1 //=================================================================================================
2 /*!
3 //  \file blaze/math/StaticVector.h
4 //  \brief Header file for the complete StaticVector implementation
5 //
6 //  Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved
7 //
8 //  This file is part of the Blaze library. You can redistribute it and/or modify it under
9 //  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
10 //  forms, with or without modification, are permitted provided that the following conditions
11 //  are met:
12 //
13 //  1. Redistributions of source code must retain the above copyright notice, this list of
14 //     conditions and the following disclaimer.
15 //  2. Redistributions in binary form must reproduce the above copyright notice, this list
16 //     of conditions and the following disclaimer in the documentation and/or other materials
17 //     provided with the distribution.
18 //  3. Neither the names of the Blaze development group nor the names of its contributors
19 //     may be used to endorse or promote products derived from this software without specific
20 //     prior written permission.
21 //
22 //  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
23 //  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
24 //  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
25 //  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
26 //  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
27 //  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
28 //  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
29 //  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
30 //  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
31 //  DAMAGE.
32 */
33 //=================================================================================================
34 
35 #ifndef _BLAZE_MATH_STATICVECTOR_H_
36 #define _BLAZE_MATH_STATICVECTOR_H_
37 
38 
39 //*************************************************************************************************
40 // Includes
41 //*************************************************************************************************
42 
43 #include <blaze/math/dense/StaticVector.h>
44 #include <blaze/math/DenseVector.h>
45 #include <blaze/math/DynamicVector.h>
46 #include <blaze/math/StaticMatrix.h>
47 #include <blaze/math/ZeroVector.h>
48 #include <blaze/util/Random.h>
49 
50 
51 namespace blaze {
52 
53 //=================================================================================================
54 //
55 //  RAND SPECIALIZATION
56 //
57 //=================================================================================================
58 
59 //*************************************************************************************************
60 /*! \cond BLAZE_INTERNAL */
61 /*!\brief Specialization of the Rand class template for StaticVector.
62 // \ingroup random
63 //
64 // This specialization of the Rand class creates random instances of StaticVector.
65 */
66 template< typename Type     // Data type of the vector
67         , size_t N          // Number of elements
68         , bool TF           // Transpose flag
69         , AlignmentFlag AF  // Alignment flag
70         , PaddingFlag PF    // Padding flag
71         , typename Tag >    // Type tag
72 class Rand< StaticVector<Type,N,TF,AF,PF,Tag> >
73 {
74  public:
75    //**********************************************************************************************
76    /*!\brief Generation of a random StaticVector.
77    //
78    // \return The generated random vector.
79    */
generate()80    inline const StaticVector<Type,N,TF,AF,PF,Tag> generate() const
81    {
82       StaticVector<Type,N,TF,AF,PF,Tag> vector;
83       randomize( vector );
84       return vector;
85    }
86    //**********************************************************************************************
87 
88    //**********************************************************************************************
89    /*!\brief Generation of a random StaticVector.
90    //
91    // \param min The smallest possible value for a vector element.
92    // \param max The largest possible value for a vector element.
93    // \return The generated random vector.
94    */
95    template< typename Arg >  // Min/max argument type
generate(const Arg & min,const Arg & max)96    inline const StaticVector<Type,N,TF,AF,PF,Tag> generate( const Arg& min, const Arg& max ) const
97    {
98       StaticVector<Type,N,TF,AF,PF,Tag> vector;
99       randomize( vector, min, max );
100       return vector;
101    }
102    //**********************************************************************************************
103 
104    //**********************************************************************************************
105    /*!\brief Randomization of a StaticVector.
106    //
107    // \param vector The vector to be randomized.
108    // \return void
109    */
randomize(StaticVector<Type,N,TF,AF,PF,Tag> & vector)110    inline void randomize( StaticVector<Type,N,TF,AF,PF,Tag>& vector ) const
111    {
112       using blaze::randomize;
113 
114       for( size_t i=0UL; i<N; ++i ) {
115          randomize( vector[i] );
116       }
117    }
118    //**********************************************************************************************
119 
120    //**********************************************************************************************
121    /*!\brief Randomization of a StaticVector.
122    //
123    // \param vector The vector to be randomized.
124    // \param min The smallest possible value for a vector element.
125    // \param max The largest possible value for a vector element.
126    // \return void
127    */
128    template< typename Arg >  // Min/max argument type
randomize(StaticVector<Type,N,TF,AF,PF,Tag> & vector,const Arg & min,const Arg & max)129    inline void randomize( StaticVector<Type,N,TF,AF,PF,Tag>& vector,
130                           const Arg& min, const Arg& max ) const
131    {
132       using blaze::randomize;
133 
134       for( size_t i=0UL; i<N; ++i ) {
135          randomize( vector[i], min, max );
136       }
137    }
138    //**********************************************************************************************
139 };
140 /*! \endcond */
141 //*************************************************************************************************
142 
143 } // namespace blaze
144 
145 #endif
146