1 /* 2 Open Asset Import Library (assimp) 3 ---------------------------------------------------------------------- 4 5 Copyright (c) 2006-2021, assimp team 6 7 All rights reserved. 8 9 Redistribution and use of this software in source and binary forms, 10 with or without modification, are permitted provided that the 11 following conditions are met: 12 13 * Redistributions of source code must retain the above 14 copyright notice, this list of conditions and the 15 following disclaimer. 16 17 * Redistributions in binary form must reproduce the above 18 copyright notice, this list of conditions and the 19 following disclaimer in the documentation and/or other 20 materials provided with the distribution. 21 22 * Neither the name of the assimp team, nor the names of its 23 contributors may be used to endorse or promote products 24 derived from this software without specific prior 25 written permission of the assimp team. 26 27 THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS 28 "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT 29 LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR 30 A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT 31 OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, 32 SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT 33 LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, 34 DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY 35 THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 36 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE 37 OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 38 39 ---------------------------------------------------------------------- 40 */ 41 #pragma once 42 43 #include <assimp/vector3.h> 44 #include <assimp/matrix4x4.h> 45 #include <assimp/ParsingUtils.h> 46 #include <vector> 47 #include <string> 48 49 struct aiMaterial; 50 struct aiMesh; 51 52 namespace Assimp { 53 namespace D3MF { 54 55 enum class ResourceType { 56 RT_Object, 57 RT_BaseMaterials, 58 RT_EmbeddedTexture2D, 59 RT_Texture2DGroup, 60 RT_Unknown 61 }; // To be extended with other resource types (eg. material extension resources like Texture2d, Texture2dGroup...) 62 63 class Resource { 64 public: 65 int mId; 66 Resource(int id)67 Resource(int id) : 68 mId(id) { 69 // empty 70 } 71 ~Resource()72 virtual ~Resource() { 73 // empty 74 } 75 getType()76 virtual ResourceType getType() const { 77 return ResourceType::RT_Unknown; 78 } 79 }; 80 81 class EmbeddedTexture : public Resource { 82 public: 83 std::string mPath; 84 std::string mContentType; 85 std::string mTilestyleU; 86 std::string mTilestyleV; 87 std::vector<char> mBuffer; 88 EmbeddedTexture(int id)89 EmbeddedTexture(int id) : 90 Resource(id), 91 mPath(), 92 mContentType(), 93 mTilestyleU(), 94 mTilestyleV() { 95 // empty 96 } 97 98 ~EmbeddedTexture() = default; 99 getType()100 ResourceType getType() const override { 101 return ResourceType::RT_EmbeddedTexture2D; 102 } 103 }; 104 105 class Texture2DGroup : public Resource { 106 public: 107 std::vector<aiVector2D> mTex2dCoords; 108 int mTexId; Texture2DGroup(int id)109 Texture2DGroup(int id) : 110 Resource(id), 111 mTexId(-1) { 112 // empty 113 } 114 115 ~Texture2DGroup() = default; 116 getType()117 ResourceType getType() const override { 118 return ResourceType::RT_Texture2DGroup; 119 } 120 }; 121 122 class BaseMaterials : public Resource { 123 public: 124 std::vector<unsigned int> mMaterialIndex; 125 BaseMaterials(int id)126 BaseMaterials(int id) : 127 Resource(id), 128 mMaterialIndex() { 129 // empty 130 } 131 132 ~BaseMaterials() = default; 133 getType()134 ResourceType getType() const override { 135 return ResourceType::RT_BaseMaterials; 136 } 137 }; 138 139 struct Component { 140 int mObjectId; 141 aiMatrix4x4 mTransformation; 142 }; 143 144 class Object : public Resource { 145 public: 146 std::vector<aiMesh *> mMeshes; 147 std::vector<unsigned int> mMeshIndex; 148 std::vector<Component> mComponents; 149 std::string mName; 150 Object(int id)151 Object(int id) : 152 Resource(id), 153 mName(std::string("Object_") + ai_to_string(id)) { 154 // empty 155 } 156 157 ~Object() = default; 158 getType()159 ResourceType getType() const override { 160 return ResourceType::RT_Object; 161 } 162 }; 163 164 } // namespace D3MF 165 } // namespace Assimp 166