1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gl_1_4_autogen.h:
9 //   Defines the GL 1.4 entry points.
10 
11 #ifndef LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
12 #define LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
13 
14 #include <export.h>
15 #include "angle_gl.h"
16 
17 namespace gl
18 {
19 ANGLE_EXPORT void GL_APIENTRY BlendColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
20 ANGLE_EXPORT void GL_APIENTRY BlendEquation(GLenum mode);
21 ANGLE_EXPORT void GL_APIENTRY BlendFuncSeparate(GLenum sfactorRGB,
22                                                 GLenum dfactorRGB,
23                                                 GLenum sfactorAlpha,
24                                                 GLenum dfactorAlpha);
25 ANGLE_EXPORT void GL_APIENTRY FogCoordPointer(GLenum type, GLsizei stride, const void *pointer);
26 ANGLE_EXPORT void GL_APIENTRY FogCoordd(GLdouble coord);
27 ANGLE_EXPORT void GL_APIENTRY FogCoorddv(const GLdouble *coord);
28 ANGLE_EXPORT void GL_APIENTRY FogCoordf(GLfloat coord);
29 ANGLE_EXPORT void GL_APIENTRY FogCoordfv(const GLfloat *coord);
30 ANGLE_EXPORT void GL_APIENTRY MultiDrawArrays(GLenum mode,
31                                               const GLint *first,
32                                               const GLsizei *count,
33                                               GLsizei drawcount);
34 ANGLE_EXPORT void GL_APIENTRY MultiDrawElements(GLenum mode,
35                                                 const GLsizei *count,
36                                                 GLenum type,
37                                                 const void *const *indices,
38                                                 GLsizei drawcount);
39 ANGLE_EXPORT void GL_APIENTRY PointParameterf(GLenum pname, GLfloat param);
40 ANGLE_EXPORT void GL_APIENTRY PointParameterfv(GLenum pname, const GLfloat *params);
41 ANGLE_EXPORT void GL_APIENTRY PointParameteri(GLenum pname, GLint param);
42 ANGLE_EXPORT void GL_APIENTRY PointParameteriv(GLenum pname, const GLint *params);
43 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3b(GLbyte red, GLbyte green, GLbyte blue);
44 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3bv(const GLbyte *v);
45 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3d(GLdouble red, GLdouble green, GLdouble blue);
46 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3dv(const GLdouble *v);
47 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3f(GLfloat red, GLfloat green, GLfloat blue);
48 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3fv(const GLfloat *v);
49 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3i(GLint red, GLint green, GLint blue);
50 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3iv(const GLint *v);
51 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3s(GLshort red, GLshort green, GLshort blue);
52 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3sv(const GLshort *v);
53 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ub(GLubyte red, GLubyte green, GLubyte blue);
54 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ubv(const GLubyte *v);
55 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3ui(GLuint red, GLuint green, GLuint blue);
56 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3uiv(const GLuint *v);
57 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3us(GLushort red, GLushort green, GLushort blue);
58 ANGLE_EXPORT void GL_APIENTRY SecondaryColor3usv(const GLushort *v);
59 ANGLE_EXPORT void GL_APIENTRY SecondaryColorPointer(GLint size,
60                                                     GLenum type,
61                                                     GLsizei stride,
62                                                     const void *pointer);
63 ANGLE_EXPORT void GL_APIENTRY WindowPos2d(GLdouble x, GLdouble y);
64 ANGLE_EXPORT void GL_APIENTRY WindowPos2dv(const GLdouble *v);
65 ANGLE_EXPORT void GL_APIENTRY WindowPos2f(GLfloat x, GLfloat y);
66 ANGLE_EXPORT void GL_APIENTRY WindowPos2fv(const GLfloat *v);
67 ANGLE_EXPORT void GL_APIENTRY WindowPos2i(GLint x, GLint y);
68 ANGLE_EXPORT void GL_APIENTRY WindowPos2iv(const GLint *v);
69 ANGLE_EXPORT void GL_APIENTRY WindowPos2s(GLshort x, GLshort y);
70 ANGLE_EXPORT void GL_APIENTRY WindowPos2sv(const GLshort *v);
71 ANGLE_EXPORT void GL_APIENTRY WindowPos3d(GLdouble x, GLdouble y, GLdouble z);
72 ANGLE_EXPORT void GL_APIENTRY WindowPos3dv(const GLdouble *v);
73 ANGLE_EXPORT void GL_APIENTRY WindowPos3f(GLfloat x, GLfloat y, GLfloat z);
74 ANGLE_EXPORT void GL_APIENTRY WindowPos3fv(const GLfloat *v);
75 ANGLE_EXPORT void GL_APIENTRY WindowPos3i(GLint x, GLint y, GLint z);
76 ANGLE_EXPORT void GL_APIENTRY WindowPos3iv(const GLint *v);
77 ANGLE_EXPORT void GL_APIENTRY WindowPos3s(GLshort x, GLshort y, GLshort z);
78 ANGLE_EXPORT void GL_APIENTRY WindowPos3sv(const GLshort *v);
79 }  // namespace gl
80 
81 #endif  // LIBGL_ENTRY_POINTS_GL_1_4_AUTOGEN_H_
82