1 // <auto-generated>
2 //  automatically generated by the FlatBuffers compiler, do not modify
3 // </auto-generated>
4 
5 using global::System;
6 using global::System.Collections.Generic;
7 using global::FlatBuffers;
8 
9 public struct Movie : IFlatbufferObject
10 {
11   private Table __p;
12   public ByteBuffer ByteBuffer { get { return __p.bb; } }
ValidateVersionMovie13   public static void ValidateVersion() { FlatBufferConstants.FLATBUFFERS_2_0_0(); }
GetRootAsMovieMovie14   public static Movie GetRootAsMovie(ByteBuffer _bb) { return GetRootAsMovie(_bb, new Movie()); }
GetRootAsMovieMovie15   public static Movie GetRootAsMovie(ByteBuffer _bb, Movie obj) { return (obj.__assign(_bb.GetInt(_bb.Position) + _bb.Position, _bb)); }
MovieBufferHasIdentifierMovie16   public static bool MovieBufferHasIdentifier(ByteBuffer _bb) { return Table.__has_identifier(_bb, "MOVI"); }
__initMovie17   public void __init(int _i, ByteBuffer _bb) { __p = new Table(_i, _bb); }
__assignMovie18   public Movie __assign(int _i, ByteBuffer _bb) { __init(_i, _bb); return this; }
19 
20   public Character MainCharacterType { get { int o = __p.__offset(4); return o != 0 ? (Character)__p.bb.Get(o + __p.bb_pos) : Character.NONE; } }
21   public TTable? MainCharacter<TTable>() where TTable : struct, IFlatbufferObject { int o = __p.__offset(6); return o != 0 ? (TTable?)__p.__union<TTable>(o + __p.bb_pos) : null; }
MainCharacterAsStringMovie22   public string MainCharacterAsString() { int o = __p.__offset(6); return o != 0 ? __p.__string(o + __p.bb_pos) : null; }
MainCharacterAsMuLanMovie23   public Attacker MainCharacterAsMuLan() { return MainCharacter<Attacker>().Value; }
MainCharacterAsRapunzelMovie24   public Rapunzel MainCharacterAsRapunzel() { return MainCharacter<Rapunzel>().Value; }
MainCharacterAsBelleMovie25   public BookReader MainCharacterAsBelle() { return MainCharacter<BookReader>().Value; }
MainCharacterAsBookFanMovie26   public BookReader MainCharacterAsBookFan() { return MainCharacter<BookReader>().Value; }
MainCharacterAsOtherMovie27   public string MainCharacterAsOther() { return MainCharacterAsString(); }
MainCharacterAsUnusedMovie28   public string MainCharacterAsUnused() { return MainCharacterAsString(); }
CharactersTypeMovie29   public Character CharactersType(int j) { int o = __p.__offset(8); return o != 0 ? (Character)__p.bb.Get(__p.__vector(o) + j * 1) : (Character)0; }
30   public int CharactersTypeLength { get { int o = __p.__offset(8); return o != 0 ? __p.__vector_len(o) : 0; } }
31 #if ENABLE_SPAN_T
GetCharactersTypeBytesMovie32   public Span<Character> GetCharactersTypeBytes() { return __p.__vector_as_span<Character>(8, 1); }
33 #else
GetCharactersTypeBytesMovie34   public ArraySegment<byte>? GetCharactersTypeBytes() { return __p.__vector_as_arraysegment(8); }
35 #endif
GetCharactersTypeArrayMovie36   public Character[] GetCharactersTypeArray() { int o = __p.__offset(8); if (o == 0) return null; int p = __p.__vector(o); int l = __p.__vector_len(o); Character[] a = new Character[l]; for (int i = 0; i < l; i++) { a[i] = (Character)__p.bb.Get(p + i * 1); } return a; }
37   public TTable? Characters<TTable>(int j) where TTable : struct, IFlatbufferObject { int o = __p.__offset(10); return o != 0 ? (TTable?)__p.__union<TTable>(__p.__vector(o) + j * 4) : null; }
CharactersAsStringMovie38   public string CharactersAsString(int j) { int o = __p.__offset(10); return o != 0 ? __p.__string(__p.__vector(o) + j * 4) : null; }
39   public int CharactersLength { get { int o = __p.__offset(10); return o != 0 ? __p.__vector_len(o) : 0; } }
40 
CreateMovieMovie41   public static Offset<Movie> CreateMovie(FlatBufferBuilder builder,
42       Character main_character_type = Character.NONE,
43       int main_characterOffset = 0,
44       VectorOffset characters_typeOffset = default(VectorOffset),
45       VectorOffset charactersOffset = default(VectorOffset)) {
46     builder.StartTable(4);
47     Movie.AddCharacters(builder, charactersOffset);
48     Movie.AddCharactersType(builder, characters_typeOffset);
49     Movie.AddMainCharacter(builder, main_characterOffset);
50     Movie.AddMainCharacterType(builder, main_character_type);
51     return Movie.EndMovie(builder);
52   }
53 
StartMovieMovie54   public static void StartMovie(FlatBufferBuilder builder) { builder.StartTable(4); }
AddMainCharacterTypeMovie55   public static void AddMainCharacterType(FlatBufferBuilder builder, Character mainCharacterType) { builder.AddByte(0, (byte)mainCharacterType, 0); }
AddMainCharacterMovie56   public static void AddMainCharacter(FlatBufferBuilder builder, int mainCharacterOffset) { builder.AddOffset(1, mainCharacterOffset, 0); }
AddCharactersTypeMovie57   public static void AddCharactersType(FlatBufferBuilder builder, VectorOffset charactersTypeOffset) { builder.AddOffset(2, charactersTypeOffset.Value, 0); }
CreateCharactersTypeVectorMovie58   public static VectorOffset CreateCharactersTypeVector(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); for (int i = data.Length - 1; i >= 0; i--) builder.AddByte((byte)data[i]); return builder.EndVector(); }
CreateCharactersTypeVectorBlockMovie59   public static VectorOffset CreateCharactersTypeVectorBlock(FlatBufferBuilder builder, Character[] data) { builder.StartVector(1, data.Length, 1); builder.Add(data); return builder.EndVector(); }
StartCharactersTypeVectorMovie60   public static void StartCharactersTypeVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(1, numElems, 1); }
AddCharactersMovie61   public static void AddCharacters(FlatBufferBuilder builder, VectorOffset charactersOffset) { builder.AddOffset(3, charactersOffset.Value, 0); }
CreateCharactersVectorMovie62   public static VectorOffset CreateCharactersVector(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); for (int i = data.Length - 1; i >= 0; i--) builder.AddOffset(data[i]); return builder.EndVector(); }
CreateCharactersVectorBlockMovie63   public static VectorOffset CreateCharactersVectorBlock(FlatBufferBuilder builder, int[] data) { builder.StartVector(4, data.Length, 4); builder.Add(data); return builder.EndVector(); }
StartCharactersVectorMovie64   public static void StartCharactersVector(FlatBufferBuilder builder, int numElems) { builder.StartVector(4, numElems, 4); }
EndMovieMovie65   public static Offset<Movie> EndMovie(FlatBufferBuilder builder) {
66     int o = builder.EndTable();
67     return new Offset<Movie>(o);
68   }
FinishMovieBufferMovie69   public static void FinishMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.Finish(offset.Value, "MOVI"); }
FinishSizePrefixedMovieBufferMovie70   public static void FinishSizePrefixedMovieBuffer(FlatBufferBuilder builder, Offset<Movie> offset) { builder.FinishSizePrefixed(offset.Value, "MOVI"); }
UnPackMovie71   public MovieT UnPack() {
72     var _o = new MovieT();
73     this.UnPackTo(_o);
74     return _o;
75   }
UnPackToMovie76   public void UnPackTo(MovieT _o) {
77     _o.MainCharacter = new CharacterUnion();
78     _o.MainCharacter.Type = this.MainCharacterType;
79     switch (this.MainCharacterType) {
80       default: break;
81       case Character.MuLan:
82         _o.MainCharacter.Value = this.MainCharacter<Attacker>().HasValue ? this.MainCharacter<Attacker>().Value.UnPack() : null;
83         break;
84       case Character.Rapunzel:
85         _o.MainCharacter.Value = this.MainCharacter<Rapunzel>().HasValue ? this.MainCharacter<Rapunzel>().Value.UnPack() : null;
86         break;
87       case Character.Belle:
88         _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
89         break;
90       case Character.BookFan:
91         _o.MainCharacter.Value = this.MainCharacter<BookReader>().HasValue ? this.MainCharacter<BookReader>().Value.UnPack() : null;
92         break;
93       case Character.Other:
94         _o.MainCharacter.Value = this.MainCharacterAsString();
95         break;
96       case Character.Unused:
97         _o.MainCharacter.Value = this.MainCharacterAsString();
98         break;
99     }
100     _o.Characters = new List<CharacterUnion>();
101     for (var _j = 0; _j < this.CharactersLength; ++_j) {
102       var _o_Characters = new CharacterUnion();
103       _o_Characters.Type = this.CharactersType(_j);
104       switch (this.CharactersType(_j)) {
105         default: break;
106         case Character.MuLan:
107           _o_Characters.Value = this.Characters<Attacker>(_j).HasValue ? this.Characters<Attacker>(_j).Value.UnPack() : null;
108           break;
109         case Character.Rapunzel:
110           _o_Characters.Value = this.Characters<Rapunzel>(_j).HasValue ? this.Characters<Rapunzel>(_j).Value.UnPack() : null;
111           break;
112         case Character.Belle:
113           _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
114           break;
115         case Character.BookFan:
116           _o_Characters.Value = this.Characters<BookReader>(_j).HasValue ? this.Characters<BookReader>(_j).Value.UnPack() : null;
117           break;
118         case Character.Other:
119           _o_Characters.Value = this.CharactersAsString(_j);
120           break;
121         case Character.Unused:
122           _o_Characters.Value = this.CharactersAsString(_j);
123           break;
124       }
125       _o.Characters.Add(_o_Characters);
126     }
127   }
PackMovie128   public static Offset<Movie> Pack(FlatBufferBuilder builder, MovieT _o) {
129     if (_o == null) return default(Offset<Movie>);
130     var _main_character_type = _o.MainCharacter == null ? Character.NONE : _o.MainCharacter.Type;
131     var _main_character = _o.MainCharacter == null ? 0 : CharacterUnion.Pack(builder, _o.MainCharacter);
132     var _characters_type = default(VectorOffset);
133     if (_o.Characters != null) {
134       var __characters_type = new Character[_o.Characters.Count];
135       for (var _j = 0; _j < __characters_type.Length; ++_j) { __characters_type[_j] = _o.Characters[_j].Type; }
136       _characters_type = CreateCharactersTypeVector(builder, __characters_type);
137     }
138     var _characters = default(VectorOffset);
139     if (_o.Characters != null) {
140       var __characters = new int[_o.Characters.Count];
141       for (var _j = 0; _j < __characters.Length; ++_j) { __characters[_j] = CharacterUnion.Pack(builder,  _o.Characters[_j]); }
142       _characters = CreateCharactersVector(builder, __characters);
143     }
144     return CreateMovie(
145       builder,
146       _main_character_type,
147       _main_character,
148       _characters_type,
149       _characters);
150   }
151 };
152 
153 public class MovieT
154 {
155   [Newtonsoft.Json.JsonProperty("main_character_type")]
156   private Character MainCharacterType {
157     get {
158       return this.MainCharacter != null ? this.MainCharacter.Type : Character.NONE;
159     }
160     set {
161       this.MainCharacter = new CharacterUnion();
162       this.MainCharacter.Type = value;
163     }
164   }
165   [Newtonsoft.Json.JsonProperty("main_character")]
166   [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
167   public CharacterUnion MainCharacter { get; set; }
168   [Newtonsoft.Json.JsonProperty("characters_type")]
169   private Character[] CharactersType {
170     get {
171       if (this.Characters == null) return null;
172       var _o = new Character[this.Characters.Count];
173       for (var _j = 0; _j < _o.Length; ++_j) { _o[_j] = this.Characters[_j].Type; }
174       return _o;
175     }
176     set {
177       this.Characters = new List<CharacterUnion>();
178       for (var _j = 0; _j < value.Length; ++_j) {
179         var _o = new CharacterUnion();
180         _o.Type = value[_j];
181         this.Characters.Add(_o);
182       }
183     }
184   }
185   [Newtonsoft.Json.JsonProperty("characters")]
186   [Newtonsoft.Json.JsonConverter(typeof(CharacterUnion_JsonConverter))]
187   public List<CharacterUnion> Characters { get; set; }
188 
MovieT()189   public MovieT() {
190     this.MainCharacter = null;
191     this.Characters = null;
192   }
193 
DeserializeFromJson(string jsonText)194   public static MovieT DeserializeFromJson(string jsonText) {
195     return Newtonsoft.Json.JsonConvert.DeserializeObject<MovieT>(jsonText);
196   }
SerializeToJson()197   public string SerializeToJson() {
198     return Newtonsoft.Json.JsonConvert.SerializeObject(this, Newtonsoft.Json.Formatting.Indented);
199   }
DeserializeFromBinary(byte[] fbBuffer)200   public static MovieT DeserializeFromBinary(byte[] fbBuffer) {
201     return Movie.GetRootAsMovie(new ByteBuffer(fbBuffer)).UnPack();
202   }
SerializeToBinary()203   public byte[] SerializeToBinary() {
204     var fbb = new FlatBufferBuilder(0x10000);
205     Movie.FinishMovieBuffer(fbb, Movie.Pack(fbb, this));
206     return fbb.DataBuffer.ToSizedArray();
207   }
208 }
209 
210