1 /*
2  * Audacious: Cross platform multimedia player
3  * Copyright (c) 2005  Audacious Team
4  *
5  * Driver for Game_Music_Emu library. See details at:
6  * http://www.slack.net/~ant/libs/
7  */
8 
9 #ifndef AUD_CONSOLE_CONFIGURE_H
10 #define AUD_CONSOLE_CONFIGURE_H 1
11 
12 typedef struct {
13 	int loop_length;           /* length of tracks that lack timing information */
14 	bool resample;          /* whether or not to resample */
15 	int resample_rate;         /* rate to resample at */
16 	int treble;                /* -100 to +100 */
17 	int bass;                  /* -100 to +100 */
18 	bool ignore_spc_length; /* if true, ignore length from SPC tags */
19 	int echo;                  /* 0 to +100 */
20 	bool inc_spc_reverb;    /* if true, increases the default reverb */
21 } AudaciousConsoleConfig;
22 
23 extern AudaciousConsoleConfig audcfg;
24 
25 #endif /* AUD_CONSOLE_CONFIGURE_H */
26