1 /*
2  * Copyright 2015 Google Inc.
3  *
4  * Use of this source code is governed by a BSD-style license that can be
5  * found in the LICENSE file.
6  */
7 
8 #ifndef SkBlitMask_opts_DEFINED
9 #define SkBlitMask_opts_DEFINED
10 
11 #include "src/core/Sk4px.h"
12 
13 namespace SK_OPTS_NS {
14 
15 #if defined(SK_ARM_HAS_NEON)
16     // The Sk4px versions below will work fine with NEON, but we have had many indications
17     // that it doesn't perform as well as this NEON-specific code.  TODO(mtklein): why?
18 
19     #define NEON_A (SK_A32_SHIFT / 8)
20     #define NEON_R (SK_R32_SHIFT / 8)
21     #define NEON_G (SK_G32_SHIFT / 8)
22     #define NEON_B (SK_B32_SHIFT / 8)
23 
SkAlpha255To256_neon8(uint8x8_t alpha)24     static inline uint16x8_t SkAlpha255To256_neon8(uint8x8_t alpha) {
25         return vaddw_u8(vdupq_n_u16(1), alpha);
26     }
27 
SkAlphaMul_neon8(uint8x8_t color,uint16x8_t scale)28     static inline uint8x8_t SkAlphaMul_neon8(uint8x8_t color, uint16x8_t scale) {
29         return vshrn_n_u16(vmovl_u8(color) * scale, 8);
30     }
31 
SkAlphaMulQ_neon8(uint8x8x4_t color,uint16x8_t scale)32     static inline uint8x8x4_t SkAlphaMulQ_neon8(uint8x8x4_t color, uint16x8_t scale) {
33         uint8x8x4_t ret;
34 
35         ret.val[0] = SkAlphaMul_neon8(color.val[0], scale);
36         ret.val[1] = SkAlphaMul_neon8(color.val[1], scale);
37         ret.val[2] = SkAlphaMul_neon8(color.val[2], scale);
38         ret.val[3] = SkAlphaMul_neon8(color.val[3], scale);
39 
40         return ret;
41     }
42 
43 
44     template <bool isColor>
D32_A8_Opaque_Color_neon(void * SK_RESTRICT dst,size_t dstRB,const void * SK_RESTRICT maskPtr,size_t maskRB,SkColor color,int width,int height)45     static void D32_A8_Opaque_Color_neon(void* SK_RESTRICT dst, size_t dstRB,
46                                          const void* SK_RESTRICT maskPtr, size_t maskRB,
47                                          SkColor color, int width, int height) {
48         SkPMColor pmc = SkPreMultiplyColor(color);
49         SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
50         const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
51         uint8x8x4_t vpmc;
52 
53         maskRB -= width;
54         dstRB -= (width << 2);
55 
56         if (width >= 8) {
57             vpmc.val[NEON_A] = vdup_n_u8(SkGetPackedA32(pmc));
58             vpmc.val[NEON_R] = vdup_n_u8(SkGetPackedR32(pmc));
59             vpmc.val[NEON_G] = vdup_n_u8(SkGetPackedG32(pmc));
60             vpmc.val[NEON_B] = vdup_n_u8(SkGetPackedB32(pmc));
61         }
62         do {
63             int w = width;
64             while (w >= 8) {
65                 uint8x8_t vmask = vld1_u8(mask);
66                 uint16x8_t vscale, vmask256 = SkAlpha255To256_neon8(vmask);
67                 if (isColor) {
68                     vscale = vsubw_u8(vdupq_n_u16(256),
69                             SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256));
70                 } else {
71                     vscale = vsubw_u8(vdupq_n_u16(256), vmask);
72                 }
73                 uint8x8x4_t vdev = vld4_u8((uint8_t*)device);
74 
75                 vdev.val[NEON_A] =   SkAlphaMul_neon8(vpmc.val[NEON_A], vmask256)
76                     + SkAlphaMul_neon8(vdev.val[NEON_A], vscale);
77                 vdev.val[NEON_R] =   SkAlphaMul_neon8(vpmc.val[NEON_R], vmask256)
78                     + SkAlphaMul_neon8(vdev.val[NEON_R], vscale);
79                 vdev.val[NEON_G] =   SkAlphaMul_neon8(vpmc.val[NEON_G], vmask256)
80                     + SkAlphaMul_neon8(vdev.val[NEON_G], vscale);
81                 vdev.val[NEON_B] =   SkAlphaMul_neon8(vpmc.val[NEON_B], vmask256)
82                     + SkAlphaMul_neon8(vdev.val[NEON_B], vscale);
83 
84                 vst4_u8((uint8_t*)device, vdev);
85 
86                 mask += 8;
87                 device += 8;
88                 w -= 8;
89             }
90 
91             while (w--) {
92                 unsigned aa = *mask++;
93                 if (isColor) {
94                     *device = SkBlendARGB32(pmc, *device, aa);
95                 } else {
96                     *device = SkAlphaMulQ(pmc, SkAlpha255To256(aa))
97                         + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
98                 }
99                 device += 1;
100             }
101 
102             device = (uint32_t*)((char*)device + dstRB);
103             mask += maskRB;
104 
105         } while (--height != 0);
106     }
107 
blit_mask_d32_a8_general(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)108     static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
109                                          const SkAlpha* mask, size_t maskRB,
110                                          SkColor color, int w, int h) {
111         D32_A8_Opaque_Color_neon<true>(dst, dstRB, mask, maskRB, color, w, h);
112     }
113 
114     // As above, but made slightly simpler by requiring that color is opaque.
blit_mask_d32_a8_opaque(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)115     static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
116                                         const SkAlpha* mask, size_t maskRB,
117                                         SkColor color, int w, int h) {
118         D32_A8_Opaque_Color_neon<false>(dst, dstRB, mask, maskRB, color, w, h);
119     }
120 
121     // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
blit_mask_d32_a8_black(SkPMColor * dst,size_t dstRB,const SkAlpha * maskPtr,size_t maskRB,int width,int height)122     static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
123                                        const SkAlpha* maskPtr, size_t maskRB,
124                                        int width, int height) {
125         SkPMColor* SK_RESTRICT device = (SkPMColor*)dst;
126         const uint8_t* SK_RESTRICT mask = (const uint8_t*)maskPtr;
127 
128         maskRB -= width;
129         dstRB -= (width << 2);
130         do {
131             int w = width;
132             while (w >= 8) {
133                 uint8x8_t vmask = vld1_u8(mask);
134                 uint16x8_t vscale = vsubw_u8(vdupq_n_u16(256), vmask);
135                 uint8x8x4_t vdevice = vld4_u8((uint8_t*)device);
136 
137                 vdevice = SkAlphaMulQ_neon8(vdevice, vscale);
138                 vdevice.val[NEON_A] += vmask;
139 
140                 vst4_u8((uint8_t*)device, vdevice);
141 
142                 mask += 8;
143                 device += 8;
144                 w -= 8;
145             }
146             while (w-- > 0) {
147                 unsigned aa = *mask++;
148                 *device = (aa << SK_A32_SHIFT)
149                             + SkAlphaMulQ(*device, SkAlpha255To256(255 - aa));
150                 device += 1;
151             }
152             device = (uint32_t*)((char*)device + dstRB);
153             mask += maskRB;
154         } while (--height != 0);
155     }
156 
157 #else
158     static void blit_mask_d32_a8_general(SkPMColor* dst, size_t dstRB,
159                                          const SkAlpha* mask, size_t maskRB,
160                                          SkColor color, int w, int h) {
161         auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
162         auto fn = [&](const Sk4px& d, const Sk4px& aa) {
163             //  = (s + d(1-sa))aa + d(1-aa)
164             //  = s*aa + d(1-sa*aa)
165             auto left  = s.approxMulDiv255(aa),
166                  right = d.approxMulDiv255(left.alphas().inv());
167             return left + right;  // This does not overflow (exhaustively checked).
168         };
169         while (h --> 0) {
170             Sk4px::MapDstAlpha(w, dst, mask, fn);
171             dst  +=  dstRB / sizeof(*dst);
172             mask += maskRB / sizeof(*mask);
173         }
174     }
175 
176     // As above, but made slightly simpler by requiring that color is opaque.
177     static void blit_mask_d32_a8_opaque(SkPMColor* dst, size_t dstRB,
178                                         const SkAlpha* mask, size_t maskRB,
179                                         SkColor color, int w, int h) {
180         SkASSERT(SkColorGetA(color) == 0xFF);
181         auto s = Sk4px::DupPMColor(SkPreMultiplyColor(color));
182         auto fn = [&](const Sk4px& d, const Sk4px& aa) {
183             //  = (s + d(1-sa))aa + d(1-aa)
184             //  = s*aa + d(1-sa*aa)
185             //   ~~~>
186             //  = s*aa + d(1-aa)
187             return s.approxMulDiv255(aa) + d.approxMulDiv255(aa.inv());
188         };
189         while (h --> 0) {
190             Sk4px::MapDstAlpha(w, dst, mask, fn);
191             dst  +=  dstRB / sizeof(*dst);
192             mask += maskRB / sizeof(*mask);
193         }
194     }
195 
196     // Same as _opaque, but assumes color == SK_ColorBLACK, a very common and even simpler case.
197     static void blit_mask_d32_a8_black(SkPMColor* dst, size_t dstRB,
198                                        const SkAlpha* mask, size_t maskRB,
199                                        int w, int h) {
200         auto fn = [](const Sk4px& d, const Sk4px& aa) {
201             //   = (s + d(1-sa))aa + d(1-aa)
202             //   = s*aa + d(1-sa*aa)
203             //   ~~~>
204             // a = 1*aa + d(1-1*aa) = aa + d(1-aa)
205             // c = 0*aa + d(1-1*aa) =      d(1-aa)
206 
207             // For big endian we have to swap the alpha-mask from 0,0,0,255 to 255,0,0,0
208 #ifdef SK_CPU_BENDIAN
209             return Sk4px(Sk16b(aa) & Sk16b(255,0,0,0, 255,0,0,0, 255,0,0,0, 255,0,0,0))
210 #else
211             return Sk4px(Sk16b(aa) & Sk16b(0,0,0,255, 0,0,0,255, 0,0,0,255, 0,0,0,255))
212 #endif
213                  + d.approxMulDiv255(aa.inv());
214         };
215         while (h --> 0) {
216             Sk4px::MapDstAlpha(w, dst, mask, fn);
217             dst  +=  dstRB / sizeof(*dst);
218             mask += maskRB / sizeof(*mask);
219         }
220     }
221 #endif
222 
blit_mask_d32_a8(SkPMColor * dst,size_t dstRB,const SkAlpha * mask,size_t maskRB,SkColor color,int w,int h)223 /*not static*/ inline void blit_mask_d32_a8(SkPMColor* dst, size_t dstRB,
224                                             const SkAlpha* mask, size_t maskRB,
225                                             SkColor color, int w, int h) {
226     if (color == SK_ColorBLACK) {
227         blit_mask_d32_a8_black(dst, dstRB, mask, maskRB, w, h);
228     } else if (SkColorGetA(color) == 0xFF) {
229         blit_mask_d32_a8_opaque(dst, dstRB, mask, maskRB, color, w, h);
230     } else {
231         blit_mask_d32_a8_general(dst, dstRB, mask, maskRB, color, w, h);
232     }
233 }
234 
235 }  // SK_OPTS_NS
236 
237 #endif//SkBlitMask_opts_DEFINED
238