1 /*
2  * Copyright (C) 2011 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  * 1. Redistributions of source code must retain the above copyright
8  *    notice, this list of conditions and the following disclaimer.
9  * 2. Redistributions in binary form must reproduce the above copyright
10  *    notice, this list of conditions and the following disclaimer in the
11  *    documentation and/or other materials provided with the distribution.
12  *
13  * THIS SOFTWARE IS PROVIDED BY APPLE COMPUTER, INC. ``AS IS'' AND ANY
14  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE
15  * IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR
16  * PURPOSE ARE DISCLAIMED.  IN NO EVENT SHALL APPLE COMPUTER, INC. OR
17  * CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL,
18  * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO,
19  * PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR
20  * PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY
21  * OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
23  * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "third_party/blink/renderer/modules/webgl/oes_vertex_array_object.h"
27 
28 #include "gpu/command_buffer/client/gles2_interface.h"
29 #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
30 #include "third_party/blink/renderer/modules/webgl/webgl_vertex_array_object_oes.h"
31 #include "third_party/blink/renderer/platform/bindings/exception_state.h"
32 #include "third_party/blink/renderer/platform/heap/heap.h"
33 
34 namespace blink {
35 
OESVertexArrayObject(WebGLRenderingContextBase * context)36 OESVertexArrayObject::OESVertexArrayObject(WebGLRenderingContextBase* context)
37     : WebGLExtension(context) {
38   context->ExtensionsUtil()->EnsureExtensionEnabled(
39       "GL_OES_vertex_array_object");
40 }
41 
GetName() const42 WebGLExtensionName OESVertexArrayObject::GetName() const {
43   return kOESVertexArrayObjectName;
44 }
45 
createVertexArrayOES()46 WebGLVertexArrayObjectOES* OESVertexArrayObject::createVertexArrayOES() {
47   WebGLExtensionScopedContext scoped(this);
48   if (scoped.IsLost())
49     return nullptr;
50 
51   return MakeGarbageCollected<WebGLVertexArrayObjectOES>(
52       scoped.Context(), WebGLVertexArrayObjectOES::kVaoTypeUser);
53 }
54 
deleteVertexArrayOES(WebGLVertexArrayObjectOES * array_object)55 void OESVertexArrayObject::deleteVertexArrayOES(
56     WebGLVertexArrayObjectOES* array_object) {
57   WebGLExtensionScopedContext scoped(this);
58   if (!array_object || scoped.IsLost())
59     return;
60 
61   if (!array_object->IsDefaultObject() &&
62       array_object == scoped.Context()->bound_vertex_array_object_)
63     scoped.Context()->SetBoundVertexArrayObject(nullptr);
64 
65   array_object->DeleteObject(scoped.Context()->ContextGL());
66 }
67 
isVertexArrayOES(WebGLVertexArrayObjectOES * array_object)68 GLboolean OESVertexArrayObject::isVertexArrayOES(
69     WebGLVertexArrayObjectOES* array_object) {
70   WebGLExtensionScopedContext scoped(this);
71   if (!array_object || scoped.IsLost())
72     return 0;
73 
74   if (!array_object->HasEverBeenBound())
75     return 0;
76   if (array_object->MarkedForDeletion())
77     return 0;
78 
79   return scoped.Context()->ContextGL()->IsVertexArrayOES(
80       array_object->Object());
81 }
82 
bindVertexArrayOES(WebGLVertexArrayObjectOES * array_object)83 void OESVertexArrayObject::bindVertexArrayOES(
84     WebGLVertexArrayObjectOES* array_object) {
85   WebGLExtensionScopedContext scoped(this);
86   if (scoped.IsLost())
87     return;
88 
89   if (!scoped.Context()->ValidateNullableWebGLObject(
90           "OESVertexArrayObject.bindVertexArrayOES", array_object))
91     return;
92 
93   if (array_object && !array_object->IsDefaultObject() &&
94       array_object->Object()) {
95     scoped.Context()->ContextGL()->BindVertexArrayOES(array_object->Object());
96 
97     array_object->SetHasEverBeenBound();
98     scoped.Context()->SetBoundVertexArrayObject(array_object);
99   } else {
100     scoped.Context()->ContextGL()->BindVertexArrayOES(0);
101     scoped.Context()->SetBoundVertexArrayObject(nullptr);
102   }
103 }
104 
Supported(WebGLRenderingContextBase * context)105 bool OESVertexArrayObject::Supported(WebGLRenderingContextBase* context) {
106   return context->ExtensionsUtil()->SupportsExtension(
107       "GL_OES_vertex_array_object");
108 }
109 
ExtensionName()110 const char* OESVertexArrayObject::ExtensionName() {
111   return "OES_vertex_array_object";
112 }
113 
114 }  // namespace blink
115