1 // This file is part of libigl, a simple c++ geometry processing library.
2 //
3 // Copyright (C) 2013 Alec Jacobson <alecjacobson@gmail.com>
4 //
5 // This Source Code Form is subject to the terms of the Mozilla Public License
6 // v. 2.0. If a copy of the MPL was not distributed with this file, You can
7 // obtain one at http://mozilla.org/MPL/2.0/.
8 #include "uniform_type_to_string.h"
9 
uniform_type_to_string(const GLenum type)10 IGL_INLINE std::string igl::opengl::uniform_type_to_string(const GLenum type)
11 {
12   switch(type)
13   {
14     case GL_FLOAT:
15       return "GL_FLOAT";
16     case GL_FLOAT_VEC2:
17       return "GL_FLOAT_VEC2";
18     case GL_FLOAT_VEC3:
19       return "GL_FLOAT_VEC3";
20     case GL_FLOAT_VEC4:
21       return "GL_FLOAT_VEC4";
22     case GL_INT:
23       return "GL_INT";
24     case GL_INT_VEC2:
25       return "GL_INT_VEC2";
26     case GL_INT_VEC3:
27       return "GL_INT_VEC3";
28     case GL_INT_VEC4:
29       return "GL_INT_VEC4";
30     case GL_BOOL:
31       return "GL_BOOL";
32     case GL_BOOL_VEC2:
33       return "GL_BOOL_VEC2";
34     case GL_BOOL_VEC3:
35       return "GL_BOOL_VEC3";
36     case GL_BOOL_VEC4:
37       return "GL_BOOL_VEC4";
38     case GL_FLOAT_MAT2:
39       return "GL_FLOAT_MAT2";
40     case GL_FLOAT_MAT3:
41       return "GL_FLOAT_MAT3";
42     case GL_FLOAT_MAT4:
43       return "GL_FLOAT_MAT4";
44     case GL_FLOAT_MAT2x3:
45       return "GL_FLOAT_MAT2x3";
46     case GL_FLOAT_MAT2x4:
47       return "GL_FLOAT_MAT2x4";
48     case GL_FLOAT_MAT3x2:
49       return "GL_FLOAT_MAT3x2";
50     case GL_FLOAT_MAT3x4:
51       return "GL_FLOAT_MAT3x4";
52     case GL_FLOAT_MAT4x2:
53       return "GL_FLOAT_MAT4x2";
54     case GL_FLOAT_MAT4x3:
55       return "GL_FLOAT_MAT4x3";
56     case GL_SAMPLER_1D:
57       return "GL_SAMPLER_1D";
58     case GL_SAMPLER_2D:
59       return "GL_SAMPLER_2D";
60     case GL_SAMPLER_3D:
61       return "GL_SAMPLER_3D";
62     case GL_SAMPLER_CUBE:
63       return "GL_SAMPLER_CUBE";
64     case GL_SAMPLER_1D_SHADOW:
65       return "GL_SAMPLER_1D_SHADOW";
66     case GL_SAMPLER_2D_SHADOW:
67       return "GL_SAMPLER_2D_SHADOW";
68     default:
69       return "UNKNOWN_TYPE";
70   }
71 }
72