1 /*
2  * Copyright 2006 The Android Open Source Project
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkColor.h"
9 #include "SkColorData.h"
10 #include "SkFixed.h"
11 
SkPreMultiplyARGB(U8CPU a,U8CPU r,U8CPU g,U8CPU b)12 SkPMColor SkPreMultiplyARGB(U8CPU a, U8CPU r, U8CPU g, U8CPU b) {
13     return SkPremultiplyARGBInline(a, r, g, b);
14 }
15 
SkPreMultiplyColor(SkColor c)16 SkPMColor SkPreMultiplyColor(SkColor c) {
17     return SkPremultiplyARGBInline(SkColorGetA(c), SkColorGetR(c),
18                                    SkColorGetG(c), SkColorGetB(c));
19 }
20 
21 ///////////////////////////////////////////////////////////////////////////////
22 
ByteToScalar(U8CPU x)23 static inline SkScalar ByteToScalar(U8CPU x) {
24     SkASSERT(x <= 255);
25     return SkIntToScalar(x) / 255;
26 }
27 
ByteDivToScalar(int numer,U8CPU denom)28 static inline SkScalar ByteDivToScalar(int numer, U8CPU denom) {
29     // cast to keep the answer signed
30     return SkIntToScalar(numer) / (int)denom;
31 }
32 
SkRGBToHSV(U8CPU r,U8CPU g,U8CPU b,SkScalar hsv[3])33 void SkRGBToHSV(U8CPU r, U8CPU g, U8CPU b, SkScalar hsv[3]) {
34     SkASSERT(hsv);
35 
36     unsigned min = SkMin32(r, SkMin32(g, b));
37     unsigned max = SkMax32(r, SkMax32(g, b));
38     unsigned delta = max - min;
39 
40     SkScalar v = ByteToScalar(max);
41     SkASSERT(v >= 0 && v <= SK_Scalar1);
42 
43     if (0 == delta) { // we're a shade of gray
44         hsv[0] = 0;
45         hsv[1] = 0;
46         hsv[2] = v;
47         return;
48     }
49 
50     SkScalar s = ByteDivToScalar(delta, max);
51     SkASSERT(s >= 0 && s <= SK_Scalar1);
52 
53     SkScalar h;
54     if (r == max) {
55         h = ByteDivToScalar(g - b, delta);
56     } else if (g == max) {
57         h = SkIntToScalar(2) + ByteDivToScalar(b - r, delta);
58     } else { // b == max
59         h = SkIntToScalar(4) + ByteDivToScalar(r - g, delta);
60     }
61 
62     h *= 60;
63     if (h < 0) {
64         h += SkIntToScalar(360);
65     }
66     SkASSERT(h >= 0 && h < SkIntToScalar(360));
67 
68     hsv[0] = h;
69     hsv[1] = s;
70     hsv[2] = v;
71 }
72 
SkHSVToColor(U8CPU a,const SkScalar hsv[3])73 SkColor SkHSVToColor(U8CPU a, const SkScalar hsv[3]) {
74     SkASSERT(hsv);
75 
76     SkScalar s = SkScalarPin(hsv[1], 0, 1);
77     SkScalar v = SkScalarPin(hsv[2], 0, 1);
78 
79     U8CPU v_byte = SkScalarRoundToInt(v * 255);
80 
81     if (SkScalarNearlyZero(s)) { // shade of gray
82         return SkColorSetARGB(a, v_byte, v_byte, v_byte);
83     }
84     SkScalar hx = (hsv[0] < 0 || hsv[0] >= SkIntToScalar(360)) ? 0 : hsv[0]/60;
85     SkScalar w = SkScalarFloorToScalar(hx);
86     SkScalar f = hx - w;
87 
88     unsigned p = SkScalarRoundToInt((SK_Scalar1 - s) * v * 255);
89     unsigned q = SkScalarRoundToInt((SK_Scalar1 - (s * f)) * v * 255);
90     unsigned t = SkScalarRoundToInt((SK_Scalar1 - (s * (SK_Scalar1 - f))) * v * 255);
91 
92     unsigned r, g, b;
93 
94     SkASSERT((unsigned)(w) < 6);
95     switch ((unsigned)(w)) {
96         case 0: r = v_byte;  g = t;      b = p; break;
97         case 1: r = q;       g = v_byte; b = p; break;
98         case 2: r = p;       g = v_byte; b = t; break;
99         case 3: r = p;       g = q;      b = v_byte; break;
100         case 4: r = t;       g = p;      b = v_byte; break;
101         default: r = v_byte; g = p;      b = q; break;
102     }
103     return SkColorSetARGB(a, r, g, b);
104 }
105 
106 ///////////////////////////////////////////////////////////////////////////////////////////////////
107 #include "SkPM4fPriv.h"
108 #include "SkHalf.h"
109 
FromPMColor(SkPMColor c)110 SkPM4f SkPM4f::FromPMColor(SkPMColor c) {
111     return From4f(swizzle_rb_if_bgra(Sk4f_fromL32(c)));
112 }
113 
unpremul() const114 SkColor4f SkPM4f::unpremul() const {
115     float alpha = fVec[A];
116     if (0 == alpha) {
117         return { 0, 0, 0, 0 };
118     } else {
119         float invAlpha = 1 / alpha;
120         return { fVec[R] * invAlpha, fVec[G] * invAlpha, fVec[B] * invAlpha, alpha };
121     }
122 }
123 
toF16(uint16_t half[4]) const124 void SkPM4f::toF16(uint16_t half[4]) const {
125     for (int i = 0; i < 4; ++i) {
126         half[i] = SkFloatToHalf(fVec[i]);
127     }
128 }
129 
toF16() const130 uint64_t SkPM4f::toF16() const {
131     uint64_t value;
132     this->toF16(reinterpret_cast<uint16_t*>(&value));
133     return value;
134 }
135 
FromF16(const uint16_t half[4])136 SkPM4f SkPM4f::FromF16(const uint16_t half[4]) {
137     return {{
138         SkHalfToFloat(half[0]),
139         SkHalfToFloat(half[1]),
140         SkHalfToFloat(half[2]),
141         SkHalfToFloat(half[3])
142     }};
143 }
144 
145 #ifdef SK_DEBUG
assertIsUnit() const146 void SkPM4f::assertIsUnit() const {
147     auto c4 = Sk4f::Load(fVec);
148     SkASSERT((c4 >= Sk4f(0)).allTrue() && (c4 <= Sk4f(1)).allTrue());
149 }
150 #endif
151 
152 ///////////////////////////////////////////////////////////////////////////////////////////////////
153 
FromColor(SkColor bgra)154 SkColor4f SkColor4f::FromColor(SkColor bgra) {
155     SkColor4f rgba;
156     swizzle_rb(Sk4f_fromS32(bgra)).store(rgba.vec());
157     return rgba;
158 }
159 
toSkColor() const160 SkColor SkColor4f::toSkColor() const {
161     return Sk4f_toS32(swizzle_rb(Sk4f::Load(this->vec())));
162 }
163 
Pin(float r,float g,float b,float a)164 SkColor4f SkColor4f::Pin(float r, float g, float b, float a) {
165     SkColor4f c4;
166     Sk4f::Min(Sk4f::Max(Sk4f(r, g, b, a), Sk4f(0)), Sk4f(1)).store(c4.vec());
167     return c4;
168 }
169 
premul() const170 SkPM4f SkColor4f::premul() const {
171     auto src = Sk4f::Load(this->pin().vec());
172     float srcAlpha = src[3];  // need the pinned version of our alpha
173     src = src * Sk4f(srcAlpha, srcAlpha, srcAlpha, 1);
174 
175     return SkPM4f::From4f(src);
176 }
177