1 /* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */ 2 /* vim: set ts=8 sts=2 et sw=2 tw=80: */ 3 /* This Source Code Form is subject to the terms of the Mozilla Public 4 * License, v. 2.0. If a copy of the MPL was not distributed with this file, 5 * You can obtain one at http://mozilla.org/MPL/2.0/. */ 6 7 #ifndef mozilla_dom_gamepad_GamepadButton_h 8 #define mozilla_dom_gamepad_GamepadButton_h 9 10 #include <stdint.h> 11 #include "nsCOMPtr.h" 12 #include "nsWrapperCache.h" 13 14 namespace mozilla { 15 namespace dom { 16 17 class GamepadButton : public nsISupports, public nsWrapperCache { 18 public: GamepadButton(nsISupports * aParent)19 explicit GamepadButton(nsISupports* aParent) 20 : mParent(aParent), mValue(0), mPressed(false), mTouched(false) {} 21 22 NS_DECL_CYCLE_COLLECTING_ISUPPORTS NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton)23 NS_DECL_CYCLE_COLLECTION_SCRIPT_HOLDER_CLASS(GamepadButton) 24 25 nsISupports* GetParentObject() const { return mParent; } 26 27 virtual JSObject* WrapObject(JSContext* aCx, 28 JS::Handle<JSObject*> aGivenProto) override; 29 SetPressed(bool aPressed)30 void SetPressed(bool aPressed) { mPressed = aPressed; } 31 SetTouched(bool aTouched)32 void SetTouched(bool aTouched) { mTouched = aTouched; } 33 SetValue(double aValue)34 void SetValue(double aValue) { mValue = aValue; } 35 Pressed()36 bool Pressed() const { return mPressed; } 37 Touched()38 bool Touched() const { return mTouched; } 39 Value()40 double Value() const { return mValue; } 41 42 private: 43 virtual ~GamepadButton() = default; 44 45 protected: 46 nsCOMPtr<nsISupports> mParent; 47 double mValue; 48 bool mPressed; 49 bool mTouched; 50 }; 51 52 } // namespace dom 53 } // namespace mozilla 54 55 #endif // mozilla_dom_gamepad_GamepadButton_h 56