1 // Copyright 2014 The Chromium Authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4
5 // This file is auto-generated from
6 // gpu/command_buffer/build_gles2_cmd_buffer.py
7 // It's formatted by clang-format using chromium coding style:
8 // clang-format -i -style=chromium filename
9 // DO NOT EDIT!
10
11 // This file is included by gles2_interface_stub.cc.
12 #ifndef GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
13 #define GPU_COMMAND_BUFFER_CLIENT_GLES2_INTERFACE_STUB_IMPL_AUTOGEN_H_
14
ActiveTexture(GLenum)15 void GLES2InterfaceStub::ActiveTexture(GLenum /* texture */) {}
AttachShader(GLuint,GLuint)16 void GLES2InterfaceStub::AttachShader(GLuint /* program */,
17 GLuint /* shader */) {}
BindAttribLocation(GLuint,GLuint,const char *)18 void GLES2InterfaceStub::BindAttribLocation(GLuint /* program */,
19 GLuint /* index */,
20 const char* /* name */) {}
BindBuffer(GLenum,GLuint)21 void GLES2InterfaceStub::BindBuffer(GLenum /* target */, GLuint /* buffer */) {}
BindBufferBase(GLenum,GLuint,GLuint)22 void GLES2InterfaceStub::BindBufferBase(GLenum /* target */,
23 GLuint /* index */,
24 GLuint /* buffer */) {}
BindBufferRange(GLenum,GLuint,GLuint,GLintptr,GLsizeiptr)25 void GLES2InterfaceStub::BindBufferRange(GLenum /* target */,
26 GLuint /* index */,
27 GLuint /* buffer */,
28 GLintptr /* offset */,
29 GLsizeiptr /* size */) {}
BindFramebuffer(GLenum,GLuint)30 void GLES2InterfaceStub::BindFramebuffer(GLenum /* target */,
31 GLuint /* framebuffer */) {}
BindRenderbuffer(GLenum,GLuint)32 void GLES2InterfaceStub::BindRenderbuffer(GLenum /* target */,
33 GLuint /* renderbuffer */) {}
BindSampler(GLuint,GLuint)34 void GLES2InterfaceStub::BindSampler(GLuint /* unit */, GLuint /* sampler */) {}
BindTexture(GLenum,GLuint)35 void GLES2InterfaceStub::BindTexture(GLenum /* target */,
36 GLuint /* texture */) {}
BindTransformFeedback(GLenum,GLuint)37 void GLES2InterfaceStub::BindTransformFeedback(GLenum /* target */,
38 GLuint /* transformfeedback */) {
39 }
BlendColor(GLclampf,GLclampf,GLclampf,GLclampf)40 void GLES2InterfaceStub::BlendColor(GLclampf /* red */,
41 GLclampf /* green */,
42 GLclampf /* blue */,
43 GLclampf /* alpha */) {}
BlendEquation(GLenum)44 void GLES2InterfaceStub::BlendEquation(GLenum /* mode */) {}
BlendEquationSeparate(GLenum,GLenum)45 void GLES2InterfaceStub::BlendEquationSeparate(GLenum /* modeRGB */,
46 GLenum /* modeAlpha */) {}
BlendFunc(GLenum,GLenum)47 void GLES2InterfaceStub::BlendFunc(GLenum /* sfactor */, GLenum /* dfactor */) {
48 }
BlendFuncSeparate(GLenum,GLenum,GLenum,GLenum)49 void GLES2InterfaceStub::BlendFuncSeparate(GLenum /* srcRGB */,
50 GLenum /* dstRGB */,
51 GLenum /* srcAlpha */,
52 GLenum /* dstAlpha */) {}
BufferData(GLenum,GLsizeiptr,const void *,GLenum)53 void GLES2InterfaceStub::BufferData(GLenum /* target */,
54 GLsizeiptr /* size */,
55 const void* /* data */,
56 GLenum /* usage */) {}
BufferSubData(GLenum,GLintptr,GLsizeiptr,const void *)57 void GLES2InterfaceStub::BufferSubData(GLenum /* target */,
58 GLintptr /* offset */,
59 GLsizeiptr /* size */,
60 const void* /* data */) {}
CheckFramebufferStatus(GLenum)61 GLenum GLES2InterfaceStub::CheckFramebufferStatus(GLenum /* target */) {
62 return 0;
63 }
Clear(GLbitfield)64 void GLES2InterfaceStub::Clear(GLbitfield /* mask */) {}
ClearBufferfi(GLenum,GLint,GLfloat,GLint)65 void GLES2InterfaceStub::ClearBufferfi(GLenum /* buffer */,
66 GLint /* drawbuffers */,
67 GLfloat /* depth */,
68 GLint /* stencil */) {}
ClearBufferfv(GLenum,GLint,const GLfloat *)69 void GLES2InterfaceStub::ClearBufferfv(GLenum /* buffer */,
70 GLint /* drawbuffers */,
71 const GLfloat* /* value */) {}
ClearBufferiv(GLenum,GLint,const GLint *)72 void GLES2InterfaceStub::ClearBufferiv(GLenum /* buffer */,
73 GLint /* drawbuffers */,
74 const GLint* /* value */) {}
ClearBufferuiv(GLenum,GLint,const GLuint *)75 void GLES2InterfaceStub::ClearBufferuiv(GLenum /* buffer */,
76 GLint /* drawbuffers */,
77 const GLuint* /* value */) {}
ClearColor(GLclampf,GLclampf,GLclampf,GLclampf)78 void GLES2InterfaceStub::ClearColor(GLclampf /* red */,
79 GLclampf /* green */,
80 GLclampf /* blue */,
81 GLclampf /* alpha */) {}
ClearDepthf(GLclampf)82 void GLES2InterfaceStub::ClearDepthf(GLclampf /* depth */) {}
ClearStencil(GLint)83 void GLES2InterfaceStub::ClearStencil(GLint /* s */) {}
ClientWaitSync(GLsync,GLbitfield,GLuint64)84 GLenum GLES2InterfaceStub::ClientWaitSync(GLsync /* sync */,
85 GLbitfield /* flags */,
86 GLuint64 /* timeout */) {
87 return 0;
88 }
ColorMask(GLboolean,GLboolean,GLboolean,GLboolean)89 void GLES2InterfaceStub::ColorMask(GLboolean /* red */,
90 GLboolean /* green */,
91 GLboolean /* blue */,
92 GLboolean /* alpha */) {}
CompileShader(GLuint)93 void GLES2InterfaceStub::CompileShader(GLuint /* shader */) {}
CompressedTexImage2D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLint,GLsizei,const void *)94 void GLES2InterfaceStub::CompressedTexImage2D(GLenum /* target */,
95 GLint /* level */,
96 GLenum /* internalformat */,
97 GLsizei /* width */,
98 GLsizei /* height */,
99 GLint /* border */,
100 GLsizei /* imageSize */,
101 const void* /* data */) {}
CompressedTexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLsizei,const void *)102 void GLES2InterfaceStub::CompressedTexSubImage2D(GLenum /* target */,
103 GLint /* level */,
104 GLint /* xoffset */,
105 GLint /* yoffset */,
106 GLsizei /* width */,
107 GLsizei /* height */,
108 GLenum /* format */,
109 GLsizei /* imageSize */,
110 const void* /* data */) {}
CompressedTexImage3D(GLenum,GLint,GLenum,GLsizei,GLsizei,GLsizei,GLint,GLsizei,const void *)111 void GLES2InterfaceStub::CompressedTexImage3D(GLenum /* target */,
112 GLint /* level */,
113 GLenum /* internalformat */,
114 GLsizei /* width */,
115 GLsizei /* height */,
116 GLsizei /* depth */,
117 GLint /* border */,
118 GLsizei /* imageSize */,
119 const void* /* data */) {}
CompressedTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLsizei,const void *)120 void GLES2InterfaceStub::CompressedTexSubImage3D(GLenum /* target */,
121 GLint /* level */,
122 GLint /* xoffset */,
123 GLint /* yoffset */,
124 GLint /* zoffset */,
125 GLsizei /* width */,
126 GLsizei /* height */,
127 GLsizei /* depth */,
128 GLenum /* format */,
129 GLsizei /* imageSize */,
130 const void* /* data */) {}
CopyBufferSubData(GLenum,GLenum,GLintptr,GLintptr,GLsizeiptr)131 void GLES2InterfaceStub::CopyBufferSubData(GLenum /* readtarget */,
132 GLenum /* writetarget */,
133 GLintptr /* readoffset */,
134 GLintptr /* writeoffset */,
135 GLsizeiptr /* size */) {}
CopyTexImage2D(GLenum,GLint,GLenum,GLint,GLint,GLsizei,GLsizei,GLint)136 void GLES2InterfaceStub::CopyTexImage2D(GLenum /* target */,
137 GLint /* level */,
138 GLenum /* internalformat */,
139 GLint /* x */,
140 GLint /* y */,
141 GLsizei /* width */,
142 GLsizei /* height */,
143 GLint /* border */) {}
CopyTexSubImage2D(GLenum,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)144 void GLES2InterfaceStub::CopyTexSubImage2D(GLenum /* target */,
145 GLint /* level */,
146 GLint /* xoffset */,
147 GLint /* yoffset */,
148 GLint /* x */,
149 GLint /* y */,
150 GLsizei /* width */,
151 GLsizei /* height */) {}
CopyTexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLint,GLint,GLsizei,GLsizei)152 void GLES2InterfaceStub::CopyTexSubImage3D(GLenum /* target */,
153 GLint /* level */,
154 GLint /* xoffset */,
155 GLint /* yoffset */,
156 GLint /* zoffset */,
157 GLint /* x */,
158 GLint /* y */,
159 GLsizei /* width */,
160 GLsizei /* height */) {}
CreateProgram()161 GLuint GLES2InterfaceStub::CreateProgram() {
162 return 0;
163 }
CreateShader(GLenum)164 GLuint GLES2InterfaceStub::CreateShader(GLenum /* type */) {
165 return 0;
166 }
CullFace(GLenum)167 void GLES2InterfaceStub::CullFace(GLenum /* mode */) {}
DeleteBuffers(GLsizei,const GLuint *)168 void GLES2InterfaceStub::DeleteBuffers(GLsizei /* n */,
169 const GLuint* /* buffers */) {}
DeleteFramebuffers(GLsizei,const GLuint *)170 void GLES2InterfaceStub::DeleteFramebuffers(GLsizei /* n */,
171 const GLuint* /* framebuffers */) {}
DeleteProgram(GLuint)172 void GLES2InterfaceStub::DeleteProgram(GLuint /* program */) {}
DeleteRenderbuffers(GLsizei,const GLuint *)173 void GLES2InterfaceStub::DeleteRenderbuffers(
174 GLsizei /* n */,
175 const GLuint* /* renderbuffers */) {}
DeleteSamplers(GLsizei,const GLuint *)176 void GLES2InterfaceStub::DeleteSamplers(GLsizei /* n */,
177 const GLuint* /* samplers */) {}
DeleteSync(GLsync)178 void GLES2InterfaceStub::DeleteSync(GLsync /* sync */) {}
DeleteShader(GLuint)179 void GLES2InterfaceStub::DeleteShader(GLuint /* shader */) {}
DeleteTextures(GLsizei,const GLuint *)180 void GLES2InterfaceStub::DeleteTextures(GLsizei /* n */,
181 const GLuint* /* textures */) {}
DeleteTransformFeedbacks(GLsizei,const GLuint *)182 void GLES2InterfaceStub::DeleteTransformFeedbacks(GLsizei /* n */,
183 const GLuint* /* ids */) {}
DepthFunc(GLenum)184 void GLES2InterfaceStub::DepthFunc(GLenum /* func */) {}
DepthMask(GLboolean)185 void GLES2InterfaceStub::DepthMask(GLboolean /* flag */) {}
DepthRangef(GLclampf,GLclampf)186 void GLES2InterfaceStub::DepthRangef(GLclampf /* zNear */,
187 GLclampf /* zFar */) {}
DetachShader(GLuint,GLuint)188 void GLES2InterfaceStub::DetachShader(GLuint /* program */,
189 GLuint /* shader */) {}
Disable(GLenum)190 void GLES2InterfaceStub::Disable(GLenum /* cap */) {}
DisableVertexAttribArray(GLuint)191 void GLES2InterfaceStub::DisableVertexAttribArray(GLuint /* index */) {}
DrawArrays(GLenum,GLint,GLsizei)192 void GLES2InterfaceStub::DrawArrays(GLenum /* mode */,
193 GLint /* first */,
194 GLsizei /* count */) {}
DrawElements(GLenum,GLsizei,GLenum,const void *)195 void GLES2InterfaceStub::DrawElements(GLenum /* mode */,
196 GLsizei /* count */,
197 GLenum /* type */,
198 const void* /* indices */) {}
DrawRangeElements(GLenum,GLuint,GLuint,GLsizei,GLenum,const void *)199 void GLES2InterfaceStub::DrawRangeElements(GLenum /* mode */,
200 GLuint /* start */,
201 GLuint /* end */,
202 GLsizei /* count */,
203 GLenum /* type */,
204 const void* /* indices */) {}
Enable(GLenum)205 void GLES2InterfaceStub::Enable(GLenum /* cap */) {}
EnableVertexAttribArray(GLuint)206 void GLES2InterfaceStub::EnableVertexAttribArray(GLuint /* index */) {}
FenceSync(GLenum,GLbitfield)207 GLsync GLES2InterfaceStub::FenceSync(GLenum /* condition */,
208 GLbitfield /* flags */) {
209 return 0;
210 }
Finish()211 void GLES2InterfaceStub::Finish() {}
Flush()212 void GLES2InterfaceStub::Flush() {}
FramebufferRenderbuffer(GLenum,GLenum,GLenum,GLuint)213 void GLES2InterfaceStub::FramebufferRenderbuffer(
214 GLenum /* target */,
215 GLenum /* attachment */,
216 GLenum /* renderbuffertarget */,
217 GLuint /* renderbuffer */) {}
FramebufferTexture2D(GLenum,GLenum,GLenum,GLuint,GLint)218 void GLES2InterfaceStub::FramebufferTexture2D(GLenum /* target */,
219 GLenum /* attachment */,
220 GLenum /* textarget */,
221 GLuint /* texture */,
222 GLint /* level */) {}
FramebufferTextureLayer(GLenum,GLenum,GLuint,GLint,GLint)223 void GLES2InterfaceStub::FramebufferTextureLayer(GLenum /* target */,
224 GLenum /* attachment */,
225 GLuint /* texture */,
226 GLint /* level */,
227 GLint /* layer */) {}
FrontFace(GLenum)228 void GLES2InterfaceStub::FrontFace(GLenum /* mode */) {}
GenBuffers(GLsizei,GLuint *)229 void GLES2InterfaceStub::GenBuffers(GLsizei /* n */, GLuint* /* buffers */) {}
GenerateMipmap(GLenum)230 void GLES2InterfaceStub::GenerateMipmap(GLenum /* target */) {}
GenFramebuffers(GLsizei,GLuint *)231 void GLES2InterfaceStub::GenFramebuffers(GLsizei /* n */,
232 GLuint* /* framebuffers */) {}
GenRenderbuffers(GLsizei,GLuint *)233 void GLES2InterfaceStub::GenRenderbuffers(GLsizei /* n */,
234 GLuint* /* renderbuffers */) {}
GenSamplers(GLsizei,GLuint *)235 void GLES2InterfaceStub::GenSamplers(GLsizei /* n */, GLuint* /* samplers */) {}
GenTextures(GLsizei,GLuint *)236 void GLES2InterfaceStub::GenTextures(GLsizei /* n */, GLuint* /* textures */) {}
GenTransformFeedbacks(GLsizei,GLuint *)237 void GLES2InterfaceStub::GenTransformFeedbacks(GLsizei /* n */,
238 GLuint* /* ids */) {}
GetActiveAttrib(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)239 void GLES2InterfaceStub::GetActiveAttrib(GLuint /* program */,
240 GLuint /* index */,
241 GLsizei /* bufsize */,
242 GLsizei* /* length */,
243 GLint* /* size */,
244 GLenum* /* type */,
245 char* /* name */) {}
GetActiveUniform(GLuint,GLuint,GLsizei,GLsizei *,GLint *,GLenum *,char *)246 void GLES2InterfaceStub::GetActiveUniform(GLuint /* program */,
247 GLuint /* index */,
248 GLsizei /* bufsize */,
249 GLsizei* /* length */,
250 GLint* /* size */,
251 GLenum* /* type */,
252 char* /* name */) {}
GetActiveUniformBlockiv(GLuint,GLuint,GLenum,GLint *)253 void GLES2InterfaceStub::GetActiveUniformBlockiv(GLuint /* program */,
254 GLuint /* index */,
255 GLenum /* pname */,
256 GLint* /* params */) {}
GetActiveUniformBlockName(GLuint,GLuint,GLsizei,GLsizei *,char *)257 void GLES2InterfaceStub::GetActiveUniformBlockName(GLuint /* program */,
258 GLuint /* index */,
259 GLsizei /* bufsize */,
260 GLsizei* /* length */,
261 char* /* name */) {}
GetActiveUniformsiv(GLuint,GLsizei,const GLuint *,GLenum,GLint *)262 void GLES2InterfaceStub::GetActiveUniformsiv(GLuint /* program */,
263 GLsizei /* count */,
264 const GLuint* /* indices */,
265 GLenum /* pname */,
266 GLint* /* params */) {}
GetAttachedShaders(GLuint,GLsizei,GLsizei *,GLuint *)267 void GLES2InterfaceStub::GetAttachedShaders(GLuint /* program */,
268 GLsizei /* maxcount */,
269 GLsizei* /* count */,
270 GLuint* /* shaders */) {}
GetAttribLocation(GLuint,const char *)271 GLint GLES2InterfaceStub::GetAttribLocation(GLuint /* program */,
272 const char* /* name */) {
273 return 0;
274 }
GetBooleanv(GLenum,GLboolean *)275 void GLES2InterfaceStub::GetBooleanv(GLenum /* pname */,
276 GLboolean* /* params */) {}
GetBufferParameteri64v(GLenum,GLenum,GLint64 *)277 void GLES2InterfaceStub::GetBufferParameteri64v(GLenum /* target */,
278 GLenum /* pname */,
279 GLint64* /* params */) {}
GetBufferParameteriv(GLenum,GLenum,GLint *)280 void GLES2InterfaceStub::GetBufferParameteriv(GLenum /* target */,
281 GLenum /* pname */,
282 GLint* /* params */) {}
GetError()283 GLenum GLES2InterfaceStub::GetError() {
284 return 0;
285 }
GetFloatv(GLenum,GLfloat *)286 void GLES2InterfaceStub::GetFloatv(GLenum /* pname */, GLfloat* /* params */) {}
GetFragDataLocation(GLuint,const char *)287 GLint GLES2InterfaceStub::GetFragDataLocation(GLuint /* program */,
288 const char* /* name */) {
289 return 0;
290 }
GetFramebufferAttachmentParameteriv(GLenum,GLenum,GLenum,GLint *)291 void GLES2InterfaceStub::GetFramebufferAttachmentParameteriv(
292 GLenum /* target */,
293 GLenum /* attachment */,
294 GLenum /* pname */,
295 GLint* /* params */) {}
GetInteger64v(GLenum,GLint64 *)296 void GLES2InterfaceStub::GetInteger64v(GLenum /* pname */,
297 GLint64* /* params */) {}
GetIntegeri_v(GLenum,GLuint,GLint *)298 void GLES2InterfaceStub::GetIntegeri_v(GLenum /* pname */,
299 GLuint /* index */,
300 GLint* /* data */) {}
GetInteger64i_v(GLenum,GLuint,GLint64 *)301 void GLES2InterfaceStub::GetInteger64i_v(GLenum /* pname */,
302 GLuint /* index */,
303 GLint64* /* data */) {}
GetIntegerv(GLenum,GLint *)304 void GLES2InterfaceStub::GetIntegerv(GLenum /* pname */, GLint* /* params */) {}
GetInternalformativ(GLenum,GLenum,GLenum,GLsizei,GLint *)305 void GLES2InterfaceStub::GetInternalformativ(GLenum /* target */,
306 GLenum /* format */,
307 GLenum /* pname */,
308 GLsizei /* bufSize */,
309 GLint* /* params */) {}
GetProgramiv(GLuint,GLenum,GLint *)310 void GLES2InterfaceStub::GetProgramiv(GLuint /* program */,
311 GLenum /* pname */,
312 GLint* /* params */) {}
GetProgramInfoLog(GLuint,GLsizei,GLsizei *,char *)313 void GLES2InterfaceStub::GetProgramInfoLog(GLuint /* program */,
314 GLsizei /* bufsize */,
315 GLsizei* /* length */,
316 char* /* infolog */) {}
GetRenderbufferParameteriv(GLenum,GLenum,GLint *)317 void GLES2InterfaceStub::GetRenderbufferParameteriv(GLenum /* target */,
318 GLenum /* pname */,
319 GLint* /* params */) {}
GetSamplerParameterfv(GLuint,GLenum,GLfloat *)320 void GLES2InterfaceStub::GetSamplerParameterfv(GLuint /* sampler */,
321 GLenum /* pname */,
322 GLfloat* /* params */) {}
GetSamplerParameteriv(GLuint,GLenum,GLint *)323 void GLES2InterfaceStub::GetSamplerParameteriv(GLuint /* sampler */,
324 GLenum /* pname */,
325 GLint* /* params */) {}
GetShaderiv(GLuint,GLenum,GLint *)326 void GLES2InterfaceStub::GetShaderiv(GLuint /* shader */,
327 GLenum /* pname */,
328 GLint* /* params */) {}
GetShaderInfoLog(GLuint,GLsizei,GLsizei *,char *)329 void GLES2InterfaceStub::GetShaderInfoLog(GLuint /* shader */,
330 GLsizei /* bufsize */,
331 GLsizei* /* length */,
332 char* /* infolog */) {}
GetShaderPrecisionFormat(GLenum,GLenum,GLint *,GLint *)333 void GLES2InterfaceStub::GetShaderPrecisionFormat(GLenum /* shadertype */,
334 GLenum /* precisiontype */,
335 GLint* /* range */,
336 GLint* /* precision */) {}
GetShaderSource(GLuint,GLsizei,GLsizei *,char *)337 void GLES2InterfaceStub::GetShaderSource(GLuint /* shader */,
338 GLsizei /* bufsize */,
339 GLsizei* /* length */,
340 char* /* source */) {}
GetString(GLenum)341 const GLubyte* GLES2InterfaceStub::GetString(GLenum /* name */) {
342 return 0;
343 }
GetStringi(GLenum,GLuint)344 const GLubyte* GLES2InterfaceStub::GetStringi(GLenum /* name */,
345 GLuint /* index */) {
346 return 0;
347 }
GetSynciv(GLsync,GLenum,GLsizei,GLsizei *,GLint *)348 void GLES2InterfaceStub::GetSynciv(GLsync /* sync */,
349 GLenum /* pname */,
350 GLsizei /* bufsize */,
351 GLsizei* /* length */,
352 GLint* /* values */) {}
GetTexParameterfv(GLenum,GLenum,GLfloat *)353 void GLES2InterfaceStub::GetTexParameterfv(GLenum /* target */,
354 GLenum /* pname */,
355 GLfloat* /* params */) {}
GetTexParameteriv(GLenum,GLenum,GLint *)356 void GLES2InterfaceStub::GetTexParameteriv(GLenum /* target */,
357 GLenum /* pname */,
358 GLint* /* params */) {}
GetTransformFeedbackVarying(GLuint,GLuint,GLsizei,GLsizei *,GLsizei *,GLenum *,char *)359 void GLES2InterfaceStub::GetTransformFeedbackVarying(GLuint /* program */,
360 GLuint /* index */,
361 GLsizei /* bufsize */,
362 GLsizei* /* length */,
363 GLsizei* /* size */,
364 GLenum* /* type */,
365 char* /* name */) {}
GetUniformBlockIndex(GLuint,const char *)366 GLuint GLES2InterfaceStub::GetUniformBlockIndex(GLuint /* program */,
367 const char* /* name */) {
368 return 0;
369 }
GetUniformfv(GLuint,GLint,GLfloat *)370 void GLES2InterfaceStub::GetUniformfv(GLuint /* program */,
371 GLint /* location */,
372 GLfloat* /* params */) {}
GetUniformiv(GLuint,GLint,GLint *)373 void GLES2InterfaceStub::GetUniformiv(GLuint /* program */,
374 GLint /* location */,
375 GLint* /* params */) {}
GetUniformuiv(GLuint,GLint,GLuint *)376 void GLES2InterfaceStub::GetUniformuiv(GLuint /* program */,
377 GLint /* location */,
378 GLuint* /* params */) {}
GetUniformIndices(GLuint,GLsizei,const char * const *,GLuint *)379 void GLES2InterfaceStub::GetUniformIndices(GLuint /* program */,
380 GLsizei /* count */,
381 const char* const* /* names */,
382 GLuint* /* indices */) {}
GetUniformLocation(GLuint,const char *)383 GLint GLES2InterfaceStub::GetUniformLocation(GLuint /* program */,
384 const char* /* name */) {
385 return 0;
386 }
GetVertexAttribfv(GLuint,GLenum,GLfloat *)387 void GLES2InterfaceStub::GetVertexAttribfv(GLuint /* index */,
388 GLenum /* pname */,
389 GLfloat* /* params */) {}
GetVertexAttribiv(GLuint,GLenum,GLint *)390 void GLES2InterfaceStub::GetVertexAttribiv(GLuint /* index */,
391 GLenum /* pname */,
392 GLint* /* params */) {}
GetVertexAttribIiv(GLuint,GLenum,GLint *)393 void GLES2InterfaceStub::GetVertexAttribIiv(GLuint /* index */,
394 GLenum /* pname */,
395 GLint* /* params */) {}
GetVertexAttribIuiv(GLuint,GLenum,GLuint *)396 void GLES2InterfaceStub::GetVertexAttribIuiv(GLuint /* index */,
397 GLenum /* pname */,
398 GLuint* /* params */) {}
GetVertexAttribPointerv(GLuint,GLenum,void **)399 void GLES2InterfaceStub::GetVertexAttribPointerv(GLuint /* index */,
400 GLenum /* pname */,
401 void** /* pointer */) {}
Hint(GLenum,GLenum)402 void GLES2InterfaceStub::Hint(GLenum /* target */, GLenum /* mode */) {}
InvalidateFramebuffer(GLenum,GLsizei,const GLenum *)403 void GLES2InterfaceStub::InvalidateFramebuffer(
404 GLenum /* target */,
405 GLsizei /* count */,
406 const GLenum* /* attachments */) {}
InvalidateSubFramebuffer(GLenum,GLsizei,const GLenum *,GLint,GLint,GLsizei,GLsizei)407 void GLES2InterfaceStub::InvalidateSubFramebuffer(
408 GLenum /* target */,
409 GLsizei /* count */,
410 const GLenum* /* attachments */,
411 GLint /* x */,
412 GLint /* y */,
413 GLsizei /* width */,
414 GLsizei /* height */) {}
IsBuffer(GLuint)415 GLboolean GLES2InterfaceStub::IsBuffer(GLuint /* buffer */) {
416 return 0;
417 }
IsEnabled(GLenum)418 GLboolean GLES2InterfaceStub::IsEnabled(GLenum /* cap */) {
419 return 0;
420 }
IsFramebuffer(GLuint)421 GLboolean GLES2InterfaceStub::IsFramebuffer(GLuint /* framebuffer */) {
422 return 0;
423 }
IsProgram(GLuint)424 GLboolean GLES2InterfaceStub::IsProgram(GLuint /* program */) {
425 return 0;
426 }
IsRenderbuffer(GLuint)427 GLboolean GLES2InterfaceStub::IsRenderbuffer(GLuint /* renderbuffer */) {
428 return 0;
429 }
IsSampler(GLuint)430 GLboolean GLES2InterfaceStub::IsSampler(GLuint /* sampler */) {
431 return 0;
432 }
IsShader(GLuint)433 GLboolean GLES2InterfaceStub::IsShader(GLuint /* shader */) {
434 return 0;
435 }
IsSync(GLsync)436 GLboolean GLES2InterfaceStub::IsSync(GLsync /* sync */) {
437 return 0;
438 }
IsTexture(GLuint)439 GLboolean GLES2InterfaceStub::IsTexture(GLuint /* texture */) {
440 return 0;
441 }
IsTransformFeedback(GLuint)442 GLboolean GLES2InterfaceStub::IsTransformFeedback(
443 GLuint /* transformfeedback */) {
444 return 0;
445 }
LineWidth(GLfloat)446 void GLES2InterfaceStub::LineWidth(GLfloat /* width */) {}
LinkProgram(GLuint)447 void GLES2InterfaceStub::LinkProgram(GLuint /* program */) {}
PauseTransformFeedback()448 void GLES2InterfaceStub::PauseTransformFeedback() {}
PixelStorei(GLenum,GLint)449 void GLES2InterfaceStub::PixelStorei(GLenum /* pname */, GLint /* param */) {}
PolygonOffset(GLfloat,GLfloat)450 void GLES2InterfaceStub::PolygonOffset(GLfloat /* factor */,
451 GLfloat /* units */) {}
ReadBuffer(GLenum)452 void GLES2InterfaceStub::ReadBuffer(GLenum /* src */) {}
ReadPixels(GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,void *)453 void GLES2InterfaceStub::ReadPixels(GLint /* x */,
454 GLint /* y */,
455 GLsizei /* width */,
456 GLsizei /* height */,
457 GLenum /* format */,
458 GLenum /* type */,
459 void* /* pixels */) {}
ReleaseShaderCompiler()460 void GLES2InterfaceStub::ReleaseShaderCompiler() {}
RenderbufferStorage(GLenum,GLenum,GLsizei,GLsizei)461 void GLES2InterfaceStub::RenderbufferStorage(GLenum /* target */,
462 GLenum /* internalformat */,
463 GLsizei /* width */,
464 GLsizei /* height */) {}
ResumeTransformFeedback()465 void GLES2InterfaceStub::ResumeTransformFeedback() {}
SampleCoverage(GLclampf,GLboolean)466 void GLES2InterfaceStub::SampleCoverage(GLclampf /* value */,
467 GLboolean /* invert */) {}
SamplerParameterf(GLuint,GLenum,GLfloat)468 void GLES2InterfaceStub::SamplerParameterf(GLuint /* sampler */,
469 GLenum /* pname */,
470 GLfloat /* param */) {}
SamplerParameterfv(GLuint,GLenum,const GLfloat *)471 void GLES2InterfaceStub::SamplerParameterfv(GLuint /* sampler */,
472 GLenum /* pname */,
473 const GLfloat* /* params */) {}
SamplerParameteri(GLuint,GLenum,GLint)474 void GLES2InterfaceStub::SamplerParameteri(GLuint /* sampler */,
475 GLenum /* pname */,
476 GLint /* param */) {}
SamplerParameteriv(GLuint,GLenum,const GLint *)477 void GLES2InterfaceStub::SamplerParameteriv(GLuint /* sampler */,
478 GLenum /* pname */,
479 const GLint* /* params */) {}
Scissor(GLint,GLint,GLsizei,GLsizei)480 void GLES2InterfaceStub::Scissor(GLint /* x */,
481 GLint /* y */,
482 GLsizei /* width */,
483 GLsizei /* height */) {}
ShaderBinary(GLsizei,const GLuint *,GLenum,const void *,GLsizei)484 void GLES2InterfaceStub::ShaderBinary(GLsizei /* n */,
485 const GLuint* /* shaders */,
486 GLenum /* binaryformat */,
487 const void* /* binary */,
488 GLsizei /* length */) {}
ShaderSource(GLuint,GLsizei,const GLchar * const *,const GLint *)489 void GLES2InterfaceStub::ShaderSource(GLuint /* shader */,
490 GLsizei /* count */,
491 const GLchar* const* /* str */,
492 const GLint* /* length */) {}
ShallowFinishCHROMIUM()493 void GLES2InterfaceStub::ShallowFinishCHROMIUM() {}
ShallowFlushCHROMIUM()494 void GLES2InterfaceStub::ShallowFlushCHROMIUM() {}
OrderingBarrierCHROMIUM()495 void GLES2InterfaceStub::OrderingBarrierCHROMIUM() {}
MultiDrawArraysWEBGL(GLenum,const GLint *,const GLsizei *,GLsizei)496 void GLES2InterfaceStub::MultiDrawArraysWEBGL(GLenum /* mode */,
497 const GLint* /* firsts */,
498 const GLsizei* /* counts */,
499 GLsizei /* drawcount */) {}
MultiDrawArraysInstancedWEBGL(GLenum,const GLint *,const GLsizei *,const GLsizei *,GLsizei)500 void GLES2InterfaceStub::MultiDrawArraysInstancedWEBGL(
501 GLenum /* mode */,
502 const GLint* /* firsts */,
503 const GLsizei* /* counts */,
504 const GLsizei* /* instance_counts */,
505 GLsizei /* drawcount */) {}
MultiDrawArraysInstancedBaseInstanceWEBGL(GLenum,const GLint *,const GLsizei *,const GLsizei *,const GLuint *,GLsizei)506 void GLES2InterfaceStub::MultiDrawArraysInstancedBaseInstanceWEBGL(
507 GLenum /* mode */,
508 const GLint* /* firsts */,
509 const GLsizei* /* counts */,
510 const GLsizei* /* instance_counts */,
511 const GLuint* /* baseinstances */,
512 GLsizei /* drawcount */) {}
MultiDrawElementsWEBGL(GLenum,const GLsizei *,GLenum,const GLsizei *,GLsizei)513 void GLES2InterfaceStub::MultiDrawElementsWEBGL(GLenum /* mode */,
514 const GLsizei* /* counts */,
515 GLenum /* type */,
516 const GLsizei* /* offsets */,
517 GLsizei /* drawcount */) {}
MultiDrawElementsInstancedWEBGL(GLenum,const GLsizei *,GLenum,const GLsizei *,const GLsizei *,GLsizei)518 void GLES2InterfaceStub::MultiDrawElementsInstancedWEBGL(
519 GLenum /* mode */,
520 const GLsizei* /* counts */,
521 GLenum /* type */,
522 const GLsizei* /* offsets */,
523 const GLsizei* /* instance_counts */,
524 GLsizei /* drawcount */) {}
MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(GLenum,const GLsizei *,GLenum,const GLsizei *,const GLsizei *,const GLint *,const GLuint *,GLsizei)525 void GLES2InterfaceStub::MultiDrawElementsInstancedBaseVertexBaseInstanceWEBGL(
526 GLenum /* mode */,
527 const GLsizei* /* counts */,
528 GLenum /* type */,
529 const GLsizei* /* offsets */,
530 const GLsizei* /* instance_counts */,
531 const GLint* /* basevertices */,
532 const GLuint* /* baseinstances */,
533 GLsizei /* drawcount */) {}
StencilFunc(GLenum,GLint,GLuint)534 void GLES2InterfaceStub::StencilFunc(GLenum /* func */,
535 GLint /* ref */,
536 GLuint /* mask */) {}
StencilFuncSeparate(GLenum,GLenum,GLint,GLuint)537 void GLES2InterfaceStub::StencilFuncSeparate(GLenum /* face */,
538 GLenum /* func */,
539 GLint /* ref */,
540 GLuint /* mask */) {}
StencilMask(GLuint)541 void GLES2InterfaceStub::StencilMask(GLuint /* mask */) {}
StencilMaskSeparate(GLenum,GLuint)542 void GLES2InterfaceStub::StencilMaskSeparate(GLenum /* face */,
543 GLuint /* mask */) {}
StencilOp(GLenum,GLenum,GLenum)544 void GLES2InterfaceStub::StencilOp(GLenum /* fail */,
545 GLenum /* zfail */,
546 GLenum /* zpass */) {}
StencilOpSeparate(GLenum,GLenum,GLenum,GLenum)547 void GLES2InterfaceStub::StencilOpSeparate(GLenum /* face */,
548 GLenum /* fail */,
549 GLenum /* zfail */,
550 GLenum /* zpass */) {}
TexImage2D(GLenum,GLint,GLint,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)551 void GLES2InterfaceStub::TexImage2D(GLenum /* target */,
552 GLint /* level */,
553 GLint /* internalformat */,
554 GLsizei /* width */,
555 GLsizei /* height */,
556 GLint /* border */,
557 GLenum /* format */,
558 GLenum /* type */,
559 const void* /* pixels */) {}
TexImage3D(GLenum,GLint,GLint,GLsizei,GLsizei,GLsizei,GLint,GLenum,GLenum,const void *)560 void GLES2InterfaceStub::TexImage3D(GLenum /* target */,
561 GLint /* level */,
562 GLint /* internalformat */,
563 GLsizei /* width */,
564 GLsizei /* height */,
565 GLsizei /* depth */,
566 GLint /* border */,
567 GLenum /* format */,
568 GLenum /* type */,
569 const void* /* pixels */) {}
TexParameterf(GLenum,GLenum,GLfloat)570 void GLES2InterfaceStub::TexParameterf(GLenum /* target */,
571 GLenum /* pname */,
572 GLfloat /* param */) {}
TexParameterfv(GLenum,GLenum,const GLfloat *)573 void GLES2InterfaceStub::TexParameterfv(GLenum /* target */,
574 GLenum /* pname */,
575 const GLfloat* /* params */) {}
TexParameteri(GLenum,GLenum,GLint)576 void GLES2InterfaceStub::TexParameteri(GLenum /* target */,
577 GLenum /* pname */,
578 GLint /* param */) {}
TexParameteriv(GLenum,GLenum,const GLint *)579 void GLES2InterfaceStub::TexParameteriv(GLenum /* target */,
580 GLenum /* pname */,
581 const GLint* /* params */) {}
TexStorage3D(GLenum,GLsizei,GLenum,GLsizei,GLsizei,GLsizei)582 void GLES2InterfaceStub::TexStorage3D(GLenum /* target */,
583 GLsizei /* levels */,
584 GLenum /* internalFormat */,
585 GLsizei /* width */,
586 GLsizei /* height */,
587 GLsizei /* depth */) {}
TexSubImage2D(GLenum,GLint,GLint,GLint,GLsizei,GLsizei,GLenum,GLenum,const void *)588 void GLES2InterfaceStub::TexSubImage2D(GLenum /* target */,
589 GLint /* level */,
590 GLint /* xoffset */,
591 GLint /* yoffset */,
592 GLsizei /* width */,
593 GLsizei /* height */,
594 GLenum /* format */,
595 GLenum /* type */,
596 const void* /* pixels */) {}
TexSubImage3D(GLenum,GLint,GLint,GLint,GLint,GLsizei,GLsizei,GLsizei,GLenum,GLenum,const void *)597 void GLES2InterfaceStub::TexSubImage3D(GLenum /* target */,
598 GLint /* level */,
599 GLint /* xoffset */,
600 GLint /* yoffset */,
601 GLint /* zoffset */,
602 GLsizei /* width */,
603 GLsizei /* height */,
604 GLsizei /* depth */,
605 GLenum /* format */,
606 GLenum /* type */,
607 const void* /* pixels */) {}
TransformFeedbackVaryings(GLuint,GLsizei,const char * const *,GLenum)608 void GLES2InterfaceStub::TransformFeedbackVaryings(
609 GLuint /* program */,
610 GLsizei /* count */,
611 const char* const* /* varyings */,
612 GLenum /* buffermode */) {}
Uniform1f(GLint,GLfloat)613 void GLES2InterfaceStub::Uniform1f(GLint /* location */, GLfloat /* x */) {}
Uniform1fv(GLint,GLsizei,const GLfloat *)614 void GLES2InterfaceStub::Uniform1fv(GLint /* location */,
615 GLsizei /* count */,
616 const GLfloat* /* v */) {}
Uniform1i(GLint,GLint)617 void GLES2InterfaceStub::Uniform1i(GLint /* location */, GLint /* x */) {}
Uniform1iv(GLint,GLsizei,const GLint *)618 void GLES2InterfaceStub::Uniform1iv(GLint /* location */,
619 GLsizei /* count */,
620 const GLint* /* v */) {}
Uniform1ui(GLint,GLuint)621 void GLES2InterfaceStub::Uniform1ui(GLint /* location */, GLuint /* x */) {}
Uniform1uiv(GLint,GLsizei,const GLuint *)622 void GLES2InterfaceStub::Uniform1uiv(GLint /* location */,
623 GLsizei /* count */,
624 const GLuint* /* v */) {}
Uniform2f(GLint,GLfloat,GLfloat)625 void GLES2InterfaceStub::Uniform2f(GLint /* location */,
626 GLfloat /* x */,
627 GLfloat /* y */) {}
Uniform2fv(GLint,GLsizei,const GLfloat *)628 void GLES2InterfaceStub::Uniform2fv(GLint /* location */,
629 GLsizei /* count */,
630 const GLfloat* /* v */) {}
Uniform2i(GLint,GLint,GLint)631 void GLES2InterfaceStub::Uniform2i(GLint /* location */,
632 GLint /* x */,
633 GLint /* y */) {}
Uniform2iv(GLint,GLsizei,const GLint *)634 void GLES2InterfaceStub::Uniform2iv(GLint /* location */,
635 GLsizei /* count */,
636 const GLint* /* v */) {}
Uniform2ui(GLint,GLuint,GLuint)637 void GLES2InterfaceStub::Uniform2ui(GLint /* location */,
638 GLuint /* x */,
639 GLuint /* y */) {}
Uniform2uiv(GLint,GLsizei,const GLuint *)640 void GLES2InterfaceStub::Uniform2uiv(GLint /* location */,
641 GLsizei /* count */,
642 const GLuint* /* v */) {}
Uniform3f(GLint,GLfloat,GLfloat,GLfloat)643 void GLES2InterfaceStub::Uniform3f(GLint /* location */,
644 GLfloat /* x */,
645 GLfloat /* y */,
646 GLfloat /* z */) {}
Uniform3fv(GLint,GLsizei,const GLfloat *)647 void GLES2InterfaceStub::Uniform3fv(GLint /* location */,
648 GLsizei /* count */,
649 const GLfloat* /* v */) {}
Uniform3i(GLint,GLint,GLint,GLint)650 void GLES2InterfaceStub::Uniform3i(GLint /* location */,
651 GLint /* x */,
652 GLint /* y */,
653 GLint /* z */) {}
Uniform3iv(GLint,GLsizei,const GLint *)654 void GLES2InterfaceStub::Uniform3iv(GLint /* location */,
655 GLsizei /* count */,
656 const GLint* /* v */) {}
Uniform3ui(GLint,GLuint,GLuint,GLuint)657 void GLES2InterfaceStub::Uniform3ui(GLint /* location */,
658 GLuint /* x */,
659 GLuint /* y */,
660 GLuint /* z */) {}
Uniform3uiv(GLint,GLsizei,const GLuint *)661 void GLES2InterfaceStub::Uniform3uiv(GLint /* location */,
662 GLsizei /* count */,
663 const GLuint* /* v */) {}
Uniform4f(GLint,GLfloat,GLfloat,GLfloat,GLfloat)664 void GLES2InterfaceStub::Uniform4f(GLint /* location */,
665 GLfloat /* x */,
666 GLfloat /* y */,
667 GLfloat /* z */,
668 GLfloat /* w */) {}
Uniform4fv(GLint,GLsizei,const GLfloat *)669 void GLES2InterfaceStub::Uniform4fv(GLint /* location */,
670 GLsizei /* count */,
671 const GLfloat* /* v */) {}
Uniform4i(GLint,GLint,GLint,GLint,GLint)672 void GLES2InterfaceStub::Uniform4i(GLint /* location */,
673 GLint /* x */,
674 GLint /* y */,
675 GLint /* z */,
676 GLint /* w */) {}
Uniform4iv(GLint,GLsizei,const GLint *)677 void GLES2InterfaceStub::Uniform4iv(GLint /* location */,
678 GLsizei /* count */,
679 const GLint* /* v */) {}
Uniform4ui(GLint,GLuint,GLuint,GLuint,GLuint)680 void GLES2InterfaceStub::Uniform4ui(GLint /* location */,
681 GLuint /* x */,
682 GLuint /* y */,
683 GLuint /* z */,
684 GLuint /* w */) {}
Uniform4uiv(GLint,GLsizei,const GLuint *)685 void GLES2InterfaceStub::Uniform4uiv(GLint /* location */,
686 GLsizei /* count */,
687 const GLuint* /* v */) {}
UniformBlockBinding(GLuint,GLuint,GLuint)688 void GLES2InterfaceStub::UniformBlockBinding(GLuint /* program */,
689 GLuint /* index */,
690 GLuint /* binding */) {}
UniformMatrix2fv(GLint,GLsizei,GLboolean,const GLfloat *)691 void GLES2InterfaceStub::UniformMatrix2fv(GLint /* location */,
692 GLsizei /* count */,
693 GLboolean /* transpose */,
694 const GLfloat* /* value */) {}
UniformMatrix2x3fv(GLint,GLsizei,GLboolean,const GLfloat *)695 void GLES2InterfaceStub::UniformMatrix2x3fv(GLint /* location */,
696 GLsizei /* count */,
697 GLboolean /* transpose */,
698 const GLfloat* /* value */) {}
UniformMatrix2x4fv(GLint,GLsizei,GLboolean,const GLfloat *)699 void GLES2InterfaceStub::UniformMatrix2x4fv(GLint /* location */,
700 GLsizei /* count */,
701 GLboolean /* transpose */,
702 const GLfloat* /* value */) {}
UniformMatrix3fv(GLint,GLsizei,GLboolean,const GLfloat *)703 void GLES2InterfaceStub::UniformMatrix3fv(GLint /* location */,
704 GLsizei /* count */,
705 GLboolean /* transpose */,
706 const GLfloat* /* value */) {}
UniformMatrix3x2fv(GLint,GLsizei,GLboolean,const GLfloat *)707 void GLES2InterfaceStub::UniformMatrix3x2fv(GLint /* location */,
708 GLsizei /* count */,
709 GLboolean /* transpose */,
710 const GLfloat* /* value */) {}
UniformMatrix3x4fv(GLint,GLsizei,GLboolean,const GLfloat *)711 void GLES2InterfaceStub::UniformMatrix3x4fv(GLint /* location */,
712 GLsizei /* count */,
713 GLboolean /* transpose */,
714 const GLfloat* /* value */) {}
UniformMatrix4fv(GLint,GLsizei,GLboolean,const GLfloat *)715 void GLES2InterfaceStub::UniformMatrix4fv(GLint /* location */,
716 GLsizei /* count */,
717 GLboolean /* transpose */,
718 const GLfloat* /* value */) {}
UniformMatrix4x2fv(GLint,GLsizei,GLboolean,const GLfloat *)719 void GLES2InterfaceStub::UniformMatrix4x2fv(GLint /* location */,
720 GLsizei /* count */,
721 GLboolean /* transpose */,
722 const GLfloat* /* value */) {}
UniformMatrix4x3fv(GLint,GLsizei,GLboolean,const GLfloat *)723 void GLES2InterfaceStub::UniformMatrix4x3fv(GLint /* location */,
724 GLsizei /* count */,
725 GLboolean /* transpose */,
726 const GLfloat* /* value */) {}
UseProgram(GLuint)727 void GLES2InterfaceStub::UseProgram(GLuint /* program */) {}
ValidateProgram(GLuint)728 void GLES2InterfaceStub::ValidateProgram(GLuint /* program */) {}
VertexAttrib1f(GLuint,GLfloat)729 void GLES2InterfaceStub::VertexAttrib1f(GLuint /* indx */, GLfloat /* x */) {}
VertexAttrib1fv(GLuint,const GLfloat *)730 void GLES2InterfaceStub::VertexAttrib1fv(GLuint /* indx */,
731 const GLfloat* /* values */) {}
VertexAttrib2f(GLuint,GLfloat,GLfloat)732 void GLES2InterfaceStub::VertexAttrib2f(GLuint /* indx */,
733 GLfloat /* x */,
734 GLfloat /* y */) {}
VertexAttrib2fv(GLuint,const GLfloat *)735 void GLES2InterfaceStub::VertexAttrib2fv(GLuint /* indx */,
736 const GLfloat* /* values */) {}
VertexAttrib3f(GLuint,GLfloat,GLfloat,GLfloat)737 void GLES2InterfaceStub::VertexAttrib3f(GLuint /* indx */,
738 GLfloat /* x */,
739 GLfloat /* y */,
740 GLfloat /* z */) {}
VertexAttrib3fv(GLuint,const GLfloat *)741 void GLES2InterfaceStub::VertexAttrib3fv(GLuint /* indx */,
742 const GLfloat* /* values */) {}
VertexAttrib4f(GLuint,GLfloat,GLfloat,GLfloat,GLfloat)743 void GLES2InterfaceStub::VertexAttrib4f(GLuint /* indx */,
744 GLfloat /* x */,
745 GLfloat /* y */,
746 GLfloat /* z */,
747 GLfloat /* w */) {}
VertexAttrib4fv(GLuint,const GLfloat *)748 void GLES2InterfaceStub::VertexAttrib4fv(GLuint /* indx */,
749 const GLfloat* /* values */) {}
VertexAttribI4i(GLuint,GLint,GLint,GLint,GLint)750 void GLES2InterfaceStub::VertexAttribI4i(GLuint /* indx */,
751 GLint /* x */,
752 GLint /* y */,
753 GLint /* z */,
754 GLint /* w */) {}
VertexAttribI4iv(GLuint,const GLint *)755 void GLES2InterfaceStub::VertexAttribI4iv(GLuint /* indx */,
756 const GLint* /* values */) {}
VertexAttribI4ui(GLuint,GLuint,GLuint,GLuint,GLuint)757 void GLES2InterfaceStub::VertexAttribI4ui(GLuint /* indx */,
758 GLuint /* x */,
759 GLuint /* y */,
760 GLuint /* z */,
761 GLuint /* w */) {}
VertexAttribI4uiv(GLuint,const GLuint *)762 void GLES2InterfaceStub::VertexAttribI4uiv(GLuint /* indx */,
763 const GLuint* /* values */) {}
VertexAttribIPointer(GLuint,GLint,GLenum,GLsizei,const void *)764 void GLES2InterfaceStub::VertexAttribIPointer(GLuint /* indx */,
765 GLint /* size */,
766 GLenum /* type */,
767 GLsizei /* stride */,
768 const void* /* ptr */) {}
VertexAttribPointer(GLuint,GLint,GLenum,GLboolean,GLsizei,const void *)769 void GLES2InterfaceStub::VertexAttribPointer(GLuint /* indx */,
770 GLint /* size */,
771 GLenum /* type */,
772 GLboolean /* normalized */,
773 GLsizei /* stride */,
774 const void* /* ptr */) {}
Viewport(GLint,GLint,GLsizei,GLsizei)775 void GLES2InterfaceStub::Viewport(GLint /* x */,
776 GLint /* y */,
777 GLsizei /* width */,
778 GLsizei /* height */) {}
WaitSync(GLsync,GLbitfield,GLuint64)779 void GLES2InterfaceStub::WaitSync(GLsync /* sync */,
780 GLbitfield /* flags */,
781 GLuint64 /* timeout */) {}
BlitFramebufferCHROMIUM(GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLint,GLbitfield,GLenum)782 void GLES2InterfaceStub::BlitFramebufferCHROMIUM(GLint /* srcX0 */,
783 GLint /* srcY0 */,
784 GLint /* srcX1 */,
785 GLint /* srcY1 */,
786 GLint /* dstX0 */,
787 GLint /* dstY0 */,
788 GLint /* dstX1 */,
789 GLint /* dstY1 */,
790 GLbitfield /* mask */,
791 GLenum /* filter */) {}
RenderbufferStorageMultisampleCHROMIUM(GLenum,GLsizei,GLenum,GLsizei,GLsizei)792 void GLES2InterfaceStub::RenderbufferStorageMultisampleCHROMIUM(
793 GLenum /* target */,
794 GLsizei /* samples */,
795 GLenum /* internalformat */,
796 GLsizei /* width */,
797 GLsizei /* height */) {}
RenderbufferStorageMultisampleAdvancedAMD(GLenum,GLsizei,GLsizei,GLenum,GLsizei,GLsizei)798 void GLES2InterfaceStub::RenderbufferStorageMultisampleAdvancedAMD(
799 GLenum /* target */,
800 GLsizei /* samples */,
801 GLsizei /* storageSamples */,
802 GLenum /* internalformat */,
803 GLsizei /* width */,
804 GLsizei /* height */) {}
RenderbufferStorageMultisampleEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)805 void GLES2InterfaceStub::RenderbufferStorageMultisampleEXT(
806 GLenum /* target */,
807 GLsizei /* samples */,
808 GLenum /* internalformat */,
809 GLsizei /* width */,
810 GLsizei /* height */) {}
FramebufferTexture2DMultisampleEXT(GLenum,GLenum,GLenum,GLuint,GLint,GLsizei)811 void GLES2InterfaceStub::FramebufferTexture2DMultisampleEXT(
812 GLenum /* target */,
813 GLenum /* attachment */,
814 GLenum /* textarget */,
815 GLuint /* texture */,
816 GLint /* level */,
817 GLsizei /* samples */) {}
TexStorage2DEXT(GLenum,GLsizei,GLenum,GLsizei,GLsizei)818 void GLES2InterfaceStub::TexStorage2DEXT(GLenum /* target */,
819 GLsizei /* levels */,
820 GLenum /* internalFormat */,
821 GLsizei /* width */,
822 GLsizei /* height */) {}
GenQueriesEXT(GLsizei,GLuint *)823 void GLES2InterfaceStub::GenQueriesEXT(GLsizei /* n */, GLuint* /* queries */) {
824 }
DeleteQueriesEXT(GLsizei,const GLuint *)825 void GLES2InterfaceStub::DeleteQueriesEXT(GLsizei /* n */,
826 const GLuint* /* queries */) {}
QueryCounterEXT(GLuint,GLenum)827 void GLES2InterfaceStub::QueryCounterEXT(GLuint /* id */, GLenum /* target */) {
828 }
IsQueryEXT(GLuint)829 GLboolean GLES2InterfaceStub::IsQueryEXT(GLuint /* id */) {
830 return 0;
831 }
BeginQueryEXT(GLenum,GLuint)832 void GLES2InterfaceStub::BeginQueryEXT(GLenum /* target */, GLuint /* id */) {}
BeginTransformFeedback(GLenum)833 void GLES2InterfaceStub::BeginTransformFeedback(GLenum /* primitivemode */) {}
EndQueryEXT(GLenum)834 void GLES2InterfaceStub::EndQueryEXT(GLenum /* target */) {}
EndTransformFeedback()835 void GLES2InterfaceStub::EndTransformFeedback() {}
GetQueryivEXT(GLenum,GLenum,GLint *)836 void GLES2InterfaceStub::GetQueryivEXT(GLenum /* target */,
837 GLenum /* pname */,
838 GLint* /* params */) {}
GetQueryObjectivEXT(GLuint,GLenum,GLint *)839 void GLES2InterfaceStub::GetQueryObjectivEXT(GLuint /* id */,
840 GLenum /* pname */,
841 GLint* /* params */) {}
GetQueryObjectuivEXT(GLuint,GLenum,GLuint *)842 void GLES2InterfaceStub::GetQueryObjectuivEXT(GLuint /* id */,
843 GLenum /* pname */,
844 GLuint* /* params */) {}
GetQueryObjecti64vEXT(GLuint,GLenum,GLint64 *)845 void GLES2InterfaceStub::GetQueryObjecti64vEXT(GLuint /* id */,
846 GLenum /* pname */,
847 GLint64* /* params */) {}
GetQueryObjectui64vEXT(GLuint,GLenum,GLuint64 *)848 void GLES2InterfaceStub::GetQueryObjectui64vEXT(GLuint /* id */,
849 GLenum /* pname */,
850 GLuint64* /* params */) {}
SetDisjointValueSyncCHROMIUM()851 void GLES2InterfaceStub::SetDisjointValueSyncCHROMIUM() {}
InsertEventMarkerEXT(GLsizei,const GLchar *)852 void GLES2InterfaceStub::InsertEventMarkerEXT(GLsizei /* length */,
853 const GLchar* /* marker */) {}
PushGroupMarkerEXT(GLsizei,const GLchar *)854