1 /*
2  * Copyright (C) 2010 Google Inc. All rights reserved.
3  *
4  * Redistribution and use in source and binary forms, with or without
5  * modification, are permitted provided that the following conditions
6  * are met:
7  *
8  * 1.  Redistributions of source code must retain the above copyright
9  *     notice, this list of conditions and the following disclaimer.
10  * 2.  Redistributions in binary form must reproduce the above copyright
11  *     notice, this list of conditions and the following disclaimer in the
12  *     documentation and/or other materials provided with the distribution.
13  *
14  * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
15  * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
16  * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
17  * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
18  * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
19  * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
20  * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
21  * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
22  * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
23  * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
24  */
25 
26 #include "third_party/blink/renderer/modules/webgl/webgl_lose_context.h"
27 
28 #include "third_party/blink/renderer/modules/webgl/webgl_rendering_context_base.h"
29 
30 namespace blink {
31 
WebGLLoseContext(WebGLRenderingContextBase * context)32 WebGLLoseContext::WebGLLoseContext(WebGLRenderingContextBase* context)
33     : WebGLExtension(context) {}
34 
Lose(bool force)35 void WebGLLoseContext::Lose(bool force) {
36   if (force)
37     WebGLExtension::Lose(true);
38 }
39 
GetName() const40 WebGLExtensionName WebGLLoseContext::GetName() const {
41   return kWebGLLoseContextName;
42 }
43 
loseContext()44 void WebGLLoseContext::loseContext() {
45   WebGLExtensionScopedContext scoped(this);
46   if (!scoped.IsLost()) {
47     scoped.Context()->ForceLostContext(
48         WebGLRenderingContextBase::kWebGLLoseContextLostContext,
49         WebGLRenderingContextBase::kManual);
50   }
51 }
52 
restoreContext()53 void WebGLLoseContext::restoreContext() {
54   WebGLExtensionScopedContext scoped(this);
55   if (!scoped.IsLost())
56     scoped.Context()->ForceRestoreContext();
57 }
58 
Supported(WebGLRenderingContextBase *)59 bool WebGLLoseContext::Supported(WebGLRenderingContextBase*) {
60   return true;
61 }
62 
ExtensionName()63 const char* WebGLLoseContext::ExtensionName() {
64   return "WEBGL_lose_context";
65 }
66 
67 }  // namespace blink
68