1 /*
2  * Nuklear - 1.40.8 - public domain
3  * no warrenty implied; use at your own risk.
4  * authored from 2015-2017 by Micha Mettke
5  * emscripten from 2016 by Chris Willcocks
6  * OpenGL ES 2.0 from 2017 by Dmitry Hrabrov a.k.a. DeXPeriX
7  */
8 /*
9  * ==============================================================
10  *
11  *                              API
12  *
13  * ===============================================================
14  */
15 #ifndef NK_SDL_GLES2_H_
16 #define NK_SDL_GLES2_H_
17 
18 #include <SDL2/SDL.h>
19 #include <SDL2/SDL_opengles2.h>
20 
21 
22 NK_API struct nk_context*   nk_sdl_init(SDL_Window *win);
23 NK_API void                 nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
24 NK_API void                 nk_sdl_font_stash_end(void);
25 NK_API int                  nk_sdl_handle_event(SDL_Event *evt);
26 NK_API void                 nk_sdl_render(enum nk_anti_aliasing , int max_vertex_buffer, int max_element_buffer);
27 NK_API void                 nk_sdl_shutdown(void);
28 NK_API void                 nk_sdl_device_destroy(void);
29 NK_API void                 nk_sdl_device_create(void);
30 
31 #endif
32 
33 /*
34  * ==============================================================
35  *
36  *                          IMPLEMENTATION
37  *
38  * ===============================================================
39  */
40 #ifdef NK_SDL_GLES2_IMPLEMENTATION
41 
42 #include <string.h>
43 
44 struct nk_sdl_device {
45     struct nk_buffer cmds;
46     struct nk_draw_null_texture null;
47     GLuint vbo, ebo;
48     GLuint prog;
49     GLuint vert_shdr;
50     GLuint frag_shdr;
51     GLint attrib_pos;
52     GLint attrib_uv;
53     GLint attrib_col;
54     GLint uniform_tex;
55     GLint uniform_proj;
56     GLuint font_tex;
57     GLsizei vs;
58     size_t vp, vt, vc;
59 };
60 
61 struct nk_sdl_vertex {
62     GLfloat position[2];
63     GLfloat uv[2];
64     nk_byte col[4];
65 };
66 
67 static struct nk_sdl {
68     SDL_Window *win;
69     struct nk_sdl_device ogl;
70     struct nk_context ctx;
71     struct nk_font_atlas atlas;
72 } sdl;
73 
74 
75 #define NK_SHADER_VERSION "#version 100\n"
76 
77 
78 NK_API void
nk_sdl_device_create(void)79 nk_sdl_device_create(void)
80 {
81     GLint status;
82     static const GLchar *vertex_shader =
83         NK_SHADER_VERSION
84         "uniform mat4 ProjMtx;\n"
85         "attribute vec2 Position;\n"
86         "attribute vec2 TexCoord;\n"
87         "attribute vec4 Color;\n"
88         "varying vec2 Frag_UV;\n"
89         "varying vec4 Frag_Color;\n"
90         "void main() {\n"
91         "   Frag_UV = TexCoord;\n"
92         "   Frag_Color = Color;\n"
93         "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
94         "}\n";
95     static const GLchar *fragment_shader =
96         NK_SHADER_VERSION
97         "precision mediump float;\n"
98         "uniform sampler2D Texture;\n"
99         "varying vec2 Frag_UV;\n"
100         "varying vec4 Frag_Color;\n"
101         "void main(){\n"
102         "   gl_FragColor = Frag_Color * texture2D(Texture, Frag_UV);\n"
103         "}\n";
104 
105     struct nk_sdl_device *dev = &sdl.ogl;
106 
107     nk_buffer_init_default(&dev->cmds);
108     dev->prog = glCreateProgram();
109     dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
110     dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
111     glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
112     glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
113     glCompileShader(dev->vert_shdr);
114     glCompileShader(dev->frag_shdr);
115     glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
116     assert(status == GL_TRUE);
117     glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
118     assert(status == GL_TRUE);
119     glAttachShader(dev->prog, dev->vert_shdr);
120     glAttachShader(dev->prog, dev->frag_shdr);
121     glLinkProgram(dev->prog);
122     glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
123     assert(status == GL_TRUE);
124 
125 
126     dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
127     dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
128     dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
129     dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
130     dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
131     {
132         dev->vs = sizeof(struct nk_sdl_vertex);
133         dev->vp = offsetof(struct nk_sdl_vertex, position);
134         dev->vt = offsetof(struct nk_sdl_vertex, uv);
135         dev->vc = offsetof(struct nk_sdl_vertex, col);
136 
137         /* Allocate buffers */
138         glGenBuffers(1, &dev->vbo);
139         glGenBuffers(1, &dev->ebo);
140     }
141     glBindTexture(GL_TEXTURE_2D, 0);
142     glBindBuffer(GL_ARRAY_BUFFER, 0);
143     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
144 }
145 
146 NK_INTERN void
nk_sdl_device_upload_atlas(const void * image,int width,int height)147 nk_sdl_device_upload_atlas(const void *image, int width, int height)
148 {
149     struct nk_sdl_device *dev = &sdl.ogl;
150     glGenTextures(1, &dev->font_tex);
151     glBindTexture(GL_TEXTURE_2D, dev->font_tex);
152     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
153     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
154     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
155                 GL_RGBA, GL_UNSIGNED_BYTE, image);
156 }
157 
158 NK_API void
nk_sdl_device_destroy(void)159 nk_sdl_device_destroy(void)
160 {
161     struct nk_sdl_device *dev = &sdl.ogl;
162     glDetachShader(dev->prog, dev->vert_shdr);
163     glDetachShader(dev->prog, dev->frag_shdr);
164     glDeleteShader(dev->vert_shdr);
165     glDeleteShader(dev->frag_shdr);
166     glDeleteProgram(dev->prog);
167     glDeleteTextures(1, &dev->font_tex);
168     glDeleteBuffers(1, &dev->vbo);
169     glDeleteBuffers(1, &dev->ebo);
170     nk_buffer_free(&dev->cmds);
171 }
172 
173 NK_API void
nk_sdl_render(enum nk_anti_aliasing AA,int max_vertex_buffer,int max_element_buffer)174 nk_sdl_render(enum nk_anti_aliasing AA, int max_vertex_buffer, int max_element_buffer)
175 {
176     struct nk_sdl_device *dev = &sdl.ogl;
177     int width, height;
178     int display_width, display_height;
179     struct nk_vec2 scale;
180     GLfloat ortho[4][4] = {
181         {2.0f, 0.0f, 0.0f, 0.0f},
182         {0.0f,-2.0f, 0.0f, 0.0f},
183         {0.0f, 0.0f,-1.0f, 0.0f},
184         {-1.0f,1.0f, 0.0f, 1.0f},
185     };
186     SDL_GetWindowSize(sdl.win, &width, &height);
187     SDL_GL_GetDrawableSize(sdl.win, &display_width, &display_height);
188     ortho[0][0] /= (GLfloat)width;
189     ortho[1][1] /= (GLfloat)height;
190 
191     scale.x = (float)display_width/(float)width;
192     scale.y = (float)display_height/(float)height;
193 
194     /* setup global state */
195     glViewport(0,0,display_width,display_height);
196     glEnable(GL_BLEND);
197     glBlendEquation(GL_FUNC_ADD);
198     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
199     glDisable(GL_CULL_FACE);
200     glDisable(GL_DEPTH_TEST);
201     glEnable(GL_SCISSOR_TEST);
202     glActiveTexture(GL_TEXTURE0);
203 
204     /* setup program */
205     glUseProgram(dev->prog);
206     glUniform1i(dev->uniform_tex, 0);
207     glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
208     {
209         /* convert from command queue into draw list and draw to screen */
210         const struct nk_draw_command *cmd;
211         void *vertices, *elements;
212         const nk_draw_index *offset = NULL;
213 
214         /* Bind buffers */
215         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
216         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
217 
218         {
219             /* buffer setup */
220             glEnableVertexAttribArray((GLuint)dev->attrib_pos);
221             glEnableVertexAttribArray((GLuint)dev->attrib_uv);
222             glEnableVertexAttribArray((GLuint)dev->attrib_col);
223 
224             glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vp);
225             glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, dev->vs, (void*)dev->vt);
226             glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, dev->vs, (void*)dev->vc);
227         }
228 
229         glBufferData(GL_ARRAY_BUFFER, max_vertex_buffer, NULL, GL_STREAM_DRAW);
230         glBufferData(GL_ELEMENT_ARRAY_BUFFER, max_element_buffer, NULL, GL_STREAM_DRAW);
231 
232         /* load vertices/elements directly into vertex/element buffer */
233         vertices = malloc((size_t)max_vertex_buffer);
234         elements = malloc((size_t)max_element_buffer);
235         {
236             /* fill convert configuration */
237             struct nk_convert_config config;
238             static const struct nk_draw_vertex_layout_element vertex_layout[] = {
239                 {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
240                 {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
241                 {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
242                 {NK_VERTEX_LAYOUT_END}
243             };
244             memset(&config, 0, sizeof(config));
245             config.vertex_layout = vertex_layout;
246             config.vertex_size = sizeof(struct nk_sdl_vertex);
247             config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
248             config.null = dev->null;
249             config.circle_segment_count = 22;
250             config.curve_segment_count = 22;
251             config.arc_segment_count = 22;
252             config.global_alpha = 1.0f;
253             config.shape_AA = AA;
254             config.line_AA = AA;
255 
256             /* setup buffers to load vertices and elements */
257             {struct nk_buffer vbuf, ebuf;
258             nk_buffer_init_fixed(&vbuf, vertices, (nk_size)max_vertex_buffer);
259             nk_buffer_init_fixed(&ebuf, elements, (nk_size)max_element_buffer);
260             nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);}
261         }
262         glBufferSubData(GL_ARRAY_BUFFER, 0, (size_t)max_vertex_buffer, vertices);
263         glBufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, (size_t)max_element_buffer, elements);
264         free(vertices);
265         free(elements);
266 
267         /* iterate over and execute each draw command */
268         nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds) {
269             if (!cmd->elem_count) continue;
270             glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
271             glScissor((GLint)(cmd->clip_rect.x * scale.x),
272                 (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h)) * scale.y),
273                 (GLint)(cmd->clip_rect.w * scale.x),
274                 (GLint)(cmd->clip_rect.h * scale.y));
275             glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
276             offset += cmd->elem_count;
277         }
278         nk_clear(&sdl.ctx);
279         nk_buffer_clear(&dev->cmds);
280     }
281 
282     glUseProgram(0);
283     glBindBuffer(GL_ARRAY_BUFFER, 0);
284     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
285 
286     glDisable(GL_BLEND);
287     glDisable(GL_SCISSOR_TEST);
288 }
289 
290 static void
nk_sdl_clipboard_paste(nk_handle usr,struct nk_text_edit * edit)291 nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
292 {
293     const char *text = SDL_GetClipboardText();
294     if (text) nk_textedit_paste(edit, text, nk_strlen(text));
295     (void)usr;
296 }
297 
298 static void
nk_sdl_clipboard_copy(nk_handle usr,const char * text,int len)299 nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
300 {
301     char *str = 0;
302     (void)usr;
303     if (!len) return;
304     str = (char*)malloc((size_t)len+1);
305     if (!str) return;
306     memcpy(str, text, (size_t)len);
307     str[len] = '\0';
308     SDL_SetClipboardText(str);
309     free(str);
310 }
311 
312 NK_API struct nk_context*
nk_sdl_init(SDL_Window * win)313 nk_sdl_init(SDL_Window *win)
314 {
315     sdl.win = win;
316     nk_init_default(&sdl.ctx, 0);
317     sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
318     sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
319     sdl.ctx.clip.userdata = nk_handle_ptr(0);
320     nk_sdl_device_create();
321     return &sdl.ctx;
322 }
323 
324 NK_API void
nk_sdl_font_stash_begin(struct nk_font_atlas ** atlas)325 nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
326 {
327     nk_font_atlas_init_default(&sdl.atlas);
328     nk_font_atlas_begin(&sdl.atlas);
329     *atlas = &sdl.atlas;
330 }
331 
332 NK_API void
nk_sdl_font_stash_end(void)333 nk_sdl_font_stash_end(void)
334 {
335     const void *image; int w, h;
336     image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
337     nk_sdl_device_upload_atlas(image, w, h);
338     nk_font_atlas_end(&sdl.atlas, nk_handle_id((int)sdl.ogl.font_tex), &sdl.ogl.null);
339     if (sdl.atlas.default_font)
340         nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
341 
342 }
343 
344 NK_API int
nk_sdl_handle_event(SDL_Event * evt)345 nk_sdl_handle_event(SDL_Event *evt)
346 {
347     struct nk_context *ctx = &sdl.ctx;
348     if (evt->type == SDL_KEYUP || evt->type == SDL_KEYDOWN) {
349         /* key events */
350         int down = evt->type == SDL_KEYDOWN;
351         const Uint8* state = SDL_GetKeyboardState(0);
352         SDL_Keycode sym = evt->key.keysym.sym;
353         if (sym == SDLK_RSHIFT || sym == SDLK_LSHIFT)
354             nk_input_key(ctx, NK_KEY_SHIFT, down);
355         else if (sym == SDLK_DELETE)
356             nk_input_key(ctx, NK_KEY_DEL, down);
357         else if (sym == SDLK_RETURN)
358             nk_input_key(ctx, NK_KEY_ENTER, down);
359         else if (sym == SDLK_TAB)
360             nk_input_key(ctx, NK_KEY_TAB, down);
361         else if (sym == SDLK_BACKSPACE)
362             nk_input_key(ctx, NK_KEY_BACKSPACE, down);
363         else if (sym == SDLK_HOME) {
364             nk_input_key(ctx, NK_KEY_TEXT_START, down);
365             nk_input_key(ctx, NK_KEY_SCROLL_START, down);
366         } else if (sym == SDLK_END) {
367             nk_input_key(ctx, NK_KEY_TEXT_END, down);
368             nk_input_key(ctx, NK_KEY_SCROLL_END, down);
369         } else if (sym == SDLK_PAGEDOWN) {
370             nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down);
371         } else if (sym == SDLK_PAGEUP) {
372             nk_input_key(ctx, NK_KEY_SCROLL_UP, down);
373         } else if (sym == SDLK_z)
374             nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]);
375         else if (sym == SDLK_r)
376             nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]);
377         else if (sym == SDLK_c)
378             nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]);
379         else if (sym == SDLK_v)
380             nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]);
381         else if (sym == SDLK_x)
382             nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]);
383         else if (sym == SDLK_b)
384             nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]);
385         else if (sym == SDLK_e)
386             nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]);
387         else if (sym == SDLK_UP)
388             nk_input_key(ctx, NK_KEY_UP, down);
389         else if (sym == SDLK_DOWN)
390             nk_input_key(ctx, NK_KEY_DOWN, down);
391         else if (sym == SDLK_LEFT) {
392             if (state[SDL_SCANCODE_LCTRL])
393                 nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
394             else nk_input_key(ctx, NK_KEY_LEFT, down);
395         } else if (sym == SDLK_RIGHT) {
396             if (state[SDL_SCANCODE_LCTRL])
397                 nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
398             else nk_input_key(ctx, NK_KEY_RIGHT, down);
399         } else return 0;
400         return 1;
401     } else if (evt->type == SDL_MOUSEBUTTONDOWN || evt->type == SDL_MOUSEBUTTONUP) {
402         /* mouse button */
403         int down = evt->type == SDL_MOUSEBUTTONDOWN;
404         const int x = evt->button.x, y = evt->button.y;
405         if (evt->button.button == SDL_BUTTON_LEFT) {
406             if (evt->button.clicks > 1)
407                 nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
408             nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down);
409         } else if (evt->button.button == SDL_BUTTON_MIDDLE)
410             nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down);
411         else if (evt->button.button == SDL_BUTTON_RIGHT)
412             nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down);
413         return 1;
414     } else if (evt->type == SDL_MOUSEMOTION) {
415         /* mouse motion */
416         if (ctx->input.mouse.grabbed) {
417             int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
418             nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
419         } else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
420         return 1;
421     } else if (evt->type == SDL_TEXTINPUT) {
422         /* text input */
423         nk_glyph glyph;
424         memcpy(glyph, evt->text.text, NK_UTF_SIZE);
425         nk_input_glyph(ctx, glyph);
426         return 1;
427     } else if (evt->type == SDL_MOUSEWHEEL) {
428         /* mouse wheel */
429         nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
430         return 1;
431     }
432     return 0;
433 }
434 
435 NK_API
nk_sdl_shutdown(void)436 void nk_sdl_shutdown(void)
437 {
438     nk_font_atlas_clear(&sdl.atlas);
439     nk_free(&sdl.ctx);
440     nk_sdl_device_destroy();
441     memset(&sdl, 0, sizeof(sdl));
442 }
443 
444 #endif
445