1 /*-------------------------------------------------------------------------
2  * OpenGL Conformance Test Suite
3  * -----------------------------
4  *
5  * Copyright (c) 2015-2016 The Khronos Group Inc.
6  *
7  * Licensed under the Apache License, Version 2.0 (the "License");
8  * you may not use this file except in compliance with the License.
9  * You may obtain a copy of the License at
10  *
11  *      http://www.apache.org/licenses/LICENSE-2.0
12  *
13  * Unless required by applicable law or agreed to in writing, software
14  * distributed under the License is distributed on an "AS IS" BASIS,
15  * WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
16  * See the License for the specific language governing permissions and
17  * limitations under the License.
18  *
19  */ /*!
20  * \file
21  * \brief
22  */ /*-------------------------------------------------------------------*/
23 
24 /*!
25  * \file  esextcDrawBuffersIndexedBlending.hpp
26  * \brief Draw Buffers Indexed tests 5. Blending
27  */ /*-------------------------------------------------------------------*/
28 
29 #include "esextcDrawBuffersIndexedBlending.hpp"
30 #include "gluPixelTransfer.hpp"
31 #include "gluShaderProgram.hpp"
32 #include "tcuTestLog.hpp"
33 #include <cmath>
34 
35 namespace glcts
36 {
37 
38 /** Constructor
39  *
40  *  @param context     Test context
41  *  @param name        Test case's name
42  *  @param description Test case's description
43  **/
DrawBuffersIndexedBlending(Context & context,const ExtParameters & extParams,const char * name,const char * description)44 DrawBuffersIndexedBlending::DrawBuffersIndexedBlending(Context& context, const ExtParameters& extParams,
45 													   const char* name, const char* description)
46 	: DrawBuffersIndexedBase(context, extParams, name, description)
47 {
48 	/* Left blank on purpose */
49 }
50 
prepareFramebuffer()51 void DrawBuffersIndexedBlending::prepareFramebuffer()
52 {
53 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
54 
55 	glw::GLint maxDrawBuffers = 0;
56 	gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
57 	if (maxDrawBuffers < 4)
58 	{
59 		throw tcu::ResourceError("Minimum number of draw buffers too low");
60 	}
61 
62 	gl.genFramebuffers(1, &m_fbo);
63 	gl.bindFramebuffer(GL_FRAMEBUFFER, m_fbo);
64 
65 	std::vector<glw::GLenum> bufs(maxDrawBuffers);
66 	for (int i = 0; i < maxDrawBuffers; ++i)
67 	{
68 		bufs[i] = GL_COLOR_ATTACHMENT0 + i;
69 	}
70 	gl.drawBuffers(maxDrawBuffers, &bufs[0]);
71 }
72 
releaseFramebuffer()73 void DrawBuffersIndexedBlending::releaseFramebuffer()
74 {
75 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
76 
77 	glw::GLint maxDrawBuffers = 0;
78 	gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
79 	if (maxDrawBuffers < 4)
80 	{
81 		throw tcu::ResourceError("Minimum number of draw buffers too low");
82 	}
83 
84 	BlendMaskStateMachine state(m_context, m_testCtx.getLog(), maxDrawBuffers);
85 	state.SetDefaults();
86 	gl.deleteFramebuffers(1, &m_fbo);
87 	gl.bindFramebuffer(GL_FRAMEBUFFER, 0);
88 	glw::GLenum bufs[1] = { GL_BACK };
89 	gl.drawBuffers(1, bufs);
90 	gl.readBuffer(GL_BACK);
91 }
92 
iterate()93 tcu::TestNode::IterateResult DrawBuffersIndexedBlending::iterate()
94 {
95 	static const glw::GLenum BlendFormats[] = {
96 		GL_R8, GL_RG8, GL_RGB8, GL_RGB565, GL_RGBA4, GL_RGBA8,
97 	};
98 	static const int	kSize	= 32;
99 	static unsigned int formatId = 0;
100 
101 	const glw::Functions& gl	 = m_context.getRenderContext().getFunctions();
102 	glw::GLenum			  format = BlendFormats[formatId];
103 
104 	prepareFramebuffer();
105 
106 	// Check number of available draw buffers
107 	glw::GLint maxDrawBuffers = 0;
108 	gl.getIntegerv(GL_MAX_DRAW_BUFFERS, &maxDrawBuffers);
109 	if (maxDrawBuffers < 4)
110 	{
111 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Minimum number of draw buffers too low");
112 		return STOP;
113 	}
114 
115 	// Prepare render targets
116 	glw::GLuint tex;
117 	gl.genTextures(1, &tex);
118 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, tex);
119 	gl.texStorage3D(GL_TEXTURE_2D_ARRAY, 1, format, kSize, kSize, maxDrawBuffers);
120 	for (int i = 0; i < maxDrawBuffers; ++i)
121 	{
122 		gl.framebufferTextureLayer(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0 + i, tex, 0, i);
123 	}
124 
125 	// Clear background color
126 	tcu::Vec4 background(0.5f, 0.5f, 0.5f, 0.5f);
127 	for (int i = 0; i < maxDrawBuffers; ++i)
128 	{
129 		gl.clearBufferfv(GL_COLOR, i, &background[0]);
130 	}
131 
132 	// Prepare expected, blended color values
133 	tcu::Vec4 colors[] = { tcu::Vec4(0.86f, 0.22f, 0.31f, 0.45f), tcu::Vec4(0.12f, 0.83f, 0.34f, 0.42f),
134 						   tcu::Vec4(0.56f, 0.63f, 0.76f, 0.99f), tcu::Vec4(0.14f, 0.34f, 0.34f, 0.22f) };
135 
136 	int		  numComponents = NumComponents(format);
137 	tcu::RGBA expected[]	= {
138 		// GL_MIN
139 		tcu::RGBA(static_cast<unsigned int>(background.x() * 255),
140 				  static_cast<unsigned int>((numComponents >= 2 ? colors[0].y() : 0.0f) * 255),
141 				  static_cast<unsigned int>((numComponents >= 3 ? colors[0].z() : 0.0f) * 255),
142 				  static_cast<unsigned int>((numComponents == 4 ? background.w() : 1.0f) * 255)),
143 		// GL_FUNC_ADD
144 		tcu::RGBA(static_cast<unsigned int>(background.x() * 255),
145 				  static_cast<unsigned int>((numComponents >= 2 ? background.y() : 0.0f) * 255),
146 				  static_cast<unsigned int>((numComponents >= 3 ? background.z() : 0.0f) * 255),
147 				  static_cast<unsigned int>((numComponents == 4 ? colors[1].w() : 1.0f) * 255)),
148 		// GL_FUNC_SUBTRACT
149 		tcu::RGBA(
150 			static_cast<unsigned int>((colors[2].x() * (numComponents == 4 ? colors[2].w() : 1.0f) -
151 									   background.x() * (numComponents == 4 ? background.w() : 1.0f)) *
152 									  255),
153 			static_cast<unsigned int>((numComponents >= 2 ?
154 										   (colors[2].y() * (numComponents == 4 ? colors[2].w() : 1.0f) -
155 											background.y() * (numComponents == 4 ? background.w() : 1.0f)) :
156 										   0.0f) *
157 									  255),
158 			static_cast<unsigned int>((numComponents >= 3 ?
159 										   (colors[2].z() * (numComponents == 4 ? colors[2].w() : 1.0f) -
160 											background.z() * (numComponents == 4 ? background.w() : 1.0f)) :
161 										   0.0f) *
162 									  255),
163 			static_cast<unsigned int>(
164 				(numComponents == 4 ? (colors[2].w() * colors[2].w() - background.w() * background.w()) : 1.0f) * 255)),
165 		// GL_FUNC_REVERSE_SUBTRACT
166 		tcu::RGBA(static_cast<unsigned int>((background.x() - colors[3].x()) * 255),
167 				  static_cast<unsigned int>((numComponents >= 2 ? (background.y() - colors[3].y()) : 0.0f) * 255),
168 				  static_cast<unsigned int>((numComponents >= 3 ? (background.z() - colors[3].z()) : 0.0f) * 255),
169 				  static_cast<unsigned int>((numComponents == 4 ? (background.w() - colors[3].w()) : 1.0f) * 255))
170 	};
171 
172 	// Setup blending operations
173 	BlendMaskStateMachine state(m_context, m_testCtx.getLog(), maxDrawBuffers);
174 	for (int i = 0; i < maxDrawBuffers; ++i)
175 	{
176 		switch (i % 4)
177 		{
178 		case 0:
179 			// GL_MIN
180 			state.SetEnablei(i);
181 			state.SetBlendEquationSeparatei(i, GL_MIN, GL_MAX);
182 			state.SetBlendFunci(i, GL_ONE, GL_ONE);
183 			break;
184 		case 1:
185 			// GL_FUNC_ADD
186 			state.SetEnablei(i);
187 			state.SetBlendEquationi(i, GL_FUNC_ADD);
188 			state.SetBlendFuncSeparatei(i, GL_ZERO, GL_ONE, GL_ONE, GL_ZERO);
189 			break;
190 		case 2:
191 			// GL_FUNC_SUBTRACT
192 			state.SetEnablei(i);
193 			state.SetBlendEquationi(i, GL_FUNC_SUBTRACT);
194 			state.SetBlendFunci(i, GL_SRC_ALPHA, GL_DST_ALPHA);
195 			break;
196 		case 3:
197 			// GL_FUNC_REVERSE_SUBTRACT
198 			state.SetEnablei(i);
199 			state.SetBlendEquationi(i, GL_FUNC_REVERSE_SUBTRACT);
200 			state.SetBlendFunci(i, GL_ONE, GL_ONE);
201 			break;
202 		}
203 	}
204 
205 	// Prepare shader programs and draw fullscreen quad
206 	glu::ShaderProgram program(m_context.getRenderContext(),
207 							   glu::makeVtxFragSources(GenVS().c_str(), GenFS(maxDrawBuffers).c_str()));
208 	if (!program.isOk())
209 	{
210 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Could not create shader program");
211 		return STOP;
212 	}
213 	gl.useProgram(program.getProgram());
214 
215 	glw::GLuint positionLocation = gl.getAttribLocation(program.getProgram(), "position");
216 	tcu::Vec3   vertices[]		 = {
217 		tcu::Vec3(-1.0f, -1.0f, 0.0f), tcu::Vec3(1.0f, -1.0f, 0.0f), tcu::Vec3(-1.0f, 1.0f, 0.0f),
218 		tcu::Vec3(1.0f, 1.0f, 0.0f),   tcu::Vec3(-1.0f, 1.0f, 0.0f), tcu::Vec3(1.0f, -1.0f, 0.0f)
219 	};
220 
221 	gl.vertexAttribPointer(positionLocation, 3, GL_FLOAT, GL_FALSE, 0, vertices);
222 	gl.enableVertexAttribArray(positionLocation);
223 
224 	for (int i = 0; i < maxDrawBuffers; ++i)
225 	{
226 		std::ostringstream os;
227 		os << "c" << i;
228 		// i.e.: glUniform4fv(glGetUniformLocation(m_program, "c0"), 1, &colors[i].r);
229 		gl.uniform4fv(gl.getUniformLocation(program.getProgram(), os.str().c_str()), 1, &colors[i % 4][0]);
230 	}
231 
232 	gl.drawArrays(GL_TRIANGLES, 0, 6);
233 
234 	// Read buffer colors and validate proper blending behaviour
235 	bool	  success = true;
236 	tcu::RGBA epsilon = GetEpsilon();
237 	for (int i = 0; i < maxDrawBuffers; ++i)
238 	{
239 		gl.readBuffer(GL_COLOR_ATTACHMENT0 + i);
240 
241 		tcu::TextureLevel textureLevel(tcu::TextureFormat(tcu::TextureFormat::RGBA, tcu::TextureFormat::UNORM_INT8),
242 									   kSize, kSize);
243 		glu::readPixels(m_context.getRenderContext(), 0, 0, textureLevel.getAccess());
244 
245 		if (!VerifyImg(textureLevel, expected[i % 4], epsilon))
246 		{
247 			m_testCtx.getLog() << tcu::TestLog::Message << "Blending error in texture format " << format
248 							   << " occurred for draw buffer #" << i << "\n"
249 							   << tcu::TestLog::EndMessage;
250 			m_testCtx.getLog() << tcu::TestLog::Image("Result", "Rendered result image", textureLevel.getAccess());
251 			success = false;
252 		}
253 	}
254 
255 	gl.disable(GL_BLEND);
256 	gl.useProgram(0);
257 	gl.bindTexture(GL_TEXTURE_2D_ARRAY, 0);
258 	gl.deleteTextures(1, &tex);
259 	releaseFramebuffer();
260 
261 	// Check for error
262 	glw::GLenum error_code = gl.getError();
263 	if (error_code != GL_NO_ERROR)
264 	{
265 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Some functions generated error");
266 		formatId = 0;
267 		return STOP;
268 	}
269 
270 	if (!success)
271 	{
272 		m_testCtx.setTestResult(QP_TEST_RESULT_FAIL, "Blending error occurred");
273 		formatId = 0;
274 		return STOP;
275 	}
276 	else
277 	{
278 		++formatId;
279 		if (formatId < (sizeof(BlendFormats) / sizeof(BlendFormats[0])))
280 		{
281 			return CONTINUE;
282 		}
283 		else
284 		{
285 			m_testCtx.setTestResult(QP_TEST_RESULT_PASS, "Pass");
286 			formatId = 0;
287 			return STOP;
288 		}
289 	}
290 }
291 
GenVS()292 std::string DrawBuffersIndexedBlending::GenVS()
293 {
294 	std::ostringstream os;
295 	os << "#version 300 es                        \n"
296 		  "precision highp float;                 \n"
297 		  "precision highp int;                   \n"
298 		  "layout(location = 0) in vec4 position; \n"
299 		  "void main() {                          \n"
300 		  "    gl_Position = position;            \n"
301 		  "}";
302 	return os.str();
303 }
GenFS(int maxDrawBuffers)304 std::string DrawBuffersIndexedBlending::GenFS(int maxDrawBuffers)
305 {
306 	std::ostringstream os;
307 	os << "#version 300 es                        \n"
308 		  "precision highp float;                 \n"
309 		  "precision highp int;                   \n";
310 
311 	for (int i = 0; i < maxDrawBuffers; ++i)
312 	{
313 		os << "\nlayout(location = " << i << ") out vec4 color" << i << ";";
314 	}
315 	for (int i = 0; i < maxDrawBuffers; ++i)
316 	{
317 		os << "\nuniform vec4 c" << i << ";";
318 	}
319 
320 	os << "\nvoid main() {";
321 
322 	for (int i = 0; i < maxDrawBuffers; ++i)
323 	{
324 		os << "\n    color" << i << " = c" << i << ";";
325 	}
326 
327 	os << "\n}";
328 	return os.str();
329 }
330 
NumComponents(glw::GLenum format)331 unsigned int DrawBuffersIndexedBlending::NumComponents(glw::GLenum format)
332 {
333 	switch (format)
334 	{
335 	case GL_R8:
336 	case GL_R8I:
337 	case GL_R8UI:
338 	case GL_R16I:
339 	case GL_R16UI:
340 	case GL_R32I:
341 	case GL_R32UI:
342 		return 1;
343 	case GL_RG8:
344 	case GL_RG8I:
345 	case GL_RG8UI:
346 	case GL_RG16I:
347 	case GL_RG16UI:
348 	case GL_RG32I:
349 	case GL_RG32UI:
350 		return 2;
351 	case GL_RGB8:
352 	case GL_RGB565:
353 		return 3;
354 	case GL_RGBA4:
355 	case GL_RGB5_A1:
356 	case GL_RGBA8:
357 	case GL_RGB10_A2:
358 	case GL_RGBA8I:
359 	case GL_RGBA8UI:
360 	case GL_RGBA16I:
361 	case GL_RGBA16UI:
362 	case GL_RGBA32I:
363 	case GL_RGBA32UI:
364 		return 4;
365 	default:
366 		return 0;
367 	}
368 }
369 
GetEpsilon()370 tcu::RGBA DrawBuffersIndexedBlending::GetEpsilon()
371 {
372 	const glw::Functions& gl = m_context.getRenderContext().getFunctions();
373 
374 	tcu::IVec4 bits;
375 	tcu::UVec4 epsilon;
376 
377 	for (int i = 0; i < 4; ++i)
378 	{
379 		gl.getIntegerv(GL_RED_BITS + i, &bits[i]);
380 		epsilon[i] = de::min(
381 			255u, static_cast<unsigned int>(ceil(1.0 + 255.0 * (1.0 / pow(2.0, static_cast<double>(bits[i]))))));
382 	}
383 
384 	return tcu::RGBA(epsilon.x(), epsilon.y(), epsilon.z(), epsilon.w());
385 }
386 
VerifyImg(const tcu::TextureLevel & textureLevel,tcu::RGBA expectedColor,tcu::RGBA epsilon)387 bool DrawBuffersIndexedBlending::VerifyImg(const tcu::TextureLevel& textureLevel, tcu::RGBA expectedColor,
388 										   tcu::RGBA epsilon)
389 {
390 	for (int y = 0; y < textureLevel.getHeight(); ++y)
391 	{
392 		for (int x = 0; x < textureLevel.getWidth(); ++x)
393 		{
394 			tcu::RGBA pixel(textureLevel.getAccess().getPixel(x, y));
395 			if (!tcu::compareThreshold(pixel, expectedColor, epsilon))
396 			{
397 				m_testCtx.getLog() << tcu::TestLog::Message << "Expected value: " << expectedColor << "\n"
398 								   << "Read value:     " << pixel << "\n"
399 								   << "Epsilon:        " << epsilon << tcu::TestLog::EndMessage;
400 				return false;
401 			}
402 		}
403 	}
404 	return true;
405 }
406 
407 } // namespace glcts
408