1 /* 2 * Written by Ulrich Drepper <drepper@gmail.com> 3 */ 4 5 /* 6 * __quadmath_isinf_nsq (x) returns != 0 if x is ±inf, else 0; 7 * no branching! 8 */ 9 10 #include "quadmath-imp.h" 11 12 int __quadmath_isinf_nsq(__float128 x)13__quadmath_isinf_nsq (__float128 x) 14 { 15 int64_t hx,lx; 16 GET_FLT128_WORDS64(hx,lx,x); 17 return !(lx | ((hx & 0x7fffffffffffffffLL) ^ 0x7fff000000000000LL)); 18 } 19 20