1 // Copyright (C) 2008-2012 Nikolaus Gebhardt
2 // This file is part of the "Irrlicht Engine".
3 // For conditions of distribution and use, see copyright notice in irrlicht.h
4 
5 #ifndef __I_VERTEX_BUFFER_H_INCLUDED__
6 #define __I_VERTEX_BUFFER_H_INCLUDED__
7 
8 #include "IReferenceCounted.h"
9 #include "irrArray.h"
10 #include "S3DVertex.h"
11 
12 namespace irr
13 {
14 namespace scene
15 {
16 
17 	class IVertexBuffer : public virtual IReferenceCounted
18 	{
19 	public:
20 		virtual void* getData() =0;
21 		virtual video::E_VERTEX_TYPE getType() const =0;
22 		virtual void setType(video::E_VERTEX_TYPE vertexType) =0;
23 		virtual u32 stride() const =0;
24 		virtual u32 size() const =0;
25 		virtual void push_back(const video::S3DVertex &element) =0;
26 		virtual video::S3DVertex& operator [](const u32 index) const =0;
27 		virtual video::S3DVertex& getLast() =0;
28 		virtual void set_used(u32 usedNow) =0;
29 		virtual void reallocate(u32 new_size) =0;
30 		virtual u32 allocated_size() const =0;
31 		virtual video::S3DVertex* pointer() =0;
32 
33 		//! get the current hardware mapping hint
34 		virtual E_HARDWARE_MAPPING getHardwareMappingHint() const =0;
35 
36 		//! set the hardware mapping hint, for driver
37 		virtual void setHardwareMappingHint( E_HARDWARE_MAPPING NewMappingHint ) =0;
38 
39 		//! flags the meshbuffer as changed, reloads hardware buffers
40 		virtual void setDirty() =0;
41 
42 		//! Get the currently used ID for identification of changes.
43 		/** This shouldn't be used for anything outside the VideoDriver. */
44 		virtual u32 getChangedID() const = 0;
45 	};
46 
47 
48 } // end namespace scene
49 } // end namespace irr
50 
51 #endif
52 
53