1 // MIT License 2 3 // Copyright (c) 2019 Erin Catto 4 5 // Permission is hereby granted, free of charge, to any person obtaining a copy 6 // of this software and associated documentation files (the "Software"), to deal 7 // in the Software without restriction, including without limitation the rights 8 // to use, copy, modify, merge, publish, distribute, sublicense, and/or sell 9 // copies of the Software, and to permit persons to whom the Software is 10 // furnished to do so, subject to the following conditions: 11 12 // The above copyright notice and this permission notice shall be included in all 13 // copies or substantial portions of the Software. 14 15 // THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR 16 // IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, 17 // FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE 18 // AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER 19 // LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, 20 // OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE 21 // SOFTWARE. 22 23 #include "settings.h" 24 #include "test.h" 25 #include "imgui/imgui.h" 26 27 // Test the prismatic joint with limits and motor options. 28 class PrismaticJoint : public Test 29 { 30 public: PrismaticJoint()31 PrismaticJoint() 32 { 33 b2Body* ground = NULL; 34 { 35 b2BodyDef bd; 36 ground = m_world->CreateBody(&bd); 37 38 b2EdgeShape shape; 39 shape.SetTwoSided(b2Vec2(-40.0f, 0.0f), b2Vec2(40.0f, 0.0f)); 40 ground->CreateFixture(&shape, 0.0f); 41 } 42 43 m_enableLimit = true; 44 m_enableMotor = false; 45 m_motorSpeed = 10.0f; 46 47 { 48 b2PolygonShape shape; 49 shape.SetAsBox(1.0f, 1.0f); 50 51 b2BodyDef bd; 52 bd.type = b2_dynamicBody; 53 bd.position.Set(0.0f, 10.0f); 54 bd.angle = 0.5f * b2_pi; 55 bd.allowSleep = false; 56 b2Body* body = m_world->CreateBody(&bd); 57 body->CreateFixture(&shape, 5.0f); 58 59 b2PrismaticJointDef pjd; 60 61 // Horizontal 62 pjd.Initialize(ground, body, bd.position, b2Vec2(1.0f, 0.0f)); 63 64 pjd.motorSpeed = m_motorSpeed; 65 pjd.maxMotorForce = 10000.0f; 66 pjd.enableMotor = m_enableMotor; 67 pjd.lowerTranslation = -10.0f; 68 pjd.upperTranslation = 10.0f; 69 pjd.enableLimit = m_enableLimit; 70 71 m_joint = (b2PrismaticJoint*)m_world->CreateJoint(&pjd); 72 } 73 } 74 UpdateUI()75 void UpdateUI() override 76 { 77 ImGui::SetNextWindowPos(ImVec2(10.0f, 100.0f)); 78 ImGui::SetNextWindowSize(ImVec2(200.0f, 100.0f)); 79 ImGui::Begin("Joint Controls", nullptr, ImGuiWindowFlags_NoMove | ImGuiWindowFlags_NoResize); 80 81 if (ImGui::Checkbox("Limit", &m_enableLimit)) 82 { 83 m_joint->EnableLimit(m_enableLimit); 84 } 85 86 if (ImGui::Checkbox("Motor", &m_enableMotor)) 87 { 88 m_joint->EnableMotor(m_enableMotor); 89 } 90 91 if (ImGui::SliderFloat("Speed", &m_motorSpeed, -100.0f, 100.0f, "%.0f")) 92 { 93 m_joint->SetMotorSpeed(m_motorSpeed); 94 } 95 96 ImGui::End(); 97 } 98 Step(Settings & settings)99 void Step(Settings& settings) override 100 { 101 Test::Step(settings); 102 float force = m_joint->GetMotorForce(settings.m_hertz); 103 g_debugDraw.DrawString(5, m_textLine, "Motor Force = %4.0f", force); 104 m_textLine += m_textIncrement; 105 } 106 Create()107 static Test* Create() 108 { 109 return new PrismaticJoint; 110 } 111 112 b2PrismaticJoint* m_joint; 113 float m_motorSpeed; 114 bool m_enableMotor; 115 bool m_enableLimit; 116 }; 117 118 static int testIndex = RegisterTest("Joints", "Prismatic", PrismaticJoint::Create); 119