reset(started)1 reset(started)
2 {
3 if (!started)
4 set_light(1);
5 }
6
init()7 init()
8 {
9 add_action("north"); add_verb("north");
10 add_action("south"); add_verb("south");
11 add_action("east"); add_verb("east");
12 add_action("west"); add_verb("west");
13 }
14
15 short()
16 {
17 return "A dimly lit forest";
18 }
19
20 long()
21 {
22 write("You are in part of a dimly lit forest.\n" +
23 "Trails lead north, south, east and west\n");
24 }
25
north()26 north()
27 {
28 call_other(this_player(), "move_player", "north#room/south/sforst35");
29 return 1;
30 }
31
south()32 south()
33 {
34 call_other(this_player(), "move_player", "south#room/south/sforst44");
35 return 1;
36 }
37
east()38 east()
39 {
40 call_other(this_player(), "move_player", "east#room/south/sforst39");
41 return 1;
42 }
43
west()44 west()
45 {
46 call_other(this_player(), "move_player", "west#room/south/sforst37");
47 return 1;
48 }
49