1 // Copyright 2015 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 5 #include "ash/keyboard/test_keyboard_ui.h" 6 7 #include "ash/keyboard/ui/test/keyboard_test_util.h" 8 #include "ash/shell.h" 9 #include "ash/window_factory.h" 10 #include "ash/wm/window_util.h" 11 #include "base/threading/sequenced_task_runner_handle.h" 12 #include "ui/aura/window.h" 13 #include "ui/aura/window_tree_host.h" 14 #include "ui/base/ime/mock_input_method.h" 15 16 namespace ash { 17 18 TestKeyboardUI::TestKeyboardUI() = default; 19 20 TestKeyboardUI::~TestKeyboardUI() = default; 21 LoadKeyboardWindow(LoadCallback callback)22aura::Window* TestKeyboardUI::LoadKeyboardWindow(LoadCallback callback) { 23 DCHECK(!keyboard_window_); 24 keyboard_window_ = window_factory::NewWindow(&delegate_); 25 keyboard_window_->Init(ui::LAYER_NOT_DRAWN); 26 27 // Set a default size for the keyboard. 28 display::Screen* screen = display::Screen::GetScreen(); 29 keyboard_window_->SetBounds(keyboard::KeyboardBoundsFromRootBounds( 30 screen->GetPrimaryDisplay().bounds())); 31 32 // Simulate an asynchronous load. 33 base::SequencedTaskRunnerHandle::Get()->PostTask(FROM_HERE, 34 std::move(callback)); 35 36 return keyboard_window_.get(); 37 } 38 GetKeyboardWindow() const39aura::Window* TestKeyboardUI::GetKeyboardWindow() const { 40 return keyboard_window_.get(); 41 } 42 GetGestureConsumer() const43ui::GestureConsumer* TestKeyboardUI::GetGestureConsumer() const { 44 return GetKeyboardWindow(); 45 } 46 GetInputMethod()47ui::InputMethod* TestKeyboardUI::GetInputMethod() { 48 aura::Window* active_window = window_util::GetActiveWindow(); 49 aura::Window* root_window = active_window ? active_window->GetRootWindow() 50 : Shell::GetPrimaryRootWindow(); 51 return root_window->GetHost()->GetInputMethod(); 52 } 53 ReloadKeyboardIfNeeded()54void TestKeyboardUI::ReloadKeyboardIfNeeded() {} 55 56 TestKeyboardUIFactory::TestKeyboardUIFactory() = default; 57 TestKeyboardUIFactory::~TestKeyboardUIFactory() = default; 58 59 std::unique_ptr<keyboard::KeyboardUI> CreateKeyboardUI()60TestKeyboardUIFactory::CreateKeyboardUI() { 61 return std::make_unique<TestKeyboardUI>(); 62 } 63 64 } // namespace ash 65