1 /* 2 * Audacious: Cross platform multimedia player 3 * Copyright (c) 2005 Audacious Team 4 * 5 * Driver for Game_Music_Emu library. See details at: 6 * http://www.slack.net/~ant/libs/ 7 */ 8 9 #ifndef AUD_CONSOLE_CONFIGURE_H 10 #define AUD_CONSOLE_CONFIGURE_H 1 11 12 typedef struct { 13 int loop_length; /* length of tracks that lack timing information */ 14 bool resample; /* whether or not to resample */ 15 int resample_rate; /* rate to resample at */ 16 int treble; /* -100 to +100 */ 17 int bass; /* -100 to +100 */ 18 bool ignore_spc_length; /* if true, ignore length from SPC tags */ 19 int echo; /* 0 to +100 */ 20 bool inc_spc_reverb; /* if true, increases the default reverb */ 21 } AudaciousConsoleConfig; 22 23 extern AudaciousConsoleConfig audcfg; 24 25 #endif /* AUD_CONSOLE_CONFIGURE_H */ 26