1 // GENERATED FILE - DO NOT EDIT. 2 // Generated by generate_entry_points.py using data from gl.xml. 3 // 4 // Copyright 2020 The ANGLE Project Authors. All rights reserved. 5 // Use of this source code is governed by a BSD-style license that can be 6 // found in the LICENSE file. 7 // 8 // entry_points_gl_1_0_autogen.h: 9 // Defines the GL 1.0 entry points. 10 11 #ifndef LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ 12 #define LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ 13 14 #include <export.h> 15 #include "angle_gl.h" 16 17 namespace gl 18 { 19 ANGLE_EXPORT void GL_APIENTRY Accum(GLenum op, GLfloat value); 20 ANGLE_EXPORT void GL_APIENTRY AlphaFunc(GLenum func, GLfloat ref); 21 ANGLE_EXPORT void GL_APIENTRY Begin(GLenum mode); 22 ANGLE_EXPORT void GL_APIENTRY Bitmap(GLsizei width, 23 GLsizei height, 24 GLfloat xorig, 25 GLfloat yorig, 26 GLfloat xmove, 27 GLfloat ymove, 28 const GLubyte *bitmap); 29 ANGLE_EXPORT void GL_APIENTRY BlendFunc(GLenum sfactor, GLenum dfactor); 30 ANGLE_EXPORT void GL_APIENTRY CallList(GLuint list); 31 ANGLE_EXPORT void GL_APIENTRY CallLists(GLsizei n, GLenum type, const void *lists); 32 ANGLE_EXPORT void GL_APIENTRY Clear(GLbitfield mask); 33 ANGLE_EXPORT void GL_APIENTRY ClearAccum(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 34 ANGLE_EXPORT void GL_APIENTRY ClearColor(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 35 ANGLE_EXPORT void GL_APIENTRY ClearDepth(GLdouble depth); 36 ANGLE_EXPORT void GL_APIENTRY ClearIndex(GLfloat c); 37 ANGLE_EXPORT void GL_APIENTRY ClearStencil(GLint s); 38 ANGLE_EXPORT void GL_APIENTRY ClipPlane(GLenum plane, const GLdouble *equation); 39 ANGLE_EXPORT void GL_APIENTRY Color3b(GLbyte red, GLbyte green, GLbyte blue); 40 ANGLE_EXPORT void GL_APIENTRY Color3bv(const GLbyte *v); 41 ANGLE_EXPORT void GL_APIENTRY Color3d(GLdouble red, GLdouble green, GLdouble blue); 42 ANGLE_EXPORT void GL_APIENTRY Color3dv(const GLdouble *v); 43 ANGLE_EXPORT void GL_APIENTRY Color3f(GLfloat red, GLfloat green, GLfloat blue); 44 ANGLE_EXPORT void GL_APIENTRY Color3fv(const GLfloat *v); 45 ANGLE_EXPORT void GL_APIENTRY Color3i(GLint red, GLint green, GLint blue); 46 ANGLE_EXPORT void GL_APIENTRY Color3iv(const GLint *v); 47 ANGLE_EXPORT void GL_APIENTRY Color3s(GLshort red, GLshort green, GLshort blue); 48 ANGLE_EXPORT void GL_APIENTRY Color3sv(const GLshort *v); 49 ANGLE_EXPORT void GL_APIENTRY Color3ub(GLubyte red, GLubyte green, GLubyte blue); 50 ANGLE_EXPORT void GL_APIENTRY Color3ubv(const GLubyte *v); 51 ANGLE_EXPORT void GL_APIENTRY Color3ui(GLuint red, GLuint green, GLuint blue); 52 ANGLE_EXPORT void GL_APIENTRY Color3uiv(const GLuint *v); 53 ANGLE_EXPORT void GL_APIENTRY Color3us(GLushort red, GLushort green, GLushort blue); 54 ANGLE_EXPORT void GL_APIENTRY Color3usv(const GLushort *v); 55 ANGLE_EXPORT void GL_APIENTRY Color4b(GLbyte red, GLbyte green, GLbyte blue, GLbyte alpha); 56 ANGLE_EXPORT void GL_APIENTRY Color4bv(const GLbyte *v); 57 ANGLE_EXPORT void GL_APIENTRY Color4d(GLdouble red, GLdouble green, GLdouble blue, GLdouble alpha); 58 ANGLE_EXPORT void GL_APIENTRY Color4dv(const GLdouble *v); 59 ANGLE_EXPORT void GL_APIENTRY Color4f(GLfloat red, GLfloat green, GLfloat blue, GLfloat alpha); 60 ANGLE_EXPORT void GL_APIENTRY Color4fv(const GLfloat *v); 61 ANGLE_EXPORT void GL_APIENTRY Color4i(GLint red, GLint green, GLint blue, GLint alpha); 62 ANGLE_EXPORT void GL_APIENTRY Color4iv(const GLint *v); 63 ANGLE_EXPORT void GL_APIENTRY Color4s(GLshort red, GLshort green, GLshort blue, GLshort alpha); 64 ANGLE_EXPORT void GL_APIENTRY Color4sv(const GLshort *v); 65 ANGLE_EXPORT void GL_APIENTRY Color4ub(GLubyte red, GLubyte green, GLubyte blue, GLubyte alpha); 66 ANGLE_EXPORT void GL_APIENTRY Color4ubv(const GLubyte *v); 67 ANGLE_EXPORT void GL_APIENTRY Color4ui(GLuint red, GLuint green, GLuint blue, GLuint alpha); 68 ANGLE_EXPORT void GL_APIENTRY Color4uiv(const GLuint *v); 69 ANGLE_EXPORT void GL_APIENTRY Color4us(GLushort red, GLushort green, GLushort blue, GLushort alpha); 70 ANGLE_EXPORT void GL_APIENTRY Color4usv(const GLushort *v); 71 ANGLE_EXPORT void GL_APIENTRY ColorMask(GLboolean red, 72 GLboolean green, 73 GLboolean blue, 74 GLboolean alpha); 75 ANGLE_EXPORT void GL_APIENTRY ColorMaterial(GLenum face, GLenum mode); 76 ANGLE_EXPORT void GL_APIENTRY 77 CopyPixels(GLint x, GLint y, GLsizei width, GLsizei height, GLenum type); 78 ANGLE_EXPORT void GL_APIENTRY CullFace(GLenum mode); 79 ANGLE_EXPORT void GL_APIENTRY DeleteLists(GLuint list, GLsizei range); 80 ANGLE_EXPORT void GL_APIENTRY DepthFunc(GLenum func); 81 ANGLE_EXPORT void GL_APIENTRY DepthMask(GLboolean flag); 82 ANGLE_EXPORT void GL_APIENTRY DepthRange(GLdouble n, GLdouble f); 83 ANGLE_EXPORT void GL_APIENTRY Disable(GLenum cap); 84 ANGLE_EXPORT void GL_APIENTRY DrawBuffer(GLenum buf); 85 ANGLE_EXPORT void GL_APIENTRY 86 DrawPixels(GLsizei width, GLsizei height, GLenum format, GLenum type, const void *pixels); 87 ANGLE_EXPORT void GL_APIENTRY EdgeFlag(GLboolean flag); 88 ANGLE_EXPORT void GL_APIENTRY EdgeFlagv(const GLboolean *flag); 89 ANGLE_EXPORT void GL_APIENTRY Enable(GLenum cap); 90 ANGLE_EXPORT void GL_APIENTRY End(); 91 ANGLE_EXPORT void GL_APIENTRY EndList(); 92 ANGLE_EXPORT void GL_APIENTRY EvalCoord1d(GLdouble u); 93 ANGLE_EXPORT void GL_APIENTRY EvalCoord1dv(const GLdouble *u); 94 ANGLE_EXPORT void GL_APIENTRY EvalCoord1f(GLfloat u); 95 ANGLE_EXPORT void GL_APIENTRY EvalCoord1fv(const GLfloat *u); 96 ANGLE_EXPORT void GL_APIENTRY EvalCoord2d(GLdouble u, GLdouble v); 97 ANGLE_EXPORT void GL_APIENTRY EvalCoord2dv(const GLdouble *u); 98 ANGLE_EXPORT void GL_APIENTRY EvalCoord2f(GLfloat u, GLfloat v); 99 ANGLE_EXPORT void GL_APIENTRY EvalCoord2fv(const GLfloat *u); 100 ANGLE_EXPORT void GL_APIENTRY EvalMesh1(GLenum mode, GLint i1, GLint i2); 101 ANGLE_EXPORT void GL_APIENTRY EvalMesh2(GLenum mode, GLint i1, GLint i2, GLint j1, GLint j2); 102 ANGLE_EXPORT void GL_APIENTRY EvalPoint1(GLint i); 103 ANGLE_EXPORT void GL_APIENTRY EvalPoint2(GLint i, GLint j); 104 ANGLE_EXPORT void GL_APIENTRY FeedbackBuffer(GLsizei size, GLenum type, GLfloat *buffer); 105 ANGLE_EXPORT void GL_APIENTRY Finish(); 106 ANGLE_EXPORT void GL_APIENTRY Flush(); 107 ANGLE_EXPORT void GL_APIENTRY Fogf(GLenum pname, GLfloat param); 108 ANGLE_EXPORT void GL_APIENTRY Fogfv(GLenum pname, const GLfloat *params); 109 ANGLE_EXPORT void GL_APIENTRY Fogi(GLenum pname, GLint param); 110 ANGLE_EXPORT void GL_APIENTRY Fogiv(GLenum pname, const GLint *params); 111 ANGLE_EXPORT void GL_APIENTRY FrontFace(GLenum mode); 112 ANGLE_EXPORT void GL_APIENTRY Frustum(GLdouble left, 113 GLdouble right, 114 GLdouble bottom, 115 GLdouble top, 116 GLdouble zNear, 117 GLdouble zFar); 118 ANGLE_EXPORT GLuint GL_APIENTRY GenLists(GLsizei range); 119 ANGLE_EXPORT void GL_APIENTRY GetBooleanv(GLenum pname, GLboolean *data); 120 ANGLE_EXPORT void GL_APIENTRY GetClipPlane(GLenum plane, GLdouble *equation); 121 ANGLE_EXPORT void GL_APIENTRY GetDoublev(GLenum pname, GLdouble *data); 122 ANGLE_EXPORT GLenum GL_APIENTRY GetError(); 123 ANGLE_EXPORT void GL_APIENTRY GetFloatv(GLenum pname, GLfloat *data); 124 ANGLE_EXPORT void GL_APIENTRY GetIntegerv(GLenum pname, GLint *data); 125 ANGLE_EXPORT void GL_APIENTRY GetLightfv(GLenum light, GLenum pname, GLfloat *params); 126 ANGLE_EXPORT void GL_APIENTRY GetLightiv(GLenum light, GLenum pname, GLint *params); 127 ANGLE_EXPORT void GL_APIENTRY GetMapdv(GLenum target, GLenum query, GLdouble *v); 128 ANGLE_EXPORT void GL_APIENTRY GetMapfv(GLenum target, GLenum query, GLfloat *v); 129 ANGLE_EXPORT void GL_APIENTRY GetMapiv(GLenum target, GLenum query, GLint *v); 130 ANGLE_EXPORT void GL_APIENTRY GetMaterialfv(GLenum face, GLenum pname, GLfloat *params); 131 ANGLE_EXPORT void GL_APIENTRY GetMaterialiv(GLenum face, GLenum pname, GLint *params); 132 ANGLE_EXPORT void GL_APIENTRY GetPixelMapfv(GLenum map, GLfloat *values); 133 ANGLE_EXPORT void GL_APIENTRY GetPixelMapuiv(GLenum map, GLuint *values); 134 ANGLE_EXPORT void GL_APIENTRY GetPixelMapusv(GLenum map, GLushort *values); 135 ANGLE_EXPORT void GL_APIENTRY GetPolygonStipple(GLubyte *mask); 136 ANGLE_EXPORT const GLubyte *GL_APIENTRY GetString(GLenum name); 137 ANGLE_EXPORT void GL_APIENTRY GetTexEnvfv(GLenum target, GLenum pname, GLfloat *params); 138 ANGLE_EXPORT void GL_APIENTRY GetTexEnviv(GLenum target, GLenum pname, GLint *params); 139 ANGLE_EXPORT void GL_APIENTRY GetTexGendv(GLenum coord, GLenum pname, GLdouble *params); 140 ANGLE_EXPORT void GL_APIENTRY GetTexGenfv(GLenum coord, GLenum pname, GLfloat *params); 141 ANGLE_EXPORT void GL_APIENTRY GetTexGeniv(GLenum coord, GLenum pname, GLint *params); 142 ANGLE_EXPORT void GL_APIENTRY 143 GetTexImage(GLenum target, GLint level, GLenum format, GLenum type, void *pixels); 144 ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameterfv(GLenum target, 145 GLint level, 146 GLenum pname, 147 GLfloat *params); 148 ANGLE_EXPORT void GL_APIENTRY GetTexLevelParameteriv(GLenum target, 149 GLint level, 150 GLenum pname, 151 GLint *params); 152 ANGLE_EXPORT void GL_APIENTRY GetTexParameterfv(GLenum target, GLenum pname, GLfloat *params); 153 ANGLE_EXPORT void GL_APIENTRY GetTexParameteriv(GLenum target, GLenum pname, GLint *params); 154 ANGLE_EXPORT void GL_APIENTRY Hint(GLenum target, GLenum mode); 155 ANGLE_EXPORT void GL_APIENTRY IndexMask(GLuint mask); 156 ANGLE_EXPORT void GL_APIENTRY Indexd(GLdouble c); 157 ANGLE_EXPORT void GL_APIENTRY Indexdv(const GLdouble *c); 158 ANGLE_EXPORT void GL_APIENTRY Indexf(GLfloat c); 159 ANGLE_EXPORT void GL_APIENTRY Indexfv(const GLfloat *c); 160 ANGLE_EXPORT void GL_APIENTRY Indexi(GLint c); 161 ANGLE_EXPORT void GL_APIENTRY Indexiv(const GLint *c); 162 ANGLE_EXPORT void GL_APIENTRY Indexs(GLshort c); 163 ANGLE_EXPORT void GL_APIENTRY Indexsv(const GLshort *c); 164 ANGLE_EXPORT void GL_APIENTRY InitNames(); 165 ANGLE_EXPORT GLboolean GL_APIENTRY IsEnabled(GLenum cap); 166 ANGLE_EXPORT GLboolean GL_APIENTRY IsList(GLuint list); 167 ANGLE_EXPORT void GL_APIENTRY LightModelf(GLenum pname, GLfloat param); 168 ANGLE_EXPORT void GL_APIENTRY LightModelfv(GLenum pname, const GLfloat *params); 169 ANGLE_EXPORT void GL_APIENTRY LightModeli(GLenum pname, GLint param); 170 ANGLE_EXPORT void GL_APIENTRY LightModeliv(GLenum pname, const GLint *params); 171 ANGLE_EXPORT void GL_APIENTRY Lightf(GLenum light, GLenum pname, GLfloat param); 172 ANGLE_EXPORT void GL_APIENTRY Lightfv(GLenum light, GLenum pname, const GLfloat *params); 173 ANGLE_EXPORT void GL_APIENTRY Lighti(GLenum light, GLenum pname, GLint param); 174 ANGLE_EXPORT void GL_APIENTRY Lightiv(GLenum light, GLenum pname, const GLint *params); 175 ANGLE_EXPORT void GL_APIENTRY LineStipple(GLint factor, GLushort pattern); 176 ANGLE_EXPORT void GL_APIENTRY LineWidth(GLfloat width); 177 ANGLE_EXPORT void GL_APIENTRY ListBase(GLuint base); 178 ANGLE_EXPORT void GL_APIENTRY LoadIdentity(); 179 ANGLE_EXPORT void GL_APIENTRY LoadMatrixd(const GLdouble *m); 180 ANGLE_EXPORT void GL_APIENTRY LoadMatrixf(const GLfloat *m); 181 ANGLE_EXPORT void GL_APIENTRY LoadName(GLuint name); 182 ANGLE_EXPORT void GL_APIENTRY LogicOp(GLenum opcode); 183 ANGLE_EXPORT void GL_APIENTRY 184 Map1d(GLenum target, GLdouble u1, GLdouble u2, GLint stride, GLint order, const GLdouble *points); 185 ANGLE_EXPORT void GL_APIENTRY 186 Map1f(GLenum target, GLfloat u1, GLfloat u2, GLint stride, GLint order, const GLfloat *points); 187 ANGLE_EXPORT void GL_APIENTRY Map2d(GLenum target, 188 GLdouble u1, 189 GLdouble u2, 190 GLint ustride, 191 GLint uorder, 192 GLdouble v1, 193 GLdouble v2, 194 GLint vstride, 195 GLint vorder, 196 const GLdouble *points); 197 ANGLE_EXPORT void GL_APIENTRY Map2f(GLenum target, 198 GLfloat u1, 199 GLfloat u2, 200 GLint ustride, 201 GLint uorder, 202 GLfloat v1, 203 GLfloat v2, 204 GLint vstride, 205 GLint vorder, 206 const GLfloat *points); 207 ANGLE_EXPORT void GL_APIENTRY MapGrid1d(GLint un, GLdouble u1, GLdouble u2); 208 ANGLE_EXPORT void GL_APIENTRY MapGrid1f(GLint un, GLfloat u1, GLfloat u2); 209 ANGLE_EXPORT void GL_APIENTRY 210 MapGrid2d(GLint un, GLdouble u1, GLdouble u2, GLint vn, GLdouble v1, GLdouble v2); 211 ANGLE_EXPORT void GL_APIENTRY 212 MapGrid2f(GLint un, GLfloat u1, GLfloat u2, GLint vn, GLfloat v1, GLfloat v2); 213 ANGLE_EXPORT void GL_APIENTRY Materialf(GLenum face, GLenum pname, GLfloat param); 214 ANGLE_EXPORT void GL_APIENTRY Materialfv(GLenum face, GLenum pname, const GLfloat *params); 215 ANGLE_EXPORT void GL_APIENTRY Materiali(GLenum face, GLenum pname, GLint param); 216 ANGLE_EXPORT void GL_APIENTRY Materialiv(GLenum face, GLenum pname, const GLint *params); 217 ANGLE_EXPORT void GL_APIENTRY MatrixMode(GLenum mode); 218 ANGLE_EXPORT void GL_APIENTRY MultMatrixd(const GLdouble *m); 219 ANGLE_EXPORT void GL_APIENTRY MultMatrixf(const GLfloat *m); 220 ANGLE_EXPORT void GL_APIENTRY NewList(GLuint list, GLenum mode); 221 ANGLE_EXPORT void GL_APIENTRY Normal3b(GLbyte nx, GLbyte ny, GLbyte nz); 222 ANGLE_EXPORT void GL_APIENTRY Normal3bv(const GLbyte *v); 223 ANGLE_EXPORT void GL_APIENTRY Normal3d(GLdouble nx, GLdouble ny, GLdouble nz); 224 ANGLE_EXPORT void GL_APIENTRY Normal3dv(const GLdouble *v); 225 ANGLE_EXPORT void GL_APIENTRY Normal3f(GLfloat nx, GLfloat ny, GLfloat nz); 226 ANGLE_EXPORT void GL_APIENTRY Normal3fv(const GLfloat *v); 227 ANGLE_EXPORT void GL_APIENTRY Normal3i(GLint nx, GLint ny, GLint nz); 228 ANGLE_EXPORT void GL_APIENTRY Normal3iv(const GLint *v); 229 ANGLE_EXPORT void GL_APIENTRY Normal3s(GLshort nx, GLshort ny, GLshort nz); 230 ANGLE_EXPORT void GL_APIENTRY Normal3sv(const GLshort *v); 231 ANGLE_EXPORT void GL_APIENTRY 232 Ortho(GLdouble left, GLdouble right, GLdouble bottom, GLdouble top, GLdouble zNear, GLdouble zFar); 233 ANGLE_EXPORT void GL_APIENTRY PassThrough(GLfloat token); 234 ANGLE_EXPORT void GL_APIENTRY PixelMapfv(GLenum map, GLsizei mapsize, const GLfloat *values); 235 ANGLE_EXPORT void GL_APIENTRY PixelMapuiv(GLenum map, GLsizei mapsize, const GLuint *values); 236 ANGLE_EXPORT void GL_APIENTRY PixelMapusv(GLenum map, GLsizei mapsize, const GLushort *values); 237 ANGLE_EXPORT void GL_APIENTRY PixelStoref(GLenum pname, GLfloat param); 238 ANGLE_EXPORT void GL_APIENTRY PixelStorei(GLenum pname, GLint param); 239 ANGLE_EXPORT void GL_APIENTRY PixelTransferf(GLenum pname, GLfloat param); 240 ANGLE_EXPORT void GL_APIENTRY PixelTransferi(GLenum pname, GLint param); 241 ANGLE_EXPORT void GL_APIENTRY PixelZoom(GLfloat xfactor, GLfloat yfactor); 242 ANGLE_EXPORT void GL_APIENTRY PointSize(GLfloat size); 243 ANGLE_EXPORT void GL_APIENTRY PolygonMode(GLenum face, GLenum mode); 244 ANGLE_EXPORT void GL_APIENTRY PolygonStipple(const GLubyte *mask); 245 ANGLE_EXPORT void GL_APIENTRY PopAttrib(); 246 ANGLE_EXPORT void GL_APIENTRY PopMatrix(); 247 ANGLE_EXPORT void GL_APIENTRY PopName(); 248 ANGLE_EXPORT void GL_APIENTRY PushAttrib(GLbitfield mask); 249 ANGLE_EXPORT void GL_APIENTRY PushMatrix(); 250 ANGLE_EXPORT void GL_APIENTRY PushName(GLuint name); 251 ANGLE_EXPORT void GL_APIENTRY RasterPos2d(GLdouble x, GLdouble y); 252 ANGLE_EXPORT void GL_APIENTRY RasterPos2dv(const GLdouble *v); 253 ANGLE_EXPORT void GL_APIENTRY RasterPos2f(GLfloat x, GLfloat y); 254 ANGLE_EXPORT void GL_APIENTRY RasterPos2fv(const GLfloat *v); 255 ANGLE_EXPORT void GL_APIENTRY RasterPos2i(GLint x, GLint y); 256 ANGLE_EXPORT void GL_APIENTRY RasterPos2iv(const GLint *v); 257 ANGLE_EXPORT void GL_APIENTRY RasterPos2s(GLshort x, GLshort y); 258 ANGLE_EXPORT void GL_APIENTRY RasterPos2sv(const GLshort *v); 259 ANGLE_EXPORT void GL_APIENTRY RasterPos3d(GLdouble x, GLdouble y, GLdouble z); 260 ANGLE_EXPORT void GL_APIENTRY RasterPos3dv(const GLdouble *v); 261 ANGLE_EXPORT void GL_APIENTRY RasterPos3f(GLfloat x, GLfloat y, GLfloat z); 262 ANGLE_EXPORT void GL_APIENTRY RasterPos3fv(const GLfloat *v); 263 ANGLE_EXPORT void GL_APIENTRY RasterPos3i(GLint x, GLint y, GLint z); 264 ANGLE_EXPORT void GL_APIENTRY RasterPos3iv(const GLint *v); 265 ANGLE_EXPORT void GL_APIENTRY RasterPos3s(GLshort x, GLshort y, GLshort z); 266 ANGLE_EXPORT void GL_APIENTRY RasterPos3sv(const GLshort *v); 267 ANGLE_EXPORT void GL_APIENTRY RasterPos4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); 268 ANGLE_EXPORT void GL_APIENTRY RasterPos4dv(const GLdouble *v); 269 ANGLE_EXPORT void GL_APIENTRY RasterPos4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); 270 ANGLE_EXPORT void GL_APIENTRY RasterPos4fv(const GLfloat *v); 271 ANGLE_EXPORT void GL_APIENTRY RasterPos4i(GLint x, GLint y, GLint z, GLint w); 272 ANGLE_EXPORT void GL_APIENTRY RasterPos4iv(const GLint *v); 273 ANGLE_EXPORT void GL_APIENTRY RasterPos4s(GLshort x, GLshort y, GLshort z, GLshort w); 274 ANGLE_EXPORT void GL_APIENTRY RasterPos4sv(const GLshort *v); 275 ANGLE_EXPORT void GL_APIENTRY ReadBuffer(GLenum src); 276 ANGLE_EXPORT void GL_APIENTRY ReadPixels(GLint x, 277 GLint y, 278 GLsizei width, 279 GLsizei height, 280 GLenum format, 281 GLenum type, 282 void *pixels); 283 ANGLE_EXPORT void GL_APIENTRY Rectd(GLdouble x1, GLdouble y1, GLdouble x2, GLdouble y2); 284 ANGLE_EXPORT void GL_APIENTRY Rectdv(const GLdouble *v1, const GLdouble *v2); 285 ANGLE_EXPORT void GL_APIENTRY Rectf(GLfloat x1, GLfloat y1, GLfloat x2, GLfloat y2); 286 ANGLE_EXPORT void GL_APIENTRY Rectfv(const GLfloat *v1, const GLfloat *v2); 287 ANGLE_EXPORT void GL_APIENTRY Recti(GLint x1, GLint y1, GLint x2, GLint y2); 288 ANGLE_EXPORT void GL_APIENTRY Rectiv(const GLint *v1, const GLint *v2); 289 ANGLE_EXPORT void GL_APIENTRY Rects(GLshort x1, GLshort y1, GLshort x2, GLshort y2); 290 ANGLE_EXPORT void GL_APIENTRY Rectsv(const GLshort *v1, const GLshort *v2); 291 ANGLE_EXPORT GLint GL_APIENTRY RenderMode(GLenum mode); 292 ANGLE_EXPORT void GL_APIENTRY Rotated(GLdouble angle, GLdouble x, GLdouble y, GLdouble z); 293 ANGLE_EXPORT void GL_APIENTRY Rotatef(GLfloat angle, GLfloat x, GLfloat y, GLfloat z); 294 ANGLE_EXPORT void GL_APIENTRY Scaled(GLdouble x, GLdouble y, GLdouble z); 295 ANGLE_EXPORT void GL_APIENTRY Scalef(GLfloat x, GLfloat y, GLfloat z); 296 ANGLE_EXPORT void GL_APIENTRY Scissor(GLint x, GLint y, GLsizei width, GLsizei height); 297 ANGLE_EXPORT void GL_APIENTRY SelectBuffer(GLsizei size, GLuint *buffer); 298 ANGLE_EXPORT void GL_APIENTRY ShadeModel(GLenum mode); 299 ANGLE_EXPORT void GL_APIENTRY StencilFunc(GLenum func, GLint ref, GLuint mask); 300 ANGLE_EXPORT void GL_APIENTRY StencilMask(GLuint mask); 301 ANGLE_EXPORT void GL_APIENTRY StencilOp(GLenum fail, GLenum zfail, GLenum zpass); 302 ANGLE_EXPORT void GL_APIENTRY TexCoord1d(GLdouble s); 303 ANGLE_EXPORT void GL_APIENTRY TexCoord1dv(const GLdouble *v); 304 ANGLE_EXPORT void GL_APIENTRY TexCoord1f(GLfloat s); 305 ANGLE_EXPORT void GL_APIENTRY TexCoord1fv(const GLfloat *v); 306 ANGLE_EXPORT void GL_APIENTRY TexCoord1i(GLint s); 307 ANGLE_EXPORT void GL_APIENTRY TexCoord1iv(const GLint *v); 308 ANGLE_EXPORT void GL_APIENTRY TexCoord1s(GLshort s); 309 ANGLE_EXPORT void GL_APIENTRY TexCoord1sv(const GLshort *v); 310 ANGLE_EXPORT void GL_APIENTRY TexCoord2d(GLdouble s, GLdouble t); 311 ANGLE_EXPORT void GL_APIENTRY TexCoord2dv(const GLdouble *v); 312 ANGLE_EXPORT void GL_APIENTRY TexCoord2f(GLfloat s, GLfloat t); 313 ANGLE_EXPORT void GL_APIENTRY TexCoord2fv(const GLfloat *v); 314 ANGLE_EXPORT void GL_APIENTRY TexCoord2i(GLint s, GLint t); 315 ANGLE_EXPORT void GL_APIENTRY TexCoord2iv(const GLint *v); 316 ANGLE_EXPORT void GL_APIENTRY TexCoord2s(GLshort s, GLshort t); 317 ANGLE_EXPORT void GL_APIENTRY TexCoord2sv(const GLshort *v); 318 ANGLE_EXPORT void GL_APIENTRY TexCoord3d(GLdouble s, GLdouble t, GLdouble r); 319 ANGLE_EXPORT void GL_APIENTRY TexCoord3dv(const GLdouble *v); 320 ANGLE_EXPORT void GL_APIENTRY TexCoord3f(GLfloat s, GLfloat t, GLfloat r); 321 ANGLE_EXPORT void GL_APIENTRY TexCoord3fv(const GLfloat *v); 322 ANGLE_EXPORT void GL_APIENTRY TexCoord3i(GLint s, GLint t, GLint r); 323 ANGLE_EXPORT void GL_APIENTRY TexCoord3iv(const GLint *v); 324 ANGLE_EXPORT void GL_APIENTRY TexCoord3s(GLshort s, GLshort t, GLshort r); 325 ANGLE_EXPORT void GL_APIENTRY TexCoord3sv(const GLshort *v); 326 ANGLE_EXPORT void GL_APIENTRY TexCoord4d(GLdouble s, GLdouble t, GLdouble r, GLdouble q); 327 ANGLE_EXPORT void GL_APIENTRY TexCoord4dv(const GLdouble *v); 328 ANGLE_EXPORT void GL_APIENTRY TexCoord4f(GLfloat s, GLfloat t, GLfloat r, GLfloat q); 329 ANGLE_EXPORT void GL_APIENTRY TexCoord4fv(const GLfloat *v); 330 ANGLE_EXPORT void GL_APIENTRY TexCoord4i(GLint s, GLint t, GLint r, GLint q); 331 ANGLE_EXPORT void GL_APIENTRY TexCoord4iv(const GLint *v); 332 ANGLE_EXPORT void GL_APIENTRY TexCoord4s(GLshort s, GLshort t, GLshort r, GLshort q); 333 ANGLE_EXPORT void GL_APIENTRY TexCoord4sv(const GLshort *v); 334 ANGLE_EXPORT void GL_APIENTRY TexEnvf(GLenum target, GLenum pname, GLfloat param); 335 ANGLE_EXPORT void GL_APIENTRY TexEnvfv(GLenum target, GLenum pname, const GLfloat *params); 336 ANGLE_EXPORT void GL_APIENTRY TexEnvi(GLenum target, GLenum pname, GLint param); 337 ANGLE_EXPORT void GL_APIENTRY TexEnviv(GLenum target, GLenum pname, const GLint *params); 338 ANGLE_EXPORT void GL_APIENTRY TexGend(GLenum coord, GLenum pname, GLdouble param); 339 ANGLE_EXPORT void GL_APIENTRY TexGendv(GLenum coord, GLenum pname, const GLdouble *params); 340 ANGLE_EXPORT void GL_APIENTRY TexGenf(GLenum coord, GLenum pname, GLfloat param); 341 ANGLE_EXPORT void GL_APIENTRY TexGenfv(GLenum coord, GLenum pname, const GLfloat *params); 342 ANGLE_EXPORT void GL_APIENTRY TexGeni(GLenum coord, GLenum pname, GLint param); 343 ANGLE_EXPORT void GL_APIENTRY TexGeniv(GLenum coord, GLenum pname, const GLint *params); 344 ANGLE_EXPORT void GL_APIENTRY TexImage1D(GLenum target, 345 GLint level, 346 GLint internalformat, 347 GLsizei width, 348 GLint border, 349 GLenum format, 350 GLenum type, 351 const void *pixels); 352 ANGLE_EXPORT void GL_APIENTRY TexImage2D(GLenum target, 353 GLint level, 354 GLint internalformat, 355 GLsizei width, 356 GLsizei height, 357 GLint border, 358 GLenum format, 359 GLenum type, 360 const void *pixels); 361 ANGLE_EXPORT void GL_APIENTRY TexParameterf(GLenum target, GLenum pname, GLfloat param); 362 ANGLE_EXPORT void GL_APIENTRY TexParameterfv(GLenum target, GLenum pname, const GLfloat *params); 363 ANGLE_EXPORT void GL_APIENTRY TexParameteri(GLenum target, GLenum pname, GLint param); 364 ANGLE_EXPORT void GL_APIENTRY TexParameteriv(GLenum target, GLenum pname, const GLint *params); 365 ANGLE_EXPORT void GL_APIENTRY Translated(GLdouble x, GLdouble y, GLdouble z); 366 ANGLE_EXPORT void GL_APIENTRY Translatef(GLfloat x, GLfloat y, GLfloat z); 367 ANGLE_EXPORT void GL_APIENTRY Vertex2d(GLdouble x, GLdouble y); 368 ANGLE_EXPORT void GL_APIENTRY Vertex2dv(const GLdouble *v); 369 ANGLE_EXPORT void GL_APIENTRY Vertex2f(GLfloat x, GLfloat y); 370 ANGLE_EXPORT void GL_APIENTRY Vertex2fv(const GLfloat *v); 371 ANGLE_EXPORT void GL_APIENTRY Vertex2i(GLint x, GLint y); 372 ANGLE_EXPORT void GL_APIENTRY Vertex2iv(const GLint *v); 373 ANGLE_EXPORT void GL_APIENTRY Vertex2s(GLshort x, GLshort y); 374 ANGLE_EXPORT void GL_APIENTRY Vertex2sv(const GLshort *v); 375 ANGLE_EXPORT void GL_APIENTRY Vertex3d(GLdouble x, GLdouble y, GLdouble z); 376 ANGLE_EXPORT void GL_APIENTRY Vertex3dv(const GLdouble *v); 377 ANGLE_EXPORT void GL_APIENTRY Vertex3f(GLfloat x, GLfloat y, GLfloat z); 378 ANGLE_EXPORT void GL_APIENTRY Vertex3fv(const GLfloat *v); 379 ANGLE_EXPORT void GL_APIENTRY Vertex3i(GLint x, GLint y, GLint z); 380 ANGLE_EXPORT void GL_APIENTRY Vertex3iv(const GLint *v); 381 ANGLE_EXPORT void GL_APIENTRY Vertex3s(GLshort x, GLshort y, GLshort z); 382 ANGLE_EXPORT void GL_APIENTRY Vertex3sv(const GLshort *v); 383 ANGLE_EXPORT void GL_APIENTRY Vertex4d(GLdouble x, GLdouble y, GLdouble z, GLdouble w); 384 ANGLE_EXPORT void GL_APIENTRY Vertex4dv(const GLdouble *v); 385 ANGLE_EXPORT void GL_APIENTRY Vertex4f(GLfloat x, GLfloat y, GLfloat z, GLfloat w); 386 ANGLE_EXPORT void GL_APIENTRY Vertex4fv(const GLfloat *v); 387 ANGLE_EXPORT void GL_APIENTRY Vertex4i(GLint x, GLint y, GLint z, GLint w); 388 ANGLE_EXPORT void GL_APIENTRY Vertex4iv(const GLint *v); 389 ANGLE_EXPORT void GL_APIENTRY Vertex4s(GLshort x, GLshort y, GLshort z, GLshort w); 390 ANGLE_EXPORT void GL_APIENTRY Vertex4sv(const GLshort *v); 391 ANGLE_EXPORT void GL_APIENTRY Viewport(GLint x, GLint y, GLsizei width, GLsizei height); 392 } // namespace gl 393 394 #endif // LIBGL_ENTRY_POINTS_GL_1_0_AUTOGEN_H_ 395