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50
51 #include "vulkanwindow.h"
52 #include "renderer.h"
53 #include <QMouseEvent>
54 #include <QKeyEvent>
55
VulkanWindow(bool dbg)56 VulkanWindow::VulkanWindow(bool dbg)
57 : m_debug(dbg)
58 {
59 }
60
createRenderer()61 QVulkanWindowRenderer *VulkanWindow::createRenderer()
62 {
63 m_renderer = new Renderer(this, 128);
64 return m_renderer;
65 }
66
addNew()67 void VulkanWindow::addNew()
68 {
69 m_renderer->addNew();
70 }
71
togglePaused()72 void VulkanWindow::togglePaused()
73 {
74 m_renderer->setAnimating(!m_renderer->animating());
75 }
76
meshSwitched(bool enable)77 void VulkanWindow::meshSwitched(bool enable)
78 {
79 m_renderer->setUseLogo(enable);
80 }
81
mousePressEvent(QMouseEvent * e)82 void VulkanWindow::mousePressEvent(QMouseEvent *e)
83 {
84 m_pressed = true;
85 m_lastPos = e->pos();
86 }
87
mouseReleaseEvent(QMouseEvent *)88 void VulkanWindow::mouseReleaseEvent(QMouseEvent *)
89 {
90 m_pressed = false;
91 }
92
mouseMoveEvent(QMouseEvent * e)93 void VulkanWindow::mouseMoveEvent(QMouseEvent *e)
94 {
95 if (!m_pressed)
96 return;
97
98 int dx = e->pos().x() - m_lastPos.x();
99 int dy = e->pos().y() - m_lastPos.y();
100
101 if (dy)
102 m_renderer->pitch(dy / 10.0f);
103
104 if (dx)
105 m_renderer->yaw(dx / 10.0f);
106
107 m_lastPos = e->pos();
108 }
109
keyPressEvent(QKeyEvent * e)110 void VulkanWindow::keyPressEvent(QKeyEvent *e)
111 {
112 const float amount = e->modifiers().testFlag(Qt::ShiftModifier) ? 1.0f : 0.1f;
113 switch (e->key()) {
114 case Qt::Key_W:
115 m_renderer->walk(amount);
116 break;
117 case Qt::Key_S:
118 m_renderer->walk(-amount);
119 break;
120 case Qt::Key_A:
121 m_renderer->strafe(-amount);
122 break;
123 case Qt::Key_D:
124 m_renderer->strafe(amount);
125 break;
126 default:
127 break;
128 }
129 }
130
instanceCount() const131 int VulkanWindow::instanceCount() const
132 {
133 return m_renderer->instanceCount();
134 }
135