1 #include "boxm2_gauss_rgb_processor.h"
2 
expected_color(vnl_vector_fixed<unsigned char,8> mog)3 vnl_vector_fixed<float,3>  boxm2_gauss_rgb_processor::expected_color( vnl_vector_fixed<unsigned char, 8> mog)
4 {
5   float y = (float)mog[0] / 255.0f;
6   float u = (float)mog[1] / 255.0f * 0.872f - 0.436f;
7   float v = (float)mog[2] / 255.0f * 1.23f - 0.615f;
8 
9   vnl_vector_fixed<float,3> exp_intensity;
10   exp_intensity[0] = y                         + 1.1402508551881f * v;
11   exp_intensity[1] = y - 0.39473137491174f * u - 0.5808092090311f * v;
12   exp_intensity[2] = y + 2.0325203252033f  * u;
13 
14   return exp_intensity;
15 }
16