1 /**
2 * @file
3 * @brief Source file for PlayerBase class
4 * @author Jonathan Thomas <jonathan@openshot.org>
5 *
6 * @ref License
7 */
8
9 /* LICENSE
10 *
11 * Copyright (c) 2008-2019 OpenShot Studios, LLC
12 * <http://www.openshotstudios.com/>. This file is part of
13 * OpenShot Library (libopenshot), an open-source project dedicated to
14 * delivering high quality video editing and animation solutions to the
15 * world. For more information visit <http://www.openshot.org/>.
16 *
17 * OpenShot Library (libopenshot) is free software: you can redistribute it
18 * and/or modify it under the terms of the GNU Lesser General Public License
19 * as published by the Free Software Foundation, either version 3 of the
20 * License, or (at your option) any later version.
21 *
22 * OpenShot Library (libopenshot) is distributed in the hope that it will be
23 * useful, but WITHOUT ANY WARRANTY; without even the implied warranty of
24 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
25 * GNU Lesser General Public License for more details.
26 *
27 * You should have received a copy of the GNU Lesser General Public License
28 * along with OpenShot Library. If not, see <http://www.gnu.org/licenses/>.
29 */
30
31 #include "PlayerBase.h"
32
33 using namespace openshot;
34
35 // Display a loading animation
Loading()36 void PlayerBase::Loading() {
37 mode = PLAYBACK_LOADING;
38 }
39
40 // Play the video
Play()41 void PlayerBase::Play() {
42 mode = PLAYBACK_PLAY;
43 }
44
45 // Pause the video
Pause()46 void PlayerBase::Pause() {
47 mode = PLAYBACK_PAUSED;
48 }
49
50 // Get the Playback speed
Speed()51 float PlayerBase::Speed() {
52 return speed;
53 }
54
55 // Set the Playback speed multiplier (1.0 = normal speed, <1.0 = slower, >1.0 faster)
Speed(float new_speed)56 void PlayerBase::Speed(float new_speed) {
57 speed = new_speed;
58 }
59
60 // Stop the video player and clear the cached frames
Stop()61 void PlayerBase::Stop() {
62 mode = PLAYBACK_STOPPED;
63 }
64
65 // Get the current reader, such as a FFmpegReader
Reader()66 openshot::ReaderBase* PlayerBase::Reader() {
67 return reader;
68 }
69
70 // Set the current reader, such as a FFmpegReader
Reader(openshot::ReaderBase * new_reader)71 void PlayerBase::Reader(openshot::ReaderBase *new_reader) {
72 reader = new_reader;
73 }
74
75 // Get the Volume
Volume()76 float PlayerBase::Volume() {
77 return volume;
78 }
79
80 // Set the Volume multiplier (1.0 = normal volume, <1.0 = quieter, >1.0 louder)
Volume(float new_volume)81 void PlayerBase::Volume(float new_volume) {
82 volume = new_volume;
83 }
84