1 /*
2  * Copyright 2014 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #include "SkPictureShader.h"
9 
10 #include "SkBitmap.h"
11 #include "SkBitmapProcShader.h"
12 #include "SkCanvas.h"
13 #include "SkImage.h"
14 #include "SkMatrixUtils.h"
15 #include "SkPicture.h"
16 #include "SkReadBuffer.h"
17 #include "SkResourceCache.h"
18 
19 #if SK_SUPPORT_GPU
20 #include "GrContext.h"
21 #include "GrCaps.h"
22 #endif
23 
24 namespace {
25 static unsigned gBitmapSkaderKeyNamespaceLabel;
26 
27 struct BitmapShaderKey : public SkResourceCache::Key {
28 public:
BitmapShaderKey__anond0e525790111::BitmapShaderKey29     BitmapShaderKey(uint32_t pictureID,
30                     const SkRect& tile,
31                     SkShader::TileMode tmx,
32                     SkShader::TileMode tmy,
33                     const SkSize& scale,
34                     const SkMatrix& localMatrix)
35         : fPictureID(pictureID)
36         , fTile(tile)
37         , fTmx(tmx)
38         , fTmy(tmy)
39         , fScale(scale) {
40 
41         for (int i = 0; i < 9; ++i) {
42             fLocalMatrixStorage[i] = localMatrix[i];
43         }
44 
45         static const size_t keySize = sizeof(fPictureID) +
46                                       sizeof(fTile) +
47                                       sizeof(fTmx) + sizeof(fTmy) +
48                                       sizeof(fScale) +
49                                       sizeof(fLocalMatrixStorage);
50         // This better be packed.
51         SkASSERT(sizeof(uint32_t) * (&fEndOfStruct - &fPictureID) == keySize);
52         this->init(&gBitmapSkaderKeyNamespaceLabel, 0, keySize);
53     }
54 
55 private:
56     uint32_t           fPictureID;
57     SkRect             fTile;
58     SkShader::TileMode fTmx, fTmy;
59     SkSize             fScale;
60     SkScalar           fLocalMatrixStorage[9];
61 
62     SkDEBUGCODE(uint32_t fEndOfStruct;)
63 };
64 
65 struct BitmapShaderRec : public SkResourceCache::Rec {
BitmapShaderRec__anond0e525790111::BitmapShaderRec66     BitmapShaderRec(const BitmapShaderKey& key, SkShader* tileShader, size_t bitmapBytes)
67         : fKey(key)
68         , fShader(SkRef(tileShader))
69         , fBitmapBytes(bitmapBytes) {}
70 
71     BitmapShaderKey        fKey;
72     SkAutoTUnref<SkShader> fShader;
73     size_t                 fBitmapBytes;
74 
getKey__anond0e525790111::BitmapShaderRec75     const Key& getKey() const override { return fKey; }
bytesUsed__anond0e525790111::BitmapShaderRec76     size_t bytesUsed() const override {
77         return sizeof(fKey) + sizeof(SkShader) + fBitmapBytes;
78     }
getCategory__anond0e525790111::BitmapShaderRec79     const char* getCategory() const override { return "bitmap-shader"; }
diagnostic_only_getDiscardable__anond0e525790111::BitmapShaderRec80     SkDiscardableMemory* diagnostic_only_getDiscardable() const override { return nullptr; }
81 
Visitor__anond0e525790111::BitmapShaderRec82     static bool Visitor(const SkResourceCache::Rec& baseRec, void* contextShader) {
83         const BitmapShaderRec& rec = static_cast<const BitmapShaderRec&>(baseRec);
84         SkAutoTUnref<SkShader>* result = reinterpret_cast<SkAutoTUnref<SkShader>*>(contextShader);
85 
86         result->reset(SkRef(rec.fShader.get()));
87 
88         // The bitmap shader is backed by an image generator, thus it can always re-generate its
89         // pixels if discarded.
90         return true;
91     }
92 };
93 
94 } // namespace
95 
SkPictureShader(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)96 SkPictureShader::SkPictureShader(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
97                                  const SkMatrix* localMatrix, const SkRect* tile)
98     : INHERITED(localMatrix)
99     , fPicture(std::move(picture))
100     , fTile(tile ? *tile : fPicture->cullRect())
101     , fTmx(tmx)
102     , fTmy(tmy) {
103 }
104 
Make(sk_sp<SkPicture> picture,TileMode tmx,TileMode tmy,const SkMatrix * localMatrix,const SkRect * tile)105 sk_sp<SkShader> SkPictureShader::Make(sk_sp<SkPicture> picture, TileMode tmx, TileMode tmy,
106                                       const SkMatrix* localMatrix, const SkRect* tile) {
107     if (!picture || picture->cullRect().isEmpty() || (tile && tile->isEmpty())) {
108         return SkShader::MakeEmptyShader();
109     }
110     return sk_sp<SkShader>(new SkPictureShader(std::move(picture), tmx, tmy, localMatrix, tile));
111 }
112 
CreateProc(SkReadBuffer & buffer)113 sk_sp<SkFlattenable> SkPictureShader::CreateProc(SkReadBuffer& buffer) {
114     SkMatrix lm;
115     buffer.readMatrix(&lm);
116     TileMode mx = (TileMode)buffer.read32();
117     TileMode my = (TileMode)buffer.read32();
118     SkRect tile;
119     buffer.readRect(&tile);
120 
121     sk_sp<SkPicture> picture;
122 
123     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
124         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version)) {
125             // Older code blindly serialized pictures.  We don't trust them.
126             buffer.validate(false);
127             return nullptr;
128         }
129         // Newer code won't serialize pictures in disallow-cross-process-picture mode.
130         // Assert that they didn't serialize anything except a false here.
131         buffer.validate(!buffer.readBool());
132     } else {
133         // Old code always serialized the picture.  New code writes a 'true' first if it did.
134         if (buffer.isVersionLT(SkReadBuffer::kPictureShaderHasPictureBool_Version) ||
135             buffer.readBool()) {
136             picture = SkPicture::MakeFromBuffer(buffer);
137         }
138     }
139     return SkPictureShader::Make(picture, mx, my, &lm, &tile);
140 }
141 
flatten(SkWriteBuffer & buffer) const142 void SkPictureShader::flatten(SkWriteBuffer& buffer) const {
143     buffer.writeMatrix(this->getLocalMatrix());
144     buffer.write32(fTmx);
145     buffer.write32(fTmy);
146     buffer.writeRect(fTile);
147 
148     // The deserialization code won't trust that our serialized picture is safe to deserialize.
149     // So write a 'false' telling it that we're not serializing a picture.
150     if (buffer.isCrossProcess() && SkPicture::PictureIOSecurityPrecautionsEnabled()) {
151         buffer.writeBool(false);
152     } else {
153         buffer.writeBool(true);
154         fPicture->flatten(buffer);
155     }
156 }
157 
refBitmapShader(const SkMatrix & viewMatrix,const SkMatrix * localM,const int maxTextureSize) const158 sk_sp<SkShader> SkPictureShader::refBitmapShader(const SkMatrix& viewMatrix, const SkMatrix* localM,
159                                                  const int maxTextureSize) const {
160     SkASSERT(fPicture && !fPicture->cullRect().isEmpty());
161 
162     SkMatrix m;
163     m.setConcat(viewMatrix, this->getLocalMatrix());
164     if (localM) {
165         m.preConcat(*localM);
166     }
167 
168     // Use a rotation-invariant scale
169     SkPoint scale;
170     //
171     // TODO: replace this with decomposeScale() -- but beware LayoutTest rebaselines!
172     //
173     if (!SkDecomposeUpper2x2(m, nullptr, &scale, nullptr)) {
174         // Decomposition failed, use an approximation.
175         scale.set(SkScalarSqrt(m.getScaleX() * m.getScaleX() + m.getSkewX() * m.getSkewX()),
176                   SkScalarSqrt(m.getScaleY() * m.getScaleY() + m.getSkewY() * m.getSkewY()));
177     }
178     SkSize scaledSize = SkSize::Make(SkScalarAbs(scale.x() * fTile.width()),
179                                      SkScalarAbs(scale.y() * fTile.height()));
180 
181     // Clamp the tile size to about 4M pixels
182     static const SkScalar kMaxTileArea = 2048 * 2048;
183     SkScalar tileArea = SkScalarMul(scaledSize.width(), scaledSize.height());
184     if (tileArea > kMaxTileArea) {
185         SkScalar clampScale = SkScalarSqrt(kMaxTileArea / tileArea);
186         scaledSize.set(SkScalarMul(scaledSize.width(), clampScale),
187                        SkScalarMul(scaledSize.height(), clampScale));
188     }
189 #if SK_SUPPORT_GPU
190     // Scale down the tile size if larger than maxTextureSize for GPU Path or it should fail on create texture
191     if (maxTextureSize) {
192         if (scaledSize.width() > maxTextureSize || scaledSize.height() > maxTextureSize) {
193             SkScalar downScale = maxTextureSize / SkMaxScalar(scaledSize.width(), scaledSize.height());
194             scaledSize.set(SkScalarFloorToScalar(SkScalarMul(scaledSize.width(), downScale)),
195                            SkScalarFloorToScalar(SkScalarMul(scaledSize.height(), downScale)));
196         }
197     }
198 #endif
199 
200 #ifdef SK_SUPPORT_LEGACY_PICTURESHADER_ROUNDING
201     const SkISize tileSize = scaledSize.toRound();
202 #else
203     const SkISize tileSize = scaledSize.toCeil();
204 #endif
205     if (tileSize.isEmpty()) {
206         return SkShader::MakeEmptyShader();
207     }
208 
209     // The actual scale, compensating for rounding & clamping.
210     const SkSize tileScale = SkSize::Make(SkIntToScalar(tileSize.width()) / fTile.width(),
211                                           SkIntToScalar(tileSize.height()) / fTile.height());
212 
213     sk_sp<SkShader> tileShader;
214     BitmapShaderKey key(fPicture->uniqueID(),
215                         fTile,
216                         fTmx,
217                         fTmy,
218                         tileScale,
219                         this->getLocalMatrix());
220 
221     if (!SkResourceCache::Find(key, BitmapShaderRec::Visitor, &tileShader)) {
222         SkMatrix tileMatrix;
223         tileMatrix.setRectToRect(fTile, SkRect::MakeIWH(tileSize.width(), tileSize.height()),
224                                  SkMatrix::kFill_ScaleToFit);
225 
226         sk_sp<SkImage> tileImage(
227             SkImage::MakeFromPicture(fPicture, tileSize, &tileMatrix, nullptr));
228         if (!tileImage) {
229             return nullptr;
230         }
231 
232         SkMatrix shaderMatrix = this->getLocalMatrix();
233         shaderMatrix.preScale(1 / tileScale.width(), 1 / tileScale.height());
234         tileShader = tileImage->makeShader(fTmx, fTmy, &shaderMatrix);
235 
236         const SkImageInfo tileInfo = SkImageInfo::MakeN32Premul(tileSize);
237         SkResourceCache::Add(new BitmapShaderRec(key, tileShader.get(),
238                                                  tileInfo.getSafeSize(tileInfo.minRowBytes())));
239     }
240 
241     return tileShader;
242 }
243 
onContextSize(const ContextRec &) const244 size_t SkPictureShader::onContextSize(const ContextRec&) const {
245     return sizeof(PictureShaderContext);
246 }
247 
onCreateContext(const ContextRec & rec,void * storage) const248 SkShader::Context* SkPictureShader::onCreateContext(const ContextRec& rec, void* storage) const {
249     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*rec.fMatrix, rec.fLocalMatrix));
250     if (!bitmapShader) {
251         return nullptr;
252     }
253     return PictureShaderContext::Create(storage, *this, rec, bitmapShader);
254 }
255 
256 /////////////////////////////////////////////////////////////////////////////////////////
257 
Create(void * storage,const SkPictureShader & shader,const ContextRec & rec,sk_sp<SkShader> bitmapShader)258 SkShader::Context* SkPictureShader::PictureShaderContext::Create(void* storage,
259                    const SkPictureShader& shader, const ContextRec& rec,
260                                                                  sk_sp<SkShader> bitmapShader) {
261     PictureShaderContext* ctx = new (storage) PictureShaderContext(shader, rec,
262                                                                    std::move(bitmapShader));
263     if (nullptr == ctx->fBitmapShaderContext) {
264         ctx->~PictureShaderContext();
265         ctx = nullptr;
266     }
267     return ctx;
268 }
269 
PictureShaderContext(const SkPictureShader & shader,const ContextRec & rec,sk_sp<SkShader> bitmapShader)270 SkPictureShader::PictureShaderContext::PictureShaderContext(
271         const SkPictureShader& shader, const ContextRec& rec, sk_sp<SkShader> bitmapShader)
272     : INHERITED(shader, rec)
273     , fBitmapShader(std::move(bitmapShader))
274 {
275     fBitmapShaderContextStorage = sk_malloc_throw(fBitmapShader->contextSize(rec));
276     fBitmapShaderContext = fBitmapShader->createContext(rec, fBitmapShaderContextStorage);
277     //if fBitmapShaderContext is null, we are invalid
278 }
279 
~PictureShaderContext()280 SkPictureShader::PictureShaderContext::~PictureShaderContext() {
281     if (fBitmapShaderContext) {
282         fBitmapShaderContext->~Context();
283     }
284     sk_free(fBitmapShaderContextStorage);
285 }
286 
getFlags() const287 uint32_t SkPictureShader::PictureShaderContext::getFlags() const {
288     SkASSERT(fBitmapShaderContext);
289     return fBitmapShaderContext->getFlags();
290 }
291 
asAShadeProc(void ** ctx)292 SkShader::Context::ShadeProc SkPictureShader::PictureShaderContext::asAShadeProc(void** ctx) {
293     SkASSERT(fBitmapShaderContext);
294     return fBitmapShaderContext->asAShadeProc(ctx);
295 }
296 
shadeSpan(int x,int y,SkPMColor dstC[],int count)297 void SkPictureShader::PictureShaderContext::shadeSpan(int x, int y, SkPMColor dstC[], int count) {
298     SkASSERT(fBitmapShaderContext);
299     fBitmapShaderContext->shadeSpan(x, y, dstC, count);
300 }
301 
302 #ifndef SK_IGNORE_TO_STRING
toString(SkString * str) const303 void SkPictureShader::toString(SkString* str) const {
304     static const char* gTileModeName[SkShader::kTileModeCount] = {
305         "clamp", "repeat", "mirror"
306     };
307 
308     str->appendf("PictureShader: [%f:%f:%f:%f] ",
309                  fPicture->cullRect().fLeft,
310                  fPicture->cullRect().fTop,
311                  fPicture->cullRect().fRight,
312                  fPicture->cullRect().fBottom);
313 
314     str->appendf("(%s, %s)", gTileModeName[fTmx], gTileModeName[fTmy]);
315 
316     this->INHERITED::toString(str);
317 }
318 #endif
319 
320 #if SK_SUPPORT_GPU
asFragmentProcessor(const AsFPArgs & args) const321 sk_sp<GrFragmentProcessor> SkPictureShader::asFragmentProcessor(const AsFPArgs& args) const {
322     int maxTextureSize = 0;
323     if (args.fContext) {
324         maxTextureSize = args.fContext->caps()->maxTextureSize();
325     }
326     sk_sp<SkShader> bitmapShader(this->refBitmapShader(*args.fViewMatrix, args.fLocalMatrix,
327                                                        maxTextureSize));
328     if (!bitmapShader) {
329         return nullptr;
330     }
331     return bitmapShader->asFragmentProcessor(SkShader::AsFPArgs(
332         args.fContext, args.fViewMatrix, nullptr, args.fFilterQuality, args.fDstColorSpace,
333         args.fGammaTreatment));
334 }
335 #endif
336