1 // Copyright 2020 The Tint Authors. 2 // 3 // Licensed under the Apache License, Version 2.0 (the "License"); 4 // you may not use this file except in compliance with the License. 5 // You may obtain a copy of the License at 6 // 7 // http://www.apache.org/licenses/LICENSE-2.0 8 // 9 // Unless required by applicable law or agreed to in writing, software 10 // distributed under the License is distributed on an "AS IS" BASIS, 11 // WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied. 12 // See the License for the specific language governing permissions and 13 // limitations under the License. 14 15 #ifndef SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_ 16 #define SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_ 17 18 #include <string> 19 20 #include "src/ast/type/texture_type.h" 21 22 namespace tint { 23 namespace ast { 24 namespace type { 25 26 /// A depth texture type. 27 class DepthTextureType : public TextureType { 28 public: 29 /// Constructor 30 /// @param dim the dimensionality of the texture 31 explicit DepthTextureType(TextureDimension dim); 32 /// Move constructor 33 DepthTextureType(DepthTextureType&&); 34 ~DepthTextureType() override; 35 36 /// @returns true if the type is a depth texture type 37 bool IsDepth() const override; 38 39 /// @returns the name for this type 40 std::string type_name() const override; 41 }; 42 43 } // namespace type 44 } // namespace ast 45 } // namespace tint 46 47 #endif // SRC_AST_TYPE_DEPTH_TEXTURE_TYPE_H_ 48