1 //
2 // Copyright 2016 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 // BreakVariableAliasingInInnerLoops.h: To optimize simple assignments, the HLSL compiler frontend
8 //      may record a variable as aliasing another. Sometimes the alias information gets garbled
9 //      so we work around this issue by breaking the aliasing chain in inner loops.
10 
11 #ifndef COMPILER_TRANSLATOR_TREEOPS_D3D_BREAKVARIABLEALIASINGININNERLOOPS_H_
12 #define COMPILER_TRANSLATOR_TREEOPS_D3D_BREAKVARIABLEALIASINGININNERLOOPS_H_
13 
14 #include "common/angleutils.h"
15 
16 namespace sh
17 {
18 class TCompiler;
19 class TIntermNode;
20 
21 ANGLE_NO_DISCARD bool BreakVariableAliasingInInnerLoops(TCompiler *compiler, TIntermNode *root);
22 
23 }  // namespace sh
24 
25 #endif  // COMPILER_TRANSLATOR_TREEOPS_D3D_BREAKVARIABLEALIASINGININNERLOOPS_H_
26