1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #ifndef UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
6 #define UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
7 
8 #include <memory>
9 #include <string>
10 
11 #include "base/component_export.h"
12 #include "base/strings/string16.h"
13 #include "ui/base/class_property.h"
14 #include "ui/base/cursor/cursor.h"
15 #include "ui/base/ui_base_types.h"
16 #include "ui/gfx/native_widget_types.h"
17 #include "ui/platform_window/platform_window_delegate.h"
18 
19 namespace gfx {
20 class ImageSkia;
21 class Point;
22 class Rect;
23 class SizeF;
24 class Transform;
25 }  // namespace gfx
26 
27 namespace ui {
28 
29 // Generic PlatformWindow interface.
COMPONENT_EXPORT(PLATFORM_WINDOW)30 class COMPONENT_EXPORT(PLATFORM_WINDOW) PlatformWindow
31     : public PropertyHandler {
32  public:
33   PlatformWindow();
34   ~PlatformWindow() override;
35 
36   // PlatformWindow may be called with the |inactive| set to true in some cases.
37   // That means that the Window Manager must not activate the window when it is
38   // shown.  Most of PlatformWindow may ignore this value if not supported.
39   virtual void Show(bool inactive = false) = 0;
40   virtual void Hide() = 0;
41   virtual void Close() = 0;
42 
43   virtual bool IsVisible() const = 0;
44 
45   // Informs the window it is going to be destroyed sometime soon. This is only
46   // called for specific code paths, for example by Ash, so it shouldn't be
47   // assumed this will get called before destruction.
48   virtual void PrepareForShutdown() = 0;
49 
50   // Sets and gets the bounds of the platform-window. Note that the bounds is in
51   // physical pixel coordinates.
52   virtual void SetBounds(const gfx::Rect& bounds) = 0;
53   virtual gfx::Rect GetBounds() const = 0;
54 
55   virtual void SetTitle(const base::string16& title) = 0;
56 
57   virtual void SetCapture() = 0;
58   virtual void ReleaseCapture() = 0;
59   virtual bool HasCapture() const = 0;
60 
61   virtual void ToggleFullscreen() = 0;
62   virtual void Maximize() = 0;
63   virtual void Minimize() = 0;
64   virtual void Restore() = 0;
65   virtual PlatformWindowState GetPlatformWindowState() const = 0;
66 
67   virtual void Activate() = 0;
68   virtual void Deactivate() = 0;
69 
70   // Sets whether the window should have the standard title bar provided by the
71   // underlying windowing system.  For the main browser window, this may be
72   // changed by the user at any time via 'Show system title bar' option in the
73   // tab strip menu.
74   virtual void SetUseNativeFrame(bool use_native_frame) = 0;
75   virtual bool ShouldUseNativeFrame() const = 0;
76 
77   virtual void SetCursor(PlatformCursor cursor) = 0;
78 
79   // Moves the cursor to |location|. Location is in platform window coordinates.
80   virtual void MoveCursorTo(const gfx::Point& location) = 0;
81 
82   // Confines the cursor to |bounds| when it is in the platform window. |bounds|
83   // is in platform window coordinates.
84   virtual void ConfineCursorToBounds(const gfx::Rect& bounds) = 0;
85 
86   // Sets and gets the restored bounds of the platform-window.
87   virtual void SetRestoredBoundsInPixels(const gfx::Rect& bounds) = 0;
88   virtual gfx::Rect GetRestoredBoundsInPixels() const = 0;
89 
90   // Sets the Window icons. |window_icon| is a 16x16 icon suitable for use in
91   // a title bar. |app_icon| is a larger size for use in the host environment
92   // app switching UI.
93   virtual void SetWindowIcons(const gfx::ImageSkia& window_icon,
94                               const gfx::ImageSkia& app_icon) = 0;
95 
96   // Notifies that size constraints of the host have been changed and the
97   // PlatformWindow must react on them accordingly.
98   virtual void SizeConstraintsChanged() = 0;
99 
100   // Tells if the content of the platform window should be transparent. By
101   // default returns false.
102   virtual bool ShouldWindowContentsBeTransparent() const;
103 
104   // Sets and gets ZOrderLevel of the PlatformWindow. Such platforms that do not
105   // support ordering, should not implement these methods as the default
106   // implementation always returns ZOrderLevel::kNormal value.
107   virtual void SetZOrderLevel(ZOrderLevel order);
108   virtual ZOrderLevel GetZOrderLevel() const;
109 
110   // Asks the PlatformWindow to stack itself on top of |widget|.
111   virtual void StackAbove(gfx::AcceleratedWidget widget);
112   virtual void StackAtTop();
113 
114   // Flashes the frame of the window to draw attention to it. If |flash_frame|
115   // is set, the PlatformWindow must draw attention to it. If |flash_frame| is
116   // not set, flashing must be stopped.
117   virtual void FlashFrame(bool flash_frame);
118 
119   using ShapeRects = std::vector<gfx::Rect>;
120   // Sets shape of the PlatformWindow. ShapeRects corresponds to the
121   // Widget::ShapeRects that is a vector of gfx::Rects that describe the shape.
122   virtual void SetShape(std::unique_ptr<ShapeRects> native_shape,
123                         const gfx::Transform& transform);
124 
125   // Sets the aspect ratio of the Platform Window, which will be
126   // maintained during interactive resizing. This size disregards title bar and
127   // borders. Once set, some platforms ensure the content will only size to
128   // integer multiples of |aspect_ratio|.
129   virtual void SetAspectRatio(const gfx::SizeF& aspect_ratio);
130 
131   // Returns true if the window was closed but is still showing because of
132   // animations.
133   virtual bool IsAnimatingClosed() const;
134 
135   // Returns true if the window supports translucency.
136   virtual bool IsTranslucentWindowOpacitySupported() const;
137 
138   // Sets opacity of the platform window.
139   virtual void SetOpacity(float opacity);
140 
141   // Enables or disables platform provided animations of the PlatformWindow.
142   // If |enabled| is set to false, animations are disabled.
143   virtual void SetVisibilityChangedAnimationsEnabled(bool enabled);
144 
145   // Returns a unique ID for the window. The interpretation of the ID is
146   // platform specific. Overriding this method is optional.
147   virtual std::string GetWindowUniqueId() const;
148 };
149 
150 }  // namespace ui
151 
152 #endif  // UI_PLATFORM_WINDOW_PLATFORM_WINDOW_H_
153