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README.md

1# OpenHMD
2This project aims to provide a Free and Open Source API and drivers for immersive technology, such as head mounted displays with built in head tracking.
3
4## License
5OpenHMD is released under the permissive Boost Software License (see LICENSE for more information), to make sure it can be linked and distributed with both free and non-free software. While it doesn't require contribution from the users, it is still very appreciated.
6
7## Supported Devices
8For a full list of supported devices please check https://github.com/OpenHMD/OpenHMD/wiki/Support-List
9
10## Supported Platforms
11  * Linux
12  * Windows
13  * OS X
14  * Android
15  * FreeBSD
16
17## Requirements
18  * Option 1: Meson + Ninja
19    * http://mesonbuild.com
20    * https://ninja-build.org
21  * Option 2: GNU Autotools (if you're building from the git repository)
22  * Option 3: CMake
23  * HIDAPI
24    * http://www.signal11.us/oss/hidapi/
25    * https://github.com/signal11/hidapi/
26
27## Language Bindings
28  * GO bindings by Marko (Apfel)
29    * https://github.com/Apfel/OpenHMD-GO
30  * Java bindings by Joey Ferwerda and Koen Mertens
31    * https://github.com/OpenHMD/OpenHMD-Java
32  * .NET bindings by Jurrien Fakkeldij
33    * https://github.com/jurrien-fakkeldij/OpenHMD.NET
34  * Perl bindings by CandyAngel
35    * https://github.com/CandyAngel/perl-openhmd
36  * Python bindings by Lubosz Sarnecki
37    * https://github.com/lubosz/python-rift
38  * Rust bindings by The\_HellBox
39    * https://github.com/TheHellBox/openhmd-rs
40
41## Other FOSS HMD Drivers
42  * libvr - http://hg.sitedethib.com/libvr
43
44## Compiling and Installing
45Using Meson:
46
47With Meson, you can enable and disable drivers to compile OpenHMD with.
48Current available drivers are: rift, deepon, psvr, vive, nolo, wmr, external, and android.
49These can be enabled or disabled by adding -Ddrivers=... with a comma separated list after the meson command (or using meson configure ./build -Ddrivers=...).
50By default all drivers except android are enabled.
51
52    meson ./build [-Dexamples=simple,opengl]
53    ninja -C ./build
54    sudo ninja -C ./build install
55
56Using make:
57
58    ./autogen.sh # (if you're building from the git repository)
59    ./configure [--enable-openglexample]
60    make
61    sudo make install
62
63Using CMake:
64
65With CMake, you can enable and disable drivers to compile OpenHMD with.
66Current Available drivers are: OPENHMD_DRIVER_OCULUS_RIFT, OPENHMD_DRIVER_DEEPOON, OPENHMD_DRIVER_WMR, OPENHMD_DRIVER_PSVR, OPENHMD_DRIVER_HTC_VIVE, OPENHMD_DRIVER_NOLO, OPENHMD_DRIVER_EXTERNAL and OPENHMD_DRIVER_ANDROID.
67These can be enabled or disabled adding -DDRIVER_OF_CHOICE=ON after the cmake command (or using cmake-gui).
68
69    mkdir build
70    cd build
71    cmake ..
72    make
73    sudo make install
74
75### Configuring udev on Linux
76To avoid having to run your applications as root to access USB devices you have to add a udev rule (this will be included in .deb packages, etc).
77
78A full list of known usb devices and instructions on how to add them can be found on:
79https://github.com/OpenHMD/OpenHMD/wiki/Udev-rules-list
80
81After this you have to unplug your device and plug it back in. You should now be able to access the HMD as a normal user.
82
83### Compiling on Windows
84CMake has a lot of generators available for IDE's and build systems.
85The easiest way to find one that fits your system is by checking the supported generators for you CMake version online.
86Example using VC2013.
87
88	cmake . -G "Visual Studio 12 2013 Win64"
89
90This will generate a project file for Visual Studio 2013 for 64 bit systems.
91Open the project file and compile as you usually would do.
92
93### Cross compiling for windows using mingw
94Using Make:
95
96    export PREFIX=/usr/i686-w64-mingw32/ (or whatever your mingw path is)
97    PKG_CONFIG_LIBDIR=$PREFIX/lib/pkgconfig ./configure --build=`gcc -dumpmachine` --host=i686-w64-mingw32 --prefix=$PREFIX
98    make
99
100the library will end up in the .lib directory, you can use microsoft's lib.exe to make a .lib file for it
101
102Using CMake:
103
104For MinGW cross compiling, toolchain files tend to be the best solution.
105Please check the CMake documentation on how to do this.
106A starting point might be the CMake wiki: http://www.vtk.org/Wiki/CmakeMingw
107
108### Static linking on windows
109If you're linking statically with OpenHMD using windows/mingw you have to make sure the macro OHMD_STATIC is set before including openhmd.h. In GCC this can be done by adding the compiler flag -DOHMD_STATIC, and with msvc it can be done using /DOHMD_STATIC.
110
111Note that this is *only* if you're linking statically! If you're using the DLL then you *must not* define OHMD_STATIC. (If you're not sure then you're probably linking dynamically and won't have to worry about this).
112
113## Pre-built packages
114A list of pre-built backages can be found on http://www.openhmd.net/index.php/download/
115
116## Using OpenHMD
117See the examples/ subdirectory for usage examples. The OpenGL example is not built by default, to build it use the --enable-openglexample option for the configure script. It requires SDL2, glew and OpenGL.
118
119An API reference can be generated using doxygen and is also available here: http://openhmd.net/doxygen/0.1.0/openhmd_8h.html
120