reset(started)1 reset(started)
2 {
3     if (!started)
4 	set_light(1);
5 }
6 
init()7 init()
8 {
9     add_action("north"); add_verb("north");
10     add_action("south"); add_verb("south");
11     add_action("east");  add_verb("east");
12     add_action("west");  add_verb("west");
13 }
14 
15 short()
16 {
17     return "A dimly lit forest";
18 }
19 
20 long()
21 {
22     write("You are in part of a dimly lit forest.\n" +
23 	  "Trails lead north, south, east and west\n");
24 }
25 
north()26 north()
27 {
28     call_other(this_player(), "move_player", "north#room/south/sforst35");
29     return 1;
30 }
31 
south()32 south()
33 {
34     call_other(this_player(), "move_player", "south#room/south/sforst44");
35     return 1;
36 }
37 
east()38 east()
39 {
40     call_other(this_player(), "move_player", "east#room/south/sforst39");
41     return 1;
42 }
43 
west()44 west()
45 {
46     call_other(this_player(), "move_player", "west#room/south/sforst37");
47     return 1;
48 }
49