1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/gpu/glsl/GrGLSLXferProcessor.h"
9 
10 #include "src/gpu/GrShaderCaps.h"
11 #include "src/gpu/GrTexture.h"
12 #include "src/gpu/GrXferProcessor.h"
13 #include "src/gpu/glsl/GrGLSLFragmentShaderBuilder.h"
14 #include "src/gpu/glsl/GrGLSLProgramDataManager.h"
15 #include "src/gpu/glsl/GrGLSLUniformHandler.h"
16 
17 // This is only called for cases where we are doing LCD coverage and not using in shader blending.
18 // For these cases we assume the the src alpha is 1, thus we can just use the max for the alpha
19 // coverage since src alpha will always be greater than or equal to dst alpha.
adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder * fragBuilder,const char * srcCoverage,const GrXferProcessor & proc)20 static void adjust_for_lcd_coverage(GrGLSLXPFragmentBuilder* fragBuilder,
21                                     const char* srcCoverage,
22                                     const GrXferProcessor& proc) {
23     if (srcCoverage && proc.isLCD()) {
24         fragBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
25                                  srcCoverage, srcCoverage, srcCoverage, srcCoverage);
26     }
27 }
28 
29 
emitCode(const EmitArgs & args)30 void GrGLSLXferProcessor::emitCode(const EmitArgs& args) {
31     if (!args.fXP.willReadDstColor()) {
32         adjust_for_lcd_coverage(args.fXPFragBuilder, args.fInputCoverage, args.fXP);
33         this->emitOutputsForBlendState(args);
34     } else {
35         GrGLSLXPFragmentBuilder* fragBuilder = args.fXPFragBuilder;
36         GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;
37         const char* dstColor = fragBuilder->dstColor();
38 
39         bool needsLocalOutColor = false;
40 
41         if (args.fDstTextureSamplerHandle.isValid()) {
42             if (args.fInputCoverage) {
43                 // We don't think any shaders actually output negative coverage, but just as a
44                 // safety check for floating point precision errors we compare with <= here. We just
45                 // check the rgb values of the coverage since the alpha may not have been set when
46                 // using lcd. If we are using single channel coverage alpha will equal to rgb
47                 // anyways.
48                 //
49                 // The discard here also helps for batching text draws together which need to read
50                 // from a dst copy for blends. Though this only helps the case where the outer
51                 // bounding boxes of each letter overlap and not two actually parts of the text.
52                 fragBuilder->codeAppendf("if (all(lessThanEqual(%s.rgb, half3(0)))) {"
53                                          "    discard;"
54                                          "}", args.fInputCoverage);
55             }
56             if (GrDstSampleTypeUsesTexture(args.fDstSampleType)) {
57                 bool flipY = kBottomLeft_GrSurfaceOrigin == args.fDstTextureOrigin;
58 
59                 const char* dstTopLeftName;
60                 const char* dstCoordScaleName;
61 
62                 fDstTopLeftUni = uniformHandler->addUniform(nullptr,
63                                                             kFragment_GrShaderFlag,
64                                                             kHalf2_GrSLType,
65                                                             "DstTextureUpperLeft",
66                                                             &dstTopLeftName);
67                 fDstScaleUni = uniformHandler->addUniform(nullptr,
68                                                           kFragment_GrShaderFlag,
69                                                           kHalf2_GrSLType,
70                                                           "DstTextureCoordScale",
71                                                           &dstCoordScaleName);
72 
73                 fragBuilder->codeAppend("// Read color from copy of the destination.\n");
74                 fragBuilder->codeAppendf("half2 _dstTexCoord = (half2(sk_FragCoord.xy) - %s) * %s;",
75                                          dstTopLeftName, dstCoordScaleName);
76 
77                 if (flipY) {
78                     fragBuilder->codeAppend("_dstTexCoord.y = 1.0 - _dstTexCoord.y;");
79                 }
80 
81                 fragBuilder->codeAppendf("half4 %s = ", dstColor);
82                 fragBuilder->appendTextureLookup(args.fDstTextureSamplerHandle, "_dstTexCoord");
83                 fragBuilder->codeAppend(";");
84             } else if (args.fDstSampleType == GrDstSampleType::kAsInputAttachment) {
85                 fragBuilder->codeAppendf("half4 %s = ", dstColor);
86                 fragBuilder->appendInputLoad(args.fDstTextureSamplerHandle);
87                 fragBuilder->codeAppend(";");
88             }
89         } else {
90             needsLocalOutColor = args.fShaderCaps->requiresLocalOutputColorForFBFetch();
91         }
92 
93         const char* outColor = "_localColorOut";
94         if (!needsLocalOutColor) {
95             outColor = args.fOutputPrimary;
96         } else {
97             fragBuilder->codeAppendf("half4 %s;", outColor);
98         }
99 
100         this->emitBlendCodeForDstRead(fragBuilder,
101                                       uniformHandler,
102                                       args.fInputColor,
103                                       args.fInputCoverage,
104                                       dstColor,
105                                       outColor,
106                                       args.fOutputSecondary,
107                                       args.fXP);
108         if (needsLocalOutColor) {
109             fragBuilder->codeAppendf("%s = %s;", args.fOutputPrimary, outColor);
110         }
111     }
112 
113     // Swizzle the fragment shader outputs if necessary.
114     this->emitWriteSwizzle(args.fXPFragBuilder, args.fWriteSwizzle, args.fOutputPrimary,
115                            args.fOutputSecondary);
116 }
117 
emitWriteSwizzle(GrGLSLXPFragmentBuilder * x,const GrSwizzle & swizzle,const char * outColor,const char * outColorSecondary) const118 void GrGLSLXferProcessor::emitWriteSwizzle(GrGLSLXPFragmentBuilder* x,
119                                            const GrSwizzle& swizzle,
120                                            const char* outColor,
121                                            const char* outColorSecondary) const {
122     if (GrSwizzle::RGBA() != swizzle) {
123         x->codeAppendf("%s = %s.%s;", outColor, outColor, swizzle.asString().c_str());
124         if (outColorSecondary) {
125             x->codeAppendf("%s = %s.%s;", outColorSecondary, outColorSecondary,
126                            swizzle.asString().c_str());
127         }
128     }
129 }
130 
setData(const GrGLSLProgramDataManager & pdm,const GrXferProcessor & xp,const GrTexture * dstTexture,const SkIPoint & dstTextureOffset)131 void GrGLSLXferProcessor::setData(const GrGLSLProgramDataManager& pdm, const GrXferProcessor& xp,
132                                   const GrTexture* dstTexture, const SkIPoint& dstTextureOffset) {
133     if (dstTexture) {
134         if (fDstTopLeftUni.isValid()) {
135             pdm.set2f(fDstTopLeftUni, static_cast<float>(dstTextureOffset.fX),
136                       static_cast<float>(dstTextureOffset.fY));
137             pdm.set2f(fDstScaleUni, 1.f / dstTexture->width(), 1.f / dstTexture->height());
138         } else {
139             SkASSERT(!fDstScaleUni.isValid());
140         }
141     } else {
142         SkASSERT(!fDstTopLeftUni.isValid());
143         SkASSERT(!fDstScaleUni.isValid());
144     }
145     this->onSetData(pdm, xp);
146 }
147 
DefaultCoverageModulation(GrGLSLXPFragmentBuilder * fragBuilder,const char * srcCoverage,const char * dstColor,const char * outColor,const char * outColorSecondary,const GrXferProcessor & proc)148 void GrGLSLXferProcessor::DefaultCoverageModulation(GrGLSLXPFragmentBuilder* fragBuilder,
149                                                     const char* srcCoverage,
150                                                     const char* dstColor,
151                                                     const char* outColor,
152                                                     const char* outColorSecondary,
153                                                     const GrXferProcessor& proc) {
154     if (proc.dstReadUsesMixedSamples()) {
155         if (srcCoverage) {
156             // TODO: Once we are no longer using legacy mesh ops, it will not be possible to even
157             // create a mixed sample with lcd so we can uncomment the below assert. In practice
158             // today this never happens except for GLPrograms test which can make one. skia:6661
159             // SkASSERT(!proc.isLCD());
160             fragBuilder->codeAppendf("%s *= %s;", outColor, srcCoverage);
161             fragBuilder->codeAppendf("%s = %s;", outColorSecondary, srcCoverage);
162         } else {
163             fragBuilder->codeAppendf("%s = half4(1.0);", outColorSecondary);
164         }
165     } else if (srcCoverage) {
166         if (proc.isLCD()) {
167             fragBuilder->codeAppendf("half lerpRed = mix(%s.a, %s.a, %s.r);",
168                                      dstColor, outColor, srcCoverage);
169             fragBuilder->codeAppendf("half lerpBlue = mix(%s.a, %s.a, %s.g);",
170                                      dstColor, outColor, srcCoverage);
171             fragBuilder->codeAppendf("half lerpGreen = mix(%s.a, %s.a, %s.b);",
172                                      dstColor, outColor, srcCoverage);
173         }
174         fragBuilder->codeAppendf("%s = %s * %s + (half4(1.0) - %s) * %s;",
175                                  outColor, srcCoverage, outColor, srcCoverage, dstColor);
176         if (proc.isLCD()) {
177             fragBuilder->codeAppendf("%s.a = max(max(lerpRed, lerpBlue), lerpGreen);", outColor);
178         }
179     }
180 }
181 
182