1#version 450 2layout(xfb_stride = 32, xfb_offset = 16, xfb_buffer = 2, location = 0) out vec4 vFoo; 3 4layout(xfb_buffer = 1, xfb_stride = 20) out gl_PerVertex 5{ 6 layout(xfb_offset = 4) vec4 gl_Position; 7 float gl_PointSize; 8}; 9 10layout(xfb_buffer = 3) out VertOut 11{ 12 layout(xfb_stride = 16, xfb_offset = 0, location = 1) vec4 vBar; 13}; 14 15void main() 16{ 17 gl_Position = vec4(1.0); 18 vFoo = vec4(3.0); 19 vBar = vec4(5.0); 20} 21