1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "ui/aura/window_event_dispatcher.h"
6 
7 #include <stddef.h>
8 
9 #include <utility>
10 
11 #include "base/bind.h"
12 #include "base/check_op.h"
13 #include "base/notreached.h"
14 #include "base/threading/thread_task_runner_handle.h"
15 #include "base/trace_event/trace_event.h"
16 #include "build/build_config.h"
17 #include "ui/aura/client/aura_constants.h"
18 #include "ui/aura/client/capture_client.h"
19 #include "ui/aura/client/cursor_client.h"
20 #include "ui/aura/client/event_client.h"
21 #include "ui/aura/client/focus_client.h"
22 #include "ui/aura/client/screen_position_client.h"
23 #include "ui/aura/env.h"
24 #include "ui/aura/env_input_state_controller.h"
25 #include "ui/aura/window_delegate.h"
26 #include "ui/aura/window_event_dispatcher_observer.h"
27 #include "ui/aura/window_targeter.h"
28 #include "ui/aura/window_tracker.h"
29 #include "ui/aura/window_tree_host.h"
30 #include "ui/base/hit_test.h"
31 #include "ui/base/ime/input_method.h"
32 #include "ui/display/screen.h"
33 #include "ui/events/event.h"
34 #include "ui/events/event_utils.h"
35 #include "ui/events/gestures/gesture_recognizer.h"
36 #include "ui/events/gestures/gesture_types.h"
37 #include "ui/events/platform/platform_event_source.h"
38 
39 typedef ui::EventDispatchDetails DispatchDetails;
40 
41 namespace aura {
42 
43 namespace {
44 
45 // Returns true if |target| has a non-client (frame) component at |location|,
46 // in window coordinates.
IsNonClientLocation(Window * target,const gfx::Point & location)47 bool IsNonClientLocation(Window* target, const gfx::Point& location) {
48   if (!target->delegate())
49     return false;
50   int hit_test_code = target->delegate()->GetNonClientComponent(location);
51   return hit_test_code != HTCLIENT && hit_test_code != HTNOWHERE;
52 }
53 
ConsumerToWindow(ui::GestureConsumer * consumer)54 Window* ConsumerToWindow(ui::GestureConsumer* consumer) {
55   return consumer ? static_cast<Window*>(consumer) : nullptr;
56 }
57 
IsEventCandidateForHold(const ui::Event & event)58 bool IsEventCandidateForHold(const ui::Event& event) {
59   if (event.type() == ui::ET_TOUCH_MOVED)
60     return true;
61   if (event.type() == ui::ET_MOUSE_DRAGGED)
62     return true;
63   if (event.IsMouseEvent() && (event.flags() & ui::EF_IS_SYNTHESIZED))
64     return true;
65   return false;
66 }
67 
68 }  // namespace
69 
ObserverNotifier(WindowEventDispatcher * dispatcher,const ui::Event & event)70 WindowEventDispatcher::ObserverNotifier::ObserverNotifier(
71     WindowEventDispatcher* dispatcher,
72     const ui::Event& event)
73     : dispatcher_(dispatcher) {
74   for (WindowEventDispatcherObserver& observer :
75        Env::GetInstance()->window_event_dispatcher_observers()) {
76     observer.OnWindowEventDispatcherStartedProcessing(dispatcher, event);
77   }
78 }
79 
~ObserverNotifier()80 WindowEventDispatcher::ObserverNotifier::~ObserverNotifier() {
81   for (WindowEventDispatcherObserver& observer :
82        Env::GetInstance()->window_event_dispatcher_observers()) {
83     observer.OnWindowEventDispatcherFinishedProcessingEvent(dispatcher_);
84   }
85 }
86 
87 ////////////////////////////////////////////////////////////////////////////////
88 // WindowEventDispatcher, public:
89 
WindowEventDispatcher(WindowTreeHost * host)90 WindowEventDispatcher::WindowEventDispatcher(WindowTreeHost* host)
91     : host_(host),
92       observer_manager_(this),
93       event_targeter_(std::make_unique<WindowTargeter>()) {
94   Env::GetInstance()->gesture_recognizer()->AddGestureEventHelper(this);
95   Env::GetInstance()->AddObserver(this);
96 }
97 
~WindowEventDispatcher()98 WindowEventDispatcher::~WindowEventDispatcher() {
99   TRACE_EVENT0("shutdown", "WindowEventDispatcher::Destructor");
100   Env::GetInstance()->gesture_recognizer()->RemoveGestureEventHelper(this);
101   Env::GetInstance()->RemoveObserver(this);
102 }
103 
Shutdown()104 void WindowEventDispatcher::Shutdown() {
105   in_shutdown_ = true;
106 }
107 
GetDefaultEventTargeter()108 ui::EventTargeter* WindowEventDispatcher::GetDefaultEventTargeter() {
109   return event_targeter_.get();
110 }
111 
RepostEvent(const ui::LocatedEvent * event)112 void WindowEventDispatcher::RepostEvent(const ui::LocatedEvent* event) {
113   DCHECK(event->type() == ui::ET_MOUSE_PRESSED ||
114          event->type() == ui::ET_GESTURE_TAP_DOWN ||
115          event->type() == ui::ET_TOUCH_PRESSED);
116   // We allow for only one outstanding repostable event. This is used
117   // in exiting context menus.  A dropped repost request is allowed.
118   if (event->type() == ui::ET_MOUSE_PRESSED) {
119     held_repostable_event_ = std::make_unique<ui::MouseEvent>(
120         *event->AsMouseEvent(), static_cast<aura::Window*>(event->target()),
121         window());
122   } else if (event->type() == ui::ET_TOUCH_PRESSED) {
123     held_repostable_event_ =
124         std::make_unique<ui::TouchEvent>(*event->AsTouchEvent());
125   } else {
126     DCHECK(event->type() == ui::ET_GESTURE_TAP_DOWN);
127     held_repostable_event_.reset();
128     // TODO(rbyers): Reposing of gestures is tricky to get
129     // right, so it's not yet supported.  crbug.com/170987.
130   }
131 
132   if (held_repostable_event_) {
133     base::ThreadTaskRunnerHandle::Get()->PostNonNestableTask(
134         FROM_HERE,
135         base::BindOnce(
136             base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
137             repost_event_factory_.GetWeakPtr()));
138   }
139 }
140 
OnMouseEventsEnableStateChanged(bool enabled)141 void WindowEventDispatcher::OnMouseEventsEnableStateChanged(bool enabled) {
142   // Send entered / exited so that visual state can be updated to match
143   // mouse events state.
144   PostSynthesizeMouseMove();
145   // TODO(mazda): Add code to disable mouse events when |enabled| == false.
146 }
147 
DispatchCancelModeEvent()148 void WindowEventDispatcher::DispatchCancelModeEvent() {
149   ui::CancelModeEvent event;
150   Window* focused_window = client::GetFocusClient(window())->GetFocusedWindow();
151   if (focused_window && !window()->Contains(focused_window))
152     focused_window = nullptr;
153   DispatchDetails details =
154       DispatchEvent(focused_window ? focused_window : window(), &event);
155   if (details.dispatcher_destroyed)
156     return;
157 }
158 
DispatchGestureEvent(ui::GestureConsumer * raw_input_consumer,ui::GestureEvent * event)159 void WindowEventDispatcher::DispatchGestureEvent(
160     ui::GestureConsumer* raw_input_consumer,
161     ui::GestureEvent* event) {
162   DispatchDetails details = DispatchHeldEvents();
163   if (details.dispatcher_destroyed)
164     return;
165   Window* target = ConsumerToWindow(raw_input_consumer);
166   if (target) {
167     event->ConvertLocationToTarget(window(), target);
168     details = DispatchEvent(target, event);
169     if (details.dispatcher_destroyed)
170       return;
171   }
172 }
173 
DispatchMouseExitAtPoint(Window * window,const gfx::Point & point,int event_flags)174 DispatchDetails WindowEventDispatcher::DispatchMouseExitAtPoint(
175     Window* window,
176     const gfx::Point& point,
177     int event_flags) {
178   ui::MouseEvent event(ui::ET_MOUSE_EXITED, point, point, ui::EventTimeForNow(),
179                        event_flags, ui::EF_NONE);
180   return DispatchMouseEnterOrExit(window, event, ui::ET_MOUSE_EXITED);
181 }
182 
ProcessedTouchEvent(uint32_t unique_event_id,Window * window,ui::EventResult result,bool is_source_touch_event_set_blocking)183 void WindowEventDispatcher::ProcessedTouchEvent(
184     uint32_t unique_event_id,
185     Window* window,
186     ui::EventResult result,
187     bool is_source_touch_event_set_blocking) {
188   ui::GestureRecognizer::Gestures gestures =
189       Env::GetInstance()->gesture_recognizer()->AckTouchEvent(
190           unique_event_id, result, is_source_touch_event_set_blocking, window);
191   DispatchDetails details = ProcessGestures(window, std::move(gestures));
192   if (details.dispatcher_destroyed)
193     return;
194 }
195 
HoldPointerMoves()196 void WindowEventDispatcher::HoldPointerMoves() {
197   if (!move_hold_count_) {
198     // |synthesize_mouse_events_| is explicitly not changed. It is handled and
199     // reset in ReleasePointerMoves.
200     held_event_factory_.InvalidateWeakPtrs();
201   }
202   ++move_hold_count_;
203   TRACE_EVENT_ASYNC_BEGIN0("ui", "WindowEventDispatcher::HoldPointerMoves",
204                            this);
205 }
206 
ReleasePointerMoves()207 void WindowEventDispatcher::ReleasePointerMoves() {
208   --move_hold_count_;
209   DCHECK_GE(move_hold_count_, 0);
210   if (!move_hold_count_) {
211     // HoldPointerMoves cancels the pending synthesized mouse move if any.
212     // So ReleasePointerMoves should ensure that |synthesize_mouse_move_|
213     // resets. Otherwise, PostSynthesizeMouseMove is blocked indefintely.
214     const bool pending_synthesize_mouse_move = synthesize_mouse_move_;
215     synthesize_mouse_move_ = false;
216     if (held_move_event_) {
217       // We don't want to call DispatchHeldEvents directly, because this might
218       // be called from a deep stack while another event, in which case
219       // dispatching another one may not be safe/expected.  Instead we post a
220       // task, that we may cancel if HoldPointerMoves is called again before it
221       // executes.
222       base::ThreadTaskRunnerHandle::Get()->PostNonNestableTask(
223           FROM_HERE,
224           base::BindOnce(
225               base::IgnoreResult(&WindowEventDispatcher::DispatchHeldEvents),
226               held_event_factory_.GetWeakPtr()));
227     } else {
228       if (did_dispatch_held_move_event_callback_)
229         std::move(did_dispatch_held_move_event_callback_).Run();
230       if (pending_synthesize_mouse_move) {
231         // Schedule a synthesized mouse move event when there is no held mouse
232         // move and we should generate one.
233         PostSynthesizeMouseMove();
234       }
235     }
236   }
237   TRACE_EVENT_ASYNC_END0("ui", "WindowEventDispatcher::HoldPointerMoves", this);
238 }
239 
GetLastMouseLocationInRoot() const240 gfx::Point WindowEventDispatcher::GetLastMouseLocationInRoot() const {
241   gfx::Point location = Env::GetInstance()->last_mouse_location();
242   ConvertPointFromScreen(&location);
243   return location;
244 }
245 
OnHostLostMouseGrab()246 void WindowEventDispatcher::OnHostLostMouseGrab() {
247   mouse_pressed_handler_ = nullptr;
248   mouse_moved_handler_ = nullptr;
249 }
250 
OnCursorMovedToRootLocation(const gfx::Point & root_location)251 void WindowEventDispatcher::OnCursorMovedToRootLocation(
252     const gfx::Point& root_location) {
253   Env::GetInstance()->env_controller()->SetLastMouseLocation(window(),
254                                                              root_location);
255 
256   // Synthesize a mouse move in case the cursor's location in root coordinates
257   // changed but its position in WindowTreeHost coordinates did not.
258   PostSynthesizeMouseMove();
259 }
260 
OnPostNotifiedWindowDestroying(Window * window)261 void WindowEventDispatcher::OnPostNotifiedWindowDestroying(Window* window) {
262   OnWindowHidden(window, WINDOW_DESTROYED);
263 }
264 
265 ////////////////////////////////////////////////////////////////////////////////
266 // WindowEventDispatcher, private:
267 
window()268 Window* WindowEventDispatcher::window() {
269   return host_->window();
270 }
271 
window() const272 const Window* WindowEventDispatcher::window() const {
273   return host_->window();
274 }
275 
ConvertPointFromScreen(gfx::Point * point) const276 void WindowEventDispatcher::ConvertPointFromScreen(gfx::Point* point) const {
277   client::ScreenPositionClient* client =
278       client::GetScreenPositionClient(window());
279   if (client)
280     client->ConvertPointFromScreen(window(), point);
281 }
282 
TransformEventForDeviceScaleFactor(ui::LocatedEvent * event)283 void WindowEventDispatcher::TransformEventForDeviceScaleFactor(
284     ui::LocatedEvent* event) {
285   event->UpdateForRootTransform(
286       host_->GetInverseRootTransform(),
287       host_->GetInverseRootTransformForLocalEventCoordinates());
288 }
289 
DispatchMouseExitToHidingWindow(Window * window)290 void WindowEventDispatcher::DispatchMouseExitToHidingWindow(Window* window) {
291   // Dispatching events during shutdown can cause crashes (e.g. in Chrome OS
292   // system tray cleanup). https://crbug.com/874156
293   if (in_shutdown_)
294     return;
295 
296   // The mouse capture is intentionally ignored. Think that a mouse enters
297   // to a window, the window sets the capture, the mouse exits the window,
298   // and then it releases the capture. In that case OnMouseExited won't
299   // be called. So it is natural not to emit OnMouseExited even though
300   // |window| is the capture window.
301   gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
302   if (window->Contains(mouse_moved_handler_) &&
303       window->ContainsPointInRoot(last_mouse_location)) {
304     DispatchDetails details =
305         DispatchMouseExitAtPoint(this->window(), last_mouse_location);
306     if (details.dispatcher_destroyed)
307       return;
308   }
309 }
310 
DispatchMouseEnterOrExit(Window * target,const ui::MouseEvent & event,ui::EventType type)311 ui::EventDispatchDetails WindowEventDispatcher::DispatchMouseEnterOrExit(
312     Window* target,
313     const ui::MouseEvent& event,
314     ui::EventType type) {
315   Env::GetInstance()->env_controller()->UpdateStateForMouseEvent(window(),
316                                                                  event);
317   if (!mouse_moved_handler_ || !mouse_moved_handler_->HasTargetHandler() ||
318       !window()->Contains(mouse_moved_handler_))
319     return DispatchDetails();
320 
321   // |event| may be an event in the process of being dispatched to a target (in
322   // which case its locations will be in the event's target's coordinate
323   // system), or a synthetic event created in root-window (in which case, the
324   // event's target will be NULL, and the event will be in the root-window's
325   // coordinate system.
326   if (!target)
327     target = window();
328   ui::MouseEvent translated_event(event, target, mouse_moved_handler_, type,
329                                   event.flags() | ui::EF_IS_SYNTHESIZED);
330   return DispatchEvent(mouse_moved_handler_, &translated_event);
331 }
332 
ProcessGestures(Window * target,ui::GestureRecognizer::Gestures gestures)333 ui::EventDispatchDetails WindowEventDispatcher::ProcessGestures(
334     Window* target,
335     ui::GestureRecognizer::Gestures gestures) {
336   DispatchDetails details;
337   if (gestures.empty())
338     return details;
339 
340   // If a window has been hidden between the touch event and now, the associated
341   // gestures may not have a valid target.
342   if (!target)
343     return details;
344 
345   for (const auto& event : gestures) {
346     event->ConvertLocationToTarget(window(), target);
347     details = DispatchEvent(target, event.get());
348     if (details.dispatcher_destroyed || details.target_destroyed)
349       break;
350   }
351   return details;
352 }
353 
OnWindowHidden(Window * invisible,WindowHiddenReason reason)354 void WindowEventDispatcher::OnWindowHidden(Window* invisible,
355                                            WindowHiddenReason reason) {
356   // If the window the mouse was pressed in becomes invisible, it should no
357   // longer receive mouse events.
358   if (invisible->Contains(mouse_pressed_handler_))
359     mouse_pressed_handler_ = nullptr;
360   if (invisible->Contains(mouse_moved_handler_))
361     mouse_moved_handler_ = nullptr;
362   if (invisible->Contains(touchpad_pinch_handler_))
363     touchpad_pinch_handler_ = nullptr;
364 
365   // If events are being dispatched from a nested message-loop, and the target
366   // of the outer loop is hidden or moved to another dispatcher during
367   // dispatching events in the inner loop, then reset the target for the outer
368   // loop.
369   if (invisible->Contains(old_dispatch_target_))
370     old_dispatch_target_ = nullptr;
371 
372   invisible->CleanupGestureState();
373 
374   // Do not clear the capture, and the |event_dispatch_target_| if the
375   // window is moving across hosts, because the target itself is actually still
376   // visible and clearing them stops further event processing, which can cause
377   // unexpected behaviors. See crbug.com/157583
378   if (reason != WINDOW_MOVING) {
379     // We don't ask |invisible| here, because invisible may have been removed
380     // from the window hierarchy already by the time this function is called
381     // (OnWindowDestroyed).
382     client::CaptureClient* capture_client =
383         client::GetCaptureClient(host_->window());
384     Window* capture_window =
385         capture_client ? capture_client->GetCaptureWindow() : nullptr;
386 
387     if (invisible->Contains(event_dispatch_target_))
388       event_dispatch_target_ = nullptr;
389 
390     // If the ancestor of the capture window is hidden, release the capture.
391     // Note that this may delete the window so do not use capture_window
392     // after this.
393     if (invisible->Contains(capture_window) && invisible != window())
394       capture_window->ReleaseCapture();
395   }
396 }
397 
is_dispatched_held_event(const ui::Event & event) const398 bool WindowEventDispatcher::is_dispatched_held_event(
399     const ui::Event& event) const {
400   return dispatching_held_event_ == &event;
401 }
402 
403 ////////////////////////////////////////////////////////////////////////////////
404 // WindowEventDispatcher, aura::client::CaptureDelegate implementation:
405 
UpdateCapture(Window * old_capture,Window * new_capture)406 void WindowEventDispatcher::UpdateCapture(Window* old_capture,
407                                           Window* new_capture) {
408   // |mouse_moved_handler_| may have been set to a Window in a different root
409   // (see below). Clear it here to ensure we don't end up referencing a stale
410   // Window.
411   if (mouse_moved_handler_ && !window()->Contains(mouse_moved_handler_))
412     mouse_moved_handler_ = nullptr;
413 
414   if (old_capture && old_capture->GetRootWindow() == window() &&
415       old_capture->delegate()) {
416     // Send a capture changed event with the most recent mouse screen location.
417     const gfx::Point location = Env::GetInstance()->last_mouse_location();
418     ui::MouseEvent event(ui::ET_MOUSE_CAPTURE_CHANGED, location, location,
419                          ui::EventTimeForNow(), 0, 0);
420 
421     DispatchDetails details = DispatchEvent(old_capture, &event);
422     if (details.dispatcher_destroyed)
423       return;
424 
425     if (!details.target_destroyed)
426       old_capture->delegate()->OnCaptureLost();
427   }
428 
429   if (new_capture) {
430     // Make all subsequent mouse events go to the capture window. We shouldn't
431     // need to send an event here as OnCaptureLost() should take care of that.
432     if (mouse_moved_handler_ || Env::GetInstance()->IsMouseButtonDown())
433       mouse_moved_handler_ = new_capture;
434   } else {
435     // Make sure mouse_moved_handler gets updated.
436     DispatchDetails details = SynthesizeMouseMoveEvent();
437     if (details.dispatcher_destroyed)
438       return;
439   }
440   mouse_pressed_handler_ = nullptr;
441 }
442 
OnOtherRootGotCapture()443 void WindowEventDispatcher::OnOtherRootGotCapture() {
444   // Windows provides the TrackMouseEvents API which allows us to rely on the
445   // OS to send us the mouse exit events (WM_MOUSELEAVE). Additionally on
446   // desktop Windows, every top level window could potentially have its own
447   // root window, in which case this function will get called whenever those
448   // windows grab mouse capture. Sending mouse exit messages in these cases
449   // causes subtle bugs like (crbug.com/394672).
450 #if !defined(OS_WIN)
451   if (mouse_moved_handler_) {
452     // Dispatch a mouse exit to reset any state associated with hover. This is
453     // important when going from no window having capture to a window having
454     // capture because we do not dispatch ET_MOUSE_CAPTURE_CHANGED in this case.
455     DispatchDetails details =
456         DispatchMouseExitAtPoint(nullptr, GetLastMouseLocationInRoot());
457     if (details.dispatcher_destroyed)
458       return;
459   }
460 #endif
461 
462   mouse_moved_handler_ = nullptr;
463   mouse_pressed_handler_ = nullptr;
464 }
465 
SetNativeCapture()466 void WindowEventDispatcher::SetNativeCapture() {
467   host_->SetCapture();
468 }
469 
ReleaseNativeCapture()470 void WindowEventDispatcher::ReleaseNativeCapture() {
471   host_->ReleaseCapture();
472 }
473 
474 ////////////////////////////////////////////////////////////////////////////////
475 // WindowEventDispatcher, ui::EventProcessor implementation:
476 
GetRootForEvent(ui::Event * event)477 ui::EventTarget* WindowEventDispatcher::GetRootForEvent(ui::Event* event) {
478   return window();
479 }
480 
OnEventProcessingStarted(ui::Event * event)481 void WindowEventDispatcher::OnEventProcessingStarted(ui::Event* event) {
482   // Don't dispatch events during shutdown.
483   if (in_shutdown_) {
484     event->SetHandled();
485     return;
486   }
487 
488   // The held events are already in |window()|'s coordinate system. So it is
489   // not necessary to apply the transform to convert from the host's
490   // coordinate system to |window()|'s coordinate system.
491   if (event->IsLocatedEvent() && !is_dispatched_held_event(*event))
492     TransformEventForDeviceScaleFactor(static_cast<ui::LocatedEvent*>(event));
493 
494   observer_notifiers_.push(std::make_unique<ObserverNotifier>(this, *event));
495 }
496 
OnEventProcessingFinished(ui::Event * event)497 void WindowEventDispatcher::OnEventProcessingFinished(ui::Event* event) {
498   if (in_shutdown_)
499     return;
500 
501   observer_notifiers_.pop();
502 }
503 
504 ////////////////////////////////////////////////////////////////////////////////
505 // WindowEventDispatcher, ui::EventDispatcherDelegate implementation:
506 
CanDispatchToTarget(ui::EventTarget * target)507 bool WindowEventDispatcher::CanDispatchToTarget(ui::EventTarget* target) {
508   return event_dispatch_target_ == target;
509 }
510 
PreDispatchEvent(ui::EventTarget * target,ui::Event * event)511 ui::EventDispatchDetails WindowEventDispatcher::PreDispatchEvent(
512     ui::EventTarget* target,
513     ui::Event* event) {
514   Window* target_window = static_cast<Window*>(target);
515   CHECK(window()->Contains(target_window));
516 
517   if (!(event->flags() & ui::EF_IS_SYNTHESIZED)) {
518     fraction_of_time_without_user_input_recorder_.RecordEventAtTime(
519         event->time_stamp());
520   }
521 
522   if (!dispatching_held_event_) {
523     bool can_be_held = IsEventCandidateForHold(*event);
524     if (!move_hold_count_ || !can_be_held) {
525       if (can_be_held)
526         held_move_event_.reset();
527       DispatchDetails details = DispatchHeldEvents();
528       if (details.dispatcher_destroyed || details.target_destroyed)
529         return details;
530     }
531   }
532 
533   DispatchDetails details;
534   if (event->IsMouseEvent()) {
535     details = PreDispatchMouseEvent(target_window, event->AsMouseEvent());
536   } else if (event->IsScrollEvent()) {
537     details = PreDispatchLocatedEvent(target_window, event->AsScrollEvent());
538   } else if (event->IsTouchEvent()) {
539     details = PreDispatchTouchEvent(target_window, event->AsTouchEvent());
540   } else if (event->IsKeyEvent()) {
541     details = PreDispatchKeyEvent(target_window, event->AsKeyEvent());
542   } else if (event->IsPinchEvent()) {
543     details = PreDispatchPinchEvent(target_window, event->AsGestureEvent());
544   }
545   if (details.dispatcher_destroyed || details.target_destroyed)
546     return details;
547 
548   old_dispatch_target_ = event_dispatch_target_;
549   event_dispatch_target_ = target_window;
550   return DispatchDetails();
551 }
552 
PostDispatchEvent(ui::EventTarget * target,const ui::Event & event)553 ui::EventDispatchDetails WindowEventDispatcher::PostDispatchEvent(
554     ui::EventTarget* target,
555     const ui::Event& event) {
556   DispatchDetails details;
557   if (!target || target != event_dispatch_target_)
558     details.target_destroyed = true;
559   event_dispatch_target_ = old_dispatch_target_;
560   old_dispatch_target_ = nullptr;
561 #ifndef NDEBUG
562   DCHECK(!event_dispatch_target_ || window()->Contains(event_dispatch_target_));
563 #endif
564 
565   if (event.IsTouchEvent() && !details.target_destroyed) {
566     // Do not let 'held' touch events contribute to any gestures unless it is
567     // being dispatched.
568     if (is_dispatched_held_event(event) || !held_move_event_ ||
569         !held_move_event_->IsTouchEvent()) {
570       const ui::TouchEvent& touchevent = *event.AsTouchEvent();
571 
572       if (!touchevent.synchronous_handling_disabled()) {
573         Window* window = static_cast<Window*>(target);
574         ui::GestureRecognizer::Gestures gestures =
575             Env::GetInstance()->gesture_recognizer()->AckTouchEvent(
576                 touchevent.unique_event_id(), event.result(),
577                 false /* is_source_touch_event_set_blocking */, window);
578 
579         return ProcessGestures(window, std::move(gestures));
580       }
581     }
582   }
583 
584   return details;
585 }
586 
587 ////////////////////////////////////////////////////////////////////////////////
588 // WindowEventDispatcher, ui::GestureEventHelper implementation:
589 
CanDispatchToConsumer(ui::GestureConsumer * consumer)590 bool WindowEventDispatcher::CanDispatchToConsumer(
591     ui::GestureConsumer* consumer) {
592   Window* consumer_window = ConsumerToWindow(consumer);
593   return (consumer_window && consumer_window->GetRootWindow() == window());
594 }
595 
DispatchSyntheticTouchEvent(ui::TouchEvent * event)596 void WindowEventDispatcher::DispatchSyntheticTouchEvent(ui::TouchEvent* event) {
597   // The synthetic event's location is based on the last known location of
598   // the pointer, in dips. OnEventFromSource expects events with co-ordinates
599   // in raw pixels, so we convert back to raw pixels here.
600   DCHECK(event->type() == ui::ET_TOUCH_CANCELLED ||
601          event->type() == ui::ET_TOUCH_PRESSED);
602   event->UpdateForRootTransform(
603       host_->GetRootTransform(),
604       host_->GetRootTransformForLocalEventCoordinates());
605   DispatchDetails details = OnEventFromSource(event);
606   if (details.dispatcher_destroyed)
607     return;
608 }
609 
610 ////////////////////////////////////////////////////////////////////////////////
611 // WindowEventDispatcher, WindowObserver implementation:
612 
OnWindowDestroying(Window * window)613 void WindowEventDispatcher::OnWindowDestroying(Window* window) {
614   if (!host_->window()->Contains(window))
615     return;
616 
617   SynthesizeMouseMoveAfterChangeToWindow(window);
618 }
619 
OnWindowDestroyed(Window * window)620 void WindowEventDispatcher::OnWindowDestroyed(Window* window) {
621   // We observe all windows regardless of what root Window (if any) they're
622   // attached to.
623   observer_manager_.Remove(window);
624 
625   // In theory this should be cleaned up by other checks, but we are getting
626   // crashes that seem to indicate otherwise. See https://crbug.com/942552 for
627   // one case.
628   if (window == mouse_moved_handler_)
629     mouse_moved_handler_ = nullptr;
630 }
631 
OnWindowAddedToRootWindow(Window * attached)632 void WindowEventDispatcher::OnWindowAddedToRootWindow(Window* attached) {
633   if (!observer_manager_.IsObserving(attached))
634     observer_manager_.Add(attached);
635 
636   if (!host_->window()->Contains(attached))
637     return;
638 
639   SynthesizeMouseMoveAfterChangeToWindow(attached);
640 }
641 
OnWindowRemovingFromRootWindow(Window * detached,Window * new_root)642 void WindowEventDispatcher::OnWindowRemovingFromRootWindow(Window* detached,
643                                                            Window* new_root) {
644   if (!host_->window()->Contains(detached))
645     return;
646 
647   DCHECK(client::GetCaptureWindow(window()) != window());
648 
649   DispatchMouseExitToHidingWindow(detached);
650   SynthesizeMouseMoveAfterChangeToWindow(detached);
651 
652   // Hiding the window releases capture which can implicitly destroy the window
653   // so the window may no longer be valid after this call.
654   OnWindowHidden(detached, new_root ? WINDOW_MOVING : WINDOW_HIDDEN);
655 }
656 
OnWindowVisibilityChanging(Window * window,bool visible)657 void WindowEventDispatcher::OnWindowVisibilityChanging(Window* window,
658                                                        bool visible) {
659   if (!host_->window()->Contains(window))
660     return;
661 
662   DispatchMouseExitToHidingWindow(window);
663 }
664 
OnWindowVisibilityChanged(Window * window,bool visible)665 void WindowEventDispatcher::OnWindowVisibilityChanged(Window* window,
666                                                       bool visible) {
667   if (!host_->window()->Contains(window))
668     return;
669 
670   if (window->ContainsPointInRoot(GetLastMouseLocationInRoot()))
671     PostSynthesizeMouseMove();
672 
673   // Hiding the window releases capture which can implicitly destroy the window
674   // so the window may no longer be valid after this call.
675   if (!visible)
676     OnWindowHidden(window, WINDOW_HIDDEN);
677 }
678 
OnWindowBoundsChanged(Window * window,const gfx::Rect & old_bounds,const gfx::Rect & new_bounds,ui::PropertyChangeReason reason)679 void WindowEventDispatcher::OnWindowBoundsChanged(
680     Window* window,
681     const gfx::Rect& old_bounds,
682     const gfx::Rect& new_bounds,
683     ui::PropertyChangeReason reason) {
684   if (!host_->window()->Contains(window))
685     return;
686 
687   if (window == host_->window()) {
688     TRACE_EVENT1("ui", "WindowEventDispatcher::OnWindowBoundsChanged(root)",
689                  "size", new_bounds.size().ToString());
690 
691     DispatchDetails details = DispatchHeldEvents();
692     if (details.dispatcher_destroyed)
693       return;
694 
695     synthesize_mouse_move_ = false;
696   }
697 
698   if (window->IsVisible() &&
699       window->event_targeting_policy() != EventTargetingPolicy::kNone) {
700     gfx::Rect old_bounds_in_root = old_bounds, new_bounds_in_root = new_bounds;
701     Window::ConvertRectToTarget(window->parent(), host_->window(),
702                                 &old_bounds_in_root);
703     Window::ConvertRectToTarget(window->parent(), host_->window(),
704                                 &new_bounds_in_root);
705     gfx::Point last_mouse_location = GetLastMouseLocationInRoot();
706     if ((old_bounds_in_root.Contains(last_mouse_location) !=
707          new_bounds_in_root.Contains(last_mouse_location)) ||
708         (new_bounds_in_root.Contains(last_mouse_location) &&
709          new_bounds_in_root.origin() != old_bounds_in_root.origin())) {
710       PostSynthesizeMouseMove();
711     }
712   }
713 }
714 
OnWindowTargetTransformChanging(Window * window,const gfx::Transform & new_transform)715 void WindowEventDispatcher::OnWindowTargetTransformChanging(
716     Window* window,
717     const gfx::Transform& new_transform) {
718   window_transforming_ = true;
719   if (!synthesize_mouse_move_ && host_->window()->Contains(window))
720     SynthesizeMouseMoveAfterChangeToWindow(window);
721 }
722 
OnWindowTransformed(Window * window,ui::PropertyChangeReason reason)723 void WindowEventDispatcher::OnWindowTransformed(
724     Window* window,
725     ui::PropertyChangeReason reason) {
726   // Call SynthesizeMouseMoveAfterChangeToWindow() only if it's the first time
727   // that OnWindowTransformed() is called after
728   // OnWindowTargetTransformChanging() (to avoid generating multiple mouse
729   // events during animation).
730   if (window_transforming_ && !synthesize_mouse_move_ &&
731       host_->window()->Contains(window)) {
732     SynthesizeMouseMoveAfterChangeToWindow(window);
733   }
734   window_transforming_ = false;
735 }
736 
737 ///////////////////////////////////////////////////////////////////////////////
738 // WindowEventDispatcher, EnvObserver implementation:
739 
OnWindowInitialized(Window * window)740 void WindowEventDispatcher::OnWindowInitialized(Window* window) {
741   observer_manager_.Add(window);
742 }
743 
744 ////////////////////////////////////////////////////////////////////////////////
745 // WindowEventDispatcher, private:
746 
DispatchHeldEvents()747 ui::EventDispatchDetails WindowEventDispatcher::DispatchHeldEvents() {
748   if (!held_repostable_event_ && !held_move_event_) {
749     if (did_dispatch_held_move_event_callback_)
750       std::move(did_dispatch_held_move_event_callback_).Run();
751     return DispatchDetails();
752   }
753 
754   CHECK(!dispatching_held_event_);
755 
756   DispatchDetails dispatch_details;
757   if (held_repostable_event_) {
758     if (held_repostable_event_->type() == ui::ET_MOUSE_PRESSED ||
759         held_repostable_event_->type() == ui::ET_TOUCH_PRESSED) {
760       std::unique_ptr<ui::LocatedEvent> event =
761           std::move(held_repostable_event_);
762       dispatching_held_event_ = event.get();
763       dispatch_details = OnEventFromSource(event.get());
764     } else {
765       // TODO(rbyers): GESTURE_TAP_DOWN not yet supported: crbug.com/170987.
766       NOTREACHED();
767     }
768     if (dispatch_details.dispatcher_destroyed)
769       return dispatch_details;
770   }
771 
772   if (held_move_event_) {
773     // |held_move_event_| should be cleared here. Some event handler can
774     // create its own run loop on an event (e.g. WindowMove loop for
775     // tab-dragging), which means the other move events need to be processed
776     // before this OnEventFromSource() finishes. See also b/119260190.
777     std::unique_ptr<ui::LocatedEvent> event = std::move(held_move_event_);
778 
779     // If a mouse move has been synthesized, the target location is suspect,
780     // so drop the held mouse event.
781     if (event->IsTouchEvent() ||
782         (event->IsMouseEvent() && !synthesize_mouse_move_)) {
783       dispatching_held_event_ = event.get();
784       dispatch_details = OnEventFromSource(event.get());
785     }
786   }
787 
788   if (!dispatch_details.dispatcher_destroyed) {
789     dispatching_held_event_ = nullptr;
790     for (WindowEventDispatcherObserver& observer :
791          Env::GetInstance()->window_event_dispatcher_observers()) {
792       observer.OnWindowEventDispatcherDispatchedHeldEvents(this);
793     }
794     if (did_dispatch_held_move_event_callback_)
795       std::move(did_dispatch_held_move_event_callback_).Run();
796   }
797 
798   return dispatch_details;
799 }
800 
PostSynthesizeMouseMove()801 void WindowEventDispatcher::PostSynthesizeMouseMove() {
802   // No one should care where the real mouse is when this flag is on. So there
803   // is no need to send a synthetic mouse move here.
804   if (ui::PlatformEventSource::ShouldIgnoreNativePlatformEvents())
805     return;
806 
807   if (synthesize_mouse_move_ || in_shutdown_)
808     return;
809   synthesize_mouse_move_ = true;
810   base::ThreadTaskRunnerHandle::Get()->PostNonNestableTask(
811       FROM_HERE,
812       base::BindOnce(
813           base::IgnoreResult(&WindowEventDispatcher::SynthesizeMouseMoveEvent),
814           held_event_factory_.GetWeakPtr()));
815 }
816 
SynthesizeMouseMoveAfterChangeToWindow(Window * window)817 void WindowEventDispatcher::SynthesizeMouseMoveAfterChangeToWindow(
818     Window* window) {
819   if (in_shutdown_)
820     return;
821   if (window->IsVisible() &&
822       window->ContainsPointInRoot(GetLastMouseLocationInRoot())) {
823     PostSynthesizeMouseMove();
824   }
825 }
826 
SynthesizeMouseMoveEvent()827 ui::EventDispatchDetails WindowEventDispatcher::SynthesizeMouseMoveEvent() {
828   DispatchDetails details;
829   if (!synthesize_mouse_move_ || in_shutdown_)
830     return details;
831   synthesize_mouse_move_ = false;
832 
833   // No need to generate mouse event if the cursor is invisible and not locked.
834   client::CursorClient* cursor_client =
835       client::GetCursorClient(host_->window());
836   if (cursor_client && (!cursor_client->IsMouseEventsEnabled() ||
837                         (!cursor_client->IsCursorVisible() &&
838                          !cursor_client->IsCursorLocked()))) {
839     return details;
840   }
841 
842   // If one of the mouse buttons is currently down, then do not synthesize a
843   // mouse-move event. In such cases, aura could synthesize a DRAGGED event
844   // instead of a MOVED event, but in multi-display/multi-host scenarios, the
845   // DRAGGED event can be synthesized in the incorrect host. So avoid
846   // synthesizing any events at all.
847   if (Env::GetInstance()->mouse_button_flags())
848     return details;
849 
850   // Do not use GetLastMouseLocationInRoot here because it's not updated when
851   // the mouse is not over the window or when the window is minimized.
852   gfx::Point mouse_location =
853       display::Screen::GetScreen()->GetCursorScreenPoint();
854   ConvertPointFromScreen(&mouse_location);
855   if (!window()->bounds().Contains(mouse_location))
856     return details;
857   gfx::Point host_mouse_location = mouse_location;
858   host_->ConvertDIPToPixels(&host_mouse_location);
859   ui::MouseEvent event(ui::ET_MOUSE_MOVED, host_mouse_location,
860                        host_mouse_location, ui::EventTimeForNow(),
861                        ui::EF_IS_SYNTHESIZED, 0);
862   return OnEventFromSource(&event);
863 }
864 
PreDispatchLocatedEvent(Window * target,ui::LocatedEvent * event)865 DispatchDetails WindowEventDispatcher::PreDispatchLocatedEvent(
866     Window* target,
867     ui::LocatedEvent* event) {
868   int flags = event->flags();
869   if (IsNonClientLocation(target, event->location()))
870     flags |= ui::EF_IS_NON_CLIENT;
871   event->set_flags(flags);
872 
873   if (!is_dispatched_held_event(*event) &&
874       (event->IsMouseEvent() || event->IsScrollEvent()) &&
875       !(event->flags() & ui::EF_IS_SYNTHESIZED)) {
876     synthesize_mouse_move_ = false;
877   }
878 
879   return DispatchDetails();
880 }
881 
PreDispatchMouseEvent(Window * target,ui::MouseEvent * event)882 DispatchDetails WindowEventDispatcher::PreDispatchMouseEvent(
883     Window* target,
884     ui::MouseEvent* event) {
885   client::CursorClient* cursor_client = client::GetCursorClient(window());
886   // We allow synthesized mouse exit events through even if mouse events are
887   // disabled. This ensures that hover state, etc on controls like buttons is
888   // cleared.
889   if (cursor_client && !cursor_client->IsMouseEventsEnabled() &&
890       (event->flags() & ui::EF_IS_SYNTHESIZED) &&
891       (event->type() != ui::ET_MOUSE_EXITED)) {
892     event->SetHandled();
893     return DispatchDetails();
894   }
895 
896   Env::GetInstance()->env_controller()->UpdateStateForMouseEvent(window(),
897                                                                  *event);
898 
899   if (IsEventCandidateForHold(*event) && !dispatching_held_event_) {
900     if (move_hold_count_) {
901       held_move_event_ =
902           std::make_unique<ui::MouseEvent>(*event, target, window());
903       event->SetHandled();
904       return DispatchDetails();
905     } else {
906       // We may have a held event for a period between the time move_hold_count_
907       // fell to 0 and the DispatchHeldEvents executes. Since we're going to
908       // dispatch the new event directly below, we can reset the old one.
909       held_move_event_.reset();
910     }
911   }
912 
913   switch (event->type()) {
914     case ui::ET_MOUSE_EXITED:
915       if (!target || target == window()) {
916         DispatchDetails details =
917             DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED);
918         if (details.dispatcher_destroyed) {
919           event->SetHandled();
920           return details;
921         }
922         mouse_moved_handler_ = nullptr;
923       }
924       break;
925     case ui::ET_MOUSE_MOVED:
926       // Send an exit to the current |mouse_moved_handler_| and an enter to
927       // |target|. Take care that both us and |target| aren't destroyed during
928       // dispatch.
929       if (target != mouse_moved_handler_) {
930         aura::Window* old_mouse_moved_handler = mouse_moved_handler_;
931         WindowTracker live_window;
932         live_window.Add(target);
933         DispatchDetails details =
934             DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_EXITED);
935         // |details| contains information about |mouse_moved_handler_| being
936         // destroyed which is not our |target|. Return value of this function
937         // should be about our |target|.
938         DispatchDetails target_details = details;
939         target_details.target_destroyed = !live_window.Contains(target);
940         if (details.dispatcher_destroyed) {
941           event->SetHandled();
942           return target_details;
943         }
944         // If the |mouse_moved_handler_| changes out from under us, assume a
945         // nested run loop ran and we don't need to do anything.
946         if (mouse_moved_handler_ != old_mouse_moved_handler) {
947           event->SetHandled();
948           return target_details;
949         }
950         if (details.target_destroyed || target_details.target_destroyed) {
951           mouse_moved_handler_ = nullptr;
952           event->SetHandled();
953           return target_details;
954         }
955         live_window.Remove(target);
956 
957         mouse_moved_handler_ = target;
958         details =
959             DispatchMouseEnterOrExit(target, *event, ui::ET_MOUSE_ENTERED);
960         if (details.dispatcher_destroyed || details.target_destroyed) {
961           event->SetHandled();
962           return details;
963         }
964       }
965       break;
966     case ui::ET_MOUSE_PRESSED:
967       // Don't set the mouse pressed handler for non client mouse down events.
968       // These are only sent by Windows and are not always followed with non
969       // client mouse up events which causes subsequent mouse events to be
970       // sent to the wrong target.
971       if (!(event->flags() & ui::EF_IS_NON_CLIENT) && !mouse_pressed_handler_)
972         mouse_pressed_handler_ = target;
973       break;
974     case ui::ET_MOUSE_RELEASED:
975       mouse_pressed_handler_ = nullptr;
976       break;
977     default:
978       break;
979   }
980 
981   return PreDispatchLocatedEvent(target, event);
982 }
983 
PreDispatchPinchEvent(Window * target,ui::GestureEvent * event)984 DispatchDetails WindowEventDispatcher::PreDispatchPinchEvent(
985     Window* target,
986     ui::GestureEvent* event) {
987   if (event->details().device_type() != ui::GestureDeviceType::DEVICE_TOUCHPAD)
988     return PreDispatchLocatedEvent(target, event);
989   switch (event->type()) {
990     case ui::ET_GESTURE_PINCH_BEGIN:
991       touchpad_pinch_handler_ = target;
992       break;
993     case ui::ET_GESTURE_PINCH_END:
994       touchpad_pinch_handler_ = nullptr;
995       break;
996     default:
997       break;
998   }
999 
1000   return PreDispatchLocatedEvent(target, event);
1001 }
1002 
PreDispatchTouchEvent(Window * target,ui::TouchEvent * event)1003 DispatchDetails WindowEventDispatcher::PreDispatchTouchEvent(
1004     Window* target,
1005     ui::TouchEvent* event) {
1006   if (event->type() == ui::ET_TOUCH_MOVED && move_hold_count_ &&
1007       !dispatching_held_event_) {
1008     held_move_event_ =
1009         std::make_unique<ui::TouchEvent>(*event, target, window());
1010     event->SetHandled();
1011     return DispatchDetails();
1012   }
1013 
1014   Env::GetInstance()->env_controller()->UpdateStateForTouchEvent(*event);
1015 
1016   ui::TouchEvent root_relative_event(*event);
1017   root_relative_event.set_location_f(event->root_location_f());
1018   Env* env = Env::GetInstance();
1019   if (!env->gesture_recognizer()->ProcessTouchEventPreDispatch(
1020           &root_relative_event, target)) {
1021     // The event is invalid - ignore it.
1022     event->StopPropagation();
1023     event->DisableSynchronousHandling();
1024     for (auto& observer : env->window_event_dispatcher_observers())
1025       observer.OnWindowEventDispatcherIgnoredEvent(this);
1026     return DispatchDetails();
1027   }
1028 
1029   // This flag is set depending on the gestures recognized in the call above,
1030   // and needs to propagate with the forwarded event.
1031   event->set_may_cause_scrolling(root_relative_event.may_cause_scrolling());
1032 
1033   return PreDispatchLocatedEvent(target, event);
1034 }
1035 
PreDispatchKeyEvent(Window * target,ui::KeyEvent * event)1036 DispatchDetails WindowEventDispatcher::PreDispatchKeyEvent(
1037     Window* target,
1038     ui::KeyEvent* event) {
1039   if (skip_ime_ || !host_->has_input_method() ||
1040       (event->flags() & ui::EF_IS_SYNTHESIZED) ||
1041       !host_->ShouldSendKeyEventToIme() ||
1042       target->GetProperty(aura::client::kSkipImeProcessing)) {
1043     return DispatchDetails();
1044   }
1045 
1046   // At this point (i.e: EP_PREDISPATCH), event target is still not set, so do
1047   // it explicitly here thus making it possible for InputMethodContext
1048   // implementation to retrieve target window through KeyEvent::target().
1049   // Event::target is reset at WindowTreeHost::DispatchKeyEventPostIME(), just
1050   // after key is processed by InputMethodContext.
1051   ui::Event::DispatcherApi(event).set_target(window());
1052 
1053   DispatchDetails details = host_->GetInputMethod()->DispatchKeyEvent(event);
1054   event->StopPropagation();
1055   return details;
1056 }
1057 
1058 }  // namespace aura
1059