1#version 450
2layout(xfb_stride = 32, xfb_offset = 16, xfb_buffer = 2, location = 0) out vec4 vFoo;
3
4layout(xfb_buffer = 1, xfb_stride = 20) out gl_PerVertex
5{
6	layout(xfb_offset = 4) vec4 gl_Position;
7	float gl_PointSize;
8};
9
10layout(xfb_buffer = 3) out VertOut
11{
12	layout(xfb_stride = 16, xfb_offset = 0, location = 1) vec4 vBar;
13};
14
15void main()
16{
17	gl_Position = vec4(1.0);
18	vFoo = vec4(3.0);
19	vBar = vec4(5.0);
20}
21