1 //================================================================================================= 2 /*! 3 // \file blaze/math/StaticVector.h 4 // \brief Header file for the complete StaticVector implementation 5 // 6 // Copyright (C) 2012-2020 Klaus Iglberger - All Rights Reserved 7 // 8 // This file is part of the Blaze library. You can redistribute it and/or modify it under 9 // the terms of the New (Revised) BSD License. Redistribution and use in source and binary 10 // forms, with or without modification, are permitted provided that the following conditions 11 // are met: 12 // 13 // 1. Redistributions of source code must retain the above copyright notice, this list of 14 // conditions and the following disclaimer. 15 // 2. Redistributions in binary form must reproduce the above copyright notice, this list 16 // of conditions and the following disclaimer in the documentation and/or other materials 17 // provided with the distribution. 18 // 3. Neither the names of the Blaze development group nor the names of its contributors 19 // may be used to endorse or promote products derived from this software without specific 20 // prior written permission. 21 // 22 // THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY 23 // EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES 24 // OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT 25 // SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, 26 // INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED 27 // TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR 28 // BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN 29 // CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN 30 // ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH 31 // DAMAGE. 32 */ 33 //================================================================================================= 34 35 #ifndef _BLAZE_MATH_STATICVECTOR_H_ 36 #define _BLAZE_MATH_STATICVECTOR_H_ 37 38 39 //************************************************************************************************* 40 // Includes 41 //************************************************************************************************* 42 43 #include <blaze/math/dense/StaticVector.h> 44 #include <blaze/math/DenseVector.h> 45 #include <blaze/math/DynamicVector.h> 46 #include <blaze/math/StaticMatrix.h> 47 #include <blaze/math/ZeroVector.h> 48 #include <blaze/util/Random.h> 49 50 51 namespace blaze { 52 53 //================================================================================================= 54 // 55 // RAND SPECIALIZATION 56 // 57 //================================================================================================= 58 59 //************************************************************************************************* 60 /*! \cond BLAZE_INTERNAL */ 61 /*!\brief Specialization of the Rand class template for StaticVector. 62 // \ingroup random 63 // 64 // This specialization of the Rand class creates random instances of StaticVector. 65 */ 66 template< typename Type // Data type of the vector 67 , size_t N // Number of elements 68 , bool TF // Transpose flag 69 , AlignmentFlag AF // Alignment flag 70 , PaddingFlag PF // Padding flag 71 , typename Tag > // Type tag 72 class Rand< StaticVector<Type,N,TF,AF,PF,Tag> > 73 { 74 public: 75 //********************************************************************************************** 76 /*!\brief Generation of a random StaticVector. 77 // 78 // \return The generated random vector. 79 */ generate()80 inline const StaticVector<Type,N,TF,AF,PF,Tag> generate() const 81 { 82 StaticVector<Type,N,TF,AF,PF,Tag> vector; 83 randomize( vector ); 84 return vector; 85 } 86 //********************************************************************************************** 87 88 //********************************************************************************************** 89 /*!\brief Generation of a random StaticVector. 90 // 91 // \param min The smallest possible value for a vector element. 92 // \param max The largest possible value for a vector element. 93 // \return The generated random vector. 94 */ 95 template< typename Arg > // Min/max argument type generate(const Arg & min,const Arg & max)96 inline const StaticVector<Type,N,TF,AF,PF,Tag> generate( const Arg& min, const Arg& max ) const 97 { 98 StaticVector<Type,N,TF,AF,PF,Tag> vector; 99 randomize( vector, min, max ); 100 return vector; 101 } 102 //********************************************************************************************** 103 104 //********************************************************************************************** 105 /*!\brief Randomization of a StaticVector. 106 // 107 // \param vector The vector to be randomized. 108 // \return void 109 */ randomize(StaticVector<Type,N,TF,AF,PF,Tag> & vector)110 inline void randomize( StaticVector<Type,N,TF,AF,PF,Tag>& vector ) const 111 { 112 using blaze::randomize; 113 114 for( size_t i=0UL; i<N; ++i ) { 115 randomize( vector[i] ); 116 } 117 } 118 //********************************************************************************************** 119 120 //********************************************************************************************** 121 /*!\brief Randomization of a StaticVector. 122 // 123 // \param vector The vector to be randomized. 124 // \param min The smallest possible value for a vector element. 125 // \param max The largest possible value for a vector element. 126 // \return void 127 */ 128 template< typename Arg > // Min/max argument type randomize(StaticVector<Type,N,TF,AF,PF,Tag> & vector,const Arg & min,const Arg & max)129 inline void randomize( StaticVector<Type,N,TF,AF,PF,Tag>& vector, 130 const Arg& min, const Arg& max ) const 131 { 132 using blaze::randomize; 133 134 for( size_t i=0UL; i<N; ++i ) { 135 randomize( vector[i], min, max ); 136 } 137 } 138 //********************************************************************************************** 139 }; 140 /*! \endcond */ 141 //************************************************************************************************* 142 143 } // namespace blaze 144 145 #endif 146