1 /* nuklear - v1.05 - public domain */
2 #include <stdio.h>
3 #include <stdlib.h>
4 #include <stdint.h>
5 #include <stdarg.h>
6 #include <string.h>
7 #include <math.h>
8 #include <assert.h>
9 #include <time.h>
10 #include <limits.h>
11 
12 #include <GL/glew.h>
13 #include <GLFW/glfw3.h>
14 
15 #define NK_PRIVATE
16 #define NK_INCLUDE_FIXED_TYPES
17 #define NK_INCLUDE_STANDARD_IO
18 #define NK_INCLUDE_DEFAULT_ALLOCATOR
19 #define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
20 #define NK_INCLUDE_FONT_BAKING
21 #define NK_INCLUDE_DEFAULT_FONT
22 #define NK_IMPLEMENTATION
23 #include "../nuklear.h"
24 
25 #define STB_IMAGE_IMPLEMENTATION
26 #include "stb_image.h"
27 
28 /* macros */
29 #define WINDOW_WIDTH 1200
30 #define WINDOW_HEIGHT 800
31 
32 #define MAX_VERTEX_MEMORY 512 * 1024
33 #define MAX_ELEMENT_MEMORY 128 * 1024
34 
35 #define UNUSED(a) (void)a
36 #define MIN(a,b) ((a) < (b) ? (a) : (b))
37 #define MAX(a,b) ((a) < (b) ? (b) : (a))
38 #define LEN(a) (sizeof(a)/sizeof(a)[0])
39 
40 #define NK_SHADER_VERSION "#version 150\n"
41 
42 /* ===============================================================
43  *
44  *                          DEVICE
45  *
46  * ===============================================================*/
47 struct nk_glfw_vertex {
48     float position[2];
49     float uv[2];
50     nk_byte col[4];
51 };
52 
53 struct device {
54     struct nk_buffer cmds;
55     struct nk_draw_null_texture null;
56     GLuint vbo, vao, ebo;
57     GLuint prog;
58     GLuint vert_shdr;
59     GLuint frag_shdr;
60     GLint attrib_pos;
61     GLint attrib_uv;
62     GLint attrib_col;
63     GLint uniform_tex;
64     GLint uniform_proj;
65     GLuint font_tex;
66 };
67 
68 /* function icon_load () is not used to build this file but might still be useful :) */
69 /*
70 static void
71 die(const char *fmt, ...)
72 {
73     va_list ap;
74     va_start(ap, fmt);
75     vfprintf(stderr, fmt, ap);
76     va_end(ap);
77     fputs("\n", stderr);
78     exit(EXIT_FAILURE);
79 }
80 
81 static struct nk_image
82 icon_load(const char *filename)
83 {
84     int x,y,n;
85     GLuint tex;
86     unsigned char *data = stbi_load(filename, &x, &y, &n, 0);
87     if (!data) die("[SDL]: failed to load image: %s", filename);
88 
89      glGenTextures(1, &tex);
90     glBindTexture(GL_TEXTURE_2D, tex);
91     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_NEAREST);
92     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR_MIPMAP_NEAREST);
93     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
94     glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
95     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, x, y, 0, GL_RGBA, GL_UNSIGNED_BYTE, data);
96     glGenerateMipmap(GL_TEXTURE_2D);
97     stbi_image_free(data);
98     return nk_image_id((int)tex);
99 }
100 */
101 
102 static void
device_init(struct device * dev)103 device_init(struct device *dev)
104 {
105     GLint status;
106     static const GLchar *vertex_shader =
107         NK_SHADER_VERSION
108         "uniform mat4 ProjMtx;\n"
109         "in vec2 Position;\n"
110         "in vec2 TexCoord;\n"
111         "in vec4 Color;\n"
112         "out vec2 Frag_UV;\n"
113         "out vec4 Frag_Color;\n"
114         "void main() {\n"
115         "   Frag_UV = TexCoord;\n"
116         "   Frag_Color = Color;\n"
117         "   gl_Position = ProjMtx * vec4(Position.xy, 0, 1);\n"
118         "}\n";
119     static const GLchar *fragment_shader =
120         NK_SHADER_VERSION
121         "precision mediump float;\n"
122         "uniform sampler2D Texture;\n"
123         "in vec2 Frag_UV;\n"
124         "in vec4 Frag_Color;\n"
125         "out vec4 Out_Color;\n"
126         "void main(){\n"
127         "   Out_Color = Frag_Color * texture(Texture, Frag_UV.st);\n"
128         "}\n";
129 
130     nk_buffer_init_default(&dev->cmds);
131     dev->prog = glCreateProgram();
132     dev->vert_shdr = glCreateShader(GL_VERTEX_SHADER);
133     dev->frag_shdr = glCreateShader(GL_FRAGMENT_SHADER);
134     glShaderSource(dev->vert_shdr, 1, &vertex_shader, 0);
135     glShaderSource(dev->frag_shdr, 1, &fragment_shader, 0);
136     glCompileShader(dev->vert_shdr);
137     glCompileShader(dev->frag_shdr);
138     glGetShaderiv(dev->vert_shdr, GL_COMPILE_STATUS, &status);
139     assert(status == GL_TRUE);
140     glGetShaderiv(dev->frag_shdr, GL_COMPILE_STATUS, &status);
141     assert(status == GL_TRUE);
142     glAttachShader(dev->prog, dev->vert_shdr);
143     glAttachShader(dev->prog, dev->frag_shdr);
144     glLinkProgram(dev->prog);
145     glGetProgramiv(dev->prog, GL_LINK_STATUS, &status);
146     assert(status == GL_TRUE);
147 
148     dev->uniform_tex = glGetUniformLocation(dev->prog, "Texture");
149     dev->uniform_proj = glGetUniformLocation(dev->prog, "ProjMtx");
150     dev->attrib_pos = glGetAttribLocation(dev->prog, "Position");
151     dev->attrib_uv = glGetAttribLocation(dev->prog, "TexCoord");
152     dev->attrib_col = glGetAttribLocation(dev->prog, "Color");
153 
154     {
155         /* buffer setup */
156         GLsizei vs = sizeof(struct nk_glfw_vertex);
157         size_t vp = offsetof(struct nk_glfw_vertex, position);
158         size_t vt = offsetof(struct nk_glfw_vertex, uv);
159         size_t vc = offsetof(struct nk_glfw_vertex, col);
160 
161         glGenBuffers(1, &dev->vbo);
162         glGenBuffers(1, &dev->ebo);
163         glGenVertexArrays(1, &dev->vao);
164 
165         glBindVertexArray(dev->vao);
166         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
167         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
168 
169         glEnableVertexAttribArray((GLuint)dev->attrib_pos);
170         glEnableVertexAttribArray((GLuint)dev->attrib_uv);
171         glEnableVertexAttribArray((GLuint)dev->attrib_col);
172 
173         glVertexAttribPointer((GLuint)dev->attrib_pos, 2, GL_FLOAT, GL_FALSE, vs, (void*)vp);
174         glVertexAttribPointer((GLuint)dev->attrib_uv, 2, GL_FLOAT, GL_FALSE, vs, (void*)vt);
175         glVertexAttribPointer((GLuint)dev->attrib_col, 4, GL_UNSIGNED_BYTE, GL_TRUE, vs, (void*)vc);
176     }
177 
178     glBindTexture(GL_TEXTURE_2D, 0);
179     glBindBuffer(GL_ARRAY_BUFFER, 0);
180     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
181     glBindVertexArray(0);
182 }
183 
184 static void
device_upload_atlas(struct device * dev,const void * image,int width,int height)185 device_upload_atlas(struct device *dev, const void *image, int width, int height)
186 {
187     glGenTextures(1, &dev->font_tex);
188     glBindTexture(GL_TEXTURE_2D, dev->font_tex);
189     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
190     glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
191     glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, (GLsizei)width, (GLsizei)height, 0,
192                 GL_RGBA, GL_UNSIGNED_BYTE, image);
193 }
194 
195 static void
device_shutdown(struct device * dev)196 device_shutdown(struct device *dev)
197 {
198     glDetachShader(dev->prog, dev->vert_shdr);
199     glDetachShader(dev->prog, dev->frag_shdr);
200     glDeleteShader(dev->vert_shdr);
201     glDeleteShader(dev->frag_shdr);
202     glDeleteProgram(dev->prog);
203     glDeleteTextures(1, &dev->font_tex);
204     glDeleteBuffers(1, &dev->vbo);
205     glDeleteBuffers(1, &dev->ebo);
206     nk_buffer_free(&dev->cmds);
207 }
208 
209 static void
device_draw(struct device * dev,struct nk_context * ctx,int width,int height,enum nk_anti_aliasing AA)210 device_draw(struct device *dev, struct nk_context *ctx, int width, int height,
211     enum nk_anti_aliasing AA)
212 {
213     GLfloat ortho[4][4] = {
214         {2.0f, 0.0f, 0.0f, 0.0f},
215         {0.0f,-2.0f, 0.0f, 0.0f},
216         {0.0f, 0.0f,-1.0f, 0.0f},
217         {-1.0f,1.0f, 0.0f, 1.0f},
218     };
219     ortho[0][0] /= (GLfloat)width;
220     ortho[1][1] /= (GLfloat)height;
221 
222     /* setup global state */
223     glEnable(GL_BLEND);
224     glBlendEquation(GL_FUNC_ADD);
225     glBlendFunc(GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA);
226     glDisable(GL_CULL_FACE);
227     glDisable(GL_DEPTH_TEST);
228     glEnable(GL_SCISSOR_TEST);
229     glActiveTexture(GL_TEXTURE0);
230 
231     /* setup program */
232     glUseProgram(dev->prog);
233     glUniform1i(dev->uniform_tex, 0);
234     glUniformMatrix4fv(dev->uniform_proj, 1, GL_FALSE, &ortho[0][0]);
235     {
236         /* convert from command queue into draw list and draw to screen */
237         const struct nk_draw_command *cmd;
238         void *vertices, *elements;
239         const nk_draw_index *offset = NULL;
240 
241         /* allocate vertex and element buffer */
242         glBindVertexArray(dev->vao);
243         glBindBuffer(GL_ARRAY_BUFFER, dev->vbo);
244         glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, dev->ebo);
245 
246         glBufferData(GL_ARRAY_BUFFER, MAX_VERTEX_MEMORY, NULL, GL_STREAM_DRAW);
247         glBufferData(GL_ELEMENT_ARRAY_BUFFER, MAX_ELEMENT_MEMORY, NULL, GL_STREAM_DRAW);
248 
249         /* load draw vertices & elements directly into vertex + element buffer */
250         vertices = glMapBuffer(GL_ARRAY_BUFFER, GL_WRITE_ONLY);
251         elements = glMapBuffer(GL_ELEMENT_ARRAY_BUFFER, GL_WRITE_ONLY);
252         {
253             /* fill convert configuration */
254             struct nk_convert_config config;
255             static const struct nk_draw_vertex_layout_element vertex_layout[] = {
256                 {NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, position)},
257                 {NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_glfw_vertex, uv)},
258                 {NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_glfw_vertex, col)},
259                 {NK_VERTEX_LAYOUT_END}
260             };
261             NK_MEMSET(&config, 0, sizeof(config));
262             config.vertex_layout = vertex_layout;
263             config.vertex_size = sizeof(struct nk_glfw_vertex);
264             config.vertex_alignment = NK_ALIGNOF(struct nk_glfw_vertex);
265             config.null = dev->null;
266             config.circle_segment_count = 22;
267             config.curve_segment_count = 22;
268             config.arc_segment_count = 22;
269             config.global_alpha = 1.0f;
270             config.shape_AA = AA;
271             config.line_AA = AA;
272 
273             /* setup buffers to load vertices and elements */
274             {struct nk_buffer vbuf, ebuf;
275             nk_buffer_init_fixed(&vbuf, vertices, MAX_VERTEX_MEMORY);
276             nk_buffer_init_fixed(&ebuf, elements, MAX_ELEMENT_MEMORY);
277             nk_convert(ctx, &dev->cmds, &vbuf, &ebuf, &config);}
278         }
279         glUnmapBuffer(GL_ARRAY_BUFFER);
280         glUnmapBuffer(GL_ELEMENT_ARRAY_BUFFER);
281 
282       /* iterate over and execute each draw command */
283         nk_draw_foreach(cmd, ctx, &dev->cmds)
284         {
285             if (!cmd->elem_count) continue;
286             glBindTexture(GL_TEXTURE_2D, (GLuint)cmd->texture.id);
287             glScissor(
288                 (GLint)(cmd->clip_rect.x),
289                 (GLint)((height - (GLint)(cmd->clip_rect.y + cmd->clip_rect.h))),
290                 (GLint)(cmd->clip_rect.w),
291                 (GLint)(cmd->clip_rect.h));
292             glDrawElements(GL_TRIANGLES, (GLsizei)cmd->elem_count, GL_UNSIGNED_SHORT, offset);
293             offset += cmd->elem_count;
294         }
295         nk_clear(ctx);
296         nk_buffer_clear(&dev->cmds);
297     }
298 
299     /* default OpenGL state */
300     glUseProgram(0);
301     glBindBuffer(GL_ARRAY_BUFFER, 0);
302     glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
303     glBindVertexArray(0);
304     glDisable(GL_BLEND);
305     glDisable(GL_SCISSOR_TEST);
306 }
307 
308 /* glfw callbacks (I don't know if there is a easier way to access text and scroll )*/
error_callback(int e,const char * d)309 static void error_callback(int e, const char *d){printf("Error %d: %s\n", e, d);}
text_input(GLFWwindow * win,unsigned int codepoint)310 static void text_input(GLFWwindow *win, unsigned int codepoint)
311 {nk_input_unicode((struct nk_context*)glfwGetWindowUserPointer(win), codepoint);}
scroll_input(GLFWwindow * win,double _,double yoff)312 static void scroll_input(GLFWwindow *win, double _, double yoff)
313 {UNUSED(_);nk_input_scroll((struct nk_context*)glfwGetWindowUserPointer(win), nk_vec2(0, (float)yoff));}
314 
315 static void
pump_input(struct nk_context * ctx,GLFWwindow * win)316 pump_input(struct nk_context *ctx, GLFWwindow *win)
317 {
318     double x, y;
319     nk_input_begin(ctx);
320     glfwPollEvents();
321 
322     nk_input_key(ctx, NK_KEY_DEL, glfwGetKey(win, GLFW_KEY_DELETE) == GLFW_PRESS);
323     nk_input_key(ctx, NK_KEY_ENTER, glfwGetKey(win, GLFW_KEY_ENTER) == GLFW_PRESS);
324     nk_input_key(ctx, NK_KEY_TAB, glfwGetKey(win, GLFW_KEY_TAB) == GLFW_PRESS);
325     nk_input_key(ctx, NK_KEY_BACKSPACE, glfwGetKey(win, GLFW_KEY_BACKSPACE) == GLFW_PRESS);
326     nk_input_key(ctx, NK_KEY_LEFT, glfwGetKey(win, GLFW_KEY_LEFT) == GLFW_PRESS);
327     nk_input_key(ctx, NK_KEY_RIGHT, glfwGetKey(win, GLFW_KEY_RIGHT) == GLFW_PRESS);
328     nk_input_key(ctx, NK_KEY_UP, glfwGetKey(win, GLFW_KEY_UP) == GLFW_PRESS);
329     nk_input_key(ctx, NK_KEY_DOWN, glfwGetKey(win, GLFW_KEY_DOWN) == GLFW_PRESS);
330 
331     if (glfwGetKey(win, GLFW_KEY_LEFT_CONTROL) == GLFW_PRESS ||
332         glfwGetKey(win, GLFW_KEY_RIGHT_CONTROL) == GLFW_PRESS) {
333         nk_input_key(ctx, NK_KEY_COPY, glfwGetKey(win, GLFW_KEY_C) == GLFW_PRESS);
334         nk_input_key(ctx, NK_KEY_PASTE, glfwGetKey(win, GLFW_KEY_P) == GLFW_PRESS);
335         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_X) == GLFW_PRESS);
336         nk_input_key(ctx, NK_KEY_CUT, glfwGetKey(win, GLFW_KEY_E) == GLFW_PRESS);
337         nk_input_key(ctx, NK_KEY_SHIFT, 1);
338     } else {
339         nk_input_key(ctx, NK_KEY_COPY, 0);
340         nk_input_key(ctx, NK_KEY_PASTE, 0);
341         nk_input_key(ctx, NK_KEY_CUT, 0);
342         nk_input_key(ctx, NK_KEY_SHIFT, 0);
343     }
344 
345     glfwGetCursorPos(win, &x, &y);
346     nk_input_motion(ctx, (int)x, (int)y);
347     nk_input_button(ctx, NK_BUTTON_LEFT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_LEFT) == GLFW_PRESS);
348     nk_input_button(ctx, NK_BUTTON_MIDDLE, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_MIDDLE) == GLFW_PRESS);
349     nk_input_button(ctx, NK_BUTTON_RIGHT, (int)x, (int)y, glfwGetMouseButton(win, GLFW_MOUSE_BUTTON_RIGHT) == GLFW_PRESS);
350     nk_input_end(ctx);
351 }
352 
353 struct nk_canvas {
354     struct nk_command_buffer *painter;
355     struct nk_vec2 item_spacing;
356     struct nk_vec2 panel_padding;
357     struct nk_style_item window_background;
358 };
359 
360 static void
canvas_begin(struct nk_context * ctx,struct nk_canvas * canvas,nk_flags flags,int x,int y,int width,int height,struct nk_color background_color)361 canvas_begin(struct nk_context *ctx, struct nk_canvas *canvas, nk_flags flags,
362     int x, int y, int width, int height, struct nk_color background_color)
363 {
364     /* save style properties which will be overwritten */
365     canvas->panel_padding = ctx->style.window.padding;
366     canvas->item_spacing = ctx->style.window.spacing;
367     canvas->window_background = ctx->style.window.fixed_background;
368 
369     /* use the complete window space and set background */
370     ctx->style.window.spacing = nk_vec2(0,0);
371     ctx->style.window.padding = nk_vec2(0,0);
372     ctx->style.window.fixed_background = nk_style_item_color(background_color);
373 
374     /* create/update window and set position + size */
375     flags = flags & ~NK_WINDOW_DYNAMIC;
376     nk_window_set_bounds(ctx, "Window", nk_rect(x, y, width, height));
377     nk_begin(ctx, "Window", nk_rect(x, y, width, height), NK_WINDOW_NO_SCROLLBAR|flags);
378 
379     /* allocate the complete window space for drawing */
380     {struct nk_rect total_space;
381     total_space = nk_window_get_content_region(ctx);
382     nk_layout_row_dynamic(ctx, total_space.h, 1);
383     nk_widget(&total_space, ctx);
384     canvas->painter = nk_window_get_canvas(ctx);}
385 }
386 
387 static void
canvas_end(struct nk_context * ctx,struct nk_canvas * canvas)388 canvas_end(struct nk_context *ctx, struct nk_canvas *canvas)
389 {
390     nk_end(ctx);
391     ctx->style.window.spacing = canvas->panel_padding;
392     ctx->style.window.padding = canvas->item_spacing;
393     ctx->style.window.fixed_background = canvas->window_background;
394 }
395 
main(int argc,char * argv[])396 int main(int argc, char *argv[])
397 {
398     /* Platform */
399     static GLFWwindow *win;
400     int width = 0, height = 0;
401 
402     /* GUI */
403     struct device device;
404     struct nk_font_atlas atlas;
405     struct nk_context ctx;
406 
407     NK_UNUSED(argc);
408     NK_UNUSED(argv);
409 
410     /* GLFW */
411     glfwSetErrorCallback(error_callback);
412     if (!glfwInit()) {
413         fprintf(stdout, "[GFLW] failed to init!\n");
414         exit(1);
415     }
416     glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 3);
417     glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 3);
418     glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
419     glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
420     win = glfwCreateWindow(WINDOW_WIDTH, WINDOW_HEIGHT, "Demo", NULL, NULL);
421     glfwMakeContextCurrent(win);
422     glfwSetWindowUserPointer(win, &ctx);
423     glfwSetCharCallback(win, text_input);
424     glfwSetScrollCallback(win, scroll_input);
425     glfwGetWindowSize(win, &width, &height);
426 
427     /* OpenGL */
428     glViewport(0, 0, WINDOW_WIDTH, WINDOW_HEIGHT);
429     glewExperimental = 1;
430     if (glewInit() != GLEW_OK) {
431         fprintf(stderr, "Failed to setup GLEW\n");
432         exit(1);
433     }
434 
435     /* GUI */
436     {device_init(&device);
437     {const void *image; int w, h;
438     struct nk_font *font;
439     nk_font_atlas_init_default(&atlas);
440     nk_font_atlas_begin(&atlas);
441     font = nk_font_atlas_add_default(&atlas, 13, 0);
442     image = nk_font_atlas_bake(&atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
443     device_upload_atlas(&device, image, w, h);
444     nk_font_atlas_end(&atlas, nk_handle_id((int)device.font_tex), &device.null);
445     nk_init_default(&ctx, &font->handle);
446 
447     glEnable(GL_TEXTURE_2D);
448     while (!glfwWindowShouldClose(win))
449     {
450         /* input */
451         pump_input(&ctx, win);
452 
453         /* draw */
454         {struct nk_canvas canvas;
455         canvas_begin(&ctx, &canvas, 0, 0, 0, width, height, nk_rgb(250,250,250));
456         {
457             nk_fill_rect(canvas.painter, nk_rect(15,15,210,210), 5, nk_rgb(247, 230, 154));
458             nk_fill_rect(canvas.painter, nk_rect(20,20,200,200), 5, nk_rgb(188, 174, 118));
459             nk_draw_text(canvas.painter, nk_rect(30, 30, 150, 20), "Text to draw", 12, &font->handle, nk_rgb(188,174,118), nk_rgb(0,0,0));
460             nk_fill_rect(canvas.painter, nk_rect(250,20,100,100), 0, nk_rgb(0,0,255));
461             nk_fill_circle(canvas.painter, nk_rect(20,250,100,100), nk_rgb(255,0,0));
462             nk_fill_triangle(canvas.painter, 250, 250, 350, 250, 300, 350, nk_rgb(0,255,0));
463             nk_fill_arc(canvas.painter, 300, 180, 50, 0, 3.141592654f * 3.0f / 4.0f, nk_rgb(255,255,0));
464 
465             {float points[12];
466             points[0] = 200; points[1] = 250;
467             points[2] = 250; points[3] = 350;
468             points[4] = 225; points[5] = 350;
469             points[6] = 200; points[7] = 300;
470             points[8] = 175; points[9] = 350;
471             points[10] = 150; points[11] = 350;
472             nk_fill_polygon(canvas.painter, points, 6, nk_rgb(0,0,0));}
473 
474             nk_stroke_line(canvas.painter, 15, 10, 200, 10, 2.0f, nk_rgb(189,45,75));
475             nk_stroke_rect(canvas.painter, nk_rect(370, 20, 100, 100), 10, 3, nk_rgb(0,0,255));
476             nk_stroke_curve(canvas.painter, 380, 200, 405, 270, 455, 120, 480, 200, 2, nk_rgb(0,150,220));
477             nk_stroke_circle(canvas.painter, nk_rect(20, 370, 100, 100), 5, nk_rgb(0,255,120));
478             nk_stroke_triangle(canvas.painter, 370, 250, 470, 250, 420, 350, 6, nk_rgb(255,0,143));
479         }
480         canvas_end(&ctx, &canvas);}
481 
482         /* Draw */
483         /* Framebuffer size is used instead of window size because the window size is in screen coordinates instead of pixels.
484          * See https://www.glfw.org/docs/latest/window_guide.html#window_size for more info
485          */
486         glfwGetFramebufferSize(win, &width, &height);
487         glViewport(0, 0, width, height);
488         glClear(GL_COLOR_BUFFER_BIT);
489         glClearColor(0.2f, 0.2f, 0.2f, 1.0f);
490         device_draw(&device, &ctx, width, height, NK_ANTI_ALIASING_ON);
491         glfwSwapBuffers(win);
492     }}}
493     nk_font_atlas_clear(&atlas);
494     nk_free(&ctx);
495     device_shutdown(&device);
496     glfwTerminate();
497     return 0;
498 }
499 
500