1 // GENERATED FILE - DO NOT EDIT.
2 // Generated by generate_entry_points.py using data from gl.xml.
3 //
4 // Copyright 2020 The ANGLE Project Authors. All rights reserved.
5 // Use of this source code is governed by a BSD-style license that can be
6 // found in the LICENSE file.
7 //
8 // entry_points_gl_1_0_autogen.h:
9 //   Defines the GL 1.0 entry points.
10 
11 #ifndef LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
12 #define LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
13 
14 #include <export.h>
15 #include "angle_gl.h"
16 
17 namespace gl
18 {
19 ANGLE_EXPORT void GL_APIENTRY Accum(GLenum op, GLfloat value);
20 ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref);
21 ANGLE_EXPORT void GL_APIENTRY Begin(GLenum mode);
22 ANGLE_EXPORT void GL_APIENTRY Bitmap(GLsizei width,
23                                      GLsizei height,
24                                      GLfloat xorig,
25                                      GLfloat yorig,
26                                      GLfloat xmove,
27                                      GLfloat ymove,
28                                      const GLubyte *bitmap);
29 ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor);
30 ANGLE_EXPORT void GL_APIENTRY CallList(GLuint list);
31 ANGLE_EXPORT void GL_APIENTRY CallLists(GLsizei n, GLenum type, const void *lists);
32 ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask);
33 ANGLE_EXPORT void GL_APIENTRY ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
34 ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
35 ANGLE_EXPORT void GL_APIENTRY ClearDepth(GLdouble depth);
36 ANGLE_EXPORT void GL_APIENTRY ClearIndex(GLfloat c);
37 ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s);
38 ANGLE_EXPORT void GL_APIENTRY ClipPlane(GLenum plane, const GLdouble *equation);
39 ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue);
40 ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v);
41 ANGLE_EXPORT void GL_APIENTRY Color3d(GLdouble red, GLdouble green, GLdouble blue);
42 ANGLE_EXPORT void GL_APIENTRY Color3dv(const GLdouble *v);
43 ANGLE_EXPORT void GL_APIENTRY Color3f(GLfloat red, GLfloat green, GLfloat blue);
44 ANGLE_EXPORT void GL_APIENTRY Color3fv(const GLfloat *v);
45 ANGLE_EXPORT void GL_APIENTRY Color3i(GLint red, GLint green, GLint blue);
46 ANGLE_EXPORT void GL_APIENTRY Color3iv(const GLint *v);
47 ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue);
48 ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v);
49 ANGLE_EXPORT void GL_APIENTRY Color3ub(GLubyte red, GLubyte green, GLubyte blue);
50 ANGLE_EXPORT void GL_APIENTRY Color3ubv(const GLubyte *v);
51 ANGLE_EXPORT void GL_APIENTRY Color3ui(GLuint red, GLuint green, GLuint blue);
52 ANGLE_EXPORT void GL_APIENTRY Color3uiv(const GLuint *v);
53 ANGLE_EXPORT void GL_APIENTRY Color3us(GLushort red, GLushort green, GLushort blue);
54 ANGLE_EXPORT void GL_APIENTRY Color3usv(const GLushort *v);
55 ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha);
56 ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v);
57 ANGLE_EXPORT void GL_APIENTRY Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha);
58 ANGLE_EXPORT void GL_APIENTRY Color4dv(const GLdouble *v);
59 ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha);
60 ANGLE_EXPORT void GL_APIENTRY Color4fv(const GLfloat *v);
61 ANGLE_EXPORT void GL_APIENTRY Color4i(GLint red, GLint green, GLint blue, GLint alpha);
62 ANGLE_EXPORT void GL_APIENTRY Color4iv(const GLint *v);
63 ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha);
64 ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v);
65 ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha);
66 ANGLE_EXPORT void GL_APIENTRY Color4ubv(const GLubyte *v);
67 ANGLE_EXPORT void GL_APIENTRY Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha);
68 ANGLE_EXPORT void GL_APIENTRY Color4uiv(const GLuint *v);
69 ANGLE_EXPORT void GL_APIENTRY Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha);
70 ANGLE_EXPORT void GL_APIENTRY Color4usv(const GLushort *v);
71 ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red,
72                                         GLboolean green,
73                                         GLboolean blue,
74                                         GLboolean alpha);
75 ANGLE_EXPORT void GL_APIENTRY ColorMaterial(GLenum face, GLenum mode);
76 ANGLE_EXPORT void GL_APIENTRY
77 CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type);
78 ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode);
79 ANGLE_EXPORT void GL_APIENTRY DeleteLists(GLuint list, GLsizei range);
80 ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func);
81 ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag);
82 ANGLE_EXPORT void GL_APIENTRY DepthRange(GLdouble n, GLdouble f);
83 ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap);
84 ANGLE_EXPORT void GL_APIENTRY DrawBuffer(GLenum buf);
85 ANGLE_EXPORT void GL_APIENTRY
86 DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels);
87 ANGLE_EXPORT void GL_APIENTRY EdgeFlag(GLboolean flag);
88 ANGLE_EXPORT void GL_APIENTRY EdgeFlagv(const GLboolean *flag);
89 ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap);
90 ANGLE_EXPORT void GL_APIENTRY End();
91 ANGLE_EXPORT void GL_APIENTRY EndList();
92 ANGLE_EXPORT void GL_APIENTRY EvalCoord1d(GLdouble u);
93 ANGLE_EXPORT void GL_APIENTRY EvalCoord1dv(const GLdouble *u);
94 ANGLE_EXPORT void GL_APIENTRY EvalCoord1f(GLfloat u);
95 ANGLE_EXPORT void GL_APIENTRY EvalCoord1fv(const GLfloat *u);
96 ANGLE_EXPORT void GL_APIENTRY EvalCoord2d(GLdouble u, GLdouble v);
97 ANGLE_EXPORT void GL_APIENTRY EvalCoord2dv(const GLdouble *u);
98 ANGLE_EXPORT void GL_APIENTRY EvalCoord2f(GLfloat u, GLfloat v);
99 ANGLE_EXPORT void GL_APIENTRY EvalCoord2fv(const GLfloat *u);
100 ANGLE_EXPORT void GL_APIENTRY EvalMesh1(GLenum mode, GLint i1, GLint i2);
101 ANGLE_EXPORT void GL_APIENTRY EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2);
102 ANGLE_EXPORT void GL_APIENTRY EvalPoint1(GLint i);
103 ANGLE_EXPORT void GL_APIENTRY EvalPoint2(GLint i, GLint j);
104 ANGLE_EXPORT void GL_APIENTRY FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer);
105 ANGLE_EXPORT void GL_APIENTRY Finish();
106 ANGLE_EXPORT void GL_APIENTRY Flush();
107 ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param);
108 ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params);
109 ANGLE_EXPORT void GL_APIENTRY Fogi(GLenum pname, GLint param);
110 ANGLE_EXPORT void GL_APIENTRY Fogiv(GLenum pname, const GLint *params);
111 ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode);
112 ANGLE_EXPORT void GL_APIENTRY Frustum(GLdouble left,
113                                       GLdouble right,
114                                       GLdouble bottom,
115                                       GLdouble top,
116                                       GLdouble zNear,
117                                       GLdouble zFar);
118 ANGLE_EXPORT GLuint GL_APIENTRY GenLists(GLsizei range);
119 ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data);
120 ANGLE_EXPORT void GL_APIENTRY GetClipPlane(GLenum plane, GLdouble *equation);
121 ANGLE_EXPORT void GL_APIENTRY GetDoublev(GLenum pname, GLdouble *data);
122 ANGLE_EXPORT GLenum GL_APIENTRY GetError();
123 ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data);
124 ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data);
125 ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params);
126 ANGLE_EXPORT void GL_APIENTRY GetLightiv(GLenum light, GLenum pname, GLint *params);
127 ANGLE_EXPORT void GL_APIENTRY GetMapdv(GLenum target, GLenum query, GLdouble *v);
128 ANGLE_EXPORT void GL_APIENTRY GetMapfv(GLenum target, GLenum query, GLfloat *v);
129 ANGLE_EXPORT void GL_APIENTRY GetMapiv(GLenum target, GLenum query, GLint *v);
130 ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params);
131 ANGLE_EXPORT void GL_APIENTRY GetMaterialiv(GLenum face, GLenum pname, GLint *params);
132 ANGLE_EXPORT void GL_APIENTRY GetPixelMapfv(GLenum map, GLfloat *values);
133 ANGLE_EXPORT void GL_APIENTRY GetPixelMapuiv(GLenum map, GLuint *values);
134 ANGLE_EXPORT void GL_APIENTRY GetPixelMapusv(GLenum map, GLushort *values);
135 ANGLE_EXPORT void GL_APIENTRY GetPolygonStipple(GLubyte *mask);
136 ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name);
137 ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params);
138 ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params);
139 ANGLE_EXPORT void GL_APIENTRY GetTexGendv(GLenum coord, GLenum pname, GLdouble *params);
140 ANGLE_EXPORT void GL_APIENTRY GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params);
141 ANGLE_EXPORT void GL_APIENTRY GetTexGeniv(GLenum coord, GLenum pname, GLint *params);
142 ANGLE_EXPORT void GL_APIENTRY
143 GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels);
144 ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target,
145                                                      GLint level,
146                                                      GLenum pname,
147                                                      GLfloat *params);
148 ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target,
149                                                      GLint level,
150                                                      GLenum pname,
151                                                      GLint *params);
152 ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params);
153 ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params);
154 ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode);
155 ANGLE_EXPORT void GL_APIENTRY IndexMask(GLuint mask);
156 ANGLE_EXPORT void GL_APIENTRY Indexd(GLdouble c);
157 ANGLE_EXPORT void GL_APIENTRY Indexdv(const GLdouble *c);
158 ANGLE_EXPORT void GL_APIENTRY Indexf(GLfloat c);
159 ANGLE_EXPORT void GL_APIENTRY Indexfv(const GLfloat *c);
160 ANGLE_EXPORT void GL_APIENTRY Indexi(GLint c);
161 ANGLE_EXPORT void GL_APIENTRY Indexiv(const GLint *c);
162 ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c);
163 ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c);
164 ANGLE_EXPORT void GL_APIENTRY InitNames();
165 ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap);
166 ANGLE_EXPORT GLboolean GL_APIENTRY IsList(GLuint list);
167 ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param);
168 ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params);
169 ANGLE_EXPORT void GL_APIENTRY LightModeli(GLenum pname, GLint param);
170 ANGLE_EXPORT void GL_APIENTRY LightModeliv(GLenum pname, const GLint *params);
171 ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param);
172 ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params);
173 ANGLE_EXPORT void GL_APIENTRY Lighti(GLenum light, GLenum pname, GLint param);
174 ANGLE_EXPORT void GL_APIENTRY Lightiv(GLenum light, GLenum pname, const GLint *params);
175 ANGLE_EXPORT void GL_APIENTRY LineStipple(GLint factor, GLushort pattern);
176 ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width);
177 ANGLE_EXPORT void GL_APIENTRY ListBase(GLuint base);
178 ANGLE_EXPORT void GL_APIENTRY LoadIdentity();
179 ANGLE_EXPORT void GL_APIENTRY LoadMatrixd(const GLdouble *m);
180 ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m);
181 ANGLE_EXPORT void GL_APIENTRY LoadName(GLuint name);
182 ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode);
183 ANGLE_EXPORT void GL_APIENTRY
184 Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points);
185 ANGLE_EXPORT void GL_APIENTRY
186 Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points);
187 ANGLE_EXPORT void GL_APIENTRY Map2d(GLenum target,
188                                     GLdouble u1,
189                                     GLdouble u2,
190                                     GLint ustride,
191                                     GLint uorder,
192                                     GLdouble v1,
193                                     GLdouble v2,
194                                     GLint vstride,
195                                     GLint vorder,
196                                     const GLdouble *points);
197 ANGLE_EXPORT void GL_APIENTRY Map2f(GLenum target,
198                                     GLfloat u1,
199                                     GLfloat u2,
200                                     GLint ustride,
201                                     GLint uorder,
202                                     GLfloat v1,
203                                     GLfloat v2,
204                                     GLint vstride,
205                                     GLint vorder,
206                                     const GLfloat *points);
207 ANGLE_EXPORT void GL_APIENTRY MapGrid1d(GLint un, GLdouble u1, GLdouble u2);
208 ANGLE_EXPORT void GL_APIENTRY MapGrid1f(GLint un, GLfloat u1, GLfloat u2);
209 ANGLE_EXPORT void GL_APIENTRY
210 MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2);
211 ANGLE_EXPORT void GL_APIENTRY
212 MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2);
213 ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param);
214 ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params);
215 ANGLE_EXPORT void GL_APIENTRY Materiali(GLenum face, GLenum pname, GLint param);
216 ANGLE_EXPORT void GL_APIENTRY Materialiv(GLenum face, GLenum pname, const GLint *params);
217 ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode);
218 ANGLE_EXPORT void GL_APIENTRY MultMatrixd(const GLdouble *m);
219 ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m);
220 ANGLE_EXPORT void GL_APIENTRY NewList(GLuint list, GLenum mode);
221 ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz);
222 ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v);
223 ANGLE_EXPORT void GL_APIENTRY Normal3d(GLdouble nx, GLdouble ny, GLdouble nz);
224 ANGLE_EXPORT void GL_APIENTRY Normal3dv(const GLdouble *v);
225 ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz);
226 ANGLE_EXPORT void GL_APIENTRY Normal3fv(const GLfloat *v);
227 ANGLE_EXPORT void GL_APIENTRY Normal3i(GLint nx, GLint ny, GLint nz);
228 ANGLE_EXPORT void GL_APIENTRY Normal3iv(const GLint *v);
229 ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz);
230 ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v);
231 ANGLE_EXPORT void GL_APIENTRY
232 Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar);
233 ANGLE_EXPORT void GL_APIENTRY PassThrough(GLfloat token);
234 ANGLE_EXPORT void GL_APIENTRY PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values);
235 ANGLE_EXPORT void GL_APIENTRY PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values);
236 ANGLE_EXPORT void GL_APIENTRY PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values);
237 ANGLE_EXPORT void GL_APIENTRY PixelStoref(GLenum pname, GLfloat param);
238 ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param);
239 ANGLE_EXPORT void GL_APIENTRY PixelTransferf(GLenum pname, GLfloat param);
240 ANGLE_EXPORT void GL_APIENTRY PixelTransferi(GLenum pname, GLint param);
241 ANGLE_EXPORT void GL_APIENTRY PixelZoom(GLfloat xfactor, GLfloat yfactor);
242 ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size);
243 ANGLE_EXPORT void GL_APIENTRY PolygonMode(GLenum face, GLenum mode);
244 ANGLE_EXPORT void GL_APIENTRY PolygonStipple(const GLubyte *mask);
245 ANGLE_EXPORT void GL_APIENTRY PopAttrib();
246 ANGLE_EXPORT void GL_APIENTRY PopMatrix();
247 ANGLE_EXPORT void GL_APIENTRY PopName();
248 ANGLE_EXPORT void GL_APIENTRY PushAttrib(GLbitfield mask);
249 ANGLE_EXPORT void GL_APIENTRY PushMatrix();
250 ANGLE_EXPORT void GL_APIENTRY PushName(GLuint name);
251 ANGLE_EXPORT void GL_APIENTRY RasterPos2d(GLdouble x, GLdouble y);
252 ANGLE_EXPORT void GL_APIENTRY RasterPos2dv(const GLdouble *v);
253 ANGLE_EXPORT void GL_APIENTRY RasterPos2f(GLfloat x, GLfloat y);
254 ANGLE_EXPORT void GL_APIENTRY RasterPos2fv(const GLfloat *v);
255 ANGLE_EXPORT void GL_APIENTRY RasterPos2i(GLint x, GLint y);
256 ANGLE_EXPORT void GL_APIENTRY RasterPos2iv(const GLint *v);
257 ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y);
258 ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v);
259 ANGLE_EXPORT void GL_APIENTRY RasterPos3d(GLdouble x, GLdouble y, GLdouble z);
260 ANGLE_EXPORT void GL_APIENTRY RasterPos3dv(const GLdouble *v);
261 ANGLE_EXPORT void GL_APIENTRY RasterPos3f(GLfloat x, GLfloat y, GLfloat z);
262 ANGLE_EXPORT void GL_APIENTRY RasterPos3fv(const GLfloat *v);
263 ANGLE_EXPORT void GL_APIENTRY RasterPos3i(GLint x, GLint y, GLint z);
264 ANGLE_EXPORT void GL_APIENTRY RasterPos3iv(const GLint *v);
265 ANGLE_EXPORT void GL_APIENTRY RasterPos3s(GLshort x, GLshort y, GLshort z);
266 ANGLE_EXPORT void GL_APIENTRY RasterPos3sv(const GLshort *v);
267 ANGLE_EXPORT void GL_APIENTRY RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
268 ANGLE_EXPORT void GL_APIENTRY RasterPos4dv(const GLdouble *v);
269 ANGLE_EXPORT void GL_APIENTRY RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
270 ANGLE_EXPORT void GL_APIENTRY RasterPos4fv(const GLfloat *v);
271 ANGLE_EXPORT void GL_APIENTRY RasterPos4i(GLint x, GLint y, GLint z, GLint w);
272 ANGLE_EXPORT void GL_APIENTRY RasterPos4iv(const GLint *v);
273 ANGLE_EXPORT void GL_APIENTRY RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w);
274 ANGLE_EXPORT void GL_APIENTRY RasterPos4sv(const GLshort *v);
275 ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src);
276 ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x,
277                                          GLint y,
278                                          GLsizei width,
279                                          GLsizei height,
280                                          GLenum format,
281                                          GLenum type,
282                                          void *pixels);
283 ANGLE_EXPORT void GL_APIENTRY Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2);
284 ANGLE_EXPORT void GL_APIENTRY Rectdv(const GLdouble *v1, const GLdouble *v2);
285 ANGLE_EXPORT void GL_APIENTRY Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2);
286 ANGLE_EXPORT void GL_APIENTRY Rectfv(const GLfloat *v1, const GLfloat *v2);
287 ANGLE_EXPORT void GL_APIENTRY Recti(GLint x1, GLint y1, GLint x2, GLint y2);
288 ANGLE_EXPORT void GL_APIENTRY Rectiv(const GLint *v1, const GLint *v2);
289 ANGLE_EXPORT void GL_APIENTRY Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2);
290 ANGLE_EXPORT void GL_APIENTRY Rectsv(const GLshort *v1, const GLshort *v2);
291 ANGLE_EXPORT GLint GL_APIENTRY RenderMode(GLenum mode);
292 ANGLE_EXPORT void GL_APIENTRY Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z);
293 ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z);
294 ANGLE_EXPORT void GL_APIENTRY Scaled(GLdouble x, GLdouble y, GLdouble z);
295 ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z);
296 ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height);
297 ANGLE_EXPORT void GL_APIENTRY SelectBuffer(GLsizei size, GLuint *buffer);
298 ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode);
299 ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask);
300 ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask);
301 ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass);
302 ANGLE_EXPORT void GL_APIENTRY TexCoord1d(GLdouble s);
303 ANGLE_EXPORT void GL_APIENTRY TexCoord1dv(const GLdouble *v);
304 ANGLE_EXPORT void GL_APIENTRY TexCoord1f(GLfloat s);
305 ANGLE_EXPORT void GL_APIENTRY TexCoord1fv(const GLfloat *v);
306 ANGLE_EXPORT void GL_APIENTRY TexCoord1i(GLint s);
307 ANGLE_EXPORT void GL_APIENTRY TexCoord1iv(const GLint *v);
308 ANGLE_EXPORT void GL_APIENTRY TexCoord1s(GLshort s);
309 ANGLE_EXPORT void GL_APIENTRY TexCoord1sv(const GLshort *v);
310 ANGLE_EXPORT void GL_APIENTRY TexCoord2d(GLdouble s, GLdouble t);
311 ANGLE_EXPORT void GL_APIENTRY TexCoord2dv(const GLdouble *v);
312 ANGLE_EXPORT void GL_APIENTRY TexCoord2f(GLfloat s, GLfloat t);
313 ANGLE_EXPORT void GL_APIENTRY TexCoord2fv(const GLfloat *v);
314 ANGLE_EXPORT void GL_APIENTRY TexCoord2i(GLint s, GLint t);
315 ANGLE_EXPORT void GL_APIENTRY TexCoord2iv(const GLint *v);
316 ANGLE_EXPORT void GL_APIENTRY TexCoord2s(GLshort s, GLshort t);
317 ANGLE_EXPORT void GL_APIENTRY TexCoord2sv(const GLshort *v);
318 ANGLE_EXPORT void GL_APIENTRY TexCoord3d(GLdouble s, GLdouble t, GLdouble r);
319 ANGLE_EXPORT void GL_APIENTRY TexCoord3dv(const GLdouble *v);
320 ANGLE_EXPORT void GL_APIENTRY TexCoord3f(GLfloat s, GLfloat t, GLfloat r);
321 ANGLE_EXPORT void GL_APIENTRY TexCoord3fv(const GLfloat *v);
322 ANGLE_EXPORT void GL_APIENTRY TexCoord3i(GLint s, GLint t, GLint r);
323 ANGLE_EXPORT void GL_APIENTRY TexCoord3iv(const GLint *v);
324 ANGLE_EXPORT void GL_APIENTRY TexCoord3s(GLshort s, GLshort t, GLshort r);
325 ANGLE_EXPORT void GL_APIENTRY TexCoord3sv(const GLshort *v);
326 ANGLE_EXPORT void GL_APIENTRY TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q);
327 ANGLE_EXPORT void GL_APIENTRY TexCoord4dv(const GLdouble *v);
328 ANGLE_EXPORT void GL_APIENTRY TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q);
329 ANGLE_EXPORT void GL_APIENTRY TexCoord4fv(const GLfloat *v);
330 ANGLE_EXPORT void GL_APIENTRY TexCoord4i(GLint s, GLint t, GLint r, GLint q);
331 ANGLE_EXPORT void GL_APIENTRY TexCoord4iv(const GLint *v);
332 ANGLE_EXPORT void GL_APIENTRY TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q);
333 ANGLE_EXPORT void GL_APIENTRY TexCoord4sv(const GLshort *v);
334 ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param);
335 ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params);
336 ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param);
337 ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params);
338 ANGLE_EXPORT void GL_APIENTRY TexGend(GLenum coord, GLenum pname, GLdouble param);
339 ANGLE_EXPORT void GL_APIENTRY TexGendv(GLenum coord, GLenum pname, const GLdouble *params);
340 ANGLE_EXPORT void GL_APIENTRY TexGenf(GLenum coord, GLenum pname, GLfloat param);
341 ANGLE_EXPORT void GL_APIENTRY TexGenfv(GLenum coord, GLenum pname, const GLfloat *params);
342 ANGLE_EXPORT void GL_APIENTRY TexGeni(GLenum coord, GLenum pname, GLint param);
343 ANGLE_EXPORT void GL_APIENTRY TexGeniv(GLenum coord, GLenum pname, const GLint *params);
344 ANGLE_EXPORT void GL_APIENTRY TexImage1D(GLenum target,
345                                          GLint level,
346                                          GLint internalformat,
347                                          GLsizei width,
348                                          GLint border,
349                                          GLenum format,
350                                          GLenum type,
351                                          const void *pixels);
352 ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target,
353                                          GLint level,
354                                          GLint internalformat,
355                                          GLsizei width,
356                                          GLsizei height,
357                                          GLint border,
358                                          GLenum format,
359                                          GLenum type,
360                                          const void *pixels);
361 ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param);
362 ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params);
363 ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param);
364 ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params);
365 ANGLE_EXPORT void GL_APIENTRY Translated(GLdouble x, GLdouble y, GLdouble z);
366 ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z);
367 ANGLE_EXPORT void GL_APIENTRY Vertex2d(GLdouble x, GLdouble y);
368 ANGLE_EXPORT void GL_APIENTRY Vertex2dv(const GLdouble *v);
369 ANGLE_EXPORT void GL_APIENTRY Vertex2f(GLfloat x, GLfloat y);
370 ANGLE_EXPORT void GL_APIENTRY Vertex2fv(const GLfloat *v);
371 ANGLE_EXPORT void GL_APIENTRY Vertex2i(GLint x, GLint y);
372 ANGLE_EXPORT void GL_APIENTRY Vertex2iv(const GLint *v);
373 ANGLE_EXPORT void GL_APIENTRY Vertex2s(GLshort x, GLshort y);
374 ANGLE_EXPORT void GL_APIENTRY Vertex2sv(const GLshort *v);
375 ANGLE_EXPORT void GL_APIENTRY Vertex3d(GLdouble x, GLdouble y, GLdouble z);
376 ANGLE_EXPORT void GL_APIENTRY Vertex3dv(const GLdouble *v);
377 ANGLE_EXPORT void GL_APIENTRY Vertex3f(GLfloat x, GLfloat y, GLfloat z);
378 ANGLE_EXPORT void GL_APIENTRY Vertex3fv(const GLfloat *v);
379 ANGLE_EXPORT void GL_APIENTRY Vertex3i(GLint x, GLint y, GLint z);
380 ANGLE_EXPORT void GL_APIENTRY Vertex3iv(const GLint *v);
381 ANGLE_EXPORT void GL_APIENTRY Vertex3s(GLshort x, GLshort y, GLshort z);
382 ANGLE_EXPORT void GL_APIENTRY Vertex3sv(const GLshort *v);
383 ANGLE_EXPORT void GL_APIENTRY Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w);
384 ANGLE_EXPORT void GL_APIENTRY Vertex4dv(const GLdouble *v);
385 ANGLE_EXPORT void GL_APIENTRY Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w);
386 ANGLE_EXPORT void GL_APIENTRY Vertex4fv(const GLfloat *v);
387 ANGLE_EXPORT void GL_APIENTRY Vertex4i(GLint x, GLint y, GLint z, GLint w);
388 ANGLE_EXPORT void GL_APIENTRY Vertex4iv(const GLint *v);
389 ANGLE_EXPORT void GL_APIENTRY Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w);
390 ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v);
391 ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height);
392 }  // namespace gl
393 
394 #endif  // LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_
395