1 // Copyright 2012 the V8 project authors. All rights reserved.
2 // Use of this source code is governed by a BSD-style license that can be
3 // found in the LICENSE file.
4 
5 #include "src/base/once.h"
6 
7 #ifdef _WIN32
8 #include <windows.h>
9 #else
10 #include <sched.h>
11 #endif
12 
13 namespace v8 {
14 namespace base {
15 
CallOnceImpl(OnceType * once,std::function<void ()> init_func)16 void CallOnceImpl(OnceType* once, std::function<void()> init_func) {
17   // Fast path. The provided function was already executed.
18   if (once->load(std::memory_order_acquire) == ONCE_STATE_DONE) {
19     return;
20   }
21 
22   // The function execution did not complete yet. The once object can be in one
23   // of the two following states:
24   //   - UNINITIALIZED: We are the first thread calling this function.
25   //   - EXECUTING_FUNCTION: Another thread is already executing the function.
26   //
27   // First, try to change the state from UNINITIALIZED to EXECUTING_FUNCTION
28   // atomically.
29   uint8_t expected = ONCE_STATE_UNINITIALIZED;
30   if (once->compare_exchange_strong(expected, ONCE_STATE_EXECUTING_FUNCTION,
31                                     std::memory_order_acq_rel)) {
32     // We are the first thread to call this function, so we have to call the
33     // function.
34     init_func();
35     once->store(ONCE_STATE_DONE, std::memory_order_release);
36   } else {
37     // Another thread has already started executing the function. We need to
38     // wait until it completes the initialization.
39     while (once->load(std::memory_order_acquire) ==
40            ONCE_STATE_EXECUTING_FUNCTION) {
41 #ifdef _WIN32
42       ::Sleep(0);
43 #else
44       sched_yield();
45 #endif
46     }
47   }
48 }
49 
50 }  // namespace base
51 }  // namespace v8
52