1 /*
2  * Copyright © 2010 Intel Corporation
3  *
4  * Permission is hereby granted, free of charge, to any person obtaining a
5  * copy of this software and associated documentation files (the "Software"),
6  * to deal in the Software without restriction, including without limitation
7  * the rights to use, copy, modify, merge, publish, distribute, sublicense,
8  * and/or sell copies of the Software, and to permit persons to whom the
9  * Software is furnished to do so, subject to the following conditions:
10  *
11  * The above copyright notice and this permission notice (including the next
12  * paragraph) shall be included in all copies or substantial portions of the
13  * Software.
14  *
15  * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
16  * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
17  * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
18  * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
19  * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
20  * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER
21  * DEALINGS IN THE SOFTWARE.
22  */
23 
24 /**
25  * \file ir_constant_expression.cpp
26  * Evaluate and process constant valued expressions
27  *
28  * In GLSL, constant valued expressions are used in several places.  These
29  * must be processed and evaluated very early in the compilation process.
30  *
31  *    * Sizes of arrays
32  *    * Initializers for uniforms
33  *    * Initializers for \c const variables
34  */
35 
36 #include <math.h>
37 #include "util/rounding.h" /* for _mesa_roundeven */
38 #include "util/half_float.h"
39 #include "ir.h"
40 #include "compiler/glsl_types.h"
41 #include "util/hash_table.h"
42 #include "util/u_math.h"
43 
44 static float
dot_f(ir_constant * op0,ir_constant * op1)45 dot_f(ir_constant *op0, ir_constant *op1)
46 {
47    assert(op0->type->is_float() && op1->type->is_float());
48 
49    float result = 0;
50    for (unsigned c = 0; c < op0->type->components(); c++)
51       result += op0->value.f[c] * op1->value.f[c];
52 
53    return result;
54 }
55 
56 static double
dot_d(ir_constant * op0,ir_constant * op1)57 dot_d(ir_constant *op0, ir_constant *op1)
58 {
59    assert(op0->type->is_double() && op1->type->is_double());
60 
61    double result = 0;
62    for (unsigned c = 0; c < op0->type->components(); c++)
63       result += op0->value.d[c] * op1->value.d[c];
64 
65    return result;
66 }
67 
68 /* This method is the only one supported by gcc.  Unions in particular
69  * are iffy, and read-through-converted-pointer is killed by strict
70  * aliasing.  OTOH, the compiler sees through the memcpy, so the
71  * resulting asm is reasonable.
72  */
73 static float
bitcast_u2f(unsigned int u)74 bitcast_u2f(unsigned int u)
75 {
76    static_assert(sizeof(float) == sizeof(unsigned int),
77                  "float and unsigned int size mismatch");
78    float f;
79    memcpy(&f, &u, sizeof(f));
80    return f;
81 }
82 
83 static unsigned int
bitcast_f2u(float f)84 bitcast_f2u(float f)
85 {
86    static_assert(sizeof(float) == sizeof(unsigned int),
87                  "float and unsigned int size mismatch");
88    unsigned int u;
89    memcpy(&u, &f, sizeof(f));
90    return u;
91 }
92 
93 static double
bitcast_u642d(uint64_t u)94 bitcast_u642d(uint64_t u)
95 {
96    static_assert(sizeof(double) == sizeof(uint64_t),
97                  "double and uint64_t size mismatch");
98    double d;
99    memcpy(&d, &u, sizeof(d));
100    return d;
101 }
102 
103 static double
bitcast_i642d(int64_t i)104 bitcast_i642d(int64_t i)
105 {
106    static_assert(sizeof(double) == sizeof(int64_t),
107                  "double and int64_t size mismatch");
108    double d;
109    memcpy(&d, &i, sizeof(d));
110    return d;
111 }
112 
113 static uint64_t
bitcast_d2u64(double d)114 bitcast_d2u64(double d)
115 {
116    static_assert(sizeof(double) == sizeof(uint64_t),
117                  "double and uint64_t size mismatch");
118    uint64_t u;
119    memcpy(&u, &d, sizeof(d));
120    return u;
121 }
122 
123 static int64_t
bitcast_d2i64(double d)124 bitcast_d2i64(double d)
125 {
126    static_assert(sizeof(double) == sizeof(int64_t),
127                  "double and int64_t size mismatch");
128    int64_t i;
129    memcpy(&i, &d, sizeof(d));
130    return i;
131 }
132 
133 /**
134  * Evaluate one component of a floating-point 4x8 unpacking function.
135  */
136 typedef uint8_t
137 (*pack_1x8_func_t)(float);
138 
139 /**
140  * Evaluate one component of a floating-point 2x16 unpacking function.
141  */
142 typedef uint16_t
143 (*pack_1x16_func_t)(float);
144 
145 /**
146  * Evaluate one component of a floating-point 4x8 unpacking function.
147  */
148 typedef float
149 (*unpack_1x8_func_t)(uint8_t);
150 
151 /**
152  * Evaluate one component of a floating-point 2x16 unpacking function.
153  */
154 typedef float
155 (*unpack_1x16_func_t)(uint16_t);
156 
157 /**
158  * Evaluate a 2x16 floating-point packing function.
159  */
160 static uint32_t
pack_2x16(pack_1x16_func_t pack_1x16,float x,float y)161 pack_2x16(pack_1x16_func_t pack_1x16,
162           float x, float y)
163 {
164    /* From section 8.4 of the GLSL ES 3.00 spec:
165     *
166     *    packSnorm2x16
167     *    -------------
168     *    The first component of the vector will be written to the least
169     *    significant bits of the output; the last component will be written to
170     *    the most significant bits.
171     *
172     * The specifications for the other packing functions contain similar
173     * language.
174     */
175    uint32_t u = 0;
176    u |= ((uint32_t) pack_1x16(x) << 0);
177    u |= ((uint32_t) pack_1x16(y) << 16);
178    return u;
179 }
180 
181 /**
182  * Evaluate a 4x8 floating-point packing function.
183  */
184 static uint32_t
pack_4x8(pack_1x8_func_t pack_1x8,float x,float y,float z,float w)185 pack_4x8(pack_1x8_func_t pack_1x8,
186          float x, float y, float z, float w)
187 {
188    /* From section 8.4 of the GLSL 4.30 spec:
189     *
190     *    packSnorm4x8
191     *    ------------
192     *    The first component of the vector will be written to the least
193     *    significant bits of the output; the last component will be written to
194     *    the most significant bits.
195     *
196     * The specifications for the other packing functions contain similar
197     * language.
198     */
199    uint32_t u = 0;
200    u |= ((uint32_t) pack_1x8(x) << 0);
201    u |= ((uint32_t) pack_1x8(y) << 8);
202    u |= ((uint32_t) pack_1x8(z) << 16);
203    u |= ((uint32_t) pack_1x8(w) << 24);
204    return u;
205 }
206 
207 /**
208  * Evaluate a 2x16 floating-point unpacking function.
209  */
210 static void
unpack_2x16(unpack_1x16_func_t unpack_1x16,uint32_t u,float * x,float * y)211 unpack_2x16(unpack_1x16_func_t unpack_1x16,
212             uint32_t u,
213             float *x, float *y)
214 {
215     /* From section 8.4 of the GLSL ES 3.00 spec:
216      *
217      *    unpackSnorm2x16
218      *    ---------------
219      *    The first component of the returned vector will be extracted from
220      *    the least significant bits of the input; the last component will be
221      *    extracted from the most significant bits.
222      *
223      * The specifications for the other unpacking functions contain similar
224      * language.
225      */
226    *x = unpack_1x16((uint16_t) (u & 0xffff));
227    *y = unpack_1x16((uint16_t) (u >> 16));
228 }
229 
230 /**
231  * Evaluate a 4x8 floating-point unpacking function.
232  */
233 static void
unpack_4x8(unpack_1x8_func_t unpack_1x8,uint32_t u,float * x,float * y,float * z,float * w)234 unpack_4x8(unpack_1x8_func_t unpack_1x8, uint32_t u,
235            float *x, float *y, float *z, float *w)
236 {
237     /* From section 8.4 of the GLSL 4.30 spec:
238      *
239      *    unpackSnorm4x8
240      *    --------------
241      *    The first component of the returned vector will be extracted from
242      *    the least significant bits of the input; the last component will be
243      *    extracted from the most significant bits.
244      *
245      * The specifications for the other unpacking functions contain similar
246      * language.
247      */
248    *x = unpack_1x8((uint8_t) (u & 0xff));
249    *y = unpack_1x8((uint8_t) (u >> 8));
250    *z = unpack_1x8((uint8_t) (u >> 16));
251    *w = unpack_1x8((uint8_t) (u >> 24));
252 }
253 
254 /**
255  * Evaluate one component of packSnorm4x8.
256  */
257 static uint8_t
pack_snorm_1x8(float x)258 pack_snorm_1x8(float x)
259 {
260     /* From section 8.4 of the GLSL 4.30 spec:
261      *
262      *    packSnorm4x8
263      *    ------------
264      *    The conversion for component c of v to fixed point is done as
265      *    follows:
266      *
267      *      packSnorm4x8: round(clamp(c, -1, +1) * 127.0)
268      */
269    return (uint8_t)
270           _mesa_lroundevenf(CLAMP(x, -1.0f, +1.0f) * 127.0f);
271 }
272 
273 /**
274  * Evaluate one component of packSnorm2x16.
275  */
276 static uint16_t
pack_snorm_1x16(float x)277 pack_snorm_1x16(float x)
278 {
279     /* From section 8.4 of the GLSL ES 3.00 spec:
280      *
281      *    packSnorm2x16
282      *    -------------
283      *    The conversion for component c of v to fixed point is done as
284      *    follows:
285      *
286      *      packSnorm2x16: round(clamp(c, -1, +1) * 32767.0)
287      */
288    return (uint16_t)
289           _mesa_lroundevenf(CLAMP(x, -1.0f, +1.0f) * 32767.0f);
290 }
291 
292 /**
293  * Evaluate one component of unpackSnorm4x8.
294  */
295 static float
unpack_snorm_1x8(uint8_t u)296 unpack_snorm_1x8(uint8_t u)
297 {
298     /* From section 8.4 of the GLSL 4.30 spec:
299      *
300      *    unpackSnorm4x8
301      *    --------------
302      *    The conversion for unpacked fixed-point value f to floating point is
303      *    done as follows:
304      *
305      *       unpackSnorm4x8: clamp(f / 127.0, -1, +1)
306      */
307    return CLAMP((int8_t) u / 127.0f, -1.0f, +1.0f);
308 }
309 
310 /**
311  * Evaluate one component of unpackSnorm2x16.
312  */
313 static float
unpack_snorm_1x16(uint16_t u)314 unpack_snorm_1x16(uint16_t u)
315 {
316     /* From section 8.4 of the GLSL ES 3.00 spec:
317      *
318      *    unpackSnorm2x16
319      *    ---------------
320      *    The conversion for unpacked fixed-point value f to floating point is
321      *    done as follows:
322      *
323      *       unpackSnorm2x16: clamp(f / 32767.0, -1, +1)
324      */
325    return CLAMP((int16_t) u / 32767.0f, -1.0f, +1.0f);
326 }
327 
328 /**
329  * Evaluate one component packUnorm4x8.
330  */
331 static uint8_t
pack_unorm_1x8(float x)332 pack_unorm_1x8(float x)
333 {
334     /* From section 8.4 of the GLSL 4.30 spec:
335      *
336      *    packUnorm4x8
337      *    ------------
338      *    The conversion for component c of v to fixed point is done as
339      *    follows:
340      *
341      *       packUnorm4x8: round(clamp(c, 0, +1) * 255.0)
342      */
343    return (uint8_t) (int) _mesa_roundevenf(SATURATE(x) * 255.0f);
344 }
345 
346 /**
347  * Evaluate one component packUnorm2x16.
348  */
349 static uint16_t
pack_unorm_1x16(float x)350 pack_unorm_1x16(float x)
351 {
352     /* From section 8.4 of the GLSL ES 3.00 spec:
353      *
354      *    packUnorm2x16
355      *    -------------
356      *    The conversion for component c of v to fixed point is done as
357      *    follows:
358      *
359      *       packUnorm2x16: round(clamp(c, 0, +1) * 65535.0)
360      */
361    return (uint16_t) (int)
362           _mesa_roundevenf(SATURATE(x) * 65535.0f);
363 }
364 
365 /**
366  * Evaluate one component of unpackUnorm4x8.
367  */
368 static float
unpack_unorm_1x8(uint8_t u)369 unpack_unorm_1x8(uint8_t u)
370 {
371     /* From section 8.4 of the GLSL 4.30 spec:
372      *
373      *    unpackUnorm4x8
374      *    --------------
375      *    The conversion for unpacked fixed-point value f to floating point is
376      *    done as follows:
377      *
378      *       unpackUnorm4x8: f / 255.0
379      */
380    return (float) u / 255.0f;
381 }
382 
383 /**
384  * Evaluate one component of unpackUnorm2x16.
385  */
386 static float
unpack_unorm_1x16(uint16_t u)387 unpack_unorm_1x16(uint16_t u)
388 {
389     /* From section 8.4 of the GLSL ES 3.00 spec:
390      *
391      *    unpackUnorm2x16
392      *    ---------------
393      *    The conversion for unpacked fixed-point value f to floating point is
394      *    done as follows:
395      *
396      *       unpackUnorm2x16: f / 65535.0
397      */
398    return (float) u / 65535.0f;
399 }
400 
401 /**
402  * Evaluate one component of packHalf2x16.
403  */
404 static uint16_t
pack_half_1x16(float x)405 pack_half_1x16(float x)
406 {
407    return _mesa_float_to_half(x);
408 }
409 
410 /**
411  * Evaluate one component of unpackHalf2x16.
412  */
413 static float
unpack_half_1x16(uint16_t u)414 unpack_half_1x16(uint16_t u)
415 {
416    return _mesa_half_to_float(u);
417 }
418 
419 static int32_t
iadd_saturate(int32_t a,int32_t b)420 iadd_saturate(int32_t a, int32_t b)
421 {
422    return CLAMP(int64_t(a) + int64_t(b), INT32_MIN, INT32_MAX);
423 }
424 
425 static int64_t
iadd64_saturate(int64_t a,int64_t b)426 iadd64_saturate(int64_t a, int64_t b)
427 {
428    if (a < 0 && b < INT64_MIN - a)
429       return INT64_MIN;
430 
431    if (a > 0 && b > INT64_MAX - a)
432       return INT64_MAX;
433 
434    return a + b;
435 }
436 
437 static int32_t
isub_saturate(int32_t a,int32_t b)438 isub_saturate(int32_t a, int32_t b)
439 {
440    return CLAMP(int64_t(a) - int64_t(b), INT32_MIN, INT32_MAX);
441 }
442 
443 static int64_t
isub64_saturate(int64_t a,int64_t b)444 isub64_saturate(int64_t a, int64_t b)
445 {
446    if (b > 0 && a < INT64_MIN + b)
447       return INT64_MIN;
448 
449    if (b < 0 && a > INT64_MAX + b)
450       return INT64_MAX;
451 
452    return a - b;
453 }
454 
455 static uint64_t
pack_2x32(uint32_t a,uint32_t b)456 pack_2x32(uint32_t a, uint32_t b)
457 {
458    uint64_t v = a;
459    v |= (uint64_t)b << 32;
460    return v;
461 }
462 
463 static void
unpack_2x32(uint64_t p,uint32_t * a,uint32_t * b)464 unpack_2x32(uint64_t p, uint32_t *a, uint32_t *b)
465 {
466    *a = p & 0xffffffff;
467    *b = (p >> 32);
468 }
469 
470 /**
471  * Get the constant that is ultimately referenced by an r-value, in a constant
472  * expression evaluation context.
473  *
474  * The offset is used when the reference is to a specific column of a matrix.
475  */
476 static bool
constant_referenced(const ir_dereference * deref,struct hash_table * variable_context,ir_constant * & store,int & offset)477 constant_referenced(const ir_dereference *deref,
478                     struct hash_table *variable_context,
479                     ir_constant *&store, int &offset)
480 {
481    store = NULL;
482    offset = 0;
483 
484    if (variable_context == NULL)
485       return false;
486 
487    switch (deref->ir_type) {
488    case ir_type_dereference_array: {
489       const ir_dereference_array *const da =
490          (const ir_dereference_array *) deref;
491 
492       ir_constant *const index_c =
493          da->array_index->constant_expression_value(variable_context);
494 
495       if (!index_c || !index_c->type->is_scalar() ||
496           !index_c->type->is_integer_32())
497          break;
498 
499       const int index = index_c->type->base_type == GLSL_TYPE_INT ?
500          index_c->get_int_component(0) :
501          index_c->get_uint_component(0);
502 
503       ir_constant *substore;
504       int suboffset;
505 
506       const ir_dereference *const deref = da->array->as_dereference();
507       if (!deref)
508          break;
509 
510       if (!constant_referenced(deref, variable_context, substore, suboffset))
511          break;
512 
513       const glsl_type *const vt = da->array->type;
514       if (vt->is_array()) {
515          store = substore->get_array_element(index);
516          offset = 0;
517       } else if (vt->is_matrix()) {
518          store = substore;
519          offset = index * vt->vector_elements;
520       } else if (vt->is_vector()) {
521          store = substore;
522          offset = suboffset + index;
523       }
524 
525       break;
526    }
527 
528    case ir_type_dereference_record: {
529       const ir_dereference_record *const dr =
530          (const ir_dereference_record *) deref;
531 
532       const ir_dereference *const deref = dr->record->as_dereference();
533       if (!deref)
534          break;
535 
536       ir_constant *substore;
537       int suboffset;
538 
539       if (!constant_referenced(deref, variable_context, substore, suboffset))
540          break;
541 
542       /* Since we're dropping it on the floor...
543        */
544       assert(suboffset == 0);
545 
546       store = substore->get_record_field(dr->field_idx);
547       break;
548    }
549 
550    case ir_type_dereference_variable: {
551       const ir_dereference_variable *const dv =
552          (const ir_dereference_variable *) deref;
553 
554       hash_entry *entry = _mesa_hash_table_search(variable_context, dv->var);
555       if (entry)
556          store = (ir_constant *) entry->data;
557       break;
558    }
559 
560    default:
561       assert(!"Should not get here.");
562       break;
563    }
564 
565    return store != NULL;
566 }
567 
568 
569 ir_constant *
constant_expression_value(void *,struct hash_table *)570 ir_rvalue::constant_expression_value(void *, struct hash_table *)
571 {
572    assert(this->type->is_error());
573    return NULL;
574 }
575 
576 static uint32_t
bitfield_reverse(uint32_t v)577 bitfield_reverse(uint32_t v)
578 {
579    /* http://graphics.stanford.edu/~seander/bithacks.html#BitReverseObvious */
580    uint32_t r = v; // r will be reversed bits of v; first get LSB of v
581    int s = sizeof(v) * CHAR_BIT - 1; // extra shift needed at end
582 
583    for (v >>= 1; v; v >>= 1) {
584       r <<= 1;
585       r |= v & 1;
586       s--;
587    }
588    r <<= s; // shift when v's highest bits are zero
589 
590    return r;
591 }
592 
593 static int
find_msb_uint(uint32_t v)594 find_msb_uint(uint32_t v)
595 {
596    int count = 0;
597 
598    /* If v == 0, then the loop will terminate when count == 32.  In that case
599     * 31-count will produce the -1 result required by GLSL findMSB().
600     */
601    while (((v & (1u << 31)) == 0) && count != 32) {
602       count++;
603       v <<= 1;
604    }
605 
606    return 31 - count;
607 }
608 
609 static int
find_msb_int(int32_t v)610 find_msb_int(int32_t v)
611 {
612    /* If v is signed, findMSB() returns the position of the most significant
613     * zero bit.
614     */
615    return find_msb_uint(v < 0 ? ~v : v);
616 }
617 
618 static float
ldexpf_flush_subnormal(float x,int exp)619 ldexpf_flush_subnormal(float x, int exp)
620 {
621    const float result = ldexpf(x, exp);
622 
623    /* Flush subnormal values to zero. */
624    return !isnormal(result) ? copysignf(0.0f, x) : result;
625 }
626 
627 static double
ldexp_flush_subnormal(double x,int exp)628 ldexp_flush_subnormal(double x, int exp)
629 {
630    const double result = ldexp(x, exp);
631 
632    /* Flush subnormal values to zero. */
633    return !isnormal(result) ? copysign(0.0, x) : result;
634 }
635 
636 static uint32_t
bitfield_extract_uint(uint32_t value,int offset,int bits)637 bitfield_extract_uint(uint32_t value, int offset, int bits)
638 {
639    if (bits == 0)
640       return 0;
641    else if (offset < 0 || bits < 0)
642       return 0; /* Undefined, per spec. */
643    else if (offset + bits > 32)
644       return 0; /* Undefined, per spec. */
645    else {
646       value <<= 32 - bits - offset;
647       value >>= 32 - bits;
648       return value;
649    }
650 }
651 
652 static int32_t
bitfield_extract_int(int32_t value,int offset,int bits)653 bitfield_extract_int(int32_t value, int offset, int bits)
654 {
655    if (bits == 0)
656       return 0;
657    else if (offset < 0 || bits < 0)
658       return 0; /* Undefined, per spec. */
659    else if (offset + bits > 32)
660       return 0; /* Undefined, per spec. */
661    else {
662       value <<= 32 - bits - offset;
663       value >>= 32 - bits;
664       return value;
665    }
666 }
667 
668 static uint32_t
bitfield_insert(uint32_t base,uint32_t insert,int offset,int bits)669 bitfield_insert(uint32_t base, uint32_t insert, int offset, int bits)
670 {
671    if (bits == 0)
672       return base;
673    else if (offset < 0 || bits < 0)
674       return 0; /* Undefined, per spec. */
675    else if (offset + bits > 32)
676       return 0; /* Undefined, per spec. */
677    else {
678       unsigned insert_mask = ((1ull << bits) - 1) << offset;
679 
680       insert <<= offset;
681       insert &= insert_mask;
682       base &= ~insert_mask;
683 
684       return base | insert;
685    }
686 }
687 
688 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table * variable_context)689 ir_expression::constant_expression_value(void *mem_ctx,
690                                          struct hash_table *variable_context)
691 {
692    assert(mem_ctx);
693 
694    if (this->type->is_error())
695       return NULL;
696 
697    const glsl_type *return_type = this->type;
698    ir_constant *op[ARRAY_SIZE(this->operands)] = { NULL, };
699    ir_constant_data data;
700 
701    memset(&data, 0, sizeof(data));
702 
703    for (unsigned operand = 0; operand < this->num_operands; operand++) {
704       op[operand] =
705          this->operands[operand]->constant_expression_value(mem_ctx,
706                                                             variable_context);
707       if (!op[operand])
708          return NULL;
709    }
710 
711    for (unsigned operand = 0; operand < this->num_operands; operand++) {
712       switch (op[operand]->type->base_type) {
713       case GLSL_TYPE_FLOAT16: {
714          const struct glsl_type *float_type =
715                glsl_type::get_instance(GLSL_TYPE_FLOAT,
716                                        op[operand]->type->vector_elements,
717                                        op[operand]->type->matrix_columns,
718                                        op[operand]->type->explicit_stride,
719                                        op[operand]->type->interface_row_major);
720 
721          ir_constant_data f;
722          for (unsigned i = 0; i < ARRAY_SIZE(f.f); i++)
723             f.f[i] = _mesa_half_to_float(op[operand]->value.f16[i]);
724 
725          op[operand] = new(mem_ctx) ir_constant(float_type, &f);
726          break;
727       }
728       case GLSL_TYPE_INT16: {
729          const struct glsl_type *int_type =
730             glsl_type::get_instance(GLSL_TYPE_INT,
731                                     op[operand]->type->vector_elements,
732                                     op[operand]->type->matrix_columns,
733                                     op[operand]->type->explicit_stride,
734                                     op[operand]->type->interface_row_major);
735 
736          ir_constant_data d;
737          for (unsigned i = 0; i < ARRAY_SIZE(d.i); i++)
738             d.i[i] = op[operand]->value.i16[i];
739 
740          op[operand] = new(mem_ctx) ir_constant(int_type, &d);
741          break;
742       }
743       case GLSL_TYPE_UINT16: {
744          const struct glsl_type *uint_type =
745             glsl_type::get_instance(GLSL_TYPE_UINT,
746                                     op[operand]->type->vector_elements,
747                                     op[operand]->type->matrix_columns,
748                                     op[operand]->type->explicit_stride,
749                                     op[operand]->type->interface_row_major);
750 
751          ir_constant_data d;
752          for (unsigned i = 0; i < ARRAY_SIZE(d.u); i++)
753             d.u[i] = op[operand]->value.u16[i];
754 
755          op[operand] = new(mem_ctx) ir_constant(uint_type, &d);
756          break;
757       }
758       default:
759          /* nothing to do */
760          break;
761       }
762    }
763 
764    switch (return_type->base_type) {
765    case GLSL_TYPE_FLOAT16:
766       return_type = glsl_type::get_instance(GLSL_TYPE_FLOAT,
767                                             return_type->vector_elements,
768                                             return_type->matrix_columns,
769                                             return_type->explicit_stride,
770                                             return_type->interface_row_major);
771       break;
772    case GLSL_TYPE_INT16:
773       return_type = glsl_type::get_instance(GLSL_TYPE_INT,
774                                             return_type->vector_elements,
775                                             return_type->matrix_columns,
776                                             return_type->explicit_stride,
777                                             return_type->interface_row_major);
778       break;
779    case GLSL_TYPE_UINT16:
780       return_type = glsl_type::get_instance(GLSL_TYPE_UINT,
781                                             return_type->vector_elements,
782                                             return_type->matrix_columns,
783                                             return_type->explicit_stride,
784                                             return_type->interface_row_major);
785       break;
786    default:
787       /* nothing to do */
788       break;
789    }
790 
791    if (op[1] != NULL)
792       switch (this->operation) {
793       case ir_binop_lshift:
794       case ir_binop_rshift:
795       case ir_binop_ldexp:
796       case ir_binop_interpolate_at_offset:
797       case ir_binop_interpolate_at_sample:
798       case ir_binop_vector_extract:
799       case ir_triop_csel:
800       case ir_triop_bitfield_extract:
801          break;
802 
803       default:
804          assert(op[0]->type->base_type == op[1]->type->base_type);
805          break;
806       }
807 
808    bool op0_scalar = op[0]->type->is_scalar();
809    bool op1_scalar = op[1] != NULL && op[1]->type->is_scalar();
810 
811    /* When iterating over a vector or matrix's components, we want to increase
812     * the loop counter.  However, for scalars, we want to stay at 0.
813     */
814    unsigned c0_inc = op0_scalar ? 0 : 1;
815    unsigned c1_inc = op1_scalar ? 0 : 1;
816    unsigned components;
817    if (op1_scalar || !op[1]) {
818       components = op[0]->type->components();
819    } else {
820       components = op[1]->type->components();
821    }
822 
823    /* Handle array operations here, rather than below. */
824    if (op[0]->type->is_array()) {
825       assert(op[1] != NULL && op[1]->type->is_array());
826       switch (this->operation) {
827       case ir_binop_all_equal:
828          return new(mem_ctx) ir_constant(op[0]->has_value(op[1]));
829       case ir_binop_any_nequal:
830          return new(mem_ctx) ir_constant(!op[0]->has_value(op[1]));
831       default:
832          break;
833       }
834       return NULL;
835    }
836 
837 #include "ir_expression_operation_constant.h"
838 
839    switch (type->base_type) {
840    case GLSL_TYPE_FLOAT16: {
841       ir_constant_data f;
842       for (unsigned i = 0; i < ARRAY_SIZE(f.f16); i++)
843          f.f16[i] = _mesa_float_to_half(data.f[i]);
844 
845       return new(mem_ctx) ir_constant(this->type, &f);
846    }
847    case GLSL_TYPE_INT16: {
848       ir_constant_data d;
849       for (unsigned i = 0; i < ARRAY_SIZE(d.i16); i++)
850          d.i16[i] = data.i[i];
851 
852       return new(mem_ctx) ir_constant(this->type, &d);
853    }
854    case GLSL_TYPE_UINT16: {
855       ir_constant_data d;
856       for (unsigned i = 0; i < ARRAY_SIZE(d.u16); i++)
857          d.u16[i] = data.u[i];
858 
859       return new(mem_ctx) ir_constant(this->type, &d);
860    }
861    default:
862       return new(mem_ctx) ir_constant(this->type, &data);
863    }
864 }
865 
866 
867 ir_constant *
constant_expression_value(void *,struct hash_table *)868 ir_texture::constant_expression_value(void *, struct hash_table *)
869 {
870    /* texture lookups aren't constant expressions */
871    return NULL;
872 }
873 
874 
875 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table * variable_context)876 ir_swizzle::constant_expression_value(void *mem_ctx,
877                                       struct hash_table *variable_context)
878 {
879    assert(mem_ctx);
880 
881    ir_constant *v = this->val->constant_expression_value(mem_ctx,
882                                                          variable_context);
883 
884    if (v != NULL) {
885       ir_constant_data data = { { 0 } };
886 
887       const unsigned swiz_idx[4] = {
888          this->mask.x, this->mask.y, this->mask.z, this->mask.w
889       };
890 
891       for (unsigned i = 0; i < this->mask.num_components; i++) {
892          switch (v->type->base_type) {
893          case GLSL_TYPE_UINT16:
894          case GLSL_TYPE_INT16: data.u16[i] = v->value.u16[swiz_idx[i]]; break;
895          case GLSL_TYPE_UINT:
896          case GLSL_TYPE_INT:   data.u[i] = v->value.u[swiz_idx[i]]; break;
897          case GLSL_TYPE_FLOAT: data.f[i] = v->value.f[swiz_idx[i]]; break;
898          case GLSL_TYPE_FLOAT16: data.f16[i] = v->value.f16[swiz_idx[i]]; break;
899          case GLSL_TYPE_BOOL:  data.b[i] = v->value.b[swiz_idx[i]]; break;
900          case GLSL_TYPE_DOUBLE:data.d[i] = v->value.d[swiz_idx[i]]; break;
901          case GLSL_TYPE_UINT64:data.u64[i] = v->value.u64[swiz_idx[i]]; break;
902          case GLSL_TYPE_INT64: data.i64[i] = v->value.i64[swiz_idx[i]]; break;
903          default:              assert(!"Should not get here."); break;
904          }
905       }
906 
907       return new(mem_ctx) ir_constant(this->type, &data);
908    }
909    return NULL;
910 }
911 
912 
913 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table * variable_context)914 ir_dereference_variable::constant_expression_value(void *mem_ctx,
915                                                    struct hash_table *variable_context)
916 {
917    assert(var);
918    assert(mem_ctx);
919 
920    /* Give priority to the context hashtable, if it exists */
921    if (variable_context) {
922       hash_entry *entry = _mesa_hash_table_search(variable_context, var);
923 
924       if(entry)
925          return (ir_constant *) entry->data;
926    }
927 
928    /* The constant_value of a uniform variable is its initializer,
929     * not the lifetime constant value of the uniform.
930     */
931    if (var->data.mode == ir_var_uniform)
932       return NULL;
933 
934    if (!var->constant_value)
935       return NULL;
936 
937    return var->constant_value->clone(mem_ctx, NULL);
938 }
939 
940 
941 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table * variable_context)942 ir_dereference_array::constant_expression_value(void *mem_ctx,
943                                                 struct hash_table *variable_context)
944 {
945    assert(mem_ctx);
946 
947    ir_constant *array = this->array->constant_expression_value(mem_ctx, variable_context);
948    ir_constant *idx = this->array_index->constant_expression_value(mem_ctx, variable_context);
949 
950    if ((array != NULL) && (idx != NULL)) {
951       if (array->type->is_matrix()) {
952          /* Array access of a matrix results in a vector.
953           */
954          const unsigned column = idx->value.u[0];
955 
956          const glsl_type *const column_type = array->type->column_type();
957 
958          /* Section 5.11 (Out-of-Bounds Accesses) of the GLSL 4.60 spec says:
959           *
960           *    In the subsections described above for array, vector, matrix and
961           *    structure accesses, any out-of-bounds access produced undefined
962           *    behavior....Out-of-bounds reads return undefined values, which
963           *    include values from other variables of the active program or zero.
964           */
965          if (idx->value.i[0] < 0 || column >= array->type->matrix_columns) {
966             ir_constant_data data = { { 0 } };
967 
968             return new(mem_ctx) ir_constant(column_type, &data);
969          }
970 
971          /* Offset in the constant matrix to the first element of the column
972           * to be extracted.
973           */
974          const unsigned mat_idx = column * column_type->vector_elements;
975 
976          ir_constant_data data = { { 0 } };
977 
978          switch (column_type->base_type) {
979          case GLSL_TYPE_FLOAT16:
980             for (unsigned i = 0; i < column_type->vector_elements; i++)
981                data.f16[i] = array->value.f16[mat_idx + i];
982 
983             break;
984 
985          case GLSL_TYPE_FLOAT:
986             for (unsigned i = 0; i < column_type->vector_elements; i++)
987                data.f[i] = array->value.f[mat_idx + i];
988 
989             break;
990 
991          case GLSL_TYPE_DOUBLE:
992             for (unsigned i = 0; i < column_type->vector_elements; i++)
993                data.d[i] = array->value.d[mat_idx + i];
994 
995             break;
996 
997          default:
998             unreachable("Matrix types are either float or double.");
999          }
1000 
1001          return new(mem_ctx) ir_constant(column_type, &data);
1002       } else if (array->type->is_vector()) {
1003          const unsigned component = idx->value.u[0];
1004 
1005          return new(mem_ctx) ir_constant(array, component);
1006       } else if (array->type->is_array()) {
1007          const unsigned index = idx->value.u[0];
1008          return array->get_array_element(index)->clone(mem_ctx, NULL);
1009       }
1010    }
1011    return NULL;
1012 }
1013 
1014 
1015 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table *)1016 ir_dereference_record::constant_expression_value(void *mem_ctx,
1017                                                  struct hash_table *)
1018 {
1019    assert(mem_ctx);
1020 
1021    ir_constant *v = this->record->constant_expression_value(mem_ctx);
1022 
1023    return (v != NULL) ? v->get_record_field(this->field_idx) : NULL;
1024 }
1025 
1026 
1027 ir_constant *
constant_expression_value(void *,struct hash_table *)1028 ir_assignment::constant_expression_value(void *, struct hash_table *)
1029 {
1030    /* FINISHME: Handle CEs involving assignment (return RHS) */
1031    return NULL;
1032 }
1033 
1034 
1035 ir_constant *
constant_expression_value(void *,struct hash_table *)1036 ir_constant::constant_expression_value(void *, struct hash_table *)
1037 {
1038    return this;
1039 }
1040 
1041 
1042 ir_constant *
constant_expression_value(void * mem_ctx,struct hash_table * variable_context)1043 ir_call::constant_expression_value(void *mem_ctx, struct hash_table *variable_context)
1044 {
1045    assert(mem_ctx);
1046 
1047    return this->callee->constant_expression_value(mem_ctx,
1048                                                   &this->actual_parameters,
1049                                                   variable_context);
1050 }
1051 
1052 
constant_expression_evaluate_expression_list(void * mem_ctx,const struct exec_list & body,struct hash_table * variable_context,ir_constant ** result)1053 bool ir_function_signature::constant_expression_evaluate_expression_list(void *mem_ctx,
1054                                                                         const struct exec_list &body,
1055                                                                          struct hash_table *variable_context,
1056                                                                          ir_constant **result)
1057 {
1058    assert(mem_ctx);
1059 
1060    foreach_in_list(ir_instruction, inst, &body) {
1061       switch(inst->ir_type) {
1062 
1063          /* (declare () type symbol) */
1064       case ir_type_variable: {
1065          ir_variable *var = inst->as_variable();
1066          _mesa_hash_table_insert(variable_context, var, ir_constant::zero(this, var->type));
1067          break;
1068       }
1069 
1070          /* (assign [condition] (write-mask) (ref) (value)) */
1071       case ir_type_assignment: {
1072          ir_assignment *asg = inst->as_assignment();
1073          if (asg->condition) {
1074             ir_constant *cond =
1075                asg->condition->constant_expression_value(mem_ctx,
1076                                                          variable_context);
1077             if (!cond)
1078                return false;
1079             if (!cond->get_bool_component(0))
1080                break;
1081          }
1082 
1083          ir_constant *store = NULL;
1084          int offset = 0;
1085 
1086          if (!constant_referenced(asg->lhs, variable_context, store, offset))
1087             return false;
1088 
1089          ir_constant *value =
1090             asg->rhs->constant_expression_value(mem_ctx, variable_context);
1091 
1092          if (!value)
1093             return false;
1094 
1095          store->copy_masked_offset(value, offset, asg->write_mask);
1096          break;
1097       }
1098 
1099          /* (return (expression)) */
1100       case ir_type_return:
1101          assert (result);
1102          *result =
1103             inst->as_return()->value->constant_expression_value(mem_ctx,
1104                                                                 variable_context);
1105          return *result != NULL;
1106 
1107          /* (call name (ref) (params))*/
1108       case ir_type_call: {
1109          ir_call *call = inst->as_call();
1110 
1111          /* Just say no to void functions in constant expressions.  We
1112           * don't need them at that point.
1113           */
1114 
1115          if (!call->return_deref)
1116             return false;
1117 
1118          ir_constant *store = NULL;
1119          int offset = 0;
1120 
1121          if (!constant_referenced(call->return_deref, variable_context,
1122                                   store, offset))
1123             return false;
1124 
1125          ir_constant *value =
1126             call->constant_expression_value(mem_ctx, variable_context);
1127 
1128          if(!value)
1129             return false;
1130 
1131          store->copy_offset(value, offset);
1132          break;
1133       }
1134 
1135          /* (if condition (then-instructions) (else-instructions)) */
1136       case ir_type_if: {
1137          ir_if *iif = inst->as_if();
1138 
1139          ir_constant *cond =
1140             iif->condition->constant_expression_value(mem_ctx,
1141                                                       variable_context);
1142          if (!cond || !cond->type->is_boolean())
1143             return false;
1144 
1145          exec_list &branch = cond->get_bool_component(0) ? iif->then_instructions : iif->else_instructions;
1146 
1147          *result = NULL;
1148          if (!constant_expression_evaluate_expression_list(mem_ctx, branch,
1149                                                            variable_context,
1150                                                            result))
1151             return false;
1152 
1153          /* If there was a return in the branch chosen, drop out now. */
1154          if (*result)
1155             return true;
1156 
1157          break;
1158       }
1159 
1160          /* Every other expression type, we drop out. */
1161       default:
1162          return false;
1163       }
1164    }
1165 
1166    /* Reaching the end of the block is not an error condition */
1167    if (result)
1168       *result = NULL;
1169 
1170    return true;
1171 }
1172 
1173 ir_constant *
constant_expression_value(void * mem_ctx,exec_list * actual_parameters,struct hash_table * variable_context)1174 ir_function_signature::constant_expression_value(void *mem_ctx,
1175                                                  exec_list *actual_parameters,
1176                                                  struct hash_table *variable_context)
1177 {
1178    assert(mem_ctx);
1179 
1180    const glsl_type *type = this->return_type;
1181    if (type == glsl_type::void_type)
1182       return NULL;
1183 
1184    /* From the GLSL 1.20 spec, page 23:
1185     * "Function calls to user-defined functions (non-built-in functions)
1186     *  cannot be used to form constant expressions."
1187     */
1188    if (!this->is_builtin())
1189       return NULL;
1190 
1191    /*
1192     * Of the builtin functions, only the texture lookups and the noise
1193     * ones must not be used in constant expressions.  Texture instructions
1194     * include special ir_texture opcodes which can't be constant-folded (see
1195     * ir_texture::constant_expression_value).  Noise functions, however, we
1196     * have to special case here.
1197     */
1198    if (strcmp(this->function_name(), "noise1") == 0 ||
1199        strcmp(this->function_name(), "noise2") == 0 ||
1200        strcmp(this->function_name(), "noise3") == 0 ||
1201        strcmp(this->function_name(), "noise4") == 0)
1202       return NULL;
1203 
1204    /* Initialize the table of dereferencable names with the function
1205     * parameters.  Verify their const-ness on the way.
1206     *
1207     * We expect the correctness of the number of parameters to have
1208     * been checked earlier.
1209     */
1210    hash_table *deref_hash = _mesa_pointer_hash_table_create(NULL);
1211 
1212    /* If "origin" is non-NULL, then the function body is there.  So we
1213     * have to use the variable objects from the object with the body,
1214     * but the parameter instanciation on the current object.
1215     */
1216    const exec_node *parameter_info = origin ? origin->parameters.get_head_raw() : parameters.get_head_raw();
1217 
1218    foreach_in_list(ir_rvalue, n, actual_parameters) {
1219       ir_constant *constant =
1220          n->constant_expression_value(mem_ctx, variable_context);
1221       if (constant == NULL) {
1222          _mesa_hash_table_destroy(deref_hash, NULL);
1223          return NULL;
1224       }
1225 
1226 
1227       ir_variable *var = (ir_variable *)parameter_info;
1228       _mesa_hash_table_insert(deref_hash, var, constant);
1229 
1230       parameter_info = parameter_info->next;
1231    }
1232 
1233    ir_constant *result = NULL;
1234 
1235    /* Now run the builtin function until something non-constant
1236     * happens or we get the result.
1237     */
1238    if (constant_expression_evaluate_expression_list(mem_ctx, origin ? origin->body : body, deref_hash, &result) &&
1239        result)
1240       result = result->clone(mem_ctx, NULL);
1241 
1242    _mesa_hash_table_destroy(deref_hash, NULL);
1243 
1244    return result;
1245 }
1246