1 // Copyright 2020 Google LLC.
2 // Use of this source code is governed by a BSD-style license that can be found in the LICENSE file.
3 #include "tools/fiddle/examples.h"
4 REG_FIDDLE(skpaint_discrete_path_effect, 256, 256, false, 0) {
star()5 SkPath star() {
6     const SkScalar R = 115.2f, C = 128.0f;
7     SkPath path;
8     path.moveTo(C + R, C);
9     for (int i = 1; i < 8; ++i) {
10         SkScalar a = 2.6927937f * i;
11         path.lineTo(C + R * cos(a), C + R * sin(a));
12     }
13     return path;
14 }
draw(SkCanvas * canvas)15 void draw(SkCanvas* canvas) {
16     SkPaint paint;
17     paint.setPathEffect(SkDiscretePathEffect::Make(10.0f, 4.0f));
18     paint.setStyle(SkPaint::kStroke_Style);
19     paint.setStrokeWidth(2.0f);
20     paint.setAntiAlias(true);
21     canvas->clear(SK_ColorWHITE);
22     SkPath path(star());
23     canvas->drawPath(path, paint);
24 }
25 }  // END FIDDLE
26