpecifiedStencilRefSupported; 337 BOOL TypedUAVLoadAdditionalFormats; 338 BOOL ROVsSupported; 339 D3D12_CONSERVATIVE_RASTERIZATION_TIER ConservativeRasterizationTier; 340 UINT MaxGPUVirtualAddressBitsPerResource; 341 BOOL StandardSwizzle64KBSupported; 342 D3D12_CROSS_NODE_SHARING_TIER CrossNodeSharingTier; 343 BOOL CrossAdapterRowMajorTextureSupported; 344 BOOL VPAndRTArrayIndexFromAnyShaderFeedingRasterizerSupportedWithoutGSEmulation; 345 D3D12_RESOURCE_HEAP_TIER ResourceHeapTier; 346} D3D12_FEATURE_DATA_D3D12_OPTIONS; 347 348typedef struct D3D12_FEATURE_DATA_FORMAT_SUPPORT 349{ 350 DXGI_FORMAT Format; 351 D3D12_FORMAT_SUPPORT1 Support1; 352 D3D12_FORMAT_SUPPORT2 Support2; 353} D3D12_FEATURE_DATA_FORMAT_SUPPORT; 354 355typedef enum D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS 356{ 357 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_NONE = 0x00000000, 358 D3D12_MULTISAMPLE_QUALITY_LEVELS_FLAG_TILED_RESOURCE = 0x00000001, 359} D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS; 360 361typedef struct D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS 362{ 363 DXGI_FORMAT Format; 364 UINT SampleCount; 365 D3D12_MULTISAMPLE_QUALITY_LEVEL_FLAGS Flags; 366 UINT NumQualityLevels; 367} D3D12_FEATURE_DATA_MULTISAMPLE_QUALITY_LEVELS; 368 369typedef enum D3D12_HEAP_TYPE 370{ 371 D3D12_HEAP_TYPE_DEFAULT = 1, 372 D3D12_HEAP_TYPE_UPLOAD = 2, 373 D3D12_HEAP_TYPE_READBACK = 3, 374 D3D12_HEAP_TYPE_CUSTOM = 4, 375} D3D12_HEAP_TYPE; 376 377typedef enum D3D12_CPU_PAGE_PROPERTY 378{ 379 D3D12_CPU_PAGE_PROPERTY_UNKNOWN = 0, 380 D3D12_CPU_PAGE_PROPERTY_NOT_AVAILABLE = 1, 381 D3D12_CPU_PAGE_PROPERTY_WRITE_COMBINE = 2, 382 D3D12_CPU_PAGE_PROPERTY_WRITE_BACK = 3, 383} D3D12_CPU_PAGE_PROPERTY; 384 385typedef enum D3D12_MEMORY_POOL 386{ 387 D3D12_MEMORY_POOL_UNKNOWN = 0, 388 D3D12_MEMORY_POOL_L0 = 1, 389 D3D12_MEMORY_POOL_L1 = 2, 390} D3D12_MEMORY_POOL; 391 392typedef struct D3D12_HEAP_PROPERTIES 393{ 394 D3D12_HEAP_TYPE Type; 395 D3D12_CPU_PAGE_PROPERTY CPUPageProperty; 396 D3D12_MEMORY_POOL MemoryPoolPreference; 397 UINT CreationNodeMask; 398 UINT VisibleNodeMask; 399} D3D12_HEAP_PROPERTIES; 400 401typedef enum D3D12_HEAP_FLAGS 402{ 403 D3D12_HEAP_FLAG_NONE = 0x00, 404 D3D12_HEAP_FLAG_SHARED = 0x01, 405 D3D12_HEAP_FLAG_DENY_BUFFERS = 0x04, 406 D3D12_HEAP_FLAG_ALLOW_DISPLAY = 0x08, 407 D3D12_HEAP_FLAG_SHARED_CROSS_ADAPTER = 0x20, 408 D3D12_HEAP_FLAG_DENY_RT_DS_TEXTURES = 0x40, 409 D3D12_HEAP_FLAG_DENY_NON_RT_DS_TEXTURES = 0x80, 410 D3D12_HEAP_FLAG_ALLOW_ALL_BUFFERS_AND_TEXTURES = 0x00, 411 D3D12_HEAP_FLAG_ALLOW_ONLY_BUFFERS = 0xc0, 412 D3D12_HEAP_FLAG_ALLOW_ONLY_NON_RT_DS_TEXTURES = 0x44, 413 D3D12_HEAP_FLAG_ALLOW_ONLY_RT_DS_TEXTURES = 0x84, 414} D3D12_HEAP_FLAGS; 415 416typedef struct D3D12_HEAP_DESC 417{ 418 UINT64 SizeInBytes; 419 D3D12_HEAP_PROPERTIES Properties; 420 UINT64 Alignment; 421 D3D12_HEAP_FLAGS Flags; 422} D3D12_HEAP_DESC; 423 424typedef struct D3D12_TILED_RESOURCE_COORDINATE 425{ 426 UINT X; 427 UINT Y; 428 UINT Z; 429 UINT Subresource; 430} D3D12_TILED_RESOURCE_COORDINATE; 431 432typedef struct D3D12_TILE_REGION_SIZE 433{ 434 UINT NumTiles; 435 BOOL UseBox; 436 UINT Width; 437 UINT16 Height; 438 UINT16 Depth; 439} D3D12_TILE_REGION_SIZE; 440 441typedef struct D3D12_SUBRESOURCE_TILING 442{ 443 UINT WidthInTiles; 444 UINT16 HeightInTiles; 445 UINT16 DepthInTiles; 446 UINT StartTileIndexInOverallResource; 447} D3D12_SUBRESOURCE_TILING; 448 449typedef struct D3D12_TILE_SHAPE 450{ 451 UINT WidthInTexels; 452 UINT HeightInTexels; 453 UINT DepthInTexels; 454} D3D12_TILE_SHAPE; 455 456typedef struct D3D12_SHADER_BYTECODE 457{ 458 const void *pShaderBytecode; 459 SIZE_T BytecodeLength; 460} D3D12_SHADER_BYTECODE; 461 462typedef struct D3D12_DEPTH_STENCIL_VALUE 463{ 464 FLOAT Depth; 465 UINT8 Stencil; 466} D3D12_DEPTH_STENCIL_VALUE; 467 468typedef struct D3D12_CLEAR_VALUE 469{ 470 DXGI_FORMAT Format; 471 union 472 { 473 FLOAT Color[4]; 474 D3D12_DEPTH_STENCIL_VALUE DepthStencil; 475 }; 476} D3D12_CLEAR_VALUE; 477 478typedef struct D3D12_PACKED_MIP_INFO 479{ 480 UINT8 NumStandardMips; 481 UINT8 NumPackedMips; 482 UINT NumTilesForPackedMips; 483 UINT StartTileIndexInOverallResource; 484} D3D12_PACKED_MIP_INFO; 485 486typedef enum D3D12_RESOURCE_STATES 487{ 488 D3D12_RESOURCE_STATE_COMMON = 0, 489 D3D12_RESOURCE_STATE_VERTEX_AND_CONSTANT_BUFFER = 0x1, 490 D3D12_RESOURCE_STATE_INDEX_BUFFER = 0x2, 491 D3D12_RESOURCE_STATE_RENDER_TARGET = 0x4, 492 D3D12_RESOURCE_STATE_UNORDERED_ACCESS = 0x8, 493 D3D12_RESOURCE_STATE_DEPTH_WRITE = 0x10, 494 D3D12_RESOURCE_STATE_DEPTH_READ = 0x20, 495 D3D12_RESOURCE_STATE_NON_PIXEL_SHADER_RESOURCE = 0x40, 496 D3D12_RESOURCE_STATE_PIXEL_SHADER_RESOURCE = 0x80, 497 D3D12_RESOURCE_STATE_STREAM_OUT = 0x100, 498 D3D12_RESOURCE_STATE_INDIRECT_ARGUMENT = 0x200, 499 D3D12_RESOURCE_STATE_COPY_DEST = 0x400, 500 D3D12_RESOURCE_STATE_COPY_SOURCE = 0x800, 501 D3D12_RESOURCE_STATE_RESOLVE_DEST = 0x1000, 502 D3D12_RESOURCE_STATE_RESOLVE_SOURCE = 0x2000, 503 D3D12_RESOURCE_STATE_GENERIC_READ = 0x1 | 0x2 | 0x40 | 0x80 | 0x200 | 0x800, 504 D3D12_RESOURCE_STATE_PRESENT = 0x0, 505 D3D12_RESOURCE_STATE_PREDICATION = 0x200, 506} D3D12_RESOURCE_STATES; 507cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_STATES);") 508 509typedef enum D3D12_RESOURCE_BARRIER_TYPE 510{ 511 D3D12_RESOURCE_BARRIER_TYPE_TRANSITION = 0, 512 D3D12_RESOURCE_BARRIER_TYPE_ALIASING = 1, 513 D3D12_RESOURCE_BARRIER_TYPE_UAV = 2, 514} D3D12_RESOURCE_BARRIER_TYPE; 515 516typedef enum D3D12_RESOURCE_BARRIER_FLAGS 517{ 518 D3D12_RESOURCE_BARRIER_FLAG_NONE = 0x0, 519 D3D12_RESOURCE_BARRIER_FLAG_BEGIN_ONLY = 0x1, 520 D3D12_RESOURCE_BARRIER_FLAG_END_ONLY = 0x2, 521} D3D12_RESOURCE_BARRIER_FLAGS; 522 523typedef struct D3D12_RESOURCE_TRANSITION_BARRIER 524{ 525 ID3D12Resource *pResource; 526 UINT Subresource; 527 D3D12_RESOURCE_STATES StateBefore; 528 D3D12_RESOURCE_STATES StateAfter; 529} D3D12_RESOURCE_TRANSITION_BARRIER; 530 531typedef struct D3D12_RESOURCE_ALIASING_BARRIER_ALIASING 532{ 533 ID3D12Resource *pResourceBefore; 534 ID3D12Resource *pResourceAfter; 535} D3D12_RESOURCE_ALIASING_BARRIER; 536 537typedef struct D3D12_RESOURCE_UAV_BARRIER 538{ 539 ID3D12Resource *pResource; 540} D3D12_RESOURCE_UAV_BARRIER; 541 542typedef struct D3D12_RESOURCE_BARRIER 543{ 544 D3D12_RESOURCE_BARRIER_TYPE Type; 545 D3D12_RESOURCE_BARRIER_FLAGS Flags; 546 union 547 { 548 D3D12_RESOURCE_TRANSITION_BARRIER Transition; 549 D3D12_RESOURCE_ALIASING_BARRIER Aliasing; 550 D3D12_RESOURCE_UAV_BARRIER UAV; 551 }; 552} D3D12_RESOURCE_BARRIER; 553 554typedef enum D3D12_RESOURCE_DIMENSION 555{ 556 D3D12_RESOURCE_DIMENSION_UNKNOWN = 0, 557 D3D12_RESOURCE_DIMENSION_BUFFER = 1, 558 D3D12_RESOURCE_DIMENSION_TEXTURE1D = 2, 559 D3D12_RESOURCE_DIMENSION_TEXTURE2D = 3, 560 D3D12_RESOURCE_DIMENSION_TEXTURE3D = 4, 561} D3D12_RESOURCE_DIMENSION; 562 563typedef enum D3D12_TEXTURE_LAYOUT 564{ 565 D3D12_TEXTURE_LAYOUT_UNKNOWN = 0, 566 D3D12_TEXTURE_LAYOUT_ROW_MAJOR = 1, 567 D3D12_TEXTURE_LAYOUT_64KB_UNDEFINED_SWIZZLE = 2, 568 D3D12_TEXTURE_LAYOUT_64KB_STANDARD_SWIZZLE = 3, 569} D3D12_TEXTURE_LAYOUT; 570 571typedef enum D3D12_RESOURCE_FLAGS 572{ 573 D3D12_RESOURCE_FLAG_NONE = 0x0, 574 D3D12_RESOURCE_FLAG_ALLOW_RENDER_TARGET = 0x1, 575 D3D12_RESOURCE_FLAG_ALLOW_DEPTH_STENCIL = 0x2, 576 D3D12_RESOURCE_FLAG_ALLOW_UNORDERED_ACCESS = 0x4, 577 D3D12_RESOURCE_FLAG_DENY_SHADER_RESOURCE = 0x8, 578 D3D12_RESOURCE_FLAG_ALLOW_CROSS_ADAPTER = 0x10, 579 D3D12_RESOURCE_FLAG_ALLOW_SIMULTANEOUS_ACCESS = 0x20, 580} D3D12_RESOURCE_FLAGS; 581cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_RESOURCE_FLAGS);") 582 583typedef struct D3D12_RESOURCE_DESC 584{ 585 D3D12_RESOURCE_DIMENSION Dimension; 586 UINT64 Alignment; 587 UINT64 Width; 588 UINT Height; 589 UINT16 DepthOrArraySize; 590 UINT16 MipLevels; 591 DXGI_FORMAT Format; 592 DXGI_SAMPLE_DESC SampleDesc; 593 D3D12_TEXTURE_LAYOUT Layout; 594 D3D12_RESOURCE_FLAGS Flags; 595} D3D12_RESOURCE_DESC; 596 597typedef enum D3D12_RESOLVE_MODE 598{ 599 D3D12_RESOLVE_MODE_DECOMPRESS = 0, 600 D3D12_RESOLVE_MODE_MIN = 1, 601 D3D12_RESOLVE_MODE_MAX = 2, 602 D3D12_RESOLVE_MODE_AVERAGE = 3, 603} D3D12_RESOLVE_MODE; 604 605typedef struct D3D12_SAMPLE_POSITION 606{ 607 INT8 X; 608 INT8 Y; 609} D3D12_SAMPLE_POSITION; 610 611typedef enum D3D12_TEXTURE_COPY_TYPE 612{ 613 D3D12_TEXTURE_COPY_TYPE_SUBRESOURCE_INDEX = 0, 614 D3D12_TEXTURE_COPY_TYPE_PLACED_FOOTPRINT = 1, 615} D3D12_TEXTURE_COPY_TYPE; 616 617typedef struct D3D12_SUBRESOURCE_FOOTPRINT 618{ 619 DXGI_FORMAT Format; 620 UINT Width; 621 UINT Height; 622 UINT Depth; 623 UINT RowPitch; 624} D3D12_SUBRESOURCE_FOOTPRINT; 625 626typedef struct D3D12_PLACED_SUBRESOURCE_FOOTPRINT 627{ 628 UINT64 Offset; 629 D3D12_SUBRESOURCE_FOOTPRINT Footprint; 630} D3D12_PLACED_SUBRESOURCE_FOOTPRINT; 631 632typedef struct D3D12_TEXTURE_COPY_LOCATION 633{ 634 ID3D12Resource *pResource; 635 D3D12_TEXTURE_COPY_TYPE Type; 636 union 637 { 638 D3D12_PLACED_SUBRESOURCE_FOOTPRINT PlacedFootprint; 639 UINT SubresourceIndex; 640 }; 641} D3D12_TEXTURE_COPY_LOCATION; 642 643typedef enum D3D12_DESCRIPTOR_RANGE_TYPE 644{ 645 D3D12_DESCRIPTOR_RANGE_TYPE_SRV = 0, 646 D3D12_DESCRIPTOR_RANGE_TYPE_UAV = 1, 647 D3D12_DESCRIPTOR_RANGE_TYPE_CBV = 2, 648 D3D12_DESCRIPTOR_RANGE_TYPE_SAMPLER = 3, 649} D3D12_DESCRIPTOR_RANGE_TYPE; 650 651typedef struct D3D12_DESCRIPTOR_RANGE 652{ 653 D3D12_DESCRIPTOR_RANGE_TYPE RangeType; 654 UINT NumDescriptors; 655 UINT BaseShaderRegister; 656 UINT RegisterSpace; 657 UINT OffsetInDescriptorsFromTableStart; 658} D3D12_DESCRIPTOR_RANGE; 659 660typedef enum D3D12_DESCRIPTOR_RANGE_FLAGS 661{ 662 D3D12_DESCRIPTOR_RANGE_FLAG_NONE = 0x0, 663 D3D12_DESCRIPTOR_RANGE_FLAG_DESCRIPTORS_VOLATILE = 0x1, 664 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_VOLATILE = 0x2, 665 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, 666 D3D12_DESCRIPTOR_RANGE_FLAG_DATA_STATIC = 0x8, 667} D3D12_DESCRIPTOR_RANGE_FLAGS; 668 669typedef struct D3D12_DESCRIPTOR_RANGE1 670{ 671 D3D12_DESCRIPTOR_RANGE_TYPE RangeType; 672 UINT NumDescriptors; 673 UINT BaseShaderRegister; 674 UINT RegisterSpace; 675 D3D12_DESCRIPTOR_RANGE_FLAGS Flags; 676 UINT OffsetInDescriptorsFromTableStart; 677} D3D12_DESCRIPTOR_RANGE1; 678 679typedef struct D3D12_ROOT_DESCRIPTOR_TABLE 680{ 681 UINT NumDescriptorRanges; 682 const D3D12_DESCRIPTOR_RANGE *pDescriptorRanges; 683} D3D12_ROOT_DESCRIPTOR_TABLE; 684 685typedef struct D3D12_ROOT_DESCRIPTOR_TABLE1 686{ 687 UINT NumDescriptorRanges; 688 const D3D12_DESCRIPTOR_RANGE1 *pDescriptorRanges; 689} D3D12_ROOT_DESCRIPTOR_TABLE1; 690 691typedef struct D3D12_ROOT_CONSTANTS 692{ 693 UINT ShaderRegister; 694 UINT RegisterSpace; 695 UINT Num32BitValues; 696} D3D12_ROOT_CONSTANTS; 697 698typedef struct D3D12_ROOT_DESCRIPTOR 699{ 700 UINT ShaderRegister; 701 UINT RegisterSpace; 702} D3D12_ROOT_DESCRIPTOR; 703 704typedef enum D3D12_ROOT_DESCRIPTOR_FLAGS 705{ 706 D3D12_ROOT_DESCRIPTOR_FLAG_NONE = 0x0, 707 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_VOLATILE = 0x2, 708 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC_WHILE_SET_AT_EXECUTE = 0x4, 709 D3D12_ROOT_DESCRIPTOR_FLAG_DATA_STATIC = 0x8, 710} D3D12_ROOT_DESCRIPTOR_FLAGS; 711 712typedef struct D3D12_ROOT_DESCRIPTOR1 713{ 714 UINT ShaderRegister; 715 UINT RegisterSpace; 716 D3D12_ROOT_DESCRIPTOR_FLAGS Flags; 717} D3D12_ROOT_DESCRIPTOR1; 718 719typedef enum D3D12_ROOT_PARAMETER_TYPE 720{ 721 D3D12_ROOT_PARAMETER_TYPE_DESCRIPTOR_TABLE = 0, 722 D3D12_ROOT_PARAMETER_TYPE_32BIT_CONSTANTS = 1, 723 D3D12_ROOT_PARAMETER_TYPE_CBV = 2, 724 D3D12_ROOT_PARAMETER_TYPE_SRV = 3, 725 D3D12_ROOT_PARAMETER_TYPE_UAV = 4, 726} D3D12_ROOT_PARAMETER_TYPE; 727 728typedef enum D3D12_SHADER_VISIBILITY 729{ 730 D3D12_SHADER_VISIBILITY_ALL = 0, 731 D3D12_SHADER_VISIBILITY_VERTEX = 1, 732 D3D12_SHADER_VISIBILITY_HULL = 2, 733 D3D12_SHADER_VISIBILITY_DOMAIN = 3, 734 D3D12_SHADER_VISIBILITY_GEOMETRY = 4, 735 D3D12_SHADER_VISIBILITY_PIXEL = 5, 736} D3D12_SHADER_VISIBILITY; 737 738typedef struct D3D12_ROOT_PARAMETER 739{ 740 D3D12_ROOT_PARAMETER_TYPE ParameterType; 741 union 742 { 743 D3D12_ROOT_DESCRIPTOR_TABLE DescriptorTable; 744 D3D12_ROOT_CONSTANTS Constants; 745 D3D12_ROOT_DESCRIPTOR Descriptor; 746 }; 747 D3D12_SHADER_VISIBILITY ShaderVisibility; 748} D3D12_ROOT_PARAMETER; 749 750typedef struct D3D12_ROOT_PARAMETER1 751{ 752 D3D12_ROOT_PARAMETER_TYPE ParameterType; 753 union 754 { 755 D3D12_ROOT_DESCRIPTOR_TABLE1 DescriptorTable; 756 D3D12_ROOT_CONSTANTS Constants; 757 D3D12_ROOT_DESCRIPTOR1 Descriptor; 758 }; 759 D3D12_SHADER_VISIBILITY ShaderVisibility; 760} D3D12_ROOT_PARAMETER1; 761 762typedef enum D3D12_STATIC_BORDER_COLOR 763{ 764 D3D12_STATIC_BORDER_COLOR_TRANSPARENT_BLACK = 0, 765 D3D12_STATIC_BORDER_COLOR_OPAQUE_BLACK = 1, 766 D3D12_STATIC_BORDER_COLOR_OPAQUE_WHITE = 2, 767} D3D12_STATIC_BORDER_COLOR; 768 769typedef enum D3D12_FILTER 770{ 771 D3D12_FILTER_MIN_MAG_MIP_POINT = 0x00, 772 D3D12_FILTER_MIN_MAG_POINT_MIP_LINEAR = 0x01, 773 D3D12_FILTER_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x04, 774 D3D12_FILTER_MIN_POINT_MAG_MIP_LINEAR = 0x05, 775 D3D12_FILTER_MIN_LINEAR_MAG_MIP_POINT = 0x10, 776 D3D12_FILTER_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x11, 777 D3D12_FILTER_MIN_MAG_LINEAR_MIP_POINT = 0x14, 778 D3D12_FILTER_MIN_MAG_MIP_LINEAR = 0x15, 779 D3D12_FILTER_ANISOTROPIC = 0x55, 780 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_POINT = 0x80, 781 D3D12_FILTER_COMPARISON_MIN_MAG_POINT_MIP_LINEAR = 0x81, 782 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x84, 783 D3D12_FILTER_COMPARISON_MIN_POINT_MAG_MIP_LINEAR = 0x85, 784 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_MIP_POINT = 0x90, 785 D3D12_FILTER_COMPARISON_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x91, 786 D3D12_FILTER_COMPARISON_MIN_MAG_LINEAR_MIP_POINT = 0x94, 787 D3D12_FILTER_COMPARISON_MIN_MAG_MIP_LINEAR = 0x95, 788 D3D12_FILTER_COMPARISON_ANISOTROPIC = 0xd5, 789 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_POINT = 0x100, 790 D3D12_FILTER_MINIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x101, 791 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x104, 792 D3D12_FILTER_MINIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x105, 793 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x110, 794 D3D12_FILTER_MINIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x111, 795 D3D12_FILTER_MINIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x114, 796 D3D12_FILTER_MINIMUM_MIN_MAG_MIP_LINEAR = 0x115, 797 D3D12_FILTER_MINIMUM_ANISOTROPIC = 0x155, 798 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_POINT = 0x180, 799 D3D12_FILTER_MAXIMUM_MIN_MAG_POINT_MIP_LINEAR = 0x181, 800 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_LINEAR_MIP_POINT = 0x184, 801 D3D12_FILTER_MAXIMUM_MIN_POINT_MAG_MIP_LINEAR = 0x185, 802 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_MIP_POINT = 0x190, 803 D3D12_FILTER_MAXIMUM_MIN_LINEAR_MAG_POINT_MIP_LINEAR = 0x191, 804 D3D12_FILTER_MAXIMUM_MIN_MAG_LINEAR_MIP_POINT = 0x194, 805 D3D12_FILTER_MAXIMUM_MIN_MAG_MIP_LINEAR = 0x195, 806 D3D12_FILTER_MAXIMUM_ANISOTROPIC = 0x1d5, 807} D3D12_FILTER; 808 809typedef enum D3D12_FILTER_TYPE 810{ 811 D3D12_FILTER_TYPE_POINT = 0, 812 D3D12_FILTER_TYPE_LINEAR = 1, 813} D3D12_FILTER_TYPE; 814 815const UINT D3D12_MIP_FILTER_SHIFT = 0; 816const UINT D3D12_MAG_FILTER_SHIFT = 2; 817const UINT D3D12_MIN_FILTER_SHIFT = 4; 818const UINT D3D12_FILTER_TYPE_MASK = 0x3; 819 820const UINT D3D12_ANISOTROPIC_FILTERING_BIT = 0x40; 821 822typedef enum D3D12_FILTER_REDUCTION_TYPE 823{ 824 D3D12_FILTER_REDUCTION_TYPE_STANDARD = 0, 825 D3D12_FILTER_REDUCTION_TYPE_COMPARISON = 1, 826 D3D12_FILTER_REDUCTION_TYPE_MINIMUM = 2, 827 D3D12_FILTER_REDUCTION_TYPE_MAXIMUM = 3, 828} D3D12_FILTER_REDUCTION_TYPE; 829 830const UINT D3D12_FILTER_REDUCTION_TYPE_MASK = 0x3; 831const UINT D3D12_FILTER_REDUCTION_TYPE_SHIFT = 7; 832 833cpp_quote("#define D3D12_DECODE_MAG_FILTER(filter) \\") 834cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MAG_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") 835 836cpp_quote("#define D3D12_DECODE_MIN_FILTER(filter) \\") 837cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIN_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") 838 839cpp_quote("#define D3D12_DECODE_MIP_FILTER(filter) \\") 840cpp_quote(" ((D3D12_FILTER_TYPE)(((filter) >> D3D12_MIP_FILTER_SHIFT) & D3D12_FILTER_TYPE_MASK))") 841 842cpp_quote("#define D3D12_DECODE_IS_ANISOTROPIC_FILTER(filter) \\") 843cpp_quote(" (((filter) & D3D12_ANISOTROPIC_FILTERING_BIT) \\") 844cpp_quote(" && (D3D12_DECODE_MIN_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") 845cpp_quote(" && (D3D12_DECODE_MAG_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR) \\") 846cpp_quote(" && (D3D12_DECODE_MIP_FILTER(filter) == D3D12_FILTER_TYPE_LINEAR))") 847 848cpp_quote("#define D3D12_DECODE_FILTER_REDUCTION(filter) \\") 849cpp_quote(" ((D3D12_FILTER_REDUCTION_TYPE)(((filter) >> D3D12_FILTER_REDUCTION_TYPE_SHIFT) \\") 850cpp_quote(" & D3D12_FILTER_REDUCTION_TYPE_MASK))") 851 852cpp_quote("#define D3D12_DECODE_IS_COMPARISON_FILTER(filter) \\") 853cpp_quote(" (D3D12_DECODE_FILTER_REDUCTION(filter) == D3D12_FILTER_REDUCTION_TYPE_COMPARISON)") 854 855typedef enum D3D12_TEXTURE_ADDRESS_MODE 856{ 857 D3D12_TEXTURE_ADDRESS_MODE_WRAP = 1, 858 D3D12_TEXTURE_ADDRESS_MODE_MIRROR = 2, 859 D3D12_TEXTURE_ADDRESS_MODE_CLAMP = 3, 860 D3D12_TEXTURE_ADDRESS_MODE_BORDER = 4, 861 D3D12_TEXTURE_ADDRESS_MODE_MIRROR_ONCE = 5, 862} D3D12_TEXTURE_ADDRESS_MODE; 863 864typedef enum D3D12_COMPARISON_FUNC 865{ 866 D3D12_COMPARISON_FUNC_NEVER = 1, 867 D3D12_COMPARISON_FUNC_LESS = 2, 868 D3D12_COMPARISON_FUNC_EQUAL = 3, 869 D3D12_COMPARISON_FUNC_LESS_EQUAL = 4, 870 D3D12_COMPARISON_FUNC_GREATER = 5, 871 D3D12_COMPARISON_FUNC_NOT_EQUAL = 6, 872 D3D12_COMPARISON_FUNC_GREATER_EQUAL = 7, 873 D3D12_COMPARISON_FUNC_ALWAYS = 8, 874} D3D12_COMPARISON_FUNC; 875 876typedef struct D3D12_STATIC_SAMPLER_DESC 877{ 878 D3D12_FILTER Filter; 879 D3D12_TEXTURE_ADDRESS_MODE AddressU; 880 D3D12_TEXTURE_ADDRESS_MODE AddressV; 881 D3D12_TEXTURE_ADDRESS_MODE AddressW; 882 FLOAT MipLODBias; 883 UINT MaxAnisotropy; 884 D3D12_COMPARISON_FUNC ComparisonFunc; 885 D3D12_STATIC_BORDER_COLOR BorderColor; 886 FLOAT MinLOD; 887 FLOAT MaxLOD; 888 UINT ShaderRegister; 889 UINT RegisterSpace; 890 D3D12_SHADER_VISIBILITY ShaderVisibility; 891} D3D12_STATIC_SAMPLER_DESC; 892 893typedef enum D3D12_ROOT_SIGNATURE_FLAGS 894{ 895 D3D12_ROOT_SIGNATURE_FLAG_NONE = 0x00, 896 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_INPUT_ASSEMBLER_INPUT_LAYOUT = 0x01, 897 D3D12_ROOT_SIGNATURE_FLAG_DENY_VERTEX_SHADER_ROOT_ACCESS = 0x02, 898 D3D12_ROOT_SIGNATURE_FLAG_DENY_HULL_SHADER_ROOT_ACCESS = 0x04, 899 D3D12_ROOT_SIGNATURE_FLAG_DENY_DOMAIN_SHADER_ROOT_ACCESS = 0x08, 900 D3D12_ROOT_SIGNATURE_FLAG_DENY_GEOMETRY_SHADER_ROOT_ACCESS = 0x10, 901 D3D12_ROOT_SIGNATURE_FLAG_DENY_PIXEL_SHADER_ROOT_ACCESS = 0x20, 902 D3D12_ROOT_SIGNATURE_FLAG_ALLOW_STREAM_OUTPUT = 0x40, 903} D3D12_ROOT_SIGNATURE_FLAGS; 904 905typedef struct D3D12_ROOT_SIGNATURE_DESC 906{ 907 UINT NumParameters; 908 const D3D12_ROOT_PARAMETER *pParameters; 909 UINT NumStaticSamplers; 910 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; 911 D3D12_ROOT_SIGNATURE_FLAGS Flags; 912} D3D12_ROOT_SIGNATURE_DESC; 913 914typedef struct D3D12_ROOT_SIGNATURE_DESC1 915{ 916 UINT NumParameters; 917 const D3D12_ROOT_PARAMETER1 *pParameters; 918 UINT NumStaticSamplers; 919 const D3D12_STATIC_SAMPLER_DESC *pStaticSamplers; 920 D3D12_ROOT_SIGNATURE_FLAGS Flags; 921} D3D12_ROOT_SIGNATURE_DESC1; 922 923typedef enum D3D_ROOT_SIGNATURE_VERSION 924{ 925 D3D_ROOT_SIGNATURE_VERSION_1 = 0x1, 926 D3D_ROOT_SIGNATURE_VERSION_1_0 = 0x1, 927 D3D_ROOT_SIGNATURE_VERSION_1_1 = 0x2, 928} D3D_ROOT_SIGNATURE_VERSION; 929 930typedef struct D3D12_VERSIONED_ROOT_SIGNATURE_DESC 931{ 932 D3D_ROOT_SIGNATURE_VERSION Version; 933 union 934 { 935 D3D12_ROOT_SIGNATURE_DESC Desc_1_0; 936 D3D12_ROOT_SIGNATURE_DESC1 Desc_1_1; 937 }; 938} D3D12_VERSIONED_ROOT_SIGNATURE_DESC; 939 940typedef enum D3D12_DESCRIPTOR_HEAP_TYPE 941{ 942 D3D12_DESCRIPTOR_HEAP_TYPE_CBV_SRV_UAV, 943 D3D12_DESCRIPTOR_HEAP_TYPE_SAMPLER, 944 D3D12_DESCRIPTOR_HEAP_TYPE_RTV, 945 D3D12_DESCRIPTOR_HEAP_TYPE_DSV, 946 D3D12_DESCRIPTOR_HEAP_TYPE_NUM_TYPES, 947} D3D12_DESCRIPTOR_HEAP_TYPE; 948 949typedef enum D3D12_DESCRIPTOR_HEAP_FLAGS 950{ 951 D3D12_DESCRIPTOR_HEAP_FLAG_NONE = 0x0, 952 D3D12_DESCRIPTOR_HEAP_FLAG_SHADER_VISIBLE = 0x1, 953} D3D12_DESCRIPTOR_HEAP_FLAGS; 954 955typedef struct D3D12_DESCRIPTOR_HEAP_DESC 956{ 957 D3D12_DESCRIPTOR_HEAP_TYPE Type; 958 UINT NumDescriptors; 959 D3D12_DESCRIPTOR_HEAP_FLAGS Flags; 960 UINT NodeMask; 961} D3D12_DESCRIPTOR_HEAP_DESC; 962 963typedef UINT64 D3D12_GPU_VIRTUAL_ADDRESS; 964 965typedef struct D3D12_CONSTANT_BUFFER_VIEW_DESC 966{ 967 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; 968 UINT SizeInBytes; 969} D3D12_CONSTANT_BUFFER_VIEW_DESC; 970 971typedef enum D3D12_SRV_DIMENSION 972{ 973 D3D12_SRV_DIMENSION_UNKNOWN = 0, 974 D3D12_SRV_DIMENSION_BUFFER = 1, 975 D3D12_SRV_DIMENSION_TEXTURE1D = 2, 976 D3D12_SRV_DIMENSION_TEXTURE1DARRAY = 3, 977 D3D12_SRV_DIMENSION_TEXTURE2D = 4, 978 D3D12_SRV_DIMENSION_TEXTURE2DARRAY = 5, 979 D3D12_SRV_DIMENSION_TEXTURE2DMS = 6, 980 D3D12_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 981 D3D12_SRV_DIMENSION_TEXTURE3D = 8, 982 D3D12_SRV_DIMENSION_TEXTURECUBE = 9, 983 D3D12_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 984} D3D12_SRV_DIMENSION; 985 986typedef enum D3D12_BUFFER_SRV_FLAGS 987{ 988 D3D12_BUFFER_SRV_FLAG_NONE = 0x0, 989 D3D12_BUFFER_SRV_FLAG_RAW = 0x1, 990} D3D12_BUFFER_SRV_FLAGS; 991 992typedef enum D3D12_SHADER_COMPONENT_MAPPING 993{ 994 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_0 = 0, 995 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_1 = 1, 996 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_2 = 2, 997 D3D12_SHADER_COMPONENT_MAPPING_FROM_MEMORY_COMPONENT_3 = 3, 998 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_0 = 4, 999 D3D12_SHADER_COMPONENT_MAPPING_FORCE_VALUE_1 = 5, 1000} D3D12_SHADER_COMPONENT_MAPPING; 1001 1002cpp_quote("#define D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(x, y, z, w) \\") 1003cpp_quote(" (((x) & D3D12_SHADER_COMPONENT_MAPPING_MASK) \\") 1004cpp_quote(" | (((y) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") 1005cpp_quote(" | (((z) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 2)) \\") 1006cpp_quote(" | (((w) & D3D12_SHADER_COMPONENT_MAPPING_MASK) << (D3D12_SHADER_COMPONENT_MAPPING_SHIFT * 3)) \\") 1007cpp_quote(" | D3D12_SHADER_COMPONENT_MAPPING_ALWAYS_SET_BIT_AVOIDING_ZEROMEM_MISTAKES)") 1008cpp_quote("#define D3D12_DEFAULT_SHADER_4_COMPONENT_MAPPING D3D12_ENCODE_SHADER_4_COMPONENT_MAPPING(0, 1, 2, 3)") 1009 1010cpp_quote("#define D3D12_DECODE_SHADER_4_COMPONENT_MAPPING(i, mapping) \\") 1011cpp_quote(" ((D3D12_SHADER_COMPONENT_MAPPING)(mapping >> (i * D3D12_SHADER_COMPONENT_MAPPING_SHIFT) \\") 1012cpp_quote(" & D3D12_SHADER_COMPONENT_MAPPING_MASK))") 1013 1014typedef struct D3D12_BUFFER_SRV 1015{ 1016 UINT64 FirstElement; 1017 UINT NumElements; 1018 UINT StructureByteStride; 1019 D3D12_BUFFER_SRV_FLAGS Flags; 1020} D3D12_BUFFER_SRV; 1021 1022typedef struct D3D12_TEX1D_SRV 1023{ 1024 UINT MostDetailedMip; 1025 UINT MipLevels; 1026 FLOAT ResourceMinLODClamp; 1027} D3D12_TEX1D_SRV; 1028 1029typedef struct D3D12_TEX1D_ARRAY_SRV 1030{ 1031 UINT MostDetailedMip; 1032 UINT MipLevels; 1033 UINT FirstArraySlice; 1034 UINT ArraySize; 1035 FLOAT ResourceMinLODClamp; 1036} D3D12_TEX1D_ARRAY_SRV; 1037 1038typedef struct D3D12_TEX2D_SRV 1039{ 1040 UINT MostDetailedMip; 1041 UINT MipLevels; 1042 UINT PlaneSlice; 1043 FLOAT ResourceMinLODClamp; 1044} D3D12_TEX2D_SRV; 1045 1046typedef struct D3D12_TEX2D_ARRAY_SRV 1047{ 1048 UINT MostDetailedMip; 1049 UINT MipLevels; 1050 UINT FirstArraySlice; 1051 UINT ArraySize; 1052 UINT PlaneSlice; 1053 FLOAT ResourceMinLODClamp; 1054} D3D12_TEX2D_ARRAY_SRV; 1055 1056typedef struct D3D12_TEX2DMS_SRV 1057{ 1058 UINT UnusedField_NothingToDefine; 1059} D3D12_TEX2DMS_SRV; 1060 1061typedef struct D3D12_TEX2DMS_ARRAY_SRV 1062{ 1063 UINT FirstArraySlice; 1064 UINT ArraySize; 1065} D3D12_TEX2DMS_ARRAY_SRV; 1066 1067typedef struct D3D12_TEX3D_SRV 1068{ 1069 UINT MostDetailedMip; 1070 UINT MipLevels; 1071 FLOAT ResourceMinLODClamp; 1072} D3D12_TEX3D_SRV; 1073 1074typedef struct D3D12_TEXCUBE_SRV 1075{ 1076 UINT MostDetailedMip; 1077 UINT MipLevels; 1078 FLOAT ResourceMinLODClamp; 1079} D3D12_TEXCUBE_SRV; 1080 1081typedef struct D3D12_TEXCUBE_ARRAY_SRV 1082{ 1083 UINT MostDetailedMip; 1084 UINT MipLevels; 1085 UINT First2DArrayFace; 1086 UINT NumCubes; 1087 FLOAT ResourceMinLODClamp; 1088} D3D12_TEXCUBE_ARRAY_SRV; 1089 1090typedef struct D3D12_SHADER_RESOURCE_VIEW_DESC 1091{ 1092 DXGI_FORMAT Format; 1093 D3D12_SRV_DIMENSION ViewDimension; 1094 UINT Shader4ComponentMapping; 1095 union 1096 { 1097 D3D12_BUFFER_SRV Buffer; 1098 D3D12_TEX1D_SRV Texture1D; 1099 D3D12_TEX1D_ARRAY_SRV Texture1DArray; 1100 D3D12_TEX2D_SRV Texture2D; 1101 D3D12_TEX2D_ARRAY_SRV Texture2DArray; 1102 D3D12_TEX2DMS_SRV Texture2DMS; 1103 D3D12_TEX2DMS_ARRAY_SRV Texture2DMSArray; 1104 D3D12_TEX3D_SRV Texture3D; 1105 D3D12_TEXCUBE_SRV TextureCube; 1106 D3D12_TEXCUBE_ARRAY_SRV TextureCubeArray; 1107 }; 1108} D3D12_SHADER_RESOURCE_VIEW_DESC; 1109 1110typedef enum D3D12_UAV_DIMENSION 1111{ 1112 D3D12_UAV_DIMENSION_UNKNOWN = 0, 1113 D3D12_UAV_DIMENSION_BUFFER = 1, 1114 D3D12_UAV_DIMENSION_TEXTURE1D = 2, 1115 D3D12_UAV_DIMENSION_TEXTURE1DARRAY = 3, 1116 D3D12_UAV_DIMENSION_TEXTURE2D = 4, 1117 D3D12_UAV_DIMENSION_TEXTURE2DARRAY = 5, 1118 D3D12_UAV_DIMENSION_TEXTURE3D = 8, 1119} D3D12_UAV_DIMENSION; 1120 1121typedef enum D3D12_BUFFER_UAV_FLAGS 1122{ 1123 D3D12_BUFFER_UAV_FLAG_NONE = 0x0, 1124 D3D12_BUFFER_UAV_FLAG_RAW = 0x1, 1125} D3D12_BUFFER_UAV_FLAGS; 1126 1127typedef struct D3D12_BUFFER_UAV 1128{ 1129 UINT64 FirstElement; 1130 UINT NumElements; 1131 UINT StructureByteStride; 1132 UINT64 CounterOffsetInBytes; 1133 D3D12_BUFFER_UAV_FLAGS Flags; 1134} D3D12_BUFFER_UAV; 1135 1136typedef struct D3D12_TEX1D_UAV 1137{ 1138 UINT MipSlice; 1139} D3D12_TEX1D_UAV; 1140 1141typedef struct D3D12_TEX1D_ARRAY_UAV 1142{ 1143 UINT MipSlice; 1144 UINT FirstArraySlice; 1145 UINT ArraySize; 1146} D3D12_TEX1D_ARRAY_UAV; 1147 1148typedef struct D3D12_TEX2D_UAV 1149{ 1150 UINT MipSlice; 1151 UINT PlaneSlice; 1152} D3D12_TEX2D_UAV; 1153 1154typedef struct D3D12_TEX2D_ARRAY_UAV 1155{ 1156 UINT MipSlice; 1157 UINT FirstArraySlice; 1158 UINT ArraySize; 1159 UINT PlaneSlice; 1160} D3D12_TEX2D_ARRAY_UAV; 1161 1162typedef struct D3D12_TEX3D_UAV 1163{ 1164 UINT MipSlice; 1165 UINT FirstWSlice; 1166 UINT WSize; 1167} D3D12_TEX3D_UAV; 1168 1169typedef struct D3D12_UNORDERED_ACCESS_VIEW_DESC 1170{ 1171 DXGI_FORMAT Format; 1172 D3D12_UAV_DIMENSION ViewDimension; 1173 union 1174 { 1175 D3D12_BUFFER_UAV Buffer; 1176 D3D12_TEX1D_UAV Texture1D; 1177 D3D12_TEX1D_ARRAY_UAV Texture1DArray; 1178 D3D12_TEX2D_UAV Texture2D; 1179 D3D12_TEX2D_ARRAY_UAV Texture2DArray; 1180 D3D12_TEX3D_UAV Texture3D; 1181 }; 1182} D3D12_UNORDERED_ACCESS_VIEW_DESC; 1183 1184typedef enum D3D12_RTV_DIMENSION 1185{ 1186 D3D12_RTV_DIMENSION_UNKNOWN = 0, 1187 D3D12_RTV_DIMENSION_BUFFER = 1, 1188 D3D12_RTV_DIMENSION_TEXTURE1D = 2, 1189 D3D12_RTV_DIMENSION_TEXTURE1DARRAY = 3, 1190 D3D12_RTV_DIMENSION_TEXTURE2D = 4, 1191 D3D12_RTV_DIMENSION_TEXTURE2DARRAY = 5, 1192 D3D12_RTV_DIMENSION_TEXTURE2DMS = 6, 1193 D3D12_RTV_DIMENSION_TEXTURE2DMSARRAY = 7, 1194 D3D12_RTV_DIMENSION_TEXTURE3D = 8, 1195} D3D12_RTV_DIMENSION; 1196 1197typedef struct D3D12_BUFFER_RTV 1198{ 1199 UINT64 FirstElement; 1200 UINT NumElements; 1201} D3D12_BUFFER_RTV; 1202 1203typedef struct D3D12_TEX1D_RTV 1204{ 1205 UINT MipSlice; 1206} D3D12_TEX1D_RTV; 1207 1208typedef struct D3D12_TEX1D_ARRAY_RTV 1209{ 1210 UINT MipSlice; 1211 UINT FirstArraySlice; 1212 UINT ArraySize; 1213} D3D12_TEX1D_ARRAY_RTV; 1214 1215typedef struct D3D12_TEX2D_RTV 1216{ 1217 UINT MipSlice; 1218 UINT PlaneSlice; 1219} D3D12_TEX2D_RTV; 1220 1221typedef struct D3D12_TEX2D_ARRAY_RTV 1222{ 1223 UINT MipSlice; 1224 UINT FirstArraySlice; 1225 UINT ArraySize; 1226 UINT PlaneSlice; 1227} D3D12_TEX2D_ARRAY_RTV; 1228 1229typedef struct D3D12_TEX2DMS_RTV 1230{ 1231 UINT UnusedField_NothingToDefine; 1232} D3D12_TEX2DMS_RTV; 1233 1234typedef struct D3D12_TEX2DMS_ARRAY_RTV 1235{ 1236 UINT FirstArraySlice; 1237 UINT ArraySize; 1238} D3D12_TEX2DMS_ARRAY_RTV; 1239 1240typedef struct D3D12_TEX3D_RTV 1241{ 1242 UINT MipSlice; 1243 UINT FirstWSlice; 1244 UINT WSize; 1245} D3D12_TEX3D_RTV; 1246 1247typedef struct D3D12_RENDER_TARGET_VIEW_DESC 1248{ 1249 DXGI_FORMAT Format; 1250 D3D12_RTV_DIMENSION ViewDimension; 1251 union 1252 { 1253 D3D12_BUFFER_RTV Buffer; 1254 D3D12_TEX1D_RTV Texture1D; 1255 D3D12_TEX1D_ARRAY_RTV Texture1DArray; 1256 D3D12_TEX2D_RTV Texture2D; 1257 D3D12_TEX2D_ARRAY_RTV Texture2DArray; 1258 D3D12_TEX2DMS_RTV Texture2DMS; 1259 D3D12_TEX2DMS_ARRAY_RTV Texture2DMSArray; 1260 D3D12_TEX3D_RTV Texture3D; 1261 }; 1262} D3D12_RENDER_TARGET_VIEW_DESC; 1263 1264typedef enum D3D12_DSV_DIMENSION 1265{ 1266 D3D12_DSV_DIMENSION_UNKNOWN = 0, 1267 D3D12_DSV_DIMENSION_TEXTURE1D = 1, 1268 D3D12_DSV_DIMENSION_TEXTURE1DARRAY = 2, 1269 D3D12_DSV_DIMENSION_TEXTURE2D = 3, 1270 D3D12_DSV_DIMENSION_TEXTURE2DARRAY = 4, 1271 D3D12_DSV_DIMENSION_TEXTURE2DMS = 5, 1272 D3D12_DSV_DIMENSION_TEXTURE2DMSARRAY = 6, 1273} D3D12_DSV_DIMENSION; 1274 1275typedef enum D3D12_DSV_FLAGS 1276{ 1277 D3D12_DSV_FLAG_NONE = 0x0, 1278 D3D12_DSV_FLAG_READ_ONLY_DEPTH = 0x1, 1279 D3D12_DSV_FLAG_READ_ONLY_STENCIL = 0x2, 1280} D3D12_DSV_FLAGS; 1281cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_DSV_FLAGS);") 1282 1283typedef struct D3D12_TEX1D_DSV 1284{ 1285 UINT MipSlice; 1286} D3D12_TEX1D_DSV; 1287 1288typedef struct D3D12_TEX1D_ARRAY_DSV 1289{ 1290 UINT MipSlice; 1291 UINT FirstArraySlice; 1292 UINT ArraySize; 1293} D3D12_TEX1D_ARRAY_DSV; 1294 1295typedef struct D3D12_TEX2D_DSV 1296{ 1297 UINT MipSlice; 1298} D3D12_TEX2D_DSV; 1299 1300typedef struct D3D12_TEX2D_ARRAY_DSV 1301{ 1302 UINT MipSlice; 1303 UINT FirstArraySlice; 1304 UINT ArraySize; 1305} D3D12_TEX2D_ARRAY_DSV; 1306 1307typedef struct D3D12_TEX2DMS_DSV 1308{ 1309 UINT UnusedField_NothingToDefine; 1310} D3D12_TEX2DMS_DSV; 1311 1312typedef struct D3D12_TEX2DMS_ARRAY_DSV 1313{ 1314 UINT FirstArraySlice; 1315 UINT ArraySize; 1316} D3D12_TEX2DMS_ARRAY_DSV; 1317 1318typedef struct D3D12_DEPTH_STENCIL_VIEW_DESC 1319{ 1320 DXGI_FORMAT Format; 1321 D3D12_DSV_DIMENSION ViewDimension; 1322 D3D12_DSV_FLAGS Flags; 1323 union 1324 { 1325 D3D12_TEX1D_DSV Texture1D; 1326 D3D12_TEX1D_ARRAY_DSV Texture1DArray; 1327 D3D12_TEX2D_DSV Texture2D; 1328 D3D12_TEX2D_ARRAY_DSV Texture2DArray; 1329 D3D12_TEX2DMS_DSV Texture2DMS; 1330 D3D12_TEX2DMS_ARRAY_DSV Texture2DMSArray; 1331 }; 1332} D3D12_DEPTH_STENCIL_VIEW_DESC; 1333 1334typedef struct D3D12_SAMPLER_DESC 1335{ 1336 D3D12_FILTER Filter; 1337 D3D12_TEXTURE_ADDRESS_MODE AddressU; 1338 D3D12_TEXTURE_ADDRESS_MODE AddressV; 1339 D3D12_TEXTURE_ADDRESS_MODE AddressW; 1340 FLOAT MipLODBias; 1341 UINT MaxAnisotropy; 1342 D3D12_COMPARISON_FUNC ComparisonFunc; 1343 FLOAT BorderColor[4]; 1344 FLOAT MinLOD; 1345 FLOAT MaxLOD; 1346} D3D12_SAMPLER_DESC; 1347 1348typedef struct D3D12_CPU_DESCRIPTOR_HANDLE 1349{ 1350 SIZE_T ptr; 1351} D3D12_CPU_DESCRIPTOR_HANDLE; 1352 1353typedef struct D3D12_GPU_DESCRIPTOR_HANDLE 1354{ 1355 UINT64 ptr; 1356} D3D12_GPU_DESCRIPTOR_HANDLE; 1357 1358typedef enum D3D12_STENCIL_OP 1359{ 1360 D3D12_STENCIL_OP_KEEP = 1, 1361 D3D12_STENCIL_OP_ZERO = 2, 1362 D3D12_STENCIL_OP_REPLACE = 3, 1363 D3D12_STENCIL_OP_INCR_SAT = 4, 1364 D3D12_STENCIL_OP_DECR_SAT = 5, 1365 D3D12_STENCIL_OP_INVERT = 6, 1366 D3D12_STENCIL_OP_INCR = 7, 1367 D3D12_STENCIL_OP_DECR = 8, 1368} D3D12_STENCIL_OP; 1369 1370typedef struct D3D12_DEPTH_STENCILOP_DESC 1371{ 1372 D3D12_STENCIL_OP StencilFailOp; 1373 D3D12_STENCIL_OP StencilDepthFailOp; 1374 D3D12_STENCIL_OP StencilPassOp; 1375 D3D12_COMPARISON_FUNC StencilFunc; 1376} D3D12_DEPTH_STENCILOP_DESC; 1377 1378typedef enum D3D12_DEPTH_WRITE_MASK 1379{ 1380 D3D12_DEPTH_WRITE_MASK_ZERO = 0, 1381 D3D12_DEPTH_WRITE_MASK_ALL = 1, 1382} D3D12_DEPTH_WRITE_MASK; 1383 1384typedef struct D3D12_DEPTH_STENCIL_DESC 1385{ 1386 BOOL DepthEnable; 1387 D3D12_DEPTH_WRITE_MASK DepthWriteMask; 1388 D3D12_COMPARISON_FUNC DepthFunc; 1389 BOOL StencilEnable; 1390 UINT8 StencilReadMask; 1391 UINT8 StencilWriteMask; 1392 D3D12_DEPTH_STENCILOP_DESC FrontFace; 1393 D3D12_DEPTH_STENCILOP_DESC BackFace; 1394} D3D12_DEPTH_STENCIL_DESC; 1395 1396typedef enum D3D12_BLEND 1397{ 1398 D3D12_BLEND_ZERO = 1, 1399 D3D12_BLEND_ONE = 2, 1400 D3D12_BLEND_SRC_COLOR = 3, 1401 D3D12_BLEND_INV_SRC_COLOR = 4, 1402 D3D12_BLEND_SRC_ALPHA = 5, 1403 D3D12_BLEND_INV_SRC_ALPHA = 6, 1404 D3D12_BLEND_DEST_ALPHA = 7, 1405 D3D12_BLEND_INV_DEST_ALPHA = 8, 1406 D3D12_BLEND_DEST_COLOR = 9, 1407 D3D12_BLEND_INV_DEST_COLOR = 10, 1408 D3D12_BLEND_SRC_ALPHA_SAT = 11, 1409 D3D12_BLEND_BLEND_FACTOR = 14, 1410 D3D12_BLEND_INV_BLEND_FACTOR = 15, 1411 D3D12_BLEND_SRC1_COLOR = 16, 1412 D3D12_BLEND_INV_SRC1_COLOR = 17, 1413 D3D12_BLEND_SRC1_ALPHA = 18, 1414 D3D12_BLEND_INV_SRC1_ALPHA = 19, 1415} D3D12_BLEND; 1416 1417typedef enum D3D12_BLEND_OP 1418{ 1419 D3D12_BLEND_OP_ADD = 1, 1420 D3D12_BLEND_OP_SUBTRACT = 2, 1421 D3D12_BLEND_OP_REV_SUBTRACT = 3, 1422 D3D12_BLEND_OP_MIN = 4, 1423 D3D12_BLEND_OP_MAX = 5, 1424} D3D12_BLEND_OP; 1425 1426typedef enum D3D12_LOGIC_OP 1427{ 1428 D3D12_LOGIC_OP_CLEAR = 0, 1429 D3D12_LOGIC_OP_SET = 1, 1430 D3D12_LOGIC_OP_COPY = 2, 1431 D3D12_LOGIC_OP_COPY_INVERTED = 3, 1432 D3D12_LOGIC_OP_NOOP = 4, 1433} D3D12_LOGIC_OP; 1434 1435typedef enum D3D12_COLOR_WRITE_ENABLE 1436{ 1437 D3D12_COLOR_WRITE_ENABLE_RED = 0x1, 1438 D3D12_COLOR_WRITE_ENABLE_GREEN = 0x2, 1439 D3D12_COLOR_WRITE_ENABLE_BLUE = 0x4, 1440 D3D12_COLOR_WRITE_ENABLE_ALPHA = 0x8, 1441 D3D12_COLOR_WRITE_ENABLE_ALL = (D3D12_COLOR_WRITE_ENABLE_RED\ 1442 | D3D12_COLOR_WRITE_ENABLE_GREEN | D3D12_COLOR_WRITE_ENABLE_BLUE\ 1443 | D3D12_COLOR_WRITE_ENABLE_ALPHA), 1444} D3D12_COLOR_WRITE_ENABLE; 1445 1446typedef struct D3D12_RENDER_TARGET_BLEND_DESC 1447{ 1448 BOOL BlendEnable; 1449 BOOL LogicOpEnable; 1450 D3D12_BLEND SrcBlend; 1451 D3D12_BLEND DestBlend; 1452 D3D12_BLEND_OP BlendOp; 1453 D3D12_BLEND SrcBlendAlpha; 1454 D3D12_BLEND DestBlendAlpha; 1455 D3D12_BLEND_OP BlendOpAlpha; 1456 D3D12_LOGIC_OP LogicOp; 1457 UINT8 RenderTargetWriteMask; 1458} D3D12_RENDER_TARGET_BLEND_DESC; 1459 1460typedef struct D3D12_BLEND_DESC 1461{ 1462 BOOL AlphaToCoverageEnable; 1463 BOOL IndependentBlendEnable; 1464 D3D12_RENDER_TARGET_BLEND_DESC RenderTarget[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; 1465} D3D12_BLEND_DESC; 1466 1467typedef enum D3D12_FILL_MODE 1468{ 1469 D3D12_FILL_MODE_WIREFRAME = 2, 1470 D3D12_FILL_MODE_SOLID = 3, 1471} D3D12_FILL_MODE; 1472 1473typedef enum D3D12_CULL_MODE 1474{ 1475 D3D12_CULL_MODE_NONE = 1, 1476 D3D12_CULL_MODE_FRONT = 2, 1477 D3D12_CULL_MODE_BACK = 3, 1478} D3D12_CULL_MODE; 1479 1480typedef enum D3D12_CONSERVATIVE_RASTERIZATION_MODE 1481{ 1482 D3D12_CONSERVATIVE_RASTERIZATION_MODE_OFF = 0, 1483 D3D12_CONSERVATIVE_RASTERIZATION_MODE_ON = 1, 1484} D3D12_CONSERVATIVE_RASTERIZATION_MODE; 1485 1486typedef struct D3D12_RASTERIZER_DESC 1487{ 1488 D3D12_FILL_MODE FillMode; 1489 D3D12_CULL_MODE CullMode; 1490 BOOL FrontCounterClockwise; 1491 INT DepthBias; 1492 FLOAT DepthBiasClamp; 1493 FLOAT SlopeScaledDepthBias; 1494 BOOL DepthClipEnable; 1495 BOOL MultisampleEnable; 1496 BOOL AntialiasedLineEnable; 1497 UINT ForcedSampleCount; 1498 D3D12_CONSERVATIVE_RASTERIZATION_MODE ConservativeRaster; 1499} D3D12_RASTERIZER_DESC; 1500 1501typedef struct D3D12_SO_DECLARATION_ENTRY 1502{ 1503 UINT Stream; 1504 const char *SemanticName; 1505 UINT SemanticIndex; 1506 BYTE StartComponent; 1507 BYTE ComponentCount; 1508 BYTE OutputSlot; 1509} D3D12_SO_DECLARATION_ENTRY; 1510 1511typedef struct D3D12_STREAM_OUTPUT_DESC 1512{ 1513 const D3D12_SO_DECLARATION_ENTRY *pSODeclaration; 1514 UINT NumEntries; 1515 const UINT *pBufferStrides; 1516 UINT NumStrides; 1517 UINT RasterizedStream; 1518} D3D12_STREAM_OUTPUT_DESC; 1519 1520typedef enum D3D12_INPUT_CLASSIFICATION 1521{ 1522 D3D12_INPUT_CLASSIFICATION_PER_VERTEX_DATA = 0, 1523 D3D12_INPUT_CLASSIFICATION_PER_INSTANCE_DATA = 1, 1524} D3D12_INPUT_CLASSIFICATION; 1525 1526typedef struct D3D12_INPUT_ELEMENT_DESC 1527{ 1528 const char *SemanticName; 1529 UINT SemanticIndex; 1530 DXGI_FORMAT Format; 1531 UINT InputSlot; 1532 UINT AlignedByteOffset; 1533 D3D12_INPUT_CLASSIFICATION InputSlotClass; 1534 UINT InstanceDataStepRate; 1535} D3D12_INPUT_ELEMENT_DESC; 1536 1537typedef struct D3D12_INPUT_LAYOUT_DESC 1538{ 1539 const D3D12_INPUT_ELEMENT_DESC *pInputElementDescs; 1540 UINT NumElements; 1541} D3D12_INPUT_LAYOUT_DESC; 1542 1543typedef enum D3D12_INDEX_BUFFER_STRIP_CUT_VALUE 1544{ 1545 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_DISABLED = 0, 1546 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFF = 1, 1547 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE_0xFFFFFFFF = 2, 1548} D3D12_INDEX_BUFFER_STRIP_CUT_VALUE; 1549 1550typedef D3D_PRIMITIVE_TOPOLOGY D3D12_PRIMITIVE_TOPOLOGY; 1551 1552typedef enum D3D12_PRIMITIVE_TOPOLOGY_TYPE 1553{ 1554 D3D12_PRIMITIVE_TOPOLOGY_TYPE_UNDEFINED = 0, 1555 D3D12_PRIMITIVE_TOPOLOGY_TYPE_POINT = 1, 1556 D3D12_PRIMITIVE_TOPOLOGY_TYPE_LINE = 2, 1557 D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE = 3, 1558 D3D12_PRIMITIVE_TOPOLOGY_TYPE_PATCH = 4, 1559} D3D12_PRIMITIVE_TOPOLOGY_TYPE; 1560 1561typedef struct D3D12_CACHED_PIPELINE_STATE 1562{ 1563 const void *pCachedBlob; 1564 SIZE_T CachedBlobSizeInBytes; 1565} D3D12_CACHED_PIPELINE_STATE; 1566 1567typedef enum D3D12_PIPELINE_STATE_FLAGS 1568{ 1569 D3D12_PIPELINE_STATE_FLAG_NONE = 0x0, 1570 D3D12_PIPELINE_STATE_FLAG_DEBUG = 0x1, 1571} D3D12_PIPELINE_STATE_FLAGS; 1572 1573typedef struct D3D12_GRAPHICS_PIPELINE_STATE_DESC 1574{ 1575 ID3D12RootSignature *pRootSignature; 1576 D3D12_SHADER_BYTECODE VS; 1577 D3D12_SHADER_BYTECODE PS; 1578 D3D12_SHADER_BYTECODE DS; 1579 D3D12_SHADER_BYTECODE HS; 1580 D3D12_SHADER_BYTECODE GS; 1581 D3D12_STREAM_OUTPUT_DESC StreamOutput; 1582 D3D12_BLEND_DESC BlendState; 1583 UINT SampleMask; 1584 D3D12_RASTERIZER_DESC RasterizerState; 1585 D3D12_DEPTH_STENCIL_DESC DepthStencilState; 1586 D3D12_INPUT_LAYOUT_DESC InputLayout; 1587 D3D12_INDEX_BUFFER_STRIP_CUT_VALUE IBStripCutValue; 1588 D3D12_PRIMITIVE_TOPOLOGY_TYPE PrimitiveTopologyType; 1589 UINT NumRenderTargets; 1590 DXGI_FORMAT RTVFormats[D3D12_SIMULTANEOUS_RENDER_TARGET_COUNT]; 1591 DXGI_FORMAT DSVFormat; 1592 DXGI_SAMPLE_DESC SampleDesc; 1593 UINT NodeMask; 1594 D3D12_CACHED_PIPELINE_STATE CachedPSO; 1595 D3D12_PIPELINE_STATE_FLAGS Flags; 1596} D3D12_GRAPHICS_PIPELINE_STATE_DESC; 1597 1598typedef struct D3D12_COMPUTE_PIPELINE_STATE_DESC 1599{ 1600 ID3D12RootSignature *pRootSignature; 1601 D3D12_SHADER_BYTECODE CS; 1602 UINT NodeMask; 1603 D3D12_CACHED_PIPELINE_STATE CachedPSO; 1604 D3D12_PIPELINE_STATE_FLAGS Flags; 1605} D3D12_COMPUTE_PIPELINE_STATE_DESC; 1606 1607typedef enum D3D12_COMMAND_LIST_TYPE 1608{ 1609 D3D12_COMMAND_LIST_TYPE_DIRECT = 0, 1610 D3D12_COMMAND_LIST_TYPE_BUNDLE = 1, 1611 D3D12_COMMAND_LIST_TYPE_COMPUTE = 2, 1612 D3D12_COMMAND_LIST_TYPE_COPY = 3, 1613} D3D12_COMMAND_LIST_TYPE; 1614 1615typedef enum D3D12_COMMAND_QUEUE_PRIORITY 1616{ 1617 D3D12_COMMAND_QUEUE_PRIORITY_NORMAL = 0, 1618 D3D12_COMMAND_QUEUE_PRIORITY_HIGH = 100, 1619 D3D12_COMMAND_QUEUE_PRIORITY_GLOBAL_REALTIME = 10000, 1620} D3D12_COMMAND_QUEUE_PRIORITY; 1621 1622typedef enum D3D12_COMMAND_QUEUE_FLAGS 1623{ 1624 D3D12_COMMAND_QUEUE_FLAG_NONE = 0x0, 1625 D3D12_COMMAND_QUEUE_FLAG_DISABLE_GPU_TIMEOUT = 0x1, 1626} D3D12_COMMAND_QUEUE_FLAGS; 1627 1628typedef struct D3D12_COMMAND_QUEUE_DESC 1629{ 1630 D3D12_COMMAND_LIST_TYPE Type; 1631 INT Priority; 1632 D3D12_COMMAND_QUEUE_FLAGS Flags; 1633 UINT NodeMask; 1634} D3D12_COMMAND_QUEUE_DESC; 1635 1636typedef struct D3D12_FEATURE_DATA_ARCHITECTURE 1637{ 1638 UINT NodeIndex; 1639 BOOL TileBasedRenderer; 1640 BOOL UMA; 1641 BOOL CacheCoherentUMA; 1642} D3D12_FEATURE_DATA_ARCHITECTURE; 1643 1644typedef struct D3D12_FEATURE_DATA_FORMAT_INFO 1645{ 1646 DXGI_FORMAT Format; 1647 UINT8 PlaneCount; 1648} D3D12_FEATURE_DATA_FORMAT_INFO; 1649 1650typedef struct D3D12_FEATURE_DATA_FEATURE_LEVELS 1651{ 1652 UINT NumFeatureLevels; 1653 const D3D_FEATURE_LEVEL *pFeatureLevelsRequested; 1654 D3D_FEATURE_LEVEL MaxSupportedFeatureLevel; 1655} D3D12_FEATURE_DATA_FEATURE_LEVELS; 1656 1657typedef struct D3D12_FEATURE_DATA_ROOT_SIGNATURE 1658{ 1659 D3D_ROOT_SIGNATURE_VERSION HighestVersion; 1660} D3D12_FEATURE_DATA_ROOT_SIGNATURE; 1661 1662typedef struct D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT 1663{ 1664 UINT MaxGPUVirtualAddressBitsPerResource; 1665 UINT MaxGPUVirtualAddressBitsPerProcess; 1666} D3D12_FEATURE_DATA_GPU_VIRTUAL_ADDRESS_SUPPORT; 1667 1668typedef enum D3D_SHADER_MODEL 1669{ 1670 D3D_SHADER_MODEL_5_1 = 0x51, 1671 D3D_SHADER_MODEL_6_0 = 0x60, 1672} D3D_SHADER_MODEL; 1673 1674typedef struct D3D12_FEATURE_DATA_SHADER_MODEL 1675{ 1676 D3D_SHADER_MODEL HighestShaderModel; 1677} D3D12_FEATURE_DATA_SHADER_MODEL; 1678 1679typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS1 1680{ 1681 BOOL WaveOps; 1682 UINT WaveLaneCountMin; 1683 UINT WaveLaneCountMax; 1684 UINT TotalLaneCount; 1685 BOOL ExpandedComputeResourceStates; 1686 BOOL Int64ShaderOps; 1687} D3D12_FEATURE_DATA_D3D12_OPTIONS1; 1688 1689typedef struct D3D12_FEATURE_DATA_ARCHITECTURE1 1690{ 1691 UINT NodeIndex; 1692 BOOL TileBasedRenderer; 1693 BOOL UMA; 1694 BOOL CacheCoherentUMA; 1695 BOOL IsolatedMMU; 1696} D3D12_FEATURE_DATA_ARCHITECTURE1; 1697 1698typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS2 1699{ 1700 BOOL DepthBoundsTestSupported; 1701 D3D12_PROGRAMMABLE_SAMPLE_POSITIONS_TIER ProgrammableSamplePositionsTier; 1702} D3D12_FEATURE_DATA_D3D12_OPTIONS2; 1703 1704typedef struct D3D12_FEATURE_DATA_SHADER_CACHE 1705{ 1706 D3D12_SHADER_CACHE_SUPPORT_FLAGS SupportFlags; 1707} D3D12_FEATURE_DATA_SHADER_CACHE; 1708 1709typedef struct D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY 1710{ 1711 D3D12_COMMAND_LIST_TYPE CommandListType; 1712 UINT Priority; 1713 BOOL PriorityForTypeIsSupported; 1714} D3D12_FEATURE_DATA_COMMAND_QUEUE_PRIORITY; 1715 1716typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS3 1717{ 1718 BOOL CopyQueueTimestampQueriesSupported; 1719 BOOL CastingFullyTypedFormatSupported; 1720 D3D12_COMMAND_LIST_SUPPORT_FLAGS WriteBufferImmediateSupportFlags; 1721 D3D12_VIEW_INSTANCING_TIER ViewInstancingTier; 1722 BOOL BarycentricsSupported; 1723} D3D12_FEATURE_DATA_D3D12_OPTIONS3; 1724 1725typedef struct D3D12_FEATURE_DATA_EXISTING_HEAPS 1726{ 1727 BOOL Supported; 1728} D3D12_FEATURE_DATA_EXISTING_HEAPS; 1729 1730typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS4 1731{ 1732 BOOL MSAA64KBAlignedTextureSupported; 1733 D3D12_SHARED_RESOURCE_COMPATIBILITY_TIER SharedResourceCompatibilityTier; 1734 BOOL Native16BitShaderOpsSupported; 1735} D3D12_FEATURE_DATA_D3D12_OPTIONS4; 1736 1737typedef struct D3D12_FEATURE_DATA_SERIALIZATION 1738{ 1739 UINT NodeIndex; 1740 D3D12_HEAP_SERIALIZATION_TIER HeapSerializationTier; 1741} D3D12_FEATURE_DATA_SERIALIZATION; 1742 1743typedef struct D3D12_FEATURE_DATA_CROSS_NODE 1744{ 1745 D3D12_CROSS_NODE_SHARING_TIER SharingTier; 1746 BOOL AtomicShaderInstructions; 1747} D3D12_FEATURE_DATA_CROSS_NODE; 1748 1749typedef struct D3D12_FEATURE_DATA_D3D12_OPTIONS5 1750{ 1751 BOOL SRVOnlyTiledResourceTier3; 1752 D3D12_RENDER_PASS_TIER RenderPassesTier; 1753 D3D12_RAYTRACING_TIER RaytracingTier; 1754} D3D12_FEATURE_DATA_D3D12_OPTIONS5; 1755 1756typedef enum D3D12_FEATURE 1757{ 1758 D3D12_FEATURE_D3D12_OPTIONS = 0, 1759 D3D12_FEATURE_ARCHITECTURE = 1, 1760 D3D12_FEATURE_FEATURE_LEVELS = 2, 1761 D3D12_FEATURE_FORMAT_SUPPORT = 3, 1762 D3D12_FEATURE_MULTISAMPLE_QUALITY_LEVELS = 4, 1763 D3D12_FEATURE_FORMAT_INFO = 5, 1764 D3D12_FEATURE_GPU_VIRTUAL_ADDRESS_SUPPORT = 6, 1765 D3D12_FEATURE_SHADER_MODEL = 7, 1766 D3D12_FEATURE_D3D12_OPTIONS1 = 8, 1767 D3D12_FEATURE_ROOT_SIGNATURE = 12, 1768 D3D12_FEATURE_ARCHITECTURE1 = 16, 1769 D3D12_FEATURE_D3D12_OPTIONS2 = 18, 1770 D3D12_FEATURE_SHADER_CACHE = 19, 1771 D3D12_FEATURE_COMMAND_QUEUE_PRIORITY = 20, 1772 D3D12_FEATURE_D3D12_OPTIONS3 = 21, 1773 D3D12_FEATURE_EXISTING_HEAPS = 22, 1774 D3D12_FEATURE_D3D12_OPTIONS4 = 23, 1775 D3D12_FEATURE_SERIALIZATION = 24, 1776 D3D12_FEATURE_CROSS_NODE = 25, 1777 D3D12_FEATURE_D3D12_OPTIONS5 = 27, 1778} D3D12_FEATURE; 1779 1780typedef struct D3D12_MEMCPY_DEST 1781{ 1782 void *pData; 1783 SIZE_T RowPitch; 1784 SIZE_T SlicePitch; 1785} D3D12_MEMCPY_DEST; 1786 1787typedef struct D3D12_SUBRESOURCE_DATA 1788{ 1789 const void *pData; 1790 LONG_PTR RowPitch; 1791 LONG_PTR SlicePitch; 1792} D3D12_SUBRESOURCE_DATA; 1793 1794typedef enum D3D12_MULTIPLE_FENCE_WAIT_FLAGS 1795{ 1796 D3D12_MULTIPLE_FENCE_WAIT_FLAG_NONE = 0x0, 1797 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ANY = 0x1, 1798 D3D12_MULTIPLE_FENCE_WAIT_FLAG_ALL = 0x0, 1799} D3D12_MULTIPLE_FENCE_WAIT_FLAGS; 1800cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_MULTIPLE_FENCE_WAIT_FLAGS);") 1801 1802typedef enum D3D12_RESIDENCY_PRIORITY 1803{ 1804 D3D12_RESIDENCY_PRIORITY_MINIMUM = 0x28000000, 1805 D3D12_RESIDENCY_PRIORITY_LOW = 0x50000000, 1806 D3D12_RESIDENCY_PRIORITY_NORMAL = 0x78000000, 1807 D3D12_RESIDENCY_PRIORITY_HIGH = 0xa0010000, 1808 D3D12_RESIDENCY_PRIORITY_MAXIMUM = 0xc8000000, 1809} D3D12_RESIDENCY_PRIORITY; 1810 1811typedef struct D3D12_WRITEBUFFERIMMEDIATE_PARAMETER 1812{ 1813 D3D12_GPU_VIRTUAL_ADDRESS Dest; 1814 UINT32 Value; 1815} D3D12_WRITEBUFFERIMMEDIATE_PARAMETER; 1816 1817[ 1818 uuid(c4fec28f-7966-4e95-9f94-f431cb56c3b8), 1819 object, 1820 local, 1821 pointer_default(unique) 1822] 1823interface ID3D12Object : IUnknown 1824{ 1825 HRESULT GetPrivateData(REFGUID guid, UINT *data_size, void *data); 1826 HRESULT SetPrivateData(REFGUID guid, UINT data_size, const void *data); 1827 HRESULT SetPrivateDataInterface(REFGUID guid, const IUnknown *data); 1828 HRESULT SetName(const WCHAR *name); 1829} 1830 1831[ 1832 uuid(905db94b-a00c-4140-9df5-2b64ca9ea357), 1833 object, 1834 local, 1835 pointer_default(unique) 1836] 1837interface ID3D12DeviceChild : ID3D12Object 1838{ 1839 HRESULT GetDevice(REFIID riid, void **device); 1840} 1841 1842[ 1843 uuid(63ee58fb-1268-4835-86da-f008ce62f0d6), 1844 object, 1845 local, 1846 pointer_default(unique) 1847] 1848interface ID3D12Pageable : ID3D12DeviceChild 1849{ 1850} 1851 1852[ 1853 uuid(6b3b2502-6e51-45b3-90ee-9884265e8df3), 1854 object, 1855 local, 1856 pointer_default(unique) 1857] 1858interface ID3D12Heap : ID3D12Pageable 1859{ 1860 D3D12_HEAP_DESC GetDesc(); 1861} 1862 1863[ 1864 uuid(696442be-a72e-4059-bc79-5b5c98040fad), 1865 object, 1866 local, 1867 pointer_default(unique) 1868] 1869interface ID3D12Resource : ID3D12Pageable 1870{ 1871 HRESULT Map(UINT sub_resource, const D3D12_RANGE *read_range, void **data); 1872 void Unmap(UINT sub_resource, const D3D12_RANGE *written_range); 1873 1874 D3D12_RESOURCE_DESC GetDesc(); 1875 1876 D3D12_GPU_VIRTUAL_ADDRESS GetGPUVirtualAddress(); 1877 1878 HRESULT WriteToSubresource(UINT dst_sub_resource, const D3D12_BOX *dst_box, 1879 const void *src_data, UINT src_row_pitch, UINT src_slice_pitch); 1880 HRESULT ReadFromSubresource(void *dst_data, UINT dst_row_pitch, UINT dst_slice_pitch, 1881 UINT src_sub_resource, const D3D12_BOX *src_box); 1882 1883 HRESULT GetHeapProperties(D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS *flags); 1884} 1885 1886[ 1887 uuid(7116d91c-e7e4-47ce-b8c6-ec8168f437e5), 1888 object, 1889 local, 1890 pointer_default(unique) 1891] 1892interface ID3D12CommandList : ID3D12DeviceChild 1893{ 1894 D3D12_COMMAND_LIST_TYPE GetType(); 1895} 1896 1897typedef enum D3D12_TILE_COPY_FLAGS 1898{ 1899 D3D12_TILE_COPY_FLAG_NONE = 0x0, 1900 D3D12_TILE_COPY_FLAG_NO_HAZARD = 0x1, 1901 D3D12_TILE_COPY_FLAG_LINEAR_BUFFER_TO_SWIZZLED_TILED_RESOURCE = 0x2, 1902 D3D12_TILE_COPY_FLAG_SWIZZLED_TILED_RESOURCE_TO_LINEAR_BUFFER = 0x4, 1903} D3D12_TILE_COPY_FLAGS; 1904 1905typedef struct D3D12_INDEX_BUFFER_VIEW 1906{ 1907 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; 1908 UINT SizeInBytes; 1909 DXGI_FORMAT Format; 1910} D3D12_INDEX_BUFFER_VIEW; 1911 1912typedef struct D3D12_VERTEX_BUFFER_VIEW 1913{ 1914 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; 1915 UINT SizeInBytes; 1916 UINT StrideInBytes; 1917} D3D12_VERTEX_BUFFER_VIEW; 1918 1919typedef struct D3D12_STREAM_OUTPUT_BUFFER_VIEW 1920{ 1921 D3D12_GPU_VIRTUAL_ADDRESS BufferLocation; 1922 UINT64 SizeInBytes; 1923 D3D12_GPU_VIRTUAL_ADDRESS BufferFilledSizeLocation; 1924} D3D12_STREAM_OUTPUT_BUFFER_VIEW; 1925 1926typedef enum D3D12_CLEAR_FLAGS 1927{ 1928 D3D12_CLEAR_FLAG_DEPTH = 0x1, 1929 D3D12_CLEAR_FLAG_STENCIL = 0x2, 1930} D3D12_CLEAR_FLAGS; 1931cpp_quote("DEFINE_ENUM_FLAG_OPERATORS(D3D12_CLEAR_FLAGS);") 1932 1933typedef struct D3D12_DISCARD_REGION 1934{ 1935 UINT NumRects; 1936 const D3D12_RECT *pRects; 1937 UINT FirstSubresource; 1938 UINT NumSubresources; 1939} D3D12_DISCARD_REGION; 1940 1941typedef enum D3D12_QUERY_TYPE 1942{ 1943 D3D12_QUERY_TYPE_OCCLUSION = 0, 1944 D3D12_QUERY_TYPE_BINARY_OCCLUSION = 1, 1945 D3D12_QUERY_TYPE_TIMESTAMP = 2, 1946 D3D12_QUERY_TYPE_PIPELINE_STATISTICS = 3, 1947 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM0 = 4, 1948 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM1 = 5, 1949 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM2 = 6, 1950 D3D12_QUERY_TYPE_SO_STATISTICS_STREAM3 = 7, 1951} D3D12_QUERY_TYPE; 1952 1953typedef struct D3D12_QUERY_DATA_PIPELINE_STATISTICS 1954{ 1955 UINT64 IAVertices; 1956 UINT64 IAPrimitives; 1957 UINT64 VSInvocations; 1958 UINT64 GSInvocations; 1959 UINT64 GSPrimitives; 1960 UINT64 CInvocations; 1961 UINT64 CPrimitives; 1962 UINT64 PSInvocations; 1963 UINT64 HSInvocations; 1964 UINT64 DSInvocations; 1965 UINT64 CSInvocations; 1966} D3D12_QUERY_DATA_PIPELINE_STATISTICS; 1967 1968typedef struct D3D12_QUERY_DATA_SO_STATISTICS 1969{ 1970 UINT64 NumPrimitivesWritten; 1971 UINT64 PrimitivesStorageNeeded; 1972} D3D12_QUERY_DATA_SO_STATISTICS; 1973 1974typedef enum D3D12_PREDICATION_OP 1975{ 1976 D3D12_PREDICATION_OP_EQUAL_ZERO = 0, 1977 D3D12_PREDICATION_OP_NOT_EQUAL_ZERO = 1, 1978} D3D12_PREDICATION_OP; 1979 1980[ 1981 uuid(8efb471d-616c-4f49-90f7-127bb763fa51), 1982 object, 1983 local, 1984 pointer_default(unique) 1985] 1986interface ID3D12DescriptorHeap : ID3D12Pageable 1987{ 1988 D3D12_DESCRIPTOR_HEAP_DESC GetDesc(); 1989 1990 D3D12_CPU_DESCRIPTOR_HANDLE GetCPUDescriptorHandleForHeapStart(); 1991 D3D12_GPU_DESCRIPTOR_HANDLE GetGPUDescriptorHandleForHeapStart(); 1992} 1993 1994[ 1995 uuid(0d9658ae-ed45-469e-a61d-970ec583cab4), 1996 object, 1997 local, 1998 pointer_default(unique) 1999] 2000interface ID3D12QueryHeap : ID3D12Pageable 2001{ 2002} 2003 2004[ 2005 uuid(c36a797c-ec80-4f0a-8985-a7b2475082d1), 2006 object, 2007 local, 2008 pointer_default(unique) 2009] 2010interface ID3D12CommandSignature : ID3D12Pageable 2011{ 2012} 2013 2014[ 2015 uuid(5b160d0f-ac1b-4185-8ba8-b3ae42a5a455), 2016 object, 2017 local, 2018 pointer_default(unique) 2019] 2020interface ID3D12GraphicsCommandList : ID3D12CommandList 2021{ 2022 HRESULT Close(); 2023 2024 HRESULT Reset(ID3D12CommandAllocator *allocator, ID3D12PipelineState *initial_state); 2025 2026 HRESULT ClearState(ID3D12PipelineState *pipeline_state); 2027 2028 void DrawInstanced(UINT vertex_count_per_instance, UINT instance_count, 2029 UINT start_vertex_location, UINT start_instance_location); 2030 void DrawIndexedInstanced(UINT index_count_per_instance, UINT instance_count, 2031 UINT start_vertex_location, INT base_vertex_location, UINT start_instance_location); 2032 2033 void Dispatch(UINT x, UINT u, UINT z); 2034 2035 void CopyBufferRegion(ID3D12Resource *dst_buffer, UINT64 dst_offset, 2036 ID3D12Resource *src_buffer, UINT64 src_offset, UINT64 byte_count); 2037 void CopyTextureRegion(const D3D12_TEXTURE_COPY_LOCATION *dst, 2038 UINT dst_x, UINT dst_y, UINT dst_z, 2039 const D3D12_TEXTURE_COPY_LOCATION *src, const D3D12_BOX *src_box); 2040 void CopyResource(ID3D12Resource *dst_resource, ID3D12Resource *src_resource); 2041 2042 void CopyTiles(ID3D12Resource *tiled_resource, 2043 const D3D12_TILED_RESOURCE_COORDINATE *tile_region_start_coordinate, 2044 const D3D12_TILE_REGION_SIZE *tile_region_size, 2045 ID3D12Resource *buffer, 2046 UINT64 buffer_offset, 2047 D3D12_TILE_COPY_FLAGS flags); 2048 2049 void ResolveSubresource(ID3D12Resource *dst_resource, UINT dst_sub_resource, 2050 ID3D12Resource *src_resource, UINT src_sub_resource, 2051 DXGI_FORMAT format); 2052 2053 void IASetPrimitiveTopology(D3D12_PRIMITIVE_TOPOLOGY primitive_topology); 2054 2055 void RSSetViewports(UINT viewport_count, const D3D12_VIEWPORT *viewports); 2056 void RSSetScissorRects(UINT rect_count, const D3D12_RECT *rects); 2057 2058 void OMSetBlendFactor(const FLOAT blend_factor[4]); 2059 void OMSetStencilRef(UINT stencil_ref); 2060 2061 void SetPipelineState(ID3D12PipelineState *pipeline_state); 2062 2063 void ResourceBarrier(UINT barrier_count, const D3D12_RESOURCE_BARRIER *barriers); 2064 2065 void ExecuteBundle(ID3D12GraphicsCommandList *command_list); 2066 2067 void SetDescriptorHeaps(UINT heap_count, ID3D12DescriptorHeap * const *heaps); 2068 2069 void SetComputeRootSignature(ID3D12RootSignature *root_signature); 2070 void SetGraphicsRootSignature(ID3D12RootSignature *root_signature); 2071 2072 void SetComputeRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); 2073 void SetGraphicsRootDescriptorTable(UINT root_parameter_index, D3D12_GPU_DESCRIPTOR_HANDLE base_descriptor); 2074 2075 void SetComputeRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); 2076 void SetGraphicsRoot32BitConstant(UINT root_parameter_index, UINT data, UINT dst_offset); 2077 2078 void SetComputeRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, 2079 UINT dst_offset); 2080 void SetGraphicsRoot32BitConstants(UINT root_parameter_index, UINT constant_count, const void *data, 2081 UINT dst_offset); 2082 2083 void SetComputeRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2084 void SetGraphicsRootConstantBufferView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2085 2086 void SetComputeRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2087 void SetGraphicsRootShaderResourceView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2088 2089 void SetComputeRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2090 void SetGraphicsRootUnorderedAccessView(UINT root_parameter_index, D3D12_GPU_VIRTUAL_ADDRESS address); 2091 2092 void IASetIndexBuffer(const D3D12_INDEX_BUFFER_VIEW *view); 2093 void IASetVertexBuffers(UINT start_slot, UINT view_count, const D3D12_VERTEX_BUFFER_VIEW *views); 2094 2095 void SOSetTargets(UINT start_slot, UINT view_count, const D3D12_STREAM_OUTPUT_BUFFER_VIEW *views); 2096 2097 void OMSetRenderTargets(UINT render_target_descriptor_count, 2098 const D3D12_CPU_DESCRIPTOR_HANDLE *render_target_descriptors, 2099 BOOL single_descriptor_handle, 2100 const D3D12_CPU_DESCRIPTOR_HANDLE *depth_stencil_descriptor); 2101 2102 void ClearDepthStencilView(D3D12_CPU_DESCRIPTOR_HANDLE dsv, D3D12_CLEAR_FLAGS flags, 2103 FLOAT depth, UINT8 stencil, UINT rect_count, const D3D12_RECT *rects); 2104 void ClearRenderTargetView(D3D12_CPU_DESCRIPTOR_HANDLE rtv, const FLOAT color[4], 2105 UINT rect_count, const D3D12_RECT *rects); 2106 void ClearUnorderedAccessViewUint(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, 2107 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const UINT values[4], 2108 UINT rect_count, const D3D12_RECT *rects); 2109 void ClearUnorderedAccessViewFloat(D3D12_GPU_DESCRIPTOR_HANDLE gpu_handle, 2110 D3D12_CPU_DESCRIPTOR_HANDLE cpu_handle, ID3D12Resource *resource, const float values[4], 2111 UINT rect_count, const D3D12_RECT *rects); 2112 2113 void DiscardResource(ID3D12Resource *resource, const D3D12_DISCARD_REGION *region); 2114 2115 void BeginQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); 2116 void EndQuery(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, UINT index); 2117 void ResolveQueryData(ID3D12QueryHeap *heap, D3D12_QUERY_TYPE type, 2118 UINT start_index, UINT query_count, 2119 ID3D12Resource *dst_buffer, UINT64 aligned_dst_buffer_offset); 2120 2121 void SetPredication(ID3D12Resource *buffer, UINT64 aligned_buffer_offset, 2122 D3D12_PREDICATION_OP operation); 2123 2124 void SetMarker(UINT metadata, const void *data, UINT size); 2125 void BeginEvent(UINT metadata, const void *data, UINT size); 2126 void EndEvent(); 2127 2128 void ExecuteIndirect(ID3D12CommandSignature *command_signature, 2129 UINT max_command_count, ID3D12Resource *arg_buffer, UINT64 arg_buffer_offset, 2130 ID3D12Resource *count_buffer, UINT64 count_buffer_offset); 2131} 2132 2133[ 2134 uuid(553103fb-1fe7-4557-bb38-946d7d0e7ca7), 2135 object, 2136 local, 2137 pointer_default(unique) 2138] 2139interface ID3D12GraphicsCommandList1 : ID3D12GraphicsCommandList 2140{ 2141 void AtomicCopyBufferUINT(ID3D12Resource *dst_buffer, UINT64 dst_offset, 2142 ID3D12Resource *src_buffer, UINT64 src_offset, 2143 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, 2144 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); 2145 2146 void AtomicCopyBufferUINT64(ID3D12Resource *dst_buffer, UINT64 dst_offset, 2147 ID3D12Resource *src_buffer, UINT64 src_offset, 2148 UINT dependent_resource_count, ID3D12Resource * const *dependent_resources, 2149 const D3D12_SUBRESOURCE_RANGE_UINT64 *dependent_sub_resource_ranges); 2150 2151 void OMSetDepthBounds(FLOAT min, FLOAT max); 2152 2153 void SetSamplePositions(UINT sample_count, UINT pixel_count, 2154 D3D12_SAMPLE_POSITION *sample_positions); 2155 2156 void ResolveSubresourceRegion(ID3D12Resource *dst_resource, 2157 UINT dst_sub_resource_idx, UINT dst_x, UINT dst_y, 2158 ID3D12Resource *src_resource, UINT src_sub_resource_idx, 2159 D3D12_RECT *src_rect, DXGI_FORMAT format, D3D12_RESOLVE_MODE mode); 2160 2161 void SetViewInstanceMask(UINT mask); 2162} 2163 2164[ 2165 uuid(38c3e585-ff17-412c-9150-4fc6f9d72a28), 2166 object, 2167 local, 2168 pointer_default(unique) 2169] 2170interface ID3D12GraphicsCommandList2 : ID3D12GraphicsCommandList1 2171{ 2172 void WriteBufferImmediate(UINT count, 2173 const D3D12_WRITEBUFFERIMMEDIATE_PARAMETER *parameters, 2174 const D3D12_WRITEBUFFERIMMEDIATE_MODE *modes); 2175} 2176 2177typedef enum D3D12_TILE_RANGE_FLAGS 2178{ 2179 D3D12_TILE_RANGE_FLAG_NONE = 0x0, 2180 D3D12_TILE_RANGE_FLAG_NULL = 0x1, 2181 D3D12_TILE_RANGE_FLAG_SKIP = 0x2, 2182 D3D12_TILE_RANGE_FLAG_REUSE_SINGLE_TILE = 0x4 2183} D3D12_TILE_RANGE_FLAGS; 2184 2185typedef enum D3D12_TILE_MAPPING_FLAGS 2186{ 2187 D3D12_TILE_MAPPING_FLAG_NONE = 0x0, 2188 D3D12_TILE_MAPPING_FLAG_NO_HAZARD = 0x1, 2189} D3D12_TILE_MAPPING_FLAGS; 2190 2191[ 2192 uuid(0ec870a6-5d7e-4c22-8cfc-5baae07616ed), 2193 object, 2194 local, 2195 pointer_default(unique) 2196] 2197interface ID3D12CommandQueue : ID3D12Pageable 2198{ 2199 void UpdateTileMappings(ID3D12Resource *resource, UINT region_count, 2200 const D3D12_TILED_RESOURCE_COORDINATE *region_start_coordinates, 2201 const D3D12_TILE_REGION_SIZE *region_sizes, 2202 UINT range_count, 2203 const D3D12_TILE_RANGE_FLAGS *range_flags, 2204 UINT *heap_range_offsets, 2205 UINT *range_tile_counts, 2206 D3D12_TILE_MAPPING_FLAGS flags); 2207 2208 void CopyTileMappings(ID3D12Resource *dst_resource, 2209 const D3D12_TILED_RESOURCE_COORDINATE *dst_region_start_coordinate, 2210 ID3D12Resource *src_resource, 2211 const D3D12_TILED_RESOURCE_COORDINATE *src_region_start_coordinate, 2212 const D3D12_TILE_REGION_SIZE *region_size, 2213 D3D12_TILE_MAPPING_FLAGS flags); 2214 2215 void ExecuteCommandLists(UINT command_list_count, 2216 ID3D12CommandList * const * command_lists); 2217 2218 void SetMarker(UINT metadata, const void *data, UINT size); 2219 void BeginEvent(UINT metadata, const void *data, UINT size); 2220 void EndEvent(); 2221 2222 HRESULT Signal(ID3D12Fence *fence, UINT64 value); 2223 HRESULT Wait(ID3D12Fence *fence, UINT64 value); 2224 2225 HRESULT GetTimestampFrequency(UINT64 *frequency); 2226 HRESULT GetClockCalibration(UINT64 *gpu_timestamp, UINT64 *cpu_timestamp); 2227 2228 D3D12_COMMAND_QUEUE_DESC GetDesc(); 2229} 2230 2231typedef enum D3D12_FENCE_FLAGS 2232{ 2233 D3D12_FENCE_FLAG_NONE = 0x0, 2234 D3D12_FENCE_FLAG_SHARED = 0x1, 2235 D3D12_FENCE_FLAG_SHARED_CROSS_ADAPTER = 0x2, 2236} D3D12_FENCE_FLAGS; 2237 2238typedef enum D3D12_QUERY_HEAP_TYPE 2239{ 2240 D3D12_QUERY_HEAP_TYPE_OCCLUSION = 0, 2241 D3D12_QUERY_HEAP_TYPE_TIMESTAMP = 1, 2242 D3D12_QUERY_HEAP_TYPE_PIPELINE_STATISTICS = 2, 2243 D3D12_QUERY_HEAP_TYPE_SO_STATISTICS = 3, 2244} D3D12_QUERY_HEAP_TYPE; 2245 2246typedef struct D3D12_QUERY_HEAP_DESC 2247{ 2248 D3D12_QUERY_HEAP_TYPE Type; 2249 UINT Count; 2250 UINT NodeMask; 2251} D3D12_QUERY_HEAP_DESC; 2252 2253typedef enum D3D12_INDIRECT_ARGUMENT_TYPE 2254{ 2255 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW, 2256 D3D12_INDIRECT_ARGUMENT_TYPE_DRAW_INDEXED, 2257 D3D12_INDIRECT_ARGUMENT_TYPE_DISPATCH, 2258 D3D12_INDIRECT_ARGUMENT_TYPE_VERTEX_BUFFER_VIEW, 2259 D3D12_INDIRECT_ARGUMENT_TYPE_INDEX_BUFFER_VIEW, 2260 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT, 2261 D3D12_INDIRECT_ARGUMENT_TYPE_CONSTANT_BUFFER_VIEW, 2262 D3D12_INDIRECT_ARGUMENT_TYPE_SHADER_RESOURCE_VIEW, 2263 D3D12_INDIRECT_ARGUMENT_TYPE_UNORDERED_ACCESS_VIEW, 2264} D3D12_INDIRECT_ARGUMENT_TYPE; 2265 2266typedef struct D3D12_INDIRECT_ARGUMENT_DESC 2267{ 2268 D3D12_INDIRECT_ARGUMENT_TYPE Type; 2269 union 2270 { 2271 struct 2272 { 2273 UINT Slot; 2274 } VertexBuffer; 2275 struct 2276 { 2277 UINT RootParameterIndex; 2278 UINT DestOffsetIn32BitValues; 2279 UINT Num32BitValuesToSet; 2280 } Constant; 2281 struct 2282 { 2283 UINT RootParameterIndex; 2284 } ConstantBufferView; 2285 struct 2286 { 2287 UINT RootParameterIndex; 2288 } ShaderResourceView; 2289 struct 2290 { 2291 UINT RootParameterIndex; 2292 } UnorderedAccessView; 2293 }; 2294} D3D12_INDIRECT_ARGUMENT_DESC; 2295 2296typedef struct D3D12_COMMAND_SIGNATURE_DESC 2297{ 2298 UINT ByteStride; 2299 UINT NumArgumentDescs; 2300 const D3D12_INDIRECT_ARGUMENT_DESC *pArgumentDescs; 2301 UINT NodeMask; 2302} D3D12_COMMAND_SIGNATURE_DESC; 2303 2304[ 2305 uuid(c54a6b66-72df-4ee8-8be5-a946a1429214), 2306 object, 2307 local, 2308 pointer_default(unique) 2309] 2310interface ID3D12RootSignature : ID3D12DeviceChild 2311{ 2312} 2313 2314[ 2315 uuid(765a30f3-f624-4c6f-a828-ace948622445), 2316 object, 2317 local, 2318 pointer_default(unique) 2319] 2320interface ID3D12PipelineState : ID3D12Pageable 2321{ 2322 HRESULT GetCachedBlob(ID3DBlob **blob); 2323} 2324 2325[ 2326 uuid(0a753dcf-c4d8-4b91-adf6-be5a60d95a76), 2327 object, 2328 local, 2329 pointer_default(unique) 2330] 2331interface ID3D12Fence : ID3D12Pageable 2332{ 2333 UINT64 GetCompletedValue(); 2334 HRESULT SetEventOnCompletion(UINT64 value, HANDLE event); 2335 HRESULT Signal(UINT64 value); 2336} 2337 2338[ 2339 uuid(6102dee4-af59-4b09-b999-b44d73f09b24), 2340 object, 2341 local, 2342 pointer_default(unique) 2343] 2344interface ID3D12CommandAllocator : ID3D12Pageable 2345{ 2346 HRESULT Reset(); 2347} 2348 2349[ 2350 uuid(189819f1-1db6-4b57-be54-1821339b85f7), 2351 object, 2352 local, 2353 pointer_default(unique) 2354] 2355interface ID3D12Device : ID3D12Object 2356{ 2357 UINT GetNodeCount(); 2358 2359 HRESULT CreateCommandQueue(const D3D12_COMMAND_QUEUE_DESC *desc, 2360 REFIID riid, void **command_queue); 2361 HRESULT CreateCommandAllocator(D3D12_COMMAND_LIST_TYPE type, 2362 REFIID riid, void **command_allocator); 2363 HRESULT CreateGraphicsPipelineState(const D3D12_GRAPHICS_PIPELINE_STATE_DESC *desc, 2364 REFIID riid, void **pipeline_state); 2365 HRESULT CreateComputePipelineState(const D3D12_COMPUTE_PIPELINE_STATE_DESC *desc, 2366 REFIID riid, void **pipeline_state); 2367 HRESULT CreateCommandList(UINT node_mask, 2368 D3D12_COMMAND_LIST_TYPE type, 2369 ID3D12CommandAllocator *command_allocator, 2370 ID3D12PipelineState *initial_pipeline_state, 2371 REFIID riid, void **command_list); 2372 2373 HRESULT CheckFeatureSupport(D3D12_FEATURE feature, 2374 void *feature_data, UINT feature_data_size); 2375 2376 HRESULT CreateDescriptorHeap(const D3D12_DESCRIPTOR_HEAP_DESC *desc, 2377 REFIID riid, void **descriptor_heap); 2378 UINT GetDescriptorHandleIncrementSize(D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); 2379 2380 HRESULT CreateRootSignature(UINT node_mask, 2381 const void *bytecode, SIZE_T bytecode_length, 2382 REFIID riid, void **root_signature); 2383 2384 void CreateConstantBufferView(const D3D12_CONSTANT_BUFFER_VIEW_DESC *desc, 2385 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2386 void CreateShaderResourceView(ID3D12Resource *resource, 2387 const D3D12_SHADER_RESOURCE_VIEW_DESC *desc, 2388 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2389 void CreateUnorderedAccessView(ID3D12Resource *resource, ID3D12Resource *counter_resource, 2390 const D3D12_UNORDERED_ACCESS_VIEW_DESC *desc, 2391 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2392 void CreateRenderTargetView(ID3D12Resource *resource, 2393 const D3D12_RENDER_TARGET_VIEW_DESC *desc, 2394 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2395 void CreateDepthStencilView(ID3D12Resource *resource, 2396 const D3D12_DEPTH_STENCIL_VIEW_DESC *desc, 2397 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2398 void CreateSampler(const D3D12_SAMPLER_DESC *desc, 2399 D3D12_CPU_DESCRIPTOR_HANDLE descriptor); 2400 2401 void CopyDescriptors(UINT dst_descriptor_range_count, 2402 const D3D12_CPU_DESCRIPTOR_HANDLE *dst_descriptor_range_offsets, 2403 const UINT *dst_descriptor_range_sizes, 2404 UINT src_descriptor_range_count, 2405 const D3D12_CPU_DESCRIPTOR_HANDLE *src_descriptor_range_offsets, 2406 const UINT *src_descriptor_range_sizes, 2407 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); 2408 void CopyDescriptorsSimple(UINT descriptor_count, 2409 const D3D12_CPU_DESCRIPTOR_HANDLE dst_descriptor_range_offset, 2410 const D3D12_CPU_DESCRIPTOR_HANDLE src_descriptor_range_offset, 2411 D3D12_DESCRIPTOR_HEAP_TYPE descriptor_heap_type); 2412 2413 D3D12_RESOURCE_ALLOCATION_INFO GetResourceAllocationInfo(UINT visible_mask, 2414 UINT reource_desc_count, const D3D12_RESOURCE_DESC *resource_descs); 2415 2416 D3D12_HEAP_PROPERTIES GetCustomHeapProperties(UINT node_mask, 2417 D3D12_HEAP_TYPE heap_type); 2418 2419 HRESULT CreateCommittedResource(const D3D12_HEAP_PROPERTIES *heap_properties, D3D12_HEAP_FLAGS heap_flags, 2420 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, 2421 const D3D12_CLEAR_VALUE *optimized_clear_value, 2422 REFIID riid, void **resource); 2423 2424 HRESULT CreateHeap(const D3D12_HEAP_DESC *desc, REFIID riid, void **heap); 2425 2426 HRESULT CreatePlacedResource(ID3D12Heap *heap, UINT64 heap_offset, 2427 const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, 2428 const D3D12_CLEAR_VALUE *optimized_clear_value, 2429 REFIID riid, void **resource); 2430 HRESULT CreateReservedResource(const D3D12_RESOURCE_DESC *desc, D3D12_RESOURCE_STATES initial_state, 2431 const D3D12_CLEAR_VALUE *optimized_clear_value, 2432 REFIID riid, void **resource); 2433 2434 HRESULT CreateSharedHandle(ID3D12DeviceChild *object, 2435 const SECURITY_ATTRIBUTES *attributes, DWORD access, 2436 const WCHAR *name, HANDLE *handle); 2437 HRESULT OpenSharedHandle(HANDLE handle, 2438 REFIID riid, void **object); 2439 HRESULT OpenSharedHandleByName(const WCHAR *name, DWORD access, HANDLE *handle); 2440 2441 HRESULT MakeResident(UINT object_count, ID3D12Pageable * const *objects); 2442 HRESULT Evict(UINT object_count, ID3D12Pageable * const *objects); 2443 2444 HRESULT CreateFence(UINT64 initial_value, D3D12_FENCE_FLAGS flags, REFIID riid, void **fence); 2445 2446 HRESULT GetDeviceRemovedReason(); 2447 2448 void GetCopyableFootprints(const D3D12_RESOURCE_DESC *desc, 2449 UINT first_sub_resource, 2450 UINT sub_resource_count, 2451 UINT64 base_offset, 2452 D3D12_PLACED_SUBRESOURCE_FOOTPRINT *layouts, 2453 UINT *row_count, 2454 UINT64 *row_size, 2455 UINT64 *total_bytes); 2456 2457 HRESULT CreateQueryHeap(const D3D12_QUERY_HEAP_DESC *desc, 2458 REFIID riid, void **heap); 2459 2460 HRESULT SetStablePowerState(BOOL enable); 2461 2462 HRESULT CreateCommandSignature(const D3D12_COMMAND_SIGNATURE_DESC *desc, 2463 ID3D12RootSignature *root_signature, 2464 REFIID riid, void **command_signature); 2465 2466 void GetResourceTiling(ID3D12Resource *resource, 2467 UINT *total_tile_count, 2468 D3D12_PACKED_MIP_INFO *packed_mip_info, 2469 D3D12_TILE_SHAPE *standard_tile_shape, 2470 UINT *sub_resource_tiling_count, 2471 UINT first_sub_resource_tiling, 2472 D3D12_SUBRESOURCE_TILING *sub_resource_tilings); 2473 2474 LUID GetAdapterLuid(); 2475} 2476 2477[ 2478 uuid(77acce80-638e-4e65-8895-c1f23386863e), 2479 object, 2480 local, 2481 pointer_default(unique) 2482] 2483interface ID3D12Device1 : ID3D12Device 2484{ 2485 HRESULT CreatePipelineLibrary(const void *blob, SIZE_T blob_size, REFIID iid, void **lib); 2486 2487 HRESULT SetEventOnMultipleFenceCompletion(ID3D12Fence * const *fences, 2488 const UINT64 *values, UINT fence_count, D3D12_MULTIPLE_FENCE_WAIT_FLAGS flags, HANDLE event); 2489 2490 HRESULT SetResidencyPriority(UINT object_count, ID3D12Pageable * const *objects, 2491 const D3D12_RESIDENCY_PRIORITY *priorities); 2492} 2493 2494[ 2495 uuid(34ab647b-3cc8-46ac-841b-c0965645c046), 2496 object, 2497 local, 2498 pointer_default(unique) 2499] 2500interface ID3D12RootSignatureDeserializer : IUnknown 2501{ 2502 const D3D12_ROOT_SIGNATURE_DESC *GetRootSignatureDesc(); 2503} 2504 2505[ 2506 uuid(7f91ce67-090c-4bb7-b78e-ed8ff2e31da0), 2507 object, 2508 local, 2509 pointer_default(unique) 2510] 2511interface ID3D12VersionedRootSignatureDeserializer : IUnknown 2512{ 2513 HRESULT GetRootSignatureDescAtVersion(D3D_ROOT_SIGNATURE_VERSION version, 2514 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC **desc); 2515 2516 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *GetUnconvertedRootSignatureDesc(); 2517}; 2518 2519[local] HRESULT __stdcall D3D12CreateRootSignatureDeserializer( 2520 const void *data, SIZE_T data_size, REFIID iid, void **deserializer); 2521 2522typedef HRESULT (__stdcall *PFN_D3D12_CREATE_VERSIONED_ROOT_SIGNATURE_DESERIALIZER)( 2523 const void *data, SIZE_T data_size, REFIID iid, void **deserializer); 2524 2525[local] HRESULT __stdcall D3D12CreateVersionedRootSignatureDeserializer( 2526 const void *data, SIZE_T data_size, REFIID iid, void **deserializer); 2527 2528[local] HRESULT __stdcall D3D12SerializeRootSignature( 2529 const D3D12_ROOT_SIGNATURE_DESC *root_signature_desc, 2530 D3D_ROOT_SIGNATURE_VERSION version, ID3DBlob **blob, ID3DBlob **error_blob); 2531 2532typedef HRESULT (__stdcall *PFN_D3D12_SERIALIZE_VERSIONED_ROOT_SIGNATURE)( 2533 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *desc, ID3DBlob **blob, ID3DBlob **error_blob); 2534 2535[local] HRESULT __stdcall D3D12SerializeVersionedRootSignature( 2536 const D3D12_VERSIONED_ROOT_SIGNATURE_DESC *root_signature_desc, 2537 ID3DBlob **blob, ID3DBlob **error_blob); 2538 2539typedef HRESULT (__stdcall *PFN_D3D12_CREATE_DEVICE)(IUnknown *adapter, 2540 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); 2541 2542[local] HRESULT __stdcall D3D12CreateDevice(IUnknown *adapter, 2543 D3D_FEATURE_LEVEL minimum_feature_level, REFIID iid, void **device); 2544 2545typedef HRESULT (__stdcall *PFN_D3D12_GET_DEBUG_INTERFACE)(REFIID iid, void **debug); 2546 2547[local] HRESULT __stdcall D3D12GetDebugInterface(REFIID iid, void **debug); 2548