1 /*
2  * Copyright 2012 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "src/shaders/gradients/SkLinearGradient.h"
9 
10 #include "src/core/SkReadBuffer.h"
11 #include "src/core/SkWriteBuffer.h"
12 #include "src/shaders/gradients/Sk4fLinearGradient.h"
13 
pts_to_unit_matrix(const SkPoint pts[2])14 static SkMatrix pts_to_unit_matrix(const SkPoint pts[2]) {
15     SkVector    vec = pts[1] - pts[0];
16     SkScalar    mag = vec.length();
17     SkScalar    inv = mag ? SkScalarInvert(mag) : 0;
18 
19     vec.scale(inv);
20     SkMatrix matrix;
21     matrix.setSinCos(-vec.fY, vec.fX, pts[0].fX, pts[0].fY);
22     matrix.postTranslate(-pts[0].fX, -pts[0].fY);
23     matrix.postScale(inv, inv);
24     return matrix;
25 }
26 
27 ///////////////////////////////////////////////////////////////////////////////
28 
SkLinearGradient(const SkPoint pts[2],const Descriptor & desc)29 SkLinearGradient::SkLinearGradient(const SkPoint pts[2], const Descriptor& desc)
30     : SkGradientShaderBase(desc, pts_to_unit_matrix(pts))
31     , fStart(pts[0])
32     , fEnd(pts[1]) {
33 }
34 
CreateProc(SkReadBuffer & buffer)35 sk_sp<SkFlattenable> SkLinearGradient::CreateProc(SkReadBuffer& buffer) {
36     DescriptorScope desc;
37     if (!desc.unflatten(buffer)) {
38         return nullptr;
39     }
40     SkPoint pts[2];
41     pts[0] = buffer.readPoint();
42     pts[1] = buffer.readPoint();
43     return SkGradientShader::MakeLinear(pts, desc.fColors, std::move(desc.fColorSpace), desc.fPos,
44                                         desc.fCount, desc.fTileMode, desc.fGradFlags,
45                                         desc.fLocalMatrix);
46 }
47 
flatten(SkWriteBuffer & buffer) const48 void SkLinearGradient::flatten(SkWriteBuffer& buffer) const {
49     this->INHERITED::flatten(buffer);
50     buffer.writePoint(fStart);
51     buffer.writePoint(fEnd);
52 }
53 
54 #ifdef SK_ENABLE_LEGACY_SHADERCONTEXT
onMakeContext(const ContextRec & rec,SkArenaAlloc * alloc) const55 SkShaderBase::Context* SkLinearGradient::onMakeContext(
56     const ContextRec& rec, SkArenaAlloc* alloc) const
57 {
58     // make sure our colorspaces are compatible with legacy blits
59     if (!rec.isLegacyCompatible(fColorSpace.get())) {
60         return nullptr;
61     }
62     // Can't use legacy blit if we can't represent our colors as SkColors
63     if (!this->colorsCanConvertToSkColor()) {
64         return nullptr;
65     }
66 
67     return fTileMode != SkTileMode::kDecal
68         ? CheckedMakeContext<LinearGradient4fContext>(alloc, *this, rec)
69         : nullptr;
70 }
71 #endif
72 
appendGradientStages(SkArenaAlloc *,SkRasterPipeline *,SkRasterPipeline *) const73 void SkLinearGradient::appendGradientStages(SkArenaAlloc*, SkRasterPipeline*,
74                                             SkRasterPipeline*) const {
75     // No extra stage needed for linear gradients.
76 }
77 
transformT(skvm::Builder * p,skvm::Uniforms *,skvm::Coord coord,skvm::I32 * mask) const78 skvm::F32 SkLinearGradient::transformT(skvm::Builder* p, skvm::Uniforms*,
79                                        skvm::Coord coord, skvm::I32* mask) const {
80     // We've baked getting t in x into the matrix, so this is pretty trivial.
81     return coord.x;
82 }
83 
asAGradient(GradientInfo * info) const84 SkShader::GradientType SkLinearGradient::asAGradient(GradientInfo* info) const {
85     if (info) {
86         commonAsAGradient(info);
87         info->fPoint[0] = fStart;
88         info->fPoint[1] = fEnd;
89     }
90     return kLinear_GradientType;
91 }
92 
93 /////////////////////////////////////////////////////////////////////
94 
95 #if SK_SUPPORT_GPU
96 
97 #include "src/gpu/gradients/GrGradientShader.h"
98 
asFragmentProcessor(const GrFPArgs & args) const99 std::unique_ptr<GrFragmentProcessor> SkLinearGradient::asFragmentProcessor(
100         const GrFPArgs& args) const {
101     return GrGradientShader::MakeLinear(*this, args);
102 }
103 
104 #endif
105