1 #include "room.h"
2 
3 object troll;
4 
5 #undef EXTRA_RESET
6 #define EXTRA_RESET\
7     extra_reset();
8 
extra_reset()9 extra_reset() {
10     object money;
11     if (!troll || !living(troll)) {
12 	troll = clone_object("obj/monster");
13 	call_other(troll, "set_name", "troll");
14 	call_other(troll, "set_level", 9);
15 	call_other(troll, "set_hp", 100);
16 	call_other(troll, "set_wc", 12);
17 	call_other(troll, "set_al", -60);
18 	call_other(troll, "set_short", "A troll");
19 	call_other(troll, "set_long",
20 		   "It is a nasty troll that look very aggressive.\n");
21 	call_other(troll, "set_aggressive", 1);
22 	call_other(troll, "set_spell_mess1",
23 		   "The troll says: Mumble");
24 	call_other(troll, "set_spell_mess2",
25 		   "The troll says: Your mother was a bitch!");
26 	call_other(troll, "set_chance", 20);
27 	move_object(troll, this_object());
28 	money = clone_object("obj/money");
29         call_other(money, "set_money", random(500));
30         move_object(money, troll);
31     }
32 }
33 
34 TWO_EXIT("room/clearing", "east",
35 	 "room/slope", "west",
36         "In a forest",
37         "You are in a big forest.\n", 1)
38