1\input texinfo @c -*- texinfo -*-
2@documentencoding UTF-8
3
4@settitle Platform Specific Information
5@titlepage
6@center @titlefont{Platform Specific Information}
7@end titlepage
8
9@top
10
11@contents
12
13@chapter Unix-like
14
15Some parts of FFmpeg cannot be built with version 2.15 of the GNU
16assembler which is still provided by a few AMD64 distributions. To
17make sure your compiler really uses the required version of gas
18after a binutils upgrade, run:
19
20@example
21$(gcc -print-prog-name=as) --version
22@end example
23
24If not, then you should install a different compiler that has no
25hard-coded path to gas. In the worst case pass @code{--disable-asm}
26to configure.
27
28@section Advanced linking configuration
29
30If you compiled FFmpeg libraries statically and you want to use them to
31build your own shared library, you may need to force PIC support (with
32@code{--enable-pic} during FFmpeg configure) and add the following option
33to your project LDFLAGS:
34
35@example
36-Wl,-Bsymbolic
37@end example
38
39If your target platform requires position independent binaries, you should
40pass the correct linking flag (e.g. @code{-pie}) to @code{--extra-ldexeflags}.
41
42@section BSD
43
44BSD make will not build FFmpeg, you need to install and use GNU Make
45(@command{gmake}).
46
47@section (Open)Solaris
48
49GNU Make is required to build FFmpeg, so you have to invoke (@command{gmake}),
50standard Solaris Make will not work. When building with a non-c99 front-end
51(gcc, generic suncc) add either @code{--extra-libs=/usr/lib/values-xpg6.o}
52or @code{--extra-libs=/usr/lib/64/values-xpg6.o} to the configure options
53since the libc is not c99-compliant by default. The probes performed by
54configure may raise an exception leading to the death of configure itself
55due to a bug in the system shell. Simply invoke a different shell such as
56bash directly to work around this:
57
58@example
59bash ./configure
60@end example
61
62@anchor{Darwin}
63@section Darwin (Mac OS X, iPhone)
64
65The toolchain provided with Xcode is sufficient to build the basic
66unaccelerated code.
67
68Mac OS X on PowerPC or ARM (iPhone) requires a preprocessor from
69@url{https://github.com/FFmpeg/gas-preprocessor} or
70@url{https://github.com/yuvi/gas-preprocessor}(currently outdated) to build the optimized
71assembly functions. Put the Perl script somewhere
72in your PATH, FFmpeg's configure will pick it up automatically.
73
74Mac OS X on amd64 and x86 requires @command{nasm} to build most of the
75optimized assembly functions. @uref{http://www.finkproject.org/, Fink},
76@uref{https://wiki.gentoo.org/wiki/Project:Prefix, Gentoo Prefix},
77@uref{https://mxcl.github.com/homebrew/, Homebrew}
78or @uref{http://www.macports.org, MacPorts} can easily provide it.
79
80
81@chapter DOS
82
83Using a cross-compiler is preferred for various reasons.
84@url{http://www.delorie.com/howto/djgpp/linux-x-djgpp.html}
85
86
87@chapter OS/2
88
89For information about compiling FFmpeg on OS/2 see
90@url{http://www.edm2.com/index.php/FFmpeg}.
91
92
93@chapter Windows
94
95To get help and instructions for building FFmpeg under Windows, check out
96the FFmpeg Windows Help Forum at @url{http://ffmpeg.zeranoe.com/forum/}.
97
98@section Native Windows compilation using MinGW or MinGW-w64
99
100FFmpeg can be built to run natively on Windows using the MinGW-w64
101toolchain. Install the latest versions of MSYS2 and MinGW-w64 from
102@url{http://msys2.github.io/} and/or @url{http://mingw-w64.sourceforge.net/}.
103You can find detailed installation instructions in the download section and
104the FAQ.
105
106Notes:
107
108@itemize
109
110@item Building for the MSYS environment is discouraged, MSYS2 provides a full
111MinGW-w64 environment through @file{mingw64_shell.bat} or
112@file{mingw32_shell.bat} that should be used instead of the environment
113provided by @file{msys2_shell.bat}.
114
115@item Building using MSYS2 can be sped up by disabling implicit rules in the
116Makefile by calling @code{make -r} instead of plain @code{make}. This
117speed up is close to non-existent for normal one-off builds and is only
118noticeable when running make for a second time (for example during
119@code{make install}).
120
121@item In order to compile FFplay, you must have the MinGW development library
122of @uref{http://www.libsdl.org/, SDL} and @code{pkg-config} installed.
123
124@item By using @code{./configure --enable-shared} when configuring FFmpeg,
125you can build the FFmpeg libraries (e.g. libavutil, libavcodec,
126libavformat) as DLLs.
127
128@end itemize
129
130@subsection Native Windows compilation using MSYS2
131
132The MSYS2 MinGW-w64 environment provides ready to use toolchains and dependencies
133through @command{pacman}.
134
135Make sure to use @file{mingw64_shell.bat} or @file{mingw32_shell.bat} to have
136the correct MinGW-w64 environment. The default install provides shortcuts to
137them under @command{MinGW-w64 Win64 Shell} and @command{MinGW-w64 Win32 Shell}.
138
139@example
140# normal msys2 packages
141pacman -S make pkgconf diffutils
142
143# mingw-w64 packages and toolchains
144pacman -S mingw-w64-x86_64-nasm mingw-w64-x86_64-gcc mingw-w64-x86_64-SDL2
145@end example
146
147To target 32 bits replace @code{x86_64} with @code{i686} in the command above.
148
149@section Microsoft Visual C++ or Intel C++ Compiler for Windows
150
151FFmpeg can be built with MSVC 2013 or later.
152
153You will need the following prerequisites:
154
155@itemize
156@item @uref{http://msys2.github.io/, MSYS2}
157@item @uref{http://www.nasm.us/, NASM}
158(Also available via MSYS2's package manager.)
159@end itemize
160
161To set up a proper environment in MSYS2, you need to run @code{msys_shell.bat} from
162the Visual Studio or Intel Compiler command prompt.
163
164Place @code{yasm.exe} somewhere in your @code{PATH}.
165
166Next, make sure any other headers and libs you want to use, such as zlib, are
167located in a spot that the compiler can see. Do so by modifying the @code{LIB}
168and @code{INCLUDE} environment variables to include the @strong{Windows-style}
169paths to these directories. Alternatively, you can try to use the
170@code{--extra-cflags}/@code{--extra-ldflags} configure options.
171
172Finally, run:
173
174@example
175For MSVC:
176./configure --toolchain=msvc
177
178For ICL:
179./configure --toolchain=icl
180
181make
182make install
183@end example
184
185If you wish to compile shared libraries, add @code{--enable-shared} to your
186configure options. Note that due to the way MSVC and ICL handle DLL imports and
187exports, you cannot compile static and shared libraries at the same time, and
188enabling shared libraries will automatically disable the static ones.
189
190Notes:
191
192@itemize
193
194@item If you wish to build with zlib support, you will have to grab a compatible
195zlib binary from somewhere, with an MSVC import lib, or if you wish to link
196statically, you can follow the instructions below to build a compatible
197@code{zlib.lib} with MSVC. Regardless of which method you use, you must still
198follow step 3, or compilation will fail.
199@enumerate
200@item Grab the @uref{http://zlib.net/, zlib sources}.
201@item Edit @code{win32/Makefile.msc} so that it uses -MT instead of -MD, since
202this is how FFmpeg is built as well.
203@item Edit @code{zconf.h} and remove its inclusion of @code{unistd.h}. This gets
204erroneously included when building FFmpeg.
205@item Run @code{nmake -f win32/Makefile.msc}.
206@item Move @code{zlib.lib}, @code{zconf.h}, and @code{zlib.h} to somewhere MSVC
207can see.
208@end enumerate
209
210@item FFmpeg has been tested with the following on i686 and x86_64:
211@itemize
212@item Visual Studio 2013 Pro and Express
213@item Intel Composer XE 2013
214@item Intel Composer XE 2013 SP1
215@end itemize
216Anything else is not officially supported.
217
218@end itemize
219
220@subsection Linking to FFmpeg with Microsoft Visual C++
221
222If you plan to link with MSVC-built static libraries, you will need
223to make sure you have @code{Runtime Library} set to
224@code{Multi-threaded (/MT)} in your project's settings.
225
226You will need to define @code{inline} to something MSVC understands:
227@example
228#define inline __inline
229@end example
230
231Also note, that as stated in @strong{Microsoft Visual C++}, you will need
232an MSVC-compatible @uref{http://code.google.com/p/msinttypes/, inttypes.h}.
233
234If you plan on using import libraries created by dlltool, you must
235set @code{References} to @code{No (/OPT:NOREF)} under the linker optimization
236settings, otherwise the resulting binaries will fail during runtime.
237This is not required when using import libraries generated by @code{lib.exe}.
238This issue is reported upstream at
239@url{http://sourceware.org/bugzilla/show_bug.cgi?id=12633}.
240
241To create import libraries that work with the @code{/OPT:REF} option
242(which is enabled by default in Release mode), follow these steps:
243
244@enumerate
245
246@item Open the @emph{Visual Studio Command Prompt}.
247
248Alternatively, in a normal command line prompt, call @file{vcvars32.bat}
249which sets up the environment variables for the Visual C++ tools
250(the standard location for this file is something like
251@file{C:\Program Files (x86_\Microsoft Visual Studio 10.0\VC\bin\vcvars32.bat}).
252
253@item Enter the @file{bin} directory where the created LIB and DLL files
254are stored.
255
256@item Generate new import libraries with @command{lib.exe}:
257
258@example
259lib /machine:i386 /def:..\lib\foo-version.def  /out:foo.lib
260@end example
261
262Replace @code{foo-version} and @code{foo} with the respective library names.
263
264@end enumerate
265
266@anchor{Cross compilation for Windows with Linux}
267@section Cross compilation for Windows with Linux
268
269You must use the MinGW cross compilation tools available at
270@url{http://www.mingw.org/}.
271
272Then configure FFmpeg with the following options:
273@example
274./configure --target-os=mingw32 --cross-prefix=i386-mingw32msvc-
275@end example
276(you can change the cross-prefix according to the prefix chosen for the
277MinGW tools).
278
279Then you can easily test FFmpeg with @uref{http://www.winehq.com/, Wine}.
280
281@section Compilation under Cygwin
282
283Please use Cygwin 1.7.x as the obsolete 1.5.x Cygwin versions lack
284llrint() in its C library.
285
286Install your Cygwin with all the "Base" packages, plus the
287following "Devel" ones:
288@example
289binutils, gcc4-core, make, git, mingw-runtime, texinfo
290@end example
291
292In order to run FATE you will also need the following "Utils" packages:
293@example
294diffutils
295@end example
296
297If you want to build FFmpeg with additional libraries, download Cygwin
298"Devel" packages for Ogg and Vorbis from any Cygwin packages repository:
299@example
300libogg-devel, libvorbis-devel
301@end example
302
303These library packages are only available from
304@uref{http://sourceware.org/cygwinports/, Cygwin Ports}:
305
306@example
307yasm, libSDL-devel, libgsm-devel, libmp3lame-devel,
308speex-devel, libtheora-devel, libxvidcore-devel
309@end example
310
311The recommendation for x264 is to build it from source, as it evolves too
312quickly for Cygwin Ports to be up to date.
313
314@section Crosscompilation for Windows under Cygwin
315
316With Cygwin you can create Windows binaries that do not need the cygwin1.dll.
317
318Just install your Cygwin as explained before, plus these additional
319"Devel" packages:
320@example
321gcc-mingw-core, mingw-runtime, mingw-zlib
322@end example
323
324and add some special flags to your configure invocation.
325
326For a static build run
327@example
328./configure --target-os=mingw32 --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
329@end example
330
331and for a build with shared libraries
332@example
333./configure --target-os=mingw32 --enable-shared --disable-static --extra-cflags=-mno-cygwin --extra-libs=-mno-cygwin
334@end example
335
336@bye
337