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CONTRIBUTING.mdH A D28-Oct-20193.1 KiB6850

LICENSEH A D28-Oct-201911.1 KiB203169

README.mdH A D28-Oct-20191.7 KiB7258

doc.goH A D28-Oct-2019668 191

example_test.goH A D28-Oct-20194.5 KiB226142

fuzz.goH A D28-Oct-201913.8 KiB507357

fuzz_test.goH A D28-Oct-20199.2 KiB507433

go.modH A D28-Oct-201941 42

README.md

1gofuzz
2======
3
4gofuzz is a library for populating go objects with random values.
5
6[![GoDoc](https://godoc.org/github.com/google/gofuzz?status.svg)](https://godoc.org/github.com/google/gofuzz)
7[![Travis](https://travis-ci.org/google/gofuzz.svg?branch=master)](https://travis-ci.org/google/gofuzz)
8
9This is useful for testing:
10
11* Do your project's objects really serialize/unserialize correctly in all cases?
12* Is there an incorrectly formatted object that will cause your project to panic?
13
14Import with ```import "github.com/google/gofuzz"```
15
16You can use it on single variables:
17```go
18f := fuzz.New()
19var myInt int
20f.Fuzz(&myInt) // myInt gets a random value.
21```
22
23You can use it on maps:
24```go
25f := fuzz.New().NilChance(0).NumElements(1, 1)
26var myMap map[ComplexKeyType]string
27f.Fuzz(&myMap) // myMap will have exactly one element.
28```
29
30Customize the chance of getting a nil pointer:
31```go
32f := fuzz.New().NilChance(.5)
33var fancyStruct struct {
34  A, B, C, D *string
35}
36f.Fuzz(&fancyStruct) // About half the pointers should be set.
37```
38
39You can even customize the randomization completely if needed:
40```go
41type MyEnum string
42const (
43        A MyEnum = "A"
44        B MyEnum = "B"
45)
46type MyInfo struct {
47        Type MyEnum
48        AInfo *string
49        BInfo *string
50}
51
52f := fuzz.New().NilChance(0).Funcs(
53        func(e *MyInfo, c fuzz.Continue) {
54                switch c.Intn(2) {
55                case 0:
56                        e.Type = A
57                        c.Fuzz(&e.AInfo)
58                case 1:
59                        e.Type = B
60                        c.Fuzz(&e.BInfo)
61                }
62        },
63)
64
65var myObject MyInfo
66f.Fuzz(&myObject) // Type will correspond to whether A or B info is set.
67```
68
69See more examples in ```example_test.go```.
70
71Happy testing!
72