1 #ifndef BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
2 #define BT_BASIC_GEOMETRY_OPERATIONS_H_INCLUDED
3 
4 /*! \file btGeometryOperations.h
5 *\author Francisco Leon Najera
6 
7 */
8 /*
9 This source file is part of GIMPACT Library.
10 
11 For the latest info, see http://gimpact.sourceforge.net/
12 
13 Copyright (c) 2007 Francisco Leon Najera. C.C. 80087371.
14 email: projectileman@yahoo.com
15 
16 
17 This software is provided 'as-is', without any express or implied warranty.
18 In no event will the authors be held liable for any damages arising from the use of this software.
19 Permission is granted to anyone to use this software for any purpose,
20 including commercial applications, and to alter it and redistribute it freely,
21 subject to the following restrictions:
22 
23 1. The origin of this software must not be misrepresented; you must not claim that you wrote the original software. If you use this software in a product, an acknowledgment in the product documentation would be appreciated but is not required.
24 2. Altered source versions must be plainly marked as such, and must not be misrepresented as being the original software.
25 3. This notice may not be removed or altered from any source distribution.
26 */
27 
28 #include "btBoxCollision.h"
29 
30 #define PLANEDIREPSILON 0.0000001f
31 #define PARALELENORMALS 0.000001f
32 
33 #define BT_CLAMP(number, minval, maxval) (number < minval ? minval : (number > maxval ? maxval : number))
34 
35 /// Calc a plane from a triangle edge an a normal. plane is a vec4f
bt_edge_plane(const btVector3 & e1,const btVector3 & e2,const btVector3 & normal,btVector4 & plane)36 SIMD_FORCE_INLINE void bt_edge_plane(const btVector3 &e1, const btVector3 &e2, const btVector3 &normal, btVector4 &plane)
37 {
38 	btVector3 planenormal = (e2 - e1).cross(normal);
39 	planenormal.normalize();
40 	plane.setValue(planenormal[0], planenormal[1], planenormal[2], e2.dot(planenormal));
41 }
42 
43 //***************** SEGMENT and LINE FUNCTIONS **********************************///
44 
45 /*! Finds the closest point(cp) to (v) on a segment (e1,e2)
46  */
bt_closest_point_on_segment(btVector3 & cp,const btVector3 & v,const btVector3 & e1,const btVector3 & e2)47 SIMD_FORCE_INLINE void bt_closest_point_on_segment(
48 	btVector3 &cp, const btVector3 &v,
49 	const btVector3 &e1, const btVector3 &e2)
50 {
51 	btVector3 n = e2 - e1;
52 	cp = v - e1;
53 	btScalar _scalar = cp.dot(n) / n.dot(n);
54 	if (_scalar < 0.0f)
55 	{
56 		cp = e1;
57 	}
58 	else if (_scalar > 1.0f)
59 	{
60 		cp = e2;
61 	}
62 	else
63 	{
64 		cp = _scalar * n + e1;
65 	}
66 }
67 
68 //! line plane collision
69 /*!
70 *\return
71 	-0  if the ray never intersects
72 	-1 if the ray collides in front
73 	-2 if the ray collides in back
74 */
75 
bt_line_plane_collision(const btVector4 & plane,const btVector3 & vDir,const btVector3 & vPoint,btVector3 & pout,btScalar & tparam,btScalar tmin,btScalar tmax)76 SIMD_FORCE_INLINE int bt_line_plane_collision(
77 	const btVector4 &plane,
78 	const btVector3 &vDir,
79 	const btVector3 &vPoint,
80 	btVector3 &pout,
81 	btScalar &tparam,
82 	btScalar tmin, btScalar tmax)
83 {
84 	btScalar _dotdir = vDir.dot(plane);
85 
86 	if (btFabs(_dotdir) < PLANEDIREPSILON)
87 	{
88 		tparam = tmax;
89 		return 0;
90 	}
91 
92 	btScalar _dis = bt_distance_point_plane(plane, vPoint);
93 	char returnvalue = _dis < 0.0f ? 2 : 1;
94 	tparam = -_dis / _dotdir;
95 
96 	if (tparam < tmin)
97 	{
98 		returnvalue = 0;
99 		tparam = tmin;
100 	}
101 	else if (tparam > tmax)
102 	{
103 		returnvalue = 0;
104 		tparam = tmax;
105 	}
106 	pout = tparam * vDir + vPoint;
107 	return returnvalue;
108 }
109 
110 //! Find closest points on segments
bt_segment_collision(const btVector3 & vA1,const btVector3 & vA2,const btVector3 & vB1,const btVector3 & vB2,btVector3 & vPointA,btVector3 & vPointB)111 SIMD_FORCE_INLINE void bt_segment_collision(
112 	const btVector3 &vA1,
113 	const btVector3 &vA2,
114 	const btVector3 &vB1,
115 	const btVector3 &vB2,
116 	btVector3 &vPointA,
117 	btVector3 &vPointB)
118 {
119 	btVector3 AD = vA2 - vA1;
120 	btVector3 BD = vB2 - vB1;
121 	btVector3 N = AD.cross(BD);
122 	btScalar tp = N.length2();
123 
124 	btVector4 _M;  //plane
125 
126 	if (tp < SIMD_EPSILON)  //ARE PARALELE
127 	{
128 		//project B over A
129 		bool invert_b_order = false;
130 		_M[0] = vB1.dot(AD);
131 		_M[1] = vB2.dot(AD);
132 
133 		if (_M[0] > _M[1])
134 		{
135 			invert_b_order = true;
136 			BT_SWAP_NUMBERS(_M[0], _M[1]);
137 		}
138 		_M[2] = vA1.dot(AD);
139 		_M[3] = vA2.dot(AD);
140 		//mid points
141 		N[0] = (_M[0] + _M[1]) * 0.5f;
142 		N[1] = (_M[2] + _M[3]) * 0.5f;
143 
144 		if (N[0] < N[1])
145 		{
146 			if (_M[1] < _M[2])
147 			{
148 				vPointB = invert_b_order ? vB1 : vB2;
149 				vPointA = vA1;
150 			}
151 			else if (_M[1] < _M[3])
152 			{
153 				vPointB = invert_b_order ? vB1 : vB2;
154 				bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2);
155 			}
156 			else
157 			{
158 				vPointA = vA2;
159 				bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2);
160 			}
161 		}
162 		else
163 		{
164 			if (_M[3] < _M[0])
165 			{
166 				vPointB = invert_b_order ? vB2 : vB1;
167 				vPointA = vA2;
168 			}
169 			else if (_M[3] < _M[1])
170 			{
171 				vPointA = vA2;
172 				bt_closest_point_on_segment(vPointB, vPointA, vB1, vB2);
173 			}
174 			else
175 			{
176 				vPointB = invert_b_order ? vB1 : vB2;
177 				bt_closest_point_on_segment(vPointA, vPointB, vA1, vA2);
178 			}
179 		}
180 		return;
181 	}
182 
183 	N = N.cross(BD);
184 	_M.setValue(N[0], N[1], N[2], vB1.dot(N));
185 
186 	// get point A as the plane collision point
187 	bt_line_plane_collision(_M, AD, vA1, vPointA, tp, btScalar(0), btScalar(1));
188 
189 	/*Closest point on segment*/
190 	vPointB = vPointA - vB1;
191 	tp = vPointB.dot(BD);
192 	tp /= BD.dot(BD);
193 	tp = BT_CLAMP(tp, 0.0f, 1.0f);
194 
195 	vPointB = tp * BD + vB1;
196 }
197 
198 #endif  // GIM_VECTOR_H_INCLUDED
199