1 //
2 // Copyright 2019 The ANGLE Project Authors. All rights reserved.
3 // Use of this source code is governed by a BSD-style license that can be
4 // found in the LICENSE file.
5 //
6 
7 #ifndef COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
8 #define COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
9 
10 #include "compiler/translator/tree_util/IntermTraverse.h"
11 
12 #include "compiler/translator/Pragma.h"
13 
14 namespace sh
15 {
16 
17 ANGLE_NO_DISCARD bool ShaderBuiltinsWorkaround(TCompiler *compiler,
18                                                TIntermBlock *root,
19                                                TSymbolTable *symbolTable,
20                                                ShCompileOptions compileOptions);
21 
22 }  // namespace sh
23 
24 #endif  // COMPILER_TRANSLATOR_BUILTINSWORKAROUNDGLSL_H_
25