1 //
2 // Copyright 2016 Pixar
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24 #ifndef USDRI_GENERATED_MATERIALAPI_H
25 #define USDRI_GENERATED_MATERIALAPI_H
26 
27 /// \file usdRi/materialAPI.h
28 
29 #include "pxr/pxr.h"
30 #include "pxr/usd/usdRi/api.h"
31 #include "pxr/usd/usd/apiSchemaBase.h"
32 #include "pxr/usd/usd/prim.h"
33 #include "pxr/usd/usd/stage.h"
34 #include "pxr/usd/usdRi/tokens.h"
35 
36 #include "pxr/usd/usdShade/input.h"
37 #include "pxr/usd/usdShade/output.h"
38 #include "pxr/usd/usdShade/material.h"
39 
40 
41 #include "pxr/base/vt/value.h"
42 
43 #include "pxr/base/gf/vec3d.h"
44 #include "pxr/base/gf/vec3f.h"
45 #include "pxr/base/gf/matrix4d.h"
46 
47 #include "pxr/base/tf/token.h"
48 #include "pxr/base/tf/type.h"
49 
50 PXR_NAMESPACE_OPEN_SCOPE
51 
52 class SdfAssetPath;
53 
54 // -------------------------------------------------------------------------- //
55 // RIMATERIALAPI                                                              //
56 // -------------------------------------------------------------------------- //
57 
58 /// \class UsdRiMaterialAPI
59 ///
60 ///
61 /// \deprecated Materials should use UsdShadeMaterial instead.
62 /// This schema will be removed in a future release.
63 ///
64 /// This API provides outputs that connect a material prim to prman
65 /// shaders and RIS objects.
66 ///
67 /// For any described attribute \em Fallback \em Value or \em Allowed \em Values below
68 /// that are text/tokens, the actual token is published and defined in \ref UsdRiTokens.
69 /// So to set an attribute to the value "rightHanded", use UsdRiTokens->rightHanded
70 /// as the value.
71 ///
72 class UsdRiMaterialAPI : public UsdAPISchemaBase
73 {
74 public:
75     /// Compile time constant representing what kind of schema this class is.
76     ///
77     /// \sa UsdSchemaKind
78     static const UsdSchemaKind schemaKind = UsdSchemaKind::SingleApplyAPI;
79 
80     /// Construct a UsdRiMaterialAPI on UsdPrim \p prim .
81     /// Equivalent to UsdRiMaterialAPI::Get(prim.GetStage(), prim.GetPath())
82     /// for a \em valid \p prim, but will not immediately throw an error for
83     /// an invalid \p prim
84     explicit UsdRiMaterialAPI(const UsdPrim& prim=UsdPrim())
UsdAPISchemaBase(prim)85         : UsdAPISchemaBase(prim)
86     {
87     }
88 
89     /// Construct a UsdRiMaterialAPI on the prim held by \p schemaObj .
90     /// Should be preferred over UsdRiMaterialAPI(schemaObj.GetPrim()),
91     /// as it preserves SchemaBase state.
UsdRiMaterialAPI(const UsdSchemaBase & schemaObj)92     explicit UsdRiMaterialAPI(const UsdSchemaBase& schemaObj)
93         : UsdAPISchemaBase(schemaObj)
94     {
95     }
96 
97     /// Destructor.
98     USDRI_API
99     virtual ~UsdRiMaterialAPI();
100 
101     /// Return a vector of names of all pre-declared attributes for this schema
102     /// class and all its ancestor classes.  Does not include attributes that
103     /// may be authored by custom/extended methods of the schemas involved.
104     USDRI_API
105     static const TfTokenVector &
106     GetSchemaAttributeNames(bool includeInherited=true);
107 
108     /// Return a UsdRiMaterialAPI holding the prim adhering to this
109     /// schema at \p path on \p stage.  If no prim exists at \p path on
110     /// \p stage, or if the prim at that path does not adhere to this schema,
111     /// return an invalid schema object.  This is shorthand for the following:
112     ///
113     /// \code
114     /// UsdRiMaterialAPI(stage->GetPrimAtPath(path));
115     /// \endcode
116     ///
117     USDRI_API
118     static UsdRiMaterialAPI
119     Get(const UsdStagePtr &stage, const SdfPath &path);
120 
121 
122     /// Returns true if this <b>single-apply</b> API schema can be applied to
123     /// the given \p prim. If this schema can not be a applied to the prim,
124     /// this returns false and, if provided, populates \p whyNot with the
125     /// reason it can not be applied.
126     ///
127     /// Note that if CanApply returns false, that does not necessarily imply
128     /// that calling Apply will fail. Callers are expected to call CanApply
129     /// before calling Apply if they want to ensure that it is valid to
130     /// apply a schema.
131     ///
132     /// \sa UsdPrim::GetAppliedSchemas()
133     /// \sa UsdPrim::HasAPI()
134     /// \sa UsdPrim::CanApplyAPI()
135     /// \sa UsdPrim::ApplyAPI()
136     /// \sa UsdPrim::RemoveAPI()
137     ///
138     USDRI_API
139     static bool
140     CanApply(const UsdPrim &prim, std::string *whyNot=nullptr);
141 
142     /// Applies this <b>single-apply</b> API schema to the given \p prim.
143     /// This information is stored by adding "RiMaterialAPI" to the
144     /// token-valued, listOp metadata \em apiSchemas on the prim.
145     ///
146     /// \return A valid UsdRiMaterialAPI object is returned upon success.
147     /// An invalid (or empty) UsdRiMaterialAPI object is returned upon
148     /// failure. See \ref UsdPrim::ApplyAPI() for conditions
149     /// resulting in failure.
150     ///
151     /// \sa UsdPrim::GetAppliedSchemas()
152     /// \sa UsdPrim::HasAPI()
153     /// \sa UsdPrim::CanApplyAPI()
154     /// \sa UsdPrim::ApplyAPI()
155     /// \sa UsdPrim::RemoveAPI()
156     ///
157     USDRI_API
158     static UsdRiMaterialAPI
159     Apply(const UsdPrim &prim);
160 
161 protected:
162     /// Returns the kind of schema this class belongs to.
163     ///
164     /// \sa UsdSchemaKind
165     USDRI_API
166     UsdSchemaKind _GetSchemaKind() const override;
167 
168 private:
169     // needs to invoke _GetStaticTfType.
170     friend class UsdSchemaRegistry;
171     USDRI_API
172     static const TfType &_GetStaticTfType();
173 
174     static bool _IsTypedSchema();
175 
176     // override SchemaBase virtuals.
177     USDRI_API
178     const TfType &_GetTfType() const override;
179 
180 public:
181     // --------------------------------------------------------------------- //
182     // SURFACE
183     // --------------------------------------------------------------------- //
184     ///
185     ///
186     /// | ||
187     /// | -- | -- |
188     /// | Declaration | `token outputs:ri:surface` |
189     /// | C++ Type | TfToken |
190     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
191     USDRI_API
192     UsdAttribute GetSurfaceAttr() const;
193 
194     /// See GetSurfaceAttr(), and also
195     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
196     /// If specified, author \p defaultValue as the attribute's default,
197     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
198     /// the default for \p writeSparsely is \c false.
199     USDRI_API
200     UsdAttribute CreateSurfaceAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
201 
202 public:
203     // --------------------------------------------------------------------- //
204     // DISPLACEMENT
205     // --------------------------------------------------------------------- //
206     ///
207     ///
208     /// | ||
209     /// | -- | -- |
210     /// | Declaration | `token outputs:ri:displacement` |
211     /// | C++ Type | TfToken |
212     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
213     USDRI_API
214     UsdAttribute GetDisplacementAttr() const;
215 
216     /// See GetDisplacementAttr(), and also
217     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
218     /// If specified, author \p defaultValue as the attribute's default,
219     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
220     /// the default for \p writeSparsely is \c false.
221     USDRI_API
222     UsdAttribute CreateDisplacementAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
223 
224 public:
225     // --------------------------------------------------------------------- //
226     // VOLUME
227     // --------------------------------------------------------------------- //
228     ///
229     ///
230     /// | ||
231     /// | -- | -- |
232     /// | Declaration | `token outputs:ri:volume` |
233     /// | C++ Type | TfToken |
234     /// | \ref Usd_Datatypes "Usd Type" | SdfValueTypeNames->Token |
235     USDRI_API
236     UsdAttribute GetVolumeAttr() const;
237 
238     /// See GetVolumeAttr(), and also
239     /// \ref Usd_Create_Or_Get_Property for when to use Get vs Create.
240     /// If specified, author \p defaultValue as the attribute's default,
241     /// sparsely (when it makes sense to do so) if \p writeSparsely is \c true -
242     /// the default for \p writeSparsely is \c false.
243     USDRI_API
244     UsdAttribute CreateVolumeAttr(VtValue const &defaultValue = VtValue(), bool writeSparsely=false) const;
245 
246 public:
247     // ===================================================================== //
248     // Feel free to add custom code below this line, it will be preserved by
249     // the code generator.
250     //
251     // Just remember to:
252     //  - Close the class declaration with };
253     //  - Close the namespace with PXR_NAMESPACE_CLOSE_SCOPE
254     //  - Close the include guard with #endif
255     // ===================================================================== //
256     // --(BEGIN CUSTOM CODE)--
257 
258     /// A constructor for creating a MaterialAPI object from a material prim.
UsdRiMaterialAPI(const UsdShadeMaterial & material)259     explicit UsdRiMaterialAPI(const UsdShadeMaterial& material)
260         : UsdRiMaterialAPI(material.GetPrim())
261     {
262     }
263 
264     // --------------------------------------------------------------------- //
265     /// \name Outputs API
266     // --------------------------------------------------------------------- //
267     /// @{
268 
269     /// Returns the "surface" output associated with the material.
270     USDRI_API
271     UsdShadeOutput GetSurfaceOutput() const;
272 
273     /// Returns the "displacement" output associated with the material.
274     USDRI_API
275     UsdShadeOutput GetDisplacementOutput() const;
276 
277     /// Returns the "volume" output associated with the material.
278     USDRI_API
279     UsdShadeOutput GetVolumeOutput() const;
280 
281     /// @}
282 
283     // --------------------------------------------------------------------- //
284     /// \name API for setting sources of outputs
285     // --------------------------------------------------------------------- //
286     /// @{
287 
288     USDRI_API
289     bool SetSurfaceSource(const SdfPath &surfacePath) const;
290 
291     USDRI_API
292     bool SetDisplacementSource(const SdfPath &displacementPath) const;
293 
294     USDRI_API
295     bool SetVolumeSource(const SdfPath &volumePath) const;
296 
297     /// @}
298 
299     // --------------------------------------------------------------------- //
300     /// \name Shaders API
301     // --------------------------------------------------------------------- //
302     /// @{
303 
304     /// Returns a valid shader object if the "surface" output on the
305     /// material is connected to one.
306     ///
307     /// If \p ignoreBaseMaterial is true and if the "surface" shader source
308     /// is specified in the base-material of this material, then this
309     /// returns an invalid shader object.
310     USDRI_API
311     UsdShadeShader GetSurface(bool ignoreBaseMaterial=false) const;
312 
313     /// Returns a valid shader object if the "displacement" output on the
314     /// material is connected to one.
315     ///
316     /// If \p ignoreBaseMaterial is true and if the "displacement" shader source
317     /// is specified in the base-material of this material, then this
318     /// returns an invalid shader object.
319     USDRI_API
320     UsdShadeShader GetDisplacement(bool ignoreBaseMaterial=false) const;
321 
322     /// Returns a valid shader object if the "volume" output on the
323     /// material is connected to one.
324     ///
325     /// If \p ignoreBaseMaterial is true and if the "volume" shader source
326     /// is specified in the base-material of this material, then this
327     /// returns an invalid shader object.
328     USDRI_API
329     UsdShadeShader GetVolume(bool ignoreBaseMaterial=false) const;
330 
331     /// @}
332 
333 
334     /// Walks the namespace subtree below the material and computes a map
335     /// containing the list of all inputs on the material and the associated
336     /// vector of consumers of their values. The consumers can be inputs on
337     /// shaders within the material or on node-graphs under it.
338     USDRI_API
339     UsdShadeNodeGraph::InterfaceInputConsumersMap
340     ComputeInterfaceInputConsumersMap(
341             bool computeTransitiveConsumers=false) const;
342 
343     /// @}
344 
345 private:
346     UsdShadeShader _GetSourceShaderObject(const UsdShadeOutput &output,
347                                           bool ignoreBaseMaterial) const;
348 
349     // Helper method to get the deprecated 'bxdf' output.
350     UsdShadeOutput _GetBxdfOutput(const UsdPrim &materialPrim) const;
351 };
352 
353 PXR_NAMESPACE_CLOSE_SCOPE
354 
355 #endif
356