1 // Licensed under the Apache License, Version 2.0 2 // <LICENSE-APACHE or http://www.apache.org/licenses/LICENSE-2.0> or the MIT license 3 // <LICENSE-MIT or http://opensource.org/licenses/MIT>, at your option. 4 // All files in the project carrying such notice may not be copied, modified, or distributed 5 // except according to those terms. 6 //! Mappings for the contents of d3dcommon.h 7 use shared::basetsd::SIZE_T; 8 use shared::minwindef::{LPCVOID, LPVOID, UINT}; 9 use um::unknwnbase::{IUnknown, IUnknownVtbl}; 10 use um::winnt::{HRESULT, LPCSTR}; 11 ENUM!{enum D3D_DRIVER_TYPE { 12 D3D_DRIVER_TYPE_UNKNOWN, 13 D3D_DRIVER_TYPE_HARDWARE, 14 D3D_DRIVER_TYPE_REFERENCE, 15 D3D_DRIVER_TYPE_NULL, 16 D3D_DRIVER_TYPE_SOFTWARE, 17 D3D_DRIVER_TYPE_WARP, 18 }} 19 ENUM!{enum D3D_FEATURE_LEVEL { 20 D3D_FEATURE_LEVEL_9_1 = 0x9100, 21 D3D_FEATURE_LEVEL_9_2 = 0x9200, 22 D3D_FEATURE_LEVEL_9_3 = 0x9300, 23 D3D_FEATURE_LEVEL_10_0 = 0xa000, 24 D3D_FEATURE_LEVEL_10_1 = 0xa100, 25 D3D_FEATURE_LEVEL_11_0 = 0xb000, 26 D3D_FEATURE_LEVEL_11_1 = 0xb100, 27 D3D_FEATURE_LEVEL_12_0 = 0xc000, 28 D3D_FEATURE_LEVEL_12_1 = 0xc100, 29 }} 30 ENUM!{enum D3D_PRIMITIVE_TOPOLOGY { 31 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED = 0, 32 D3D_PRIMITIVE_TOPOLOGY_POINTLIST = 1, 33 D3D_PRIMITIVE_TOPOLOGY_LINELIST = 2, 34 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP = 3, 35 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST = 4, 36 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP = 5, 37 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ = 10, 38 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ = 11, 39 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ = 12, 40 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ = 13, 41 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST = 33, 42 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST = 34, 43 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST = 35, 44 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST = 36, 45 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST = 37, 46 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST = 38, 47 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST = 39, 48 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST = 40, 49 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST = 41, 50 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST = 42, 51 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST = 43, 52 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST = 44, 53 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST = 45, 54 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST = 46, 55 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST = 47, 56 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST = 48, 57 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST = 49, 58 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST = 50, 59 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST = 51, 60 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST = 52, 61 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST = 53, 62 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST = 54, 63 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST = 55, 64 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST = 56, 65 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST = 57, 66 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST = 58, 67 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST = 59, 68 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST = 60, 69 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST = 61, 70 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST = 62, 71 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST = 63, 72 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST = 64, 73 }} 74 pub const D3D10_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = 75 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 76 pub const D3D10_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = 77 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 78 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = 79 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 80 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = 81 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 82 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = 83 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 84 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = 85 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 86 pub const D3D10_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 87 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 88 pub const D3D10_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 89 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 90 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 91 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 92 pub const D3D10_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 93 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 94 pub const D3D11_PRIMITIVE_TOPOLOGY_UNDEFINED: D3D_PRIMITIVE_TOPOLOGY = 95 D3D_PRIMITIVE_TOPOLOGY_UNDEFINED; 96 pub const D3D11_PRIMITIVE_TOPOLOGY_POINTLIST: D3D_PRIMITIVE_TOPOLOGY = 97 D3D_PRIMITIVE_TOPOLOGY_POINTLIST; 98 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST: D3D_PRIMITIVE_TOPOLOGY = 99 D3D_PRIMITIVE_TOPOLOGY_LINELIST; 100 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP: D3D_PRIMITIVE_TOPOLOGY = 101 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP; 102 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST: D3D_PRIMITIVE_TOPOLOGY = 103 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST; 104 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP: D3D_PRIMITIVE_TOPOLOGY = 105 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP; 106 pub const D3D11_PRIMITIVE_TOPOLOGY_LINELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 107 D3D_PRIMITIVE_TOPOLOGY_LINELIST_ADJ; 108 pub const D3D11_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 109 D3D_PRIMITIVE_TOPOLOGY_LINESTRIP_ADJ; 110 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ: D3D_PRIMITIVE_TOPOLOGY = 111 D3D_PRIMITIVE_TOPOLOGY_TRIANGLELIST_ADJ; 112 pub const D3D11_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ: D3D_PRIMITIVE_TOPOLOGY = 113 D3D_PRIMITIVE_TOPOLOGY_TRIANGLESTRIP_ADJ; 114 pub const D3D11_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 115 D3D_PRIMITIVE_TOPOLOGY_1_CONTROL_POINT_PATCHLIST; 116 pub const D3D11_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 117 D3D_PRIMITIVE_TOPOLOGY_2_CONTROL_POINT_PATCHLIST; 118 pub const D3D11_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 119 D3D_PRIMITIVE_TOPOLOGY_3_CONTROL_POINT_PATCHLIST; 120 pub const D3D11_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 121 D3D_PRIMITIVE_TOPOLOGY_4_CONTROL_POINT_PATCHLIST; 122 pub const D3D11_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 123 D3D_PRIMITIVE_TOPOLOGY_5_CONTROL_POINT_PATCHLIST; 124 pub const D3D11_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 125 D3D_PRIMITIVE_TOPOLOGY_6_CONTROL_POINT_PATCHLIST; 126 pub const D3D11_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 127 D3D_PRIMITIVE_TOPOLOGY_7_CONTROL_POINT_PATCHLIST; 128 pub const D3D11_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 129 D3D_PRIMITIVE_TOPOLOGY_8_CONTROL_POINT_PATCHLIST; 130 pub const D3D11_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 131 D3D_PRIMITIVE_TOPOLOGY_9_CONTROL_POINT_PATCHLIST; 132 pub const D3D11_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 133 D3D_PRIMITIVE_TOPOLOGY_10_CONTROL_POINT_PATCHLIST; 134 pub const D3D11_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 135 D3D_PRIMITIVE_TOPOLOGY_11_CONTROL_POINT_PATCHLIST; 136 pub const D3D11_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 137 D3D_PRIMITIVE_TOPOLOGY_12_CONTROL_POINT_PATCHLIST; 138 pub const D3D11_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 139 D3D_PRIMITIVE_TOPOLOGY_13_CONTROL_POINT_PATCHLIST; 140 pub const D3D11_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 141 D3D_PRIMITIVE_TOPOLOGY_14_CONTROL_POINT_PATCHLIST; 142 pub const D3D11_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 143 D3D_PRIMITIVE_TOPOLOGY_15_CONTROL_POINT_PATCHLIST; 144 pub const D3D11_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 145 D3D_PRIMITIVE_TOPOLOGY_16_CONTROL_POINT_PATCHLIST; 146 pub const D3D11_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 147 D3D_PRIMITIVE_TOPOLOGY_17_CONTROL_POINT_PATCHLIST; 148 pub const D3D11_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 149 D3D_PRIMITIVE_TOPOLOGY_18_CONTROL_POINT_PATCHLIST; 150 pub const D3D11_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 151 D3D_PRIMITIVE_TOPOLOGY_19_CONTROL_POINT_PATCHLIST; 152 pub const D3D11_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 153 D3D_PRIMITIVE_TOPOLOGY_20_CONTROL_POINT_PATCHLIST; 154 pub const D3D11_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 155 D3D_PRIMITIVE_TOPOLOGY_21_CONTROL_POINT_PATCHLIST; 156 pub const D3D11_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 157 D3D_PRIMITIVE_TOPOLOGY_22_CONTROL_POINT_PATCHLIST; 158 pub const D3D11_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 159 D3D_PRIMITIVE_TOPOLOGY_23_CONTROL_POINT_PATCHLIST; 160 pub const D3D11_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 161 D3D_PRIMITIVE_TOPOLOGY_24_CONTROL_POINT_PATCHLIST; 162 pub const D3D11_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 163 D3D_PRIMITIVE_TOPOLOGY_25_CONTROL_POINT_PATCHLIST; 164 pub const D3D11_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 165 D3D_PRIMITIVE_TOPOLOGY_26_CONTROL_POINT_PATCHLIST; 166 pub const D3D11_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 167 D3D_PRIMITIVE_TOPOLOGY_27_CONTROL_POINT_PATCHLIST; 168 pub const D3D11_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 169 D3D_PRIMITIVE_TOPOLOGY_28_CONTROL_POINT_PATCHLIST; 170 pub const D3D11_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 171 D3D_PRIMITIVE_TOPOLOGY_29_CONTROL_POINT_PATCHLIST; 172 pub const D3D11_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 173 D3D_PRIMITIVE_TOPOLOGY_30_CONTROL_POINT_PATCHLIST; 174 pub const D3D11_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 175 D3D_PRIMITIVE_TOPOLOGY_31_CONTROL_POINT_PATCHLIST; 176 pub const D3D11_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST: D3D_PRIMITIVE_TOPOLOGY = 177 D3D_PRIMITIVE_TOPOLOGY_32_CONTROL_POINT_PATCHLIST; 178 ENUM!{enum D3D_PRIMITIVE { 179 D3D_PRIMITIVE_UNDEFINED = 0, 180 D3D_PRIMITIVE_POINT = 1, 181 D3D_PRIMITIVE_LINE = 2, 182 D3D_PRIMITIVE_TRIANGLE = 3, 183 D3D_PRIMITIVE_LINE_ADJ = 6, 184 D3D_PRIMITIVE_TRIANGLE_ADJ = 7, 185 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH = 8, 186 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH = 9, 187 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH = 10, 188 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH = 11, 189 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH = 12, 190 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH = 13, 191 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH = 14, 192 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH = 15, 193 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH = 16, 194 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH = 17, 195 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH = 18, 196 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH = 19, 197 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH = 20, 198 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH = 21, 199 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH = 22, 200 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH = 23, 201 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH = 24, 202 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH = 25, 203 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH = 26, 204 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH = 28, 205 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH = 29, 206 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH = 30, 207 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH = 31, 208 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH = 32, 209 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH = 33, 210 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH = 34, 211 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH = 35, 212 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH = 36, 213 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH = 37, 214 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH = 38, 215 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH = 39, 216 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH = 40, 217 }} 218 pub const D3D10_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 219 pub const D3D10_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 220 pub const D3D10_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 221 pub const D3D10_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 222 pub const D3D10_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 223 pub const D3D10_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 224 pub const D3D11_PRIMITIVE_UNDEFINED: D3D_PRIMITIVE = D3D_PRIMITIVE_UNDEFINED; 225 pub const D3D11_PRIMITIVE_POINT: D3D_PRIMITIVE = D3D_PRIMITIVE_POINT; 226 pub const D3D11_PRIMITIVE_LINE: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE; 227 pub const D3D11_PRIMITIVE_TRIANGLE: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE; 228 pub const D3D11_PRIMITIVE_LINE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_LINE_ADJ; 229 pub const D3D11_PRIMITIVE_TRIANGLE_ADJ: D3D_PRIMITIVE = D3D_PRIMITIVE_TRIANGLE_ADJ; 230 pub const D3D11_PRIMITIVE_1_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 231 D3D_PRIMITIVE_1_CONTROL_POINT_PATCH; 232 pub const D3D11_PRIMITIVE_2_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 233 D3D_PRIMITIVE_2_CONTROL_POINT_PATCH; 234 pub const D3D11_PRIMITIVE_3_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 235 D3D_PRIMITIVE_3_CONTROL_POINT_PATCH; 236 pub const D3D11_PRIMITIVE_4_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 237 D3D_PRIMITIVE_4_CONTROL_POINT_PATCH; 238 pub const D3D11_PRIMITIVE_5_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 239 D3D_PRIMITIVE_5_CONTROL_POINT_PATCH; 240 pub const D3D11_PRIMITIVE_6_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 241 D3D_PRIMITIVE_6_CONTROL_POINT_PATCH; 242 pub const D3D11_PRIMITIVE_7_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 243 D3D_PRIMITIVE_7_CONTROL_POINT_PATCH; 244 pub const D3D11_PRIMITIVE_8_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 245 D3D_PRIMITIVE_8_CONTROL_POINT_PATCH; 246 pub const D3D11_PRIMITIVE_9_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 247 D3D_PRIMITIVE_9_CONTROL_POINT_PATCH; 248 pub const D3D11_PRIMITIVE_10_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 249 D3D_PRIMITIVE_10_CONTROL_POINT_PATCH; 250 pub const D3D11_PRIMITIVE_11_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 251 D3D_PRIMITIVE_11_CONTROL_POINT_PATCH; 252 pub const D3D11_PRIMITIVE_12_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 253 D3D_PRIMITIVE_12_CONTROL_POINT_PATCH; 254 pub const D3D11_PRIMITIVE_13_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 255 D3D_PRIMITIVE_13_CONTROL_POINT_PATCH; 256 pub const D3D11_PRIMITIVE_14_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 257 D3D_PRIMITIVE_14_CONTROL_POINT_PATCH; 258 pub const D3D11_PRIMITIVE_15_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 259 D3D_PRIMITIVE_15_CONTROL_POINT_PATCH; 260 pub const D3D11_PRIMITIVE_16_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 261 D3D_PRIMITIVE_16_CONTROL_POINT_PATCH; 262 pub const D3D11_PRIMITIVE_17_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 263 D3D_PRIMITIVE_17_CONTROL_POINT_PATCH; 264 pub const D3D11_PRIMITIVE_18_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 265 D3D_PRIMITIVE_18_CONTROL_POINT_PATCH; 266 pub const D3D11_PRIMITIVE_19_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 267 D3D_PRIMITIVE_19_CONTROL_POINT_PATCH; 268 pub const D3D11_PRIMITIVE_20_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 269 D3D_PRIMITIVE_20_CONTROL_POINT_PATCH; 270 pub const D3D11_PRIMITIVE_21_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 271 D3D_PRIMITIVE_21_CONTROL_POINT_PATCH; 272 pub const D3D11_PRIMITIVE_22_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 273 D3D_PRIMITIVE_22_CONTROL_POINT_PATCH; 274 pub const D3D11_PRIMITIVE_23_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 275 D3D_PRIMITIVE_23_CONTROL_POINT_PATCH; 276 pub const D3D11_PRIMITIVE_24_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 277 D3D_PRIMITIVE_24_CONTROL_POINT_PATCH; 278 pub const D3D11_PRIMITIVE_25_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 279 D3D_PRIMITIVE_25_CONTROL_POINT_PATCH; 280 pub const D3D11_PRIMITIVE_26_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 281 D3D_PRIMITIVE_26_CONTROL_POINT_PATCH; 282 pub const D3D11_PRIMITIVE_27_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 283 D3D_PRIMITIVE_27_CONTROL_POINT_PATCH; 284 pub const D3D11_PRIMITIVE_28_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 285 D3D_PRIMITIVE_28_CONTROL_POINT_PATCH; 286 pub const D3D11_PRIMITIVE_29_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 287 D3D_PRIMITIVE_29_CONTROL_POINT_PATCH; 288 pub const D3D11_PRIMITIVE_30_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 289 D3D_PRIMITIVE_30_CONTROL_POINT_PATCH; 290 pub const D3D11_PRIMITIVE_31_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 291 D3D_PRIMITIVE_31_CONTROL_POINT_PATCH; 292 pub const D3D11_PRIMITIVE_32_CONTROL_POINT_PATCH: D3D_PRIMITIVE = 293 D3D_PRIMITIVE_32_CONTROL_POINT_PATCH; 294 ENUM!{enum D3D_SRV_DIMENSION { 295 D3D_SRV_DIMENSION_UNKNOWN = 0, 296 D3D_SRV_DIMENSION_BUFFER = 1, 297 D3D_SRV_DIMENSION_TEXTURE1D = 2, 298 D3D_SRV_DIMENSION_TEXTURE1DARRAY = 3, 299 D3D_SRV_DIMENSION_TEXTURE2D = 4, 300 D3D_SRV_DIMENSION_TEXTURE2DARRAY = 5, 301 D3D_SRV_DIMENSION_TEXTURE2DMS = 6, 302 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY = 7, 303 D3D_SRV_DIMENSION_TEXTURE3D = 8, 304 D3D_SRV_DIMENSION_TEXTURECUBE = 9, 305 D3D_SRV_DIMENSION_TEXTURECUBEARRAY = 10, 306 D3D_SRV_DIMENSION_BUFFEREX = 11, 307 }} 308 pub const D3D10_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 309 pub const D3D10_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 310 pub const D3D10_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 311 pub const D3D10_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; 312 pub const D3D10_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 313 pub const D3D10_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; 314 pub const D3D10_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 315 pub const D3D10_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 316 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 317 pub const D3D10_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 318 pub const D3D10_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 319 pub const D3D10_1_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 320 pub const D3D10_1_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 321 pub const D3D10_1_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 322 pub const D3D10_1_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = 323 D3D_SRV_DIMENSION_TEXTURE1DARRAY; 324 pub const D3D10_1_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 325 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = 326 D3D_SRV_DIMENSION_TEXTURE2DARRAY; 327 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 328 pub const D3D10_1_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 329 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 330 pub const D3D10_1_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 331 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 332 pub const D3D10_1_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = 333 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 334 pub const D3D11_SRV_DIMENSION_UNKNOWN: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_UNKNOWN; 335 pub const D3D11_SRV_DIMENSION_BUFFER: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFER; 336 pub const D3D11_SRV_DIMENSION_TEXTURE1D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1D; 337 pub const D3D11_SRV_DIMENSION_TEXTURE1DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE1DARRAY; 338 pub const D3D11_SRV_DIMENSION_TEXTURE2D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2D; 339 pub const D3D11_SRV_DIMENSION_TEXTURE2DARRAY: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DARRAY; 340 pub const D3D11_SRV_DIMENSION_TEXTURE2DMS: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE2DMS; 341 pub const D3D11_SRV_DIMENSION_TEXTURE2DMSARRAY: D3D_SRV_DIMENSION = 342 D3D_SRV_DIMENSION_TEXTURE2DMSARRAY; 343 pub const D3D11_SRV_DIMENSION_TEXTURE3D: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURE3D; 344 pub const D3D11_SRV_DIMENSION_TEXTURECUBE: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_TEXTURECUBE; 345 pub const D3D11_SRV_DIMENSION_TEXTURECUBEARRAY: D3D_SRV_DIMENSION = 346 D3D_SRV_DIMENSION_TEXTURECUBEARRAY; 347 pub const D3D11_SRV_DIMENSION_BUFFEREX: D3D_SRV_DIMENSION = D3D_SRV_DIMENSION_BUFFEREX; 348 STRUCT!{struct D3D_SHADER_MACRO { 349 Name: LPCSTR, 350 Definition: LPCSTR, 351 }} 352 pub type LPD3D_SHADER_MACRO = *mut D3D_SHADER_MACRO; 353 DEFINE_GUID!{IID_ID3D10Blob, 354 0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0x0d, 0x98, 0x9c, 0x3a, 0x01, 0x02} 355 RIDL!{#[uuid(0x8ba5fb08, 0x5195, 0x40e2, 0xac, 0x58, 0xd, 0x98, 0x9c, 0x3a, 0x1, 0x2)] 356 interface ID3D10Blob(ID3D10BlobVtbl): IUnknown(IUnknownVtbl) { 357 fn GetBufferPointer() -> LPVOID, 358 fn GetBufferSize() -> SIZE_T, 359 }} 360 pub type LPD3D10BLOB = *mut ID3D10Blob; 361 pub type ID3DBlob = ID3D10Blob; 362 pub type LPD3DBLOB = *mut ID3DBlob; 363 ENUM!{enum D3D_INCLUDE_TYPE { 364 D3D_INCLUDE_LOCAL = 0, 365 D3D_INCLUDE_SYSTEM, 366 }} 367 pub const D3D10_INCLUDE_LOCAL: D3D_INCLUDE_TYPE = D3D_INCLUDE_LOCAL; 368 pub const D3D10_INCLUDE_SYSTEM: D3D_INCLUDE_TYPE = D3D_INCLUDE_SYSTEM; 369 RIDL!{#[uuid(0x00000000, 0x0000, 0x0000, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00)] 370 interface ID3DInclude(ID3DIncludeVtbl) { 371 fn Open( 372 IncludeType: D3D_INCLUDE_TYPE, 373 pFileName: LPCSTR, 374 pParentData: LPCVOID, 375 ppData: *mut LPCVOID, 376 pBytes: *mut UINT, 377 ) -> HRESULT, 378 fn Close( 379 pData: LPCVOID, 380 ) -> HRESULT, 381 }} 382 pub type LPD3DINCLUDE = *mut ID3DInclude; 383 ENUM!{enum D3D_SHADER_VARIABLE_CLASS { 384 D3D_SVC_SCALAR = 0, 385 D3D_SVC_VECTOR, 386 D3D_SVC_MATRIX_ROWS, 387 D3D_SVC_MATRIX_COLUMNS, 388 D3D_SVC_OBJECT, 389 D3D_SVC_STRUCT, 390 D3D_SVC_INTERFACE_CLASS, 391 D3D_SVC_INTERFACE_POINTER, 392 }} 393 pub const D3D10_SVC_SCALAR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_SCALAR; 394 pub const D3D10_SVC_VECTOR: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_VECTOR; 395 pub const D3D10_SVC_MATRIX_ROWS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_ROWS; 396 pub const D3D10_SVC_MATRIX_COLUMNS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_MATRIX_COLUMNS; 397 pub const D3D10_SVC_OBJECT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_OBJECT; 398 pub const D3D10_SVC_STRUCT: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_STRUCT; 399 pub const D3D11_SVC_INTERFACE_CLASS: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_CLASS; 400 pub const D3D11_SVC_INTERFACE_POINTER: D3D_SHADER_VARIABLE_CLASS = D3D_SVC_INTERFACE_POINTER; 401 ENUM!{enum D3D_SHADER_VARIABLE_FLAGS { 402 D3D_SVF_USERPACKED = 1, 403 D3D_SVF_USED = 2, 404 D3D_SVF_INTERFACE_POINTER = 4, 405 D3D_SVF_INTERFACE_PARAMETER = 8, 406 }} 407 pub const D3D10_SVF_USERPACKED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USERPACKED; 408 pub const D3D10_SVF_USED: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_USED; 409 pub const D3D11_SVF_INTERFACE_POINTER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_POINTER; 410 pub const D3D11_SVF_INTERFACE_PARAMETER: D3D_SHADER_VARIABLE_FLAGS = D3D_SVF_INTERFACE_PARAMETER; 411 ENUM!{enum D3D_SHADER_VARIABLE_TYPE { 412 D3D_SVT_VOID = 0, 413 D3D_SVT_BOOL = 1, 414 D3D_SVT_INT = 2, 415 D3D_SVT_FLOAT = 3, 416 D3D_SVT_STRING = 4, 417 D3D_SVT_TEXTURE = 5, 418 D3D_SVT_TEXTURE1D = 6, 419 D3D_SVT_TEXTURE2D = 7, 420 D3D_SVT_TEXTURE3D = 8, 421 D3D_SVT_TEXTURECUBE = 9, 422 D3D_SVT_SAMPLER = 10, 423 D3D_SVT_SAMPLER1D = 11, 424 D3D_SVT_SAMPLER2D = 12, 425 D3D_SVT_SAMPLER3D = 13, 426 D3D_SVT_SAMPLERCUBE = 14, 427 D3D_SVT_PIXELSHADER = 15, 428 D3D_SVT_VERTEXSHADER = 16, 429 D3D_SVT_PIXELFRAGMENT = 17, 430 D3D_SVT_VERTEXFRAGMENT = 18, 431 D3D_SVT_UINT = 19, 432 D3D_SVT_UINT8 = 20, 433 D3D_SVT_GEOMETRYSHADER = 21, 434 D3D_SVT_RASTERIZER = 22, 435 D3D_SVT_DEPTHSTENCIL = 23, 436 D3D_SVT_BLEND = 24, 437 D3D_SVT_BUFFER = 25, 438 D3D_SVT_CBUFFER = 26, 439 D3D_SVT_TBUFFER = 27, 440 D3D_SVT_TEXTURE1DARRAY = 28, 441 D3D_SVT_TEXTURE2DARRAY = 29, 442 D3D_SVT_RENDERTARGETVIEW = 30, 443 D3D_SVT_DEPTHSTENCILVIEW = 31, 444 D3D_SVT_TEXTURE2DMS = 32, 445 D3D_SVT_TEXTURE2DMSARRAY = 33, 446 D3D_SVT_TEXTURECUBEARRAY = 34, 447 D3D_SVT_HULLSHADER = 35, 448 D3D_SVT_DOMAINSHADER = 36, 449 D3D_SVT_INTERFACE_POINTER = 37, 450 D3D_SVT_COMPUTESHADER = 38, 451 D3D_SVT_DOUBLE = 39, 452 D3D_SVT_RWTEXTURE1D = 40, 453 D3D_SVT_RWTEXTURE1DARRAY = 41, 454 D3D_SVT_RWTEXTURE2D = 42, 455 D3D_SVT_RWTEXTURE2DARRAY = 43, 456 D3D_SVT_RWTEXTURE3D = 44, 457 D3D_SVT_RWBUFFER = 45, 458 D3D_SVT_BYTEADDRESS_BUFFER = 46, 459 D3D_SVT_RWBYTEADDRESS_BUFFER = 47, 460 D3D_SVT_STRUCTURED_BUFFER = 48, 461 D3D_SVT_RWSTRUCTURED_BUFFER = 49, 462 D3D_SVT_APPEND_STRUCTURED_BUFFER = 50, 463 D3D_SVT_CONSUME_STRUCTURED_BUFFER = 51, 464 D3D_SVT_MIN8FLOAT = 52, 465 D3D_SVT_MIN10FLOAT = 53, 466 D3D_SVT_MIN16FLOAT = 54, 467 D3D_SVT_MIN12INT = 55, 468 D3D_SVT_MIN16INT = 56, 469 D3D_SVT_MIN16UINT = 57, 470 }} 471 pub const D3D10_SVT_VOID: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VOID; 472 pub const D3D10_SVT_BOOL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BOOL; 473 pub const D3D10_SVT_INT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INT; 474 pub const D3D10_SVT_FLOAT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_FLOAT; 475 pub const D3D10_SVT_STRING: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRING; 476 pub const D3D10_SVT_TEXTURE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE; 477 pub const D3D10_SVT_TEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1D; 478 pub const D3D10_SVT_TEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2D; 479 pub const D3D10_SVT_TEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE3D; 480 pub const D3D10_SVT_TEXTURECUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBE; 481 pub const D3D10_SVT_SAMPLER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER; 482 pub const D3D10_SVT_SAMPLER1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER1D; 483 pub const D3D10_SVT_SAMPLER2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER2D; 484 pub const D3D10_SVT_SAMPLER3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLER3D; 485 pub const D3D10_SVT_SAMPLERCUBE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_SAMPLERCUBE; 486 pub const D3D10_SVT_PIXELSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELSHADER; 487 pub const D3D10_SVT_VERTEXSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXSHADER; 488 pub const D3D10_SVT_PIXELFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_PIXELFRAGMENT; 489 pub const D3D10_SVT_VERTEXFRAGMENT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_VERTEXFRAGMENT; 490 pub const D3D10_SVT_UINT: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT; 491 pub const D3D10_SVT_UINT8: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_UINT8; 492 pub const D3D10_SVT_GEOMETRYSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_GEOMETRYSHADER; 493 pub const D3D10_SVT_RASTERIZER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RASTERIZER; 494 pub const D3D10_SVT_DEPTHSTENCIL: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCIL; 495 pub const D3D10_SVT_BLEND: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BLEND; 496 pub const D3D10_SVT_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BUFFER; 497 pub const D3D10_SVT_CBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_CBUFFER; 498 pub const D3D10_SVT_TBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TBUFFER; 499 pub const D3D10_SVT_TEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE1DARRAY; 500 pub const D3D10_SVT_TEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DARRAY; 501 pub const D3D10_SVT_RENDERTARGETVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RENDERTARGETVIEW; 502 pub const D3D10_SVT_DEPTHSTENCILVIEW: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DEPTHSTENCILVIEW; 503 pub const D3D10_SVT_TEXTURE2DMS: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMS; 504 pub const D3D10_SVT_TEXTURE2DMSARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURE2DMSARRAY; 505 pub const D3D10_SVT_TEXTURECUBEARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_TEXTURECUBEARRAY; 506 pub const D3D11_SVT_HULLSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_HULLSHADER; 507 pub const D3D11_SVT_DOMAINSHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOMAINSHADER; 508 pub const D3D11_SVT_INTERFACE_POINTER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_INTERFACE_POINTER; 509 pub const D3D11_SVT_COMPUTESHADER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_COMPUTESHADER; 510 pub const D3D11_SVT_DOUBLE: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_DOUBLE; 511 pub const D3D11_SVT_RWTEXTURE1D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1D; 512 pub const D3D11_SVT_RWTEXTURE1DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE1DARRAY; 513 pub const D3D11_SVT_RWTEXTURE2D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2D; 514 pub const D3D11_SVT_RWTEXTURE2DARRAY: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE2DARRAY; 515 pub const D3D11_SVT_RWTEXTURE3D: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWTEXTURE3D; 516 pub const D3D11_SVT_RWBUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBUFFER; 517 pub const D3D11_SVT_BYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_BYTEADDRESS_BUFFER; 518 pub const D3D11_SVT_RWBYTEADDRESS_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWBYTEADDRESS_BUFFER; 519 pub const D3D11_SVT_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_STRUCTURED_BUFFER; 520 pub const D3D11_SVT_RWSTRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = D3D_SVT_RWSTRUCTURED_BUFFER; 521 pub const D3D11_SVT_APPEND_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 522 D3D_SVT_APPEND_STRUCTURED_BUFFER; 523 pub const D3D11_SVT_CONSUME_STRUCTURED_BUFFER: D3D_SHADER_VARIABLE_TYPE = 524 D3D_SVT_CONSUME_STRUCTURED_BUFFER; 525 ENUM!{enum D3D_SHADER_INPUT_FLAGS { 526 D3D_SIF_USERPACKED = 0x1, 527 D3D_SIF_COMPARISON_SAMPLER = 0x2, 528 D3D_SIF_TEXTURE_COMPONENT_0 = 0x4, 529 D3D_SIF_TEXTURE_COMPONENT_1 = 0x8, 530 D3D_SIF_TEXTURE_COMPONENTS = 0xc, 531 D3D_SIF_UNUSED = 0x10, 532 }} 533 pub const D3D10_SIF_USERPACKED: D3D_SHADER_INPUT_FLAGS = D3D_SIF_USERPACKED; 534 pub const D3D10_SIF_COMPARISON_SAMPLER: D3D_SHADER_INPUT_FLAGS = D3D_SIF_COMPARISON_SAMPLER; 535 pub const D3D10_SIF_TEXTURE_COMPONENT_0: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_0; 536 pub const D3D10_SIF_TEXTURE_COMPONENT_1: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENT_1; 537 pub const D3D10_SIF_TEXTURE_COMPONENTS: D3D_SHADER_INPUT_FLAGS = D3D_SIF_TEXTURE_COMPONENTS; 538 ENUM!{enum D3D_SHADER_INPUT_TYPE { 539 D3D_SIT_CBUFFER, 540 D3D_SIT_TBUFFER, 541 D3D_SIT_TEXTURE, 542 D3D_SIT_SAMPLER, 543 D3D_SIT_UAV_RWTYPED, 544 D3D_SIT_STRUCTURED, 545 D3D_SIT_UAV_RWSTRUCTURED, 546 D3D_SIT_BYTEADDRESS, 547 D3D_SIT_UAV_RWBYTEADDRESS, 548 D3D_SIT_UAV_APPEND_STRUCTURED, 549 D3D_SIT_UAV_CONSUME_STRUCTURED, 550 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER, 551 }} 552 pub const D3D10_SIT_CBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_CBUFFER; 553 pub const D3D10_SIT_TBUFFER: D3D_SHADER_INPUT_TYPE = D3D_SIT_TBUFFER; 554 pub const D3D10_SIT_TEXTURE: D3D_SHADER_INPUT_TYPE = D3D_SIT_TEXTURE; 555 pub const D3D10_SIT_SAMPLER: D3D_SHADER_INPUT_TYPE = D3D_SIT_SAMPLER; 556 pub const D3D11_SIT_UAV_RWTYPED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWTYPED; 557 pub const D3D11_SIT_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_STRUCTURED; 558 pub const D3D11_SIT_UAV_RWSTRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWSTRUCTURED; 559 pub const D3D11_SIT_BYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_BYTEADDRESS; 560 pub const D3D11_SIT_UAV_RWBYTEADDRESS: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_RWBYTEADDRESS; 561 pub const D3D11_SIT_UAV_APPEND_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_APPEND_STRUCTURED; 562 pub const D3D11_SIT_UAV_CONSUME_STRUCTURED: D3D_SHADER_INPUT_TYPE = D3D_SIT_UAV_CONSUME_STRUCTURED; 563 pub const D3D11_SIT_UAV_RWSTRUCTURED_WITH_COUNTER: D3D_SHADER_INPUT_TYPE = 564 D3D_SIT_UAV_RWSTRUCTURED_WITH_COUNTER; 565 ENUM!{enum D3D_SHADER_CBUFFER_FLAGS { 566 D3D_CBF_USERPACKED = 1, 567 }} 568 pub const D3D10_CBF_USERPACKED: D3D_SHADER_CBUFFER_FLAGS = D3D_CBF_USERPACKED; 569 ENUM!{enum D3D_CBUFFER_TYPE { 570 D3D_CT_CBUFFER, 571 D3D_CT_TBUFFER, 572 D3D_CT_INTERFACE_POINTERS, 573 D3D_CT_RESOURCE_BIND_INFO, 574 }} 575 pub const D3D10_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 576 pub const D3D10_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 577 pub const D3D11_CT_CBUFFER: D3D_CBUFFER_TYPE = D3D_CT_CBUFFER; 578 pub const D3D11_CT_TBUFFER: D3D_CBUFFER_TYPE = D3D_CT_TBUFFER; 579 pub const D3D11_CT_INTERFACE_POINTERS: D3D_CBUFFER_TYPE = D3D_CT_INTERFACE_POINTERS; 580 pub const D3D11_CT_RESOURCE_BIND_INFO: D3D_CBUFFER_TYPE = D3D_CT_RESOURCE_BIND_INFO; 581 ENUM!{enum D3D_NAME { 582 D3D_NAME_UNDEFINED = 0, 583 D3D_NAME_POSITION = 1, 584 D3D_NAME_CLIP_DISTANCE = 2, 585 D3D_NAME_CULL_DISTANCE = 3, 586 D3D_NAME_RENDER_TARGET_ARRAY_INDEX = 4, 587 D3D_NAME_VIEWPORT_ARRAY_INDEX = 5, 588 D3D_NAME_VERTEX_ID = 6, 589 D3D_NAME_PRIMITIVE_ID = 7, 590 D3D_NAME_INSTANCE_ID = 8, 591 D3D_NAME_IS_FRONT_FACE = 9, 592 D3D_NAME_SAMPLE_INDEX = 10, 593 D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR = 11, 594 D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR = 12, 595 D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR = 13, 596 D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR = 14, 597 D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR = 15, 598 D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR = 16, 599 D3D_NAME_TARGET = 64, 600 D3D_NAME_DEPTH = 65, 601 D3D_NAME_COVERAGE = 66, 602 D3D_NAME_DEPTH_GREATER_EQUAL = 67, 603 D3D_NAME_DEPTH_LESS_EQUAL = 68, 604 }} 605 pub const D3D10_NAME_UNDEFINED: D3D_NAME = D3D_NAME_UNDEFINED; 606 pub const D3D10_NAME_POSITION: D3D_NAME = D3D_NAME_POSITION; 607 pub const D3D10_NAME_CLIP_DISTANCE: D3D_NAME = D3D_NAME_CLIP_DISTANCE; 608 pub const D3D10_NAME_CULL_DISTANCE: D3D_NAME = D3D_NAME_CULL_DISTANCE; 609 pub const D3D10_NAME_RENDER_TARGET_ARRAY_INDEX: D3D_NAME = D3D_NAME_RENDER_TARGET_ARRAY_INDEX; 610 pub const D3D10_NAME_VIEWPORT_ARRAY_INDEX: D3D_NAME = D3D_NAME_VIEWPORT_ARRAY_INDEX; 611 pub const D3D10_NAME_VERTEX_ID: D3D_NAME = D3D_NAME_VERTEX_ID; 612 pub const D3D10_NAME_PRIMITIVE_ID: D3D_NAME = D3D_NAME_PRIMITIVE_ID; 613 pub const D3D10_NAME_INSTANCE_ID: D3D_NAME = D3D_NAME_INSTANCE_ID; 614 pub const D3D10_NAME_IS_FRONT_FACE: D3D_NAME = D3D_NAME_IS_FRONT_FACE; 615 pub const D3D10_NAME_SAMPLE_INDEX: D3D_NAME = D3D_NAME_SAMPLE_INDEX; 616 pub const D3D10_NAME_TARGET: D3D_NAME = D3D_NAME_TARGET; 617 pub const D3D10_NAME_DEPTH: D3D_NAME = D3D_NAME_DEPTH; 618 pub const D3D10_NAME_COVERAGE: D3D_NAME = D3D_NAME_COVERAGE; 619 pub const D3D11_NAME_FINAL_QUAD_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_QUAD_EDGE_TESSFACTOR; 620 pub const D3D11_NAME_FINAL_QUAD_INSIDE_TESSFACTOR: D3D_NAME 621 = D3D_NAME_FINAL_QUAD_INSIDE_TESSFACTOR; 622 pub const D3D11_NAME_FINAL_TRI_EDGE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_EDGE_TESSFACTOR; 623 pub const D3D11_NAME_FINAL_TRI_INSIDE_TESSFACTOR: D3D_NAME = D3D_NAME_FINAL_TRI_INSIDE_TESSFACTOR; 624 pub const D3D11_NAME_FINAL_LINE_DETAIL_TESSFACTOR: D3D_NAME 625 = D3D_NAME_FINAL_LINE_DETAIL_TESSFACTOR; 626 pub const D3D11_NAME_FINAL_LINE_DENSITY_TESSFACTOR: D3D_NAME 627 = D3D_NAME_FINAL_LINE_DENSITY_TESSFACTOR; 628 pub const D3D11_NAME_DEPTH_GREATER_EQUAL: D3D_NAME = D3D_NAME_DEPTH_GREATER_EQUAL; 629 pub const D3D11_NAME_DEPTH_LESS_EQUAL: D3D_NAME = D3D_NAME_DEPTH_LESS_EQUAL; 630 ENUM!{enum D3D_RESOURCE_RETURN_TYPE { 631 D3D_RETURN_TYPE_UNORM = 1, 632 D3D_RETURN_TYPE_SNORM = 2, 633 D3D_RETURN_TYPE_SINT = 3, 634 D3D_RETURN_TYPE_UINT = 4, 635 D3D_RETURN_TYPE_FLOAT = 5, 636 D3D_RETURN_TYPE_MIXED = 6, 637 D3D_RETURN_TYPE_DOUBLE = 7, 638 D3D_RETURN_TYPE_CONTINUED = 8, 639 }} 640 pub const D3D10_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 641 pub const D3D10_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 642 pub const D3D10_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 643 pub const D3D10_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 644 pub const D3D10_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 645 pub const D3D10_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 646 pub const D3D11_RETURN_TYPE_UNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UNORM; 647 pub const D3D11_RETURN_TYPE_SNORM: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SNORM; 648 pub const D3D11_RETURN_TYPE_SINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_SINT; 649 pub const D3D11_RETURN_TYPE_UINT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_UINT; 650 pub const D3D11_RETURN_TYPE_FLOAT: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_FLOAT; 651 pub const D3D11_RETURN_TYPE_MIXED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_MIXED; 652 pub const D3D11_RETURN_TYPE_DOUBLE: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_DOUBLE; 653 pub const D3D11_RETURN_TYPE_CONTINUED: D3D_RESOURCE_RETURN_TYPE = D3D_RETURN_TYPE_CONTINUED; 654 ENUM!{enum D3D_REGISTER_COMPONENT_TYPE { 655 D3D_REGISTER_COMPONENT_UNKNOWN = 0, 656 D3D_REGISTER_COMPONENT_UINT32 = 1, 657 D3D_REGISTER_COMPONENT_SINT32 = 2, 658 D3D_REGISTER_COMPONENT_FLOAT32 = 3, 659 }} 660 pub const D3D10_REGISTER_COMPONENT_UNKNOWN: D3D_REGISTER_COMPONENT_TYPE = 661 D3D_REGISTER_COMPONENT_UNKNOWN; 662 pub const D3D10_REGISTER_COMPONENT_UINT32: D3D_REGISTER_COMPONENT_TYPE = 663 D3D_REGISTER_COMPONENT_UINT32; 664 pub const D3D10_REGISTER_COMPONENT_SINT32: D3D_REGISTER_COMPONENT_TYPE = 665 D3D_REGISTER_COMPONENT_SINT32; 666 pub const D3D10_REGISTER_COMPONENT_FLOAT32: D3D_REGISTER_COMPONENT_TYPE = 667 D3D_REGISTER_COMPONENT_FLOAT32; 668 ENUM!{enum D3D_TESSELLATOR_DOMAIN { 669 D3D_TESSELLATOR_DOMAIN_UNDEFINED, 670 D3D_TESSELLATOR_DOMAIN_ISOLINE, 671 D3D_TESSELLATOR_DOMAIN_TRI, 672 D3D_TESSELLATOR_DOMAIN_QUAD, 673 }} 674 pub const D3D11_TESSELLATOR_DOMAIN_UNDEFINED: D3D_TESSELLATOR_DOMAIN = 675 D3D_TESSELLATOR_DOMAIN_UNDEFINED; 676 pub const D3D11_TESSELLATOR_DOMAIN_ISOLINE: D3D_TESSELLATOR_DOMAIN = 677 D3D_TESSELLATOR_DOMAIN_ISOLINE; 678 pub const D3D11_TESSELLATOR_DOMAIN_TRI: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_TRI; 679 pub const D3D11_TESSELLATOR_DOMAIN_QUAD: D3D_TESSELLATOR_DOMAIN = D3D_TESSELLATOR_DOMAIN_QUAD; 680 ENUM!{enum D3D_TESSELLATOR_PARTITIONING { 681 D3D_TESSELLATOR_PARTITIONING_UNDEFINED, 682 D3D_TESSELLATOR_PARTITIONING_INTEGER, 683 D3D_TESSELLATOR_PARTITIONING_POW2, 684 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD, 685 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN, 686 }} 687 pub const D3D11_TESSELLATOR_PARTITIONING_UNDEFINED: D3D_TESSELLATOR_PARTITIONING = 688 D3D_TESSELLATOR_PARTITIONING_UNDEFINED; 689 pub const D3D11_TESSELLATOR_PARTITIONING_INTEGER: D3D_TESSELLATOR_PARTITIONING = 690 D3D_TESSELLATOR_PARTITIONING_INTEGER; 691 pub const D3D11_TESSELLATOR_PARTITIONING_POW2: D3D_TESSELLATOR_PARTITIONING = 692 D3D_TESSELLATOR_PARTITIONING_POW2; 693 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD: D3D_TESSELLATOR_PARTITIONING = 694 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_ODD; 695 pub const D3D11_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN: D3D_TESSELLATOR_PARTITIONING = 696 D3D_TESSELLATOR_PARTITIONING_FRACTIONAL_EVEN; 697 ENUM!{enum D3D_TESSELLATOR_OUTPUT_PRIMITIVE { 698 D3D_TESSELLATOR_OUTPUT_UNDEFINED, 699 D3D_TESSELLATOR_OUTPUT_POINT, 700 D3D_TESSELLATOR_OUTPUT_LINE, 701 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW, 702 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW, 703 }} 704 pub const D3D11_TESSELLATOR_OUTPUT_UNDEFINED: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 705 D3D_TESSELLATOR_OUTPUT_UNDEFINED; 706 pub const D3D11_TESSELLATOR_OUTPUT_POINT: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 707 D3D_TESSELLATOR_OUTPUT_POINT; 708 pub const D3D11_TESSELLATOR_OUTPUT_LINE: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 709 D3D_TESSELLATOR_OUTPUT_LINE; 710 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 711 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CW; 712 pub const D3D11_TESSELLATOR_OUTPUT_TRIANGLE_CCW: D3D_TESSELLATOR_OUTPUT_PRIMITIVE = 713 D3D_TESSELLATOR_OUTPUT_TRIANGLE_CCW; 714 ENUM!{enum D3D_MIN_PRECISION { 715 D3D_MIN_PRECISION_DEFAULT, 716 D3D_MIN_PRECISION_FLOAT_16, 717 D3D_MIN_PRECISION_FLOAT_2_8, 718 D3D_MIN_PRECISION_RESERVED, 719 D3D_MIN_PRECISION_SINT_16, 720 D3D_MIN_PRECISION_UINT_16, 721 D3D_MIN_PRECISION_ANY_16 = 0xf0, 722 D3D_MIN_PRECISION_ANY_10 = 0xf1, 723 }} 724 ENUM!{enum D3D_INTERPOLATION_MODE { 725 D3D_INTERPOLATION_UNDEFINED, 726 D3D_INTERPOLATION_CONSTANT, 727 D3D_INTERPOLATION_LINEAR, 728 D3D_INTERPOLATION_LINEAR_CENTROID, 729 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE, 730 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_CENTROID, 731 D3D_INTERPOLATION_LINEAR_SAMPLE, 732 D3D_INTERPOLATION_LINEAR_NOPERSPECTIVE_SAMPLE, 733 }} 734 ENUM!{enum D3D_PARAMETER_FLAGS { 735 D3D_PF_NONE = 0, 736 D3D_PF_IN = 0x1, 737 D3D_PF_OUT = 0x2, 738 }} 739 DEFINE_GUID!{WKPDID_D3DDebugObjectName, 740 0x429b8c22, 0x9188, 0x4b0c, 0x87, 0x42, 0xac, 0xb0, 0xbf, 0x85, 0xc2, 0x00} 741 DEFINE_GUID!{WKPDID_D3DDebugObjectNameW, 742 0x4cca5fd8, 0x921f, 0x42c8, 0x85, 0x66, 0x70, 0xca, 0xf2, 0xa9, 0xb7, 0x41} 743 DEFINE_GUID!{WKPDID_CommentStringW, 744 0xd0149dc0, 0x90e8, 0x4ec8, 0x81, 0x44, 0xe9, 0x00, 0xad, 0x26, 0x6b, 0xb2} 745