1 /*
2  * Copyright (C) 2013 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
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8  * 1. Redistributions of source code must retain the above copyright
9  *    notice, this list of conditions and the following disclaimer.
10  * 2. Redistributions in binary form must reproduce the above copyright
11  *    notice, this list of conditions and the following disclaimer
12  *    in the documentation and/or other materials provided with the
13  *    distribution.
14  * 3. Neither the name of Google Inc. nor the names of its contributors
15  *    may be used to endorse or promote products derived from this
16  *    software without specific prior written permission.
17  *
18  * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
19  * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
20  * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
21  * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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29  */
30 
31 #ifndef THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CUSTOM_V0_CUSTOM_ELEMENT_CALLBACK_QUEUE_H_
32 #define THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CUSTOM_V0_CUSTOM_ELEMENT_CALLBACK_QUEUE_H_
33 
34 #include "base/macros.h"
35 #include "third_party/blink/renderer/core/dom/element.h"
36 #include "third_party/blink/renderer/core/html/custom/v0_custom_element_processing_step.h"
37 #include "third_party/blink/renderer/platform/heap/handle.h"
38 #include "third_party/blink/renderer/platform/wtf/vector.h"
39 
40 namespace blink {
41 
42 // FIXME: Rename this because it contains resolution and upgrade as
43 // well as callbacks.
44 class V0CustomElementCallbackQueue
45     : public GarbageCollected<V0CustomElementCallbackQueue> {
46  public:
47   explicit V0CustomElementCallbackQueue(Element*);
48 
49   typedef int ElementQueueId;
Owner()50   ElementQueueId Owner() const { return owner_; }
51 
SetOwner(ElementQueueId new_owner)52   void SetOwner(ElementQueueId new_owner) {
53     // ElementCallbackQueues only migrate towards the top of the
54     // processing stack.
55     DCHECK_GE(new_owner, owner_);
56     owner_ = new_owner;
57   }
58 
59   bool ProcessInElementQueue(ElementQueueId);
60 
Append(V0CustomElementProcessingStep * invocation)61   void Append(V0CustomElementProcessingStep* invocation) {
62     queue_.push_back(invocation);
63   }
InCreatedCallback()64   bool InCreatedCallback() const { return in_created_callback_; }
65 
66   void Trace(Visitor*) const;
67 
68  private:
69   Member<Element> element_;
70   HeapVector<Member<V0CustomElementProcessingStep>> queue_;
71   ElementQueueId owner_;
72   wtf_size_t index_;
73   bool in_created_callback_;
74 
75   DISALLOW_COPY_AND_ASSIGN(V0CustomElementCallbackQueue);
76 };
77 
78 }  // namespace blink
79 
80 #endif  // THIRD_PARTY_BLINK_RENDERER_CORE_HTML_CUSTOM_V0_CUSTOM_ELEMENT_CALLBACK_QUEUE_H_
81