1 // Copyright 2016 The Chromium Authors. All rights reserved. 2 // Use of this source code is governed by a BSD-style license that can be 3 // found in the LICENSE file. 4 // 5 // This file is auto-generated from 6 // ui/gl/generate_bindings.py 7 // It's formatted by clang-format using chromium coding style: 8 // clang-format -i -style=chromium filename 9 // DO NOT EDIT! 10 11 #ifndef UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 12 #define UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 13 14 #include <string> 15 16 namespace gl { 17 18 class GLContext; 19 20 typedef void(GL_BINDING_CALL* glActiveShaderProgramProc)(GLuint pipeline, 21 GLuint program); 22 typedef void(GL_BINDING_CALL* glActiveTextureProc)(GLenum texture); 23 typedef void(GL_BINDING_CALL* glAttachShaderProc)(GLuint program, 24 GLuint shader); 25 typedef void(GL_BINDING_CALL* glBeginQueryProc)(GLenum target, GLuint id); 26 typedef void(GL_BINDING_CALL* glBeginTransformFeedbackProc)( 27 GLenum primitiveMode); 28 typedef void(GL_BINDING_CALL* glBindAttribLocationProc)(GLuint program, 29 GLuint index, 30 const char* name); 31 typedef void(GL_BINDING_CALL* glBindBufferProc)(GLenum target, GLuint buffer); 32 typedef void(GL_BINDING_CALL* glBindBufferBaseProc)(GLenum target, 33 GLuint index, 34 GLuint buffer); 35 typedef void(GL_BINDING_CALL* glBindBufferRangeProc)(GLenum target, 36 GLuint index, 37 GLuint buffer, 38 GLintptr offset, 39 GLsizeiptr size); 40 typedef void(GL_BINDING_CALL* glBindFragDataLocationProc)(GLuint program, 41 GLuint colorNumber, 42 const char* name); 43 typedef void(GL_BINDING_CALL* glBindFragDataLocationIndexedProc)( 44 GLuint program, 45 GLuint colorNumber, 46 GLuint index, 47 const char* name); 48 typedef void(GL_BINDING_CALL* glBindFragmentInputLocationCHROMIUMProc)( 49 GLuint program, 50 GLint location, 51 const char* name); 52 typedef void(GL_BINDING_CALL* glBindFramebufferEXTProc)(GLenum target, 53 GLuint framebuffer); 54 typedef void(GL_BINDING_CALL* glBindImageTextureEXTProc)(GLuint index, 55 GLuint texture, 56 GLint level, 57 GLboolean layered, 58 GLint layer, 59 GLenum access, 60 GLint format); 61 typedef void(GL_BINDING_CALL* glBindProgramPipelineProc)(GLuint pipeline); 62 typedef void(GL_BINDING_CALL* glBindRenderbufferEXTProc)(GLenum target, 63 GLuint renderbuffer); 64 typedef void(GL_BINDING_CALL* glBindSamplerProc)(GLuint unit, GLuint sampler); 65 typedef void(GL_BINDING_CALL* glBindTextureProc)(GLenum target, GLuint texture); 66 typedef void(GL_BINDING_CALL* glBindTransformFeedbackProc)(GLenum target, 67 GLuint id); 68 typedef void(GL_BINDING_CALL* glBindUniformLocationCHROMIUMProc)( 69 GLuint program, 70 GLint location, 71 const char* name); 72 typedef void(GL_BINDING_CALL* glBindVertexArrayOESProc)(GLuint array); 73 typedef void(GL_BINDING_CALL* glBindVertexBufferProc)(GLuint bindingindex, 74 GLuint buffer, 75 GLintptr offset, 76 GLsizei stride); 77 typedef void(GL_BINDING_CALL* glBlendBarrierKHRProc)(void); 78 typedef void(GL_BINDING_CALL* glBlendColorProc)(GLclampf red, 79 GLclampf green, 80 GLclampf blue, 81 GLclampf alpha); 82 typedef void(GL_BINDING_CALL* glBlendEquationProc)(GLenum mode); 83 typedef void(GL_BINDING_CALL* glBlendEquationSeparateProc)(GLenum modeRGB, 84 GLenum modeAlpha); 85 typedef void(GL_BINDING_CALL* glBlendFuncProc)(GLenum sfactor, GLenum dfactor); 86 typedef void(GL_BINDING_CALL* glBlendFuncSeparateProc)(GLenum srcRGB, 87 GLenum dstRGB, 88 GLenum srcAlpha, 89 GLenum dstAlpha); 90 typedef void(GL_BINDING_CALL* glBlitFramebufferProc)(GLint srcX0, 91 GLint srcY0, 92 GLint srcX1, 93 GLint srcY1, 94 GLint dstX0, 95 GLint dstY0, 96 GLint dstX1, 97 GLint dstY1, 98 GLbitfield mask, 99 GLenum filter); 100 typedef void(GL_BINDING_CALL* glBufferDataProc)(GLenum target, 101 GLsizeiptr size, 102 const void* data, 103 GLenum usage); 104 typedef void(GL_BINDING_CALL* glBufferSubDataProc)(GLenum target, 105 GLintptr offset, 106 GLsizeiptr size, 107 const void* data); 108 typedef GLenum(GL_BINDING_CALL* glCheckFramebufferStatusEXTProc)(GLenum target); 109 typedef void(GL_BINDING_CALL* glClearProc)(GLbitfield mask); 110 typedef void(GL_BINDING_CALL* glClearBufferfiProc)(GLenum buffer, 111 GLint drawbuffer, 112 const GLfloat depth, 113 GLint stencil); 114 typedef void(GL_BINDING_CALL* glClearBufferfvProc)(GLenum buffer, 115 GLint drawbuffer, 116 const GLfloat* value); 117 typedef void(GL_BINDING_CALL* glClearBufferivProc)(GLenum buffer, 118 GLint drawbuffer, 119 const GLint* value); 120 typedef void(GL_BINDING_CALL* glClearBufferuivProc)(GLenum buffer, 121 GLint drawbuffer, 122 const GLuint* value); 123 typedef void(GL_BINDING_CALL* glClearColorProc)(GLclampf red, 124 GLclampf green, 125 GLclampf blue, 126 GLclampf alpha); 127 typedef void(GL_BINDING_CALL* glClearDepthProc)(GLclampd depth); 128 typedef void(GL_BINDING_CALL* glClearDepthfProc)(GLclampf depth); 129 typedef void(GL_BINDING_CALL* glClearStencilProc)(GLint s); 130 typedef void(GL_BINDING_CALL* glClearTexImageProc)(GLuint texture, 131 GLint level, 132 GLenum format, 133 GLenum type, 134 const GLvoid* data); 135 typedef void(GL_BINDING_CALL* glClearTexSubImageProc)(GLuint texture, 136 GLint level, 137 GLint xoffset, 138 GLint yoffset, 139 GLint zoffset, 140 GLint width, 141 GLint height, 142 GLint depth, 143 GLenum format, 144 GLenum type, 145 const GLvoid* data); 146 typedef GLenum(GL_BINDING_CALL* glClientWaitSyncProc)(GLsync sync, 147 GLbitfield flags, 148 GLuint64 timeout); 149 typedef GLenum(GL_BINDING_CALL* glClientWaitSyncAPPLEProc)(GLsync sync, 150 GLbitfield flags, 151 GLuint64 timeout); 152 typedef void(GL_BINDING_CALL* glColorMaskProc)(GLboolean red, 153 GLboolean green, 154 GLboolean blue, 155 GLboolean alpha); 156 typedef void(GL_BINDING_CALL* glCompileShaderProc)(GLuint shader); 157 typedef void(GL_BINDING_CALL* glCompressedTexImage2DProc)(GLenum target, 158 GLint level, 159 GLenum internalformat, 160 GLsizei width, 161 GLsizei height, 162 GLint border, 163 GLsizei imageSize, 164 const void* data); 165 typedef void(GL_BINDING_CALL* glCompressedTexImage2DRobustANGLEProc)( 166 GLenum target, 167 GLint level, 168 GLenum internalformat, 169 GLsizei width, 170 GLsizei height, 171 GLint border, 172 GLsizei imageSize, 173 GLsizei dataSize, 174 const void* data); 175 typedef void(GL_BINDING_CALL* glCompressedTexImage3DProc)(GLenum target, 176 GLint level, 177 GLenum internalformat, 178 GLsizei width, 179 GLsizei height, 180 GLsizei depth, 181 GLint border, 182 GLsizei imageSize, 183 const void* data); 184 typedef void(GL_BINDING_CALL* glCompressedTexImage3DRobustANGLEProc)( 185 GLenum target, 186 GLint level, 187 GLenum internalformat, 188 GLsizei width, 189 GLsizei height, 190 GLsizei depth, 191 GLint border, 192 GLsizei imageSize, 193 GLsizei dataSize, 194 const void* data); 195 typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DProc)(GLenum target, 196 GLint level, 197 GLint xoffset, 198 GLint yoffset, 199 GLsizei width, 200 GLsizei height, 201 GLenum format, 202 GLsizei imageSize, 203 const void* data); 204 typedef void(GL_BINDING_CALL* glCompressedTexSubImage2DRobustANGLEProc)( 205 GLenum target, 206 GLint level, 207 GLint xoffset, 208 GLint yoffset, 209 GLsizei width, 210 GLsizei height, 211 GLenum format, 212 GLsizei imageSize, 213 GLsizei dataSize, 214 const void* data); 215 typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DProc)(GLenum target, 216 GLint level, 217 GLint xoffset, 218 GLint yoffset, 219 GLint zoffset, 220 GLsizei width, 221 GLsizei height, 222 GLsizei depth, 223 GLenum format, 224 GLsizei imageSize, 225 const void* data); 226 typedef void(GL_BINDING_CALL* glCompressedTexSubImage3DRobustANGLEProc)( 227 GLenum target, 228 GLint level, 229 GLint xoffset, 230 GLint yoffset, 231 GLint zoffset, 232 GLsizei width, 233 GLsizei height, 234 GLsizei depth, 235 GLenum format, 236 GLsizei imageSize, 237 GLsizei dataSize, 238 const void* data); 239 typedef void(GL_BINDING_CALL* glCopyBufferSubDataProc)(GLenum readTarget, 240 GLenum writeTarget, 241 GLintptr readOffset, 242 GLintptr writeOffset, 243 GLsizeiptr size); 244 typedef void(GL_BINDING_CALL* glCopySubTextureCHROMIUMProc)( 245 GLuint sourceId, 246 GLint sourceLevel, 247 GLenum destTarget, 248 GLuint destId, 249 GLint destLevel, 250 GLint xoffset, 251 GLint yoffset, 252 GLint x, 253 GLint y, 254 GLsizei width, 255 GLsizei height, 256 GLboolean unpackFlipY, 257 GLboolean unpackPremultiplyAlpha, 258 GLboolean unpackUnmultiplyAlpha); 259 typedef void(GL_BINDING_CALL* glCopyTexImage2DProc)(GLenum target, 260 GLint level, 261 GLenum internalformat, 262 GLint x, 263 GLint y, 264 GLsizei width, 265 GLsizei height, 266 GLint border); 267 typedef void(GL_BINDING_CALL* glCopyTexSubImage2DProc)(GLenum target, 268 GLint level, 269 GLint xoffset, 270 GLint yoffset, 271 GLint x, 272 GLint y, 273 GLsizei width, 274 GLsizei height); 275 typedef void(GL_BINDING_CALL* glCopyTexSubImage3DProc)(GLenum target, 276 GLint level, 277 GLint xoffset, 278 GLint yoffset, 279 GLint zoffset, 280 GLint x, 281 GLint y, 282 GLsizei width, 283 GLsizei height); 284 typedef void(GL_BINDING_CALL* glCopyTextureCHROMIUMProc)( 285 GLuint sourceId, 286 GLint sourceLevel, 287 GLenum destTarget, 288 GLuint destId, 289 GLint destLevel, 290 GLint internalFormat, 291 GLenum destType, 292 GLboolean unpackFlipY, 293 GLboolean unpackPremultiplyAlpha, 294 GLboolean unpackUnmultiplyAlpha); 295 typedef void(GL_BINDING_CALL* glCoverageModulationNVProc)(GLenum components); 296 typedef void(GL_BINDING_CALL* glCoverFillPathInstancedNVProc)( 297 GLsizei numPaths, 298 GLenum pathNameType, 299 const void* paths, 300 GLuint pathBase, 301 GLenum coverMode, 302 GLenum transformType, 303 const GLfloat* transformValues); 304 typedef void(GL_BINDING_CALL* glCoverFillPathNVProc)(GLuint path, 305 GLenum coverMode); 306 typedef void(GL_BINDING_CALL* glCoverStrokePathInstancedNVProc)( 307 GLsizei numPaths, 308 GLenum pathNameType, 309 const void* paths, 310 GLuint pathBase, 311 GLenum coverMode, 312 GLenum transformType, 313 const GLfloat* transformValues); 314 typedef void(GL_BINDING_CALL* glCoverStrokePathNVProc)(GLuint name, 315 GLenum coverMode); 316 typedef void(GL_BINDING_CALL* glCreateMemoryObjectsEXTProc)( 317 GLsizei n, 318 GLuint* memoryObjects); 319 typedef GLuint(GL_BINDING_CALL* glCreateProgramProc)(void); 320 typedef GLuint(GL_BINDING_CALL* glCreateShaderProc)(GLenum type); 321 typedef GLuint(GL_BINDING_CALL* glCreateShaderProgramvProc)( 322 GLenum type, 323 GLsizei count, 324 const char* const* strings); 325 typedef void(GL_BINDING_CALL* glCullFaceProc)(GLenum mode); 326 typedef void(GL_BINDING_CALL* glDebugMessageCallbackProc)( 327 GLDEBUGPROC callback, 328 const void* userParam); 329 typedef void(GL_BINDING_CALL* glDebugMessageControlProc)(GLenum source, 330 GLenum type, 331 GLenum severity, 332 GLsizei count, 333 const GLuint* ids, 334 GLboolean enabled); 335 typedef void(GL_BINDING_CALL* glDebugMessageInsertProc)(GLenum source, 336 GLenum type, 337 GLuint id, 338 GLenum severity, 339 GLsizei length, 340 const char* buf); 341 typedef void(GL_BINDING_CALL* glDeleteBuffersARBProc)(GLsizei n, 342 const GLuint* buffers); 343 typedef void(GL_BINDING_CALL* glDeleteFencesAPPLEProc)(GLsizei n, 344 const GLuint* fences); 345 typedef void(GL_BINDING_CALL* glDeleteFencesNVProc)(GLsizei n, 346 const GLuint* fences); 347 typedef void(GL_BINDING_CALL* glDeleteFramebuffersEXTProc)( 348 GLsizei n, 349 const GLuint* framebuffers); 350 typedef void(GL_BINDING_CALL* glDeleteMemoryObjectsEXTProc)( 351 GLsizei n, 352 const GLuint* memoryObjects); 353 typedef void(GL_BINDING_CALL* glDeletePathsNVProc)(GLuint path, GLsizei range); 354 typedef void(GL_BINDING_CALL* glDeleteProgramProc)(GLuint program); 355 typedef void(GL_BINDING_CALL* glDeleteProgramPipelinesProc)( 356 GLsizei n, 357 const GLuint* pipelines); 358 typedef void(GL_BINDING_CALL* glDeleteQueriesProc)(GLsizei n, 359 const GLuint* ids); 360 typedef void(GL_BINDING_CALL* glDeleteRenderbuffersEXTProc)( 361 GLsizei n, 362 const GLuint* renderbuffers); 363 typedef void(GL_BINDING_CALL* glDeleteSamplersProc)(GLsizei n, 364 const GLuint* samplers); 365 typedef void(GL_BINDING_CALL* glDeleteSemaphoresEXTProc)( 366 GLsizei n, 367 const GLuint* semaphores); 368 typedef void(GL_BINDING_CALL* glDeleteShaderProc)(GLuint shader); 369 typedef void(GL_BINDING_CALL* glDeleteSyncProc)(GLsync sync); 370 typedef void(GL_BINDING_CALL* glDeleteSyncAPPLEProc)(GLsync sync); 371 typedef void(GL_BINDING_CALL* glDeleteTexturesProc)(GLsizei n, 372 const GLuint* textures); 373 typedef void(GL_BINDING_CALL* glDeleteTransformFeedbacksProc)( 374 GLsizei n, 375 const GLuint* ids); 376 typedef void(GL_BINDING_CALL* glDeleteVertexArraysOESProc)( 377 GLsizei n, 378 const GLuint* arrays); 379 typedef void(GL_BINDING_CALL* glDepthFuncProc)(GLenum func); 380 typedef void(GL_BINDING_CALL* glDepthMaskProc)(GLboolean flag); 381 typedef void(GL_BINDING_CALL* glDepthRangeProc)(GLclampd zNear, GLclampd zFar); 382 typedef void(GL_BINDING_CALL* glDepthRangefProc)(GLclampf zNear, GLclampf zFar); 383 typedef void(GL_BINDING_CALL* glDetachShaderProc)(GLuint program, 384 GLuint shader); 385 typedef void(GL_BINDING_CALL* glDisableProc)(GLenum cap); 386 typedef void(GL_BINDING_CALL* glDisableExtensionANGLEProc)(const char* name); 387 typedef void(GL_BINDING_CALL* glDisableVertexAttribArrayProc)(GLuint index); 388 typedef void(GL_BINDING_CALL* glDiscardFramebufferEXTProc)( 389 GLenum target, 390 GLsizei numAttachments, 391 const GLenum* attachments); 392 typedef void(GL_BINDING_CALL* glDispatchComputeProc)(GLuint numGroupsX, 393 GLuint numGroupsY, 394 GLuint numGroupsZ); 395 typedef void(GL_BINDING_CALL* glDispatchComputeIndirectProc)(GLintptr indirect); 396 typedef void(GL_BINDING_CALL* glDrawArraysProc)(GLenum mode, 397 GLint first, 398 GLsizei count); 399 typedef void(GL_BINDING_CALL* glDrawArraysIndirectProc)(GLenum mode, 400 const void* indirect); 401 typedef void(GL_BINDING_CALL* glDrawArraysInstancedANGLEProc)( 402 GLenum mode, 403 GLint first, 404 GLsizei count, 405 GLsizei primcount); 406 typedef void(GL_BINDING_CALL* glDrawArraysInstancedBaseInstanceANGLEProc)( 407 GLenum mode, 408 GLint first, 409 GLsizei count, 410 GLsizei primcount, 411 GLuint baseinstance); 412 typedef void(GL_BINDING_CALL* glDrawBufferProc)(GLenum mode); 413 typedef void(GL_BINDING_CALL* glDrawBuffersARBProc)(GLsizei n, 414 const GLenum* bufs); 415 typedef void(GL_BINDING_CALL* glDrawElementsProc)(GLenum mode, 416 GLsizei count, 417 GLenum type, 418 const void* indices); 419 typedef void(GL_BINDING_CALL* glDrawElementsIndirectProc)(GLenum mode, 420 GLenum type, 421 const void* indirect); 422 typedef void(GL_BINDING_CALL* glDrawElementsInstancedANGLEProc)( 423 GLenum mode, 424 GLsizei count, 425 GLenum type, 426 const void* indices, 427 GLsizei primcount); 428 typedef void( 429 GL_BINDING_CALL* glDrawElementsInstancedBaseVertexBaseInstanceANGLEProc)( 430 GLenum mode, 431 GLsizei count, 432 GLenum type, 433 const void* indices, 434 GLsizei primcount, 435 GLint baseVertex, 436 GLuint baseInstance); 437 typedef void(GL_BINDING_CALL* glDrawRangeElementsProc)(GLenum mode, 438 GLuint start, 439 GLuint end, 440 GLsizei count, 441 GLenum type, 442 const void* indices); 443 typedef void(GL_BINDING_CALL* glEGLImageTargetRenderbufferStorageOESProc)( 444 GLenum target, 445 GLeglImageOES image); 446 typedef void(GL_BINDING_CALL* glEGLImageTargetTexture2DOESProc)( 447 GLenum target, 448 GLeglImageOES image); 449 typedef void(GL_BINDING_CALL* glEnableProc)(GLenum cap); 450 typedef void(GL_BINDING_CALL* glEnableVertexAttribArrayProc)(GLuint index); 451 typedef void(GL_BINDING_CALL* glEndQueryProc)(GLenum target); 452 typedef void(GL_BINDING_CALL* glEndTilingQCOMProc)(GLbitfield preserveMask); 453 typedef void(GL_BINDING_CALL* glEndTransformFeedbackProc)(void); 454 typedef GLsync(GL_BINDING_CALL* glFenceSyncProc)(GLenum condition, 455 GLbitfield flags); 456 typedef GLsync(GL_BINDING_CALL* glFenceSyncAPPLEProc)(GLenum condition, 457 GLbitfield flags); 458 typedef void(GL_BINDING_CALL* glFinishProc)(void); 459 typedef void(GL_BINDING_CALL* glFinishFenceAPPLEProc)(GLuint fence); 460 typedef void(GL_BINDING_CALL* glFinishFenceNVProc)(GLuint fence); 461 typedef void(GL_BINDING_CALL* glFlushProc)(void); 462 typedef void(GL_BINDING_CALL* glFlushMappedBufferRangeProc)(GLenum target, 463 GLintptr offset, 464 GLsizeiptr length); 465 typedef void(GL_BINDING_CALL* glFramebufferParameteriProc)(GLenum target, 466 GLenum pname, 467 GLint param); 468 typedef void(GL_BINDING_CALL* glFramebufferRenderbufferEXTProc)( 469 GLenum target, 470 GLenum attachment, 471 GLenum renderbuffertarget, 472 GLuint renderbuffer); 473 typedef void(GL_BINDING_CALL* glFramebufferTexture2DEXTProc)(GLenum target, 474 GLenum attachment, 475 GLenum textarget, 476 GLuint texture, 477 GLint level); 478 typedef void(GL_BINDING_CALL* glFramebufferTexture2DMultisampleEXTProc)( 479 GLenum target, 480 GLenum attachment, 481 GLenum textarget, 482 GLuint texture, 483 GLint level, 484 GLsizei samples); 485 typedef void(GL_BINDING_CALL* glFramebufferTextureLayerProc)(GLenum target, 486 GLenum attachment, 487 GLuint texture, 488 GLint level, 489 GLint layer); 490 typedef void(GL_BINDING_CALL* glFramebufferTextureMultiviewOVRProc)( 491 GLenum target, 492 GLenum attachment, 493 GLuint texture, 494 GLint level, 495 GLint baseViewIndex, 496 GLsizei numViews); 497 typedef void(GL_BINDING_CALL* glFrontFaceProc)(GLenum mode); 498 typedef void(GL_BINDING_CALL* glGenBuffersARBProc)(GLsizei n, GLuint* buffers); 499 typedef void(GL_BINDING_CALL* glGenerateMipmapEXTProc)(GLenum target); 500 typedef void(GL_BINDING_CALL* glGenFencesAPPLEProc)(GLsizei n, GLuint* fences); 501 typedef void(GL_BINDING_CALL* glGenFencesNVProc)(GLsizei n, GLuint* fences); 502 typedef void(GL_BINDING_CALL* glGenFramebuffersEXTProc)(GLsizei n, 503 GLuint* framebuffers); 504 typedef GLuint(GL_BINDING_CALL* glGenPathsNVProc)(GLsizei range); 505 typedef GLuint(GL_BINDING_CALL* glGenProgramPipelinesProc)(GLsizei n, 506 GLuint* pipelines); 507 typedef void(GL_BINDING_CALL* glGenQueriesProc)(GLsizei n, GLuint* ids); 508 typedef void(GL_BINDING_CALL* glGenRenderbuffersEXTProc)(GLsizei n, 509 GLuint* renderbuffers); 510 typedef void(GL_BINDING_CALL* glGenSamplersProc)(GLsizei n, GLuint* samplers); 511 typedef void(GL_BINDING_CALL* glGenSemaphoresEXTProc)(GLsizei n, 512 GLuint* semaphores); 513 typedef void(GL_BINDING_CALL* glGenTexturesProc)(GLsizei n, GLuint* textures); 514 typedef void(GL_BINDING_CALL* glGenTransformFeedbacksProc)(GLsizei n, 515 GLuint* ids); 516 typedef void(GL_BINDING_CALL* glGenVertexArraysOESProc)(GLsizei n, 517 GLuint* arrays); 518 typedef void(GL_BINDING_CALL* glGetActiveAttribProc)(GLuint program, 519 GLuint index, 520 GLsizei bufsize, 521 GLsizei* length, 522 GLint* size, 523 GLenum* type, 524 char* name); 525 typedef void(GL_BINDING_CALL* glGetActiveUniformProc)(GLuint program, 526 GLuint index, 527 GLsizei bufsize, 528 GLsizei* length, 529 GLint* size, 530 GLenum* type, 531 char* name); 532 typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivProc)( 533 GLuint program, 534 GLuint uniformBlockIndex, 535 GLenum pname, 536 GLint* params); 537 typedef void(GL_BINDING_CALL* glGetActiveUniformBlockivRobustANGLEProc)( 538 GLuint program, 539 GLuint uniformBlockIndex, 540 GLenum pname, 541 GLsizei bufSize, 542 GLsizei* length, 543 GLint* params); 544 typedef void(GL_BINDING_CALL* glGetActiveUniformBlockNameProc)( 545 GLuint program, 546 GLuint uniformBlockIndex, 547 GLsizei bufSize, 548 GLsizei* length, 549 char* uniformBlockName); 550 typedef void(GL_BINDING_CALL* glGetActiveUniformsivProc)( 551 GLuint program, 552 GLsizei uniformCount, 553 const GLuint* uniformIndices, 554 GLenum pname, 555 GLint* params); 556 typedef void(GL_BINDING_CALL* glGetAttachedShadersProc)(GLuint program, 557 GLsizei maxcount, 558 GLsizei* count, 559 GLuint* shaders); 560 typedef GLint(GL_BINDING_CALL* glGetAttribLocationProc)(GLuint program, 561 const char* name); 562 typedef void(GL_BINDING_CALL* glGetBooleani_vProc)(GLenum target, 563 GLuint index, 564 GLboolean* data); 565 typedef void(GL_BINDING_CALL* glGetBooleani_vRobustANGLEProc)(GLenum target, 566 GLuint index, 567 GLsizei bufSize, 568 GLsizei* length, 569 GLboolean* data); 570 typedef void(GL_BINDING_CALL* glGetBooleanvProc)(GLenum pname, 571 GLboolean* params); 572 typedef void(GL_BINDING_CALL* glGetBooleanvRobustANGLEProc)(GLenum pname, 573 GLsizei bufSize, 574 GLsizei* length, 575 GLboolean* data); 576 typedef void(GL_BINDING_CALL* glGetBufferParameteri64vRobustANGLEProc)( 577 GLenum target, 578 GLenum pname, 579 GLsizei bufSize, 580 GLsizei* length, 581 GLint64* params); 582 typedef void(GL_BINDING_CALL* glGetBufferParameterivProc)(GLenum target, 583 GLenum pname, 584 GLint* params); 585 typedef void(GL_BINDING_CALL* glGetBufferParameterivRobustANGLEProc)( 586 GLenum target, 587 GLenum pname, 588 GLsizei bufSize, 589 GLsizei* length, 590 GLint* params); 591 typedef void(GL_BINDING_CALL* glGetBufferPointervRobustANGLEProc)( 592 GLenum target, 593 GLenum pname, 594 GLsizei bufSize, 595 GLsizei* length, 596 void** params); 597 typedef GLuint(GL_BINDING_CALL* glGetDebugMessageLogProc)(GLuint count, 598 GLsizei bufSize, 599 GLenum* sources, 600 GLenum* types, 601 GLuint* ids, 602 GLenum* severities, 603 GLsizei* lengths, 604 char* messageLog); 605 typedef GLenum(GL_BINDING_CALL* glGetErrorProc)(void); 606 typedef void(GL_BINDING_CALL* glGetFenceivNVProc)(GLuint fence, 607 GLenum pname, 608 GLint* params); 609 typedef void(GL_BINDING_CALL* glGetFloatvProc)(GLenum pname, GLfloat* params); 610 typedef void(GL_BINDING_CALL* glGetFloatvRobustANGLEProc)(GLenum pname, 611 GLsizei bufSize, 612 GLsizei* length, 613 GLfloat* data); 614 typedef GLint(GL_BINDING_CALL* glGetFragDataIndexProc)(GLuint program, 615 const char* name); 616 typedef GLint(GL_BINDING_CALL* glGetFragDataLocationProc)(GLuint program, 617 const char* name); 618 typedef void(GL_BINDING_CALL* glGetFramebufferAttachmentParameterivEXTProc)( 619 GLenum target, 620 GLenum attachment, 621 GLenum pname, 622 GLint* params); 623 typedef void( 624 GL_BINDING_CALL* glGetFramebufferAttachmentParameterivRobustANGLEProc)( 625 GLenum target, 626 GLenum attachment, 627 GLenum pname, 628 GLsizei bufSize, 629 GLsizei* length, 630 GLint* params); 631 typedef void(GL_BINDING_CALL* glGetFramebufferParameterivProc)(GLenum target, 632 GLenum pname, 633 GLint* params); 634 typedef void(GL_BINDING_CALL* glGetFramebufferParameterivRobustANGLEProc)( 635 GLenum target, 636 GLenum pname, 637 GLsizei bufSize, 638 GLsizei* length, 639 GLint* params); 640 typedef GLenum(GL_BINDING_CALL* glGetGraphicsResetStatusARBProc)(void); 641 typedef void(GL_BINDING_CALL* glGetInteger64i_vProc)(GLenum target, 642 GLuint index, 643 GLint64* data); 644 typedef void(GL_BINDING_CALL* glGetInteger64i_vRobustANGLEProc)(GLenum target, 645 GLuint index, 646 GLsizei bufSize, 647 GLsizei* length, 648 GLint64* data); 649 typedef void(GL_BINDING_CALL* glGetInteger64vProc)(GLenum pname, 650 GLint64* params); 651 typedef void(GL_BINDING_CALL* glGetInteger64vRobustANGLEProc)(GLenum pname, 652 GLsizei bufSize, 653 GLsizei* length, 654 GLint64* data); 655 typedef void(GL_BINDING_CALL* glGetIntegeri_vProc)(GLenum target, 656 GLuint index, 657 GLint* data); 658 typedef void(GL_BINDING_CALL* glGetIntegeri_vRobustANGLEProc)(GLenum target, 659 GLuint index, 660 GLsizei bufSize, 661 GLsizei* length, 662 GLint* data); 663 typedef void(GL_BINDING_CALL* glGetIntegervProc)(GLenum pname, GLint* params); 664 typedef void(GL_BINDING_CALL* glGetIntegervRobustANGLEProc)(GLenum pname, 665 GLsizei bufSize, 666 GLsizei* length, 667 GLint* data); 668 typedef void(GL_BINDING_CALL* glGetInternalformativProc)(GLenum target, 669 GLenum internalformat, 670 GLenum pname, 671 GLsizei bufSize, 672 GLint* params); 673 typedef void(GL_BINDING_CALL* glGetInternalformativRobustANGLEProc)( 674 GLenum target, 675 GLenum internalformat, 676 GLenum pname, 677 GLsizei bufSize, 678 GLsizei* length, 679 GLint* params); 680 typedef void(GL_BINDING_CALL* glGetInternalformatSampleivNVProc)( 681 GLenum target, 682 GLenum internalformat, 683 GLsizei samples, 684 GLenum pname, 685 GLsizei bufSize, 686 GLint* params); 687 typedef void(GL_BINDING_CALL* glGetMultisamplefvProc)(GLenum pname, 688 GLuint index, 689 GLfloat* val); 690 typedef void(GL_BINDING_CALL* glGetMultisamplefvRobustANGLEProc)( 691 GLenum pname, 692 GLuint index, 693 GLsizei bufSize, 694 GLsizei* length, 695 GLfloat* val); 696 typedef void(GL_BINDING_CALL* glGetnUniformfvRobustANGLEProc)(GLuint program, 697 GLint location, 698 GLsizei bufSize, 699 GLsizei* length, 700 GLfloat* params); 701 typedef void(GL_BINDING_CALL* glGetnUniformivRobustANGLEProc)(GLuint program, 702 GLint location, 703 GLsizei bufSize, 704 GLsizei* length, 705 GLint* params); 706 typedef void(GL_BINDING_CALL* glGetnUniformuivRobustANGLEProc)(GLuint program, 707 GLint location, 708 GLsizei bufSize, 709 GLsizei* length, 710 GLuint* params); 711 typedef void(GL_BINDING_CALL* glGetObjectLabelProc)(GLenum identifier, 712 GLuint name, 713 GLsizei bufSize, 714 GLsizei* length, 715 char* label); 716 typedef void(GL_BINDING_CALL* glGetObjectPtrLabelProc)(void* ptr, 717 GLsizei bufSize, 718 GLsizei* length, 719 char* label); 720 typedef void(GL_BINDING_CALL* glGetPointervProc)(GLenum pname, void** params); 721 typedef void(GL_BINDING_CALL* glGetPointervRobustANGLERobustANGLEProc)( 722 GLenum pname, 723 GLsizei bufSize, 724 GLsizei* length, 725 void** params); 726 typedef void(GL_BINDING_CALL* glGetProgramBinaryProc)(GLuint program, 727 GLsizei bufSize, 728 GLsizei* length, 729 GLenum* binaryFormat, 730 GLvoid* binary); 731 typedef void(GL_BINDING_CALL* glGetProgramInfoLogProc)(GLuint program, 732 GLsizei bufsize, 733 GLsizei* length, 734 char* infolog); 735 typedef void(GL_BINDING_CALL* glGetProgramInterfaceivProc)( 736 GLuint program, 737 GLenum programInterface, 738 GLenum pname, 739 GLint* params); 740 typedef void(GL_BINDING_CALL* glGetProgramInterfaceivRobustANGLEProc)( 741 GLuint program, 742 GLenum programInterface, 743 GLenum pname, 744 GLsizei bufSize, 745 GLsizei* length, 746 GLint* params); 747 typedef void(GL_BINDING_CALL* glGetProgramivProc)(GLuint program, 748 GLenum pname, 749 GLint* params); 750 typedef void(GL_BINDING_CALL* glGetProgramivRobustANGLEProc)(GLuint program, 751 GLenum pname, 752 GLsizei bufSize, 753 GLsizei* length, 754 GLint* params); 755 typedef void(GL_BINDING_CALL* glGetProgramPipelineInfoLogProc)(GLuint pipeline, 756 GLsizei bufSize, 757 GLsizei* length, 758 GLchar* infoLog); 759 typedef void(GL_BINDING_CALL* glGetProgramPipelineivProc)(GLuint pipeline, 760 GLenum pname, 761 GLint* params); 762 typedef GLuint(GL_BINDING_CALL* glGetProgramResourceIndexProc)( 763 GLuint program, 764 GLenum programInterface, 765 const GLchar* name); 766 typedef void(GL_BINDING_CALL* glGetProgramResourceivProc)( 767 GLuint program, 768 GLenum programInterface, 769 GLuint index, 770 GLsizei propCount, 771 const GLenum* props, 772 GLsizei bufSize, 773 GLsizei* length, 774 GLint* params); 775 typedef GLint(GL_BINDING_CALL* glGetProgramResourceLocationProc)( 776 GLuint program, 777 GLenum programInterface, 778 const char* name); 779 typedef void(GL_BINDING_CALL* glGetProgramResourceNameProc)( 780 GLuint program, 781 GLenum programInterface, 782 GLuint index, 783 GLsizei bufSize, 784 GLsizei* length, 785 GLchar* name); 786 typedef void(GL_BINDING_CALL* glGetQueryivProc)(GLenum target, 787 GLenum pname, 788 GLint* params); 789 typedef void(GL_BINDING_CALL* glGetQueryivRobustANGLEProc)(GLenum target, 790 GLenum pname, 791 GLsizei bufSize, 792 GLsizei* length, 793 GLint* params); 794 typedef void(GL_BINDING_CALL* glGetQueryObjecti64vProc)(GLuint id, 795 GLenum pname, 796 GLint64* params); 797 typedef void(GL_BINDING_CALL* glGetQueryObjecti64vRobustANGLEProc)( 798 GLuint id, 799 GLenum pname, 800 GLsizei bufSize, 801 GLsizei* length, 802 GLint64* params); 803 typedef void(GL_BINDING_CALL* glGetQueryObjectivProc)(GLuint id, 804 GLenum pname, 805 GLint* params); 806 typedef void(GL_BINDING_CALL* glGetQueryObjectivRobustANGLEProc)( 807 GLuint id, 808 GLenum pname, 809 GLsizei bufSize, 810 GLsizei* length, 811 GLint* params); 812 typedef void(GL_BINDING_CALL* glGetQueryObjectui64vProc)(GLuint id, 813 GLenum pname, 814 GLuint64* params); 815 typedef void(GL_BINDING_CALL* glGetQueryObjectui64vRobustANGLEProc)( 816 GLuint id, 817 GLenum pname, 818 GLsizei bufSize, 819 GLsizei* length, 820 GLuint64* params); 821 typedef void(GL_BINDING_CALL* glGetQueryObjectuivProc)(GLuint id, 822 GLenum pname, 823 GLuint* params); 824 typedef void(GL_BINDING_CALL* glGetQueryObjectuivRobustANGLEProc)( 825 GLuint id, 826 GLenum pname, 827 GLsizei bufSize, 828 GLsizei* length, 829 GLuint* params); 830 typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivEXTProc)( 831 GLenum target, 832 GLenum pname, 833 GLint* params); 834 typedef void(GL_BINDING_CALL* glGetRenderbufferParameterivRobustANGLEProc)( 835 GLenum target, 836 GLenum pname, 837 GLsizei bufSize, 838 GLsizei* length, 839 GLint* params); 840 typedef void(GL_BINDING_CALL* glGetSamplerParameterfvProc)(GLuint sampler, 841 GLenum pname, 842 GLfloat* params); 843 typedef void(GL_BINDING_CALL* glGetSamplerParameterfvRobustANGLEProc)( 844 GLuint sampler, 845 GLenum pname, 846 GLsizei bufSize, 847 GLsizei* length, 848 GLfloat* params); 849 typedef void(GL_BINDING_CALL* glGetSamplerParameterIivRobustANGLEProc)( 850 GLuint sampler, 851 GLenum pname, 852 GLsizei bufSize, 853 GLsizei* length, 854 GLint* params); 855 typedef void(GL_BINDING_CALL* glGetSamplerParameterIuivRobustANGLEProc)( 856 GLuint sampler, 857 GLenum pname, 858 GLsizei bufSize, 859 GLsizei* length, 860 GLuint* params); 861 typedef void(GL_BINDING_CALL* glGetSamplerParameterivProc)(GLuint sampler, 862 GLenum pname, 863 GLint* params); 864 typedef void(GL_BINDING_CALL* glGetSamplerParameterivRobustANGLEProc)( 865 GLuint sampler, 866 GLenum pname, 867 GLsizei bufSize, 868 GLsizei* length, 869 GLint* params); 870 typedef void(GL_BINDING_CALL* glGetShaderInfoLogProc)(GLuint shader, 871 GLsizei bufsize, 872 GLsizei* length, 873 char* infolog); 874 typedef void(GL_BINDING_CALL* glGetShaderivProc)(GLuint shader, 875 GLenum pname, 876 GLint* params); 877 typedef void(GL_BINDING_CALL* glGetShaderivRobustANGLEProc)(GLuint shader, 878 GLenum pname, 879 GLsizei bufSize, 880 GLsizei* length, 881 GLint* params); 882 typedef void(GL_BINDING_CALL* glGetShaderPrecisionFormatProc)( 883 GLenum shadertype, 884 GLenum precisiontype, 885 GLint* range, 886 GLint* precision); 887 typedef void(GL_BINDING_CALL* glGetShaderSourceProc)(GLuint shader, 888 GLsizei bufsize, 889 GLsizei* length, 890 char* source); 891 typedef const GLubyte*(GL_BINDING_CALL* glGetStringProc)(GLenum name); 892 typedef const GLubyte*(GL_BINDING_CALL* glGetStringiProc)(GLenum name, 893 GLuint index); 894 typedef void(GL_BINDING_CALL* glGetSyncivProc)(GLsync sync, 895 GLenum pname, 896 GLsizei bufSize, 897 GLsizei* length, 898 GLint* values); 899 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvProc)(GLenum target, 900 GLint level, 901 GLenum pname, 902 GLfloat* params); 903 typedef void(GL_BINDING_CALL* glGetTexLevelParameterfvRobustANGLEProc)( 904 GLenum target, 905 GLint level, 906 GLenum pname, 907 GLsizei bufSize, 908 GLsizei* length, 909 GLfloat* params); 910 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivProc)(GLenum target, 911 GLint level, 912 GLenum pname, 913 GLint* params); 914 typedef void(GL_BINDING_CALL* glGetTexLevelParameterivRobustANGLEProc)( 915 GLenum target, 916 GLint level, 917 GLenum pname, 918 GLsizei bufSize, 919 GLsizei* length, 920 GLint* params); 921 typedef void(GL_BINDING_CALL* glGetTexParameterfvProc)(GLenum target, 922 GLenum pname, 923 GLfloat* params); 924 typedef void(GL_BINDING_CALL* glGetTexParameterfvRobustANGLEProc)( 925 GLenum target, 926 GLenum pname, 927 GLsizei bufSize, 928 GLsizei* length, 929 GLfloat* params); 930 typedef void(GL_BINDING_CALL* glGetTexParameterIivRobustANGLEProc)( 931 GLenum target, 932 GLenum pname, 933 GLsizei bufSize, 934 GLsizei* length, 935 GLint* params); 936 typedef void(GL_BINDING_CALL* glGetTexParameterIuivRobustANGLEProc)( 937 GLenum target, 938 GLenum pname, 939 GLsizei bufSize, 940 GLsizei* length, 941 GLuint* params); 942 typedef void(GL_BINDING_CALL* glGetTexParameterivProc)(GLenum target, 943 GLenum pname, 944 GLint* params); 945 typedef void(GL_BINDING_CALL* glGetTexParameterivRobustANGLEProc)( 946 GLenum target, 947 GLenum pname, 948 GLsizei bufSize, 949 GLsizei* length, 950 GLint* params); 951 typedef void(GL_BINDING_CALL* glGetTransformFeedbackVaryingProc)( 952 GLuint program, 953 GLuint index, 954 GLsizei bufSize, 955 GLsizei* length, 956 GLsizei* size, 957 GLenum* type, 958 char* name); 959 typedef void(GL_BINDING_CALL* glGetTranslatedShaderSourceANGLEProc)( 960 GLuint shader, 961 GLsizei bufsize, 962 GLsizei* length, 963 char* source); 964 typedef GLuint(GL_BINDING_CALL* glGetUniformBlockIndexProc)( 965 GLuint program, 966 const char* uniformBlockName); 967 typedef void(GL_BINDING_CALL* glGetUniformfvProc)(GLuint program, 968 GLint location, 969 GLfloat* params); 970 typedef void(GL_BINDING_CALL* glGetUniformfvRobustANGLEProc)(GLuint program, 971 GLint location, 972 GLsizei bufSize, 973 GLsizei* length, 974 GLfloat* params); 975 typedef void(GL_BINDING_CALL* glGetUniformIndicesProc)( 976 GLuint program, 977 GLsizei uniformCount, 978 const char* const* uniformNames, 979 GLuint* uniformIndices); 980 typedef void(GL_BINDING_CALL* glGetUniformivProc)(GLuint program, 981 GLint location, 982 GLint* params); 983 typedef void(GL_BINDING_CALL* glGetUniformivRobustANGLEProc)(GLuint program, 984 GLint location, 985 GLsizei bufSize, 986 GLsizei* length, 987 GLint* params); 988 typedef GLint(GL_BINDING_CALL* glGetUniformLocationProc)(GLuint program, 989 const char* name); 990 typedef void(GL_BINDING_CALL* glGetUniformuivProc)(GLuint program, 991 GLint location, 992 GLuint* params); 993 typedef void(GL_BINDING_CALL* glGetUniformuivRobustANGLEProc)(GLuint program, 994 GLint location, 995 GLsizei bufSize, 996 GLsizei* length, 997 GLuint* params); 998 typedef void(GL_BINDING_CALL* glGetVertexAttribfvProc)(GLuint index, 999 GLenum pname, 1000 GLfloat* params); 1001 typedef void(GL_BINDING_CALL* glGetVertexAttribfvRobustANGLEProc)( 1002 GLuint index, 1003 GLenum pname, 1004 GLsizei bufSize, 1005 GLsizei* length, 1006 GLfloat* params); 1007 typedef void(GL_BINDING_CALL* glGetVertexAttribIivRobustANGLEProc)( 1008 GLuint index, 1009 GLenum pname, 1010 GLsizei bufSize, 1011 GLsizei* length, 1012 GLint* params); 1013 typedef void(GL_BINDING_CALL* glGetVertexAttribIuivRobustANGLEProc)( 1014 GLuint index, 1015 GLenum pname, 1016 GLsizei bufSize, 1017 GLsizei* length, 1018 GLuint* params); 1019 typedef void(GL_BINDING_CALL* glGetVertexAttribivProc)(GLuint index, 1020 GLenum pname, 1021 GLint* params); 1022 typedef void(GL_BINDING_CALL* glGetVertexAttribivRobustANGLEProc)( 1023 GLuint index, 1024 GLenum pname, 1025 GLsizei bufSize, 1026 GLsizei* length, 1027 GLint* params); 1028 typedef void(GL_BINDING_CALL* glGetVertexAttribPointervProc)(GLuint index, 1029 GLenum pname, 1030 void** pointer); 1031 typedef void(GL_BINDING_CALL* glGetVertexAttribPointervRobustANGLEProc)( 1032 GLuint index, 1033 GLenum pname, 1034 GLsizei bufSize, 1035 GLsizei* length, 1036 void** pointer); 1037 typedef void(GL_BINDING_CALL* glHintProc)(GLenum target, GLenum mode); 1038 typedef void(GL_BINDING_CALL* glImportMemoryFdEXTProc)(GLuint memory, 1039 GLuint64 size, 1040 GLenum handleType, 1041 GLint fd); 1042 typedef void(GL_BINDING_CALL* glImportMemoryZirconHandleANGLEProc)( 1043 GLuint memory, 1044 GLuint64 size, 1045 GLenum handleType, 1046 GLuint handle); 1047 typedef void(GL_BINDING_CALL* glImportSemaphoreFdEXTProc)(GLuint semaphore, 1048 GLenum handleType, 1049 GLint fd); 1050 typedef void(GL_BINDING_CALL* glImportSemaphoreZirconHandleANGLEProc)( 1051 GLuint semaphore, 1052 GLenum handleType, 1053 GLuint handle); 1054 typedef void(GL_BINDING_CALL* glInsertEventMarkerEXTProc)(GLsizei length, 1055 const char* marker); 1056 typedef void(GL_BINDING_CALL* glInvalidateFramebufferProc)( 1057 GLenum target, 1058 GLsizei numAttachments, 1059 const GLenum* attachments); 1060 typedef void(GL_BINDING_CALL* glInvalidateSubFramebufferProc)( 1061 GLenum target, 1062 GLsizei numAttachments, 1063 const GLenum* attachments, 1064 GLint x, 1065 GLint y, 1066 GLint width, 1067 GLint height); 1068 typedef void(GL_BINDING_CALL* glInvalidateTextureANGLEProc)(GLenum target); 1069 typedef GLboolean(GL_BINDING_CALL* glIsBufferProc)(GLuint buffer); 1070 typedef GLboolean(GL_BINDING_CALL* glIsEnabledProc)(GLenum cap); 1071 typedef GLboolean(GL_BINDING_CALL* glIsFenceAPPLEProc)(GLuint fence); 1072 typedef GLboolean(GL_BINDING_CALL* glIsFenceNVProc)(GLuint fence); 1073 typedef GLboolean(GL_BINDING_CALL* glIsFramebufferEXTProc)(GLuint framebuffer); 1074 typedef GLboolean(GL_BINDING_CALL* glIsPathNVProc)(GLuint path); 1075 typedef GLboolean(GL_BINDING_CALL* glIsProgramProc)(GLuint program); 1076 typedef GLboolean(GL_BINDING_CALL* glIsProgramPipelineProc)(GLuint pipeline); 1077 typedef GLboolean(GL_BINDING_CALL* glIsQueryProc)(GLuint query); 1078 typedef GLboolean(GL_BINDING_CALL* glIsRenderbufferEXTProc)( 1079 GLuint renderbuffer); 1080 typedef GLboolean(GL_BINDING_CALL* glIsSamplerProc)(GLuint sampler); 1081 typedef GLboolean(GL_BINDING_CALL* glIsShaderProc)(GLuint shader); 1082 typedef GLboolean(GL_BINDING_CALL* glIsSyncProc)(GLsync sync); 1083 typedef GLboolean(GL_BINDING_CALL* glIsSyncAPPLEProc)(GLsync sync); 1084 typedef GLboolean(GL_BINDING_CALL* glIsTextureProc)(GLuint texture); 1085 typedef GLboolean(GL_BINDING_CALL* glIsTransformFeedbackProc)(GLuint id); 1086 typedef GLboolean(GL_BINDING_CALL* glIsVertexArrayOESProc)(GLuint array); 1087 typedef void(GL_BINDING_CALL* glLineWidthProc)(GLfloat width); 1088 typedef void(GL_BINDING_CALL* glLinkProgramProc)(GLuint program); 1089 typedef void*(GL_BINDING_CALL* glMapBufferProc)(GLenum target, GLenum access); 1090 typedef void*(GL_BINDING_CALL* glMapBufferRangeProc)(GLenum target, 1091 GLintptr offset, 1092 GLsizeiptr length, 1093 GLbitfield access); 1094 typedef void(GL_BINDING_CALL* glMatrixLoadfEXTProc)(GLenum matrixMode, 1095 const GLfloat* m); 1096 typedef void(GL_BINDING_CALL* glMatrixLoadIdentityEXTProc)(GLenum matrixMode); 1097 typedef void(GL_BINDING_CALL* glMaxShaderCompilerThreadsKHRProc)(GLuint count); 1098 typedef void(GL_BINDING_CALL* glMemoryBarrierByRegionProc)(GLbitfield barriers); 1099 typedef void(GL_BINDING_CALL* glMemoryBarrierEXTProc)(GLbitfield barriers); 1100 typedef void(GL_BINDING_CALL* glMemoryObjectParameterivEXTProc)( 1101 GLuint memoryObject, 1102 GLenum pname, 1103 const GLint* param); 1104 typedef void(GL_BINDING_CALL* glMinSampleShadingProc)(GLfloat value); 1105 typedef void(GL_BINDING_CALL* glMultiDrawArraysANGLEProc)(GLenum mode, 1106 const GLint* firsts, 1107 const GLsizei* counts, 1108 GLsizei drawcount); 1109 typedef void(GL_BINDING_CALL* glMultiDrawArraysInstancedANGLEProc)( 1110 GLenum mode, 1111 const GLint* firsts, 1112 const GLsizei* counts, 1113 const GLsizei* instanceCounts, 1114 GLsizei drawcount); 1115 typedef void(GL_BINDING_CALL* glMultiDrawArraysInstancedBaseInstanceANGLEProc)( 1116 GLenum mode, 1117 const GLint* firsts, 1118 const GLsizei* counts, 1119 const GLsizei* instanceCounts, 1120 const GLuint* baseInstances, 1121 GLsizei drawcount); 1122 typedef void(GL_BINDING_CALL* glMultiDrawElementsANGLEProc)( 1123 GLenum mode, 1124 const GLsizei* counts, 1125 GLenum type, 1126 const GLvoid* const* indices, 1127 GLsizei drawcount); 1128 typedef void(GL_BINDING_CALL* glMultiDrawElementsInstancedANGLEProc)( 1129 GLenum mode, 1130 const GLsizei* counts, 1131 GLenum type, 1132 const GLvoid* const* indices, 1133 const GLsizei* instanceCounts, 1134 GLsizei drawcount); 1135 typedef void(GL_BINDING_CALL* 1136 glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEProc)( 1137 GLenum mode, 1138 const GLsizei* counts, 1139 GLenum type, 1140 const GLvoid* const* indices, 1141 const GLsizei* instanceCounts, 1142 const GLint* baseVertices, 1143 const GLuint* baseInstances, 1144 GLsizei drawcount); 1145 typedef void(GL_BINDING_CALL* glObjectLabelProc)(GLenum identifier, 1146 GLuint name, 1147 GLsizei length, 1148 const char* label); 1149 typedef void(GL_BINDING_CALL* glObjectPtrLabelProc)(void* ptr, 1150 GLsizei length, 1151 const char* label); 1152 typedef void(GL_BINDING_CALL* glPathCommandsNVProc)(GLuint path, 1153 GLsizei numCommands, 1154 const GLubyte* commands, 1155 GLsizei numCoords, 1156 GLenum coordType, 1157 const GLvoid* coords); 1158 typedef void(GL_BINDING_CALL* glPathParameterfNVProc)(GLuint path, 1159 GLenum pname, 1160 GLfloat value); 1161 typedef void(GL_BINDING_CALL* glPathParameteriNVProc)(GLuint path, 1162 GLenum pname, 1163 GLint value); 1164 typedef void(GL_BINDING_CALL* glPathStencilFuncNVProc)(GLenum func, 1165 GLint ref, 1166 GLuint mask); 1167 typedef void(GL_BINDING_CALL* glPauseTransformFeedbackProc)(void); 1168 typedef void(GL_BINDING_CALL* glPixelStoreiProc)(GLenum pname, GLint param); 1169 typedef void(GL_BINDING_CALL* glPointParameteriProc)(GLenum pname, GLint param); 1170 typedef void(GL_BINDING_CALL* glPolygonModeProc)(GLenum face, GLenum mode); 1171 typedef void(GL_BINDING_CALL* glPolygonOffsetProc)(GLfloat factor, 1172 GLfloat units); 1173 typedef void(GL_BINDING_CALL* glPopDebugGroupProc)(); 1174 typedef void(GL_BINDING_CALL* glPopGroupMarkerEXTProc)(void); 1175 typedef void(GL_BINDING_CALL* glPrimitiveRestartIndexProc)(GLuint index); 1176 typedef void(GL_BINDING_CALL* glProgramBinaryProc)(GLuint program, 1177 GLenum binaryFormat, 1178 const GLvoid* binary, 1179 GLsizei length); 1180 typedef void(GL_BINDING_CALL* glProgramParameteriProc)(GLuint program, 1181 GLenum pname, 1182 GLint value); 1183 typedef void(GL_BINDING_CALL* glProgramPathFragmentInputGenNVProc)( 1184 GLuint program, 1185 GLint location, 1186 GLenum genMode, 1187 GLint components, 1188 const GLfloat* coeffs); 1189 typedef void(GL_BINDING_CALL* glProgramUniform1fProc)(GLuint program, 1190 GLint location, 1191 GLfloat v0); 1192 typedef void(GL_BINDING_CALL* glProgramUniform1fvProc)(GLuint program, 1193 GLint location, 1194 GLsizei count, 1195 const GLfloat* value); 1196 typedef void(GL_BINDING_CALL* glProgramUniform1iProc)(GLuint program, 1197 GLint location, 1198 GLint v0); 1199 typedef void(GL_BINDING_CALL* glProgramUniform1ivProc)(GLuint program, 1200 GLint location, 1201 GLsizei count, 1202 const GLint* value); 1203 typedef void(GL_BINDING_CALL* glProgramUniform1uiProc)(GLuint program, 1204 GLint location, 1205 GLuint v0); 1206 typedef void(GL_BINDING_CALL* glProgramUniform1uivProc)(GLuint program, 1207 GLint location, 1208 GLsizei count, 1209 const GLuint* value); 1210 typedef void(GL_BINDING_CALL* glProgramUniform2fProc)(GLuint program, 1211 GLint location, 1212 GLfloat v0, 1213 GLfloat v1); 1214 typedef void(GL_BINDING_CALL* glProgramUniform2fvProc)(GLuint program, 1215 GLint location, 1216 GLsizei count, 1217 const GLfloat* value); 1218 typedef void(GL_BINDING_CALL* glProgramUniform2iProc)(GLuint program, 1219 GLint location, 1220 GLint v0, 1221 GLint v1); 1222 typedef void(GL_BINDING_CALL* glProgramUniform2ivProc)(GLuint program, 1223 GLint location, 1224 GLsizei count, 1225 const GLint* value); 1226 typedef void(GL_BINDING_CALL* glProgramUniform2uiProc)(GLuint program, 1227 GLint location, 1228 GLuint v0, 1229 GLuint v1); 1230 typedef void(GL_BINDING_CALL* glProgramUniform2uivProc)(GLuint program, 1231 GLint location, 1232 GLsizei count, 1233 const GLuint* value); 1234 typedef void(GL_BINDING_CALL* glProgramUniform3fProc)(GLuint program, 1235 GLint location, 1236 GLfloat v0, 1237 GLfloat v1, 1238 GLfloat v2); 1239 typedef void(GL_BINDING_CALL* glProgramUniform3fvProc)(GLuint program, 1240 GLint location, 1241 GLsizei count, 1242 const GLfloat* value); 1243 typedef void(GL_BINDING_CALL* glProgramUniform3iProc)(GLuint program, 1244 GLint location, 1245 GLint v0, 1246 GLint v1, 1247 GLint v2); 1248 typedef void(GL_BINDING_CALL* glProgramUniform3ivProc)(GLuint program, 1249 GLint location, 1250 GLsizei count, 1251 const GLint* value); 1252 typedef void(GL_BINDING_CALL* glProgramUniform3uiProc)(GLuint program, 1253 GLint location, 1254 GLuint v0, 1255 GLuint v1, 1256 GLuint v2); 1257 typedef void(GL_BINDING_CALL* glProgramUniform3uivProc)(GLuint program, 1258 GLint location, 1259 GLsizei count, 1260 const GLuint* value); 1261 typedef void(GL_BINDING_CALL* glProgramUniform4fProc)(GLuint program, 1262 GLint location, 1263 GLfloat v0, 1264 GLfloat v1, 1265 GLfloat v2, 1266 GLfloat v3); 1267 typedef void(GL_BINDING_CALL* glProgramUniform4fvProc)(GLuint program, 1268 GLint location, 1269 GLsizei count, 1270 const GLfloat* value); 1271 typedef void(GL_BINDING_CALL* glProgramUniform4iProc)(GLuint program, 1272 GLint location, 1273 GLint v0, 1274 GLint v1, 1275 GLint v2, 1276 GLint v3); 1277 typedef void(GL_BINDING_CALL* glProgramUniform4ivProc)(GLuint program, 1278 GLint location, 1279 GLsizei count, 1280 const GLint* value); 1281 typedef void(GL_BINDING_CALL* glProgramUniform4uiProc)(GLuint program, 1282 GLint location, 1283 GLuint v0, 1284 GLuint v1, 1285 GLuint v2, 1286 GLuint v3); 1287 typedef void(GL_BINDING_CALL* glProgramUniform4uivProc)(GLuint program, 1288 GLint location, 1289 GLsizei count, 1290 const GLuint* value); 1291 typedef void(GL_BINDING_CALL* glProgramUniformMatrix2fvProc)( 1292 GLuint program, 1293 GLint location, 1294 GLsizei count, 1295 GLboolean transpose, 1296 const GLfloat* value); 1297 typedef void(GL_BINDING_CALL* glProgramUniformMatrix2x3fvProc)( 1298 GLuint program, 1299 GLint location, 1300 GLsizei count, 1301 GLboolean transpose, 1302 const GLfloat* value); 1303 typedef void(GL_BINDING_CALL* glProgramUniformMatrix2x4fvProc)( 1304 GLuint program, 1305 GLint location, 1306 GLsizei count, 1307 GLboolean transpose, 1308 const GLfloat* value); 1309 typedef void(GL_BINDING_CALL* glProgramUniformMatrix3fvProc)( 1310 GLuint program, 1311 GLint location, 1312 GLsizei count, 1313 GLboolean transpose, 1314 const GLfloat* value); 1315 typedef void(GL_BINDING_CALL* glProgramUniformMatrix3x2fvProc)( 1316 GLuint program, 1317 GLint location, 1318 GLsizei count, 1319 GLboolean transpose, 1320 const GLfloat* value); 1321 typedef void(GL_BINDING_CALL* glProgramUniformMatrix3x4fvProc)( 1322 GLuint program, 1323 GLint location, 1324 GLsizei count, 1325 GLboolean transpose, 1326 const GLfloat* value); 1327 typedef void(GL_BINDING_CALL* glProgramUniformMatrix4fvProc)( 1328 GLuint program, 1329 GLint location, 1330 GLsizei count, 1331 GLboolean transpose, 1332 const GLfloat* value); 1333 typedef void(GL_BINDING_CALL* glProgramUniformMatrix4x2fvProc)( 1334 GLuint program, 1335 GLint location, 1336 GLsizei count, 1337 GLboolean transpose, 1338 const GLfloat* value); 1339 typedef void(GL_BINDING_CALL* glProgramUniformMatrix4x3fvProc)( 1340 GLuint program, 1341 GLint location, 1342 GLsizei count, 1343 GLboolean transpose, 1344 const GLfloat* value); 1345 typedef void(GL_BINDING_CALL* glPushDebugGroupProc)(GLenum source, 1346 GLuint id, 1347 GLsizei length, 1348 const char* message); 1349 typedef void(GL_BINDING_CALL* glPushGroupMarkerEXTProc)(GLsizei length, 1350 const char* marker); 1351 typedef void(GL_BINDING_CALL* glQueryCounterProc)(GLuint id, GLenum target); 1352 typedef void(GL_BINDING_CALL* glReadBufferProc)(GLenum src); 1353 typedef void(GL_BINDING_CALL* glReadnPixelsRobustANGLEProc)(GLint x, 1354 GLint y, 1355 GLsizei width, 1356 GLsizei height, 1357 GLenum format, 1358 GLenum type, 1359 GLsizei bufSize, 1360 GLsizei* length, 1361 GLsizei* columns, 1362 GLsizei* rows, 1363 void* data); 1364 typedef void(GL_BINDING_CALL* glReadPixelsProc)(GLint x, 1365 GLint y, 1366 GLsizei width, 1367 GLsizei height, 1368 GLenum format, 1369 GLenum type, 1370 void* pixels); 1371 typedef void(GL_BINDING_CALL* glReadPixelsRobustANGLEProc)(GLint x, 1372 GLint y, 1373 GLsizei width, 1374 GLsizei height, 1375 GLenum format, 1376 GLenum type, 1377 GLsizei bufSize, 1378 GLsizei* length, 1379 GLsizei* columns, 1380 GLsizei* rows, 1381 void* pixels); 1382 typedef void(GL_BINDING_CALL* glReleaseShaderCompilerProc)(void); 1383 typedef void(GL_BINDING_CALL* glRenderbufferStorageEXTProc)( 1384 GLenum target, 1385 GLenum internalformat, 1386 GLsizei width, 1387 GLsizei height); 1388 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleProc)( 1389 GLenum target, 1390 GLsizei samples, 1391 GLenum internalformat, 1392 GLsizei width, 1393 GLsizei height); 1394 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleAdvancedAMDProc)( 1395 GLenum target, 1396 GLsizei samples, 1397 GLsizei storageSamples, 1398 GLenum internalformat, 1399 GLsizei width, 1400 GLsizei height); 1401 typedef void(GL_BINDING_CALL* glRenderbufferStorageMultisampleEXTProc)( 1402 GLenum target, 1403 GLsizei samples, 1404 GLenum internalformat, 1405 GLsizei width, 1406 GLsizei height); 1407 typedef void(GL_BINDING_CALL* glRequestExtensionANGLEProc)(const char* name); 1408 typedef void(GL_BINDING_CALL* glResumeTransformFeedbackProc)(void); 1409 typedef void(GL_BINDING_CALL* glSampleCoverageProc)(GLclampf value, 1410 GLboolean invert); 1411 typedef void(GL_BINDING_CALL* glSampleMaskiProc)(GLuint maskNumber, 1412 GLbitfield mask); 1413 typedef void(GL_BINDING_CALL* glSamplerParameterfProc)(GLuint sampler, 1414 GLenum pname, 1415 GLfloat param); 1416 typedef void(GL_BINDING_CALL* glSamplerParameterfvProc)(GLuint sampler, 1417 GLenum pname, 1418 const GLfloat* params); 1419 typedef void(GL_BINDING_CALL* glSamplerParameterfvRobustANGLEProc)( 1420 GLuint sampler, 1421 GLenum pname, 1422 GLsizei bufSize, 1423 const GLfloat* param); 1424 typedef void(GL_BINDING_CALL* glSamplerParameteriProc)(GLuint sampler, 1425 GLenum pname, 1426 GLint param); 1427 typedef void(GL_BINDING_CALL* glSamplerParameterIivRobustANGLEProc)( 1428 GLuint sampler, 1429 GLenum pname, 1430 GLsizei bufSize, 1431 const GLint* param); 1432 typedef void(GL_BINDING_CALL* glSamplerParameterIuivRobustANGLEProc)( 1433 GLuint sampler, 1434 GLenum pname, 1435 GLsizei bufSize, 1436 const GLuint* param); 1437 typedef void(GL_BINDING_CALL* glSamplerParameterivProc)(GLuint sampler, 1438 GLenum pname, 1439 const GLint* params); 1440 typedef void(GL_BINDING_CALL* glSamplerParameterivRobustANGLEProc)( 1441 GLuint sampler, 1442 GLenum pname, 1443 GLsizei bufSize, 1444 const GLint* param); 1445 typedef void(GL_BINDING_CALL* glScissorProc)(GLint x, 1446 GLint y, 1447 GLsizei width, 1448 GLsizei height); 1449 typedef void(GL_BINDING_CALL* glSetFenceAPPLEProc)(GLuint fence); 1450 typedef void(GL_BINDING_CALL* glSetFenceNVProc)(GLuint fence, GLenum condition); 1451 typedef void(GL_BINDING_CALL* glShaderBinaryProc)(GLsizei n, 1452 const GLuint* shaders, 1453 GLenum binaryformat, 1454 const void* binary, 1455 GLsizei length); 1456 typedef void(GL_BINDING_CALL* glShaderSourceProc)(GLuint shader, 1457 GLsizei count, 1458 const char* const* str, 1459 const GLint* length); 1460 typedef void(GL_BINDING_CALL* glSignalSemaphoreEXTProc)( 1461 GLuint semaphore, 1462 GLuint numBufferBarriers, 1463 const GLuint* buffers, 1464 GLuint numTextureBarriers, 1465 const GLuint* textures, 1466 const GLenum* dstLayouts); 1467 typedef void(GL_BINDING_CALL* glStartTilingQCOMProc)(GLuint x, 1468 GLuint y, 1469 GLuint width, 1470 GLuint height, 1471 GLbitfield preserveMask); 1472 typedef void(GL_BINDING_CALL* glStencilFillPathInstancedNVProc)( 1473 GLsizei numPaths, 1474 GLenum pathNameType, 1475 const void* paths, 1476 GLuint pathBase, 1477 GLenum fillMode, 1478 GLuint mask, 1479 GLenum transformType, 1480 const GLfloat* transformValues); 1481 typedef void(GL_BINDING_CALL* glStencilFillPathNVProc)(GLuint path, 1482 GLenum fillMode, 1483 GLuint mask); 1484 typedef void(GL_BINDING_CALL* glStencilFuncProc)(GLenum func, 1485 GLint ref, 1486 GLuint mask); 1487 typedef void(GL_BINDING_CALL* glStencilFuncSeparateProc)(GLenum face, 1488 GLenum func, 1489 GLint ref, 1490 GLuint mask); 1491 typedef void(GL_BINDING_CALL* glStencilMaskProc)(GLuint mask); 1492 typedef void(GL_BINDING_CALL* glStencilMaskSeparateProc)(GLenum face, 1493 GLuint mask); 1494 typedef void(GL_BINDING_CALL* glStencilOpProc)(GLenum fail, 1495 GLenum zfail, 1496 GLenum zpass); 1497 typedef void(GL_BINDING_CALL* glStencilOpSeparateProc)(GLenum face, 1498 GLenum fail, 1499 GLenum zfail, 1500 GLenum zpass); 1501 typedef void(GL_BINDING_CALL* glStencilStrokePathInstancedNVProc)( 1502 GLsizei numPaths, 1503 GLenum pathNameType, 1504 const void* paths, 1505 GLuint pathBase, 1506 GLint ref, 1507 GLuint mask, 1508 GLenum transformType, 1509 const GLfloat* transformValues); 1510 typedef void(GL_BINDING_CALL* glStencilStrokePathNVProc)(GLuint path, 1511 GLint reference, 1512 GLuint mask); 1513 typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathInstancedNVProc)( 1514 GLsizei numPaths, 1515 GLenum pathNameType, 1516 const void* paths, 1517 GLuint pathBase, 1518 GLenum fillMode, 1519 GLuint mask, 1520 GLenum coverMode, 1521 GLenum transformType, 1522 const GLfloat* transformValues); 1523 typedef void(GL_BINDING_CALL* glStencilThenCoverFillPathNVProc)( 1524 GLuint path, 1525 GLenum fillMode, 1526 GLuint mask, 1527 GLenum coverMode); 1528 typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathInstancedNVProc)( 1529 GLsizei numPaths, 1530 GLenum pathNameType, 1531 const void* paths, 1532 GLuint pathBase, 1533 GLint ref, 1534 GLuint mask, 1535 GLenum coverMode, 1536 GLenum transformType, 1537 const GLfloat* transformValues); 1538 typedef void(GL_BINDING_CALL* glStencilThenCoverStrokePathNVProc)( 1539 GLuint path, 1540 GLint reference, 1541 GLuint mask, 1542 GLenum coverMode); 1543 typedef GLboolean(GL_BINDING_CALL* glTestFenceAPPLEProc)(GLuint fence); 1544 typedef GLboolean(GL_BINDING_CALL* glTestFenceNVProc)(GLuint fence); 1545 typedef void(GL_BINDING_CALL* glTexBufferProc)(GLenum target, 1546 GLenum internalformat, 1547 GLuint buffer); 1548 typedef void(GL_BINDING_CALL* glTexBufferRangeProc)(GLenum target, 1549 GLenum internalformat, 1550 GLuint buffer, 1551 GLintptr offset, 1552 GLsizeiptr size); 1553 typedef void(GL_BINDING_CALL* glTexImage2DProc)(GLenum target, 1554 GLint level, 1555 GLint internalformat, 1556 GLsizei width, 1557 GLsizei height, 1558 GLint border, 1559 GLenum format, 1560 GLenum type, 1561 const void* pixels); 1562 typedef void(GL_BINDING_CALL* glTexImage2DExternalANGLEProc)( 1563 GLenum target, 1564 GLint level, 1565 GLint internalformat, 1566 GLsizei width, 1567 GLsizei height, 1568 GLint border, 1569 GLenum format, 1570 GLenum type); 1571 typedef void(GL_BINDING_CALL* glTexImage2DRobustANGLEProc)(GLenum target, 1572 GLint level, 1573 GLint internalformat, 1574 GLsizei width, 1575 GLsizei height, 1576 GLint border, 1577 GLenum format, 1578 GLenum type, 1579 GLsizei bufSize, 1580 const void* pixels); 1581 typedef void(GL_BINDING_CALL* glTexImage3DProc)(GLenum target, 1582 GLint level, 1583 GLint internalformat, 1584 GLsizei width, 1585 GLsizei height, 1586 GLsizei depth, 1587 GLint border, 1588 GLenum format, 1589 GLenum type, 1590 const void* pixels); 1591 typedef void(GL_BINDING_CALL* glTexImage3DRobustANGLEProc)(GLenum target, 1592 GLint level, 1593 GLint internalformat, 1594 GLsizei width, 1595 GLsizei height, 1596 GLsizei depth, 1597 GLint border, 1598 GLenum format, 1599 GLenum type, 1600 GLsizei bufSize, 1601 const void* pixels); 1602 typedef void(GL_BINDING_CALL* glTexParameterfProc)(GLenum target, 1603 GLenum pname, 1604 GLfloat param); 1605 typedef void(GL_BINDING_CALL* glTexParameterfvProc)(GLenum target, 1606 GLenum pname, 1607 const GLfloat* params); 1608 typedef void(GL_BINDING_CALL* glTexParameterfvRobustANGLEProc)( 1609 GLenum target, 1610 GLenum pname, 1611 GLsizei bufSize, 1612 const GLfloat* params); 1613 typedef void(GL_BINDING_CALL* glTexParameteriProc)(GLenum target, 1614 GLenum pname, 1615 GLint param); 1616 typedef void(GL_BINDING_CALL* glTexParameterIivRobustANGLEProc)( 1617 GLenum target, 1618 GLenum pname, 1619 GLsizei bufSize, 1620 const GLint* params); 1621 typedef void(GL_BINDING_CALL* glTexParameterIuivRobustANGLEProc)( 1622 GLenum target, 1623 GLenum pname, 1624 GLsizei bufSize, 1625 const GLuint* params); 1626 typedef void(GL_BINDING_CALL* glTexParameterivProc)(GLenum target, 1627 GLenum pname, 1628 const GLint* params); 1629 typedef void(GL_BINDING_CALL* glTexParameterivRobustANGLEProc)( 1630 GLenum target, 1631 GLenum pname, 1632 GLsizei bufSize, 1633 const GLint* params); 1634 typedef void(GL_BINDING_CALL* glTexStorage2DEXTProc)(GLenum target, 1635 GLsizei levels, 1636 GLenum internalformat, 1637 GLsizei width, 1638 GLsizei height); 1639 typedef void(GL_BINDING_CALL* glTexStorage2DMultisampleProc)( 1640 GLenum target, 1641 GLsizei samples, 1642 GLenum internalformat, 1643 GLsizei width, 1644 GLsizei height, 1645 GLboolean fixedsamplelocations); 1646 typedef void(GL_BINDING_CALL* glTexStorage3DProc)(GLenum target, 1647 GLsizei levels, 1648 GLenum internalformat, 1649 GLsizei width, 1650 GLsizei height, 1651 GLsizei depth); 1652 typedef void(GL_BINDING_CALL* glTexStorageMem2DEXTProc)(GLenum target, 1653 GLsizei levels, 1654 GLenum internalFormat, 1655 GLsizei width, 1656 GLsizei height, 1657 GLuint memory, 1658 GLuint64 offset); 1659 typedef void(GL_BINDING_CALL* glTexSubImage2DProc)(GLenum target, 1660 GLint level, 1661 GLint xoffset, 1662 GLint yoffset, 1663 GLsizei width, 1664 GLsizei height, 1665 GLenum format, 1666 GLenum type, 1667 const void* pixels); 1668 typedef void(GL_BINDING_CALL* glTexSubImage2DRobustANGLEProc)( 1669 GLenum target, 1670 GLint level, 1671 GLint xoffset, 1672 GLint yoffset, 1673 GLsizei width, 1674 GLsizei height, 1675 GLenum format, 1676 GLenum type, 1677 GLsizei bufSize, 1678 const void* pixels); 1679 typedef void(GL_BINDING_CALL* glTexSubImage3DProc)(GLenum target, 1680 GLint level, 1681 GLint xoffset, 1682 GLint yoffset, 1683 GLint zoffset, 1684 GLsizei width, 1685 GLsizei height, 1686 GLsizei depth, 1687 GLenum format, 1688 GLenum type, 1689 const void* pixels); 1690 typedef void(GL_BINDING_CALL* glTexSubImage3DRobustANGLEProc)( 1691 GLenum target, 1692 GLint level, 1693 GLint xoffset, 1694 GLint yoffset, 1695 GLint zoffset, 1696 GLsizei width, 1697 GLsizei height, 1698 GLsizei depth, 1699 GLenum format, 1700 GLenum type, 1701 GLsizei bufSize, 1702 const void* pixels); 1703 typedef void(GL_BINDING_CALL* glTransformFeedbackVaryingsProc)( 1704 GLuint program, 1705 GLsizei count, 1706 const char* const* varyings, 1707 GLenum bufferMode); 1708 typedef void(GL_BINDING_CALL* glUniform1fProc)(GLint location, GLfloat x); 1709 typedef void(GL_BINDING_CALL* glUniform1fvProc)(GLint location, 1710 GLsizei count, 1711 const GLfloat* v); 1712 typedef void(GL_BINDING_CALL* glUniform1iProc)(GLint location, GLint x); 1713 typedef void(GL_BINDING_CALL* glUniform1ivProc)(GLint location, 1714 GLsizei count, 1715 const GLint* v); 1716 typedef void(GL_BINDING_CALL* glUniform1uiProc)(GLint location, GLuint v0); 1717 typedef void(GL_BINDING_CALL* glUniform1uivProc)(GLint location, 1718 GLsizei count, 1719 const GLuint* v); 1720 typedef void(GL_BINDING_CALL* glUniform2fProc)(GLint location, 1721 GLfloat x, 1722 GLfloat y); 1723 typedef void(GL_BINDING_CALL* glUniform2fvProc)(GLint location, 1724 GLsizei count, 1725 const GLfloat* v); 1726 typedef void(GL_BINDING_CALL* glUniform2iProc)(GLint location, 1727 GLint x, 1728 GLint y); 1729 typedef void(GL_BINDING_CALL* glUniform2ivProc)(GLint location, 1730 GLsizei count, 1731 const GLint* v); 1732 typedef void(GL_BINDING_CALL* glUniform2uiProc)(GLint location, 1733 GLuint v0, 1734 GLuint v1); 1735 typedef void(GL_BINDING_CALL* glUniform2uivProc)(GLint location, 1736 GLsizei count, 1737 const GLuint* v); 1738 typedef void(GL_BINDING_CALL* glUniform3fProc)(GLint location, 1739 GLfloat x, 1740 GLfloat y, 1741 GLfloat z); 1742 typedef void(GL_BINDING_CALL* glUniform3fvProc)(GLint location, 1743 GLsizei count, 1744 const GLfloat* v); 1745 typedef void(GL_BINDING_CALL* glUniform3iProc)(GLint location, 1746 GLint x, 1747 GLint y, 1748 GLint z); 1749 typedef void(GL_BINDING_CALL* glUniform3ivProc)(GLint location, 1750 GLsizei count, 1751 const GLint* v); 1752 typedef void(GL_BINDING_CALL* glUniform3uiProc)(GLint location, 1753 GLuint v0, 1754 GLuint v1, 1755 GLuint v2); 1756 typedef void(GL_BINDING_CALL* glUniform3uivProc)(GLint location, 1757 GLsizei count, 1758 const GLuint* v); 1759 typedef void(GL_BINDING_CALL* glUniform4fProc)(GLint location, 1760 GLfloat x, 1761 GLfloat y, 1762 GLfloat z, 1763 GLfloat w); 1764 typedef void(GL_BINDING_CALL* glUniform4fvProc)(GLint location, 1765 GLsizei count, 1766 const GLfloat* v); 1767 typedef void(GL_BINDING_CALL* glUniform4iProc)(GLint location, 1768 GLint x, 1769 GLint y, 1770 GLint z, 1771 GLint w); 1772 typedef void(GL_BINDING_CALL* glUniform4ivProc)(GLint location, 1773 GLsizei count, 1774 const GLint* v); 1775 typedef void(GL_BINDING_CALL* glUniform4uiProc)(GLint location, 1776 GLuint v0, 1777 GLuint v1, 1778 GLuint v2, 1779 GLuint v3); 1780 typedef void(GL_BINDING_CALL* glUniform4uivProc)(GLint location, 1781 GLsizei count, 1782 const GLuint* v); 1783 typedef void(GL_BINDING_CALL* glUniformBlockBindingProc)( 1784 GLuint program, 1785 GLuint uniformBlockIndex, 1786 GLuint uniformBlockBinding); 1787 typedef void(GL_BINDING_CALL* glUniformMatrix2fvProc)(GLint location, 1788 GLsizei count, 1789 GLboolean transpose, 1790 const GLfloat* value); 1791 typedef void(GL_BINDING_CALL* glUniformMatrix2x3fvProc)(GLint location, 1792 GLsizei count, 1793 GLboolean transpose, 1794 const GLfloat* value); 1795 typedef void(GL_BINDING_CALL* glUniformMatrix2x4fvProc)(GLint location, 1796 GLsizei count, 1797 GLboolean transpose, 1798 const GLfloat* value); 1799 typedef void(GL_BINDING_CALL* glUniformMatrix3fvProc)(GLint location, 1800 GLsizei count, 1801 GLboolean transpose, 1802 const GLfloat* value); 1803 typedef void(GL_BINDING_CALL* glUniformMatrix3x2fvProc)(GLint location, 1804 GLsizei count, 1805 GLboolean transpose, 1806 const GLfloat* value); 1807 typedef void(GL_BINDING_CALL* glUniformMatrix3x4fvProc)(GLint location, 1808 GLsizei count, 1809 GLboolean transpose, 1810 const GLfloat* value); 1811 typedef void(GL_BINDING_CALL* glUniformMatrix4fvProc)(GLint location, 1812 GLsizei count, 1813 GLboolean transpose, 1814 const GLfloat* value); 1815 typedef void(GL_BINDING_CALL* glUniformMatrix4x2fvProc)(GLint location, 1816 GLsizei count, 1817 GLboolean transpose, 1818 const GLfloat* value); 1819 typedef void(GL_BINDING_CALL* glUniformMatrix4x3fvProc)(GLint location, 1820 GLsizei count, 1821 GLboolean transpose, 1822 const GLfloat* value); 1823 typedef GLboolean(GL_BINDING_CALL* glUnmapBufferProc)(GLenum target); 1824 typedef void(GL_BINDING_CALL* glUseProgramProc)(GLuint program); 1825 typedef void(GL_BINDING_CALL* glUseProgramStagesProc)(GLuint pipeline, 1826 GLbitfield stages, 1827 GLuint program); 1828 typedef void(GL_BINDING_CALL* glValidateProgramProc)(GLuint program); 1829 typedef void(GL_BINDING_CALL* glValidateProgramPipelineProc)(GLuint pipeline); 1830 typedef void(GL_BINDING_CALL* glVertexAttrib1fProc)(GLuint indx, GLfloat x); 1831 typedef void(GL_BINDING_CALL* glVertexAttrib1fvProc)(GLuint indx, 1832 const GLfloat* values); 1833 typedef void(GL_BINDING_CALL* glVertexAttrib2fProc)(GLuint indx, 1834 GLfloat x, 1835 GLfloat y); 1836 typedef void(GL_BINDING_CALL* glVertexAttrib2fvProc)(GLuint indx, 1837 const GLfloat* values); 1838 typedef void(GL_BINDING_CALL* glVertexAttrib3fProc)(GLuint indx, 1839 GLfloat x, 1840 GLfloat y, 1841 GLfloat z); 1842 typedef void(GL_BINDING_CALL* glVertexAttrib3fvProc)(GLuint indx, 1843 const GLfloat* values); 1844 typedef void(GL_BINDING_CALL* glVertexAttrib4fProc)(GLuint indx, 1845 GLfloat x, 1846 GLfloat y, 1847 GLfloat z, 1848 GLfloat w); 1849 typedef void(GL_BINDING_CALL* glVertexAttrib4fvProc)(GLuint indx, 1850 const GLfloat* values); 1851 typedef void(GL_BINDING_CALL* glVertexAttribBindingProc)(GLuint attribindex, 1852 GLuint bindingindex); 1853 typedef void(GL_BINDING_CALL* glVertexAttribDivisorANGLEProc)(GLuint index, 1854 GLuint divisor); 1855 typedef void(GL_BINDING_CALL* glVertexAttribFormatProc)(GLuint attribindex, 1856 GLint size, 1857 GLenum type, 1858 GLboolean normalized, 1859 GLuint relativeoffset); 1860 typedef void(GL_BINDING_CALL* glVertexAttribI4iProc)(GLuint indx, 1861 GLint x, 1862 GLint y, 1863 GLint z, 1864 GLint w); 1865 typedef void(GL_BINDING_CALL* glVertexAttribI4ivProc)(GLuint indx, 1866 const GLint* values); 1867 typedef void(GL_BINDING_CALL* glVertexAttribI4uiProc)(GLuint indx, 1868 GLuint x, 1869 GLuint y, 1870 GLuint z, 1871 GLuint w); 1872 typedef void(GL_BINDING_CALL* glVertexAttribI4uivProc)(GLuint indx, 1873 const GLuint* values); 1874 typedef void(GL_BINDING_CALL* glVertexAttribIFormatProc)(GLuint attribindex, 1875 GLint size, 1876 GLenum type, 1877 GLuint relativeoffset); 1878 typedef void(GL_BINDING_CALL* glVertexAttribIPointerProc)(GLuint indx, 1879 GLint size, 1880 GLenum type, 1881 GLsizei stride, 1882 const void* ptr); 1883 typedef void(GL_BINDING_CALL* glVertexAttribPointerProc)(GLuint indx, 1884 GLint size, 1885 GLenum type, 1886 GLboolean normalized, 1887 GLsizei stride, 1888 const void* ptr); 1889 typedef void(GL_BINDING_CALL* glVertexBindingDivisorProc)(GLuint bindingindex, 1890 GLuint divisor); 1891 typedef void(GL_BINDING_CALL* glViewportProc)(GLint x, 1892 GLint y, 1893 GLsizei width, 1894 GLsizei height); 1895 typedef void(GL_BINDING_CALL* glWaitSemaphoreEXTProc)(GLuint semaphore, 1896 GLuint numBufferBarriers, 1897 const GLuint* buffers, 1898 GLuint numTextureBarriers, 1899 const GLuint* textures, 1900 const GLenum* srcLayouts); 1901 typedef void(GL_BINDING_CALL* glWaitSyncProc)(GLsync sync, 1902 GLbitfield flags, 1903 GLuint64 timeout); 1904 typedef void(GL_BINDING_CALL* glWaitSyncAPPLEProc)(GLsync sync, 1905 GLbitfield flags, 1906 GLuint64 timeout); 1907 typedef void(GL_BINDING_CALL* glWindowRectanglesEXTProc)(GLenum mode, 1908 GLsizei n, 1909 const GLint* box); 1910 1911 struct ExtensionsGL { 1912 bool b_GL_AMD_framebuffer_multisample_advanced; 1913 bool b_GL_ANGLE_base_vertex_base_instance; 1914 bool b_GL_ANGLE_framebuffer_blit; 1915 bool b_GL_ANGLE_framebuffer_multisample; 1916 bool b_GL_ANGLE_instanced_arrays; 1917 bool b_GL_ANGLE_memory_object_fuchsia; 1918 bool b_GL_ANGLE_multi_draw; 1919 bool b_GL_ANGLE_request_extension; 1920 bool b_GL_ANGLE_robust_client_memory; 1921 bool b_GL_ANGLE_semaphore_fuchsia; 1922 bool b_GL_ANGLE_texture_external_update; 1923 bool b_GL_ANGLE_translated_shader_source; 1924 bool b_GL_APPLE_fence; 1925 bool b_GL_APPLE_sync; 1926 bool b_GL_APPLE_vertex_array_object; 1927 bool b_GL_ARB_ES2_compatibility; 1928 bool b_GL_ARB_blend_func_extended; 1929 bool b_GL_ARB_clear_texture; 1930 bool b_GL_ARB_draw_buffers; 1931 bool b_GL_ARB_draw_instanced; 1932 bool b_GL_ARB_framebuffer_object; 1933 bool b_GL_ARB_get_program_binary; 1934 bool b_GL_ARB_instanced_arrays; 1935 bool b_GL_ARB_internalformat_query; 1936 bool b_GL_ARB_map_buffer_range; 1937 bool b_GL_ARB_occlusion_query; 1938 bool b_GL_ARB_program_interface_query; 1939 bool b_GL_ARB_robustness; 1940 bool b_GL_ARB_sampler_objects; 1941 bool b_GL_ARB_shader_image_load_store; 1942 bool b_GL_ARB_sync; 1943 bool b_GL_ARB_texture_multisample; 1944 bool b_GL_ARB_texture_storage; 1945 bool b_GL_ARB_timer_query; 1946 bool b_GL_ARB_transform_feedback2; 1947 bool b_GL_ARB_vertex_array_object; 1948 bool b_GL_CHROMIUM_bind_uniform_location; 1949 bool b_GL_CHROMIUM_copy_texture; 1950 bool b_GL_CHROMIUM_framebuffer_mixed_samples; 1951 bool b_GL_CHROMIUM_gles_depth_binding_hack; 1952 bool b_GL_CHROMIUM_glgetstringi_hack; 1953 bool b_GL_CHROMIUM_path_rendering; 1954 bool b_GL_EXT_base_instance; 1955 bool b_GL_EXT_blend_func_extended; 1956 bool b_GL_EXT_clear_texture; 1957 bool b_GL_EXT_debug_marker; 1958 bool b_GL_EXT_direct_state_access; 1959 bool b_GL_EXT_discard_framebuffer; 1960 bool b_GL_EXT_disjoint_timer_query; 1961 bool b_GL_EXT_draw_buffers; 1962 bool b_GL_EXT_framebuffer_blit; 1963 bool b_GL_EXT_framebuffer_multisample; 1964 bool b_GL_EXT_framebuffer_object; 1965 bool b_GL_EXT_gpu_shader4; 1966 bool b_GL_EXT_instanced_arrays; 1967 bool b_GL_EXT_map_buffer_range; 1968 bool b_GL_EXT_memory_object; 1969 bool b_GL_EXT_memory_object_fd; 1970 bool b_GL_EXT_multisampled_render_to_texture; 1971 bool b_GL_EXT_occlusion_query_boolean; 1972 bool b_GL_EXT_robustness; 1973 bool b_GL_EXT_semaphore; 1974 bool b_GL_EXT_semaphore_fd; 1975 bool b_GL_EXT_shader_image_load_store; 1976 bool b_GL_EXT_texture_buffer; 1977 bool b_GL_EXT_texture_buffer_object; 1978 bool b_GL_EXT_texture_storage; 1979 bool b_GL_EXT_timer_query; 1980 bool b_GL_EXT_transform_feedback; 1981 bool b_GL_EXT_unpack_subimage; 1982 bool b_GL_EXT_window_rectangles; 1983 bool b_GL_IMG_multisampled_render_to_texture; 1984 bool b_GL_KHR_blend_equation_advanced; 1985 bool b_GL_KHR_debug; 1986 bool b_GL_KHR_parallel_shader_compile; 1987 bool b_GL_KHR_robustness; 1988 bool b_GL_MESA_framebuffer_flip_y; 1989 bool b_GL_NV_blend_equation_advanced; 1990 bool b_GL_NV_fence; 1991 bool b_GL_NV_framebuffer_mixed_samples; 1992 bool b_GL_NV_internalformat_sample_query; 1993 bool b_GL_NV_path_rendering; 1994 bool b_GL_OES_EGL_image; 1995 bool b_GL_OES_get_program_binary; 1996 bool b_GL_OES_mapbuffer; 1997 bool b_GL_OES_texture_buffer; 1998 bool b_GL_OES_vertex_array_object; 1999 bool b_GL_OVR_multiview; 2000 bool b_GL_OVR_multiview2; 2001 bool b_GL_QCOM_tiled_rendering; 2002 }; 2003 2004 struct ProcsGL { 2005 glActiveShaderProgramProc glActiveShaderProgramFn; 2006 glActiveTextureProc glActiveTextureFn; 2007 glAttachShaderProc glAttachShaderFn; 2008 glBeginQueryProc glBeginQueryFn; 2009 glBeginTransformFeedbackProc glBeginTransformFeedbackFn; 2010 glBindAttribLocationProc glBindAttribLocationFn; 2011 glBindBufferProc glBindBufferFn; 2012 glBindBufferBaseProc glBindBufferBaseFn; 2013 glBindBufferRangeProc glBindBufferRangeFn; 2014 glBindFragDataLocationProc glBindFragDataLocationFn; 2015 glBindFragDataLocationIndexedProc glBindFragDataLocationIndexedFn; 2016 glBindFragmentInputLocationCHROMIUMProc glBindFragmentInputLocationCHROMIUMFn; 2017 glBindFramebufferEXTProc glBindFramebufferEXTFn; 2018 glBindImageTextureEXTProc glBindImageTextureEXTFn; 2019 glBindProgramPipelineProc glBindProgramPipelineFn; 2020 glBindRenderbufferEXTProc glBindRenderbufferEXTFn; 2021 glBindSamplerProc glBindSamplerFn; 2022 glBindTextureProc glBindTextureFn; 2023 glBindTransformFeedbackProc glBindTransformFeedbackFn; 2024 glBindUniformLocationCHROMIUMProc glBindUniformLocationCHROMIUMFn; 2025 glBindVertexArrayOESProc glBindVertexArrayOESFn; 2026 glBindVertexBufferProc glBindVertexBufferFn; 2027 glBlendBarrierKHRProc glBlendBarrierKHRFn; 2028 glBlendColorProc glBlendColorFn; 2029 glBlendEquationProc glBlendEquationFn; 2030 glBlendEquationSeparateProc glBlendEquationSeparateFn; 2031 glBlendFuncProc glBlendFuncFn; 2032 glBlendFuncSeparateProc glBlendFuncSeparateFn; 2033 glBlitFramebufferProc glBlitFramebufferFn; 2034 glBufferDataProc glBufferDataFn; 2035 glBufferSubDataProc glBufferSubDataFn; 2036 glCheckFramebufferStatusEXTProc glCheckFramebufferStatusEXTFn; 2037 glClearProc glClearFn; 2038 glClearBufferfiProc glClearBufferfiFn; 2039 glClearBufferfvProc glClearBufferfvFn; 2040 glClearBufferivProc glClearBufferivFn; 2041 glClearBufferuivProc glClearBufferuivFn; 2042 glClearColorProc glClearColorFn; 2043 glClearDepthProc glClearDepthFn; 2044 glClearDepthfProc glClearDepthfFn; 2045 glClearStencilProc glClearStencilFn; 2046 glClearTexImageProc glClearTexImageFn; 2047 glClearTexSubImageProc glClearTexSubImageFn; 2048 glClientWaitSyncProc glClientWaitSyncFn; 2049 glClientWaitSyncAPPLEProc glClientWaitSyncAPPLEFn; 2050 glColorMaskProc glColorMaskFn; 2051 glCompileShaderProc glCompileShaderFn; 2052 glCompressedTexImage2DProc glCompressedTexImage2DFn; 2053 glCompressedTexImage2DRobustANGLEProc glCompressedTexImage2DRobustANGLEFn; 2054 glCompressedTexImage3DProc glCompressedTexImage3DFn; 2055 glCompressedTexImage3DRobustANGLEProc glCompressedTexImage3DRobustANGLEFn; 2056 glCompressedTexSubImage2DProc glCompressedTexSubImage2DFn; 2057 glCompressedTexSubImage2DRobustANGLEProc 2058 glCompressedTexSubImage2DRobustANGLEFn; 2059 glCompressedTexSubImage3DProc glCompressedTexSubImage3DFn; 2060 glCompressedTexSubImage3DRobustANGLEProc 2061 glCompressedTexSubImage3DRobustANGLEFn; 2062 glCopyBufferSubDataProc glCopyBufferSubDataFn; 2063 glCopySubTextureCHROMIUMProc glCopySubTextureCHROMIUMFn; 2064 glCopyTexImage2DProc glCopyTexImage2DFn; 2065 glCopyTexSubImage2DProc glCopyTexSubImage2DFn; 2066 glCopyTexSubImage3DProc glCopyTexSubImage3DFn; 2067 glCopyTextureCHROMIUMProc glCopyTextureCHROMIUMFn; 2068 glCoverageModulationNVProc glCoverageModulationNVFn; 2069 glCoverFillPathInstancedNVProc glCoverFillPathInstancedNVFn; 2070 glCoverFillPathNVProc glCoverFillPathNVFn; 2071 glCoverStrokePathInstancedNVProc glCoverStrokePathInstancedNVFn; 2072 glCoverStrokePathNVProc glCoverStrokePathNVFn; 2073 glCreateMemoryObjectsEXTProc glCreateMemoryObjectsEXTFn; 2074 glCreateProgramProc glCreateProgramFn; 2075 glCreateShaderProc glCreateShaderFn; 2076 glCreateShaderProgramvProc glCreateShaderProgramvFn; 2077 glCullFaceProc glCullFaceFn; 2078 glDebugMessageCallbackProc glDebugMessageCallbackFn; 2079 glDebugMessageControlProc glDebugMessageControlFn; 2080 glDebugMessageInsertProc glDebugMessageInsertFn; 2081 glDeleteBuffersARBProc glDeleteBuffersARBFn; 2082 glDeleteFencesAPPLEProc glDeleteFencesAPPLEFn; 2083 glDeleteFencesNVProc glDeleteFencesNVFn; 2084 glDeleteFramebuffersEXTProc glDeleteFramebuffersEXTFn; 2085 glDeleteMemoryObjectsEXTProc glDeleteMemoryObjectsEXTFn; 2086 glDeletePathsNVProc glDeletePathsNVFn; 2087 glDeleteProgramProc glDeleteProgramFn; 2088 glDeleteProgramPipelinesProc glDeleteProgramPipelinesFn; 2089 glDeleteQueriesProc glDeleteQueriesFn; 2090 glDeleteRenderbuffersEXTProc glDeleteRenderbuffersEXTFn; 2091 glDeleteSamplersProc glDeleteSamplersFn; 2092 glDeleteSemaphoresEXTProc glDeleteSemaphoresEXTFn; 2093 glDeleteShaderProc glDeleteShaderFn; 2094 glDeleteSyncProc glDeleteSyncFn; 2095 glDeleteSyncAPPLEProc glDeleteSyncAPPLEFn; 2096 glDeleteTexturesProc glDeleteTexturesFn; 2097 glDeleteTransformFeedbacksProc glDeleteTransformFeedbacksFn; 2098 glDeleteVertexArraysOESProc glDeleteVertexArraysOESFn; 2099 glDepthFuncProc glDepthFuncFn; 2100 glDepthMaskProc glDepthMaskFn; 2101 glDepthRangeProc glDepthRangeFn; 2102 glDepthRangefProc glDepthRangefFn; 2103 glDetachShaderProc glDetachShaderFn; 2104 glDisableProc glDisableFn; 2105 glDisableExtensionANGLEProc glDisableExtensionANGLEFn; 2106 glDisableVertexAttribArrayProc glDisableVertexAttribArrayFn; 2107 glDiscardFramebufferEXTProc glDiscardFramebufferEXTFn; 2108 glDispatchComputeProc glDispatchComputeFn; 2109 glDispatchComputeIndirectProc glDispatchComputeIndirectFn; 2110 glDrawArraysProc glDrawArraysFn; 2111 glDrawArraysIndirectProc glDrawArraysIndirectFn; 2112 glDrawArraysInstancedANGLEProc glDrawArraysInstancedANGLEFn; 2113 glDrawArraysInstancedBaseInstanceANGLEProc 2114 glDrawArraysInstancedBaseInstanceANGLEFn; 2115 glDrawBufferProc glDrawBufferFn; 2116 glDrawBuffersARBProc glDrawBuffersARBFn; 2117 glDrawElementsProc glDrawElementsFn; 2118 glDrawElementsIndirectProc glDrawElementsIndirectFn; 2119 glDrawElementsInstancedANGLEProc glDrawElementsInstancedANGLEFn; 2120 glDrawElementsInstancedBaseVertexBaseInstanceANGLEProc 2121 glDrawElementsInstancedBaseVertexBaseInstanceANGLEFn; 2122 glDrawRangeElementsProc glDrawRangeElementsFn; 2123 glEGLImageTargetRenderbufferStorageOESProc 2124 glEGLImageTargetRenderbufferStorageOESFn; 2125 glEGLImageTargetTexture2DOESProc glEGLImageTargetTexture2DOESFn; 2126 glEnableProc glEnableFn; 2127 glEnableVertexAttribArrayProc glEnableVertexAttribArrayFn; 2128 glEndQueryProc glEndQueryFn; 2129 glEndTilingQCOMProc glEndTilingQCOMFn; 2130 glEndTransformFeedbackProc glEndTransformFeedbackFn; 2131 glFenceSyncProc glFenceSyncFn; 2132 glFenceSyncAPPLEProc glFenceSyncAPPLEFn; 2133 glFinishProc glFinishFn; 2134 glFinishFenceAPPLEProc glFinishFenceAPPLEFn; 2135 glFinishFenceNVProc glFinishFenceNVFn; 2136 glFlushProc glFlushFn; 2137 glFlushMappedBufferRangeProc glFlushMappedBufferRangeFn; 2138 glFramebufferParameteriProc glFramebufferParameteriFn; 2139 glFramebufferRenderbufferEXTProc glFramebufferRenderbufferEXTFn; 2140 glFramebufferTexture2DEXTProc glFramebufferTexture2DEXTFn; 2141 glFramebufferTexture2DMultisampleEXTProc 2142 glFramebufferTexture2DMultisampleEXTFn; 2143 glFramebufferTextureLayerProc glFramebufferTextureLayerFn; 2144 glFramebufferTextureMultiviewOVRProc glFramebufferTextureMultiviewOVRFn; 2145 glFrontFaceProc glFrontFaceFn; 2146 glGenBuffersARBProc glGenBuffersARBFn; 2147 glGenerateMipmapEXTProc glGenerateMipmapEXTFn; 2148 glGenFencesAPPLEProc glGenFencesAPPLEFn; 2149 glGenFencesNVProc glGenFencesNVFn; 2150 glGenFramebuffersEXTProc glGenFramebuffersEXTFn; 2151 glGenPathsNVProc glGenPathsNVFn; 2152 glGenProgramPipelinesProc glGenProgramPipelinesFn; 2153 glGenQueriesProc glGenQueriesFn; 2154 glGenRenderbuffersEXTProc glGenRenderbuffersEXTFn; 2155 glGenSamplersProc glGenSamplersFn; 2156 glGenSemaphoresEXTProc glGenSemaphoresEXTFn; 2157 glGenTexturesProc glGenTexturesFn; 2158 glGenTransformFeedbacksProc glGenTransformFeedbacksFn; 2159 glGenVertexArraysOESProc glGenVertexArraysOESFn; 2160 glGetActiveAttribProc glGetActiveAttribFn; 2161 glGetActiveUniformProc glGetActiveUniformFn; 2162 glGetActiveUniformBlockivProc glGetActiveUniformBlockivFn; 2163 glGetActiveUniformBlockivRobustANGLEProc 2164 glGetActiveUniformBlockivRobustANGLEFn; 2165 glGetActiveUniformBlockNameProc glGetActiveUniformBlockNameFn; 2166 glGetActiveUniformsivProc glGetActiveUniformsivFn; 2167 glGetAttachedShadersProc glGetAttachedShadersFn; 2168 glGetAttribLocationProc glGetAttribLocationFn; 2169 glGetBooleani_vProc glGetBooleani_vFn; 2170 glGetBooleani_vRobustANGLEProc glGetBooleani_vRobustANGLEFn; 2171 glGetBooleanvProc glGetBooleanvFn; 2172 glGetBooleanvRobustANGLEProc glGetBooleanvRobustANGLEFn; 2173 glGetBufferParameteri64vRobustANGLEProc glGetBufferParameteri64vRobustANGLEFn; 2174 glGetBufferParameterivProc glGetBufferParameterivFn; 2175 glGetBufferParameterivRobustANGLEProc glGetBufferParameterivRobustANGLEFn; 2176 glGetBufferPointervRobustANGLEProc glGetBufferPointervRobustANGLEFn; 2177 glGetDebugMessageLogProc glGetDebugMessageLogFn; 2178 glGetErrorProc glGetErrorFn; 2179 glGetFenceivNVProc glGetFenceivNVFn; 2180 glGetFloatvProc glGetFloatvFn; 2181 glGetFloatvRobustANGLEProc glGetFloatvRobustANGLEFn; 2182 glGetFragDataIndexProc glGetFragDataIndexFn; 2183 glGetFragDataLocationProc glGetFragDataLocationFn; 2184 glGetFramebufferAttachmentParameterivEXTProc 2185 glGetFramebufferAttachmentParameterivEXTFn; 2186 glGetFramebufferAttachmentParameterivRobustANGLEProc 2187 glGetFramebufferAttachmentParameterivRobustANGLEFn; 2188 glGetFramebufferParameterivProc glGetFramebufferParameterivFn; 2189 glGetFramebufferParameterivRobustANGLEProc 2190 glGetFramebufferParameterivRobustANGLEFn; 2191 glGetGraphicsResetStatusARBProc glGetGraphicsResetStatusARBFn; 2192 glGetInteger64i_vProc glGetInteger64i_vFn; 2193 glGetInteger64i_vRobustANGLEProc glGetInteger64i_vRobustANGLEFn; 2194 glGetInteger64vProc glGetInteger64vFn; 2195 glGetInteger64vRobustANGLEProc glGetInteger64vRobustANGLEFn; 2196 glGetIntegeri_vProc glGetIntegeri_vFn; 2197 glGetIntegeri_vRobustANGLEProc glGetIntegeri_vRobustANGLEFn; 2198 glGetIntegervProc glGetIntegervFn; 2199 glGetIntegervRobustANGLEProc glGetIntegervRobustANGLEFn; 2200 glGetInternalformativProc glGetInternalformativFn; 2201 glGetInternalformativRobustANGLEProc glGetInternalformativRobustANGLEFn; 2202 glGetInternalformatSampleivNVProc glGetInternalformatSampleivNVFn; 2203 glGetMultisamplefvProc glGetMultisamplefvFn; 2204 glGetMultisamplefvRobustANGLEProc glGetMultisamplefvRobustANGLEFn; 2205 glGetnUniformfvRobustANGLEProc glGetnUniformfvRobustANGLEFn; 2206 glGetnUniformivRobustANGLEProc glGetnUniformivRobustANGLEFn; 2207 glGetnUniformuivRobustANGLEProc glGetnUniformuivRobustANGLEFn; 2208 glGetObjectLabelProc glGetObjectLabelFn; 2209 glGetObjectPtrLabelProc glGetObjectPtrLabelFn; 2210 glGetPointervProc glGetPointervFn; 2211 glGetPointervRobustANGLERobustANGLEProc glGetPointervRobustANGLERobustANGLEFn; 2212 glGetProgramBinaryProc glGetProgramBinaryFn; 2213 glGetProgramInfoLogProc glGetProgramInfoLogFn; 2214 glGetProgramInterfaceivProc glGetProgramInterfaceivFn; 2215 glGetProgramInterfaceivRobustANGLEProc glGetProgramInterfaceivRobustANGLEFn; 2216 glGetProgramivProc glGetProgramivFn; 2217 glGetProgramivRobustANGLEProc glGetProgramivRobustANGLEFn; 2218 glGetProgramPipelineInfoLogProc glGetProgramPipelineInfoLogFn; 2219 glGetProgramPipelineivProc glGetProgramPipelineivFn; 2220 glGetProgramResourceIndexProc glGetProgramResourceIndexFn; 2221 glGetProgramResourceivProc glGetProgramResourceivFn; 2222 glGetProgramResourceLocationProc glGetProgramResourceLocationFn; 2223 glGetProgramResourceNameProc glGetProgramResourceNameFn; 2224 glGetQueryivProc glGetQueryivFn; 2225 glGetQueryivRobustANGLEProc glGetQueryivRobustANGLEFn; 2226 glGetQueryObjecti64vProc glGetQueryObjecti64vFn; 2227 glGetQueryObjecti64vRobustANGLEProc glGetQueryObjecti64vRobustANGLEFn; 2228 glGetQueryObjectivProc glGetQueryObjectivFn; 2229 glGetQueryObjectivRobustANGLEProc glGetQueryObjectivRobustANGLEFn; 2230 glGetQueryObjectui64vProc glGetQueryObjectui64vFn; 2231 glGetQueryObjectui64vRobustANGLEProc glGetQueryObjectui64vRobustANGLEFn; 2232 glGetQueryObjectuivProc glGetQueryObjectuivFn; 2233 glGetQueryObjectuivRobustANGLEProc glGetQueryObjectuivRobustANGLEFn; 2234 glGetRenderbufferParameterivEXTProc glGetRenderbufferParameterivEXTFn; 2235 glGetRenderbufferParameterivRobustANGLEProc 2236 glGetRenderbufferParameterivRobustANGLEFn; 2237 glGetSamplerParameterfvProc glGetSamplerParameterfvFn; 2238 glGetSamplerParameterfvRobustANGLEProc glGetSamplerParameterfvRobustANGLEFn; 2239 glGetSamplerParameterIivRobustANGLEProc glGetSamplerParameterIivRobustANGLEFn; 2240 glGetSamplerParameterIuivRobustANGLEProc 2241 glGetSamplerParameterIuivRobustANGLEFn; 2242 glGetSamplerParameterivProc glGetSamplerParameterivFn; 2243 glGetSamplerParameterivRobustANGLEProc glGetSamplerParameterivRobustANGLEFn; 2244 glGetShaderInfoLogProc glGetShaderInfoLogFn; 2245 glGetShaderivProc glGetShaderivFn; 2246 glGetShaderivRobustANGLEProc glGetShaderivRobustANGLEFn; 2247 glGetShaderPrecisionFormatProc glGetShaderPrecisionFormatFn; 2248 glGetShaderSourceProc glGetShaderSourceFn; 2249 glGetStringProc glGetStringFn; 2250 glGetStringiProc glGetStringiFn; 2251 glGetSyncivProc glGetSyncivFn; 2252 glGetTexLevelParameterfvProc glGetTexLevelParameterfvFn; 2253 glGetTexLevelParameterfvRobustANGLEProc glGetTexLevelParameterfvRobustANGLEFn; 2254 glGetTexLevelParameterivProc glGetTexLevelParameterivFn; 2255 glGetTexLevelParameterivRobustANGLEProc glGetTexLevelParameterivRobustANGLEFn; 2256 glGetTexParameterfvProc glGetTexParameterfvFn; 2257 glGetTexParameterfvRobustANGLEProc glGetTexParameterfvRobustANGLEFn; 2258 glGetTexParameterIivRobustANGLEProc glGetTexParameterIivRobustANGLEFn; 2259 glGetTexParameterIuivRobustANGLEProc glGetTexParameterIuivRobustANGLEFn; 2260 glGetTexParameterivProc glGetTexParameterivFn; 2261 glGetTexParameterivRobustANGLEProc glGetTexParameterivRobustANGLEFn; 2262 glGetTransformFeedbackVaryingProc glGetTransformFeedbackVaryingFn; 2263 glGetTranslatedShaderSourceANGLEProc glGetTranslatedShaderSourceANGLEFn; 2264 glGetUniformBlockIndexProc glGetUniformBlockIndexFn; 2265 glGetUniformfvProc glGetUniformfvFn; 2266 glGetUniformfvRobustANGLEProc glGetUniformfvRobustANGLEFn; 2267 glGetUniformIndicesProc glGetUniformIndicesFn; 2268 glGetUniformivProc glGetUniformivFn; 2269 glGetUniformivRobustANGLEProc glGetUniformivRobustANGLEFn; 2270 glGetUniformLocationProc glGetUniformLocationFn; 2271 glGetUniformuivProc glGetUniformuivFn; 2272 glGetUniformuivRobustANGLEProc glGetUniformuivRobustANGLEFn; 2273 glGetVertexAttribfvProc glGetVertexAttribfvFn; 2274 glGetVertexAttribfvRobustANGLEProc glGetVertexAttribfvRobustANGLEFn; 2275 glGetVertexAttribIivRobustANGLEProc glGetVertexAttribIivRobustANGLEFn; 2276 glGetVertexAttribIuivRobustANGLEProc glGetVertexAttribIuivRobustANGLEFn; 2277 glGetVertexAttribivProc glGetVertexAttribivFn; 2278 glGetVertexAttribivRobustANGLEProc glGetVertexAttribivRobustANGLEFn; 2279 glGetVertexAttribPointervProc glGetVertexAttribPointervFn; 2280 glGetVertexAttribPointervRobustANGLEProc 2281 glGetVertexAttribPointervRobustANGLEFn; 2282 glHintProc glHintFn; 2283 glImportMemoryFdEXTProc glImportMemoryFdEXTFn; 2284 glImportMemoryZirconHandleANGLEProc glImportMemoryZirconHandleANGLEFn; 2285 glImportSemaphoreFdEXTProc glImportSemaphoreFdEXTFn; 2286 glImportSemaphoreZirconHandleANGLEProc glImportSemaphoreZirconHandleANGLEFn; 2287 glInsertEventMarkerEXTProc glInsertEventMarkerEXTFn; 2288 glInvalidateFramebufferProc glInvalidateFramebufferFn; 2289 glInvalidateSubFramebufferProc glInvalidateSubFramebufferFn; 2290 glInvalidateTextureANGLEProc glInvalidateTextureANGLEFn; 2291 glIsBufferProc glIsBufferFn; 2292 glIsEnabledProc glIsEnabledFn; 2293 glIsFenceAPPLEProc glIsFenceAPPLEFn; 2294 glIsFenceNVProc glIsFenceNVFn; 2295 glIsFramebufferEXTProc glIsFramebufferEXTFn; 2296 glIsPathNVProc glIsPathNVFn; 2297 glIsProgramProc glIsProgramFn; 2298 glIsProgramPipelineProc glIsProgramPipelineFn; 2299 glIsQueryProc glIsQueryFn; 2300 glIsRenderbufferEXTProc glIsRenderbufferEXTFn; 2301 glIsSamplerProc glIsSamplerFn; 2302 glIsShaderProc glIsShaderFn; 2303 glIsSyncProc glIsSyncFn; 2304 glIsSyncAPPLEProc glIsSyncAPPLEFn; 2305 glIsTextureProc glIsTextureFn; 2306 glIsTransformFeedbackProc glIsTransformFeedbackFn; 2307 glIsVertexArrayOESProc glIsVertexArrayOESFn; 2308 glLineWidthProc glLineWidthFn; 2309 glLinkProgramProc glLinkProgramFn; 2310 glMapBufferProc glMapBufferFn; 2311 glMapBufferRangeProc glMapBufferRangeFn; 2312 glMatrixLoadfEXTProc glMatrixLoadfEXTFn; 2313 glMatrixLoadIdentityEXTProc glMatrixLoadIdentityEXTFn; 2314 glMaxShaderCompilerThreadsKHRProc glMaxShaderCompilerThreadsKHRFn; 2315 glMemoryBarrierByRegionProc glMemoryBarrierByRegionFn; 2316 glMemoryBarrierEXTProc glMemoryBarrierEXTFn; 2317 glMemoryObjectParameterivEXTProc glMemoryObjectParameterivEXTFn; 2318 glMinSampleShadingProc glMinSampleShadingFn; 2319 glMultiDrawArraysANGLEProc glMultiDrawArraysANGLEFn; 2320 glMultiDrawArraysInstancedANGLEProc glMultiDrawArraysInstancedANGLEFn; 2321 glMultiDrawArraysInstancedBaseInstanceANGLEProc 2322 glMultiDrawArraysInstancedBaseInstanceANGLEFn; 2323 glMultiDrawElementsANGLEProc glMultiDrawElementsANGLEFn; 2324 glMultiDrawElementsInstancedANGLEProc glMultiDrawElementsInstancedANGLEFn; 2325 glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEProc 2326 glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEFn; 2327 glObjectLabelProc glObjectLabelFn; 2328 glObjectPtrLabelProc glObjectPtrLabelFn; 2329 glPathCommandsNVProc glPathCommandsNVFn; 2330 glPathParameterfNVProc glPathParameterfNVFn; 2331 glPathParameteriNVProc glPathParameteriNVFn; 2332 glPathStencilFuncNVProc glPathStencilFuncNVFn; 2333 glPauseTransformFeedbackProc glPauseTransformFeedbackFn; 2334 glPixelStoreiProc glPixelStoreiFn; 2335 glPointParameteriProc glPointParameteriFn; 2336 glPolygonModeProc glPolygonModeFn; 2337 glPolygonOffsetProc glPolygonOffsetFn; 2338 glPopDebugGroupProc glPopDebugGroupFn; 2339 glPopGroupMarkerEXTProc glPopGroupMarkerEXTFn; 2340 glPrimitiveRestartIndexProc glPrimitiveRestartIndexFn; 2341 glProgramBinaryProc glProgramBinaryFn; 2342 glProgramParameteriProc glProgramParameteriFn; 2343 glProgramPathFragmentInputGenNVProc glProgramPathFragmentInputGenNVFn; 2344 glProgramUniform1fProc glProgramUniform1fFn; 2345 glProgramUniform1fvProc glProgramUniform1fvFn; 2346 glProgramUniform1iProc glProgramUniform1iFn; 2347 glProgramUniform1ivProc glProgramUniform1ivFn; 2348 glProgramUniform1uiProc glProgramUniform1uiFn; 2349 glProgramUniform1uivProc glProgramUniform1uivFn; 2350 glProgramUniform2fProc glProgramUniform2fFn; 2351 glProgramUniform2fvProc glProgramUniform2fvFn; 2352 glProgramUniform2iProc glProgramUniform2iFn; 2353 glProgramUniform2ivProc glProgramUniform2ivFn; 2354 glProgramUniform2uiProc glProgramUniform2uiFn; 2355 glProgramUniform2uivProc glProgramUniform2uivFn; 2356 glProgramUniform3fProc glProgramUniform3fFn; 2357 glProgramUniform3fvProc glProgramUniform3fvFn; 2358 glProgramUniform3iProc glProgramUniform3iFn; 2359 glProgramUniform3ivProc glProgramUniform3ivFn; 2360 glProgramUniform3uiProc glProgramUniform3uiFn; 2361 glProgramUniform3uivProc glProgramUniform3uivFn; 2362 glProgramUniform4fProc glProgramUniform4fFn; 2363 glProgramUniform4fvProc glProgramUniform4fvFn; 2364 glProgramUniform4iProc glProgramUniform4iFn; 2365 glProgramUniform4ivProc glProgramUniform4ivFn; 2366 glProgramUniform4uiProc glProgramUniform4uiFn; 2367 glProgramUniform4uivProc glProgramUniform4uivFn; 2368 glProgramUniformMatrix2fvProc glProgramUniformMatrix2fvFn; 2369 glProgramUniformMatrix2x3fvProc glProgramUniformMatrix2x3fvFn; 2370 glProgramUniformMatrix2x4fvProc glProgramUniformMatrix2x4fvFn; 2371 glProgramUniformMatrix3fvProc glProgramUniformMatrix3fvFn; 2372 glProgramUniformMatrix3x2fvProc glProgramUniformMatrix3x2fvFn; 2373 glProgramUniformMatrix3x4fvProc glProgramUniformMatrix3x4fvFn; 2374 glProgramUniformMatrix4fvProc glProgramUniformMatrix4fvFn; 2375 glProgramUniformMatrix4x2fvProc glProgramUniformMatrix4x2fvFn; 2376 glProgramUniformMatrix4x3fvProc glProgramUniformMatrix4x3fvFn; 2377 glPushDebugGroupProc glPushDebugGroupFn; 2378 glPushGroupMarkerEXTProc glPushGroupMarkerEXTFn; 2379 glQueryCounterProc glQueryCounterFn; 2380 glReadBufferProc glReadBufferFn; 2381 glReadnPixelsRobustANGLEProc glReadnPixelsRobustANGLEFn; 2382 glReadPixelsProc glReadPixelsFn; 2383 glReadPixelsRobustANGLEProc glReadPixelsRobustANGLEFn; 2384 glReleaseShaderCompilerProc glReleaseShaderCompilerFn; 2385 glRenderbufferStorageEXTProc glRenderbufferStorageEXTFn; 2386 glRenderbufferStorageMultisampleProc glRenderbufferStorageMultisampleFn; 2387 glRenderbufferStorageMultisampleAdvancedAMDProc 2388 glRenderbufferStorageMultisampleAdvancedAMDFn; 2389 glRenderbufferStorageMultisampleEXTProc glRenderbufferStorageMultisampleEXTFn; 2390 glRequestExtensionANGLEProc glRequestExtensionANGLEFn; 2391 glResumeTransformFeedbackProc glResumeTransformFeedbackFn; 2392 glSampleCoverageProc glSampleCoverageFn; 2393 glSampleMaskiProc glSampleMaskiFn; 2394 glSamplerParameterfProc glSamplerParameterfFn; 2395 glSamplerParameterfvProc glSamplerParameterfvFn; 2396 glSamplerParameterfvRobustANGLEProc glSamplerParameterfvRobustANGLEFn; 2397 glSamplerParameteriProc glSamplerParameteriFn; 2398 glSamplerParameterIivRobustANGLEProc glSamplerParameterIivRobustANGLEFn; 2399 glSamplerParameterIuivRobustANGLEProc glSamplerParameterIuivRobustANGLEFn; 2400 glSamplerParameterivProc glSamplerParameterivFn; 2401 glSamplerParameterivRobustANGLEProc glSamplerParameterivRobustANGLEFn; 2402 glScissorProc glScissorFn; 2403 glSetFenceAPPLEProc glSetFenceAPPLEFn; 2404 glSetFenceNVProc glSetFenceNVFn; 2405 glShaderBinaryProc glShaderBinaryFn; 2406 glShaderSourceProc glShaderSourceFn; 2407 glSignalSemaphoreEXTProc glSignalSemaphoreEXTFn; 2408 glStartTilingQCOMProc glStartTilingQCOMFn; 2409 glStencilFillPathInstancedNVProc glStencilFillPathInstancedNVFn; 2410 glStencilFillPathNVProc glStencilFillPathNVFn; 2411 glStencilFuncProc glStencilFuncFn; 2412 glStencilFuncSeparateProc glStencilFuncSeparateFn; 2413 glStencilMaskProc glStencilMaskFn; 2414 glStencilMaskSeparateProc glStencilMaskSeparateFn; 2415 glStencilOpProc glStencilOpFn; 2416 glStencilOpSeparateProc glStencilOpSeparateFn; 2417 glStencilStrokePathInstancedNVProc glStencilStrokePathInstancedNVFn; 2418 glStencilStrokePathNVProc glStencilStrokePathNVFn; 2419 glStencilThenCoverFillPathInstancedNVProc 2420 glStencilThenCoverFillPathInstancedNVFn; 2421 glStencilThenCoverFillPathNVProc glStencilThenCoverFillPathNVFn; 2422 glStencilThenCoverStrokePathInstancedNVProc 2423 glStencilThenCoverStrokePathInstancedNVFn; 2424 glStencilThenCoverStrokePathNVProc glStencilThenCoverStrokePathNVFn; 2425 glTestFenceAPPLEProc glTestFenceAPPLEFn; 2426 glTestFenceNVProc glTestFenceNVFn; 2427 glTexBufferProc glTexBufferFn; 2428 glTexBufferRangeProc glTexBufferRangeFn; 2429 glTexImage2DProc glTexImage2DFn; 2430 glTexImage2DExternalANGLEProc glTexImage2DExternalANGLEFn; 2431 glTexImage2DRobustANGLEProc glTexImage2DRobustANGLEFn; 2432 glTexImage3DProc glTexImage3DFn; 2433 glTexImage3DRobustANGLEProc glTexImage3DRobustANGLEFn; 2434 glTexParameterfProc glTexParameterfFn; 2435 glTexParameterfvProc glTexParameterfvFn; 2436 glTexParameterfvRobustANGLEProc glTexParameterfvRobustANGLEFn; 2437 glTexParameteriProc glTexParameteriFn; 2438 glTexParameterIivRobustANGLEProc glTexParameterIivRobustANGLEFn; 2439 glTexParameterIuivRobustANGLEProc glTexParameterIuivRobustANGLEFn; 2440 glTexParameterivProc glTexParameterivFn; 2441 glTexParameterivRobustANGLEProc glTexParameterivRobustANGLEFn; 2442 glTexStorage2DEXTProc glTexStorage2DEXTFn; 2443 glTexStorage2DMultisampleProc glTexStorage2DMultisampleFn; 2444 glTexStorage3DProc glTexStorage3DFn; 2445 glTexStorageMem2DEXTProc glTexStorageMem2DEXTFn; 2446 glTexSubImage2DProc glTexSubImage2DFn; 2447 glTexSubImage2DRobustANGLEProc glTexSubImage2DRobustANGLEFn; 2448 glTexSubImage3DProc glTexSubImage3DFn; 2449 glTexSubImage3DRobustANGLEProc glTexSubImage3DRobustANGLEFn; 2450 glTransformFeedbackVaryingsProc glTransformFeedbackVaryingsFn; 2451 glUniform1fProc glUniform1fFn; 2452 glUniform1fvProc glUniform1fvFn; 2453 glUniform1iProc glUniform1iFn; 2454 glUniform1ivProc glUniform1ivFn; 2455 glUniform1uiProc glUniform1uiFn; 2456 glUniform1uivProc glUniform1uivFn; 2457 glUniform2fProc glUniform2fFn; 2458 glUniform2fvProc glUniform2fvFn; 2459 glUniform2iProc glUniform2iFn; 2460 glUniform2ivProc glUniform2ivFn; 2461 glUniform2uiProc glUniform2uiFn; 2462 glUniform2uivProc glUniform2uivFn; 2463 glUniform3fProc glUniform3fFn; 2464 glUniform3fvProc glUniform3fvFn; 2465 glUniform3iProc glUniform3iFn; 2466 glUniform3ivProc glUniform3ivFn; 2467 glUniform3uiProc glUniform3uiFn; 2468 glUniform3uivProc glUniform3uivFn; 2469 glUniform4fProc glUniform4fFn; 2470 glUniform4fvProc glUniform4fvFn; 2471 glUniform4iProc glUniform4iFn; 2472 glUniform4ivProc glUniform4ivFn; 2473 glUniform4uiProc glUniform4uiFn; 2474 glUniform4uivProc glUniform4uivFn; 2475 glUniformBlockBindingProc glUniformBlockBindingFn; 2476 glUniformMatrix2fvProc glUniformMatrix2fvFn; 2477 glUniformMatrix2x3fvProc glUniformMatrix2x3fvFn; 2478 glUniformMatrix2x4fvProc glUniformMatrix2x4fvFn; 2479 glUniformMatrix3fvProc glUniformMatrix3fvFn; 2480 glUniformMatrix3x2fvProc glUniformMatrix3x2fvFn; 2481 glUniformMatrix3x4fvProc glUniformMatrix3x4fvFn; 2482 glUniformMatrix4fvProc glUniformMatrix4fvFn; 2483 glUniformMatrix4x2fvProc glUniformMatrix4x2fvFn; 2484 glUniformMatrix4x3fvProc glUniformMatrix4x3fvFn; 2485 glUnmapBufferProc glUnmapBufferFn; 2486 glUseProgramProc glUseProgramFn; 2487 glUseProgramStagesProc glUseProgramStagesFn; 2488 glValidateProgramProc glValidateProgramFn; 2489 glValidateProgramPipelineProc glValidateProgramPipelineFn; 2490 glVertexAttrib1fProc glVertexAttrib1fFn; 2491 glVertexAttrib1fvProc glVertexAttrib1fvFn; 2492 glVertexAttrib2fProc glVertexAttrib2fFn; 2493 glVertexAttrib2fvProc glVertexAttrib2fvFn; 2494 glVertexAttrib3fProc glVertexAttrib3fFn; 2495 glVertexAttrib3fvProc glVertexAttrib3fvFn; 2496 glVertexAttrib4fProc glVertexAttrib4fFn; 2497 glVertexAttrib4fvProc glVertexAttrib4fvFn; 2498 glVertexAttribBindingProc glVertexAttribBindingFn; 2499 glVertexAttribDivisorANGLEProc glVertexAttribDivisorANGLEFn; 2500 glVertexAttribFormatProc glVertexAttribFormatFn; 2501 glVertexAttribI4iProc glVertexAttribI4iFn; 2502 glVertexAttribI4ivProc glVertexAttribI4ivFn; 2503 glVertexAttribI4uiProc glVertexAttribI4uiFn; 2504 glVertexAttribI4uivProc glVertexAttribI4uivFn; 2505 glVertexAttribIFormatProc glVertexAttribIFormatFn; 2506 glVertexAttribIPointerProc glVertexAttribIPointerFn; 2507 glVertexAttribPointerProc glVertexAttribPointerFn; 2508 glVertexBindingDivisorProc glVertexBindingDivisorFn; 2509 glViewportProc glViewportFn; 2510 glWaitSemaphoreEXTProc glWaitSemaphoreEXTFn; 2511 glWaitSyncProc glWaitSyncFn; 2512 glWaitSyncAPPLEProc glWaitSyncAPPLEFn; 2513 glWindowRectanglesEXTProc glWindowRectanglesEXTFn; 2514 }; 2515 2516 class GL_EXPORT GLApi { 2517 public: 2518 GLApi(); 2519 virtual ~GLApi(); 2520 SetDisabledExtensions(const std::string & disabled_extensions)2521 virtual void SetDisabledExtensions(const std::string& disabled_extensions) {} 2522 2523 virtual void glActiveShaderProgramFn(GLuint pipeline, GLuint program) = 0; 2524 virtual void glActiveTextureFn(GLenum texture) = 0; 2525 virtual void glAttachShaderFn(GLuint program, GLuint shader) = 0; 2526 virtual void glBeginQueryFn(GLenum target, GLuint id) = 0; 2527 virtual void glBeginTransformFeedbackFn(GLenum primitiveMode) = 0; 2528 virtual void glBindAttribLocationFn(GLuint program, 2529 GLuint index, 2530 const char* name) = 0; 2531 virtual void glBindBufferFn(GLenum target, GLuint buffer) = 0; 2532 virtual void glBindBufferBaseFn(GLenum target, 2533 GLuint index, 2534 GLuint buffer) = 0; 2535 virtual void glBindBufferRangeFn(GLenum target, 2536 GLuint index, 2537 GLuint buffer, 2538 GLintptr offset, 2539 GLsizeiptr size) = 0; 2540 virtual void glBindFragDataLocationFn(GLuint program, 2541 GLuint colorNumber, 2542 const char* name) = 0; 2543 virtual void glBindFragDataLocationIndexedFn(GLuint program, 2544 GLuint colorNumber, 2545 GLuint index, 2546 const char* name) = 0; 2547 virtual void glBindFragmentInputLocationCHROMIUMFn(GLuint program, 2548 GLint location, 2549 const char* name) = 0; 2550 virtual void glBindFramebufferEXTFn(GLenum target, GLuint framebuffer) = 0; 2551 virtual void glBindImageTextureEXTFn(GLuint index, 2552 GLuint texture, 2553 GLint level, 2554 GLboolean layered, 2555 GLint layer, 2556 GLenum access, 2557 GLint format) = 0; 2558 virtual void glBindProgramPipelineFn(GLuint pipeline) = 0; 2559 virtual void glBindRenderbufferEXTFn(GLenum target, GLuint renderbuffer) = 0; 2560 virtual void glBindSamplerFn(GLuint unit, GLuint sampler) = 0; 2561 virtual void glBindTextureFn(GLenum target, GLuint texture) = 0; 2562 virtual void glBindTransformFeedbackFn(GLenum target, GLuint id) = 0; 2563 virtual void glBindUniformLocationCHROMIUMFn(GLuint program, 2564 GLint location, 2565 const char* name) = 0; 2566 virtual void glBindVertexArrayOESFn(GLuint array) = 0; 2567 virtual void glBindVertexBufferFn(GLuint bindingindex, 2568 GLuint buffer, 2569 GLintptr offset, 2570 GLsizei stride) = 0; 2571 virtual void glBlendBarrierKHRFn(void) = 0; 2572 virtual void glBlendColorFn(GLclampf red, 2573 GLclampf green, 2574 GLclampf blue, 2575 GLclampf alpha) = 0; 2576 virtual void glBlendEquationFn(GLenum mode) = 0; 2577 virtual void glBlendEquationSeparateFn(GLenum modeRGB, GLenum modeAlpha) = 0; 2578 virtual void glBlendFuncFn(GLenum sfactor, GLenum dfactor) = 0; 2579 virtual void glBlendFuncSeparateFn(GLenum srcRGB, 2580 GLenum dstRGB, 2581 GLenum srcAlpha, 2582 GLenum dstAlpha) = 0; 2583 virtual void glBlitFramebufferFn(GLint srcX0, 2584 GLint srcY0, 2585 GLint srcX1, 2586 GLint srcY1, 2587 GLint dstX0, 2588 GLint dstY0, 2589 GLint dstX1, 2590 GLint dstY1, 2591 GLbitfield mask, 2592 GLenum filter) = 0; 2593 virtual void glBufferDataFn(GLenum target, 2594 GLsizeiptr size, 2595 const void* data, 2596 GLenum usage) = 0; 2597 virtual void glBufferSubDataFn(GLenum target, 2598 GLintptr offset, 2599 GLsizeiptr size, 2600 const void* data) = 0; 2601 virtual GLenum glCheckFramebufferStatusEXTFn(GLenum target) = 0; 2602 virtual void glClearFn(GLbitfield mask) = 0; 2603 virtual void glClearBufferfiFn(GLenum buffer, 2604 GLint drawbuffer, 2605 const GLfloat depth, 2606 GLint stencil) = 0; 2607 virtual void glClearBufferfvFn(GLenum buffer, 2608 GLint drawbuffer, 2609 const GLfloat* value) = 0; 2610 virtual void glClearBufferivFn(GLenum buffer, 2611 GLint drawbuffer, 2612 const GLint* value) = 0; 2613 virtual void glClearBufferuivFn(GLenum buffer, 2614 GLint drawbuffer, 2615 const GLuint* value) = 0; 2616 virtual void glClearColorFn(GLclampf red, 2617 GLclampf green, 2618 GLclampf blue, 2619 GLclampf alpha) = 0; 2620 virtual void glClearDepthFn(GLclampd depth) = 0; 2621 virtual void glClearDepthfFn(GLclampf depth) = 0; 2622 virtual void glClearStencilFn(GLint s) = 0; 2623 virtual void glClearTexImageFn(GLuint texture, 2624 GLint level, 2625 GLenum format, 2626 GLenum type, 2627 const GLvoid* data) = 0; 2628 virtual void glClearTexSubImageFn(GLuint texture, 2629 GLint level, 2630 GLint xoffset, 2631 GLint yoffset, 2632 GLint zoffset, 2633 GLint width, 2634 GLint height, 2635 GLint depth, 2636 GLenum format, 2637 GLenum type, 2638 const GLvoid* data) = 0; 2639 virtual GLenum glClientWaitSyncFn(GLsync sync, 2640 GLbitfield flags, 2641 GLuint64 timeout) = 0; 2642 virtual GLenum glClientWaitSyncAPPLEFn(GLsync sync, 2643 GLbitfield flags, 2644 GLuint64 timeout) = 0; 2645 virtual void glColorMaskFn(GLboolean red, 2646 GLboolean green, 2647 GLboolean blue, 2648 GLboolean alpha) = 0; 2649 virtual void glCompileShaderFn(GLuint shader) = 0; 2650 virtual void glCompressedTexImage2DFn(GLenum target, 2651 GLint level, 2652 GLenum internalformat, 2653 GLsizei width, 2654 GLsizei height, 2655 GLint border, 2656 GLsizei imageSize, 2657 const void* data) = 0; 2658 virtual void glCompressedTexImage2DRobustANGLEFn(GLenum target, 2659 GLint level, 2660 GLenum internalformat, 2661 GLsizei width, 2662 GLsizei height, 2663 GLint border, 2664 GLsizei imageSize, 2665 GLsizei dataSize, 2666 const void* data) = 0; 2667 virtual void glCompressedTexImage3DFn(GLenum target, 2668 GLint level, 2669 GLenum internalformat, 2670 GLsizei width, 2671 GLsizei height, 2672 GLsizei depth, 2673 GLint border, 2674 GLsizei imageSize, 2675 const void* data) = 0; 2676 virtual void glCompressedTexImage3DRobustANGLEFn(GLenum target, 2677 GLint level, 2678 GLenum internalformat, 2679 GLsizei width, 2680 GLsizei height, 2681 GLsizei depth, 2682 GLint border, 2683 GLsizei imageSize, 2684 GLsizei dataSize, 2685 const void* data) = 0; 2686 virtual void glCompressedTexSubImage2DFn(GLenum target, 2687 GLint level, 2688 GLint xoffset, 2689 GLint yoffset, 2690 GLsizei width, 2691 GLsizei height, 2692 GLenum format, 2693 GLsizei imageSize, 2694 const void* data) = 0; 2695 virtual void glCompressedTexSubImage2DRobustANGLEFn(GLenum target, 2696 GLint level, 2697 GLint xoffset, 2698 GLint yoffset, 2699 GLsizei width, 2700 GLsizei height, 2701 GLenum format, 2702 GLsizei imageSize, 2703 GLsizei dataSize, 2704 const void* data) = 0; 2705 virtual void glCompressedTexSubImage3DFn(GLenum target, 2706 GLint level, 2707 GLint xoffset, 2708 GLint yoffset, 2709 GLint zoffset, 2710 GLsizei width, 2711 GLsizei height, 2712 GLsizei depth, 2713 GLenum format, 2714 GLsizei imageSize, 2715 const void* data) = 0; 2716 virtual void glCompressedTexSubImage3DRobustANGLEFn(GLenum target, 2717 GLint level, 2718 GLint xoffset, 2719 GLint yoffset, 2720 GLint zoffset, 2721 GLsizei width, 2722 GLsizei height, 2723 GLsizei depth, 2724 GLenum format, 2725 GLsizei imageSize, 2726 GLsizei dataSize, 2727 const void* data) = 0; 2728 virtual void glCopyBufferSubDataFn(GLenum readTarget, 2729 GLenum writeTarget, 2730 GLintptr readOffset, 2731 GLintptr writeOffset, 2732 GLsizeiptr size) = 0; 2733 virtual void glCopySubTextureCHROMIUMFn(GLuint sourceId, 2734 GLint sourceLevel, 2735 GLenum destTarget, 2736 GLuint destId, 2737 GLint destLevel, 2738 GLint xoffset, 2739 GLint yoffset, 2740 GLint x, 2741 GLint y, 2742 GLsizei width, 2743 GLsizei height, 2744 GLboolean unpackFlipY, 2745 GLboolean unpackPremultiplyAlpha, 2746 GLboolean unpackUnmultiplyAlpha) = 0; 2747 virtual void glCopyTexImage2DFn(GLenum target, 2748 GLint level, 2749 GLenum internalformat, 2750 GLint x, 2751 GLint y, 2752 GLsizei width, 2753 GLsizei height, 2754 GLint border) = 0; 2755 virtual void glCopyTexSubImage2DFn(GLenum target, 2756 GLint level, 2757 GLint xoffset, 2758 GLint yoffset, 2759 GLint x, 2760 GLint y, 2761 GLsizei width, 2762 GLsizei height) = 0; 2763 virtual void glCopyTexSubImage3DFn(GLenum target, 2764 GLint level, 2765 GLint xoffset, 2766 GLint yoffset, 2767 GLint zoffset, 2768 GLint x, 2769 GLint y, 2770 GLsizei width, 2771 GLsizei height) = 0; 2772 virtual void glCopyTextureCHROMIUMFn(GLuint sourceId, 2773 GLint sourceLevel, 2774 GLenum destTarget, 2775 GLuint destId, 2776 GLint destLevel, 2777 GLint internalFormat, 2778 GLenum destType, 2779 GLboolean unpackFlipY, 2780 GLboolean unpackPremultiplyAlpha, 2781 GLboolean unpackUnmultiplyAlpha) = 0; 2782 virtual void glCoverageModulationNVFn(GLenum components) = 0; 2783 virtual void glCoverFillPathInstancedNVFn(GLsizei numPaths, 2784 GLenum pathNameType, 2785 const void* paths, 2786 GLuint pathBase, 2787 GLenum coverMode, 2788 GLenum transformType, 2789 const GLfloat* transformValues) = 0; 2790 virtual void glCoverFillPathNVFn(GLuint path, GLenum coverMode) = 0; 2791 virtual void glCoverStrokePathInstancedNVFn( 2792 GLsizei numPaths, 2793 GLenum pathNameType, 2794 const void* paths, 2795 GLuint pathBase, 2796 GLenum coverMode, 2797 GLenum transformType, 2798 const GLfloat* transformValues) = 0; 2799 virtual void glCoverStrokePathNVFn(GLuint name, GLenum coverMode) = 0; 2800 virtual void glCreateMemoryObjectsEXTFn(GLsizei n, GLuint* memoryObjects) = 0; 2801 virtual GLuint glCreateProgramFn(void) = 0; 2802 virtual GLuint glCreateShaderFn(GLenum type) = 0; 2803 virtual GLuint glCreateShaderProgramvFn(GLenum type, 2804 GLsizei count, 2805 const char* const* strings) = 0; 2806 virtual void glCullFaceFn(GLenum mode) = 0; 2807 virtual void glDebugMessageCallbackFn(GLDEBUGPROC callback, 2808 const void* userParam) = 0; 2809 virtual void glDebugMessageControlFn(GLenum source, 2810 GLenum type, 2811 GLenum severity, 2812 GLsizei count, 2813 const GLuint* ids, 2814 GLboolean enabled) = 0; 2815 virtual void glDebugMessageInsertFn(GLenum source, 2816 GLenum type, 2817 GLuint id, 2818 GLenum severity, 2819 GLsizei length, 2820 const char* buf) = 0; 2821 virtual void glDeleteBuffersARBFn(GLsizei n, const GLuint* buffers) = 0; 2822 virtual void glDeleteFencesAPPLEFn(GLsizei n, const GLuint* fences) = 0; 2823 virtual void glDeleteFencesNVFn(GLsizei n, const GLuint* fences) = 0; 2824 virtual void glDeleteFramebuffersEXTFn(GLsizei n, 2825 const GLuint* framebuffers) = 0; 2826 virtual void glDeleteMemoryObjectsEXTFn(GLsizei n, 2827 const GLuint* memoryObjects) = 0; 2828 virtual void glDeletePathsNVFn(GLuint path, GLsizei range) = 0; 2829 virtual void glDeleteProgramFn(GLuint program) = 0; 2830 virtual void glDeleteProgramPipelinesFn(GLsizei n, 2831 const GLuint* pipelines) = 0; 2832 virtual void glDeleteQueriesFn(GLsizei n, const GLuint* ids) = 0; 2833 virtual void glDeleteRenderbuffersEXTFn(GLsizei n, 2834 const GLuint* renderbuffers) = 0; 2835 virtual void glDeleteSamplersFn(GLsizei n, const GLuint* samplers) = 0; 2836 virtual void glDeleteSemaphoresEXTFn(GLsizei n, const GLuint* semaphores) = 0; 2837 virtual void glDeleteShaderFn(GLuint shader) = 0; 2838 virtual void glDeleteSyncFn(GLsync sync) = 0; 2839 virtual void glDeleteSyncAPPLEFn(GLsync sync) = 0; 2840 virtual void glDeleteTexturesFn(GLsizei n, const GLuint* textures) = 0; 2841 virtual void glDeleteTransformFeedbacksFn(GLsizei n, const GLuint* ids) = 0; 2842 virtual void glDeleteVertexArraysOESFn(GLsizei n, const GLuint* arrays) = 0; 2843 virtual void glDepthFuncFn(GLenum func) = 0; 2844 virtual void glDepthMaskFn(GLboolean flag) = 0; 2845 virtual void glDepthRangeFn(GLclampd zNear, GLclampd zFar) = 0; 2846 virtual void glDepthRangefFn(GLclampf zNear, GLclampf zFar) = 0; 2847 virtual void glDetachShaderFn(GLuint program, GLuint shader) = 0; 2848 virtual void glDisableFn(GLenum cap) = 0; 2849 virtual void glDisableExtensionANGLEFn(const char* name) = 0; 2850 virtual void glDisableVertexAttribArrayFn(GLuint index) = 0; 2851 virtual void glDiscardFramebufferEXTFn(GLenum target, 2852 GLsizei numAttachments, 2853 const GLenum* attachments) = 0; 2854 virtual void glDispatchComputeFn(GLuint numGroupsX, 2855 GLuint numGroupsY, 2856 GLuint numGroupsZ) = 0; 2857 virtual void glDispatchComputeIndirectFn(GLintptr indirect) = 0; 2858 virtual void glDrawArraysFn(GLenum mode, GLint first, GLsizei count) = 0; 2859 virtual void glDrawArraysIndirectFn(GLenum mode, const void* indirect) = 0; 2860 virtual void glDrawArraysInstancedANGLEFn(GLenum mode, 2861 GLint first, 2862 GLsizei count, 2863 GLsizei primcount) = 0; 2864 virtual void glDrawArraysInstancedBaseInstanceANGLEFn( 2865 GLenum mode, 2866 GLint first, 2867 GLsizei count, 2868 GLsizei primcount, 2869 GLuint baseinstance) = 0; 2870 virtual void glDrawBufferFn(GLenum mode) = 0; 2871 virtual void glDrawBuffersARBFn(GLsizei n, const GLenum* bufs) = 0; 2872 virtual void glDrawElementsFn(GLenum mode, 2873 GLsizei count, 2874 GLenum type, 2875 const void* indices) = 0; 2876 virtual void glDrawElementsIndirectFn(GLenum mode, 2877 GLenum type, 2878 const void* indirect) = 0; 2879 virtual void glDrawElementsInstancedANGLEFn(GLenum mode, 2880 GLsizei count, 2881 GLenum type, 2882 const void* indices, 2883 GLsizei primcount) = 0; 2884 virtual void glDrawElementsInstancedBaseVertexBaseInstanceANGLEFn( 2885 GLenum mode, 2886 GLsizei count, 2887 GLenum type, 2888 const void* indices, 2889 GLsizei primcount, 2890 GLint baseVertex, 2891 GLuint baseInstance) = 0; 2892 virtual void glDrawRangeElementsFn(GLenum mode, 2893 GLuint start, 2894 GLuint end, 2895 GLsizei count, 2896 GLenum type, 2897 const void* indices) = 0; 2898 virtual void glEGLImageTargetRenderbufferStorageOESFn( 2899 GLenum target, 2900 GLeglImageOES image) = 0; 2901 virtual void glEGLImageTargetTexture2DOESFn(GLenum target, 2902 GLeglImageOES image) = 0; 2903 virtual void glEnableFn(GLenum cap) = 0; 2904 virtual void glEnableVertexAttribArrayFn(GLuint index) = 0; 2905 virtual void glEndQueryFn(GLenum target) = 0; 2906 virtual void glEndTilingQCOMFn(GLbitfield preserveMask) = 0; 2907 virtual void glEndTransformFeedbackFn(void) = 0; 2908 virtual GLsync glFenceSyncFn(GLenum condition, GLbitfield flags) = 0; 2909 virtual GLsync glFenceSyncAPPLEFn(GLenum condition, GLbitfield flags) = 0; 2910 virtual void glFinishFn(void) = 0; 2911 virtual void glFinishFenceAPPLEFn(GLuint fence) = 0; 2912 virtual void glFinishFenceNVFn(GLuint fence) = 0; 2913 virtual void glFlushFn(void) = 0; 2914 virtual void glFlushMappedBufferRangeFn(GLenum target, 2915 GLintptr offset, 2916 GLsizeiptr length) = 0; 2917 virtual void glFramebufferParameteriFn(GLenum target, 2918 GLenum pname, 2919 GLint param) = 0; 2920 virtual void glFramebufferRenderbufferEXTFn(GLenum target, 2921 GLenum attachment, 2922 GLenum renderbuffertarget, 2923 GLuint renderbuffer) = 0; 2924 virtual void glFramebufferTexture2DEXTFn(GLenum target, 2925 GLenum attachment, 2926 GLenum textarget, 2927 GLuint texture, 2928 GLint level) = 0; 2929 virtual void glFramebufferTexture2DMultisampleEXTFn(GLenum target, 2930 GLenum attachment, 2931 GLenum textarget, 2932 GLuint texture, 2933 GLint level, 2934 GLsizei samples) = 0; 2935 virtual void glFramebufferTextureLayerFn(GLenum target, 2936 GLenum attachment, 2937 GLuint texture, 2938 GLint level, 2939 GLint layer) = 0; 2940 virtual void glFramebufferTextureMultiviewOVRFn(GLenum target, 2941 GLenum attachment, 2942 GLuint texture, 2943 GLint level, 2944 GLint baseViewIndex, 2945 GLsizei numViews) = 0; 2946 virtual void glFrontFaceFn(GLenum mode) = 0; 2947 virtual void glGenBuffersARBFn(GLsizei n, GLuint* buffers) = 0; 2948 virtual void glGenerateMipmapEXTFn(GLenum target) = 0; 2949 virtual void glGenFencesAPPLEFn(GLsizei n, GLuint* fences) = 0; 2950 virtual void glGenFencesNVFn(GLsizei n, GLuint* fences) = 0; 2951 virtual void glGenFramebuffersEXTFn(GLsizei n, GLuint* framebuffers) = 0; 2952 virtual GLuint glGenPathsNVFn(GLsizei range) = 0; 2953 virtual GLuint glGenProgramPipelinesFn(GLsizei n, GLuint* pipelines) = 0; 2954 virtual void glGenQueriesFn(GLsizei n, GLuint* ids) = 0; 2955 virtual void glGenRenderbuffersEXTFn(GLsizei n, GLuint* renderbuffers) = 0; 2956 virtual void glGenSamplersFn(GLsizei n, GLuint* samplers) = 0; 2957 virtual void glGenSemaphoresEXTFn(GLsizei n, GLuint* semaphores) = 0; 2958 virtual void glGenTexturesFn(GLsizei n, GLuint* textures) = 0; 2959 virtual void glGenTransformFeedbacksFn(GLsizei n, GLuint* ids) = 0; 2960 virtual void glGenVertexArraysOESFn(GLsizei n, GLuint* arrays) = 0; 2961 virtual void glGetActiveAttribFn(GLuint program, 2962 GLuint index, 2963 GLsizei bufsize, 2964 GLsizei* length, 2965 GLint* size, 2966 GLenum* type, 2967 char* name) = 0; 2968 virtual void glGetActiveUniformFn(GLuint program, 2969 GLuint index, 2970 GLsizei bufsize, 2971 GLsizei* length, 2972 GLint* size, 2973 GLenum* type, 2974 char* name) = 0; 2975 virtual void glGetActiveUniformBlockivFn(GLuint program, 2976 GLuint uniformBlockIndex, 2977 GLenum pname, 2978 GLint* params) = 0; 2979 virtual void glGetActiveUniformBlockivRobustANGLEFn(GLuint program, 2980 GLuint uniformBlockIndex, 2981 GLenum pname, 2982 GLsizei bufSize, 2983 GLsizei* length, 2984 GLint* params) = 0; 2985 virtual void glGetActiveUniformBlockNameFn(GLuint program, 2986 GLuint uniformBlockIndex, 2987 GLsizei bufSize, 2988 GLsizei* length, 2989 char* uniformBlockName) = 0; 2990 virtual void glGetActiveUniformsivFn(GLuint program, 2991 GLsizei uniformCount, 2992 const GLuint* uniformIndices, 2993 GLenum pname, 2994 GLint* params) = 0; 2995 virtual void glGetAttachedShadersFn(GLuint program, 2996 GLsizei maxcount, 2997 GLsizei* count, 2998 GLuint* shaders) = 0; 2999 virtual GLint glGetAttribLocationFn(GLuint program, const char* name) = 0; 3000 virtual void glGetBooleani_vFn(GLenum target, 3001 GLuint index, 3002 GLboolean* data) = 0; 3003 virtual void glGetBooleani_vRobustANGLEFn(GLenum target, 3004 GLuint index, 3005 GLsizei bufSize, 3006 GLsizei* length, 3007 GLboolean* data) = 0; 3008 virtual void glGetBooleanvFn(GLenum pname, GLboolean* params) = 0; 3009 virtual void glGetBooleanvRobustANGLEFn(GLenum pname, 3010 GLsizei bufSize, 3011 GLsizei* length, 3012 GLboolean* data) = 0; 3013 virtual void glGetBufferParameteri64vRobustANGLEFn(GLenum target, 3014 GLenum pname, 3015 GLsizei bufSize, 3016 GLsizei* length, 3017 GLint64* params) = 0; 3018 virtual void glGetBufferParameterivFn(GLenum target, 3019 GLenum pname, 3020 GLint* params) = 0; 3021 virtual void glGetBufferParameterivRobustANGLEFn(GLenum target, 3022 GLenum pname, 3023 GLsizei bufSize, 3024 GLsizei* length, 3025 GLint* params) = 0; 3026 virtual void glGetBufferPointervRobustANGLEFn(GLenum target, 3027 GLenum pname, 3028 GLsizei bufSize, 3029 GLsizei* length, 3030 void** params) = 0; 3031 virtual GLuint glGetDebugMessageLogFn(GLuint count, 3032 GLsizei bufSize, 3033 GLenum* sources, 3034 GLenum* types, 3035 GLuint* ids, 3036 GLenum* severities, 3037 GLsizei* lengths, 3038 char* messageLog) = 0; 3039 virtual GLenum glGetErrorFn(void) = 0; 3040 virtual void glGetFenceivNVFn(GLuint fence, GLenum pname, GLint* params) = 0; 3041 virtual void glGetFloatvFn(GLenum pname, GLfloat* params) = 0; 3042 virtual void glGetFloatvRobustANGLEFn(GLenum pname, 3043 GLsizei bufSize, 3044 GLsizei* length, 3045 GLfloat* data) = 0; 3046 virtual GLint glGetFragDataIndexFn(GLuint program, const char* name) = 0; 3047 virtual GLint glGetFragDataLocationFn(GLuint program, const char* name) = 0; 3048 virtual void glGetFramebufferAttachmentParameterivEXTFn(GLenum target, 3049 GLenum attachment, 3050 GLenum pname, 3051 GLint* params) = 0; 3052 virtual void glGetFramebufferAttachmentParameterivRobustANGLEFn( 3053 GLenum target, 3054 GLenum attachment, 3055 GLenum pname, 3056 GLsizei bufSize, 3057 GLsizei* length, 3058 GLint* params) = 0; 3059 virtual void glGetFramebufferParameterivFn(GLenum target, 3060 GLenum pname, 3061 GLint* params) = 0; 3062 virtual void glGetFramebufferParameterivRobustANGLEFn(GLenum target, 3063 GLenum pname, 3064 GLsizei bufSize, 3065 GLsizei* length, 3066 GLint* params) = 0; 3067 virtual GLenum glGetGraphicsResetStatusARBFn(void) = 0; 3068 virtual void glGetInteger64i_vFn(GLenum target, 3069 GLuint index, 3070 GLint64* data) = 0; 3071 virtual void glGetInteger64i_vRobustANGLEFn(GLenum target, 3072 GLuint index, 3073 GLsizei bufSize, 3074 GLsizei* length, 3075 GLint64* data) = 0; 3076 virtual void glGetInteger64vFn(GLenum pname, GLint64* params) = 0; 3077 virtual void glGetInteger64vRobustANGLEFn(GLenum pname, 3078 GLsizei bufSize, 3079 GLsizei* length, 3080 GLint64* data) = 0; 3081 virtual void glGetIntegeri_vFn(GLenum target, GLuint index, GLint* data) = 0; 3082 virtual void glGetIntegeri_vRobustANGLEFn(GLenum target, 3083 GLuint index, 3084 GLsizei bufSize, 3085 GLsizei* length, 3086 GLint* data) = 0; 3087 virtual void glGetIntegervFn(GLenum pname, GLint* params) = 0; 3088 virtual void glGetIntegervRobustANGLEFn(GLenum pname, 3089 GLsizei bufSize, 3090 GLsizei* length, 3091 GLint* data) = 0; 3092 virtual void glGetInternalformativFn(GLenum target, 3093 GLenum internalformat, 3094 GLenum pname, 3095 GLsizei bufSize, 3096 GLint* params) = 0; 3097 virtual void glGetInternalformativRobustANGLEFn(GLenum target, 3098 GLenum internalformat, 3099 GLenum pname, 3100 GLsizei bufSize, 3101 GLsizei* length, 3102 GLint* params) = 0; 3103 virtual void glGetInternalformatSampleivNVFn(GLenum target, 3104 GLenum internalformat, 3105 GLsizei samples, 3106 GLenum pname, 3107 GLsizei bufSize, 3108 GLint* params) = 0; 3109 virtual void glGetMultisamplefvFn(GLenum pname, 3110 GLuint index, 3111 GLfloat* val) = 0; 3112 virtual void glGetMultisamplefvRobustANGLEFn(GLenum pname, 3113 GLuint index, 3114 GLsizei bufSize, 3115 GLsizei* length, 3116 GLfloat* val) = 0; 3117 virtual void glGetnUniformfvRobustANGLEFn(GLuint program, 3118 GLint location, 3119 GLsizei bufSize, 3120 GLsizei* length, 3121 GLfloat* params) = 0; 3122 virtual void glGetnUniformivRobustANGLEFn(GLuint program, 3123 GLint location, 3124 GLsizei bufSize, 3125 GLsizei* length, 3126 GLint* params) = 0; 3127 virtual void glGetnUniformuivRobustANGLEFn(GLuint program, 3128 GLint location, 3129 GLsizei bufSize, 3130 GLsizei* length, 3131 GLuint* params) = 0; 3132 virtual void glGetObjectLabelFn(GLenum identifier, 3133 GLuint name, 3134 GLsizei bufSize, 3135 GLsizei* length, 3136 char* label) = 0; 3137 virtual void glGetObjectPtrLabelFn(void* ptr, 3138 GLsizei bufSize, 3139 GLsizei* length, 3140 char* label) = 0; 3141 virtual void glGetPointervFn(GLenum pname, void** params) = 0; 3142 virtual void glGetPointervRobustANGLERobustANGLEFn(GLenum pname, 3143 GLsizei bufSize, 3144 GLsizei* length, 3145 void** params) = 0; 3146 virtual void glGetProgramBinaryFn(GLuint program, 3147 GLsizei bufSize, 3148 GLsizei* length, 3149 GLenum* binaryFormat, 3150 GLvoid* binary) = 0; 3151 virtual void glGetProgramInfoLogFn(GLuint program, 3152 GLsizei bufsize, 3153 GLsizei* length, 3154 char* infolog) = 0; 3155 virtual void glGetProgramInterfaceivFn(GLuint program, 3156 GLenum programInterface, 3157 GLenum pname, 3158 GLint* params) = 0; 3159 virtual void glGetProgramInterfaceivRobustANGLEFn(GLuint program, 3160 GLenum programInterface, 3161 GLenum pname, 3162 GLsizei bufSize, 3163 GLsizei* length, 3164 GLint* params) = 0; 3165 virtual void glGetProgramivFn(GLuint program, 3166 GLenum pname, 3167 GLint* params) = 0; 3168 virtual void glGetProgramivRobustANGLEFn(GLuint program, 3169 GLenum pname, 3170 GLsizei bufSize, 3171 GLsizei* length, 3172 GLint* params) = 0; 3173 virtual void glGetProgramPipelineInfoLogFn(GLuint pipeline, 3174 GLsizei bufSize, 3175 GLsizei* length, 3176 GLchar* infoLog) = 0; 3177 virtual void glGetProgramPipelineivFn(GLuint pipeline, 3178 GLenum pname, 3179 GLint* params) = 0; 3180 virtual GLuint glGetProgramResourceIndexFn(GLuint program, 3181 GLenum programInterface, 3182 const GLchar* name) = 0; 3183 virtual void glGetProgramResourceivFn(GLuint program, 3184 GLenum programInterface, 3185 GLuint index, 3186 GLsizei propCount, 3187 const GLenum* props, 3188 GLsizei bufSize, 3189 GLsizei* length, 3190 GLint* params) = 0; 3191 virtual GLint glGetProgramResourceLocationFn(GLuint program, 3192 GLenum programInterface, 3193 const char* name) = 0; 3194 virtual void glGetProgramResourceNameFn(GLuint program, 3195 GLenum programInterface, 3196 GLuint index, 3197 GLsizei bufSize, 3198 GLsizei* length, 3199 GLchar* name) = 0; 3200 virtual void glGetQueryivFn(GLenum target, GLenum pname, GLint* params) = 0; 3201 virtual void glGetQueryivRobustANGLEFn(GLenum target, 3202 GLenum pname, 3203 GLsizei bufSize, 3204 GLsizei* length, 3205 GLint* params) = 0; 3206 virtual void glGetQueryObjecti64vFn(GLuint id, 3207 GLenum pname, 3208 GLint64* params) = 0; 3209 virtual void glGetQueryObjecti64vRobustANGLEFn(GLuint id, 3210 GLenum pname, 3211 GLsizei bufSize, 3212 GLsizei* length, 3213 GLint64* params) = 0; 3214 virtual void glGetQueryObjectivFn(GLuint id, GLenum pname, GLint* params) = 0; 3215 virtual void glGetQueryObjectivRobustANGLEFn(GLuint id, 3216 GLenum pname, 3217 GLsizei bufSize, 3218 GLsizei* length, 3219 GLint* params) = 0; 3220 virtual void glGetQueryObjectui64vFn(GLuint id, 3221 GLenum pname, 3222 GLuint64* params) = 0; 3223 virtual void glGetQueryObjectui64vRobustANGLEFn(GLuint id, 3224 GLenum pname, 3225 GLsizei bufSize, 3226 GLsizei* length, 3227 GLuint64* params) = 0; 3228 virtual void glGetQueryObjectuivFn(GLuint id, 3229 GLenum pname, 3230 GLuint* params) = 0; 3231 virtual void glGetQueryObjectuivRobustANGLEFn(GLuint id, 3232 GLenum pname, 3233 GLsizei bufSize, 3234 GLsizei* length, 3235 GLuint* params) = 0; 3236 virtual void glGetRenderbufferParameterivEXTFn(GLenum target, 3237 GLenum pname, 3238 GLint* params) = 0; 3239 virtual void glGetRenderbufferParameterivRobustANGLEFn(GLenum target, 3240 GLenum pname, 3241 GLsizei bufSize, 3242 GLsizei* length, 3243 GLint* params) = 0; 3244 virtual void glGetSamplerParameterfvFn(GLuint sampler, 3245 GLenum pname, 3246 GLfloat* params) = 0; 3247 virtual void glGetSamplerParameterfvRobustANGLEFn(GLuint sampler, 3248 GLenum pname, 3249 GLsizei bufSize, 3250 GLsizei* length, 3251 GLfloat* params) = 0; 3252 virtual void glGetSamplerParameterIivRobustANGLEFn(GLuint sampler, 3253 GLenum pname, 3254 GLsizei bufSize, 3255 GLsizei* length, 3256 GLint* params) = 0; 3257 virtual void glGetSamplerParameterIuivRobustANGLEFn(GLuint sampler, 3258 GLenum pname, 3259 GLsizei bufSize, 3260 GLsizei* length, 3261 GLuint* params) = 0; 3262 virtual void glGetSamplerParameterivFn(GLuint sampler, 3263 GLenum pname, 3264 GLint* params) = 0; 3265 virtual void glGetSamplerParameterivRobustANGLEFn(GLuint sampler, 3266 GLenum pname, 3267 GLsizei bufSize, 3268 GLsizei* length, 3269 GLint* params) = 0; 3270 virtual void glGetShaderInfoLogFn(GLuint shader, 3271 GLsizei bufsize, 3272 GLsizei* length, 3273 char* infolog) = 0; 3274 virtual void glGetShaderivFn(GLuint shader, GLenum pname, GLint* params) = 0; 3275 virtual void glGetShaderivRobustANGLEFn(GLuint shader, 3276 GLenum pname, 3277 GLsizei bufSize, 3278 GLsizei* length, 3279 GLint* params) = 0; 3280 virtual void glGetShaderPrecisionFormatFn(GLenum shadertype, 3281 GLenum precisiontype, 3282 GLint* range, 3283 GLint* precision) = 0; 3284 virtual void glGetShaderSourceFn(GLuint shader, 3285 GLsizei bufsize, 3286 GLsizei* length, 3287 char* source) = 0; 3288 virtual const GLubyte* glGetStringFn(GLenum name) = 0; 3289 virtual const GLubyte* glGetStringiFn(GLenum name, GLuint index) = 0; 3290 virtual void glGetSyncivFn(GLsync sync, 3291 GLenum pname, 3292 GLsizei bufSize, 3293 GLsizei* length, 3294 GLint* values) = 0; 3295 virtual void glGetTexLevelParameterfvFn(GLenum target, 3296 GLint level, 3297 GLenum pname, 3298 GLfloat* params) = 0; 3299 virtual void glGetTexLevelParameterfvRobustANGLEFn(GLenum target, 3300 GLint level, 3301 GLenum pname, 3302 GLsizei bufSize, 3303 GLsizei* length, 3304 GLfloat* params) = 0; 3305 virtual void glGetTexLevelParameterivFn(GLenum target, 3306 GLint level, 3307 GLenum pname, 3308 GLint* params) = 0; 3309 virtual void glGetTexLevelParameterivRobustANGLEFn(GLenum target, 3310 GLint level, 3311 GLenum pname, 3312 GLsizei bufSize, 3313 GLsizei* length, 3314 GLint* params) = 0; 3315 virtual void glGetTexParameterfvFn(GLenum target, 3316 GLenum pname, 3317 GLfloat* params) = 0; 3318 virtual void glGetTexParameterfvRobustANGLEFn(GLenum target, 3319 GLenum pname, 3320 GLsizei bufSize, 3321 GLsizei* length, 3322 GLfloat* params) = 0; 3323 virtual void glGetTexParameterIivRobustANGLEFn(GLenum target, 3324 GLenum pname, 3325 GLsizei bufSize, 3326 GLsizei* length, 3327 GLint* params) = 0; 3328 virtual void glGetTexParameterIuivRobustANGLEFn(GLenum target, 3329 GLenum pname, 3330 GLsizei bufSize, 3331 GLsizei* length, 3332 GLuint* params) = 0; 3333 virtual void glGetTexParameterivFn(GLenum target, 3334 GLenum pname, 3335 GLint* params) = 0; 3336 virtual void glGetTexParameterivRobustANGLEFn(GLenum target, 3337 GLenum pname, 3338 GLsizei bufSize, 3339 GLsizei* length, 3340 GLint* params) = 0; 3341 virtual void glGetTransformFeedbackVaryingFn(GLuint program, 3342 GLuint index, 3343 GLsizei bufSize, 3344 GLsizei* length, 3345 GLsizei* size, 3346 GLenum* type, 3347 char* name) = 0; 3348 virtual void glGetTranslatedShaderSourceANGLEFn(GLuint shader, 3349 GLsizei bufsize, 3350 GLsizei* length, 3351 char* source) = 0; 3352 virtual GLuint glGetUniformBlockIndexFn(GLuint program, 3353 const char* uniformBlockName) = 0; 3354 virtual void glGetUniformfvFn(GLuint program, 3355 GLint location, 3356 GLfloat* params) = 0; 3357 virtual void glGetUniformfvRobustANGLEFn(GLuint program, 3358 GLint location, 3359 GLsizei bufSize, 3360 GLsizei* length, 3361 GLfloat* params) = 0; 3362 virtual void glGetUniformIndicesFn(GLuint program, 3363 GLsizei uniformCount, 3364 const char* const* uniformNames, 3365 GLuint* uniformIndices) = 0; 3366 virtual void glGetUniformivFn(GLuint program, 3367 GLint location, 3368 GLint* params) = 0; 3369 virtual void glGetUniformivRobustANGLEFn(GLuint program, 3370 GLint location, 3371 GLsizei bufSize, 3372 GLsizei* length, 3373 GLint* params) = 0; 3374 virtual GLint glGetUniformLocationFn(GLuint program, const char* name) = 0; 3375 virtual void glGetUniformuivFn(GLuint program, 3376 GLint location, 3377 GLuint* params) = 0; 3378 virtual void glGetUniformuivRobustANGLEFn(GLuint program, 3379 GLint location, 3380 GLsizei bufSize, 3381 GLsizei* length, 3382 GLuint* params) = 0; 3383 virtual void glGetVertexAttribfvFn(GLuint index, 3384 GLenum pname, 3385 GLfloat* params) = 0; 3386 virtual void glGetVertexAttribfvRobustANGLEFn(GLuint index, 3387 GLenum pname, 3388 GLsizei bufSize, 3389 GLsizei* length, 3390 GLfloat* params) = 0; 3391 virtual void glGetVertexAttribIivRobustANGLEFn(GLuint index, 3392 GLenum pname, 3393 GLsizei bufSize, 3394 GLsizei* length, 3395 GLint* params) = 0; 3396 virtual void glGetVertexAttribIuivRobustANGLEFn(GLuint index, 3397 GLenum pname, 3398 GLsizei bufSize, 3399 GLsizei* length, 3400 GLuint* params) = 0; 3401 virtual void glGetVertexAttribivFn(GLuint index, 3402 GLenum pname, 3403 GLint* params) = 0; 3404 virtual void glGetVertexAttribivRobustANGLEFn(GLuint index, 3405 GLenum pname, 3406 GLsizei bufSize, 3407 GLsizei* length, 3408 GLint* params) = 0; 3409 virtual void glGetVertexAttribPointervFn(GLuint index, 3410 GLenum pname, 3411 void** pointer) = 0; 3412 virtual void glGetVertexAttribPointervRobustANGLEFn(GLuint index, 3413 GLenum pname, 3414 GLsizei bufSize, 3415 GLsizei* length, 3416 void** pointer) = 0; 3417 virtual void glHintFn(GLenum target, GLenum mode) = 0; 3418 virtual void glImportMemoryFdEXTFn(GLuint memory, 3419 GLuint64 size, 3420 GLenum handleType, 3421 GLint fd) = 0; 3422 virtual void glImportMemoryZirconHandleANGLEFn(GLuint memory, 3423 GLuint64 size, 3424 GLenum handleType, 3425 GLuint handle) = 0; 3426 virtual void glImportSemaphoreFdEXTFn(GLuint semaphore, 3427 GLenum handleType, 3428 GLint fd) = 0; 3429 virtual void glImportSemaphoreZirconHandleANGLEFn(GLuint semaphore, 3430 GLenum handleType, 3431 GLuint handle) = 0; 3432 virtual void glInsertEventMarkerEXTFn(GLsizei length, const char* marker) = 0; 3433 virtual void glInvalidateFramebufferFn(GLenum target, 3434 GLsizei numAttachments, 3435 const GLenum* attachments) = 0; 3436 virtual void glInvalidateSubFramebufferFn(GLenum target, 3437 GLsizei numAttachments, 3438 const GLenum* attachments, 3439 GLint x, 3440 GLint y, 3441 GLint width, 3442 GLint height) = 0; 3443 virtual void glInvalidateTextureANGLEFn(GLenum target) = 0; 3444 virtual GLboolean glIsBufferFn(GLuint buffer) = 0; 3445 virtual GLboolean glIsEnabledFn(GLenum cap) = 0; 3446 virtual GLboolean glIsFenceAPPLEFn(GLuint fence) = 0; 3447 virtual GLboolean glIsFenceNVFn(GLuint fence) = 0; 3448 virtual GLboolean glIsFramebufferEXTFn(GLuint framebuffer) = 0; 3449 virtual GLboolean glIsPathNVFn(GLuint path) = 0; 3450 virtual GLboolean glIsProgramFn(GLuint program) = 0; 3451 virtual GLboolean glIsProgramPipelineFn(GLuint pipeline) = 0; 3452 virtual GLboolean glIsQueryFn(GLuint query) = 0; 3453 virtual GLboolean glIsRenderbufferEXTFn(GLuint renderbuffer) = 0; 3454 virtual GLboolean glIsSamplerFn(GLuint sampler) = 0; 3455 virtual GLboolean glIsShaderFn(GLuint shader) = 0; 3456 virtual GLboolean glIsSyncFn(GLsync sync) = 0; 3457 virtual GLboolean glIsSyncAPPLEFn(GLsync sync) = 0; 3458 virtual GLboolean glIsTextureFn(GLuint texture) = 0; 3459 virtual GLboolean glIsTransformFeedbackFn(GLuint id) = 0; 3460 virtual GLboolean glIsVertexArrayOESFn(GLuint array) = 0; 3461 virtual void glLineWidthFn(GLfloat width) = 0; 3462 virtual void glLinkProgramFn(GLuint program) = 0; 3463 virtual void* glMapBufferFn(GLenum target, GLenum access) = 0; 3464 virtual void* glMapBufferRangeFn(GLenum target, 3465 GLintptr offset, 3466 GLsizeiptr length, 3467 GLbitfield access) = 0; 3468 virtual void glMatrixLoadfEXTFn(GLenum matrixMode, const GLfloat* m) = 0; 3469 virtual void glMatrixLoadIdentityEXTFn(GLenum matrixMode) = 0; 3470 virtual void glMaxShaderCompilerThreadsKHRFn(GLuint count) = 0; 3471 virtual void glMemoryBarrierByRegionFn(GLbitfield barriers) = 0; 3472 virtual void glMemoryBarrierEXTFn(GLbitfield barriers) = 0; 3473 virtual void glMemoryObjectParameterivEXTFn(GLuint memoryObject, 3474 GLenum pname, 3475 const GLint* param) = 0; 3476 virtual void glMinSampleShadingFn(GLfloat value) = 0; 3477 virtual void glMultiDrawArraysANGLEFn(GLenum mode, 3478 const GLint* firsts, 3479 const GLsizei* counts, 3480 GLsizei drawcount) = 0; 3481 virtual void glMultiDrawArraysInstancedANGLEFn(GLenum mode, 3482 const GLint* firsts, 3483 const GLsizei* counts, 3484 const GLsizei* instanceCounts, 3485 GLsizei drawcount) = 0; 3486 virtual void glMultiDrawArraysInstancedBaseInstanceANGLEFn( 3487 GLenum mode, 3488 const GLint* firsts, 3489 const GLsizei* counts, 3490 const GLsizei* instanceCounts, 3491 const GLuint* baseInstances, 3492 GLsizei drawcount) = 0; 3493 virtual void glMultiDrawElementsANGLEFn(GLenum mode, 3494 const GLsizei* counts, 3495 GLenum type, 3496 const GLvoid* const* indices, 3497 GLsizei drawcount) = 0; 3498 virtual void glMultiDrawElementsInstancedANGLEFn( 3499 GLenum mode, 3500 const GLsizei* counts, 3501 GLenum type, 3502 const GLvoid* const* indices, 3503 const GLsizei* instanceCounts, 3504 GLsizei drawcount) = 0; 3505 virtual void glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEFn( 3506 GLenum mode, 3507 const GLsizei* counts, 3508 GLenum type, 3509 const GLvoid* const* indices, 3510 const GLsizei* instanceCounts, 3511 const GLint* baseVertices, 3512 const GLuint* baseInstances, 3513 GLsizei drawcount) = 0; 3514 virtual void glObjectLabelFn(GLenum identifier, 3515 GLuint name, 3516 GLsizei length, 3517 const char* label) = 0; 3518 virtual void glObjectPtrLabelFn(void* ptr, 3519 GLsizei length, 3520 const char* label) = 0; 3521 virtual void glPathCommandsNVFn(GLuint path, 3522 GLsizei numCommands, 3523 const GLubyte* commands, 3524 GLsizei numCoords, 3525 GLenum coordType, 3526 const GLvoid* coords) = 0; 3527 virtual void glPathParameterfNVFn(GLuint path, 3528 GLenum pname, 3529 GLfloat value) = 0; 3530 virtual void glPathParameteriNVFn(GLuint path, GLenum pname, GLint value) = 0; 3531 virtual void glPathStencilFuncNVFn(GLenum func, GLint ref, GLuint mask) = 0; 3532 virtual void glPauseTransformFeedbackFn(void) = 0; 3533 virtual void glPixelStoreiFn(GLenum pname, GLint param) = 0; 3534 virtual void glPointParameteriFn(GLenum pname, GLint param) = 0; 3535 virtual void glPolygonModeFn(GLenum face, GLenum mode) = 0; 3536 virtual void glPolygonOffsetFn(GLfloat factor, GLfloat units) = 0; 3537 virtual void glPopDebugGroupFn() = 0; 3538 virtual void glPopGroupMarkerEXTFn(void) = 0; 3539 virtual void glPrimitiveRestartIndexFn(GLuint index) = 0; 3540 virtual void glProgramBinaryFn(GLuint program, 3541 GLenum binaryFormat, 3542 const GLvoid* binary, 3543 GLsizei length) = 0; 3544 virtual void glProgramParameteriFn(GLuint program, 3545 GLenum pname, 3546 GLint value) = 0; 3547 virtual void glProgramPathFragmentInputGenNVFn(GLuint program, 3548 GLint location, 3549 GLenum genMode, 3550 GLint components, 3551 const GLfloat* coeffs) = 0; 3552 virtual void glProgramUniform1fFn(GLuint program, 3553 GLint location, 3554 GLfloat v0) = 0; 3555 virtual void glProgramUniform1fvFn(GLuint program, 3556 GLint location, 3557 GLsizei count, 3558 const GLfloat* value) = 0; 3559 virtual void glProgramUniform1iFn(GLuint program, 3560 GLint location, 3561 GLint v0) = 0; 3562 virtual void glProgramUniform1ivFn(GLuint program, 3563 GLint location, 3564 GLsizei count, 3565 const GLint* value) = 0; 3566 virtual void glProgramUniform1uiFn(GLuint program, 3567 GLint location, 3568 GLuint v0) = 0; 3569 virtual void glProgramUniform1uivFn(GLuint program, 3570 GLint location, 3571 GLsizei count, 3572 const GLuint* value) = 0; 3573 virtual void glProgramUniform2fFn(GLuint program, 3574 GLint location, 3575 GLfloat v0, 3576 GLfloat v1) = 0; 3577 virtual void glProgramUniform2fvFn(GLuint program, 3578 GLint location, 3579 GLsizei count, 3580 const GLfloat* value) = 0; 3581 virtual void glProgramUniform2iFn(GLuint program, 3582 GLint location, 3583 GLint v0, 3584 GLint v1) = 0; 3585 virtual void glProgramUniform2ivFn(GLuint program, 3586 GLint location, 3587 GLsizei count, 3588 const GLint* value) = 0; 3589 virtual void glProgramUniform2uiFn(GLuint program, 3590 GLint location, 3591 GLuint v0, 3592 GLuint v1) = 0; 3593 virtual void glProgramUniform2uivFn(GLuint program, 3594 GLint location, 3595 GLsizei count, 3596 const GLuint* value) = 0; 3597 virtual void glProgramUniform3fFn(GLuint program, 3598 GLint location, 3599 GLfloat v0, 3600 GLfloat v1, 3601 GLfloat v2) = 0; 3602 virtual void glProgramUniform3fvFn(GLuint program, 3603 GLint location, 3604 GLsizei count, 3605 const GLfloat* value) = 0; 3606 virtual void glProgramUniform3iFn(GLuint program, 3607 GLint location, 3608 GLint v0, 3609 GLint v1, 3610 GLint v2) = 0; 3611 virtual void glProgramUniform3ivFn(GLuint program, 3612 GLint location, 3613 GLsizei count, 3614 const GLint* value) = 0; 3615 virtual void glProgramUniform3uiFn(GLuint program, 3616 GLint location, 3617 GLuint v0, 3618 GLuint v1, 3619 GLuint v2) = 0; 3620 virtual void glProgramUniform3uivFn(GLuint program, 3621 GLint location, 3622 GLsizei count, 3623 const GLuint* value) = 0; 3624 virtual void glProgramUniform4fFn(GLuint program, 3625 GLint location, 3626 GLfloat v0, 3627 GLfloat v1, 3628 GLfloat v2, 3629 GLfloat v3) = 0; 3630 virtual void glProgramUniform4fvFn(GLuint program, 3631 GLint location, 3632 GLsizei count, 3633 const GLfloat* value) = 0; 3634 virtual void glProgramUniform4iFn(GLuint program, 3635 GLint location, 3636 GLint v0, 3637 GLint v1, 3638 GLint v2, 3639 GLint v3) = 0; 3640 virtual void glProgramUniform4ivFn(GLuint program, 3641 GLint location, 3642 GLsizei count, 3643 const GLint* value) = 0; 3644 virtual void glProgramUniform4uiFn(GLuint program, 3645 GLint location, 3646 GLuint v0, 3647 GLuint v1, 3648 GLuint v2, 3649 GLuint v3) = 0; 3650 virtual void glProgramUniform4uivFn(GLuint program, 3651 GLint location, 3652 GLsizei count, 3653 const GLuint* value) = 0; 3654 virtual void glProgramUniformMatrix2fvFn(GLuint program, 3655 GLint location, 3656 GLsizei count, 3657 GLboolean transpose, 3658 const GLfloat* value) = 0; 3659 virtual void glProgramUniformMatrix2x3fvFn(GLuint program, 3660 GLint location, 3661 GLsizei count, 3662 GLboolean transpose, 3663 const GLfloat* value) = 0; 3664 virtual void glProgramUniformMatrix2x4fvFn(GLuint program, 3665 GLint location, 3666 GLsizei count, 3667 GLboolean transpose, 3668 const GLfloat* value) = 0; 3669 virtual void glProgramUniformMatrix3fvFn(GLuint program, 3670 GLint location, 3671 GLsizei count, 3672 GLboolean transpose, 3673 const GLfloat* value) = 0; 3674 virtual void glProgramUniformMatrix3x2fvFn(GLuint program, 3675 GLint location, 3676 GLsizei count, 3677 GLboolean transpose, 3678 const GLfloat* value) = 0; 3679 virtual void glProgramUniformMatrix3x4fvFn(GLuint program, 3680 GLint location, 3681 GLsizei count, 3682 GLboolean transpose, 3683 const GLfloat* value) = 0; 3684 virtual void glProgramUniformMatrix4fvFn(GLuint program, 3685 GLint location, 3686 GLsizei count, 3687 GLboolean transpose, 3688 const GLfloat* value) = 0; 3689 virtual void glProgramUniformMatrix4x2fvFn(GLuint program, 3690 GLint location, 3691 GLsizei count, 3692 GLboolean transpose, 3693 const GLfloat* value) = 0; 3694 virtual void glProgramUniformMatrix4x3fvFn(GLuint program, 3695 GLint location, 3696 GLsizei count, 3697 GLboolean transpose, 3698 const GLfloat* value) = 0; 3699 virtual void glPushDebugGroupFn(GLenum source, 3700 GLuint id, 3701 GLsizei length, 3702 const char* message) = 0; 3703 virtual void glPushGroupMarkerEXTFn(GLsizei length, const char* marker) = 0; 3704 virtual void glQueryCounterFn(GLuint id, GLenum target) = 0; 3705 virtual void glReadBufferFn(GLenum src) = 0; 3706 virtual void glReadnPixelsRobustANGLEFn(GLint x, 3707 GLint y, 3708 GLsizei width, 3709 GLsizei height, 3710 GLenum format, 3711 GLenum type, 3712 GLsizei bufSize, 3713 GLsizei* length, 3714 GLsizei* columns, 3715 GLsizei* rows, 3716 void* data) = 0; 3717 virtual void glReadPixelsFn(GLint x, 3718 GLint y, 3719 GLsizei width, 3720 GLsizei height, 3721 GLenum format, 3722 GLenum type, 3723 void* pixels) = 0; 3724 virtual void glReadPixelsRobustANGLEFn(GLint x, 3725 GLint y, 3726 GLsizei width, 3727 GLsizei height, 3728 GLenum format, 3729 GLenum type, 3730 GLsizei bufSize, 3731 GLsizei* length, 3732 GLsizei* columns, 3733 GLsizei* rows, 3734 void* pixels) = 0; 3735 virtual void glReleaseShaderCompilerFn(void) = 0; 3736 virtual void glRenderbufferStorageEXTFn(GLenum target, 3737 GLenum internalformat, 3738 GLsizei width, 3739 GLsizei height) = 0; 3740 virtual void glRenderbufferStorageMultisampleFn(GLenum target, 3741 GLsizei samples, 3742 GLenum internalformat, 3743 GLsizei width, 3744 GLsizei height) = 0; 3745 virtual void glRenderbufferStorageMultisampleAdvancedAMDFn( 3746 GLenum target, 3747 GLsizei samples, 3748 GLsizei storageSamples, 3749 GLenum internalformat, 3750 GLsizei width, 3751 GLsizei height) = 0; 3752 virtual void glRenderbufferStorageMultisampleEXTFn(GLenum target, 3753 GLsizei samples, 3754 GLenum internalformat, 3755 GLsizei width, 3756 GLsizei height) = 0; 3757 virtual void glRequestExtensionANGLEFn(const char* name) = 0; 3758 virtual void glResumeTransformFeedbackFn(void) = 0; 3759 virtual void glSampleCoverageFn(GLclampf value, GLboolean invert) = 0; 3760 virtual void glSampleMaskiFn(GLuint maskNumber, GLbitfield mask) = 0; 3761 virtual void glSamplerParameterfFn(GLuint sampler, 3762 GLenum pname, 3763 GLfloat param) = 0; 3764 virtual void glSamplerParameterfvFn(GLuint sampler, 3765 GLenum pname, 3766 const GLfloat* params) = 0; 3767 virtual void glSamplerParameterfvRobustANGLEFn(GLuint sampler, 3768 GLenum pname, 3769 GLsizei bufSize, 3770 const GLfloat* param) = 0; 3771 virtual void glSamplerParameteriFn(GLuint sampler, 3772 GLenum pname, 3773 GLint param) = 0; 3774 virtual void glSamplerParameterIivRobustANGLEFn(GLuint sampler, 3775 GLenum pname, 3776 GLsizei bufSize, 3777 const GLint* param) = 0; 3778 virtual void glSamplerParameterIuivRobustANGLEFn(GLuint sampler, 3779 GLenum pname, 3780 GLsizei bufSize, 3781 const GLuint* param) = 0; 3782 virtual void glSamplerParameterivFn(GLuint sampler, 3783 GLenum pname, 3784 const GLint* params) = 0; 3785 virtual void glSamplerParameterivRobustANGLEFn(GLuint sampler, 3786 GLenum pname, 3787 GLsizei bufSize, 3788 const GLint* param) = 0; 3789 virtual void glScissorFn(GLint x, GLint y, GLsizei width, GLsizei height) = 0; 3790 virtual void glSetFenceAPPLEFn(GLuint fence) = 0; 3791 virtual void glSetFenceNVFn(GLuint fence, GLenum condition) = 0; 3792 virtual void glShaderBinaryFn(GLsizei n, 3793 const GLuint* shaders, 3794 GLenum binaryformat, 3795 const void* binary, 3796 GLsizei length) = 0; 3797 virtual void glShaderSourceFn(GLuint shader, 3798 GLsizei count, 3799 const char* const* str, 3800 const GLint* length) = 0; 3801 virtual void glSignalSemaphoreEXTFn(GLuint semaphore, 3802 GLuint numBufferBarriers, 3803 const GLuint* buffers, 3804 GLuint numTextureBarriers, 3805 const GLuint* textures, 3806 const GLenum* dstLayouts) = 0; 3807 virtual void glStartTilingQCOMFn(GLuint x, 3808 GLuint y, 3809 GLuint width, 3810 GLuint height, 3811 GLbitfield preserveMask) = 0; 3812 virtual void glStencilFillPathInstancedNVFn( 3813 GLsizei numPaths, 3814 GLenum pathNameType, 3815 const void* paths, 3816 GLuint pathBase, 3817 GLenum fillMode, 3818 GLuint mask, 3819 GLenum transformType, 3820 const GLfloat* transformValues) = 0; 3821 virtual void glStencilFillPathNVFn(GLuint path, 3822 GLenum fillMode, 3823 GLuint mask) = 0; 3824 virtual void glStencilFuncFn(GLenum func, GLint ref, GLuint mask) = 0; 3825 virtual void glStencilFuncSeparateFn(GLenum face, 3826 GLenum func, 3827 GLint ref, 3828 GLuint mask) = 0; 3829 virtual void glStencilMaskFn(GLuint mask) = 0; 3830 virtual void glStencilMaskSeparateFn(GLenum face, GLuint mask) = 0; 3831 virtual void glStencilOpFn(GLenum fail, GLenum zfail, GLenum zpass) = 0; 3832 virtual void glStencilOpSeparateFn(GLenum face, 3833 GLenum fail, 3834 GLenum zfail, 3835 GLenum zpass) = 0; 3836 virtual void glStencilStrokePathInstancedNVFn( 3837 GLsizei numPaths, 3838 GLenum pathNameType, 3839 const void* paths, 3840 GLuint pathBase, 3841 GLint ref, 3842 GLuint mask, 3843 GLenum transformType, 3844 const GLfloat* transformValues) = 0; 3845 virtual void glStencilStrokePathNVFn(GLuint path, 3846 GLint reference, 3847 GLuint mask) = 0; 3848 virtual void glStencilThenCoverFillPathInstancedNVFn( 3849 GLsizei numPaths, 3850 GLenum pathNameType, 3851 const void* paths, 3852 GLuint pathBase, 3853 GLenum fillMode, 3854 GLuint mask, 3855 GLenum coverMode, 3856 GLenum transformType, 3857 const GLfloat* transformValues) = 0; 3858 virtual void glStencilThenCoverFillPathNVFn(GLuint path, 3859 GLenum fillMode, 3860 GLuint mask, 3861 GLenum coverMode) = 0; 3862 virtual void glStencilThenCoverStrokePathInstancedNVFn( 3863 GLsizei numPaths, 3864 GLenum pathNameType, 3865 const void* paths, 3866 GLuint pathBase, 3867 GLint ref, 3868 GLuint mask, 3869 GLenum coverMode, 3870 GLenum transformType, 3871 const GLfloat* transformValues) = 0; 3872 virtual void glStencilThenCoverStrokePathNVFn(GLuint path, 3873 GLint reference, 3874 GLuint mask, 3875 GLenum coverMode) = 0; 3876 virtual GLboolean glTestFenceAPPLEFn(GLuint fence) = 0; 3877 virtual GLboolean glTestFenceNVFn(GLuint fence) = 0; 3878 virtual void glTexBufferFn(GLenum target, 3879 GLenum internalformat, 3880 GLuint buffer) = 0; 3881 virtual void glTexBufferRangeFn(GLenum target, 3882 GLenum internalformat, 3883 GLuint buffer, 3884 GLintptr offset, 3885 GLsizeiptr size) = 0; 3886 virtual void glTexImage2DFn(GLenum target, 3887 GLint level, 3888 GLint internalformat, 3889 GLsizei width, 3890 GLsizei height, 3891 GLint border, 3892 GLenum format, 3893 GLenum type, 3894 const void* pixels) = 0; 3895 virtual void glTexImage2DExternalANGLEFn(GLenum target, 3896 GLint level, 3897 GLint internalformat, 3898 GLsizei width, 3899 GLsizei height, 3900 GLint border, 3901 GLenum format, 3902 GLenum type) = 0; 3903 virtual void glTexImage2DRobustANGLEFn(GLenum target, 3904 GLint level, 3905 GLint internalformat, 3906 GLsizei width, 3907 GLsizei height, 3908 GLint border, 3909 GLenum format, 3910 GLenum type, 3911 GLsizei bufSize, 3912 const void* pixels) = 0; 3913 virtual void glTexImage3DFn(GLenum target, 3914 GLint level, 3915 GLint internalformat, 3916 GLsizei width, 3917 GLsizei height, 3918 GLsizei depth, 3919 GLint border, 3920 GLenum format, 3921 GLenum type, 3922 const void* pixels) = 0; 3923 virtual void glTexImage3DRobustANGLEFn(GLenum target, 3924 GLint level, 3925 GLint internalformat, 3926 GLsizei width, 3927 GLsizei height, 3928 GLsizei depth, 3929 GLint border, 3930 GLenum format, 3931 GLenum type, 3932 GLsizei bufSize, 3933 const void* pixels) = 0; 3934 virtual void glTexParameterfFn(GLenum target, 3935 GLenum pname, 3936 GLfloat param) = 0; 3937 virtual void glTexParameterfvFn(GLenum target, 3938 GLenum pname, 3939 const GLfloat* params) = 0; 3940 virtual void glTexParameterfvRobustANGLEFn(GLenum target, 3941 GLenum pname, 3942 GLsizei bufSize, 3943 const GLfloat* params) = 0; 3944 virtual void glTexParameteriFn(GLenum target, GLenum pname, GLint param) = 0; 3945 virtual void glTexParameterIivRobustANGLEFn(GLenum target, 3946 GLenum pname, 3947 GLsizei bufSize, 3948 const GLint* params) = 0; 3949 virtual void glTexParameterIuivRobustANGLEFn(GLenum target, 3950 GLenum pname, 3951 GLsizei bufSize, 3952 const GLuint* params) = 0; 3953 virtual void glTexParameterivFn(GLenum target, 3954 GLenum pname, 3955 const GLint* params) = 0; 3956 virtual void glTexParameterivRobustANGLEFn(GLenum target, 3957 GLenum pname, 3958 GLsizei bufSize, 3959 const GLint* params) = 0; 3960 virtual void glTexStorage2DEXTFn(GLenum target, 3961 GLsizei levels, 3962 GLenum internalformat, 3963 GLsizei width, 3964 GLsizei height) = 0; 3965 virtual void glTexStorage2DMultisampleFn(GLenum target, 3966 GLsizei samples, 3967 GLenum internalformat, 3968 GLsizei width, 3969 GLsizei height, 3970 GLboolean fixedsamplelocations) = 0; 3971 virtual void glTexStorage3DFn(GLenum target, 3972 GLsizei levels, 3973 GLenum internalformat, 3974 GLsizei width, 3975 GLsizei height, 3976 GLsizei depth) = 0; 3977 virtual void glTexStorageMem2DEXTFn(GLenum target, 3978 GLsizei levels, 3979 GLenum internalFormat, 3980 GLsizei width, 3981 GLsizei height, 3982 GLuint memory, 3983 GLuint64 offset) = 0; 3984 virtual void glTexSubImage2DFn(GLenum target, 3985 GLint level, 3986 GLint xoffset, 3987 GLint yoffset, 3988 GLsizei width, 3989 GLsizei height, 3990 GLenum format, 3991 GLenum type, 3992 const void* pixels) = 0; 3993 virtual void glTexSubImage2DRobustANGLEFn(GLenum target, 3994 GLint level, 3995 GLint xoffset, 3996 GLint yoffset, 3997 GLsizei width, 3998 GLsizei height, 3999 GLenum format, 4000 GLenum type, 4001 GLsizei bufSize, 4002 const void* pixels) = 0; 4003 virtual void glTexSubImage3DFn(GLenum target, 4004 GLint level, 4005 GLint xoffset, 4006 GLint yoffset, 4007 GLint zoffset, 4008 GLsizei width, 4009 GLsizei height, 4010 GLsizei depth, 4011 GLenum format, 4012 GLenum type, 4013 const void* pixels) = 0; 4014 virtual void glTexSubImage3DRobustANGLEFn(GLenum target, 4015 GLint level, 4016 GLint xoffset, 4017 GLint yoffset, 4018 GLint zoffset, 4019 GLsizei width, 4020 GLsizei height, 4021 GLsizei depth, 4022 GLenum format, 4023 GLenum type, 4024 GLsizei bufSize, 4025 const void* pixels) = 0; 4026 virtual void glTransformFeedbackVaryingsFn(GLuint program, 4027 GLsizei count, 4028 const char* const* varyings, 4029 GLenum bufferMode) = 0; 4030 virtual void glUniform1fFn(GLint location, GLfloat x) = 0; 4031 virtual void glUniform1fvFn(GLint location, 4032 GLsizei count, 4033 const GLfloat* v) = 0; 4034 virtual void glUniform1iFn(GLint location, GLint x) = 0; 4035 virtual void glUniform1ivFn(GLint location, 4036 GLsizei count, 4037 const GLint* v) = 0; 4038 virtual void glUniform1uiFn(GLint location, GLuint v0) = 0; 4039 virtual void glUniform1uivFn(GLint location, 4040 GLsizei count, 4041 const GLuint* v) = 0; 4042 virtual void glUniform2fFn(GLint location, GLfloat x, GLfloat y) = 0; 4043 virtual void glUniform2fvFn(GLint location, 4044 GLsizei count, 4045 const GLfloat* v) = 0; 4046 virtual void glUniform2iFn(GLint location, GLint x, GLint y) = 0; 4047 virtual void glUniform2ivFn(GLint location, 4048 GLsizei count, 4049 const GLint* v) = 0; 4050 virtual void glUniform2uiFn(GLint location, GLuint v0, GLuint v1) = 0; 4051 virtual void glUniform2uivFn(GLint location, 4052 GLsizei count, 4053 const GLuint* v) = 0; 4054 virtual void glUniform3fFn(GLint location, 4055 GLfloat x, 4056 GLfloat y, 4057 GLfloat z) = 0; 4058 virtual void glUniform3fvFn(GLint location, 4059 GLsizei count, 4060 const GLfloat* v) = 0; 4061 virtual void glUniform3iFn(GLint location, GLint x, GLint y, GLint z) = 0; 4062 virtual void glUniform3ivFn(GLint location, 4063 GLsizei count, 4064 const GLint* v) = 0; 4065 virtual void glUniform3uiFn(GLint location, 4066 GLuint v0, 4067 GLuint v1, 4068 GLuint v2) = 0; 4069 virtual void glUniform3uivFn(GLint location, 4070 GLsizei count, 4071 const GLuint* v) = 0; 4072 virtual void glUniform4fFn(GLint location, 4073 GLfloat x, 4074 GLfloat y, 4075 GLfloat z, 4076 GLfloat w) = 0; 4077 virtual void glUniform4fvFn(GLint location, 4078 GLsizei count, 4079 const GLfloat* v) = 0; 4080 virtual void glUniform4iFn(GLint location, 4081 GLint x, 4082 GLint y, 4083 GLint z, 4084 GLint w) = 0; 4085 virtual void glUniform4ivFn(GLint location, 4086 GLsizei count, 4087 const GLint* v) = 0; 4088 virtual void glUniform4uiFn(GLint location, 4089 GLuint v0, 4090 GLuint v1, 4091 GLuint v2, 4092 GLuint v3) = 0; 4093 virtual void glUniform4uivFn(GLint location, 4094 GLsizei count, 4095 const GLuint* v) = 0; 4096 virtual void glUniformBlockBindingFn(GLuint program, 4097 GLuint uniformBlockIndex, 4098 GLuint uniformBlockBinding) = 0; 4099 virtual void glUniformMatrix2fvFn(GLint location, 4100 GLsizei count, 4101 GLboolean transpose, 4102 const GLfloat* value) = 0; 4103 virtual void glUniformMatrix2x3fvFn(GLint location, 4104 GLsizei count, 4105 GLboolean transpose, 4106 const GLfloat* value) = 0; 4107 virtual void glUniformMatrix2x4fvFn(GLint location, 4108 GLsizei count, 4109 GLboolean transpose, 4110 const GLfloat* value) = 0; 4111 virtual void glUniformMatrix3fvFn(GLint location, 4112 GLsizei count, 4113 GLboolean transpose, 4114 const GLfloat* value) = 0; 4115 virtual void glUniformMatrix3x2fvFn(GLint location, 4116 GLsizei count, 4117 GLboolean transpose, 4118 const GLfloat* value) = 0; 4119 virtual void glUniformMatrix3x4fvFn(GLint location, 4120 GLsizei count, 4121 GLboolean transpose, 4122 const GLfloat* value) = 0; 4123 virtual void glUniformMatrix4fvFn(GLint location, 4124 GLsizei count, 4125 GLboolean transpose, 4126 const GLfloat* value) = 0; 4127 virtual void glUniformMatrix4x2fvFn(GLint location, 4128 GLsizei count, 4129 GLboolean transpose, 4130 const GLfloat* value) = 0; 4131 virtual void glUniformMatrix4x3fvFn(GLint location, 4132 GLsizei count, 4133 GLboolean transpose, 4134 const GLfloat* value) = 0; 4135 virtual GLboolean glUnmapBufferFn(GLenum target) = 0; 4136 virtual void glUseProgramFn(GLuint program) = 0; 4137 virtual void glUseProgramStagesFn(GLuint pipeline, 4138 GLbitfield stages, 4139 GLuint program) = 0; 4140 virtual void glValidateProgramFn(GLuint program) = 0; 4141 virtual void glValidateProgramPipelineFn(GLuint pipeline) = 0; 4142 virtual void glVertexAttrib1fFn(GLuint indx, GLfloat x) = 0; 4143 virtual void glVertexAttrib1fvFn(GLuint indx, const GLfloat* values) = 0; 4144 virtual void glVertexAttrib2fFn(GLuint indx, GLfloat x, GLfloat y) = 0; 4145 virtual void glVertexAttrib2fvFn(GLuint indx, const GLfloat* values) = 0; 4146 virtual void glVertexAttrib3fFn(GLuint indx, 4147 GLfloat x, 4148 GLfloat y, 4149 GLfloat z) = 0; 4150 virtual void glVertexAttrib3fvFn(GLuint indx, const GLfloat* values) = 0; 4151 virtual void glVertexAttrib4fFn(GLuint indx, 4152 GLfloat x, 4153 GLfloat y, 4154 GLfloat z, 4155 GLfloat w) = 0; 4156 virtual void glVertexAttrib4fvFn(GLuint indx, const GLfloat* values) = 0; 4157 virtual void glVertexAttribBindingFn(GLuint attribindex, 4158 GLuint bindingindex) = 0; 4159 virtual void glVertexAttribDivisorANGLEFn(GLuint index, GLuint divisor) = 0; 4160 virtual void glVertexAttribFormatFn(GLuint attribindex, 4161 GLint size, 4162 GLenum type, 4163 GLboolean normalized, 4164 GLuint relativeoffset) = 0; 4165 virtual void glVertexAttribI4iFn(GLuint indx, 4166 GLint x, 4167 GLint y, 4168 GLint z, 4169 GLint w) = 0; 4170 virtual void glVertexAttribI4ivFn(GLuint indx, const GLint* values) = 0; 4171 virtual void glVertexAttribI4uiFn(GLuint indx, 4172 GLuint x, 4173 GLuint y, 4174 GLuint z, 4175 GLuint w) = 0; 4176 virtual void glVertexAttribI4uivFn(GLuint indx, const GLuint* values) = 0; 4177 virtual void glVertexAttribIFormatFn(GLuint attribindex, 4178 GLint size, 4179 GLenum type, 4180 GLuint relativeoffset) = 0; 4181 virtual void glVertexAttribIPointerFn(GLuint indx, 4182 GLint size, 4183 GLenum type, 4184 GLsizei stride, 4185 const void* ptr) = 0; 4186 virtual void glVertexAttribPointerFn(GLuint indx, 4187 GLint size, 4188 GLenum type, 4189 GLboolean normalized, 4190 GLsizei stride, 4191 const void* ptr) = 0; 4192 virtual void glVertexBindingDivisorFn(GLuint bindingindex, 4193 GLuint divisor) = 0; 4194 virtual void glViewportFn(GLint x, 4195 GLint y, 4196 GLsizei width, 4197 GLsizei height) = 0; 4198 virtual void glWaitSemaphoreEXTFn(GLuint semaphore, 4199 GLuint numBufferBarriers, 4200 const GLuint* buffers, 4201 GLuint numTextureBarriers, 4202 const GLuint* textures, 4203 const GLenum* srcLayouts) = 0; 4204 virtual void glWaitSyncFn(GLsync sync, 4205 GLbitfield flags, 4206 GLuint64 timeout) = 0; 4207 virtual void glWaitSyncAPPLEFn(GLsync sync, 4208 GLbitfield flags, 4209 GLuint64 timeout) = 0; 4210 virtual void glWindowRectanglesEXTFn(GLenum mode, 4211 GLsizei n, 4212 const GLint* box) = 0; 4213 }; 4214 4215 } // namespace gl 4216 4217 #define glActiveShaderProgram \ 4218 ::gl::g_current_gl_context->glActiveShaderProgramFn 4219 #define glActiveTexture ::gl::g_current_gl_context->glActiveTextureFn 4220 #define glAttachShader ::gl::g_current_gl_context->glAttachShaderFn 4221 #define glBeginQuery ::gl::g_current_gl_context->glBeginQueryFn 4222 #define glBeginTransformFeedback \ 4223 ::gl::g_current_gl_context->glBeginTransformFeedbackFn 4224 #define glBindAttribLocation ::gl::g_current_gl_context->glBindAttribLocationFn 4225 #define glBindBuffer ::gl::g_current_gl_context->glBindBufferFn 4226 #define glBindBufferBase ::gl::g_current_gl_context->glBindBufferBaseFn 4227 #define glBindBufferRange ::gl::g_current_gl_context->glBindBufferRangeFn 4228 #define glBindFragDataLocation \ 4229 ::gl::g_current_gl_context->glBindFragDataLocationFn 4230 #define glBindFragDataLocationIndexed \ 4231 ::gl::g_current_gl_context->glBindFragDataLocationIndexedFn 4232 #define glBindFragmentInputLocationCHROMIUM \ 4233 ::gl::g_current_gl_context->glBindFragmentInputLocationCHROMIUMFn 4234 #define glBindFramebufferEXT ::gl::g_current_gl_context->glBindFramebufferEXTFn 4235 #define glBindImageTextureEXT \ 4236 ::gl::g_current_gl_context->glBindImageTextureEXTFn 4237 #define glBindProgramPipeline \ 4238 ::gl::g_current_gl_context->glBindProgramPipelineFn 4239 #define glBindRenderbufferEXT \ 4240 ::gl::g_current_gl_context->glBindRenderbufferEXTFn 4241 #define glBindSampler ::gl::g_current_gl_context->glBindSamplerFn 4242 #define glBindTexture ::gl::g_current_gl_context->glBindTextureFn 4243 #define glBindTransformFeedback \ 4244 ::gl::g_current_gl_context->glBindTransformFeedbackFn 4245 #define glBindUniformLocationCHROMIUM \ 4246 ::gl::g_current_gl_context->glBindUniformLocationCHROMIUMFn 4247 #define glBindVertexArrayOES ::gl::g_current_gl_context->glBindVertexArrayOESFn 4248 #define glBindVertexBuffer ::gl::g_current_gl_context->glBindVertexBufferFn 4249 #define glBlendBarrierKHR ::gl::g_current_gl_context->glBlendBarrierKHRFn 4250 #define glBlendColor ::gl::g_current_gl_context->glBlendColorFn 4251 #define glBlendEquation ::gl::g_current_gl_context->glBlendEquationFn 4252 #define glBlendEquationSeparate \ 4253 ::gl::g_current_gl_context->glBlendEquationSeparateFn 4254 #define glBlendFunc ::gl::g_current_gl_context->glBlendFuncFn 4255 #define glBlendFuncSeparate ::gl::g_current_gl_context->glBlendFuncSeparateFn 4256 #define glBlitFramebuffer ::gl::g_current_gl_context->glBlitFramebufferFn 4257 #define glBufferData ::gl::g_current_gl_context->glBufferDataFn 4258 #define glBufferSubData ::gl::g_current_gl_context->glBufferSubDataFn 4259 #define glCheckFramebufferStatusEXT \ 4260 ::gl::g_current_gl_context->glCheckFramebufferStatusEXTFn 4261 #define glClear ::gl::g_current_gl_context->glClearFn 4262 #define glClearBufferfi ::gl::g_current_gl_context->glClearBufferfiFn 4263 #define glClearBufferfv ::gl::g_current_gl_context->glClearBufferfvFn 4264 #define glClearBufferiv ::gl::g_current_gl_context->glClearBufferivFn 4265 #define glClearBufferuiv ::gl::g_current_gl_context->glClearBufferuivFn 4266 #define glClearColor ::gl::g_current_gl_context->glClearColorFn 4267 #define glClearDepth ::gl::g_current_gl_context->glClearDepthFn 4268 #define glClearDepthf ::gl::g_current_gl_context->glClearDepthfFn 4269 #define glClearStencil ::gl::g_current_gl_context->glClearStencilFn 4270 #define glClearTexImage ::gl::g_current_gl_context->glClearTexImageFn 4271 #define glClearTexSubImage ::gl::g_current_gl_context->glClearTexSubImageFn 4272 #define glClientWaitSync ::gl::g_current_gl_context->glClientWaitSyncFn 4273 #define glClientWaitSyncAPPLE \ 4274 ::gl::g_current_gl_context->glClientWaitSyncAPPLEFn 4275 #define glColorMask ::gl::g_current_gl_context->glColorMaskFn 4276 #define glCompileShader ::gl::g_current_gl_context->glCompileShaderFn 4277 #define glCompressedTexImage2D \ 4278 ::gl::g_current_gl_context->glCompressedTexImage2DFn 4279 #define glCompressedTexImage2DRobustANGLE \ 4280 ::gl::g_current_gl_context->glCompressedTexImage2DRobustANGLEFn 4281 #define glCompressedTexImage3D \ 4282 ::gl::g_current_gl_context->glCompressedTexImage3DFn 4283 #define glCompressedTexImage3DRobustANGLE \ 4284 ::gl::g_current_gl_context->glCompressedTexImage3DRobustANGLEFn 4285 #define glCompressedTexSubImage2D \ 4286 ::gl::g_current_gl_context->glCompressedTexSubImage2DFn 4287 #define glCompressedTexSubImage2DRobustANGLE \ 4288 ::gl::g_current_gl_context->glCompressedTexSubImage2DRobustANGLEFn 4289 #define glCompressedTexSubImage3D \ 4290 ::gl::g_current_gl_context->glCompressedTexSubImage3DFn 4291 #define glCompressedTexSubImage3DRobustANGLE \ 4292 ::gl::g_current_gl_context->glCompressedTexSubImage3DRobustANGLEFn 4293 #define glCopyBufferSubData ::gl::g_current_gl_context->glCopyBufferSubDataFn 4294 #define glCopySubTextureCHROMIUM \ 4295 ::gl::g_current_gl_context->glCopySubTextureCHROMIUMFn 4296 #define glCopyTexImage2D ::gl::g_current_gl_context->glCopyTexImage2DFn 4297 #define glCopyTexSubImage2D ::gl::g_current_gl_context->glCopyTexSubImage2DFn 4298 #define glCopyTexSubImage3D ::gl::g_current_gl_context->glCopyTexSubImage3DFn 4299 #define glCopyTextureCHROMIUM \ 4300 ::gl::g_current_gl_context->glCopyTextureCHROMIUMFn 4301 #define glCoverageModulationNV \ 4302 ::gl::g_current_gl_context->glCoverageModulationNVFn 4303 #define glCoverFillPathInstancedNV \ 4304 ::gl::g_current_gl_context->glCoverFillPathInstancedNVFn 4305 #define glCoverFillPathNV ::gl::g_current_gl_context->glCoverFillPathNVFn 4306 #define glCoverStrokePathInstancedNV \ 4307 ::gl::g_current_gl_context->glCoverStrokePathInstancedNVFn 4308 #define glCoverStrokePathNV ::gl::g_current_gl_context->glCoverStrokePathNVFn 4309 #define glCreateMemoryObjectsEXT \ 4310 ::gl::g_current_gl_context->glCreateMemoryObjectsEXTFn 4311 #define glCreateProgram ::gl::g_current_gl_context->glCreateProgramFn 4312 #define glCreateShader ::gl::g_current_gl_context->glCreateShaderFn 4313 #define glCreateShaderProgramv \ 4314 ::gl::g_current_gl_context->glCreateShaderProgramvFn 4315 #define glCullFace ::gl::g_current_gl_context->glCullFaceFn 4316 #define glDebugMessageCallback \ 4317 ::gl::g_current_gl_context->glDebugMessageCallbackFn 4318 #define glDebugMessageControl \ 4319 ::gl::g_current_gl_context->glDebugMessageControlFn 4320 #define glDebugMessageInsert ::gl::g_current_gl_context->glDebugMessageInsertFn 4321 #define glDeleteBuffersARB ::gl::g_current_gl_context->glDeleteBuffersARBFn 4322 #define glDeleteFencesAPPLE ::gl::g_current_gl_context->glDeleteFencesAPPLEFn 4323 #define glDeleteFencesNV ::gl::g_current_gl_context->glDeleteFencesNVFn 4324 #define glDeleteFramebuffersEXT \ 4325 ::gl::g_current_gl_context->glDeleteFramebuffersEXTFn 4326 #define glDeleteMemoryObjectsEXT \ 4327 ::gl::g_current_gl_context->glDeleteMemoryObjectsEXTFn 4328 #define glDeletePathsNV ::gl::g_current_gl_context->glDeletePathsNVFn 4329 #define glDeleteProgram ::gl::g_current_gl_context->glDeleteProgramFn 4330 #define glDeleteProgramPipelines \ 4331 ::gl::g_current_gl_context->glDeleteProgramPipelinesFn 4332 #define glDeleteQueries ::gl::g_current_gl_context->glDeleteQueriesFn 4333 #define glDeleteRenderbuffersEXT \ 4334 ::gl::g_current_gl_context->glDeleteRenderbuffersEXTFn 4335 #define glDeleteSamplers ::gl::g_current_gl_context->glDeleteSamplersFn 4336 #define glDeleteSemaphoresEXT \ 4337 ::gl::g_current_gl_context->glDeleteSemaphoresEXTFn 4338 #define glDeleteShader ::gl::g_current_gl_context->glDeleteShaderFn 4339 #define glDeleteSync ::gl::g_current_gl_context->glDeleteSyncFn 4340 #define glDeleteSyncAPPLE ::gl::g_current_gl_context->glDeleteSyncAPPLEFn 4341 #define glDeleteTextures ::gl::g_current_gl_context->glDeleteTexturesFn 4342 #define glDeleteTransformFeedbacks \ 4343 ::gl::g_current_gl_context->glDeleteTransformFeedbacksFn 4344 #define glDeleteVertexArraysOES \ 4345 ::gl::g_current_gl_context->glDeleteVertexArraysOESFn 4346 #define glDepthFunc ::gl::g_current_gl_context->glDepthFuncFn 4347 #define glDepthMask ::gl::g_current_gl_context->glDepthMaskFn 4348 #define glDepthRange ::gl::g_current_gl_context->glDepthRangeFn 4349 #define glDepthRangef ::gl::g_current_gl_context->glDepthRangefFn 4350 #define glDetachShader ::gl::g_current_gl_context->glDetachShaderFn 4351 #define glDisable ::gl::g_current_gl_context->glDisableFn 4352 #define glDisableExtensionANGLE \ 4353 ::gl::g_current_gl_context->glDisableExtensionANGLEFn 4354 #define glDisableVertexAttribArray \ 4355 ::gl::g_current_gl_context->glDisableVertexAttribArrayFn 4356 #define glDiscardFramebufferEXT \ 4357 ::gl::g_current_gl_context->glDiscardFramebufferEXTFn 4358 #define glDispatchCompute ::gl::g_current_gl_context->glDispatchComputeFn 4359 #define glDispatchComputeIndirect \ 4360 ::gl::g_current_gl_context->glDispatchComputeIndirectFn 4361 #define glDrawArrays ::gl::g_current_gl_context->glDrawArraysFn 4362 #define glDrawArraysIndirect ::gl::g_current_gl_context->glDrawArraysIndirectFn 4363 #define glDrawArraysInstancedANGLE \ 4364 ::gl::g_current_gl_context->glDrawArraysInstancedANGLEFn 4365 #define glDrawArraysInstancedBaseInstanceANGLE \ 4366 ::gl::g_current_gl_context->glDrawArraysInstancedBaseInstanceANGLEFn 4367 #define glDrawBuffer ::gl::g_current_gl_context->glDrawBufferFn 4368 #define glDrawBuffersARB ::gl::g_current_gl_context->glDrawBuffersARBFn 4369 #define glDrawElements ::gl::g_current_gl_context->glDrawElementsFn 4370 #define glDrawElementsIndirect \ 4371 ::gl::g_current_gl_context->glDrawElementsIndirectFn 4372 #define glDrawElementsInstancedANGLE \ 4373 ::gl::g_current_gl_context->glDrawElementsInstancedANGLEFn 4374 #define glDrawElementsInstancedBaseVertexBaseInstanceANGLE \ 4375 ::gl::g_current_gl_context \ 4376 ->glDrawElementsInstancedBaseVertexBaseInstanceANGLEFn 4377 #define glDrawRangeElements ::gl::g_current_gl_context->glDrawRangeElementsFn 4378 #define glEGLImageTargetRenderbufferStorageOES \ 4379 ::gl::g_current_gl_context->glEGLImageTargetRenderbufferStorageOESFn 4380 #define glEGLImageTargetTexture2DOES \ 4381 ::gl::g_current_gl_context->glEGLImageTargetTexture2DOESFn 4382 #define glEnable ::gl::g_current_gl_context->glEnableFn 4383 #define glEnableVertexAttribArray \ 4384 ::gl::g_current_gl_context->glEnableVertexAttribArrayFn 4385 #define glEndQuery ::gl::g_current_gl_context->glEndQueryFn 4386 #define glEndTilingQCOM ::gl::g_current_gl_context->glEndTilingQCOMFn 4387 #define glEndTransformFeedback \ 4388 ::gl::g_current_gl_context->glEndTransformFeedbackFn 4389 #define glFenceSync ::gl::g_current_gl_context->glFenceSyncFn 4390 #define glFenceSyncAPPLE ::gl::g_current_gl_context->glFenceSyncAPPLEFn 4391 #define glFinish ::gl::g_current_gl_context->glFinishFn 4392 #define glFinishFenceAPPLE ::gl::g_current_gl_context->glFinishFenceAPPLEFn 4393 #define glFinishFenceNV ::gl::g_current_gl_context->glFinishFenceNVFn 4394 #define glFlush ::gl::g_current_gl_context->glFlushFn 4395 #define glFlushMappedBufferRange \ 4396 ::gl::g_current_gl_context->glFlushMappedBufferRangeFn 4397 #define glFramebufferParameteri \ 4398 ::gl::g_current_gl_context->glFramebufferParameteriFn 4399 #define glFramebufferRenderbufferEXT \ 4400 ::gl::g_current_gl_context->glFramebufferRenderbufferEXTFn 4401 #define glFramebufferTexture2DEXT \ 4402 ::gl::g_current_gl_context->glFramebufferTexture2DEXTFn 4403 #define glFramebufferTexture2DMultisampleEXT \ 4404 ::gl::g_current_gl_context->glFramebufferTexture2DMultisampleEXTFn 4405 #define glFramebufferTextureLayer \ 4406 ::gl::g_current_gl_context->glFramebufferTextureLayerFn 4407 #define glFramebufferTextureMultiviewOVR \ 4408 ::gl::g_current_gl_context->glFramebufferTextureMultiviewOVRFn 4409 #define glFrontFace ::gl::g_current_gl_context->glFrontFaceFn 4410 #define glGenBuffersARB ::gl::g_current_gl_context->glGenBuffersARBFn 4411 #define glGenerateMipmapEXT ::gl::g_current_gl_context->glGenerateMipmapEXTFn 4412 #define glGenFencesAPPLE ::gl::g_current_gl_context->glGenFencesAPPLEFn 4413 #define glGenFencesNV ::gl::g_current_gl_context->glGenFencesNVFn 4414 #define glGenFramebuffersEXT ::gl::g_current_gl_context->glGenFramebuffersEXTFn 4415 #define glGenPathsNV ::gl::g_current_gl_context->glGenPathsNVFn 4416 #define glGenProgramPipelines \ 4417 ::gl::g_current_gl_context->glGenProgramPipelinesFn 4418 #define glGenQueries ::gl::g_current_gl_context->glGenQueriesFn 4419 #define glGenRenderbuffersEXT \ 4420 ::gl::g_current_gl_context->glGenRenderbuffersEXTFn 4421 #define glGenSamplers ::gl::g_current_gl_context->glGenSamplersFn 4422 #define glGenSemaphoresEXT ::gl::g_current_gl_context->glGenSemaphoresEXTFn 4423 #define glGenTextures ::gl::g_current_gl_context->glGenTexturesFn 4424 #define glGenTransformFeedbacks \ 4425 ::gl::g_current_gl_context->glGenTransformFeedbacksFn 4426 #define glGenVertexArraysOES ::gl::g_current_gl_context->glGenVertexArraysOESFn 4427 #define glGetActiveAttrib ::gl::g_current_gl_context->glGetActiveAttribFn 4428 #define glGetActiveUniform ::gl::g_current_gl_context->glGetActiveUniformFn 4429 #define glGetActiveUniformBlockiv \ 4430 ::gl::g_current_gl_context->glGetActiveUniformBlockivFn 4431 #define glGetActiveUniformBlockivRobustANGLE \ 4432 ::gl::g_current_gl_context->glGetActiveUniformBlockivRobustANGLEFn 4433 #define glGetActiveUniformBlockName \ 4434 ::gl::g_current_gl_context->glGetActiveUniformBlockNameFn 4435 #define glGetActiveUniformsiv \ 4436 ::gl::g_current_gl_context->glGetActiveUniformsivFn 4437 #define glGetAttachedShaders ::gl::g_current_gl_context->glGetAttachedShadersFn 4438 #define glGetAttribLocation ::gl::g_current_gl_context->glGetAttribLocationFn 4439 #define glGetBooleani_v ::gl::g_current_gl_context->glGetBooleani_vFn 4440 #define glGetBooleani_vRobustANGLE \ 4441 ::gl::g_current_gl_context->glGetBooleani_vRobustANGLEFn 4442 #define glGetBooleanv ::gl::g_current_gl_context->glGetBooleanvFn 4443 #define glGetBooleanvRobustANGLE \ 4444 ::gl::g_current_gl_context->glGetBooleanvRobustANGLEFn 4445 #define glGetBufferParameteri64vRobustANGLE \ 4446 ::gl::g_current_gl_context->glGetBufferParameteri64vRobustANGLEFn 4447 #define glGetBufferParameteriv \ 4448 ::gl::g_current_gl_context->glGetBufferParameterivFn 4449 #define glGetBufferParameterivRobustANGLE \ 4450 ::gl::g_current_gl_context->glGetBufferParameterivRobustANGLEFn 4451 #define glGetBufferPointervRobustANGLE \ 4452 ::gl::g_current_gl_context->glGetBufferPointervRobustANGLEFn 4453 #define glGetDebugMessageLog ::gl::g_current_gl_context->glGetDebugMessageLogFn 4454 #define glGetError ::gl::g_current_gl_context->glGetErrorFn 4455 #define glGetFenceivNV ::gl::g_current_gl_context->glGetFenceivNVFn 4456 #define glGetFloatv ::gl::g_current_gl_context->glGetFloatvFn 4457 #define glGetFloatvRobustANGLE \ 4458 ::gl::g_current_gl_context->glGetFloatvRobustANGLEFn 4459 #define glGetFragDataIndex ::gl::g_current_gl_context->glGetFragDataIndexFn 4460 #define glGetFragDataLocation \ 4461 ::gl::g_current_gl_context->glGetFragDataLocationFn 4462 #define glGetFramebufferAttachmentParameterivEXT \ 4463 ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivEXTFn 4464 #define glGetFramebufferAttachmentParameterivRobustANGLE \ 4465 ::gl::g_current_gl_context->glGetFramebufferAttachmentParameterivRobustANGLEFn 4466 #define glGetFramebufferParameteriv \ 4467 ::gl::g_current_gl_context->glGetFramebufferParameterivFn 4468 #define glGetFramebufferParameterivRobustANGLE \ 4469 ::gl::g_current_gl_context->glGetFramebufferParameterivRobustANGLEFn 4470 #define glGetGraphicsResetStatusARB \ 4471 ::gl::g_current_gl_context->glGetGraphicsResetStatusARBFn 4472 #define glGetInteger64i_v ::gl::g_current_gl_context->glGetInteger64i_vFn 4473 #define glGetInteger64i_vRobustANGLE \ 4474 ::gl::g_current_gl_context->glGetInteger64i_vRobustANGLEFn 4475 #define glGetInteger64v ::gl::g_current_gl_context->glGetInteger64vFn 4476 #define glGetInteger64vRobustANGLE \ 4477 ::gl::g_current_gl_context->glGetInteger64vRobustANGLEFn 4478 #define glGetIntegeri_v ::gl::g_current_gl_context->glGetIntegeri_vFn 4479 #define glGetIntegeri_vRobustANGLE \ 4480 ::gl::g_current_gl_context->glGetIntegeri_vRobustANGLEFn 4481 #define glGetIntegerv ::gl::g_current_gl_context->glGetIntegervFn 4482 #define glGetIntegervRobustANGLE \ 4483 ::gl::g_current_gl_context->glGetIntegervRobustANGLEFn 4484 #define glGetInternalformativ \ 4485 ::gl::g_current_gl_context->glGetInternalformativFn 4486 #define glGetInternalformativRobustANGLE \ 4487 ::gl::g_current_gl_context->glGetInternalformativRobustANGLEFn 4488 #define glGetInternalformatSampleivNV \ 4489 ::gl::g_current_gl_context->glGetInternalformatSampleivNVFn 4490 #define glGetMultisamplefv ::gl::g_current_gl_context->glGetMultisamplefvFn 4491 #define glGetMultisamplefvRobustANGLE \ 4492 ::gl::g_current_gl_context->glGetMultisamplefvRobustANGLEFn 4493 #define glGetnUniformfvRobustANGLE \ 4494 ::gl::g_current_gl_context->glGetnUniformfvRobustANGLEFn 4495 #define glGetnUniformivRobustANGLE \ 4496 ::gl::g_current_gl_context->glGetnUniformivRobustANGLEFn 4497 #define glGetnUniformuivRobustANGLE \ 4498 ::gl::g_current_gl_context->glGetnUniformuivRobustANGLEFn 4499 #define glGetObjectLabel ::gl::g_current_gl_context->glGetObjectLabelFn 4500 #define glGetObjectPtrLabel ::gl::g_current_gl_context->glGetObjectPtrLabelFn 4501 #define glGetPointerv ::gl::g_current_gl_context->glGetPointervFn 4502 #define glGetPointervRobustANGLERobustANGLE \ 4503 ::gl::g_current_gl_context->glGetPointervRobustANGLERobustANGLEFn 4504 #define glGetProgramBinary ::gl::g_current_gl_context->glGetProgramBinaryFn 4505 #define glGetProgramInfoLog ::gl::g_current_gl_context->glGetProgramInfoLogFn 4506 #define glGetProgramInterfaceiv \ 4507 ::gl::g_current_gl_context->glGetProgramInterfaceivFn 4508 #define glGetProgramInterfaceivRobustANGLE \ 4509 ::gl::g_current_gl_context->glGetProgramInterfaceivRobustANGLEFn 4510 #define glGetProgramiv ::gl::g_current_gl_context->glGetProgramivFn 4511 #define glGetProgramivRobustANGLE \ 4512 ::gl::g_current_gl_context->glGetProgramivRobustANGLEFn 4513 #define glGetProgramPipelineInfoLog \ 4514 ::gl::g_current_gl_context->glGetProgramPipelineInfoLogFn 4515 #define glGetProgramPipelineiv \ 4516 ::gl::g_current_gl_context->glGetProgramPipelineivFn 4517 #define glGetProgramResourceIndex \ 4518 ::gl::g_current_gl_context->glGetProgramResourceIndexFn 4519 #define glGetProgramResourceiv \ 4520 ::gl::g_current_gl_context->glGetProgramResourceivFn 4521 #define glGetProgramResourceLocation \ 4522 ::gl::g_current_gl_context->glGetProgramResourceLocationFn 4523 #define glGetProgramResourceName \ 4524 ::gl::g_current_gl_context->glGetProgramResourceNameFn 4525 #define glGetQueryiv ::gl::g_current_gl_context->glGetQueryivFn 4526 #define glGetQueryivRobustANGLE \ 4527 ::gl::g_current_gl_context->glGetQueryivRobustANGLEFn 4528 #define glGetQueryObjecti64v ::gl::g_current_gl_context->glGetQueryObjecti64vFn 4529 #define glGetQueryObjecti64vRobustANGLE \ 4530 ::gl::g_current_gl_context->glGetQueryObjecti64vRobustANGLEFn 4531 #define glGetQueryObjectiv ::gl::g_current_gl_context->glGetQueryObjectivFn 4532 #define glGetQueryObjectivRobustANGLE \ 4533 ::gl::g_current_gl_context->glGetQueryObjectivRobustANGLEFn 4534 #define glGetQueryObjectui64v \ 4535 ::gl::g_current_gl_context->glGetQueryObjectui64vFn 4536 #define glGetQueryObjectui64vRobustANGLE \ 4537 ::gl::g_current_gl_context->glGetQueryObjectui64vRobustANGLEFn 4538 #define glGetQueryObjectuiv ::gl::g_current_gl_context->glGetQueryObjectuivFn 4539 #define glGetQueryObjectuivRobustANGLE \ 4540 ::gl::g_current_gl_context->glGetQueryObjectuivRobustANGLEFn 4541 #define glGetRenderbufferParameterivEXT \ 4542 ::gl::g_current_gl_context->glGetRenderbufferParameterivEXTFn 4543 #define glGetRenderbufferParameterivRobustANGLE \ 4544 ::gl::g_current_gl_context->glGetRenderbufferParameterivRobustANGLEFn 4545 #define glGetSamplerParameterfv \ 4546 ::gl::g_current_gl_context->glGetSamplerParameterfvFn 4547 #define glGetSamplerParameterfvRobustANGLE \ 4548 ::gl::g_current_gl_context->glGetSamplerParameterfvRobustANGLEFn 4549 #define glGetSamplerParameterIivRobustANGLE \ 4550 ::gl::g_current_gl_context->glGetSamplerParameterIivRobustANGLEFn 4551 #define glGetSamplerParameterIuivRobustANGLE \ 4552 ::gl::g_current_gl_context->glGetSamplerParameterIuivRobustANGLEFn 4553 #define glGetSamplerParameteriv \ 4554 ::gl::g_current_gl_context->glGetSamplerParameterivFn 4555 #define glGetSamplerParameterivRobustANGLE \ 4556 ::gl::g_current_gl_context->glGetSamplerParameterivRobustANGLEFn 4557 #define glGetShaderInfoLog ::gl::g_current_gl_context->glGetShaderInfoLogFn 4558 #define glGetShaderiv ::gl::g_current_gl_context->glGetShaderivFn 4559 #define glGetShaderivRobustANGLE \ 4560 ::gl::g_current_gl_context->glGetShaderivRobustANGLEFn 4561 #define glGetShaderPrecisionFormat \ 4562 ::gl::g_current_gl_context->glGetShaderPrecisionFormatFn 4563 #define glGetShaderSource ::gl::g_current_gl_context->glGetShaderSourceFn 4564 #define glGetString ::gl::g_current_gl_context->glGetStringFn 4565 #define glGetStringi ::gl::g_current_gl_context->glGetStringiFn 4566 #define glGetSynciv ::gl::g_current_gl_context->glGetSyncivFn 4567 #define glGetTexLevelParameterfv \ 4568 ::gl::g_current_gl_context->glGetTexLevelParameterfvFn 4569 #define glGetTexLevelParameterfvRobustANGLE \ 4570 ::gl::g_current_gl_context->glGetTexLevelParameterfvRobustANGLEFn 4571 #define glGetTexLevelParameteriv \ 4572 ::gl::g_current_gl_context->glGetTexLevelParameterivFn 4573 #define glGetTexLevelParameterivRobustANGLE \ 4574 ::gl::g_current_gl_context->glGetTexLevelParameterivRobustANGLEFn 4575 #define glGetTexParameterfv ::gl::g_current_gl_context->glGetTexParameterfvFn 4576 #define glGetTexParameterfvRobustANGLE \ 4577 ::gl::g_current_gl_context->glGetTexParameterfvRobustANGLEFn 4578 #define glGetTexParameterIivRobustANGLE \ 4579 ::gl::g_current_gl_context->glGetTexParameterIivRobustANGLEFn 4580 #define glGetTexParameterIuivRobustANGLE \ 4581 ::gl::g_current_gl_context->glGetTexParameterIuivRobustANGLEFn 4582 #define glGetTexParameteriv ::gl::g_current_gl_context->glGetTexParameterivFn 4583 #define glGetTexParameterivRobustANGLE \ 4584 ::gl::g_current_gl_context->glGetTexParameterivRobustANGLEFn 4585 #define glGetTransformFeedbackVarying \ 4586 ::gl::g_current_gl_context->glGetTransformFeedbackVaryingFn 4587 #define glGetTranslatedShaderSourceANGLE \ 4588 ::gl::g_current_gl_context->glGetTranslatedShaderSourceANGLEFn 4589 #define glGetUniformBlockIndex \ 4590 ::gl::g_current_gl_context->glGetUniformBlockIndexFn 4591 #define glGetUniformfv ::gl::g_current_gl_context->glGetUniformfvFn 4592 #define glGetUniformfvRobustANGLE \ 4593 ::gl::g_current_gl_context->glGetUniformfvRobustANGLEFn 4594 #define glGetUniformIndices ::gl::g_current_gl_context->glGetUniformIndicesFn 4595 #define glGetUniformiv ::gl::g_current_gl_context->glGetUniformivFn 4596 #define glGetUniformivRobustANGLE \ 4597 ::gl::g_current_gl_context->glGetUniformivRobustANGLEFn 4598 #define glGetUniformLocation ::gl::g_current_gl_context->glGetUniformLocationFn 4599 #define glGetUniformuiv ::gl::g_current_gl_context->glGetUniformuivFn 4600 #define glGetUniformuivRobustANGLE \ 4601 ::gl::g_current_gl_context->glGetUniformuivRobustANGLEFn 4602 #define glGetVertexAttribfv ::gl::g_current_gl_context->glGetVertexAttribfvFn 4603 #define glGetVertexAttribfvRobustANGLE \ 4604 ::gl::g_current_gl_context->glGetVertexAttribfvRobustANGLEFn 4605 #define glGetVertexAttribIivRobustANGLE \ 4606 ::gl::g_current_gl_context->glGetVertexAttribIivRobustANGLEFn 4607 #define glGetVertexAttribIuivRobustANGLE \ 4608 ::gl::g_current_gl_context->glGetVertexAttribIuivRobustANGLEFn 4609 #define glGetVertexAttribiv ::gl::g_current_gl_context->glGetVertexAttribivFn 4610 #define glGetVertexAttribivRobustANGLE \ 4611 ::gl::g_current_gl_context->glGetVertexAttribivRobustANGLEFn 4612 #define glGetVertexAttribPointerv \ 4613 ::gl::g_current_gl_context->glGetVertexAttribPointervFn 4614 #define glGetVertexAttribPointervRobustANGLE \ 4615 ::gl::g_current_gl_context->glGetVertexAttribPointervRobustANGLEFn 4616 #define glHint ::gl::g_current_gl_context->glHintFn 4617 #define glImportMemoryFdEXT ::gl::g_current_gl_context->glImportMemoryFdEXTFn 4618 #define glImportMemoryZirconHandleANGLE \ 4619 ::gl::g_current_gl_context->glImportMemoryZirconHandleANGLEFn 4620 #define glImportSemaphoreFdEXT \ 4621 ::gl::g_current_gl_context->glImportSemaphoreFdEXTFn 4622 #define glImportSemaphoreZirconHandleANGLE \ 4623 ::gl::g_current_gl_context->glImportSemaphoreZirconHandleANGLEFn 4624 #define glInsertEventMarkerEXT \ 4625 ::gl::g_current_gl_context->glInsertEventMarkerEXTFn 4626 #define glInvalidateFramebuffer \ 4627 ::gl::g_current_gl_context->glInvalidateFramebufferFn 4628 #define glInvalidateSubFramebuffer \ 4629 ::gl::g_current_gl_context->glInvalidateSubFramebufferFn 4630 #define glInvalidateTextureANGLE \ 4631 ::gl::g_current_gl_context->glInvalidateTextureANGLEFn 4632 #define glIsBuffer ::gl::g_current_gl_context->glIsBufferFn 4633 #define glIsEnabled ::gl::g_current_gl_context->glIsEnabledFn 4634 #define glIsFenceAPPLE ::gl::g_current_gl_context->glIsFenceAPPLEFn 4635 #define glIsFenceNV ::gl::g_current_gl_context->glIsFenceNVFn 4636 #define glIsFramebufferEXT ::gl::g_current_gl_context->glIsFramebufferEXTFn 4637 #define glIsPathNV ::gl::g_current_gl_context->glIsPathNVFn 4638 #define glIsProgram ::gl::g_current_gl_context->glIsProgramFn 4639 #define glIsProgramPipeline ::gl::g_current_gl_context->glIsProgramPipelineFn 4640 #define glIsQuery ::gl::g_current_gl_context->glIsQueryFn 4641 #define glIsRenderbufferEXT ::gl::g_current_gl_context->glIsRenderbufferEXTFn 4642 #define glIsSampler ::gl::g_current_gl_context->glIsSamplerFn 4643 #define glIsShader ::gl::g_current_gl_context->glIsShaderFn 4644 #define glIsSync ::gl::g_current_gl_context->glIsSyncFn 4645 #define glIsSyncAPPLE ::gl::g_current_gl_context->glIsSyncAPPLEFn 4646 #define glIsTexture ::gl::g_current_gl_context->glIsTextureFn 4647 #define glIsTransformFeedback \ 4648 ::gl::g_current_gl_context->glIsTransformFeedbackFn 4649 #define glIsVertexArrayOES ::gl::g_current_gl_context->glIsVertexArrayOESFn 4650 #define glLineWidth ::gl::g_current_gl_context->glLineWidthFn 4651 #define glLinkProgram ::gl::g_current_gl_context->glLinkProgramFn 4652 #define glMapBuffer ::gl::g_current_gl_context->glMapBufferFn 4653 #define glMapBufferRange ::gl::g_current_gl_context->glMapBufferRangeFn 4654 #define glMatrixLoadfEXT ::gl::g_current_gl_context->glMatrixLoadfEXTFn 4655 #define glMatrixLoadIdentityEXT \ 4656 ::gl::g_current_gl_context->glMatrixLoadIdentityEXTFn 4657 #define glMaxShaderCompilerThreadsKHR \ 4658 ::gl::g_current_gl_context->glMaxShaderCompilerThreadsKHRFn 4659 #define glMemoryBarrierByRegion \ 4660 ::gl::g_current_gl_context->glMemoryBarrierByRegionFn 4661 #define glMemoryBarrierEXT ::gl::g_current_gl_context->glMemoryBarrierEXTFn 4662 #define glMemoryObjectParameterivEXT \ 4663 ::gl::g_current_gl_context->glMemoryObjectParameterivEXTFn 4664 #define glMinSampleShading ::gl::g_current_gl_context->glMinSampleShadingFn 4665 #define glMultiDrawArraysANGLE \ 4666 ::gl::g_current_gl_context->glMultiDrawArraysANGLEFn 4667 #define glMultiDrawArraysInstancedANGLE \ 4668 ::gl::g_current_gl_context->glMultiDrawArraysInstancedANGLEFn 4669 #define glMultiDrawArraysInstancedBaseInstanceANGLE \ 4670 ::gl::g_current_gl_context->glMultiDrawArraysInstancedBaseInstanceANGLEFn 4671 #define glMultiDrawElementsANGLE \ 4672 ::gl::g_current_gl_context->glMultiDrawElementsANGLEFn 4673 #define glMultiDrawElementsInstancedANGLE \ 4674 ::gl::g_current_gl_context->glMultiDrawElementsInstancedANGLEFn 4675 #define glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLE \ 4676 ::gl::g_current_gl_context \ 4677 ->glMultiDrawElementsInstancedBaseVertexBaseInstanceANGLEFn 4678 #define glObjectLabel ::gl::g_current_gl_context->glObjectLabelFn 4679 #define glObjectPtrLabel ::gl::g_current_gl_context->glObjectPtrLabelFn 4680 #define glPathCommandsNV ::gl::g_current_gl_context->glPathCommandsNVFn 4681 #define glPathParameterfNV ::gl::g_current_gl_context->glPathParameterfNVFn 4682 #define glPathParameteriNV ::gl::g_current_gl_context->glPathParameteriNVFn 4683 #define glPathStencilFuncNV ::gl::g_current_gl_context->glPathStencilFuncNVFn 4684 #define glPauseTransformFeedback \ 4685 ::gl::g_current_gl_context->glPauseTransformFeedbackFn 4686 #define glPixelStorei ::gl::g_current_gl_context->glPixelStoreiFn 4687 #define glPointParameteri ::gl::g_current_gl_context->glPointParameteriFn 4688 #define glPolygonMode ::gl::g_current_gl_context->glPolygonModeFn 4689 #define glPolygonOffset ::gl::g_current_gl_context->glPolygonOffsetFn 4690 #define glPopDebugGroup ::gl::g_current_gl_context->glPopDebugGroupFn 4691 #define glPopGroupMarkerEXT ::gl::g_current_gl_context->glPopGroupMarkerEXTFn 4692 #define glPrimitiveRestartIndex \ 4693 ::gl::g_current_gl_context->glPrimitiveRestartIndexFn 4694 #define glProgramBinary ::gl::g_current_gl_context->glProgramBinaryFn 4695 #define glProgramParameteri ::gl::g_current_gl_context->glProgramParameteriFn 4696 #define glProgramPathFragmentInputGenNV \ 4697 ::gl::g_current_gl_context->glProgramPathFragmentInputGenNVFn 4698 #define glProgramUniform1f ::gl::g_current_gl_context->glProgramUniform1fFn 4699 #define glProgramUniform1fv ::gl::g_current_gl_context->glProgramUniform1fvFn 4700 #define glProgramUniform1i ::gl::g_current_gl_context->glProgramUniform1iFn 4701 #define glProgramUniform1iv ::gl::g_current_gl_context->glProgramUniform1ivFn 4702 #define glProgramUniform1ui ::gl::g_current_gl_context->glProgramUniform1uiFn 4703 #define glProgramUniform1uiv ::gl::g_current_gl_context->glProgramUniform1uivFn 4704 #define glProgramUniform2f ::gl::g_current_gl_context->glProgramUniform2fFn 4705 #define glProgramUniform2fv ::gl::g_current_gl_context->glProgramUniform2fvFn 4706 #define glProgramUniform2i ::gl::g_current_gl_context->glProgramUniform2iFn 4707 #define glProgramUniform2iv ::gl::g_current_gl_context->glProgramUniform2ivFn 4708 #define glProgramUniform2ui ::gl::g_current_gl_context->glProgramUniform2uiFn 4709 #define glProgramUniform2uiv ::gl::g_current_gl_context->glProgramUniform2uivFn 4710 #define glProgramUniform3f ::gl::g_current_gl_context->glProgramUniform3fFn 4711 #define glProgramUniform3fv ::gl::g_current_gl_context->glProgramUniform3fvFn 4712 #define glProgramUniform3i ::gl::g_current_gl_context->glProgramUniform3iFn 4713 #define glProgramUniform3iv ::gl::g_current_gl_context->glProgramUniform3ivFn 4714 #define glProgramUniform3ui ::gl::g_current_gl_context->glProgramUniform3uiFn 4715 #define glProgramUniform3uiv ::gl::g_current_gl_context->glProgramUniform3uivFn 4716 #define glProgramUniform4f ::gl::g_current_gl_context->glProgramUniform4fFn 4717 #define glProgramUniform4fv ::gl::g_current_gl_context->glProgramUniform4fvFn 4718 #define glProgramUniform4i ::gl::g_current_gl_context->glProgramUniform4iFn 4719 #define glProgramUniform4iv ::gl::g_current_gl_context->glProgramUniform4ivFn 4720 #define glProgramUniform4ui ::gl::g_current_gl_context->glProgramUniform4uiFn 4721 #define glProgramUniform4uiv ::gl::g_current_gl_context->glProgramUniform4uivFn 4722 #define glProgramUniformMatrix2fv \ 4723 ::gl::g_current_gl_context->glProgramUniformMatrix2fvFn 4724 #define glProgramUniformMatrix2x3fv \ 4725 ::gl::g_current_gl_context->glProgramUniformMatrix2x3fvFn 4726 #define glProgramUniformMatrix2x4fv \ 4727 ::gl::g_current_gl_context->glProgramUniformMatrix2x4fvFn 4728 #define glProgramUniformMatrix3fv \ 4729 ::gl::g_current_gl_context->glProgramUniformMatrix3fvFn 4730 #define glProgramUniformMatrix3x2fv \ 4731 ::gl::g_current_gl_context->glProgramUniformMatrix3x2fvFn 4732 #define glProgramUniformMatrix3x4fv \ 4733 ::gl::g_current_gl_context->glProgramUniformMatrix3x4fvFn 4734 #define glProgramUniformMatrix4fv \ 4735 ::gl::g_current_gl_context->glProgramUniformMatrix4fvFn 4736 #define glProgramUniformMatrix4x2fv \ 4737 ::gl::g_current_gl_context->glProgramUniformMatrix4x2fvFn 4738 #define glProgramUniformMatrix4x3fv \ 4739 ::gl::g_current_gl_context->glProgramUniformMatrix4x3fvFn 4740 #define glPushDebugGroup ::gl::g_current_gl_context->glPushDebugGroupFn 4741 #define glPushGroupMarkerEXT ::gl::g_current_gl_context->glPushGroupMarkerEXTFn 4742 #define glQueryCounter ::gl::g_current_gl_context->glQueryCounterFn 4743 #define glReadBuffer ::gl::g_current_gl_context->glReadBufferFn 4744 #define glReadnPixelsRobustANGLE \ 4745 ::gl::g_current_gl_context->glReadnPixelsRobustANGLEFn 4746 #define glReadPixels ::gl::g_current_gl_context->glReadPixelsFn 4747 #define glReadPixelsRobustANGLE \ 4748 ::gl::g_current_gl_context->glReadPixelsRobustANGLEFn 4749 #define glReleaseShaderCompiler \ 4750 ::gl::g_current_gl_context->glReleaseShaderCompilerFn 4751 #define glRenderbufferStorageEXT \ 4752 ::gl::g_current_gl_context->glRenderbufferStorageEXTFn 4753 #define glRenderbufferStorageMultisample \ 4754 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleFn 4755 #define glRenderbufferStorageMultisampleAdvancedAMD \ 4756 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleAdvancedAMDFn 4757 #define glRenderbufferStorageMultisampleEXT \ 4758 ::gl::g_current_gl_context->glRenderbufferStorageMultisampleEXTFn 4759 #define glRequestExtensionANGLE \ 4760 ::gl::g_current_gl_context->glRequestExtensionANGLEFn 4761 #define glResumeTransformFeedback \ 4762 ::gl::g_current_gl_context->glResumeTransformFeedbackFn 4763 #define glSampleCoverage ::gl::g_current_gl_context->glSampleCoverageFn 4764 #define glSampleMaski ::gl::g_current_gl_context->glSampleMaskiFn 4765 #define glSamplerParameterf ::gl::g_current_gl_context->glSamplerParameterfFn 4766 #define glSamplerParameterfv ::gl::g_current_gl_context->glSamplerParameterfvFn 4767 #define glSamplerParameterfvRobustANGLE \ 4768 ::gl::g_current_gl_context->glSamplerParameterfvRobustANGLEFn 4769 #define glSamplerParameteri ::gl::g_current_gl_context->glSamplerParameteriFn 4770 #define glSamplerParameterIivRobustANGLE \ 4771 ::gl::g_current_gl_context->glSamplerParameterIivRobustANGLEFn 4772 #define glSamplerParameterIuivRobustANGLE \ 4773 ::gl::g_current_gl_context->glSamplerParameterIuivRobustANGLEFn 4774 #define glSamplerParameteriv ::gl::g_current_gl_context->glSamplerParameterivFn 4775 #define glSamplerParameterivRobustANGLE \ 4776 ::gl::g_current_gl_context->glSamplerParameterivRobustANGLEFn 4777 #define glScissor ::gl::g_current_gl_context->glScissorFn 4778 #define glSetFenceAPPLE ::gl::g_current_gl_context->glSetFenceAPPLEFn 4779 #define glSetFenceNV ::gl::g_current_gl_context->glSetFenceNVFn 4780 #define glShaderBinary ::gl::g_current_gl_context->glShaderBinaryFn 4781 #define glShaderSource ::gl::g_current_gl_context->glShaderSourceFn 4782 #define glSignalSemaphoreEXT ::gl::g_current_gl_context->glSignalSemaphoreEXTFn 4783 #define glStartTilingQCOM ::gl::g_current_gl_context->glStartTilingQCOMFn 4784 #define glStencilFillPathInstancedNV \ 4785 ::gl::g_current_gl_context->glStencilFillPathInstancedNVFn 4786 #define glStencilFillPathNV ::gl::g_current_gl_context->glStencilFillPathNVFn 4787 #define glStencilFunc ::gl::g_current_gl_context->glStencilFuncFn 4788 #define glStencilFuncSeparate \ 4789 ::gl::g_current_gl_context->glStencilFuncSeparateFn 4790 #define glStencilMask ::gl::g_current_gl_context->glStencilMaskFn 4791 #define glStencilMaskSeparate \ 4792 ::gl::g_current_gl_context->glStencilMaskSeparateFn 4793 #define glStencilOp ::gl::g_current_gl_context->glStencilOpFn 4794 #define glStencilOpSeparate ::gl::g_current_gl_context->glStencilOpSeparateFn 4795 #define glStencilStrokePathInstancedNV \ 4796 ::gl::g_current_gl_context->glStencilStrokePathInstancedNVFn 4797 #define glStencilStrokePathNV \ 4798 ::gl::g_current_gl_context->glStencilStrokePathNVFn 4799 #define glStencilThenCoverFillPathInstancedNV \ 4800 ::gl::g_current_gl_context->glStencilThenCoverFillPathInstancedNVFn 4801 #define glStencilThenCoverFillPathNV \ 4802 ::gl::g_current_gl_context->glStencilThenCoverFillPathNVFn 4803 #define glStencilThenCoverStrokePathInstancedNV \ 4804 ::gl::g_current_gl_context->glStencilThenCoverStrokePathInstancedNVFn 4805 #define glStencilThenCoverStrokePathNV \ 4806 ::gl::g_current_gl_context->glStencilThenCoverStrokePathNVFn 4807 #define glTestFenceAPPLE ::gl::g_current_gl_context->glTestFenceAPPLEFn 4808 #define glTestFenceNV ::gl::g_current_gl_context->glTestFenceNVFn 4809 #define glTexBuffer ::gl::g_current_gl_context->glTexBufferFn 4810 #define glTexBufferRange ::gl::g_current_gl_context->glTexBufferRangeFn 4811 #define glTexImage2D ::gl::g_current_gl_context->glTexImage2DFn 4812 #define glTexImage2DExternalANGLE \ 4813 ::gl::g_current_gl_context->glTexImage2DExternalANGLEFn 4814 #define glTexImage2DRobustANGLE \ 4815 ::gl::g_current_gl_context->glTexImage2DRobustANGLEFn 4816 #define glTexImage3D ::gl::g_current_gl_context->glTexImage3DFn 4817 #define glTexImage3DRobustANGLE \ 4818 ::gl::g_current_gl_context->glTexImage3DRobustANGLEFn 4819 #define glTexParameterf ::gl::g_current_gl_context->glTexParameterfFn 4820 #define glTexParameterfv ::gl::g_current_gl_context->glTexParameterfvFn 4821 #define glTexParameterfvRobustANGLE \ 4822 ::gl::g_current_gl_context->glTexParameterfvRobustANGLEFn 4823 #define glTexParameteri ::gl::g_current_gl_context->glTexParameteriFn 4824 #define glTexParameterIivRobustANGLE \ 4825 ::gl::g_current_gl_context->glTexParameterIivRobustANGLEFn 4826 #define glTexParameterIuivRobustANGLE \ 4827 ::gl::g_current_gl_context->glTexParameterIuivRobustANGLEFn 4828 #define glTexParameteriv ::gl::g_current_gl_context->glTexParameterivFn 4829 #define glTexParameterivRobustANGLE \ 4830 ::gl::g_current_gl_context->glTexParameterivRobustANGLEFn 4831 #define glTexStorage2DEXT ::gl::g_current_gl_context->glTexStorage2DEXTFn 4832 #define glTexStorage2DMultisample \ 4833 ::gl::g_current_gl_context->glTexStorage2DMultisampleFn 4834 #define glTexStorage3D ::gl::g_current_gl_context->glTexStorage3DFn 4835 #define glTexStorageMem2DEXT ::gl::g_current_gl_context->glTexStorageMem2DEXTFn 4836 #define glTexSubImage2D ::gl::g_current_gl_context->glTexSubImage2DFn 4837 #define glTexSubImage2DRobustANGLE \ 4838 ::gl::g_current_gl_context->glTexSubImage2DRobustANGLEFn 4839 #define glTexSubImage3D ::gl::g_current_gl_context->glTexSubImage3DFn 4840 #define glTexSubImage3DRobustANGLE \ 4841 ::gl::g_current_gl_context->glTexSubImage3DRobustANGLEFn 4842 #define glTransformFeedbackVaryings \ 4843 ::gl::g_current_gl_context->glTransformFeedbackVaryingsFn 4844 #define glUniform1f ::gl::g_current_gl_context->glUniform1fFn 4845 #define glUniform1fv ::gl::g_current_gl_context->glUniform1fvFn 4846 #define glUniform1i ::gl::g_current_gl_context->glUniform1iFn 4847 #define glUniform1iv ::gl::g_current_gl_context->glUniform1ivFn 4848 #define glUniform1ui ::gl::g_current_gl_context->glUniform1uiFn 4849 #define glUniform1uiv ::gl::g_current_gl_context->glUniform1uivFn 4850 #define glUniform2f ::gl::g_current_gl_context->glUniform2fFn 4851 #define glUniform2fv ::gl::g_current_gl_context->glUniform2fvFn 4852 #define glUniform2i ::gl::g_current_gl_context->glUniform2iFn 4853 #define glUniform2iv ::gl::g_current_gl_context->glUniform2ivFn 4854 #define glUniform2ui ::gl::g_current_gl_context->glUniform2uiFn 4855 #define glUniform2uiv ::gl::g_current_gl_context->glUniform2uivFn 4856 #define glUniform3f ::gl::g_current_gl_context->glUniform3fFn 4857 #define glUniform3fv ::gl::g_current_gl_context->glUniform3fvFn 4858 #define glUniform3i ::gl::g_current_gl_context->glUniform3iFn 4859 #define glUniform3iv ::gl::g_current_gl_context->glUniform3ivFn 4860 #define glUniform3ui ::gl::g_current_gl_context->glUniform3uiFn 4861 #define glUniform3uiv ::gl::g_current_gl_context->glUniform3uivFn 4862 #define glUniform4f ::gl::g_current_gl_context->glUniform4fFn 4863 #define glUniform4fv ::gl::g_current_gl_context->glUniform4fvFn 4864 #define glUniform4i ::gl::g_current_gl_context->glUniform4iFn 4865 #define glUniform4iv ::gl::g_current_gl_context->glUniform4ivFn 4866 #define glUniform4ui ::gl::g_current_gl_context->glUniform4uiFn 4867 #define glUniform4uiv ::gl::g_current_gl_context->glUniform4uivFn 4868 #define glUniformBlockBinding \ 4869 ::gl::g_current_gl_context->glUniformBlockBindingFn 4870 #define glUniformMatrix2fv ::gl::g_current_gl_context->glUniformMatrix2fvFn 4871 #define glUniformMatrix2x3fv ::gl::g_current_gl_context->glUniformMatrix2x3fvFn 4872 #define glUniformMatrix2x4fv ::gl::g_current_gl_context->glUniformMatrix2x4fvFn 4873 #define glUniformMatrix3fv ::gl::g_current_gl_context->glUniformMatrix3fvFn 4874 #define glUniformMatrix3x2fv ::gl::g_current_gl_context->glUniformMatrix3x2fvFn 4875 #define glUniformMatrix3x4fv ::gl::g_current_gl_context->glUniformMatrix3x4fvFn 4876 #define glUniformMatrix4fv ::gl::g_current_gl_context->glUniformMatrix4fvFn 4877 #define glUniformMatrix4x2fv ::gl::g_current_gl_context->glUniformMatrix4x2fvFn 4878 #define glUniformMatrix4x3fv ::gl::g_current_gl_context->glUniformMatrix4x3fvFn 4879 #define glUnmapBuffer ::gl::g_current_gl_context->glUnmapBufferFn 4880 #define glUseProgram ::gl::g_current_gl_context->glUseProgramFn 4881 #define glUseProgramStages ::gl::g_current_gl_context->glUseProgramStagesFn 4882 #define glValidateProgram ::gl::g_current_gl_context->glValidateProgramFn 4883 #define glValidateProgramPipeline \ 4884 ::gl::g_current_gl_context->glValidateProgramPipelineFn 4885 #define glVertexAttrib1f ::gl::g_current_gl_context->glVertexAttrib1fFn 4886 #define glVertexAttrib1fv ::gl::g_current_gl_context->glVertexAttrib1fvFn 4887 #define glVertexAttrib2f ::gl::g_current_gl_context->glVertexAttrib2fFn 4888 #define glVertexAttrib2fv ::gl::g_current_gl_context->glVertexAttrib2fvFn 4889 #define glVertexAttrib3f ::gl::g_current_gl_context->glVertexAttrib3fFn 4890 #define glVertexAttrib3fv ::gl::g_current_gl_context->glVertexAttrib3fvFn 4891 #define glVertexAttrib4f ::gl::g_current_gl_context->glVertexAttrib4fFn 4892 #define glVertexAttrib4fv ::gl::g_current_gl_context->glVertexAttrib4fvFn 4893 #define glVertexAttribBinding \ 4894 ::gl::g_current_gl_context->glVertexAttribBindingFn 4895 #define glVertexAttribDivisorANGLE \ 4896 ::gl::g_current_gl_context->glVertexAttribDivisorANGLEFn 4897 #define glVertexAttribFormat ::gl::g_current_gl_context->glVertexAttribFormatFn 4898 #define glVertexAttribI4i ::gl::g_current_gl_context->glVertexAttribI4iFn 4899 #define glVertexAttribI4iv ::gl::g_current_gl_context->glVertexAttribI4ivFn 4900 #define glVertexAttribI4ui ::gl::g_current_gl_context->glVertexAttribI4uiFn 4901 #define glVertexAttribI4uiv ::gl::g_current_gl_context->glVertexAttribI4uivFn 4902 #define glVertexAttribIFormat \ 4903 ::gl::g_current_gl_context->glVertexAttribIFormatFn 4904 #define glVertexAttribIPointer \ 4905 ::gl::g_current_gl_context->glVertexAttribIPointerFn 4906 #define glVertexAttribPointer \ 4907 ::gl::g_current_gl_context->glVertexAttribPointerFn 4908 #define glVertexBindingDivisor \ 4909 ::gl::g_current_gl_context->glVertexBindingDivisorFn 4910 #define glViewport ::gl::g_current_gl_context->glViewportFn 4911 #define glWaitSemaphoreEXT ::gl::g_current_gl_context->glWaitSemaphoreEXTFn 4912 #define glWaitSync ::gl::g_current_gl_context->glWaitSyncFn 4913 #define glWaitSyncAPPLE ::gl::g_current_gl_context->glWaitSyncAPPLEFn 4914 #define glWindowRectanglesEXT \ 4915 ::gl::g_current_gl_context->glWindowRectanglesEXTFn 4916 4917 #endif // UI_GL_GL_BINDINGS_AUTOGEN_GL_H_ 4918