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..16-Feb-2021-

README.shadersH A D16-Feb-2021268 64

buffer-wireframe.fragH A D16-Feb-2021563 1813

buffer-wireframe.vertH A D16-Feb-20212.1 KiB5848

bump-height.fragH A D16-Feb-20212.2 KiB5745

bump-height.vertH A D16-Feb-2021914 2923

bump-normals-tangent.fragH A D16-Feb-20211.9 KiB5038

bump-normals-tangent.vertH A D16-Feb-20211.5 KiB4031

bump-normals.fragH A D16-Feb-20211.8 KiB4535

bump-normals.vertH A D16-Feb-2021287 1510

bump-poly.fragH A D16-Feb-20211.3 KiB3426

bump-poly.vertH A D16-Feb-2021388 1712

conditionals-step-conditional.allH A D16-Feb-202183 54

conditionals-step-simple.allH A D16-Feb-202124 21

conditionals.fragH A D16-Feb-2021153 127

conditionals.vertH A D16-Feb-2021518 2616

depth.fragH A D16-Feb-202176 75

depth.vertH A D16-Feb-2021220 139

desktop-blur.fragH A D16-Feb-2021157 148

desktop.fragH A D16-Feb-2021172 117

desktop.vertH A D16-Feb-2021173 128

effect-2d-convolution.fragH A D16-Feb-2021156 138

effect-2d.vertH A D16-Feb-2021158 117

function-call.allH A D16-Feb-202120 21

function-step-low.allH A D16-Feb-202124 21

function-step-medium.allH A D16-Feb-202165 32

function.fragH A D16-Feb-2021204 1712

function.vertH A D16-Feb-2021577 3121

gradient.fragH A D16-Feb-2021165 118

gradient.vertH A D16-Feb-2021140 118

ideas-lamp-lit.fragH A D16-Feb-20212.2 KiB6865

ideas-lamp-lit.vertH A D16-Feb-2021745 2926

ideas-lamp-unlit.fragH A D16-Feb-202163 75

ideas-lamp-unlit.vertH A D16-Feb-2021263 1210

ideas-logo-flat.fragH A D16-Feb-202171 75

ideas-logo-flat.vertH A D16-Feb-2021205 108

ideas-logo-shadow.fragH A D16-Feb-2021189 119

ideas-logo-shadow.vertH A D16-Feb-2021205 108

ideas-logo.fragH A D16-Feb-20211.3 KiB3633

ideas-logo.vertH A D16-Feb-2021745 2926

ideas-paper.fragH A D16-Feb-202163 75

ideas-paper.vertH A D16-Feb-2021707 2321

ideas-table.fragH A D16-Feb-202163 75

ideas-table.vertH A D16-Feb-2021695 2321

ideas-text.fragH A D16-Feb-202163 75

ideas-text.vertH A D16-Feb-2021454 1917

ideas-under-table.fragH A D16-Feb-202163 75

ideas-under-table.vertH A D16-Feb-2021263 1210

jellyfish.fragH A D16-Feb-2021626 2218

jellyfish.vertH A D16-Feb-20211.8 KiB5748

light-advanced.fragH A D16-Feb-20211.3 KiB3426

light-advanced.vertH A D16-Feb-2021388 1712

light-basic-tex-bilinear.fragH A D16-Feb-2021927 3226

light-basic-tex.fragH A D16-Feb-2021200 128

light-basic-texgen.vertH A D16-Feb-2021990 3123

light-basic.fragH A D16-Feb-202194 86

light-basic.vertH A D16-Feb-2021913 3022

light-cel.fragH A D16-Feb-20212.4 KiB6153

light-phong.fragH A D16-Feb-20211.1 KiB3027

light-phong.vertH A D16-Feb-2021633 2417

light-refract.fragH A D16-Feb-20212.3 KiB4643

light-refract.vertH A D16-Feb-2021799 2921

loop-step-loop.allH A D16-Feb-202167 32

loop-step-simple.allH A D16-Feb-202124 21

loop.fragH A D16-Feb-2021180 138

loop.vertH A D16-Feb-2021543 2717

pulsar-light.vertH A D16-Feb-2021878 3223

pulsar.vertH A D16-Feb-2021378 2014

shadow.fragH A D16-Feb-2021458 1815

shadow.vertH A D16-Feb-2021318 1712

terrain-blur.fragH A D16-Feb-2021177 159

terrain-luminance.fragH A D16-Feb-2021241 169

terrain-noise.fragH A D16-Feb-20212.9 KiB12593

terrain-normalmap.fragH A D16-Feb-2021427 1611

terrain-overlay.fragH A D16-Feb-2021166 118

terrain-texture.vertH A D16-Feb-2021280 1914

terrain.fragH A D16-Feb-20213.5 KiB11095

terrain.vertH A D16-Feb-20211.3 KiB4839

text-renderer.fragH A D16-Feb-2021156 117

text-renderer.vertH A D16-Feb-2021172 118

README.shaders

1This directory contains the shader sources used by glmark2 benchmarks.
2
3Note that many of the shaders are either incomplete or are templates and can't
4be used directly! Missing pieces (eg constants, precision statements, actual
5code) are added dynamically at runtime.
6