1 //=================================================================================================
2 /*!
3 //  \file blaze/math/Elements.h
4 //  \brief Header file for the complete Elements implementation
5 //
6 //  Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
7 //
8 //  This file is part of the Blaze library. You can redistribute it and/or modify it under
9 //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
10 //  forms, with or without modification, are permitted provided that the following conditions
11 //  are met:
12 //
13 //  1. Redistributions of source code must retain the above copyright notice, this list of
14 //     conditions and the following disclaimer.
15 //  2. Redistributions in binary form must reproduce the above copyright notice, this list
16 //     of conditions and the following disclaimer in the documentation and/or other materials
17 //     provided with the distribution.
18 //  3. Neither the names of the Blaze development group nor the names of its contributors
19 //     may be used to endorse or promote products derived from this software without specific
20 //     prior written permission.
21 //
22 //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
23 //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
24 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
25 //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
27 //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
28 //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
31 //  DAMAGE.
32 */
33 //=================================================================================================
34 
35 #ifndef _BLAZE_MATH_ELEMENTS_H_
36 #define _BLAZE_MATH_ELEMENTS_H_
37 
38 
39 //*************************************************************************************************
40 // Includes
41 //*************************************************************************************************
42 
43 #include <blaze/math/Aliases.h>
44 #include <blaze/math/constraints/DenseVector.h>
45 #include <blaze/math/constraints/SparseVector.h>
46 #include <blaze/math/constraints/Elements.h>
47 #include <blaze/math/Exception.h>
48 #include <blaze/math/smp/DenseVector.h>
49 #include <blaze/math/smp/SparseVector.h>
50 #include <blaze/math/views/Elements.h>
51 #include <blaze/util/Random.h>
52 #include <blaze/util/typetraits/RemoveReference.h>
53 
54 
55 namespace blaze {
56 
57 //=================================================================================================
58 //
59 //  RAND SPECIALIZATION FOR DENSE ELEMENT SELECTIONS
60 //
61 //=================================================================================================
62 
63 //*************************************************************************************************
64 /*! \cond BLAZE_INTERNAL */
65 /*!\brief Specialization of the Rand class template for dense element selections.
66 // \ingroup random
67 //
68 // This specialization of the Rand class randomizes dense element selections.
69 */
70 template< typename VT         // Type of the vector
71         , bool TF             // Transpose flag
72         , typename... CEAs >  // Compile time element arguments
73 class Rand< Elements<VT,TF,true,CEAs...> >
74 {
75  public:
76    //**********************************************************************************************
77    /*!\brief Randomization of a dense element selection.
78    //
79    // \param elements The element selection to be randomized.
80    // \return void
81    */
82    template< typename ET >  // Type of the element selection
randomize(ET && elements)83    inline void randomize( ET&& elements ) const
84    {
85       using blaze::randomize;
86 
87       using ElementsType = RemoveReference_t<ET>;
88 
89       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
90       BLAZE_CONSTRAINT_MUST_BE_DENSE_VECTOR_TYPE( ElementsType );
91 
92       for( size_t i=0UL; i<elements.size(); ++i ) {
93          randomize( elements[i] );
94       }
95    }
96    //**********************************************************************************************
97 
98    //**********************************************************************************************
99    /*!\brief Randomization of a dense element selection.
100    //
101    // \param elements The element selection to be randomized.
102    // \param min The smallest possible value for an element.
103    // \param max The largest possible value for an element.
104    // \return void
105    */
106    template< typename ET     // Type of the element selection
107            , typename Arg >  // Min/max argument type
randomize(ET && elements,const Arg & min,const Arg & max)108    inline void randomize( ET&& elements, const Arg& min, const Arg& max ) const
109    {
110       using blaze::randomize;
111 
112       using ElementsType = RemoveReference_t<ET>;
113 
114       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
115       BLAZE_CONSTRAINT_MUST_BE_DENSE_VECTOR_TYPE( ElementsType );
116 
117       for( size_t i=0UL; i<elements.size(); ++i ) {
118          randomize( elements[i], min, max );
119       }
120    }
121    //**********************************************************************************************
122 };
123 /*! \endcond */
124 //*************************************************************************************************
125 
126 
127 
128 
129 //=================================================================================================
130 //
131 //  RAND SPECIALIZATION FOR SPARSE ELEMENT SELECTIONS
132 //
133 //=================================================================================================
134 
135 //*************************************************************************************************
136 /*! \cond BLAZE_INTERNAL */
137 /*!\brief Specialization of the Rand class template for sparse element selections.
138 // \ingroup random
139 //
140 // This specialization of the Rand class randomizes sparse element selections.
141 */
142 template< typename VT         // Type of the vector
143         , bool TF             // Transpose flag
144         , typename... CEAs >  // Compile time element arguments
145 class Rand< Elements<VT,TF,false,CEAs...> >
146 {
147  public:
148    //**********************************************************************************************
149    /*!\brief Randomization of a sparse element selection.
150    //
151    // \param elements The element selection to be randomized.
152    // \return void
153    */
154    template< typename ET >  // Type of the element selection
randomize(ET && elements)155    inline void randomize( ET&& elements ) const
156    {
157       using ElementsType = RemoveReference_t<ET>;
158       using ElementType  = ElementType_t<ElementsType>;
159 
160       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
161       BLAZE_CONSTRAINT_MUST_BE_SPARSE_VECTOR_TYPE( ElementsType );
162 
163       const size_t size( elements.size() );
164 
165       if( size == 0UL ) return;
166 
167       const size_t nonzeros( rand<size_t>( 1UL, std::ceil( 0.5*size ) ) );
168 
169       elements.reset();
170       elements.reserve( nonzeros );
171 
172       while( elements.nonZeros() < nonzeros ) {
173          elements[ rand<size_t>( 0UL, size-1UL ) ] = rand<ElementType>();
174       }
175    }
176    //**********************************************************************************************
177 
178    //**********************************************************************************************
179    /*!\brief Randomization of a sparse element selection.
180    //
181    // \param elements The element selection to be randomized.
182    // \param nonzeros The number of non-zero elements of the random element selection.
183    // \return void
184    // \exception std::invalid_argument Invalid number of non-zero elements.
185    */
186    template< typename ET >  // Type of the element selection
randomize(ET && elements,size_t nonzeros)187    inline void randomize( ET&& elements, size_t nonzeros ) const
188    {
189       using ElementsType = RemoveReference_t<ET>;
190       using ElementType  = ElementType_t<ElementsType>;
191 
192       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
193       BLAZE_CONSTRAINT_MUST_BE_SPARSE_VECTOR_TYPE( ElementsType );
194 
195       const size_t size( elements.size() );
196 
197       if( nonzeros > size ) {
198          BLAZE_THROW_INVALID_ARGUMENT( "Invalid number of non-zero elements" );
199       }
200 
201       if( size == 0UL ) return;
202 
203       elements.reset();
204       elements.reserve( nonzeros );
205 
206       while( elements.nonZeros() < nonzeros ) {
207          elements[ rand<size_t>( 0UL, size-1UL ) ] = rand<ElementType>();
208       }
209    }
210    //**********************************************************************************************
211 
212    //**********************************************************************************************
213    /*!\brief Randomization of a sparse element selection.
214    //
215    // \param elements The element selection to be randomized.
216    // \param min The smallest possible value for an element.
217    // \param max The largest possible value for an element.
218    // \return void
219    */
220    template< typename ET     // Type of the element selection
221            , typename Arg >  // Min/max argument type
randomize(ET && elements,const Arg & min,const Arg & max)222    inline void randomize( ET&& elements, const Arg& min, const Arg& max ) const
223    {
224       using ElementsType = RemoveReference_t<ET>;
225       using ElementType  = ElementType_t<ElementsType>;
226 
227       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
228       BLAZE_CONSTRAINT_MUST_BE_SPARSE_VECTOR_TYPE( ElementsType );
229 
230       const size_t size( elements.size() );
231 
232       if( size == 0UL ) return;
233 
234       const size_t nonzeros( rand<size_t>( 1UL, std::ceil( 0.5*size ) ) );
235 
236       elements.reset();
237       elements.reserve( nonzeros );
238 
239       while( elements.nonZeros() < nonzeros ) {
240          elements[ rand<size_t>( 0UL, size-1UL ) ] = rand<ElementType>( min, max );
241       }
242    }
243    //**********************************************************************************************
244 
245    //**********************************************************************************************
246    /*!\brief Randomization of a sparse element selection.
247    //
248    // \param elements The element selection to be randomized.
249    // \param nonzeros The number of non-zero elements of the random element selection.
250    // \param min The smallest possible value for an element.
251    // \param max The largest possible value for an element.
252    // \return void
253    // \exception std::invalid_argument Invalid number of non-zero elements.
254    */
255    template< typename ET     // Type of the element selection
256            , typename Arg >  // Min/max argument type
randomize(ET && elements,size_t nonzeros,const Arg & min,const Arg & max)257    inline void randomize( ET&& elements, size_t nonzeros, const Arg& min, const Arg& max ) const
258    {
259       using ElementsType = RemoveReference_t<ET>;
260       using ElementType  = ElementType_t<ElementsType>;
261 
262       BLAZE_CONSTRAINT_MUST_BE_ELEMENTS_TYPE( ElementsType );
263       BLAZE_CONSTRAINT_MUST_BE_SPARSE_VECTOR_TYPE( ElementsType );
264 
265       const size_t size( elements.size() );
266 
267       if( nonzeros > size ) {
268          BLAZE_THROW_INVALID_ARGUMENT( "Invalid number of non-zero elements" );
269       }
270 
271       if( size == 0UL ) return;
272 
273       elements.reset();
274       elements.reserve( nonzeros );
275 
276       while( elements.nonZeros() < nonzeros ) {
277          elements[ rand<size_t>( 0UL, size-1UL ) ] = rand<ElementType>( min, max );
278       }
279    }
280    //**********************************************************************************************
281 };
282 /*! \endcond */
283 //*************************************************************************************************
284 
285 } // namespace blaze
286 
287 #endif
288